Animation Notes
Animation Notes
1. Describe how the animation industry evolved from its early days.
Ans.
Animation refers to the recording of any image which goes through changes over
time to portray the illusion of motion.
In the 19th century, the phenak is to scope (1832), modern zoetrope (1834) and
prax inoscope (1877), as well as the common flip book, were early animation devices
to produce movement from sequential drawings using technological means, but
animation did not develop further until the advent of motion picture film and
cinematography in the 19thcentury
The animation industry evolved from its early days through several stages:
ii. Cel Animation (1920s-1980s): A technique where each frame was drawn on
transparent celluloid sheets. This technique was widely used by studios like Disney
and Warner Bros.
vi. Digital Animation (1990s-present): The use of digital tools and software to create
animations. This technique has become widely used in the industry, with studios
like Pixar and DreamWorks producing highly successful animated films.
Ans.
Flip book animation Flip book animation is a very primitive way of creating
animation purely with pencil, eraser and a stack of drawing pads, such as post-it
pads. It is cheap and readily available at all stationery stores. It help you to use
your existing drawing skill and you can easily understand the basic concept of
animation.
Traditional animation :
Traditional animation, also called cel animation, classical animation or hand drawn
animation, is an animation technique where each frame is drawn by hand This was
the process used for most animated films of the 20th century. To create the illusion
of movement, each drawing differs slightly from the one before it. The animators’
drawings are traced or photocopied onto transparent acetate sheets called cels,
which are filled in with paints in assigned colors or tones on the side opposite the
line drawings. The completed character cels are photographed one-by one against a
painted background by a rostrum camera onto motion picture film
Ans:
Entertainment
1. Animated Movies: Films like Toy Story, Frozen, and The Lion King use animation
to tell engaging stories.
3. Video Games: Games like Minecraft, Fortnite, and Assassin's Creed use
animation to create immersive gaming experiences.
2. Training Modules: Animated tutorials teach skills and procedures in fields like
medicine, aviation, and manufacturing.
- P. Bhagya Harshith, Class XI A
3. Language Learning: Animated language learning apps like Duolingo make
learning fun and interactive.
3. Brand Mascots: Animated characters like Tony the Tiger and the Michelin Man
become memorable brand ambassadors.
Ans:
Ans:
Key frame: A key frame is a single still image (frame) in an animated sequence that
occurs at an important point in that sequence. Key frame is always drawn or
constructed by the user. Key frames are defined throughout an animation and they
define crucial points of motion, for example start of a motion and end of a motion.
In hand drawn animation, an experienced anima tor would draw key frames and
beginner animators would draw tween frames (also known as in-between frames). In
computer animation, user of an animation program would draw key frames and
computer would insert tween frames.
Tween frame: Tween frames actually create illusion of motion. Tween frames are
intermediate frames with the purpose of creating smooth transition between two key
frames. For smooth appearance, animation requires at least 24 frames per second
(fps). For example, you can create only two key frames, one to begin and one to end
a movement. Computer program will then create remaining 22 tween frames.
Ans:
Examples:
Computer Animation
2. Describe the terms Puppet Animation, Clay Animation, Cutout Animation and
Model Animation.
Ans:
Puppet Animation:
Clay Animation:
Cutout Animation:
Object Animation
Texturing
Concept Design
Key differences: