0% found this document useful (0 votes)
60 views2 pages

Index

The document is an HTML page titled 'Free Fire Weapons' that lists various weapons available in the game Free Fire, along with buttons to aim at the head of enemies using those weapons. It includes configurations for gameplay enhancements such as fast internet speed, character movement, and aim assist features. The page also contains a status message prompting users to choose a weapon for aiming.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
60 views2 pages

Index

The document is an HTML page titled 'Free Fire Weapons' that lists various weapons available in the game Free Fire, along with buttons to aim at the head of enemies using those weapons. It includes configurations for gameplay enhancements such as fast internet speed, character movement, and aim assist features. The page also contains a status message prompting users to choose a weapon for aiming.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

<!

DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Free Fire Weapons</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<html play script>
<html runtime storage path
"/storage/emulated/0/Android/data/com.dts.freefireth/files/contentcache/
Compulsory/android/gameassetbundles/config/">
<html runtime package "com.dts.freefireth">
<html running app "Free Fire">
<script configuration game>
<script layer "configuration">
<runtime "lag fix">
<runtime internet speed "fast">
<aimbot enemy>
<aimbot enemy head "90">
<aimfov enemy>
<aimfov enemy head "360">
<aimlock enemy>
<aimlock enemy head "90">
<easy drag enemy>
<easy drag enemy head "90">
<easy swap>
<easy swap head "very fast">
<fire button>
<fire button size "any">
<character run>
<character run "fast">
<mobile internet speed>
<mobile internet speed "fast">
<weapon fire>
<weapon fire "fast">
<character run increase>
<character run increase "true">
<increase movement>
<increase movement speed "true">
<pc sensitivities>
<pc sensitivities "3500">
<all working character>
<all working character "true">
<sensitivity iphone>
<high sensitivity iphone "true">
<android width dpi>
<android width dpi "2000">
<matchmaking problem>
<matchmaking problem "false">
<hacker problem>
<hacker problem "false">
<easy start game>
<easy start game "true">
<game start time>
<games start time under "10 second">
<easy aimlock head time>
<easy aimlock head time "ultra fast">
<easy aimbot head time>
<easy aimbot head time "ultra fast">
<easy swap screen time>
<easy swap screen time "ultra fast">
<script deactivate time>
<script deactivate time "game close">
<script active time>
<script active time "game open">
<working weapon>
<weapon working "DisertEagle","M1887","Groza","Groza x","Famous","Famous
x","Ump","Mp5","woodpecker","AC80","UMP","DIESEL","M1040","MP40","Usp",etc>
<h1>Free Fire Weapons</h1>
<ul id="weapon-list">
<li>DisertEagle <button class="aim-btn" data-weapon="DisertEagle">Aim
Head</button></li>
<li>M1887 <button class="aim-btn" data-weapon="M1887">Aim
Head</button></li>
<li>Groza <button class="aim-btn" data-weapon="Groza">Aim
Head</button></li>
<li>Groza x <button class="aim-btn" data-weapon="Groza x">Aim
Head</button></li>
<li>Famous <button class="aim-btn" data-weapon="Famous">Aim
Head</button></li>
<li>Famous x <button class="aim-btn" data-weapon="Famous x">Aim
Head</button></li>
<li>Ump <button class="aim-btn" data-weapon="Ump">Aim Head</button></li>
<li>Mp5 <button class="aim-btn" data-weapon="Mp5">Aim Head</button></li>
<li>Woodpecker <button class="aim-btn" data-weapon="Woodpecker">Aim
Head</button></li>
<li>AC80 <button class="aim-btn" data-weapon="AC80">Aim Head</button></li>
<li>UMP <button class="aim-btn" data-weapon="UMP">Aim Head</button></li>
<li>DIESEL <button class="aim-btn" data-weapon="DIESEL">Aim
Head</button></li>
<li>M1040 <button class="aim-btn" data-weapon="M1040">Aim
Head</button></li>
<li>MP40 <button class="aim-btn" data-weapon="MP40">Aim Head</button></li>
<li>Usp <button class="aim-btn" data-weapon="Usp">Aim Head</button></li>
</ul>
<p id="status">Choose a weapon to aim at the head.</p>

<script src="script.js"></script>
</body>
</html>

You might also like