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Question Bank of Ui Ux

The document is a question bank for the UI/UX Design course at Yeshwantrao Chavan College of Engineering for the 2023-2024 academic year. It covers various topics including human-computer interaction (HCI), user interface design principles, multimedia design, and the differences between hypertext and hypermedia. The questions are structured across multiple units, focusing on definitions, design processes, user feedback incorporation, and interface elements.

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0% found this document useful (0 votes)
29 views9 pages

Question Bank of Ui Ux

The document is a question bank for the UI/UX Design course at Yeshwantrao Chavan College of Engineering for the 2023-2024 academic year. It covers various topics including human-computer interaction (HCI), user interface design principles, multimedia design, and the differences between hypertext and hypermedia. The questions are structured across multiple units, focusing on definitions, design processes, user feedback incorporation, and interface elements.

Uploaded by

piyushpiprewar08
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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YESHWANTRAO CHAVAN COLLEGE OF ENGINEERING

Session: 2023 – 2024 (EVEN Semester)


SIXTH Semester B.E. Information Technology

UI/UX DESIGN
QUESTION-BANK
UNIT 1
1)What are the different supporting presentation styles in HCI? Explain all of them in
brief with appropriate example
9) Enlist the principles of user interface design
i. Select the appropriate option for the Presentation And Contrast,
justify your answer
i.When the background is fairly subdued,
ii. Dark background, white text.
3)Give the difference between direct manipulation and indirect manipulation system.
4) Define user interface design and explain its advantages and disadvantage.
5) Elaborate the definition and concept of Design related to HCI with the help of Design
process diagram
6) Give the definition of HCI according to Albert Einstein and explain the different
principles of HCI in detail and how HCI is helpful for the software process.
7)Illustrate the history of screen designs in different stages with appropriate UI.
8)Illustrate the popularity of web and also discuss its advantage and disadvantage.
9)Discuss the characteristics of graphical user interface with example.
Unit 2:
1)Elaborate the definition & concept design related to HCI with the help of design
process diagram.
2) “A menu can be used to perform several functions such as to navigate to a new menu,
to execute an action or procedure, to display information, or to input the values”
describe the given concept with real time interface designing examples.
3. Give the difference between direct manipulation and indirect
manipulation system.
4) Explain the different structure of menu with appropriate designing example.
5)Explain human charactestics in design with appropriate example.
6)Describe the standard procedure which is followed for ordering of screen data & its
contents.
7). Enlist the interface design goals.
8).Enlist and explain the function of menu in HCI.
9).Explain advantages and disadvantages of graphical menu compared to text based
menu.
10.)Differentiate between direct & indirect method of requirement gathering.
11).How do business functions influences the structure of UI?
UNIT 3
1) Illustrate the types of windows with proper example
2)Illustrate windows characterstics with its example.
3)Discuss all the windows components with neat sketch diagram with example.
4)Illustrate different presentation styles of windows.
UNIT IV MULTIMEDIA

1. How do you design for internationalization and localization?

2. How do you approach designing for different screen sizes and devices?

Ans: Designing for different screen sizes and devices is a critical aspect of
UI design. Here's my approach:

a) Responsive Design: I prioritize responsive design techniques to ensure


that the interface adapts and scales seamlessly across various screen sizes.
This involves using fluid layouts, flexible grids, and breakpoints to optimize
the user experience on different devices.

b) Mobile-First Approach: I start the design process with a mobile-first


approach, considering the constraints and unique interactions of smaller
screens. This helps prioritize content and essential features and ensures a
smooth transition to larger screens.

c) Content Hierarchy: I carefully consider the hierarchy of content and


interface elements, ensuring that the most important information is readily
accessible on smaller screens without overwhelming the user.

d) Touch-Friendly Design: I design with touch interactions in mind,


incorporating larger tap targets, comfortable spacing between elements, and
intuitive gestures to enhance usability on mobile devices.

e) Device-Specific Considerations: I take into account the specific


capabilities and limitations of different devices, such as screen resolutions,
input methods, and platform guidelines, to create a native and optimized user
experience.

f) Testing on Multiple Devices: I regularly test the design on a variety of


devices, using emulators, simulators, or physical devices. This helps identify
any issues or inconsistencies across different screen sizes and ensures a
consistent and optimal experience for all users.

