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This paper discusses the development of a horror game using the Unity game engine, highlighting its significance in the gaming industry and its advantages over competitors. The research outlines the game's design, which incorporates advanced gameplay mechanics, environmental storytelling, and dynamic sound design to enhance player immersion. Ultimately, it emphasizes Unity's role in fostering innovation and expanding opportunities for game developers.

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0% found this document useful (0 votes)
22 views8 pages

Paper Project

This paper discusses the development of a horror game using the Unity game engine, highlighting its significance in the gaming industry and its advantages over competitors. The research outlines the game's design, which incorporates advanced gameplay mechanics, environmental storytelling, and dynamic sound design to enhance player immersion. Ultimately, it emphasizes Unity's role in fostering innovation and expanding opportunities for game developers.

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e-ISSN: 2582-5208

International Research Journal of Modernization in Engineering


Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:07/Issue:03/March-2025 Impact Factor- 8.187
www.irjmets.com

HORROR GAME DEVELOPMENT USING UNITY GAME ENGINE

Parth Sonawane*1, Shashank Shete*2, Sadik Shaikh*3 ,Abhay Mhalunkar*4 ,Mr. Anil
Shinde*5
*1
Student, Computer Technology Department, Bharati Vidyapeeth’s Jawaharlal Nehru Institute Of
Technology, Pune, Maharashtra, India
*2
Student, Computer Technology Department, Bharati Vidyapeeth’s Jawaharlal Nehru Institute Of
Technology, Pune, Maharashtra, India
*3
Student, Computer Technology Department, Bharati Vidyapeeth’s Jawaharlal Nehru Institute Of
Technology, Pune, Maharashtra, India
*4
Student, Computer Technology Department, Bharati Vidyapeeth’s Jawaharlal Nehru Institute Of
Technology, Pune, Maharashtra, India

(Guide/Mentor, HOD(Head Of Department), Department of Computer Technology, Bharati


Vidyapeeth’s Jawaharlal Nehru Institute Of Technology, Pune, Maharashtra, India)

ABSTRACT
This paper explores the Unity game development engine, emphasizing its significance in both technical and non-
technical domains. With the increasing demand for interactive and immersive games, Unity has emerged as a powerful
and accessible platform for aspiring game developers. The study adopts qualitative research methods to highlight
Unity’s impact on career opportunities, industry growth, and its advantages over competitors like Unreal Engine and
Godot. Additionally, we present the design and implementation of our horror game, leveraging Unity’s capabilities to
create an engaging and terrifying experience. Our game integrates advanced gameplay mechanics, environmental
storytelling, and dynamic sound design to enhance player immersion. The use of C# for scripting, along with 3D
modeling tools such as 3ds Max and Blender, ensures a high-quality development pipeline. With Unity’s versatility,
game development becomes more accessible, fostering innovation in genres such as horror, education, and
competitive gaming. Ultimately, our research underscores Unity’s role in shaping the future of game development.
Keywords: Unity, Game Development, C#, Horror Game, 3D Modeling, Unreal Engine, Godot Engine, Interactive
Entertainment.
I. INTRODUCTION

Game development is an ever-evolving field that merges creativity, technology, and problem-solving skills to create
immersive experiences. The gaming industry has seen exponential growth, driven by technological advancements,
increased accessibility, and the rising popularity of video games. With the emergence of powerful game engines such
as Unity, developers can create interactive and visually compelling games across multiple platforms, including mobile,
PC, and consoles.Horror games, in particular, have gained immense popularity due to their ability to evoke strong
emotional responses in players. The genre relies heavily on atmospheric storytelling, psychological tension, and
immersive sound design to create fear-inducing experiences. Modern horror games utilize advanced graphics, artificial
intelligence, and dynamic environments to enhance realism and unpredictability, making them more engaging and
terrifying.

