message (5)
message (5)
repeat
task.wait()
until game:IsLoaded()
if getgenv().Luckyware then
return warn("Luckyware Already Loaded")
end
getgenv().Luckyware = true
if hookfunction then
hookfunction(warn, function()
return
end)
end
local Config = {
["MenuKeybind"] = "End",
["Infinite Jump"] = false,
["ESP"] = false,
["Boxes"] = false,
["Names"] = false,
["Tracers"] = false,
["Show Health"] = false,
["Show Distance"] = false,
["Distance"] = 300,
["No Fall Damage"] = false,
["Speed"] = false,
["Farm Mobs"] = false,
["AutoRollEnabled"] = false,
["AutoFarmEnabled"] = false,
["AutoAttackEnabled"] = false,
["FarmNearestEnabled"] = false,
["FarmDistance"] = 5,
["FarmBehind"] = false,
["AutoHarvestEnabled"] = false,
["HarvestDistance"] = 5,
["HarvestBehind"] = false,
["AutoSprintEnabled"] = false,
["AutoSkillEnabled"] = false,
["AutoBlockEnabled"] = false,
["SafeModeEnabled"] = false,
["HealthThreshold"] = 50,
["HealToThreshold"] = 75,
["SafeRetreatHeight"] = 100,
["CFrameSpeedEnabled"] = false,
["TweenSpeed"] = 10,
["FastModeEnabled"] = false,
["AnonymousModeEnabled"] = false,
}
local Connections = {}
makefolder("Luckyware")
makefolder(string.format("Luckyware/%s", Game))
makefolder(string.format("Luckyware/%s/Configs", Game))
if isfile(ConfigPath) then
local SavedConfig = HttpService:JSONDecode(readfile(ConfigPath))
for k, v in pairs(Config) do
SavedConfig[k] = SavedConfig[k] or v
end
Config = SavedConfig
else
writefile(ConfigPath, HttpService:JSONEncode(Config))
end
ConfigLoaded = true
end
task.spawn(LoadConfig)
repeat
task.wait()
until ConfigLoaded
local Tabs = {
Main = Window:AddTab("Main"),
Misc = Window:AddTab("Misc"),
Settings = Window:AddTab("Settings"),
}
local Groups = {
Main = {
Main = Tabs.Main:AddLeftGroupbox("Main"),
ESP = Tabs.Main:AddRightGroupbox("ESP"),
},
Misc = {
Misc = Tabs.Misc:AddLeftGroupbox("Misc"),
},
Settings = {
Settings = Tabs.Settings:AddLeftGroupbox("Settings"),
},
}
-- Custom Variables
local teleport_table = {}
local selected_teleport = nil
local mobs_table = {}
local players_table = {}
local harvestable_table = {}
local harvestable_types = {}
local npc_table = {}
local selected_mob = nil
local selected_player = nil
local selected_resource = nil
local selected_npc = nil
local inventory_table = {}
local selected_item = nil
local original_display_name = Player.DisplayName
local speed = 1 -- For CFrame Speed
-- Custom Functions
local function get_health_percentage()
local humanoid = Character and Character:FindFirstChild("Humanoid")
if humanoid then
return (humanoid.Health / humanoid.MaxHealth) * 100
end
return 100
end
local function tween_to_safe_above()
local hrp = Character and Character:FindFirstChild("HumanoidRootPart")
if not hrp then return end
task.wait(0.5)
Library:Notify("Teleported to NPC: " .. selected_npc .. "!")
end
local position
if resource:IsA("BasePart") then
position = resource.Position
elseif resource:FindFirstChild("trunk") then
position = resource.trunk.Position
else
position = resource.PrimaryPart.Position
end
local target_pos
if Toggles["HarvestBehind"].Value then
target_pos = position - Vector3.new(0, 0, Config["HarvestDistance"])
else
target_pos = position - Vector3.new(0, Config["HarvestDistance"], 0)
end
local target_cframe = CFrame.new(target_pos, position)
spawn(function()
while Toggles["AutoFarmEnabled"].Value and not Library.Unloaded do
fetch_mobs()
fetch_players()
local targets = {}
if selected_mob then
for _, mob in pairs(mobs_folder:GetChildren()) do
if mob:IsA("Model") and mob:FindFirstChild("HumanoidRootPart")
and mob.Name:match("^" .. selected_mob) then
table.insert(targets, mob)
end
end
elseif selected_player then
local target_player = Players:FindPlayerByName(selected_player)
if target_player and target_player.Character and
target_player.Character:FindFirstChild("HumanoidRootPart") then
table.insert(targets, target_player.Character)
end
end
if #targets == 0 then
Library:Notify(selected_mob and "No mobs of type '" .. selected_mob
.. "' found!" or "Selected player '" .. selected_player .. "' not found!")
task.wait(2)
else
local closest_target = nil
local closest_distance = math.huge
local hrp = Character and
Character:FindFirstChild("HumanoidRootPart")
if hrp then
for _, target in pairs(targets) do
local distance = (hrp.Position -
target.HumanoidRootPart.Position).Magnitude
if distance < closest_distance then
closest_distance = distance
closest_target = target
end
end
end
if closest_target then
local health_percent = get_health_percentage()
if Toggles["SafeModeEnabled"].Value and health_percent <
Config["HealthThreshold"] then
Library:Notify("Health below " .. Config["HealthThreshold"]
.. "%! Retreating upward to heal...")
tween_to_safe_above()
while Toggles["SafeModeEnabled"].Value and
Toggles["AutoFarmEnabled"].Value and get_health_percentage() <
Config["HealToThreshold"] and not Library.Unloaded do
task.wait(1)
end
Library:Notify("Health reached " ..
Config["HealToThreshold"] .. "%! Resuming farming...")
tween_back_down(closest_target)
end
tween_to_mob_target(closest_target)
if Toggles["AutoAttackEnabled"].Value then
spawn(function()
auto_attack(closest_target)
end)
end
else
print("No valid closest target found!")
task.wait(1)
end
end
task.wait(0.5)
end
end)
end
spawn(function()
while Toggles["FarmNearestEnabled"].Value and not Library.Unloaded do
fetch_mobs()
local targets = {}
for _, mob in pairs(mobs_folder:GetChildren()) do
if mob:IsA("Model") and mob:FindFirstChild("HumanoidRootPart") and
mob:FindFirstChild("Humanoid") and not Players:GetPlayerFromCharacter(mob) then
table.insert(targets, mob)
end
end
if #targets == 0 then
Library:Notify("No valid mobs found in Alive folder!")
task.wait(2)
else
local closest_mob = nil
local closest_distance = math.huge
local hrp = Character and
Character:FindFirstChild("HumanoidRootPart")
if hrp then
for _, mob in pairs(targets) do
local distance = (hrp.Position -
mob.HumanoidRootPart.Position).Magnitude
if distance < closest_distance then
closest_distance = distance
closest_mob = mob
end
end
end
if closest_mob then
local health_percent = get_health_percentage()
if Toggles["SafeModeEnabled"].Value and health_percent <
Config["HealthThreshold"] then
Library:Notify("Health below " .. Config["HealthThreshold"]
.. "%! Retreating upward to heal...")
tween_to_safe_above()
while Toggles["SafeModeEnabled"].Value and
Toggles["FarmNearestEnabled"].Value and get_health_percentage() <
Config["HealToThreshold"] and not Library.Unloaded do
task.wait(1)
end
Library:Notify("Health reached " ..
Config["HealToThreshold"] .. "%! Resuming farming...")
tween_back_down(closest_mob)
end
tween_to_mob_target(closest_mob)
if Toggles["AutoAttackEnabled"].Value then
spawn(function()
auto_attack(closest_mob)
end)
end
else
print("No valid closest mob found!")
task.wait(1)
end
end
task.wait(0.5)
end
end)
end
spawn(function()
while Toggles["AutoHarvestEnabled"].Value and not Library.Unloaded do
fetch_harvestables()
local targets = {}
for _, resource in pairs(harvestable_folder:GetChildren()) do
if resource:IsDescendantOf(Workspace) and (resource:IsA("BasePart")
or (resource:IsA("Model") and (resource:FindFirstChild("trunk") or
resource:FindFirstChild("PrimaryPart")))) then
if resource.Name:match("^" .. selected_resource) then
table.insert(targets, resource)
end
end
end
if #targets == 0 then
Library:Notify("No harvestable resources of type '" ..
selected_resource .. "' found!")
task.wait(2)
else
local closest_resource = nil
local closest_distance = math.huge
local hrp = Character and
Character:FindFirstChild("HumanoidRootPart")
if hrp then
for _, resource in pairs(targets) do
local position
if resource:IsA("BasePart") then
position = resource.Position
elseif resource:FindFirstChild("trunk") then
position = resource.trunk.Position
else
position = resource.PrimaryPart.Position
end
local distance = (hrp.Position - position).Magnitude
if distance < closest_distance then
closest_distance = distance
closest_resource = resource
end
end
end
if closest_resource then
tween_to_harvestable(closest_resource)
local harvest_start = tick()
while Toggles["AutoHarvestEnabled"].Value and
closest_resource:IsDescendantOf(Workspace) and (tick() - harvest_start < 10) and
not Library.Unloaded do
auto_harvest_press()
task.wait(0.5)
end
end
end
task.wait(0.5)
end
end)
end
local args = {
[1] = Player:WaitForChild(selected_item) -- Default to Honey method for now
}
handler.Input.Events.SellEvent:FireServer(unpack(args))
Library:Notify("Sold " .. selected_item .. "!")
end
-- Auto-Update Dropdowns
local function auto_update_dropdowns()
spawn(function()
while not Library.Unloaded do
fetch_mobs()
Options["MobDropdown"]:SetValues(mobs_table)
fetch_players()
Options["PlayerDropdown"]:SetValues(players_table)
fetch_harvestables()
Options["HarvestDropdown"]:SetValues(harvestable_types)
fetch_teleport_locations()
local teleport_values = {}
for name, _ in pairs(teleport_table) do
table.insert(teleport_values, name)
end
Options["TeleportDropdown"]:SetValues(teleport_values)
fetch_npcs()
local npc_values = {}
for name, _ in pairs(npc_table) do
table.insert(npc_values, name)
end
Options["NPCDropdown"]:SetValues(npc_values)
fetch_inventory_items()
Options["SellItemDropdown"]:SetValues(inventory_table)
Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end)
else
if Connections["InfiniteJump"] then
Connections["InfiniteJump"]:Disconnect()
Connections["InfiniteJump"] = nil
end
end
end)
end)
Groups.Main.Main
:AddToggle("AutoRollEnabled", {
Text = "Enable Auto Roll",
Default = Config["AutoRollEnabled"],
})
:OnChanged(function(Value)
if Value then handle_auto_roll() end
end)
Groups.Main.ESP
:AddToggle("ESP", {
Text = "ESP",
Default = Config["ESP"],
})
:OnChanged(function(Value)
task.spawn(function()
if Value then
for _, entity in
pairs(Workspace:WaitForChild("Alive"):GetChildren()) do
ESP:AddObject(entity)
end
Connections["ESPChildAdded"] =
Workspace:WaitForChild("Alive").ChildAdded:Connect(function(child)
if Toggles["ESP"].Value and not Library.Unloaded then
ESP:AddObject(child)
end
end)
Connections["ESPChildRemoved"] =
Workspace:WaitForChild("Alive").ChildRemoved:Connect(function(child)
if Toggles["ESP"].Value and not Library.Unloaded then
ESP:RemoveObject(child)
end
end)
else
ESP:Destruct()
if Connections["ESPChildAdded"] then
Connections["ESPChildAdded"]:Disconnect()
Connections["ESPChildAdded"] = nil
end
if Connections["ESPChildRemoved"] then
Connections["ESPChildRemoved"]:Disconnect()
Connections["ESPChildRemoved"] = nil
end
end
end)
end)
Groups.Main.ESP
:AddToggle("Boxes", {
Text = "Boxes",
Default = Config["Boxes"],
})
:OnChanged(function(Value)
task.spawn(function()
ESP.Settings.Boxes = Value
end)
end)
Groups.Main.ESP
:AddToggle("Names", {
Text = "Names",
Default = Config["Names"],
})
:OnChanged(function(Value)
task.spawn(function()
