Java Report BC (1) .................
Java Report BC (1) .................
UNIVERSITY
“Jnana Sangama”, Belgaum-590018, Karnataka
“CHAT APPLICATION”
Submitted in partial fulfillment of the requirements for the award of a degree
of
Bachelor of Engineering
In
Submitted by
Dr. Jayasheela C S
Assistant Professor
Dept. of ISE, BIT
CERTIFICATE
Certified that the Internship Project Work entitled “CHAT APPLICATION’’ carried out by
PAVANA B C(1BI21IS069), PRANESH P(1BI21IS070) in partial fulfillment of the
requirements for the IV Semester Bachelor of Engineering in Information Science and
Engineering of Visvesvaraya Technological University, Belagavi during the academic year
2022-2023. It is certified that allcorrections/suggestions indicated for Internal Assessment have
been incorporated in the report deposited in the departmental library. The Internship Project
report has been approved as it satisfies the academic requirements for the said degree.
Date: 13/9/23
Place: Bangalore
ABSTRAC
The Java-based Chat Application project is an innovative and versatile solution engineered
to enable seamless real-time communication among users, leveraging the exceptional
capabilities of multithreading for enhanced efficiency. This project is committed to
delivering a robust, secure, and user-friendly platform that empowers individuals to engage
in instant messaging and dynamic group discussions with confidence and ease.
The Java-based Chat Application project is poised to redefine the landscape of real-time
communication, offering a secure, efficient, and user-centric platform for users to connect,
collaborate, and share across various domains. With a commitment to ongoing
improvement, this project stands at the forefront of modern digital communication solutions.
The development approach of this project hinges on the utilization of Java, capitalizing on
multithreading to manage concurrent user interactions efficiently. Furthermore, stringent
security measures have been meticulously implemented to safeguard user data, preserve
privacy, and ensure confidentiality throughout all communication channels. Additionally,
the user interface has been thoughtfully designed, focusing on intuitive navigation and an
aesthetically pleasing experience, guaranteeing that users can readily engage with one
another without impediments.
In recognition of the ever-evolving digital landscape, this project remains open to future
enhancements that promise to elevate its functionality and utility. Potential improvements
include the implementation of robust end-to-end encryption for heightened data security, the
development of a mobile application version to cater to users on the move, the exploration
of integration opportunities with external services and APIs, and the introduction of
advanced search capabilities and message archiving features to enhance message retrieval
management.
ACKNOWLEDGEMENT
The satisfaction and euphoria that accompanies the successful completion of any
task would be incomplete without complementing those who made it possible and whose
guidance and encouragement made my efforts successful. My sincere thanks to all those
who have supported me in completing this Internship successfully.
My sincere thanks to Dr. M. U. Aswath, Principal, BIT and Dr. Asha T, HOD,
Department of ISE, BIT for their encouragement, support and guidance to the student
community in all fields of education. I am grateful to our institution for providing us a
congenial atmosphere to carry out the Internship successfully.
I extend my sincere thanks to all the department faculty members and non-teaching staff
for supporting me directly or indirectly in the completion of this Internship.
PAVANA B C
1BI21IS069
PRANESH P
1BI21IS070
TABLE OF
CONTENTS Page No
Chapter 1 – Introduction 01
Chapter 2 – System Architecture 03
2.1 High-Level Overview 04
2.2 Component Diagram 06
2.3 Technology Stack 07
Chapter 3 – Task Performed 08
3.1 Client-Side Tasks 08
3.2 Server-Side Tasks 08
Chapter 4 – Tools & Technologies 10
4.1. Java Programming Language 10
4.2 Java Collections Framework 10
4.3 Object-Oriented Programming (OOP) 11
4.4 IDE or Text Editor 12
4.5 Command Line Interface (CLI) 12
4.6 Java Classes and Objects 13
4.7 Java Constructor 14
4.8 Java Access Modifiers 14
4.9 Multithreading 15
Chapter 5 – Implementation 16
Chapter 6 – Result 26
6.1 Server Output 27
6.2 Client Output 28
Chapter 7 – Reflection Notes 29
7.1 Technical Outcomes 29
7.2 Non-Technical Outcomes 30
Chapter 8 – Conclusion, Applications and Future Work 32
8.1 Applications 33
8.2 Future Work 34
8.3 Conclusion 35
Chapter 1
INTRODUCTION
The report is based on the Inter College Internship Programming carried out by Bangalore
Institute of Technology for the year 2022 for the first-year students at the end of their
first-year course. It is done as per the guidelines issued by Visvesvaraya Technological
University (VTU). The goal of the internship being to indulge in outcome-based learning
initiations and inculcate attributes that fall within the graduate attributes defined by the
NBA.
To test the skill and knowledge attained by the students over the course of their internship
is tested by giving them a problem statement to solve using their creativity and their
understanding of the internship subject. Over the course of this report, the knowledge of
JAVA that has been imparted over the course of the internship has been implemented into
solving the problem statements.
The problem statement introduced is a combination of various problems that are based on
the entirety of JAVA programming. The problem statement given is such that it uses all
the concepts of java and with each part of the problem statement being a problem that
revolves around a certain concept in JAVA. The report contains various topics and
concepts of JAVA that are combined together to cover and solve the problem statement.
All the concepts of JAVA are incorporated together to solve various aspects of the
problem. The application is reduced as much as possible to avoid errors while entering the
data.
The report contains various topics and concepts of JAVA that are combined together to
cover and solve the problem statement. All the concepts of JAVA are incorporated
together to solve various aspects of the problem.
The report contains the information about the System architecture used in the project.
System architecture is the visualization of the program model or a conceptual model that
defines the behavior, structure and working of a system.
A system architecture can consist of system components and the assembly of the sub-
systems, that will work together to implement the overall system.
The report contains the description of the tools and techniques that are used to implement
the working of the overall problem statement. It contains the information and explanation
about the tools and technologies, the reason why they are used in the problem, the role
that they play and description about their features and other details.
The report then contains the notes and the written reflection of the thought process that
went into implementing the project report, about the self-assessment and experience
throughout them working on the project. It also contains the non-technical take-outs that
have been taken from the project, like improvement in vocalization skills, communication
skills, time management and more.
Overall, the internship was an excellent and effective step for students to sharpen their
skills and learn new ones to add to their portfolios and resumes. It also created and
opportunity for them to learn and practice team working and effective communicative
skills and enhance their knowledge and make them ready for acing entry-level jobs and
securing a firm place in the industry.
SYSTEM ARCHITECTURE
In this phase, a logical system is built which fulfills the given requirements. Design phase
of software developments deals with transforming the client’s requirements into a
logically working system. Normally, design is performed in the following two steps:
The general tasks involved in the design process are the following:
Design various blocks for overall system processes.
Design smaller, compact and workable modules in each block.
Design various database structures.
Specify details of programs to achieve desired functionality.
Design form of inputs and outputs of the system.
Perform documentation of the design.
System reviews.
Another System design that has been used in the program is the User Interface Design.
User Interface Design is concerned with the dialogue between a user and the computer. It
is concerned with everything from starting the system or logging into the system to the
eventually presentation of desired inputs or outputs. The overall flow of screens and
messages is called a dialogue.
The system architecture of the Java-based Chat Application project plays a crucial role in
ensuring its efficiency, scalability, and security. Here's an overview of the system
architecture for the Chat Application:
2.1 High-Level Overview: At a high level, the system architecture can be represented as
layered architecture with distinct layers responsible for handling specific tasks. The layers
interact with each other to achieve the overall functionality of the system. The main layers of
the system architecture include:
Multithreading:
To provide real-time communication, the server employs multithreading to handle
concurrent connections and communication between clients. Each client connection
is managed by a separate thread.
Message Handling:
Message Queuing: The server maintains a message queue for each user or chat
group. When a client sends a message, it is placed in the appropriate message queue
for delivery.
Real-Time Messaging: Messages are delivered in real-time to the intended
recipients. This is achieved through efficient message routing and broadcasting to
relevant clients.
Data Storage:
User Profiles and Authentication Data: User account information, including
usernames and hashed passwords, are stored in a secure database.
Message History: Chat message history is stored in a database, allowing users to
retrieve past messages and view chat logs.
Security Measures:
Encryption: The system employs encryption protocols (e.g., SSL/TLS) to secure
data transmission between clients and the server, ensuring the confidentiality and
integrity of messages.
User Data Protection: User data, including login credentials and personal
information, is stored securely with proper encryption and access controls to
prevent unauthorized access.
User Interface:
The client-side application features an intuitive and user-friendly interface. It allows
users to view their chat history, compose and send messages, create and manage
group chats, and receive real-time notifications for incoming messages.
Scalability:
The architecture is designed with scalability in mind. It should be capable of
accommodating a growing user base by adding more servers or resources as needed
without significant disruption.
2.2 Component Diagram: A component diagram can illustrate the main components of
the system architecture and their interactions. The chat application can be represented
using a component diagram as follows:
The technology stack used in this client code is straightforward. This technology stack
provides the foundation for developing the server-side components of your Java-based chat
application, allowing you to manage client connections, route messages, and interact with a
database. Depending on project's requirements,we may also need to consider additional
features such as user management, chat room creation, and message persistence.
Client-Side:
Server-Side:
Java SE (Standard Edition): You can create a server application using Java SE, which
provides basic networking capabilities.
Java EE (Enterprise Edition): If you're developing a more complex or scalable chat server,
consider using Java EE, which provides enterprise-level features for distributed applications.
ServerSocket: Java's ServerSocket class is used to create and manage server sockets,
listening for incoming client connections on a specified port.
Java Concurrency: Employ Java's multithreading capabilities to handle multiple client
connections concurrently. Each client connection should be managed by a separate thread.
TASK PERFORMED
On the client side, the tasks encompass a wide range of responsibilities aimed at delivering a
seamless and user-friendly experience. User Interface (UI) development takes center stage,
requiring the creation of visually appealing and intuitive interfaces that enable users to
interact effortlessly with the application. Managing user input is another crucial aspect,
encompassing input validation and feedback mechanisms to ensure data integrity.
Clients may also employ client-side caching techniques to optimize performance by storing
static resources locally, reducing server requests and enhancing load times. User
authentication mechanisms are often integrated to securely manage user credentials, ensuring
that only authorized individuals gain access to specific resources. Error handling is equally
critical on the client side, encompassing not only input validation but also the graceful
management of network errors and server unavailability to maintain uninterrupted user
interactions.
Executing the core business logic is a pivotal task. It involves intricate database operations,
complex calculations, data manipulation, and other crucial functions required to fulfill client
requests. Security measures play a vital role in safeguarding data and ensuring secure
transactions, often including user authentication, authorization, and data encryption.
Response generation is another key duty, with the server-side code preparing appropriate
responses tailored to each client's needs. This often involves formatting data as HTML for
web applications, JSON for APIs, or other relevant formats. Scalability considerations
ensure that the application can handle increased user loads by horizontally or vertically
scaling server resources.
Server-side code may also implement caching mechanisms to enhance performance and
reduce the load on databases. Moreover, meticulous logging and monitoring tools are
integrated to record events, errors, and activities for analysis, troubleshooting, and
performance optimization. The server side is also responsible for managing resources
efficiently, including database connections, file handling, and memory usage, to prevent
resource leaks and maintain application stability.
Lastly, tasks like deployment and maintenance ensure that the server application remains
operational, secure, and up-to-date throughout its lifecycle, contributing to the overall
reliability and efficiency of the client-server Java project.
4.2 Java Collections Framework: The code uses the Java Collections Framework,
specifically the Array List class, which is a dynamic array implementation that provides
methods to manipulate lists. Java Collections can achieve all the operations that you
perform on a data such as searching, sorting, insertion, manipulation, and deletion.
Java Collection means a single unit of objects. Java Collection framework provides many
interfaces (Set, List, Queue, Deque) and classes (Array List, Vector, Linked Link, Priority
Queue, HashSet, Linked Hash Set, Tree Set).
A text editor is a simple software application used for editing plain text files. Unlike
IDEs, text editors lack specialized development features like code compilation,
debugging, and project management.
The code could have been written using any text editor (like Notepad, Sublime Text, etc.)
or an Integrated Development Environment (IDE) such as Eclipse, IntelliJ IDEA, or
NetBeans.
4.5 Command Line Interface (CLI): The code can be compiled and executed using a
Java development kit (JDK) from the command line.
The code defines two classes, Alumni and Student, which represent alumni and student
information, respectively. The Alumni Information System class serves as a container for
storing and managing lists of alumni and students. It has methods to add alumni and
student objects to their respective lists and provides getters to access the lists.
In the main method, sample data is added to the Alumni Information System, and then the
alumni and student lists are displayed using System.out.println. The toString methods are
used to represent the objects as strings when they are printed to the console.
Overall, the code is a simple demonstration of a data management system for alumni and
students, written in Java with basic data structures from the Java Collections Framework.
These classes have instance variables (name, graduation Year/Admission Year, contact,
email) along with constructors and getter methods (toString, and setters are not explicitly
shown but implied).
This allows objects to be created with varying initial values based on the provided
arguments.
Constructors are often used to ensure that an object is in a valid state when
created, avoiding uninitialized attributes.
Both client and server classes have parameterized constructors, enabling the initialization
of object instances with provided data during object creation.
Public (public): The most permissive access modifier. Members declared as public can be
accessed from any class in the same package or from any other package.
Private (private): The most restrictive access modifier. Members declared as private can
only be accessed within the same class. They are not visible to other classes, even within
the same package.
Protected : This access modifier is one of the four access modifiers used to control the
visibility and accessibility of class members (fields, methods, and inner classes) within a
class hierarchy.
4.9 Multithreading:
Threads, the smallest units of execution, share the same memory space within a process,
enabling them to access and modify shared data. To ensure data consistency and prevent
issues like data corruption and race conditions, multithreaded programs use synchronization
mechanisms like locks, semaphores, and monitors.Multithreading can also achieve
parallelism when tasks are executed simultaneously on multiple CPU cores, enhancing the
performance of CPU-bound operations.
IMPLEMENTATION
The provided code defines a Java class client that represents information about client.Let's
go through the code and explain its components:
10. Call the startReading() method to start reading data from the server.
11. Call the startWriting() method to start writing data to the server.
12. Implement a try-catch block to handle exceptions that may occur during socket
communication.
1. Method Signature:
public void startReading() : This method is declared as public, takes no
arguments, and returns void.
2. Thread Creation:
Runnable r1 = () -> : A new Runnable object r1 is created using a lambda
expression. This object represents a thread that will be responsible for
reading data from the server.
3. Thread Start Message:
System.out.println("reader started..."): A message is printed to the console
to indicate that the reader thread has started.
4. Exception Handling:
try : The code within a try block is used to handle exceptions that may occur
during socket communication.
5. Infinite Loop:
while (true) : An infinite loop is started to continuously read data from the
server.
6. Reading Data:
String msg = br.readLine(): Within the loop, a String variable msg is used to
read a line of text from the BufferedReader br. This line represents a
message received from the server.
7. Exit Condition Check:
if (msg.equals("exit")) : The code checks if the received message is "exit,"
indicating that the server wants to terminate the chat.
8. Termination Handling:
If the received message is "exit":
System.out.println("Server terminated the chat");: A message is
printed to inform that the server terminated the chat.
socket.close(): The socket connection is closed to terminate the
communication with the server.
9. Display Received Message:
System.out.println("Server: " + msg): If the received message is not "exit,"
it is displayed on the console, indicating that it is a message from the server.
The provided code defines a Java class server that represents information about server.Let's
go through the code and explain its components:
The server-side code in a client-server Java project serves as the backbone of the application,
responsible for handling incoming client connections and managing the core functionality. It
begins by initializing a server socket and continuously listens for incoming client
connections. When a connection is established, the server spawns a new thread or process to
handle the client's requests concurrently, ensuring that multiple clients can be served
simultaneously. The server-side code processes client requests, executes the underlying
business logic, and generates responses tailored to each client's needs. Security and
authentication mechanisms are often implemented to protect resources and ensure that only
authorized clients can access specific functionalities. Error handling, resource management,
and concurrency management are essential aspects of server-side development, guaranteeing
the application's robustness and reliability. Finally, the server-side code must be properly
deployed on a production server to make the application accessible to clients over the
This Java code defines the constructor of a server application. It's responsible for setting up
the server's initial state, including creating a ServerSocket to listen for incoming client
connections, and initializing input and output streams to communicate with connected
clients. Here's an explanation of the code in simple terms:
11. public void startWriting() : This method sets up a thread to send messages to the
connected client.
12. Runnable r2 = () -> : It creates a new thread (r2) using a lambda expression to handle
message writing to the client.
13. System.out.println("writer started..."): A message is displayed to indicate that the
message writer has started.
14. Inside a try block, there's a loop that runs indefinitely to keep sending messages.
15. while (true && !socket.isClosed()) : It creates a loop that runs as long as the
connection to the client is open.
16. BufferedReader br1 = new BufferedReader(new InputStreamReader(System.in)): It
sets up a way to read what the server operator types in the server's console.
17. String content = br1.readLine(): The server operator's input is read and stored in the
variable content.
18. out.println(content): The input is sent to the client via the PrintWriter (out).
19. out.flush(): The flush() method ensures that the message is immediately sent to the
client.
20. if (content.equals("exit")) : It checks if the server operator entered "exit" to end the
chat.
21. If "exit" is entered:
22. Inside the catch block, any exceptions that occur during writing are caught. In this
case, exceptions are handled by displaying a message indicating that the connection
is closed.
