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PYTHON
Project Report
submitted in
partial fulfillment of requirement for the award of degree of
Bachelor of Technology
in
Information Technology
by
Mr.Tanmay Lanjewar
Guide
March 2025
Declaration
We, hereby declare that the project report titled “Draw Chess Board Using Turtle in
Python” submitted herein has been carried out by us towards partial fulfillment of
requirement for the award of Degree of Bachelor of Technology in Computer
Science and Engineering. The work is original and has not been submitted earlier as
a whole or in part for the award of any degree / diploma at this or any other
Institution / University.
We also hereby assign to G H Raisoni College of Engineering, Nagpur all
rights under copyright that may exist in and to the above work and any revised or
expanded derivative work based on the work as mentioned. Other work copied from
references, manuals etc. are disclaimed.
The project report entitled as “Draw Chess Board Using Turtle in Python
We are personally indebted to a number of people who gave us their useful insights to
aid in our overall progress for this project. First of all, we would like to give our
deepest gratitude to our parents for permitting us to take up this course.
Our sincere thanks and heartfelt sense of gratitude goes to our respected Director, Dr.
Sachin Untawale our Head of Department, Dr. Mahendra Gaikwad for all his efforts
and administration in educating us in this premiere institution. We take this
opportunity to also thank our Project guide Prof. Rajesh Nakhate for his
encouragement throughout the project.
We also convey our sincere thanks to our Project Team members for their efforts and
hard work.
Thank You
INDEX
1 Abstract 6
4 CHAPTER 3: Methodology 12 - 15
CHAPTER 5: Design/Implementation/Modelling 19 - 22
6
8 CHAPTER 7: Conclusion 26 – 27
10 CHAPTER 9: References 30
11 Appendices 31
12 Research Publication 32
List Of Figure
1. Fig 1 21
2. Fig 2 25
3. Fig 3 25
ABSTRACT
This project focuses on drawing a chessboard using the Turtle module in Python, a
popular graphics library for creating visual patterns and shapes. The chessboard is an
8x8 grid with alternating black and white squares, designed to mimic a real-life
chessboard layout. The implementation leverages looping structures, conditional logic,
and coordinate-based drawing techniques to achieve an accurate representation.
The Turtle module provides a simple way to create graphics by controlling a virtual pen,
making it ideal for beginners and graphical applications. The chessboard is generated
using nested loops, where each iteration draws individual squares at precise positions to
ensure proper alignment. This method demonstrates automation, logic-building, and
efficient use of programming concepts such as loops, conditionals, and function-based
execution.
INTRODUCTIO
Chess is one of the most popular and intellectually engaging board games in the world,
played by millions of people across different cultures and generations. Originating over
a thousand years ago, chess has evolved into a strategic game requiring deep thinking,
planning, and tactical skills. The chessboard, a fundamental element of the game,
consists of an 8×8 grid with 64 squares that alternate between light and dark colors. This
structured layout provides the playing field for the movement of chess pieces, making
an accurate graphical representation crucial for both traditional and digital formats.
Python's Turtle module is an effective tool for beginners and experienced programmers
alike, providing a visual learning environment for programming logic, geometric
drawing, and automation. By utilizing Turtle Graphics, one can programmatically
generate a chessboard with an accurate design, ensuring that the board meets the official
game standards. This project aims to demonstrate how Python’s Turtle module can be
used to draw a chessboard while incorporating fundamental programming concepts such
as loops, functions, and conditionals.
5. To lay the foundation for building a digital chess game, where the board
can later be used for chess piece movements and game logic implementation.
Significance of the Project
This project holds significant importance in the field of game development, automation, and
graphical programming. By developing a chessboard using Python, we gain insight into
how computer-generated graphics work, how to structure and automate repetitive
patterns, and how real-world board games can be transformed into digital applications.
Furthermore, this project serves as a stepping stone for more advanced chess-based
applications, such as:
● Creating an interactive chess game where players can move pieces on the board.
By the end of this project, we will have successfully designed and generated a chessboard
using Python’s Turtle module, showcasing the power of programming for digital
illustrations. This project also introduces key problem-solving skills, logical thinking,
and programming efficiency, which are essential for software development,
automation, and graphical design.
CHAPTER 2
LITERATURE
REVIEW
The development of graphical representations of chessboards in programming has been
extensively explored across various studies and practical implementations. The use of
Python’s Turtle module for creating graphical interfaces is widely recognized for its
simplicity and effectiveness in educational environments. Researchers and developers
have consistently sought efficient algorithms and optimized methods for generating
chessboards in a structured and visually appealing manner.
Python has become a preferred language for game development and educational
programming due to its simple syntax and powerful libraries. Several studies highlight
the use of Python’s Turtle module, Pygame, and Tkinter for rendering graphical user
interfaces (GUIs) for chess. The Turtle module is particularly useful for drawing basic
shapes, making it an ideal tool for generating chessboards without requiring advanced
graphical knowledge.
