Goku
Goku
3)
Player = game.Players.LocalPlayer
Mouse = Player:GetMouse()
Character = Player.Character
Humanoid = Character.Humanoid
local Idle = false
local rad = math.rad
local attack = false
local attacktype = 1
local hitted = false
Character:FindFirstChild("Animate"):Destroy()
Humanoid.WalkSpeed = 5
Humanoid.Animator.Parent = nil
Character.Shirt.ShirtTemplate = "rbxassetid://246082851"
Character.Pants.PantsTemplate = "rbxassetid://246083258"
Character.Head.face.Texture = "rbxassetid://710492060"
Humanoid.JumpPower = 120
Humanoid.BodyDepthScale.Value = 1.1
Humanoid.BodyHeightScale.Value = 1.18
Humanoid.BodyWidthScale.Value = 1.06
Humanoid.HeadScale.Value = 1
Humanoid.MaxHealth = 5000
wait(0.01)
Humanoid.Health = 5000
v3 = Vector3.new
bc = BrickColor.new
for i, v in pairs(Character:children()) do
if v:IsA("Hat") then
v:Destroy()
end
end
for i, v in pairs(Character:children()) do
if v:IsA("Accessory") then
v:Destroy()
end
end
for i, v in pairs(Character:children()) do
if v:IsA("Hair") then
v:Destroy()
end
end
ArtificialHB = Instance.new("BindableEvent", script)
ArtificialHB.Name = "Heartbeat"
script:WaitForChild("Heartbeat")
frame = 0.016666666666666666
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.Heartbeat:Fire()
game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.Heartbeat:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.Heartbeat:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)
function swait(num)
if num == 0 or num == nil then
ArtificialHB.Event:wait()
else
for i = 0, num do
ArtificialHB.Event:wait()
end
end
end
local LeftUpperArm = Character.LeftUpperArm
local LeftShoulder = Character.LeftUpperArm.LeftShoulder
local LeftLowerArm = Character.LeftLowerArm
local LeftElbow = Character.LeftLowerArm.LeftElbow
local LeftUpperLeg = Character.LeftUpperLeg
local LeftHip = Character.LeftUpperLeg.LeftHip
local LeftLowerLeg = Character.LeftLowerLeg
local LeftKnee = Character.LeftLowerLeg.LeftKnee
local RightUpperArm = Character.RightUpperArm
local RightShoulder = Character.RightUpperArm.RightShoulder
local RightLowerArm = Character.RightLowerArm
local RightElbow = Character.RightLowerArm.RightElbow
local RightUpperLeg = Character.RightUpperLeg
local RightHip = Character.RightUpperLeg.RightHip
local RightLowerLeg = Character.RightLowerLeg
local RightKnee = Character.RightLowerLeg.RightKnee
local UpperTorso = Character.UpperTorso
local LowerTorso = Character.LowerTorso
local Root = Character.LowerTorso.Root
local Head = Character.Head
local Neck = Character.Head.Neck
local RootPart = Character.HumanoidRootPart
local LeftHand = Character.LeftHand
local RightHand = Character.RightHand
local LeftFoot = Character.LeftFoot
local RightFoot = Character.RightFoot
local Waist = Character.UpperTorso.Waist
local canfly1 = false
local canfly = true
local flying1 = true
local kicharging = false
local ki = 100
local kigo = 2.3
local ColorsArray = {
ColorSequenceKeypoint.new(0, Color3.new(0, 0.6666666666666666, 1)),
ColorSequenceKeypoint.new(1, Color3.new(0, 0.6666666666666666, 1))
}
function newRay(start, face, range, wat)
local rey = Ray.new(start.p, (face.p - start.p).Unit * range)
hit, pos = Workspace:FindPartOnRayWithIgnoreList(rey, wat)
return rey, hit, pos
end
local Hair = Instance.new("Part", Character)
Hair.Size = Vector3.new(1, 1, 1)
Hair.Material = "SmoothPlastic"
Hair.BrickColor = BrickColor.new("Really black")
Hair.CanCollide = false
local Hair2 = Instance.new("SpecialMesh", Hair)
Hair2.MeshId = "rbxassetid://738716276"
Hair2.Scale = Vector3.new(0.5, 0.5, 0.5)
local Hair3 = Instance.new("Weld", Hair)
Hair3.Part0 = Character.Head
Hair3.Part1 = Hair
Hair3.C0 = CFrame.new(-0.06, 0.78, 0.24)
local SS2Hair = Instance.new("Part", Character)
SS2Hair.Size = Vector3.new(1, 1, 1)
SS2Hair.Material = "SmoothPlastic"
SS2Hair.BrickColor = BrickColor.new("Daisy orange")
SS2Hair.CanCollide = false
SS2Hair.Transparency = 1
local SS2Hair2 = Instance.new("SpecialMesh", SS2Hair)
SS2Hair2.MeshId = "rbxassetid://1141408580"
SS2Hair2.Scale = Vector3.new(0.05, 0.05, 0.05)
local SS2Hair3 = Instance.new("Weld", SS2Hair)
SS2Hair3.Part0 = Character.Head
SS2Hair3.Part1 = SS2Hair
SS2Hair3.C0 = CFrame.new(0, 0.98, 0.35)
local SSHair = Instance.new("Part", Character)
SSHair.Size = Vector3.new(1, 1, 1)
SSHair.Material = "SmoothPlastic"
SSHair.BrickColor = BrickColor.new("Daisy orange")
SSHair.CanCollide = false
SSHair.Transparency = 1
local SSHair2 = Instance.new("SpecialMesh", SSHair)
SSHair2.MeshId = "rbxassetid://1141407897"
SSHair2.Scale = Vector3.new(0.05, 0.05, 0.05)
local SSHair3 = Instance.new("Weld", SSHair)
SSHair3.Part0 = Character.Head
SSHair3.Part1 = SSHair
SSHair3.C0 = CFrame.new(0, 0.98, 0.35)
local SS3Hair = Instance.new("Part", Character)
SS3Hair.Size = Vector3.new(1, 1, 1)
SS3Hair.Material = "SmoothPlastic"
SS3Hair.BrickColor = BrickColor.new("Daisy orange")
SS3Hair.CanCollide = false
SS3Hair.Transparency = 1
local SS3Hair2 = Instance.new("SpecialMesh", SS3Hair)
SS3Hair2.MeshId = "rbxassetid://1189305160"
SS3Hair2.Scale = Vector3.new(1, 1, 1)
local SS3Hair3 = Instance.new("Weld", SS3Hair)
SS3Hair3.Part0 = Character.Head
SS3Hair3.Part1 = SS3Hair
SS3Hair3.C0 = CFrame.new(0, -0.79, 0.98)
local Four = Instance.new("Part", Character)
Four.Size = Vector3.new(1, 1, 1)
Four.Material = "SmoothPlastic"
Four.BrickColor = BrickColor.new("Really black")
Four.CanCollide = false
Four.Transparency = 1
local Four2 = Instance.new("SpecialMesh", Four)
Four2.MeshId = "rbxassetid://1286381480"
Four2.Scale = Vector3.new(1.2, 1.2, 1.2)
local Blue3 = Instance.new("Weld", Four)
Blue3.Part0 = Character.Head
Blue3.Part1 = Four
Blue3.C0 = CFrame.new(0, 0.1, 0.1)
local Blue = Instance.new("Part", Character)
Blue.Size = Vector3.new(1, 1, 1)
Blue.Material = "SmoothPlastic"
Blue.BrickColor = BrickColor.new("Cyan")
Blue.CanCollide = false
Blue.Transparency = 1
local Blue2 = Instance.new("SpecialMesh", Blue)
Blue2.MeshId = "rbxassetid://1141407897"
Blue2.Scale = Vector3.new(0.05, 0.05, 0.05)
local Blue3 = Instance.new("Weld", Blue)
Blue3.Part0 = Character.Head
Blue3.Part1 = Blue
Blue3.C0 = CFrame.new(0, 0.98, 0.35)
local HairG = Instance.new("Part", Character)
HairG.Size = Vector3.new(1, 1, 1)
HairG.Material = "SmoothPlastic"
HairG.BrickColor = BrickColor.new("Persimmon")
HairG.CanCollide = false
HairG.Transparency = 1
local HairG2 = Instance.new("SpecialMesh", HairG)
HairG2.MeshId = "rbxassetid://738716276"
HairG2.Scale = Vector3.new(0.5, 0.5, 0.5)
local HairG3 = Instance.new("Weld", HairG)
HairG3.Part0 = Character.Head
HairG3.Part1 = HairG
HairG3.C0 = CFrame.new(-0.06, 0.78, 0.24)
local RbxUtility = LoadLibrary("RbxUtility")
local Create = RbxUtility.Create
function RemoveOutlines(part)
part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface,
part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
end
function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay,
HitSound, HitPitch)
if hit.Parent == nil then
return
end
local h = hit.Parent:FindFirstChildOfClass("Humanoid")
for _, v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h = v
end
end
if h ~= nil and hit.Parent.Name ~= Character.Name and
hit.Parent:FindFirstChild("Torso") ~= nil then
if hit.Parent:findFirstChild("DebounceHit") ~= nil and
hit.Parent.DebounceHit.Value == true then
return
end
local c = Create("ObjectValue")({
Name = "creator",
Value = game:service("Players").LocalPlayer,
Parent = h
})
game:GetService("Debris"):AddItem(c, 0.5)
if HitSound ~= nil and HitPitch ~= nil then
CreateSound(HitSound, hit, 1, HitPitch)
end
local Damage = math.random(minim, maxim)
local blocked = false
local block = hit.Parent:findFirstChild("Block")
if block ~= nil and block.className == "IntValue" and block.Value > 0
then
blocked = true
block.Value = block.Value - 1
print(block.Value)
end
if blocked == false then
h.Health = h.Health - Damage
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p +
Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
else
h.Health = h.Health - Damage / 2
ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p +
Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
end
if Type == "Knockdown" then
local hum = hit.Parent.Humanoid
hum.PlatformStand = true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand = false
end), hum)
local angle = hit.Position - Property.Position + Vector3.new(0,
0, 0).unit
local bodvol = Create("BodyVelocity")({
velocity = angle * knockback,
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
local rl = Create("BodyAngularVelocity")({
P = 3000,
maxTorque = Vector3.new(500000, 500000, 500000) *
50000000000000,
angularvelocity = Vector3.new(math.random(-10, 10),
math.random(-10, 10), math.random(-10, 10)),
Parent = hit
})
game:GetService("Debris"):AddItem(bodvol, 0.5)
game:GetService("Debris"):AddItem(rl, 0.5)
elseif Type == "Normal" then
local vp = Create("BodyVelocity")({
P = 500,
maxForce = Vector3.new(math.huge, 0, math.huge),
velocity = Property.CFrame.lookVector * knockback +
Property.Velocity / 1.05
})
if knockback > 0 then
vp.Parent = hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp, 0.5)
elseif Type == "Impale" then
local Spike = CreateSpike(Services.Workspace, "Ice Spike",
"Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
Spike.Anchored = true
Spike.Rotation = Vector3.new(math.random(-10, 10), 0,
math.random(-10, 10))
Spike.Position = hit.Parent.Torso.Position
for i = 1, 5 do
IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
end
Services.Debris:AddItem(Spike, 4)
CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319",
Spike, 0.8, 2)
hit.Parent.Humanoid.PlatformStand = true
swait(1)
hit.Parent.Humanoid.PlatformStand = false
elseif Type == "Up" then
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
local bodyVelocity = Create("BodyVelocity")({
velocity = Vector3.new(0, 20, 0),
P = 5000,
maxForce = Vector3.new(8000, 8000, 8000),
Parent = hit
})
game:GetService("Debris"):AddItem(bodyVelocity, 1)
elseif Type == "Snare" then
local bp = Create("BodyPosition")({
P = 900,
D = 1000,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Slowness" then
local SpeedSave = hit.Parent.Humanoid.WalkSpeed
for i = 1, 25 do
hit.Parent.Humanoid.WalkSpeed = 4
IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
end
wait(4)
hit.Parent.Humanoid.WalkSpeed = SpeedSave
elseif Type == "FireDmg" then
for i = 1, math.random(60, 150) do
BlockEffect(BrickColor.new("Really red"),
hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
BlockEffect(BrickColor.new("Gold"),
hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
BlockEffect(BrickColor.new("Really black"),
hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
wait(0.1)
MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
end
elseif Type == "Freeze" then
local bp = Create("BodyPosition")({
P = 900,
D = 1000,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
game:GetService("Debris"):AddItem(bp, 4)
for i = 1, 25 do
IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
end
elseif Type == "Freeze2" then
local BodPos = Create("BodyPosition")({
P = 50000,
D = 1000,
maxForce = Vector3.new(math.huge, math.huge, math.huge),
position = hit.Parent.Torso.Position,
Parent = hit.Parent.Torso
})
local BodGy = Create("BodyGyro")({
maxTorque = Vector3.new(400000, 400000, 400000) *
math.huge,
P = 20000,
Parent = hit.Parent.Torso,
cframe = hit.Parent.Torso.CFrame
})
hit.Parent.Torso.Anchored = true
coroutine.resume(coroutine.create(function(Part)
swait(1.5)
Part.Anchored = false
end), hit.Parent.Torso)
game:GetService("Debris"):AddItem(BodPos, 3)
game:GetService("Debris"):AddItem(BodGy, 3)
end
local debounce = Create("BoolValue")({
Name = "DebounceHit",
Parent = hit.Parent,
Value = true
})
game:GetService("Debris"):AddItem(debounce, Delay)
c = Instance.new("ObjectValue")
c.Name = "creator"
c.Value = Player
c.Parent = h
game:GetService("Debris"):AddItem(c, 0.5)
end
end
function ShowDamage(Pos, Text, Time, Color)
local Rate = 0.033333333333333
if not Pos then
local Pos = Vector3.new(0, 0, 0)
end
local Text = Text or ""
local Time = Time or 2
if not Color then
local Color = Color3.new(1, 0, 1)
end
local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1,
BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
EffectPart.Anchored = true
local BillboardGui = Create("BillboardGui")({
Size = UDim2.new(3, 0, 3, 0),
Adornee = EffectPart,
Parent = EffectPart
})
local TextLabel = Create("TextLabel")({
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Text = Text,
TextColor3 = Color,
TextScaled = true,
Font = Enum.Font.ArialBold,
Parent = BillboardGui
})
game.Debris:AddItem(EffectPart, Time + 0.1)
EffectPart.Parent = game:GetService("Workspace")
delay(0, function()
local Frames = Time / Rate
for Frame = 1, Frames do
wait(Rate)
local Percent = Frame / Frames
EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
TextLabel.TextTransparency = Percent
end
if EffectPart and EffectPart.Parent then
EffectPart:Destroy()
end
end)
end
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChild("Humanoid")
if hum ~= nil then
local head = c:findFirstChild("Head")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if magni >= mag and c.Name ~= Player.Name then
Damagefunc(head, head, mindam, maxdam, knock, Type,
RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
end
end
end
end
end
function MagniKILL(Part, magni, knock, Type)
for _, c in pairs(workspace:children()) do
local hum = c:findFirstChild("Humanoid")
if hum ~= nil then
local head = c:findFirstChild("Head")
if head ~= nil then
local targ = head.Position - Part.Position
local mag = targ.magnitude
if magni >= mag and c.Name ~= Player.Name then
hum.Health = 0
end
end
end
end
end
local angles = CFrame.Angles
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency,
BColor, Name, Size)
local Part = Create("Part")({
formFactor = FormFactor,
Parent = Parent,
Reflectance = Reflectance,
Transparency = Transparency,
CanCollide = false,
Locked = true,
BrickColor = BrickColor.new(tostring(BColor)),
Name = Name,
Size = Size,
Material = Material
})
RemoveOutlines(Part)
return Part
end
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
local Msh = Create(Mesh)({
Parent = Part,
Offset = OffSet,
Scale = Scale
})
if Mesh == "SpecialMesh" then
Msh.MeshType = MeshType
Msh.MeshId = MeshId
end
return Msh
end
function CreateWeld(Parent, Part0, Part1, C0, C1)
local Weld = Create("Weld")({
Parent = Parent,
Part0 = Part0,
Part1 = Part1,
C0 = C0,
C1 = C1
})
return Weld
end
EffectModel = Instance.new("Model", Character)
EffectModel.Name = "Effects"
Effects = {
Block = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay,
Type)
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0,
0, brickcolor, "Effect", Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "",
Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
if Type == 1 or Type == nil then
table.insert(Effects, {
prt,
"Block1",
delay,
x3,
y3,
z3,
msh
})
elseif Type == 2 then
table.insert(Effects, {
prt,
"Block2",
delay,
x3,
y3,
z3,
msh
})
else
table.insert(Effects, {
prt,
"Block3",
delay,
x3,
y3,
z3,
msh
})
end
end
},
Sphere = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0,
0, brickcolor, "Effect", Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "",
Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
table.insert(Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
},
Cylinder = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0,
0, brickcolor, "Effect", Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "",
Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
table.insert(Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
},
Wave = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0,
0, brickcolor, "Effect", Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh",
"rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
table.insert(Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
},
Ring = {
Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0,
0, brickcolor, "Effect", Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh",
"rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
table.insert(Effects, {
prt,
"Cylinder",
delay,
x3,
y3,
z3,
msh
})
end
},
Break = {
Create = function(brickcolor, cframe, x1, y1, z1)
local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0,
0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
prt.Anchored = true
prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50,
50), math.random(-50, 50), math.random(-50, 50))
local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "",
Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
local num = math.random(10, 50) / 1000
game:GetService("Debris"):AddItem(prt, 10)
table.insert(Effects, {
prt,
"Shatter",
num,
prt.CFrame,
math.random() - math.random(),
0,
math.random(50, 100) / 100
})
end
}
}
function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect",
Vector3.new())
prt.Anchored = true
prt.CFrame = cframe
local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0),
Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
if Type == 1 or Type == nil then
table.insert(Effects, {
prt,
"Block1",
delay,
x3,
y3,
z3,
msh
})
elseif Type == 2 then
table.insert(Effects, {
prt,
"Block2",
delay,
x3,
y3,
z3,
msh
})
elseif Type == 3 then
table.insert(Effects, {
prt,
"Block3",
delay,
x3,
y3,
z3,
msh
})
end
end
function CreateSound(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound", par or workspace)
sou.Volume = vol
sou.Pitch = pit or 1
sou.SoundId = id
swait()
sou:play()
game:GetService("Debris"):AddItem(sou, 6)
end))
end
function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect",
Vector3.new(0.5, 0.5, 0.5))
prt.Anchored = true
prt.CFrame = cframe
prt.Material = "Neon"
local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0),
Vector3.new(x1, y1, z1))
game:GetService("Debris"):AddItem(prt, 10)
coroutine.resume(coroutine.create(function(Part, Mesh)
for i = 0, 6, delay do
swait()
Part.Transparency = i
Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
end
Part.Parent = nil
end), prt, msh)
end
function shoottraildd(mouse, partt, SpreadAmount, dmg)
local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount),
math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
local MainPos = partt.Position
local MainPos2 = mouse + SpreadVectors
local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
local speed = 1000
local num = 1
coroutine.resume(coroutine.create(function()
repeat
swait()
local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed,
RootPart.Parent)
local mag = (MainPos - pos).magnitude
Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) /
2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175,
0.15)
MainPos = MainPos + MouseLook.lookVector * speed
num = num - 1
MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
if hit ~= nil then
num = 0
local refpart = CreatePart(EffectModel, "Neon", 0, 1,
BrickColor.new("Really black"), "Effect", Vector3.new())
refpart.Anchored = true
refpart.CFrame = CFrame.new(pos)
game:GetService("Debris"):AddItem(refpart, 2)
end
if num <= 0 then
local refpart = CreatePart(EffectModel, "Neon", 0, 1,
BrickColor.new("Really black"), "Effect", Vector3.new())
refpart.Anchored = true
refpart.CFrame = CFrame.new(pos)
if hit ~= nil then
CreateSound("http://www.roblox.com/asset/?
