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Script

The document contains a Lua script for Roblox that includes multiple functions for executing flashbacks, frontflips, backflips, and air jumps. It utilizes various game services and binds specific keys to trigger these actions, while also managing character states and animations. The script is designed for user interaction and includes credits and notifications for successful loading.

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rubi.wollf
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© © All Rights Reserved
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0% found this document useful (0 votes)
73 views2 pages

Script

The document contains a Lua script for Roblox that includes multiple functions for executing flashbacks, frontflips, backflips, and air jumps. It utilizes various game services and binds specific keys to trigger these actions, while also managing character states and animations. The script is designed for user interaction and includes credits and notifications for successful loading.

Uploaded by

rubi.wollf
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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"loadstring(game:HttpGet(\"https://raw.githubusercontent.

com/H20CalibreYT/
SystemBroken/main/script\"))()\r\nloadstring(game:HttpGet('https://
raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()\r\
nloadstring(game:HttpGet(\"https://raw.githubusercontent.com/Clipszz/Micup/refs/
heads/main/mic%20up%20acks.txt\"))()\r\nloadstring(game:HttpGet('https://
pastebin.com/raw/3Rnd9rHf'))()\r\nloadstring(game:HttpGet(\"https://pastefy.app/
YZoglOyJ/raw\"))()\r\n\r\n--Credits\r\n--https:SCRIPT
REVERSEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
EEEEEEEEEEEEEEEEEE\r\n\r\nlocal key = \"V\" --key to intiate the flashback. see
https://create.roblox.com/docs/reference/engine/enums/KeyCode for an exhaustive
list\r\nlocal flashbacklength = 80 --how long the flashback should be stored in
approx seconds\r\nlocal flashbackspeed = 0.9 --how many frames to skip during
flashback (set to 0 to disable)\r\n\r\nlocal name =
game:GetService(\"RbxAnalyticsService\"):GetSessionId() --unique id that games
cannot access but does not change on subsequent executions (used for the name of
the binded function)\r\nlocal frames,uis,LP,RS =
{},game:GetService(\"UserInputService\"),game:GetService(\"Players\").LocalPlayer,g
ame:GetService(\"RunService\") --set some vars\r\n\r\
npcall(RS.UnbindFromRenderStep,RS,name) --unbind the function if previously binded\
r\n\r\nlocal function getchar()\r\n return LP.Character or
LP.CharacterAdded:Wait()\r\nend\r\n\r\nfunction gethrp(c) --gethrp ripped from my
env script and stripped of arguments\r\nreturn
c:FindFirstChild(\"HumanoidRootPart\") or c.RootPart or c.PrimaryPart or
c:FindFirstChild(\"Torso\") or c:FindFirstChild(\"UpperTorso\") or
c:FindFirstChildWhichIsA(\"BasePart\")\r\nend\r\n\r\nlocal flashback =
{lastinput=false,canrevert=true}\r\n\r\nfunction
flashback:Advance(char,hrp,hum,allowinput)\r\n \r\n if
#frames>flashbacklength*60 then --make sure we don't have too much history\r\n
table.remove(frames,1)\r\n end\r\n \r\n if allowinput and not self.canrevert
then\r\n self.canrevert = true\r\n end\r\n \r\n if self.lastinput then
--make sure platformstand goes back to normal\r\n hum.PlatformStand = false\
r\n self.lastinput = false\r\n end\r\n \r\n table.insert(frames,{\r\n
hrp.CFrame,\r\n hrp.Velocity,\r\n hum:GetState(),\r\n
hum.PlatformStand,\r\n char:FindFirstChildOfClass(\"Tool\")\r\n })\r\nend\
r\n\r\nfunction flashback:Revert(char,hrp,hum)\r\n local num = #frames\r\n if
num==0 or not self.canrevert then --add to history and return if no history is
present\r\n self.canrevert = false\r\n self:Advance(char,hrp,hum)\r\n