Other libraries such as Pygame allow for more interactive chessboard implementations,
enabling user interaction, move validation, and AI-based opponent play. However, for
beginners and educational purposes, Turtle remains a fundamental choice due to its
simplicity and ease of understanding.
The primary technique for drawing a chessboard involves using loops and conditional
logic to create alternating squares. Studies on graphical automation suggest that a
structured approach, using nested loops for row and column generation, is the most
efficient method.
● Nested Loops Approach: The chessboard can be generated using two loops (one
for rows and one for columns), iterating over a grid of 64 squares and filling
them
with alternating colors.
A comparison of various methods for chessboard generation highlights the following key
points:
Studies in computer vision and image processing also explore how digital chessboards can
be detected and analyzed using object recognition techniques. This has applications in
real-time chess analysis, automatic game notation, and online chess cheating detection
systems.
METHODOLOGY
The methodology for drawing a chessboard using Python’s Turtle module involves a
structured approach that includes planning, designing, implementing, and testing the
graphical representation. This section details the step-by-step process used to create the
chessboard, ensuring an optimized, scalable, and visually accurate design.
● The chessboard consists of an 8x8 grid of alternating black and white squares.
3. Algorithm Design
The chessboard is implemented using nested loops and coordinate-based drawing. The
algorithm follows these steps:
1. Initialize the Turtle environment – Set up the drawing screen and define
Turtle properties.
2. Position the Turtle cursor – Move the Turtle to the starting position.
○ The inner loop iterates over the columns, filling alternating squares
with black and white colors.
5. Adjust the Turtle’s position – After completing a row, move the Turtle to
the start of the next row.
6. Finalize the board drawing – Hide the Turtle and display the
completed chessboard.
4. Implementation Steps
Step 1: Setting Up the Environment
Import the required library:
import turtle
screen = turtle.Screen()
screen.setup(width=600,
height=600) screen.bgcolor("white")
def draw_square(color, x,
y): turtle.penup()
turtle.goto(x, y)
turtle.pendown()
turtle.fillcolor(color
) turtle.begin_fill()
for _ in range(4):
turtle.forward(square_size
) turtle.right(90)
turtle.end_fill()
python
CopyEdit
turtle.hideturtle(
) turtle.done()
● Check grid alignment – Ensure that all squares are correctly placed.
● Performance testing – Run the program to check execution speed and efficiency.
Debugging Techniques:
7. Summary
The methodology followed a structured approach, from problem definition to final
implementation. The Turtle module’s flexibility made it easy to design the chessboard
using simple commands. This approach ensures that the board is scalable, efficient, and
easy to modify, making it a useful learning tool for Python programming and game
development.
CHAPTER 4
DATA
COLLECTION
● The squares are arranged in an alternating color pattern (black and white).
● The board is typically square-shaped, meaning its width and height are
the same.
● Total board size: The overall width and height of the chessboard (e.g.,
400×400 pixels).
● Size of each square: If the board is 400 pixels wide, each square will have a
size of 50×50 pixels (400/8).
● Starting position: The Turtle should start from the top-left corner of the
board for proper alignment.
● Movement directions: The Turtle must move correctly to draw each square
and transition between rows.
● Alternation logic: The Turtle script must determine whether a square should be
black or white based on its position in the grid.
● right(90) – Turns the Turtle right at a 90-degree angle for drawing squares.
● begin_fill() and end_fill() – Used to fill the squares with the correct color.
5. Optimization Data
To enhance the performance and efficiency of the chessboard drawing process, the
following data is collected:
● Speed optimization: Using speed() to adjust the Turtle’s drawing speed for
faster execution.
● Screen size adjustment: Ensuring the chessboard fits within the Turtle
graphics window.
Modeling and implementation are crucial steps in the process of designing a chessboard
using the Turtle graphics module in Python. This stage involves structuring the
approach, defining logical rules, implementing functions, and integrating graphical
features to ensure that the chessboard is drawn accurately and efficiently.
Code -
# import turtle
package import turtle
# create turtle
object pen =
turtle.Turtle()
for i in range(4):
pen.forward(30
) pen.left(90)
pen.forward(30)
# Driver Code
if name == " main ":
# set screen
sc.setup(600,
600)
# loops for
board for i in
range(8):
# not ready to draw
pen.up()
# ready to draw
pen.down()
# row
for j in range(8):
else:
col ='white'
# call
method
draw()
# stop filling
pen.end_fill(
)
Flowchart -
Conclusion
The modeling and implementation of the chessboard drawing using Python’s Turtle
module involve careful planning, structured logic, and graphical execution. By
using coordinate-based positioning, color alternation, and nested loops, we can
efficiently render an accurate chessboard. The implementation can further be
enhanced with customization options, user interactivity, and improved graphical
features
CHAPTER 6
Testing is a crucial phase in software development, ensuring that the implemented code
meets the desired functionality, efficiency, and correctness. For our chessboard drawing
program using Python's Turtle module, we conduct various tests to verify the accuracy
of the graphical representation, color alternation, performance efficiency, and error
handling.