id=514867425", refpart, 2, 1)
BlockEffect(BrickColor.new("New Yeller"),
refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
BlockEffect(BrickColor.new("Gold"), refpart.CFrame,
1, 1, 1, 7, 7, 7, 0.05)
BlockEffect(BrickColor.new("New Yeller"),
refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
end
game:GetService("Debris"):AddItem(refpart, 0)
end
until num <= 0
end))
end
function shoottraildd2(mouse, partt, SpreadAmount)
local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount),
math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
local MainPos = partt.Position
local MainPos2 = mouse + SpreadVectors
local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
local speed = 1000
local num = 1
coroutine.resume(coroutine.create(function()
repeat
swait()
local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed,
RootPart.Parent)
local mag = (MainPos - pos).magnitude
Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) /
2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175,
0.15)
MainPos = MainPos + MouseLook.lookVector * speed
num = num - 1
MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
if hit ~= nil then
num = 0
local refpart = CreatePart(EffectModel, "Neon", 0, 1,
BrickColor.new("Really black"), "Effect", Vector3.new())
refpart.Anchored = true
refpart.CFrame = CFrame.new(pos)
game:GetService("Debris"):AddItem(refpart, 2)
end
if num <= 0 then
local refpart = CreatePart(EffectModel, "Neon", 0, 1,
BrickColor.new("Really black"), "Effect", Vector3.new())
refpart.Anchored = true
refpart.CFrame = CFrame.new(pos)
if hit ~= nil then
CreateSound("http://www.roblox.com/asset/?
id=514867425", refpart, 2, 1)
BlockEffect(BrickColor.new("New Yeller"),
refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
BlockEffect(BrickColor.new("Gold"), refpart.CFrame,
1, 1, 1, 87, 87, 87, 0.05)
BlockEffect(BrickColor.new("New Yeller"),
refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
MagniKILL(refpart, 80, 0, "Normal")
end
game:GetService("Debris"):AddItem(refpart, 0)
end
until num <= 0
end))
end
function shoottraildd22(mouse, partt, SpreadAmount)
local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount),
math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
local MainPos = partt.Position
local MainPos2 = mouse + SpreadVectors
local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
local speed = 900
local num = 1
coroutine.resume(coroutine.create(function()
repeat
swait()
local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed,
RootPart.Parent)
local mag = (MainPos - pos).magnitude
Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) /
2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175,
0.15)
MainPos = MainPos + MouseLook.lookVector * speed
num = num - 1
MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
if hit ~= nil then
num = 0
local refpart = CreatePart(EffectModel, "Neon", 0, 1,
BrickColor.new("Really black"), "Effect", Vector3.new())
refpart.Anchored = true
refpart.CFrame = CFrame.new(pos)
game:GetService("Debris"):AddItem(refpart, 2)
end
if num <= 0 then
local refpart = CreatePart(EffectModel, "Neon", 0, 1,
BrickColor.new("Really black"), "Effect", Vector3.new())
refpart.Anchored = true
refpart.CFrame = CFrame.new(pos)
if hit ~= nil then
CreateSound("http://www.roblox.com/asset/?
id=514867425", refpart, 2, 1)
BlockEffect(BrickColor.new("Gold"), refpart.CFrame,
1, 1, 1, 86.5, 86.5, 86.5, 0.05)
BlockEffect(BrickColor.new("New Yeller"),
refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
BlockEffect(BrickColor.new("Gold"), refpart.CFrame,
1, 1, 1, 87, 87, 87, 0.05)
MagniKILL(refpart, 80, 0, "Normal")
end
game:GetService("Debris"):AddItem(refpart, 0)
end
until num <= 0
end))
end
function shoottraildd3(mouse, partt, SpreadAmount, dmg)
local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount),
math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
local MainPos = partt.Position
local MainPos2 = mouse + SpreadVectors
local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
local speed = 200
local num = 0
coroutine.resume(coroutine.create(function()
repeat
swait()
local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed,
RootPart.Parent)
local mag = (MainPos - pos).magnitude
Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2,
pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375,
0.05)
MainPos = MainPos + MouseLook.lookVector * speed
num = num - 1
MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
if hit ~= nil then
num = 0
local refpart = CreatePart(EffectModel, "Neon", 0, 1,
BrickColor.new("Really black"), "Effect", Vector3.new())
refpart.Anchored = true
refpart.CFrame = CFrame.new(pos)
BlockEffect(BrickColor.new("Pastel light blue"),
refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
game:GetService("Debris"):AddItem(refpart, 2)
end
if num <= 0 then
local refpart = CreatePart(EffectModel, "Neon", 0, 1,
BrickColor.new("Really black"), "Effect", Vector3.new())
refpart.Anchored = true
refpart.CFrame = CFrame.new(pos)
if hit ~= nil then
CreateSound("http://www.roblox.com/asset/?
id=514867425", refpart, 2, 1)
BlockEffect(BrickColor.new("White"), refpart.CFrame,
1, 1, 1, 6.5, 6.5, 6.5, 0.05)
BlockEffect(BrickColor.new("Pastel light blue"),
refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
end
game:GetService("Debris"):AddItem(refpart, 0)
end
until num <= 0
end))
end
function shoottraildd4(mouse, partt, SpreadAmount, dmg)
local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount),
math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
local MainPos = partt.Position
local MainPos2 = mouse + SpreadVectors
local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
local speed = 500
local num = 1
coroutine.resume(coroutine.create(function()
repeat
swait()
local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed,
RootPart.Parent)
local mag = (MainPos - pos).magnitude
Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) /
2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175,
0.15)
MainPos = MainPos + MouseLook.lookVector * speed
num = num - 1
MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
if hit ~= nil then
num = 0
local refpart = CreatePart(EffectModel, "Neon", 0, 1,
BrickColor.new("Really black"), "Effect", Vector3.new())
refpart.Anchored = true
refpart.CFrame = CFrame.new(pos)
game:GetService("Debris"):AddItem(refpart, 2)
end
if num <= 0 then
local refpart = CreatePart(EffectModel, "Neon", 0, 1,
BrickColor.new("Really black"), "Effect", Vector3.new())
refpart.Anchored = true
refpart.CFrame = CFrame.new(pos)
if hit ~= nil then
CreateSound("http://www.roblox.com/asset/?
