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QB CGDP

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0% found this document useful (0 votes)
7 views1 page

QB CGDP

Uploaded by

piyushpiprewar08
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Analyze how the design components of various game genres, such as platformers and FPS, differ

and interact within a game engine to shape the overall gameplay experience.
Evaluate how different types of games engage player through various game mechanics.
Explain the role of geometric primitives in 3D game design
Describe how geometric primitives are used to create complex 3D models. Provide two
examples of geometric primitives commonly used in the process.
Compare the advantages and disadvantages of using FBX over OBJ file formats for importing 3D
models into Unity.
Describe common image formats used in game development with its unique features.
How does rigging affect the movement of a character in an animated game scene?
Explain how the RGB color model is used in game design to create different colors for objects
and textures.
Explain how the components of a scene, including game objects, lighting, and textures,
contribute to the setup and functionality in game development.
Explain the different aspects of game design. How do these components contribute to the overall
design process?
Explain with flowchart the importance of motivation in game development and how it shapes
gameplay experiences.
How different image formats impact the performance and appearance of games.
Evaluate the advantages and disadvantages of using sprite-sheets versus key frames for
animations in Unity.
List the different image formats commonly used in game development.
Analyze how game loops affect the performance and behavior of objects in a game scene.
Explain how lighting and texture mapping affect the look and feel of a game scene.
Identify the function of each view in Unity.
Explain with diagram the sense view and game view.
Describe how game engines help in integrating multiple game components like physics,
Graphics, and Sound.
List and Provide an example of how RGB values are adjusted to create a specific color in a game
environment.
How different aspects of game design components contribute to the overall design process?

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