Index
Index
DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Free Fire Weapons</title>
<link rel="stylesheet" href="styles.css">
</head>
<body>
<html play script>
<html runtime storage path
"/storage/emulated/0/Android/data/com.dts.freefireth/files/contentcache/
Compulsory/android/gameassetbundles/config/">
<html runtime package "com.dts.freefireth">
<html running app "Free Fire">
<script configuration game>
<script layer "configuration">
<runtime "lag fix">
<runtime internet speed "fast">
<aimbot enemy>
<aimbot enemy head "90">
<aimfov enemy>
<aimfov enemy head "360">
<aimlock enemy>
<aimlock enemy head "90">
<easy drag enemy>
<easy drag enemy head "90">
<easy swap>
<easy swap head "very fast">
<fire button>
<fire button size "any">
<character run>
<character run "fast">
<mobile internet speed>
<mobile internet speed "fast">
<weapon fire>
<weapon fire "fast">
<character run increase>
<character run increase "true">
<increase movement>
<increase movement speed "true">
<pc sensitivities>
<pc sensitivities "3500">
<all working character>
<all working character "true">
<sensitivity iphone>
<high sensitivity iphone "true">
<android width dpi>
<android width dpi "2000">
<matchmaking problem>
<matchmaking problem "false">
<hacker problem>
<hacker problem "false">
<easy start game>
<easy start game "true">
<game start time>
<games start time under "10 second">
<easy aimlock head time>
<easy aimlock head time "ultra fast">
<easy aimbot head time>
<easy aimbot head time "ultra fast">
<easy swap screen time>
<easy swap screen time "ultra fast">
<script deactivate time>
<script deactivate time "game close">
<script active time>
<script active time "game open">
<working weapon>
<weapon working "DisertEagle","M1887","Groza","Groza x","Famous","Famous
x","Ump","Mp5","woodpecker","AC80","UMP","DIESEL","M1040","MP40","Usp",etc>
<h1>Free Fire Weapons</h1>
<ul id="weapon-list">
<li>DisertEagle <button class="aim-btn" data-weapon="DisertEagle">Aim
Head</button></li>
<li>M1887 <button class="aim-btn" data-weapon="M1887">Aim
Head</button></li>
<li>Groza <button class="aim-btn" data-weapon="Groza">Aim
Head</button></li>
<li>Groza x <button class="aim-btn" data-weapon="Groza x">Aim
Head</button></li>
<li>Famous <button class="aim-btn" data-weapon="Famous">Aim
Head</button></li>
<li>Famous x <button class="aim-btn" data-weapon="Famous x">Aim
Head</button></li>
<li>Ump <button class="aim-btn" data-weapon="Ump">Aim Head</button></li>
<li>Mp5 <button class="aim-btn" data-weapon="Mp5">Aim Head</button></li>
<li>Woodpecker <button class="aim-btn" data-weapon="Woodpecker">Aim
Head</button></li>
<li>AC80 <button class="aim-btn" data-weapon="AC80">Aim Head</button></li>
<li>UMP <button class="aim-btn" data-weapon="UMP">Aim Head</button></li>
<li>DIESEL <button class="aim-btn" data-weapon="DIESEL">Aim
Head</button></li>
<li>M1040 <button class="aim-btn" data-weapon="M1040">Aim
Head</button></li>
<li>MP40 <button class="aim-btn" data-weapon="MP40">Aim Head</button></li>
<li>Usp <button class="aim-btn" data-weapon="Usp">Aim Head</button></li>
</ul>
<p id="status">Choose a weapon to aim at the head.</p>
<script src="script.js"></script>
</body>
</html>