id=514867425", refpart, 2, 1)
BlockEffect(BrickColor.new("New Yeller"),
refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
BlockEffect(BrickColor.new("New Yeller"),
refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
BlockEffect(BrickColor.new("Gold"), refpart.CFrame,
1, 1, 1, 7, 7, 7, 0.05)
MagniDamage(refpart, 4, dmg, 40, 0, "Normal")
end
game:GetService("Debris"):AddItem(refpart, 0)
end
until num <= 0
end))
end
vt = Vector3.new
bc = BrickColor.new
br = BrickColor.random
local cam = game.Workspace.CurrentCamera
function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay,
KnockbackType, decreaseblock)
if hit.Parent == nil then
return
end
h = hit.Parent:FindFirstChildOfClass("Humanoid")
for _, v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h = v
end
end
if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
h = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
end
if hit.Parent.className == "Hat" then
hit = hit.Parent.Parent:findFirstChild("Head")
end
if h ~= nil and hit.Parent.Name ~= Character.Name and
hit.Parent:FindFirstChild("Torso") ~= nil then
if hit.Parent:findFirstChild("DebounceHit") ~= nil and
hit.Parent.DebounceHit.Value == true then
return
end
c = Instance.new("ObjectValue")
c.Name = "creator"
c.Value = game:service("Players").LocalPlayer
c.Parent = h
game:GetService("Debris"):AddItem(c, 0.5)
Damage = math.random(minim, maxim)
blocked = false
block = hit.Parent:findFirstChild("Block")
if block ~= nil then
print(block.className)
if block.className == "NumberValue" and block.Value > 0 then
blocked = true
if decreaseblock == nil then
block.Value = block.Value - 1
end
end
if block.className == "IntValue" and block.Value > 0 then
blocked = true
if decreaseblock ~= nil then
block.Value = block.Value - 1
end
end
end
if blocked == false then
h.Health = h.Health - Damage
showDamage(hit.Parent, Damage, 0.5, BrickColor.new("Really red"))
else
h.Health = h.Health - Damage / 2
showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright
blue"))
end
if Type == "Knockdown" then
Humanoid = hit.Parent.Humanoid
Humanoid.PlatformStand = true
coroutine.resume(coroutine.create(function(HHumanoid)
swait(1)
HHumanoid.PlatformStand = false
end), Humanoid)
local angle = (hit.Position - (Property.Position + Vector3.new(0,
0, 0))).unit
hit.CFrame = CFrame.new(hit.Position, Vector3.new(angle.x,
hit.Position.y, angle.z)) * CFrame.fromEulerAnglesXYZ(math.pi / 4, 0, 0)
local bodvol = Instance.new("BodyVelocity")
bodvol.velocity = angle * knockback
bodvol.P = 5000
bodvol.maxForce = Vector3.new(8000, 8000, 8000)
bodvol.Parent = hit
rl = Instance.new("BodyAngularVelocity")
rl.P = 3000
rl.maxTorque = Vector3.new(500000, 500000, 500000) *
50000000000000
rl.angularvelocity = Vector3.new(math.random(-10, 10),
math.random(-10, 10), math.random(-10, 10))
rl.Parent = hit
game:GetService("Debris"):AddItem(bodvol, 0.5)
game:GetService("Debris"):AddItem(rl, 0.5)
elseif Type == "Normal" then
bp = Instance.new("BodyVelocity")
bp.P = 100000
bp.maxForce = Vector3.new(math.huge, 0, math.huge)
if KnockbackType == 1 then
bp.velocity = Property.CFrame.lookVector * knockback +
Property.Velocity / 1.05
elseif KnockbackType == 2 then
bp.velocity = Property.CFrame.lookVector * knockback
end
if knockback > 0 then
bp.Parent = hit.Parent.Torso
end
game:GetService("Debris"):AddItem(bp, 0.5)
elseif Type == "Up" then
local bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.velocity = vt(0, 60, 0)
bodyVelocity.P = 5000
bodyVelocity.maxForce = Vector3.new(8000, 8000, 8000)
bodyVelocity.Parent = hit
game:GetService("Debris"):AddItem(bodyVelocity, 1)
rl = Instance.new("BodyAngularVelocity")
rl.P = 3000
rl.maxTorque = Vector3.new(500000, 500000, 500000) *
50000000000000
rl.angularvelocity = Vector3.new(math.random(-30, 30),
math.random(-30, 30), math.random(-30, 30))
rl.Parent = hit
game:GetService("Debris"):AddItem(rl, 0.5)
elseif Type == "Snare" then
bp = Instance.new("BodyPosition")
bp.P = 2000
bp.D = 100
bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
bp.position = hit.Parent.Torso.Position
bp.Parent = hit.Parent.Torso
game:GetService("Debris"):AddItem(bp, 1)
elseif Type == "Target" and Targetting == false then
ZTarget = hit.Parent.Torso
coroutine.resume(coroutine.create(function(Part)
so("http://www.roblox.com/asset/?id=15666462", Part, 1,
1.5)
swait(1)
so("http://www.roblox.com/asset/?id=15666462", Part, 1,
1.5)
end), ZTarget)
TargHum = ZTarget.Parent:findFirstChild("Humanoid")
targetgui = Instance.new("BillboardGui")
targetgui.Parent = ZTarget
targetgui.Size = UDim2.new(10, 100, 10, 100)
targ = Instance.new("ImageLabel")
targ.Parent = targetgui
targ.BackgroundTransparency = 1
targ.Image = "rbxassetid://4834067"
targ.Size = UDim2.new(1, 0, 1, 0)
cam.CameraType = "Scriptable"
cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0,
cam.CoordinateFrame.lookVector.z)
workspace.CurrentCamera.CoordinateFrame =
CFrame.new(Head.CFrame.p, ZTarget.Position)
Targetting = true
RocketTarget = ZTarget
for i = 1, Property do
if 0 < Humanoid.Health and Character.Parent ~= nil and 0 <
TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
swait()
end
cam.CoordinateFrame = CFrame.new(Head.CFrame.p,
ZTarget.Position)
dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0,
cam.CoordinateFrame.lookVector.z)
cam.CoordinateFrame = CFrame.new(Head.CFrame.p,
ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
end
Targetting = true
RocketTarget = true
targetgui.Parent = true
cam.CameraType = "Custom"
end
debounce = Instance.new("BoolValue")
debounce.Name = "DebounceHit"
debounce.Parent = hit.Parent
debounce.Value = true
game:GetService("Debris"):AddItem(debounce, Delay)
c = Instance.new("ObjectValue")
c.Name = "creator"
c.Value = Player
c.Parent = h
game:GetService("Debris"):AddItem(c, 0.5)
CRIT = true
hitDeb = true
AttackPos = 6
end
end
function showDamage(Char, Dealt, du, Color)
m = Instance.new("Model")
m.Name = tostring(Dealt)
h = Instance.new("Humanoid")
h.Health = 0
h.MaxHealth = 0
h.Parent = m
c = Instance.new("Part")
c.Transparency = 0
c.BrickColor = Color
c.Transparency = 1
c.Name = "Head"
c.TopSurface = 0
c.BottomSurface = 0
c.formFactor = "Plate"
c.Size = Vector3.new(1, 0.4, 1)
local txt = Instance.new("BillboardGui", c)
txt.Adornee = c
txt.Name = "_status"
txt.Size = UDim2.new(2, 0, 1.2, 0)
txt.StudsOffset = Vector3.new(-9, 8, 0)
local text = Instance.new("TextLabel", txt)