ESP.Settings.Names = Value
end)
end)
Groups.Main.ESP
:AddToggle("Tracers", {
Text = "Tracers",
Default = Config["Tracers"],
})
:OnChanged(function(Value)
task.spawn(function()
ESP.Settings.Tracers = Value
end)
end)
Groups.Main.ESP
:AddToggle("Show Health", {
Text = "Health",
Default = Config["Show Health"],
})
:OnChanged(function(Value)
task.spawn(function()
ESP.Settings.ShowHealth = Value
end)
end)
Groups.Main.ESP
:AddToggle("Show Distance", {
Text = "Distance",
Default = Config["Show Distance"],
})
:OnChanged(function(Value)
task.spawn(function()
ESP.Settings.ShowDistance = Value
end)
end)
Groups.Main.ESP
:AddSlider("Distance", {
Text = "Distance",
Default = Config["Distance"],
Min = 0,
Max = 50000,
Rounding = 1,
Compact = true,
})
:OnChanged(function(Value)
task.spawn(function()
ESP.Settings.DistanceThreshold = Value
end)
end)
Groups.Main.Main
:AddToggle("No Fall Damage", {
Text = "No Fall Damage",
Default = Config["No Fall Damage"],
})
:OnChanged(function(Value)
task.spawn(function()
if Value then
local Humanoid = Character:FindFirstChildOfClass("Humanoid")
if Humanoid then
Connections["NoFallDamage"] =
Humanoid.StateChanged:Connect(function(_, newState)
if
newState == Enum.HumanoidStateType.Freefall
and Toggles["No Fall Damage"].Value
and not Library.Unloaded
then
Humanoid:ChangeState(Enum.HumanoidStateType.Running)
end
end)
end
else
if Connections["NoFallDamage"] then
Connections["NoFallDamage"]:Disconnect()
Connections["NoFallDamage"] = nil
end
end
end)
end)
Groups.Main.Main
:AddToggle("Speed", {
Text = "Speed",
Default = Config["Speed"],
})
:OnChanged(function(Value)
task.spawn(function()
if Value then
local index
index = hookmetamethod(game, "__index", function(self, arg)
if
not checkcaller()
and Toggles["Speed"].Value
and not Library.Unloaded
and self:IsA("Humanoid")
and (tostring(arg):lower() == "walkspeed" or tostring(arg)
== "SpeedBoost")
then
return 100
end
return index(self, arg)
end)
end
end)
end)
Groups.Main.Main
:AddToggle("Farm Mobs", {
Text = "Farm Mobs",
Default = Config["Farm Mobs"],
})
:OnChanged(function(Value)
task.spawn(function()
while Value and Toggles["Farm Mobs"].Value and not Library.Unloaded do
for _, mob in pairs(Workspace:WaitForChild("Alive"):GetChildren())
do
local MobRoot = mob:FindFirstChild("HumanoidRootPart")
if MobRoot and Toggles["Farm Mobs"].Value and not
Library.Unloaded then
local TweenInfoData = TweenInfo.new(5,
Enum.EasingStyle.Linear)
local Animation =
TweenService:Create(HumanoidRootPart, TweenInfoData,
{ CFrame = MobRoot.CFrame })
Animation:Play()
task.wait(5)
end
end
task.wait(0.1)
end
end)
end)
-- Teleport Features
Groups.Misc.Misc
:AddDropdown("TeleportDropdown", {
Text = "Select Location",
Default = "None",
Values = {},
AllowNull = true,
})
:OnChanged(function(Value)
selected_teleport = Value
print("Teleport location selected:", Value)
end)
Groups.Misc.Misc:AddButton("Teleport", function()
if selected_teleport and teleport_table[selected_teleport] then
local alive_folder = Workspace:FindFirstChild("Alive")
if alive_folder then
for _, obj in pairs(alive_folder:GetChildren()) do
if obj:IsA("Model") and obj:FindFirstChild("HumanoidRootPart") and
(obj.Name:match("^" .. selected_teleport) or obj.Name == selected_teleport) then
move_to_target(obj)
Library:Notify("Teleported to " .. selected_teleport .. "!")
break
end
end
end
else
Library:Notify("Select a valid teleport location first!")