3. How do you stay updated with the latest UI design trends and emerging
technologies?

Ans:Staying updated with the latest UI design trends and emerging


technologies is crucial to ensure that my designs remain innovative and
relevant. Here's how I do it:

a) Continuous Learning: I have a strong passion for learning and devote time
to regularly studying design blogs, industry publications, and reputable
design websites. These sources provide insights into emerging trends, new
design patterns, and emerging technologies.

b) Design Communities and Events: I actively engage with design


communities both online and offline. Participating in design forums,
attending design conferences, and networking with fellow professionals
allows me to exchange ideas, gain inspiration, and stay up-to-date with the
latest industry developments.

c) Professional Development Courses: I take advantage of online learning


platforms and enroll in relevant courses and workshops to deepen my
knowledge and skills in specific areas of UI design. These courses often
cover the latest trends and emerging technologies.

d) Design Awards and Showcases: I follow design awards and showcases to


discover innovative and cutting-edge design solutions. These platforms
highlight the work of industry leaders and expose me to new ideas and
approaches.

e) Experimentation and Personal Projects: I actively engage in personal


design projects and experimentation, allowing me to explore new design
techniques and incorporate emerging trends and technologies into my work.
This hands-on experience helps me stay ahead of the curve.

f) Collaboration and Knowledge Sharing: I actively engage in knowledge-


sharing initiatives with other designers, both within my organization and
through online communities. Collaborating with fellow professionals helps
me learn from their experiences, gain fresh perspectives, and keep up with
the latest industry trends.

4. How do you prioritize and incorporate user feedback into your design
iterations?

Ans: Incorporating user feedback is crucial for creating user-centered


designs. To effectively prioritize and incorporate user feedback, I follow
these steps:

Collect and analyze feedback: I gather user feedback through various


channels such as usability testing, surveys, user interviews, and support
channels. I categorize and analyze the feedback to identify recurring
patterns, pain points, and suggestions.

Evaluate feedback against design goals: I assess the feedback in the context
of the project's goals and objectives. I prioritize feedback that aligns with the
user needs and supports the overall vision of the project. This helps in
filtering out subjective opinions and focusing on actionable insights.

Collaborate with stakeholders: I collaborate with stakeholders, including


product managers, developers, and other team members, to discuss and
validate user feedback. This ensures that everyone has a shared
understanding of the feedback and its impact on the design.

Plan design iterations: Based on the feedback analysis, I plan design


iterations that address the identified issues and suggestions. I create a
roadmap for implementing the changes, considering factors such as
development constraints, timelines, and the potential impact on the user
experience.

Test and iterate: I iterate on the designs by incorporating the changes based
on user feedback. I conduct additional usability testing or user validation
sessions to validate the effectiveness of the design improvements. This
iterative process allows for continuous improvement and refinement of the
user experience.

By prioritizing and incorporating user feedback, I ensure that the designs are
continuously evolving and meeting the needs and expectations of the users.

5. Explain in detail Icon design process.


6. Write down the characteristics of Icons.

UNIT V : Windows layout - Test

7. Difference between Hypertext and Hypermedia.

What is Hypertext?

Hypertext is a cross-referencing technology that uses hyperlinks to connect links to other text.
Hypertext differs from the traditional text in that it is nonlinear and multi-sequential. One
organized approach to presenting information is achieved with the use of hypertext. It causes
the user to navigate from one section of information to another, whether on the same page or
on another. It simplifies documentation by making it easily available to the end user.

Example

Let's look at what a node is now. Each data component in a network is known as a node, and
these nodes connect to other nodes via a link or pointer. This idea is utilized on websites
where the hypertext written over a webpage includes a hyperlink to either the other text alone
or to the other webpage.

Advantages and Disadvantages of Hypertext

There are various advantages and disadvantages of hypertext. Some main advantages and
disadvantages of hypertext are as follows:

Advantages

1. Hypertext allows for fast and easy access to information with minimal browsing.
2. New information outside of the person's competence, such as statistics or professional
images of an event, can be attached.
3. It promotes free expression by allowing everyone to view and express their thoughts
on an already discussed topic on the internet.

Disadvantages

1. Hypertext may present false information. For instance, if an image is connected to a


paragraph giving an opinion on a politically contentious topic, the selective
connection may be irrelevant or biased. When given out of context or interpreted as
factual, uneducated or personal ideas might cause problems.
2. Frequently, there is no extra credibility for the original author. Only a portion from
prior works is immediately linked, with no background information. Users may only
see the credibility if they go beyond the hypertext.
3. Information may be untrustworthy.