text.Size = UDim2.new(10, 0, 7, 0)
text.FontSize = "Size12"
text.TextScaled = true
text.TextTransparency = 0.5
text.BackgroundTransparency = 1
text.TextTransparency = 0.5
text.TextStrokeTransparency = 0.5
text.Font = "SciFi"
text.TextStrokeColor3 = Color3.new(0, 0, 0)
v = Instance.new("Part")
v.Name = "ColorBrick"
v.Parent = c
v.FormFactor = "Symmetric"
v.Anchored = true
v.CanCollide = false
v.BottomSurface = "Smooth"
v.TopSurface = "Smooth"
v.Size = Vector3.new(10, 5, 3)
v.Transparency = 1
v.CFrame = c.CFrame
v.BrickColor = BrickColor.random()
v.Transparency = 1
text.TextColor3 = t.BrickColor.Color
v.Shape = "Block"
text.Text = tostring(Dealt)
ms = Instance.new("CylinderMesh")
ms.Scale = Vector3.new(0.8, 0.8, 0.8)
if CRIT == true then
ms.Scale = Vector3.new(1, 1.25, 1)
end
ms.Parent = c
c.Reflectance = 0
Instance.new("BodyGyro").Parent = c
c.Parent = m
if Char:findFirstChild("Head") ~= nil then
c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
elseif Char.Parent:findFirstChild("Head") ~= nil then
c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5,
0))
end
f = Instance.new("BodyPosition")
f.P = 200000
f.D = 100
f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
f.position = c.Position + Vector3.new(0, 3, 0)
f.Parent = c
game:GetService("Debris"):AddItem(m, 0.5 + du)
c.CanCollide = false
m.Parent = workspace
c.CanCollide = false
end
function rayCast(Pos, Dir, Max, Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max
or 999.999)), Ignore)
end
function dmgstart(dmg, what)
hitcon = what.Touched:connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum and not hum:IsDescendantOf(Character) then
hum:TakeDamage(dmg)
end
end)
end
function dmgstop()
hitcon:disconnect()
end
function hito(dm, X, c, dn, dp, dq)
for I, dr in pairs(workspace:GetChildren()) do
if dr:FindFirstChild("Humanoid") and
dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and X >
(dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude and
dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
local ds = dr:FindFirstChild("Humanoid")
local dt = dr:FindFirstChild("HumanoidRootPart")
TakeDamage(ds, c)
ds.Parent:BreakJoints()
end
ds:SetStateEnabled(16, true)
delay(dn, function()
ds:SetStateEnabled(16, true)
end)
do
local du = Instance.new("StringValue")
du.Name = "alabo"
du.Parent = dt
game.Debris:AddItem(du, dn)
local dv = Instance.new("Part")
nooutline(dv)
dv.Size = Vector3.new(0.2, 0.2, 0.2)
dv.Transparency = 0.25
dv.Anchored = true
dv.CanCollide = false
dv.BrickColor = BrickColor.new("White")
dv.Material = "Neon"
dv.Locked = true
dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-
1, 1))
dv.Parent = modz
local dw = Instance.new("SpecialMesh")
dw.MeshType = "Sphere"
dw.Scale = Vector3.new(0.5, 0.5, 0.5)
dw.Parent = dv
game.Debris:AddItem(dv, 1)
local dx = Instance.new("Model")
dx.Name = c
dx.Parent = workspace
game.Debris:AddItem(dx, 0.5 + c / 75)
local dy = Instance.new("Humanoid")
dy.MaxHealth = 0
dy.Parent = dx
local dz = Instance.new("Part")
dz.Name = "Head"
dz.Locked = true
dz.Size = Vector3.new(0.2, 0.2, 0.2)
dz.Position = dt.Position
dz.BrickColor = BrickColor.new("New Yeller")
dz.Material = "Neon"
dz.Transparency = 1
dz.CanCollide = false
dz.Parent = dx
local dA = Instance.new("BodyPosition")
dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
dA.P = 20000
dA.D = 300
dA.Position = dz.Position + Vector3.new(0, 5, 0)
dA.Parent = dz
local dB = Instance.new("CylinderMesh")
dB.Parent = dz
coroutine.resume(coroutine.create(function()
while dB do
swait()
dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10,
1.25 + c / 35, 2.5 + c / 10), 0.4)
end
end))
if dp then
local dC = Instance.new("BodyVelocity")
dC.MaxForce = Vector3.new(999999999999, 9999999999999,
9999999999999)
dC.P = 9999999999
dC.Velocity = dp
dC.Parent = dt
game.Debris:AddItem(dC, dn)
end
if dq then
local dD = Instance.new("BodyAngularVelocity")
dD.MaxTorque = Vector3.new(99999, 999999, 999999)
dD.P = math.huge
dD.AngularVelocity = dq
dD.Parent = dt
game.Debris:AddItem(dD, dn)
end
local dE = Instance.new("Sound")
dE.Pitch = rd2(10, 11) / 10
dE.Volume = rd2(10, 13) / 10
dE.EmitterSize = 10
dE.SoundId = "rbxassetid://"
dE.Parent = dv
dE:Play()
coroutine.resume(coroutine.create(function()
for I = 1, 5 do
swait()
dv.Transparency = dv.Transparency + 0.175
dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c,
0.8 * c)
end
end))
end
end
end
function Del()
if not D then
D = true
Idle = true
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(180),
rad(0), rad(0)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(180),
rad(0), rad(0)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
local Sound = Instance.new("Sound", Character.UpperTorso)
Sound.SoundId = "rbxassetid://"
Sound.Volume = 10
Sound.Pitch = 1
Sound.Looped = false
Sound:Play()
wait(0.5)
local Bq = Instance.new("Part", UpperTorso)
Bq.Size = Vector3.new(1, 1, 1)
Bq.BrickColor = BrickColor.new("White")
Bq.Material = "Neon"
Bq.Anchored = false
Bq.CanCollide = false
Bq.Transparency = math.huge
Bq.CFrame = RootPart.CFrame * CFrame.new(0, 0, -12)
local Bq2 = Instance.new("SpecialMesh", Bq)
Bq2.MeshType = "Sphere"
Bq2.Scale = Vector3.new(1, 1, 1)
Bq.Touched:connect(function(hit)
if hitted == false then
hitted = true
for i = 1, 1000 do
game:GetService("RunService").RenderStepped:wait()
end
end
end)
local Fl = Instance.new("BodyVelocity", Bq)
Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Fl.velocity = Mouse.hit.lookVector * 120
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(80), rad(0),
rad(0)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(80),
rad(0), rad(0)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-
20), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
longpunch()
wait(0)
Idle = false
hitted = false
wait(2)
D = false
end
end
function FindNearestTorso(Position, Distance, SinglePlayer)
if SinglePlayer then
return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
end
local List = {}
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and
Distance >= (v.Torso.Position - Position).magnitude then
table.insert(List, v)
end
end
return List
end
function superpunch()
local Sound = Instance.new("Sound", Character.UpperTorso)
Sound.SoundId = "rbxassetid://157878578"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local rng = Instance.new("Part", Mouse)
rng.Anchored = true
