Java
Java
Key Components:
1. Card Representation:
2. Game State:
The game state is tracked using data structures like lists or arrays
to store cards and their current state (revealed/hidden, matched).
3. Player Interaction:
4. Logic:
The game logic includes checking for matching pairs, updating the
game state, and determining the game’s end condition (all pairs
matched).
import javax.imageio.stream.ImageInputStream;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.util.*;
import java.util.stream.Collectors;
import javax.swing.Timer;
class Game {
Model model;
View view;
// Constructor
this.window.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); //
Close the window when the user clicks on the close button
}
// Reset the game
this.model = model;
this.window.setVisible(false);
this.window.setContentPane(view);
this.window.pack();
this.window.setLocationRelativeTo(null);
button.addActionListener(new ButtonActionListener(this));
return this.window;
return this.model;
return this.view;
return columns;
return buttons;
return tries;
this.tries--;
return this.gameStarted;
this.gameStarted = true;
}
}
this.tries.setForeground(Color.WHITE);
imagePanel.add(button);
this.setTries(model.getTries());
triesPanel.add(this.tries);
triesPanel.setAlignmentX(CENTER_ALIGNMENT);
triesPanel.setBackground(new Color(0X8946A6));
this.add(triesPanel);
this.add(imagePanel);
}
}
super(image);
this.reference = reference;
return reference;
this.setPreferredSize(dimension);
this.setIcon(new ImageIcon(NO_IMAGE));
JOptionPane.showMessageDialog(window.getContentPane(),
message, "", JOptionPane.INFORMATION_MESSAGE);
this.controller = controller;
this.model = controller.getModel();
this.view = controller.getView();
this.window = controller.getWindow();
this.trap = new ReferencedIcon(TRAP_IMAGE, "no_image.png");
// Method to handle the button clicks and check if two images are same
@Override
button.setEnabled(false);
disabledButtonCount++;
boolean isPair =
thisIcon.getReference().equals(thatIcon.getReference()); // Check if the two
images are the same
}));
}
disabledButtonCount = 0; // Reset the counter
controller.reset(new Model(controller.getModel().getColumns())); //
Reset the game
controller.reset(new Model(controller.getModel().getColumns())); //
Reset the game
t.setRepeats(false);
t.start();
}
// Method to load an image
try {
if (resourceStream != null) {
ImageInputStream imageStream =
ImageIO.createImageInputStream(resourceStream);
image = ImageIO.read(imageStream);
} catch (IOException e) {
e.printStackTrace();
return image;
class Main {
Locale.setDefault(Locale.ENGLISH);
}
OUTPUT:-