Optics Notes
Optics Notes
Interference,
polarization
Photon behavior,
Quantum Optics Lasers, quantum computing
entanglement
Electromagnetic
Light as an EM wave Radar, metamaterials
Optics
𝑛1 sin𝜃1 = 𝑛2 sin𝜃2
1.5 ⋅ sin45∘ = 1.33 ⋅ sin𝜃2
1.5 ⋅ 0.707
sin𝜃2 = = 0.797
1.33
𝜃2 = sin−1 0.797 ≈ 52.3∘
3. Find the critical angle for total internal reflection for light traveling from
diamond (refractive index = 2.42) into air (refractive index = 1.00).
Solution:
For total internal reflection, the critical angle 𝜃𝑐 is given by:
𝑛2
sin𝜃𝑐 =
𝑛1
1.00
sin𝜃𝑐 = = 0.4132
2.42
𝜃𝑐 = sin−1(0.4132) ≈ 24.4∘
4. A ray of light in water (refractive index = 1.33) strikes a boundary with
glass (refractive index = 1.5). If the angle of refraction in glass is 𝟑𝟎∘ , find the
angle of incidence in water.
Solution:
Using Snell's Law:
𝑛1 sin𝜃1 = 𝑛2 sin𝜃2
1.33 ⋅ sin𝜃1 = 1.5 ⋅ sin30∘
1.33 ⋅ sin𝜃1 = 1.5 ⋅ 0.5 = 0.75
0.75
sin𝜃1 = = 0.564
1.33
𝜃1 = sin−1(0.564) ≈ 34.3∘
5. A ray of light enters a glass prism with an angle of incidence of 𝟔𝟎∘ . The
refractive index of the prism is 1.6. Calculate the angle of refraction inside
the prism.
Solution:
Using Snell's Law:
𝑛1 sin𝜃1 = 𝑛2 sin𝜃2
1.00 ⋅ sin60∘ = 1.6 ⋅ sin𝜃2
1 ⋅ 0.866
sin𝜃2 = = 0.541
1.6
𝜃2 = sin−1 (0.541) ≈ 32.7∘
6. The speed of light in air is 𝟑 × 𝟏𝟎𝟖 m/s. Calculate the speed of light in water
(refractive index = 1.33).
Solution:
The speed of light in a medium is given by:
𝑐
𝑣=
𝑛
3 × 108
𝑣= ≈ 2.26 × 108 m/s
1.33
Types of Reflection
Reflection is the process by which light bounces off a surface. There are two
types of reflection based on the nature of the surface: regular reflection and
irregular reflection.
1. Regular Reflection (Specular Reflection)
Definition:
Regular reflection occurs when light strikes a smooth and polished surface,
such as a mirror, and the reflected rays are parallel to each other.
Smooth Surface: The surface is smooth at the microscopic level (like a
plane mirror).
Parallel Reflected Rays: Since the angle of incidence is equal to the angle
of reflection, all reflected rays remain parallel to each other, and they
reflect in a predictable, uniform direction.
Formation of Clear Images: Because the reflected rays do not scatter,
regular reflection forms clear and sharp images. For example, when you
look into a flat mirror, the image you see is a result of regular reflection.
Example:
Plane Mirror: When light reflects off a flat mirror, regular reflection
occurs. Each point on the mirror reflects light rays at the same angle
(angle of incidence = angle of reflection), so the reflected rays remain
parallel, and a clear image of the object is formed.
2. Irregular Reflection (Diffuse Reflection)
Definition:
Irregular reflection occurs when light strikes a rough or uneven surface,
causing the reflected rays to scatter in many different directions.
Rough Surface: The surface is uneven or textured at the microscopic
level (such as paper, a wall, or a painted surface).
Scattered Reflected Rays: Since the surface is rough, the angle of
incidence differs for different points on the surface. As a result, the
reflected rays scatter in various directions.
No Clear Image: Unlike regular reflection, irregular reflection does not
form a clear image. Instead, it results in scattered light, which is why
objects appear visible even in diffuse light (e.g., in a room with scattered
sunlight).
Example:
Paper or Wall: When light strikes a piece of paper or an unpolished
surface, it scatters in all directions, and no distinct image of the light
source is formed.
Comparison of Regular and Irregular Reflection:
Feature Regular Reflection Irregular Reflection
(Specular) (Diffuse)
Surface Type Smooth, polished (e.g., Rough, uneven (e.g., paper,
mirror) wall)
Reflection Parallel rays, sharp and Scattered rays, no clear
Pattern clear image image
Type of Light Reflects in a uniform Scatters in various
direction directions
Image Forms clear, distinct image Does not form an image
Formation
Examples Plane mirror, shiny metal Paper, white wall,
unpolished wood
Light Rays
In optics, rays refer to straight lines that represent the path along which light
travels. They are used to model the direction of light and are fundamental in
understanding various optical phenomena like reflection, refraction, and
image formation. Rays are particularly useful in geometrical optics, where
light is treated as traveling in straight lines until it interacts with different
surfaces or media.
A ray represents the direction in which light is traveling. It is a vector,
meaning it has both magnitude (the path light takes) and direction (the
way light moves).
In homogeneous (uniform) media, light travels in straight lines, and rays
are depicted as straight lines in ray diagrams. This assumption follows
from the law of rectilinear propagation.
A ray is often represented with an arrow at the end to indicate the
direction of light propagation. The arrowhead shows the path of light's
movement.
Rays are used in ray diagrams to visually represent the path of light and
the interactions it has with different optical elements like mirrors, lenses,
and prisms. These diagrams are used to predict the behavior of light and
to analyze phenomena like image formation.
Normal Congruence
Definition: In geometry and physics, a congruence refers to a family of curves
that fill a region of space without intersecting each other. A normal
congruence specifically refers to a set of curves (such as light rays or field
lines) that are orthogonal (normal) to a given surface.