end
end)
Groups.Misc.Misc
:AddDropdown("NPCDropdown", {
Text = "Select NPC",
Default = "None",
Values = {},
AllowNull = true,
})
:OnChanged(function(Value)
selected_npc = Value
print("NPC selected:", Value)
end)
Groups.Misc.Misc
:AddDropdown("PlayerDropdown", {
Text = "Select Player",
Default = "None",
Values = players_table,
AllowNull = true,
})
:OnChanged(function(Value)
selected_player = Value
selected_mob = nil
print("Player selected:", Value)
end)
Groups.Misc.Misc
:AddDropdown("HarvestDropdown", {
Text = "Select Resource Type",
Default = "None",
Values = harvestable_types,
AllowNull = true,
})
:OnChanged(function(Value)
selected_resource = Value
print("Resource type selected:", Value)
end)
Groups.Misc.Misc
:AddToggle("AutoFarmEnabled", {
Text = "Enable Auto-Farm",
Default = Config["AutoFarmEnabled"],
})
:OnChanged(function(Value)
if Value then start_auto_farm() end
end)
Groups.Misc.Misc
:AddToggle("AutoAttackEnabled", {
Text = "Enable Auto-Attack",
Default = Config["AutoAttackEnabled"],
})
:OnChanged(function(Value)
-- Value checked in auto_attack
end)
Groups.Misc.Misc
:AddToggle("FarmNearestEnabled", {
Text = "Farm Nearest Mob",
Default = Config["FarmNearestEnabled"],
})
:OnChanged(function(Value)
if Value then start_farm_nearest() end
end)
Groups.Misc.Misc
:AddSlider("FarmDistance", {
Text = "Farm Distance",
Default = Config["FarmDistance"],
Min = 2,
Max = 15,
Rounding = 1,
})
:OnChanged(function(Value)
print("Farm distance set to:", Value)
end)
Groups.Misc.Misc
:AddToggle("FarmBehind", {
Text = "Farm Behind Mob",
Default = Config["FarmBehind"],
})
:OnChanged(function(Value)
print("Farm behind mob:", Value)
end)
Groups.Misc.Misc
:AddToggle("AutoHarvestEnabled", {
Text = "Enable Auto-Harvest",
Default = Config["AutoHarvestEnabled"],
})
:OnChanged(function(Value)
if Value then start_auto_harvest() end
end)
Groups.Misc.Misc
:AddSlider("HarvestDistance", {
Text = "Harvest Distance",
Default = Config["HarvestDistance"],
Min = 2,
Max = 15,
Rounding = 1,
})
:OnChanged(function(Value)
print("Harvest distance set to:", Value)
end)
Groups.Misc.Misc
:AddToggle("HarvestBehind", {
Text = "Harvest Behind Resource",
Default = Config["HarvestBehind"],
})
:OnChanged(function(Value)
print("Harvest behind resource:", Value)
end)
Groups.Misc.Misc
:AddToggle("AutoSprintEnabled", {
Text = "Enable Auto-Sprint",
Default = Config["AutoSprintEnabled"],
})
:OnChanged(function(Value)
print("Auto-sprint:", Value)
end)
Groups.Misc.Misc
:AddToggle("AutoSkillEnabled", {
Text = "Enable Auto-Skill (R every 10s)",
Default = Config["AutoSkillEnabled"],
})
:OnChanged(function(Value)
print("Auto-skill:", Value)
end)
Groups.Misc.Misc
:AddToggle("AutoBlockEnabled", {
Text = "Enable Auto-Block (Hold F)",
Default = Config["AutoBlockEnabled"],
})
:OnChanged(function(Value)
print("Auto-block:", Value)
end)
Groups.Misc.Misc
:AddToggle("SafeModeEnabled", {
Text = "Enable Safe Mode",
Default = Config["SafeModeEnabled"],
})
:OnChanged(function(Value)
print("Safe mode:", Value)
end)
Groups.Misc.Misc
:AddSlider("HealthThreshold", {
Text = "Health Trigger (%)",
Default = Config["HealthThreshold"],
Min = 10,
Max = 90,
Rounding = 0,
})
:OnChanged(function(Value)
print("Health trigger set to:", Value .. "%")
end)
Groups.Misc.Misc
:AddSlider("HealToThreshold", {
Text = "Heal To (%)",
Default = Config["HealToThreshold"],
Min = 20,
Max = 100,
Rounding = 0,
})
:OnChanged(function(Value)
print("Heal to threshold set to:", Value .. "%")
end)
Groups.Misc.Misc
:AddSlider("SafeRetreatHeight", {
Text = "Safe Retreat Height",
Default = Config["SafeRetreatHeight"],
Min = 50,
Max = 200,
Rounding = 0,
})
:OnChanged(function(Value)
print("Safe retreat height set to:", Value)
end)
-- Settings Features
Groups.Settings.Settings
:AddDropdown("SellItemDropdown", {
Text = "Select Item to Sell",
Default = "None",
Values = {},
AllowNull = true,
})
:OnChanged(function(Value)
selected_item = Value
print("Item to sell selected:", Value)
end)
Groups.Settings.Settings
:AddToggle("CFrameSpeedEnabled", {
Text = "Enable CFrame Speed",
Default = Config["CFrameSpeedEnabled"],
})
:OnChanged(function(Value)
if Value then handle_cframe_speed() end
end)
Groups.Settings.Settings
:AddSlider("TweenSpeed", {
Text = "Tween Speed",
Default = Config["TweenSpeed"],
Min = 1,
Max = 100,
Rounding = 1,
})
:OnChanged(function(Value)
print("Tween speed set to:", Value)
end)
Groups.Settings.Settings
:AddToggle("FastModeEnabled", {
Text = "Enable Fast Mode",
Default = Config["FastModeEnabled"],
})
:OnChanged(function(Value)
if Value then
settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
Lighting.GlobalShadows = false
Lighting.FogEnd = 10000
Library:Notify("Fast Mode enabled!")