What is Hypermedia?

Hypermedia is an extension of hypertext that contains many forms of media, such as text,
images, audio, or video, as opposed to hypertext, which is only text-based. It allows you to
connect web pages to form a network containing multimedia elements with a single click for
a more comprehensive multimedia experience. Hypermedia enables links to be embedded in
multimedia elements such as images and videos, and clicking on them leads us to that page.

Example

YouTube is an example of hypermedia. It includes hypertext and video entries, and hyperlink
buttons in the videos. The user will be directed to the video owner's blog by clicking on these
buttons. Overall, hypermedia improves access to information and provides a better
multimedia experience.

Key differences between Hypertext and Hypermedia

Here, you will learn the various key differences between Hypertext and Hypermedia. Various
differences between Hypertext and Hypermedia are as follows:

1. Hypertext is simply text that includes links to other sections of text, where the user
can be transferred by clicking a mouse button or pressing a key. The documents are
connected by hyperlinks, allowing users to navigate between them on the same or
different websites. In contrast, hypermedia is an extension of the term hypertext,
which is also utilized in a similar manner but is not limited to text elements.
Hypermedia actually includes various media morphologies or aspects, including
audio, pictures, video, and still or moving graphics.
2. Hypertext technology extends beyond simply clicking and accessing "go to" links on
the internet from one place to another. The concept of hypertext can be applied to
various apps, and the degree of dynamic linking in hypertext is not restricted to the
internet. Moreover, it may be utilized for electronic research, literary investigation,
and qualitative research. In contrast, a hypermedia app may be referred to as a
network of interrelated documents linked together by substantial cross-referencing
technologies like hypertext. The World Wide Web (WWW) is the main example of
hypermedia.
3. Hypermedia is the parent of all forms of graphics since it uses them to link different
types of media on a webpage or website. In contrast, hypertext only comprises text
that is a part of images. As a result, hypertext is a form of hypermedia.
4. Hypertext is an interconnected network of texts and other media that are linked
together. In an electronic format, it may contain either static or dynamic content.
Static content is that which may be delivered directly to end users without
modification, whereas dynamic information may change according to the user inputs.
In contrast, hypermedia is the next level of multimedia experience that expands on the
idea of hypertext connections to include text along with many other multimedia
components like audio, video, and graphics.
5. The usage of hypertext encourages the user to move across the document and move
from one page to another. On the other hand, hypermedia attracts users more than
hypertext because it offers more flexibility in movement.
6. The hypertext enables the user to navigate through text in a nonlinear way. On the
other hand, hypermedia incorporates multimedia to enhance the multimedia
experience.
7. Users offer a minimum user experience with hypertext than hypermedia. On the other
hand, hypermedia offers a better user experience than hypertext.

Head-to-head comparison between the Hypertext and Hypermedia

Features Hypertext Hypermedia

Definition Hypertext is the text that connects to Hypertext is an extension of hypermedia,


other text blocks in the same or a which is not just text-based.
distinct document.

Involvement It involves only text. It involves images, video, graphics, audio,


etc.

User The usage of hypertext encourages the Hypermedia is more attractive to users than
Experience user to move across the document and hypertext since it allows for greater mobility.
also from one page to another.

Application Users may easily switch between It expands the capabilities of hypertext and
documents by clicking on the hypertext allows users to move to another page by
or goto links. clicking text or other multimedia.

Relation It is a part of hypermedia. It comes in the superior-level entity.

Method It is a non-linear way. It is a linear way.

Link Only the text becomes a component of It is an improved version of hypertext in


the link in this case. which, in addition to text, other multimedia
becomes a part of the link.

8. Elaborate the kinds of test in windows layout with example.

9. Elaborate software tools with example.

10. What is prototype and also explain various features of prototype.

UNIT VI:
1. WHAT IS INTERFACE DESIGHN AND ALSO EXPLAIN THE IM PORTANCE OF ACTIVE ELEMENTS IN
MODERN INTERFACE DESIGHN.

2. ILLASTRATE THE FUNCTIONALITY OF ACTIVE ELEMENTS OF INTERFACE DESIGHN.

3. Elaborate different types of buttons with example.

4. Difference between static and active elements and also explain the functionality of static and
active elements.

5.How to enhancing the speed and performance elements explain.

6.Explain static to active element transaction with examples.

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