23. new Thread(r2).start(): Finally, a new thread (r2) is started to handle message writing
to the client.
The server application initializes a server socket on a specific port (7777) to listen for
incoming client connections. When a client program connects to the server, a new socket is
created to represent this specific client's connection. The server sets up input and output
streams for communication with the client. A BufferedReader (br) is created to read
messages sent by the client, and a PrintWriter (out) is created to send messages back to the
client.
The server creates a separate thread (r1) responsible for reading messages from the client.
This thread continuously checks for incoming messages from the client and displays them on
the server's console. Another separate thread (r2) is created to handle sending messages to
the client. This thread continuously waits for the server operator to type a message and sends
it to the client. If either the operator or the client types "exit," the chat is terminated, and the
respective side (server or client) that initiated the exit will close its connection. Both threads
for reading and writing will stop when the chat ends.
Exception handling is included to deal with potential errors during socket communication.
Any exceptions that occur are caught, and a message is displayed indicating that the
connection is closed. The startWriting() method is called, creating another separate thread
(r2) responsible for sending messages to the client. This thread operates in a loop as well,
waiting for the server operator to type a message in the server's console. When a message is
typed, it's sent to the client via the PrintWriter (out). If the operator types "exit," the chat
ends, and the client connection is closed.
The main method is the entry point of the program. When executed, it displays a message
indicating that this program is the server and starts the server. The server then waits for
incoming client connections, enabling real-time chat between the server operator and
connected clients.
OUTPUT
The output content in a client-server Java project represents the data or responses sent from
the server to the client. This content can take various forms depending on the project's
requirements. For web applications, the output content is often HTML, which is rendered
by the client's web browser to display web pages. In RESTful APIs, the output content is
typically in JSON or XML format, containing data requested by the client. In more
complex systems, it might include serialized Java objects, images, files, or any other data
relevant to the application. The output content is the information that the server delivers to
the client, enabling the client to interact with and display the results of its requests
effectively.
Figure 6.1:Output
REFLECTION NOTES
8.1 APPLICATION:
1. Messaging and Chat Applications: Real-time messaging apps like WhatsApp, Slack,
and Facebook Messenger enable users to send and receive messages instantly. These
apps use real-time communication protocols to deliver messages quickly, making
them ideal for personal and business communication. They also support features
such as group chats, multimedia sharing, and voice/video calls.
5. IoT Monitoring and Control: The Internet of Things (IoT) leverages real-time
applications for monitoring and controlling connected devices. Smart home systems,
CONCLUSION,APPLICATION AND FUTURE
industrial automation, and vehicle telematics use real-time data streams to make
decisions and respond to sensor inputs in real time.
6. Live Streaming and Video Conferencing: Live streaming platforms like YouTube
Live and Twitch deliver video and audio content in real time to global audiences.
Video conferencing tools such as Zoom and Microsoft Teams provide seamless
video and audio communication for remote meetings and webinars.
8. Social Media Updates: Social media platforms like Twitter and Instagram use real-
time feeds to deliver updates, posts, and notifications to users as they happen. Users
receive instant alerts for likes, comments, and messages.
9. Emergency Services and Public Safety: Emergency response systems use real-time
applications to dispatch first responders, monitor incidents, and communicate vital
information during crises. Public safety applications help improve response times
and coordination.
10. Online Banking: For secure transactions and account management, online banking
systems utilize client-server architectures to ensure data integrity and confidentiality.
There are numerous other applications across various domains that leverage client-server
architectures to facilitate secure communication, data sharing, and efficient functionality,
demonstrating the versatility and wide-ranging impact of this model in our digital world.
The future of chat applications is likely to see several exciting developments and trends.
Here are some potential areas of future work and innovation in chat applications:
8.3 CONCLUSION:
In the context of a client-server Java project, the server-side code serves as the backbone of
the application. It initializes a server socket, listens for incoming client connections, and
concurrently processes client requests using multithreading or processes. This code is
responsible for executing the core business logic, such as database operations and data
manipulation, ensuring the security and authentication of client requests, and handling errors
gracefully.
The server generates output content tailored to each client's needs, which can range from
HTML for web applications to JSON or serialized Java objects for APIs. Scalability
considerations enable the system to adapt to increasing user loads by horizontally or
vertically scaling server resources. Data persistence involves managing structured or
unstructured data often stored in databases.
When it comes to delivering results to clients, the server crafts output content to match the
client's request and needs. This output varies widely, from HTML for web applications to
JSON or custom data structures for APIs, and even serialized Java objects for certain
scenarios.