www.irjmets.com @International Research Journal of Modernization in Engineering,


Technology and Science
[1]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering
Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:07/Issue:03/March-2025 Impact Factor- 8.187
www.irjmets.com

II. METHODOLOGY

1. Project Setup: Create a 3D project in Unity, configure settings, and import assets.
2. Background Handling: Implement a visible background that moves faster as difficulty increases.
3. Obstacle Management: Introduce dynamic obstacles (stable pipes) that challenge the player.
4. Main Camera Setup: Configure a camera that follows the character for smooth gameplay.
5. Ground Handling: Implement a moving ground system for continuous movement.
6. Game Logic & Compilation: Integrate all elements for a balanced and scalable challenge.
7. Main Menu & High Score System: Develop a menu and high score tracking for replayability.

Use and Guidance from Platform 8 (Horror Game)


Inspired by Platform 8, this game incorporates:
 Anomaly Detection Mechanics: Players must identify subtle environmental changes and supernatural
entities.
 Psychological Horror Elements: The horror is driven by perception, memory, and atmospheric tension
rather than direct jumpscares.
 Increasing Difficulty Scaling: Each floor introduces more complex and deceptive anomalies, keeping the
player engaged.
By leveraging Platform 8’s core mechanics, this game ensures a uniquely immersive and unsettling horror
experience.

III. MODELING AND ANALYSIS

 Resources And Technology Used(Tools and Software):

A. Unity Engine: Unity Engine is a powerful, cross-platform game development framework used
for creating 2D, 3D, AR, and VR experiences. It offers a user-friendly interface, C# scripting,
and a vast asset store, making it popular among indie and professional developers.

B. C# Programming Language- C# is the primary programming language for Unity game


development, offering object-oriented features, strong typing, and robust libraries. It enables
developers to create efficient gameplay mechanics, AI, and UI while ensuring performance and
scalability in both 2D and 3D games.

C. Unity Assest Store- The Unity Asset Store is an online marketplace offering a vast collection of
ready-to-use assets, including 3D models, animations, scripts, textures, and sound effects. It
helps developers save time and enhance their games by providing high-quality free and paid
assets for faster development.

D. Unity Profiler : Unity Profiler is a built-in tool used to analyze and optimize game performance
by monitoring CPU, GPU, memory, and rendering processes. It helps developers identify
bottlenecks, reduce lag, and improve frame rates for a smoother gaming experience.

www.irjmets.com @International Research Journal of Modernization in Engineering,


Technology and Science
[2]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering
Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:07/Issue:03/March-2025 Impact Factor- 8.187
www.irjmets.com

E. Unity Cloud Build: Unity Cloud Build is a cloud-based service that automates the process of
compiling, testing, and deploying Unity games across multiple platforms. It streamlines
development by enabling continuous integration, reducing build times, and allowing team
collaboration without manual setup.

F. Animations: In game development, zombie animations include movements like idle, walk, run,
attack, and death to create lifelike undead behavior. These animations are designed using
keyframe animation or motion capture and implemented in Unity using Animator and blend
trees for smooth transitions.

www.irjmets.com @International Research Journal of Modernization in Engineering,


Technology and Science
[3]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering
Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:07/Issue:03/March-2025 Impact Factor- 8.187
www.irjmets.com

Figure 1: Game Development Roadmap(Reference)

www.irjmets.com @International Research Journal of Modernization in Engineering,


Technology and Science
[4]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering
Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:07/Issue:03/March-2025 Impact Factor- 8.187
www.irjmets.com

Figure 2: 3D View Of Building

IV. RESULTS AND DISCUSSION

In this research paper


[1] Game Name: Cradle 8
[2] Game Genre:
 Exploration Horror – Players search the building for horror elements.
 Puzzle Horror – Finding elements could involve solving mini-puzzles.
 Psychological Horror – Eerie atmosphere and unsettling discoveries.
 Survival Horror– If players must avoid ghosts/demons.
[3] Platform: Supports Windows Operating System
 Images Related to Game Results:

www.irjmets.com @International Research Journal of Modernization in Engineering,


Technology and Science
[5]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering
Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:07/Issue:03/March-2025 Impact Factor- 8.187
www.irjmets.com