rng.BrickColor = BrickColor.new("White")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = RootPart.CFrame
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
local rng2 = rng:Clone()
rng2.Parent = Character
local rng2m = rng2.Mesh
local rng3 = rng:Clone()
rng3.Parent = Character
local rng3m = rng3.Mesh
local rng4 = rng:Clone()
rng4.Parent = Character
local rng4m = rng4.Mesh
local rng5 = rng:Clone()
rng5.Parent = Character
local rng5m = rng5.Mesh
local rng6 = rng:Clone()
rng6.Material = "Plastic"
rng6.Parent = Character
local rng6m = rng6.Mesh
rng6m.Scale = vt(2.5, 2.5, 2)
rng6m.MeshType = "FileMesh"
rng6m.MeshId = "rbxassetid://437347603"
local hita = rng6.Touched:connect(function(hit)
Damagefunc(hit, 27, 37, math.random(20, 30), "Normal", RootPart, 0.2,
1)
end)
rng2.CFrame = RootPart.CFrame
rng3.CFrame = RootPart.CFrame
rng4.CFrame = RootPart.CFrame
rng5.CFrame = RootPart.CFrame
rng6.CFrame = RootPart.CFrame
wait()
local Sound = Instance.new("Sound", rng6)
Sound.SoundId = "rbxassetid://136847657"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local scaler = 2
local scaler2 = 2
for i = 0, 10, 0.1 do
swait()
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 0.25
rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 0.5
rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 0.75
rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
rng6.Size = rng6.Size + Vector3.new(scaler2 / 2.5, scaler2 / 2.5,
scaler2 / 2.5)
rng6.CFrame = rng3.CFrame
rng.Transparency = rng.Transparency + 0.1
rng2.Transparency = rng2.Transparency + 1.01
rng3.Transparency = rng3.Transparency + 0.01
rng4.Transparency = rng4.Transparency + 0.01
rng5.Transparency = rng5.Transparency + 0.01
rng6.Transparency = rng6.Transparency + 0.021
scaler = scaler - 0.025
scaler2 = scaler2 - 0.02
rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5,
1.5)
rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 2, scaler2 / 2, 1)
rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 1.5, scaler2 / 1.5,
0.5)
rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
game:GetService("Debris"):AddItem(bv, 1)
end
hita:disconnect()
game:GetService("Debris"):AddItem(rng, 1)
game:GetService("Debris"):AddItem(rng2, 1)
game:GetService("Debris"):AddItem(rng3, 1)
game:GetService("Debris"):AddItem(rng4, 1)
game:GetService("Debris"):AddItem(rng5, 1)
attack = false
end
function wam()
local rng = Instance.new("Part", Mouse)
rng.Anchored = true
rng.BrickColor = BrickColor.new("White")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = RootPart.CFrame
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
local rng2 = rng:Clone()
rng2.Parent = Character
local rng2m = rng2.Mesh
local rng3 = rng:Clone()
rng3.Parent = Character
local rng3m = rng3.Mesh
local rng4 = rng:Clone()
rng4.Parent = Character
local rng4m = rng4.Mesh
local rng5 = rng:Clone()
rng5.Parent = Character
local rng5m = rng5.Mesh
local rng6 = rng:Clone()
rng6.Material = "Plastic"
rng6.Parent = Character
local rng6m = rng6.Mesh
rng6m.Scale = vt(2.5, 2.5, 2)
rng6m.MeshType = "FileMesh"
rng6m.MeshId = "rbxassetid://0"
local hita = rng6.Touched:connect(function(hit)
Damagefunc(hit, 1, 1, math.random(2, 2), "Normal", RootPart, 0.2, 1)
end)
rng2.CFrame = RootPart.CFrame
rng3.CFrame = RootPart.CFrame
rng4.CFrame = RootPart.CFrame
rng5.CFrame = RootPart.CFrame
rng6.CFrame = RootPart.CFrame
wait()
local Sound = Instance.new("Sound", rng6)
Sound.SoundId = "rbxassetid://"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local scaler = 2
local scaler2 = 2
for i = 0, 10, 0.1 do
swait()
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 2.25
rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 3.2
rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 3.9
rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
rng6.Size = rng6.Size + Vector3.new(scaler2 / 2.5, scaler2 / 2.5,
scaler2 / 2.5)
rng6.CFrame = rng3.CFrame
rng.Transparency = rng.Transparency + 0.1
rng2.Transparency = rng2.Transparency + 1.01
rng3.Transparency = rng3.Transparency + 0.01
rng4.Transparency = rng4.Transparency + 0.01
rng5.Transparency = rng5.Transparency + 0.01
rng6.Transparency = rng6.Transparency + 0.021
scaler = scaler - 0.025
scaler2 = scaler2 - 0.02
rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 3.5, scaler2 / 3.5,
0.7)
rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 3, scaler2 / 3, 0.7)
rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5,
0.7)
rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
game:GetService("Debris"):AddItem(bv, 1)
end
hita:disconnect()
game:GetService("Debris"):AddItem(rng, 1)
game:GetService("Debris"):AddItem(rng2, 1)
game:GetService("Debris"):AddItem(rng3, 1)
game:GetService("Debris"):AddItem(rng4, 1)
game:GetService("Debris"):AddItem(rng5, 1)
attack = false
end
function fcpunch()
local Sound = Instance.new("Sound", Character.UpperTorso)
Sound.SoundId = "rbxassetid://157878578"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local rng = Instance.new("Part", Mouse)
rng.Anchored = true
rng.BrickColor = BrickColor.new("White")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = RootPart.CFrame
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
local rng2 = rng:Clone()
rng2.Parent = Character
local rng2m = rng2.Mesh
local rng3 = rng:Clone()
rng3.Parent = Character
local rng3m = rng3.Mesh
local rng4 = rng:Clone()
rng4.Parent = Character
local rng4m = rng4.Mesh
local rng5 = rng:Clone()
rng5.Parent = Character
local rng5m = rng5.Mesh
local rng6 = rng:Clone()
rng6.Material = "Plastic"
rng6.Parent = Character
local rng6m = rng6.Mesh
rng6m.Scale = vt(0, 0, 0)
rng6m.MeshType = "FileMesh"
rng6m.MeshId = "rbxassetid://0"
local hita = rng6.Touched:connect(function(hit)
Damagefunc(hit, 70024207, 20000500007, math.random(70000000,
20000000000), "Normal", RootPart, 0.2, 1)
end)
rng2.CFrame = RootPart.CFrame
rng3.CFrame = RootPart.CFrame
rng4.CFrame = RootPart.CFrame
rng5.CFrame = RootPart.CFrame
rng6.CFrame = RootPart.CFrame
wait()
local FZZ = Instance.new("ParticleEmitter", rng6)
FZZ.Texture = "rbxassetid://0"
FZZ.Color = ColorSequence.new(Color3.fromRGB(131, 255, 150))
FZZ.EmissionDirection = "Top"
FZZ.Speed = NumberRange.new(0)
FZZ.Size = NumberSequence.new(14, 18)
FZZ.Drag = 2
FZZ.LockedToPart = true
FZZ.Lifetime = NumberRange.new(0.2)
FZZ.Rate = 1000
FZZ.LightEmission = 0.75
FZZ.Rotation = NumberRange.new(-100, 100)
