Module1_ch2_revised
Module1_ch2_revised
Structures
Operating System Concepts – 8th Edition Silberschatz, Galvin and Gagne ©2009
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Objectives
To describe the services an operating system provides to users,
processes, and other systems
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Operating System Services
Operating systems provide an environment for execution of programs and
services to programs and users
One set of operating-system services provides functions that are helpful to the
user:
User interface - Almost all operating systems have a user interface (UI).
Varies between Command-Line (CLI), Graphics User Interface
(GUI), Batch
Program execution - The system must be able to load a program into
memory and to run that program, end execution, either normally or
abnormally (indicating error)
I/O operations - A running program may require I/O, which may involve a file or
an I/O device
File-system manipulation - The file system is of particular interest.
Programs need to read and write files and directories, create and delete them,
search them, list file Information, permission management.
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User Operating System Interface - GUI
User-friendly desktop metaphor interface
Usually mouse, keyboard, and monitor
Icons represent files, programs, actions, etc
Various mouse buttons over objects in the interface cause various actions
(provide information, options, execute function, open directory (known as a
folder)
Invented at Xerox PARC
System Calls
Programming interface to the services provided by the OS
Three most common APIs are Win32 API for Windows, POSIX API for
POSIX-based systems (including virtually all versions of UNIX, Linux,
and Mac OS X), and Java API for the Java virtual machine (JVM)
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Example
of
Standard API
Consider the ReadFile() function in the
Win32 API—a function for reading from a file
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System Call Implementation
Typically, a number associated with each system call
System-call interface maintains a table indexed according to these
numbers
The caller need know nothing about how the system call is
implemented
Just needs to obey API and understand what OS will do as a result
call
Most details of OS interface hidden from programmer by API
Managed by run-time support library (set of functions built into
libraries included with compiler)
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Parameter Passing via Table
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Types of System Calls
Process control
end, abort
load, execute
create process, terminate process
get process attributes, set process attributes
wait for time
wait event, signal event
allocate and free memory
File management
create file, delete file
open, close file
read, write, reposition
get and set file attributes
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Example: MS-DOS
Single-tasking
Shell invoked when system booted
Simple method to run program
No process created
Single memory space
Loads program into memory, overwriting all but the kernel
Program exit -> shell reloaded
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MS-DOS
execution
Example: FreeBSD
Unix variant
Multitasking
User login -> invoke user’s choice of shell
Shell executes fork() system call to create process
Executes exec() to load program into process
Shell waits for process to terminate or continues with user commands
Process exits with code of 0 – no error or > 0 – error code
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System Programs
System programs provide a convenient environment for program
development and execution. They can be divided into:
File manipulation
Status information
File modification
Programming language support
Program loading and execution
Communications
Application programs
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System Programs
Provide a convenient environment for program development and
execution
Some of them are simply user interfaces to system calls; others are
considerably more complex
File management - Create, delete, copy, rename, print, dump, list, and
generally manipulate files and directories
Status information
Some ask the system for info - date, time, amount of available
memory, disk space, number of users
Others provide detailed performance, logging, and debugging
information
Typically, these programs format and print the output to the terminal
or other output devices
Some systems implement a registry - used to store
and retrieve configuration information
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Simple Structure
MS-DOS – written to provide the most functionality in the least space
Layered Approach
The operating system is divided into a number of layers (levels), each
built on top of lower layers. The bottom layer (layer 0), is the
hardware; the highest (layer N) is the user interface.
With modularity, layers are selected such that each uses functions
(operations) and services of only lower-level layers
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Traditional UNIX System
Structure
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UNIX
Benefits:
Easier to extend a microkernel
Easier to port the operating system to new architectures
More reliable (less code is running in kernel mode)
More secure
Detriments:
Performance overhead of user space to kernel space
communication
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Mac OS X Structure
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Modules
Most modern operating systems implement kernel modules
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Virtual Machines
A virtual machine takes the layered approach to its logical conclusion. It
treats hardware and the operating system kernel as though they were
all hardware.
The operating system host creates the illusion that a process has its
own processor and (virtual memory).
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Virtual
Machines (Cont.)
VMware Architecture
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System Boot
Operating system must be made available to hardware so hardware
can start it
Small piece of code – bootstrap loader, locates the kernel, loads it
into memory, and starts it
Sometimes two-step process where boot block at fixed location
loads bootstrap loader
When power initialized on system, execution starts at a fixed
memory location
Firmware used to hold initial boot code
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End of Chapter 2
Operating System Concepts – 8th Edition Silberschatz, Galvin and Gagne ©2009