return\r\n end\r\n for i=1,flashbackspeed do --skip frames (if enabled)\r\n
table.remove(frames,num)\r\n num=num-1\r\n end\r\n self.lastinput = true\
r\n local lastframe = frames[num]\r\n table.remove(frames,num)\r\n hrp.CFrame
= lastframe[1]\r\n hrp.Velocity = -lastframe[2]\r\n
hum:ChangeState(lastframe[3])\r\n hum.PlatformStand = lastframe[4] --
platformstand to make flying look normal again\r\n local currenttool =
char:FindFirstChildOfClass(\"Tool\")\r\n if lastframe[5] then --equip/unequip
tools\r\n if not currenttool then\r\n hum:EquipTool(lastframe[5])\
r\n end\r\n else\r\n hum:UnequipTools()\r\n end\r\nend\r\n\r\nlocal
function step() --function that runs every frame\r\n local char = getchar()\r\n
local hrp = gethrp(char)\r\n local hum =
char:FindFirstChildWhichIsA(\"Humanoid\")\r\n if uis:IsKeyDown(Enum.KeyCode[key])
then --begin flashback\r\n flashback:Revert(char,hrp,hum)\r\n else\r\n
flashback:Advance(char,hrp,hum,true)\r\n end\r\nend\r\
nRS:BindToRenderStep(name,1,step) --finally, bind our function\r\n\r\n-- SCRIPT
BACKFLIPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP\
r\n \r\n-- Discord server coming soon\r\n \r\nwait(1)\r\n \r\n--[[ Info ]]--\r\n \
r\nlocal ver = \"2.00\"\r\nlocal scriptname = \"feFlip\"\r\n \r\n \r\n--[[ Keybinds
]]--\r\n \r\nlocal FrontflipKey = Enum.KeyCode.Z\r\nlocal BackflipKey =
Enum.KeyCode.X\r\nlocal AirjumpKey = Enum.KeyCode.C\r\n \r\n \r\n--
[[ Dependencies ]]--\r\n \r\nlocal ca = game:GetService(\"ContextActionService\")\
r\nlocal zeezy = game:GetService(\"Players\").LocalPlayer\r\nlocal h = 0.0174533\r\
nlocal antigrav\r\n \r\n \r\n--[[ Functions ]]--\r\n \r\nfunction
zeezyFrontflip(act,inp,obj)\r\n\tif inp == Enum.UserInputState.Begin then\r\n\t\
tzeezy.Character.Humanoid:ChangeState(\"Jumping\")\r\n\t\twait()\r\n\t\
tzeezy.Character.Humanoid.Sit = true\r\n\t\tfor i = 1,360 do
\r\n\t\t\tdelay(i/720,function()\r\n\t\t\tzeezy.Character.Humanoid.Sit = true\r\n\
t\t\t\tzeezy.Character.HumanoidRootPart.CFrame =
zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(-h,0,0)\r\n\t\t\tend)\r\n\
t\tend\r\n\t\twait(0.55)\r\n\t\tzeezy.Character.Humanoid.Sit = false\r\n\tend\r\
nend\r\n \r\nfunction zeezyBackflip(act,inp,obj)\r\n\tif inp ==
Enum.UserInputState.Begin then\r\n\t\
tzeezy.Character.Humanoid:ChangeState(\"Jumping\")\r\n\t\twait()\r\n\t\
tzeezy.Character.Humanoid.Sit = true\r\n\t\tfor i = 1,360
do\r\n\t\t\tdelay(i/720,function()\r\n\t\t\tzeezy.Character.Humanoid.Sit = true\r\
n\t\t\t\tzeezy.Character.HumanoidRootPart.CFrame =
zeezy.Character.HumanoidRootPart.CFrame * CFrame.Angles(h,0,0)\r\n\t\t\tend)\r\n\t\
tend\r\n\t\twait(0.55)\r\n\t\tzeezy.Character.Humanoid.Sit = false\r\n\tend\r\nend\
r\n \r\nfunction zeezyAirjump(act,inp,obj)\r\n\tif inp == Enum.UserInputState.Begin
then\r\n\t\
tzeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState(\"Seated\")\r\n\t\
twait()\r\n\t\
tzeezy.Character:FindFirstChildOfClass'Humanoid':ChangeState(\"Jumping\")\t\r\n\
tend\r\nend\r\n \r\n \r\n--[[ Binds ]]--\r\n \r\
nca:BindAction(\"zeezyFrontflip\",zeezyFrontflip,false,FrontflipKey)\r\
nca:BindAction(\"zeezyBackflip\",zeezyBackflip,false,BackflipKey)\r\
nca:BindAction(\"zeezyAirjump\",zeezyAirjump,false,AirjumpKey)\r\n \r\n--[[ Load
Message ]]--\r\n \r\nprint(scriptname .. \" \" .. ver .. \" loaded successfully\")\
r\nprint(\"made by Zeezy#7203\")\r\n \r\nlocal notifSound =
Instance.new(\"Sound\",workspace)\r\nnotifSound.PlaybackSpeed = 1.5\r\
nnotifSound.Volume = 0.15\r\nnotifSound.SoundId = \"rbxassetid://170765130\"\r\
nnotifSound.PlayOnRemove = true\r\nnotifSound:Destroy()\r\
ngame.StarterGui:SetCore(\"SendNotification\", {Title = \"Bem Vindo Zeca\", Text
= \"Z.Frontflip X.Backflip\", Icon = \"rbxassetid://505845268\", Duration = 5,
Button1 = \"Okay\"})"

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