1. Testing Approach
To ensure a reliable implementation, we adopt the following testing approaches:
● Run the complete program and check if the output matches an actual
8×8 chessboard pattern.
● Ensure the board is correctly aligned and displayed within the Turtle
graphics window.
2. Summary of Results
Test Case Expected Output Actual Output Statu
s
Final Outcome:
The chessboard is drawn correctly, with all squares aligned, color alternation
applied accurately, and fast execution without errors.
Fig3
CHAPTER 7
CONCLUSIO
N
The "Draw Chessboard Using Turtle in Python" project successfully demonstrates
the application of Python’s Turtle module for creating graphical patterns. Through this
project, we explored the fundamental principles of graphics programming, structured
code implementation, and the importance of testing to achieve accurate results. The
program efficiently generates an 8×8 chessboard, maintaining proper alignment, color
alternation, and smooth rendering.
Key Takeaways
● This project lays the foundation for interactive chess applications, where
we can extend the program to include chess pieces, user interactions, and
even AI-based opponent moves.
FUTURE SCOPE
The "Draw Chessboard Using Turtle in Python" project provides a solid foundation for
further enhancements and applications in game development, AI, and graphical
programming. While the current implementation successfully generates a static
chessboard, several improvements and extensions can be made to enhance its
functionality and usability.
● Custom Themes & Colors: Users can personalize the board with different
color themes, textures, or even images to improve visual appeal.
● Grid Numbering & Labels: Adding row and column labels (A-H, 1-8) to
align with real chessboard conventions.
● Piece Placement & Movement: Integrating chess pieces and valid moves
using Python’s event handling techniques.
● Undo & Redo Functionality: Allowing users to reverse their last moves
in case of mistakes.
REFERENCES
APPENDICE
UX User Experience
CSS Selector Cascading Style Sheets Selector (Used for web element
selection)
Abstract
This project centers on the development and code and text-based outputs; instead, it now
implementation of a graphical chessboard drawing includes visual representations that allow
system using Python’s Turtle module—a user- learners to interact with and understand abstract
friendly yet powerful tool for creating graphics in concepts more easily. One of the most effective
educational programming environments. The ways to introduce students to graphical
primary objective of this study is to construct a programming is through simple, engaging
visually accurate 8x8 chessboard grid, with projects that combine visual output with
alternating black and white squares, thereby fundamental programming concepts. This
replicating the standard layout of a traditional research focuses on the development of a basic
chessboard used in competitive play. To achieve Graphical User Interface (GUI) chessboard
this, the project applies fundamental programming using Python’s Turtle module.
constructs such as nested loops, conditional
statements, and color- filling techniques, which Chess, a strategic board game that has been
allow for efficient automation of the drawing played for centuries, is traditionally played on
process. The use of the Turtle module not only an 8x8 grid of alternating black and white
simplifies the rendering of graphical elements but squares. Designing such a board
also enhances the educational value of the project by programmatically provides an excellent
allowing learners to see direct visual feedback from opportunity to apply key programming
their code. Each square of the board is dynamically principles such as loops, conditionals,
generated using logic- based instructions that coordinate systems, and modular design. While
determine positioning and color, ensuring a drawing a chessboard manually requires
consistent and checkerboard-accurate appearance. precision and attention to detail, programming it
This research goes beyond the creation of a static using Python simplifies the process and ensures
visual design by emphasizing how beginner accuracy through logic- based repetition.
programmers can grasp essential programming
concepts through engaging, hands-on graphical Python, being a high-level and beginner-
output. friendly programming language, offers a built-in
graphics library called Turtle. Originally
1. Introduction inspired by the Logo programming language,
Turtle provides a simple interface for creating
In the ever-evolving field of computer science, graphics by moving a "pen" around the screen. It
the importance of visual learning and graphical is especially useful in educational contexts,
programming has significantly grown. where visual output can reinforce the
Programming is no longer confined to lines of understanding of programming constructs
such as loops, functions, and conditionals. In this from the educational Logo programming
project, Turtle is used to programmatically generate language. Turtle has been widely adopted in
the layout of a standard chessboard, focusing on schools and universities as a simple and
alternating square colors and accurate positioning accessible way to teach programming logic,
within the 8x8 grid. geometry, and visual design. Research by
educators has shown that Turtle-based activities,
The main goal of this research is to implement a such as drawing shapes or animations, help
basic GUI-based chessboard using Python’s Turtle beginners grasp abstract programming concepts
module while reinforcing key programming skills. by translating them into visible outcomes.