else
settings().Rendering.QualityLevel = Enum.QualityLevel.Automatic
Lighting.GlobalShadows = true
Lighting.FogEnd = 100000
Library:Notify("Fast Mode disabled!")
end
end)
Groups.Settings.Settings
:AddToggle("AnonymousModeEnabled", {
Text = "Enable Anonymous Mode",
Default = Config["AnonymousModeEnabled"],
})
:OnChanged(function(Value)
if Value then
Player.DisplayName = ""
local humanoid = Character and Character:FindFirstChild("Humanoid")
if humanoid then
local desc = Instance.new("HumanoidDescription")
desc.HairAccessory = ""
desc.Head = 0
desc.Face = 0
humanoid:ApplyDescription(desc)
end
Library:Notify("Anonymous Mode enabled!")
else
Player.DisplayName = original_display_name
local humanoid = Character and Character:FindFirstChild("Humanoid")
if humanoid then
local original_desc =
Players:GetHumanoidDescriptionFromUserId(Player.UserId)
humanoid:ApplyDescription(original_desc)
end
Library:Notify("Anonymous Mode disabled!")
end
end)
Groups.Settings.Settings:AddButton("Unload", function()
Library:Unload()
end)
Groups.Settings.Settings
:AddLabel("Menu bind")
:AddKeyPicker("MenuKeybind", { Default = Config["MenuKeybind"], NoUI = true,
Text = "Menu Keybind" })
local WatermarkConnection =
RunService.RenderStepped:Connect(LPH_NO_VIRTUALIZE(function()
FrameCounter += 1
Library:SetWatermark(
("Luckyware | %s FPS | %s ms | %s Kbps | %s"):format(
math.floor(FPS),
math.floor(Stats.Network.ServerStatsItem["Data Ping"]:GetValue()),
math.floor(Stats.Network.ServerStatsItem["Receive kBps"]:GetValue()),
string.format(
"%02d:%02d:%02d",
math.floor(Stats.Network.ServerStatsItem["ElapsedTime"]:GetValue() / 3600),
math.floor((Stats.Network.ServerStatsItem["ElapsedTime"]:GetValue()
% 3600) / 60),
math.floor(Stats.Network.ServerStatsItem["ElapsedTime"]:GetValue()
% 60)
)
)
)
end))
Library:OnUnload(function()
WatermarkConnection:Disconnect()
if cleardrawcache then
cleardrawcache()
end
for _, connection in pairs(Connections) do
connection:Disconnect()
end
Library.Unloaded = true
getgenv().Luckyware = false
end)
Library:Notify("Discord: Luckyware")
Library.ToggleKeybind = Options["MenuKeybind"]
task.spawn(function()
while task.wait(0.1) and not Library.Unloaded do
for Name, Option in pairs(Options) do
Config[Name] = Option.Value
end
for Name, Toggle in pairs(Toggles) do
Config[Name] = Toggle.Value
end
writefile(string.format("Luckyware/%s/Configs/%s.json", Game, Player.Name),
HttpService:JSONEncode(Config))
end
end)