Figure 1: Imported
assest from Unity
Assest Store and added
game scripting for
different objects

Figure 2: Created
floors and added game
scripting for doors and
locks

www.irjmets.com @International Research Journal of Modernization in Engineering,


Technology and Science
[6]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering
Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:07/Issue:03/March-2025 Impact Factor- 8.187
www.irjmets.com

Figure 3: Added animations for zombie animations include movements like idle, walk, run etc.

 Discussion Related To Game: This paper presents a horror puzzle adventure game where players explore a
haunted building to uncover hidden horror elements. Each discovered element progresses the game to a new
level, increasing difficulty and tension. The game combines exploration, psychological horror, and puzzle-
solving mechanics to immerse players in an eerie environment. By utilizing dynamic lighting, eerie sound
design, and interactive objects, the game creates a suspenseful experience. The goal is to engage players
through environmental storytelling and challenge their ability to observe, analyze, and solve mysteries
within a horror setting. This study explores how psychological horror elements enhance player engagement
and immersion in interactive storytelling

V. CONCLUSION

The exploration of Unity as a game development platform reveals its immense potential in fostering innovation,
enhancing technical skills, and creating opportunities within the IT sector. Through a structured analysis of its
benefits, challenges, and best practices, this study has underscored the significance of Unity as a versatile and evolving
engine. The research methodology, grounded in qualitative analysis, has facilitated an in-depth understanding of how
Unity is shaping the gaming industry and empowering developers.
As technology continues to advance, Unity remains a pivotal tool that adapts to industry demands, offering both
beginner-friendly accessibility and professional-grade capabilities. Despite certain limitations, its scalability,
affordability, and feature-rich ecosystem make it a preferred choice for game developers. More importantly, the
continuous learning curve associated with Unity ensures that developers must remain proactive in upskilling to stay
relevant in an ever-changing landscape.
Ultimately, this study highlights that Unity is not just a game engine but a catalyst for growth—enabling creativity,
strengthening careers, and expanding opportunities in game development. By embracing its strengths and addressing
its challenges, developers can maximize their potential and contribute meaningfully to the evolution of digital
experiences.

VI. ACKNOWLEDGEMENTS
We would like to express our deepest gratitude to our esteemed professor and Head of Department, Anil Shinde
Sir, for his invaluable guidance, continuous support, and encouragement throughout our horror game
development project. His expertise and insightful suggestions have played a crucial role in shaping our
understanding and refining our work.
As our mentor, he has provided us with the knowledge and motivation to push our creative boundaries and
enhance our technical skills. His constant support and constructive feedback have been instrumental in
overcoming challenges and bringing our vision to life.
We are truly grateful for his mentorship and the opportunity to learn under his guidance.
Thank you, Sir, for your unwavering support and inspiration.

VII. REFERENCES
[1] Konami (2014). P.T. – A study on psychological horror in game design.

www.irjmets.com @International Research Journal of Modernization in Engineering,


Technology and Science
[7]
e-ISSN: 2582-5208
International Research Journal of Modernization in Engineering
Technology and Science
( Peer-Reviewed, Open Access, Fully Refereed International Journal )
Volume:07/Issue:03/March-2025 Impact Factor- 8.187
www.irjmets.com
[2] Capcom (2017). Resident Evil 7: Biohazard – A case study in first-person horror immersion.
[3] Perron, B. (2018). The World of Scary Video Games – Examines the psychological effects of horror games.
[4] Lange, M. (2018). "Fear and immersion in horror video games." Journal of Game Studies, 10(2) – Analyzes
how horror elements create player immersion.

www.irjmets.com @International Research Journal of Modernization in Engineering,


Technology and Science
[8]

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