The process includes creating a drawing function,
setting up the grid, and using conditional statements Previous projects similar to this one have
to alternate square colors. The resulting output is a focused on creating geometric shapes, fractals,
static but accurate visual representation of a animations, and simple games using Turtle. For
chessboard. example, beginner coding tutorials often include
the drawing of basic shapes, spirals, and
This project also serves as a stepping stone toward mandalas to demonstrate how loops and angles
more complex applications, including interactive work in a graphical environment. Some
games, user-controlled advanced tutorials progress toward game
movement, and even AI integration. While this development, such as Tic Tac Toe, maze
implementation focuses on the foundational stage— generators, and basic pong games, combining
drawing the board—it opens the door for future logic, control flow, and event handling.
expansion into a fully playable digital chess game.
By merging simplicity with educational value, this In the context of chessboard design, most
research highlights the effectiveness of Python and existing projects involve using GUI libraries like
the Turtle module in introducing graphical Tkinter, Pygame, or web-based frameworks
programming to students and beginner developers. like JavaScript with HTML5 Canvas to create
interactive boards. These systems typically
2. Related Work include drag-and-drop functionality, AI
opponents, or multiplayer features. However,
The integration of programming with visual such implementations are more advanced and
elements has long been recognized as an effective may not be suitable for absolute beginners.
method for teaching computational thinking and
coding fundamentals. Various studies and projects This project differs from prior works by
have explored the use of graphics libraries, focusing on a static chessboard layout using
particularly in beginner- friendly programming Turtle, which strikes a balance between visual
languages like Python, to enhance engagement and output and beginner-friendly code. Unlike other
improve learning outcomes. game engines or GUI frameworks that require
deeper knowledge of event-driven programming
One of the most commonly used tools for or object-oriented design, the Turtle module
introducing graphics programming is the Turtle enables the learner to focus on mastering basic
module in Python, which originated concepts like loops, conditionals, and
coordinate
movement in a visually engaging environment. dynamically generate the checkerboard
layout.
In summary, while several tools and projects exist Testing: Manual and automated testing
for creating interactive chessboards or graphical strategies are applied to validate the
applications, this project’s simplicity and use of the correctness and functionality of the
Turtle module make it especially relevant for application. Unit testing ensures that
educational purposes and for those who are new to individual components, such as the drawing
programming. It builds on previous works by function and color alternation logic, operate
reinforcing foundational skills while providing a as intended.
strong visual component to enhance Evaluation: The final system is evaluated
comprehension. based on its usability, efficiency, and ability
to meet project objectives. Performance,
3. Proposed Methodology visual accuracy, and user experience are
assessed to confirm the effectiveness of the
The development of the chessboard GUI application is implementation.
guided by a structured software development
This structured methodology allows for continuous
methodology, ensuring the systematic planning,
refinement and ensures that the project remains
implementation, and evaluation of the system. The
aligned with its intended educational and technical
methodology integrates best practices from software
goals.
engineering, tailored to the scope of this educational
and graphical programming project.
4.2 Tools and Technologies Used
4.3 Software and Hardware Requirements This layered approach simplifies debugging, enhances
maintainability, and allows for easier future
To ensure compatibility and proper execution, the project enhancements such as piece movement or user
adheres to the following system requirements: interaction.
Software Requirements:
4.5 Development Approach
o Operating System: Windows, macOS,
or Linux An iterative development model was adopted to
o Python Version: Python 3.x (for Turtle
enable incremental progress and continuous
support)
improvement throughout the project lifecycle. This
o Libraries: Turtle (pre-installed), unittest
(for testing) approach includes the following stages:
Hardware Requirements:
o Processor: Minimum 1 GHz Prototype Development: An initial
(Recommended: 2 GHz) prototype is built to test the basic
o RAM: Minimum 2 functionality—drawing a grid using Turtle
GB (Recommended: 4 with alternating colors.
GB) Enhancement and Refinement: User
o Storage: At least 100 MB free disk interface elements and drawing logicare
space improved based on testing results and
o Display: Resolution of at least feedback.
1024x768 for optimal visibility Testing and Debugging: Each iteration is
thoroughly tested to identify and fix bugs,
4.4 System Architecture ensuring reliability of the code.
Finalization and Optimization: The final
version of the system is optimized for
The architecture of the chessboard system follows a
smooth execution and clear visual output.
modular, layered approach, designed for clarity,
separation of concerns, and future scalability:
This iterative method ensures flexibility during
development while maintaining a focus on
Presentation Layer (User Interface): Handles
functionality, user experience, and code quality.
the visual display of the chessboard, including
drawing andfilling of the squares using Turtle
graphics.
4. Conclusion