FZZ.VelocitySpread = 70
local Sound = Instance.new("Sound", rng6)
Sound.SoundId = "rbxassetid://136847657"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local scaler = 2
local scaler2 = 2
for i = 0, 10, 0.1 do
swait()
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 0.25
rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 0.5
rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 0.75
rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
rng6.Size = rng6.Size + Vector3.new(scaler2 / 0.9, scaler2 / 0.9,
scaler2 / 0.9)
rng6.CFrame = rng3.CFrame
rng.Transparency = rng.Transparency + 0.1
rng2.Transparency = rng2.Transparency + 1.01
rng3.Transparency = rng3.Transparency + 0.01
rng4.Transparency = rng4.Transparency + 0.01
rng5.Transparency = rng5.Transparency + 0.01
rng6.Transparency = rng6.Transparency + 0.021
scaler = scaler - 0.025
scaler2 = scaler2 - 0.02
rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 0.5, scaler2 / 0.5,
1)
rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 0.6, scaler2 / 0.6,
1)
rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 0.7, scaler2 / 0.7,
1)
rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
game:GetService("Debris"):AddItem(bv, 1)
end
hita:disconnect()
game:GetService("Debris"):AddItem(rng, 1)
game:GetService("Debris"):AddItem(rng2, 1)
game:GetService("Debris"):AddItem(rng3, 1)
game:GetService("Debris"):AddItem(rng4, 1)
game:GetService("Debris"):AddItem(rng5, 1)
attack = false
FZZ:Destroy()
end
function detroitsmash()
local rng = Instance.new("Part", Mouse)
rng.Anchored = true
rng.BrickColor = BrickColor.new("White")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = RootPart.CFrame
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
local rng2 = rng:Clone()
rng2.Parent = Character
local rng2m = rng2.Mesh
local rng3 = rng:Clone()
rng3.Parent = Character
local rng3m = rng3.Mesh
local rng4 = rng:Clone()
rng4.Parent = Character
local rng4m = rng4.Mesh
local rng5 = rng:Clone()
rng5.Parent = Character
local rng5m = rng5.Mesh
local rng6 = rng:Clone()
rng6.Material = "Plastic"
rng6.Parent = Character
local rng6m = rng6.Mesh
rng6m.Scale = vt(2.5, 2.5, 2)
rng6m.MeshType = "FileMesh"
rng6m.MeshId = "rbxassetid://437347603"
local hita = rng6.Touched:connect(function(hit)
Damagefunc(hit, 27, 37, math.random(20, 30), "Normal", RightHand, 0.2,
1)
end)
rng2.CFrame = RightHand.CFrame
rng3.CFrame = RightHand.CFrame
rng4.CFrame = RightHand.CFrame
rng5.CFrame = RightHand.CFrame
rng6.CFrame = RightHand.CFrame
wait()
local scaler = 2
local scaler2 = 2
for i = 0, 10, 0.1 do
swait()
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 1.4
rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 1.6
rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 2
rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
rng6.Size = rng6.Size + Vector3.new(scaler2 / 2.5, scaler2 / 2.5,
scaler2 / 2.5)
rng6.CFrame = rng3.CFrame
rng.Transparency = rng.Transparency + 0.1
rng2.Transparency = rng2.Transparency + 1.01
rng3.Transparency = rng3.Transparency + 0.01
rng4.Transparency = rng4.Transparency + 0.01
rng5.Transparency = rng5.Transparency + 0.01
rng6.Transparency = rng6.Transparency + 0.021
scaler = scaler - 0.025
scaler2 = scaler2 - 0.02
rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5,
1.5)
rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 2, scaler2 / 2, 1)
rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 1.5, scaler2 / 1.5,
0.5)
rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
game:GetService("Debris"):AddItem(bv, 1)
end
hita:disconnect()
game:GetService("Debris"):AddItem(rng, 1)
game:GetService("Debris"):AddItem(rng2, 1)
game:GetService("Debris"):AddItem(rng3, 1)
game:GetService("Debris"):AddItem(rng4, 1)
game:GetService("Debris"):AddItem(rng5, 1)
attack = false
end
function longpunch()
local Sound = Instance.new("Sound", Character.UpperTorso)
Sound.SoundId = "rbxassetid://157878578"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local rng = Instance.new("Part", Mouse)
rng.Anchored = true
rng.BrickColor = BrickColor.new("White")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0
rng.TopSurface = 0
rng.BottomSurface = 0
rng.CFrame = RootPart.CFrame
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
local rng2 = rng:Clone()
rng2.Parent = Character
local rng2m = rng2.Mesh
local rng3 = rng:Clone()
rng3.Parent = Character
local rng3m = rng3.Mesh
local rng4 = rng:Clone()
rng4.Parent = Character
local rng4m = rng4.Mesh
local rng5 = rng:Clone()
rng5.Parent = Character
local rng5m = rng5.Mesh
local rng6 = rng:Clone()
rng6.Material = "Plastic"
rng6.Parent = Character
local rng6m = rng6.Mesh
rng6m.Scale = vt(3.5, 3.5, 3)
rng6m.MeshType = "FileMesh"
rng6m.MeshId = "rbxassetid://437347603"
local hita = rng6.Touched:connect(function(hit)
Damagefunc(hit, 27, 37, math.random(20, 30), "Normal", RootPart, 0.2,
1)
end)
rng2.CFrame = RootPart.CFrame
rng3.CFrame = RootPart.CFrame
rng4.CFrame = RootPart.CFrame
rng5.CFrame = RootPart.CFrame
rng6.CFrame = RootPart.CFrame
wait()
local Sound = Instance.new("Sound", rng6)
Sound.SoundId = "rbxassetid://136847657"
Sound.Pitch = 1.1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local scaler = 2
local scaler2 = 2
for i = 0, 10, 0.1 do
swait()
rng.CFrame = rng.CFrame + rng.CFrame.lookVector * scaler2
rng2.CFrame = rng2.CFrame + rng2.CFrame.lookVector * scaler2 / 0.15
rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector * scaler2 / 0.2
rng4.CFrame = rng4.CFrame + rng4.CFrame.lookVector * scaler2 / 0.25
rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector * scaler2 / 5
rng6.Size = rng6.Size + Vector3.new(scaler2 / 1.3, scaler2 / 1.3,
scaler2 / 1.3)
rng6.CFrame = rng3.CFrame
rng.Transparency = rng.Transparency + 0.1
rng2.Transparency = rng2.Transparency + 1.01
rng3.Transparency = rng3.Transparency + 0.01
rng4.Transparency = rng4.Transparency + 0.01
rng5.Transparency = rng5.Transparency + 0.01
rng6.Transparency = rng6.Transparency + 0.021
scaler = scaler - 0.025
scaler2 = scaler2 - 0.02
rng2m.Scale = rng2m.Scale + Vector3.new(scaler2 / 2.5, scaler2 / 2.5,
1.5)
rng3m.Scale = rng3m.Scale + Vector3.new(scaler2 / 2, scaler2 / 2, 1)
rng4m.Scale = rng4m.Scale + Vector3.new(scaler2 / 1.5, scaler2 / 1.5,
0.5)
rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0)
rngm.Scale = rngm.Scale + Vector3.new(scaler2 / 9, scaler2 / 9, 9)
game:GetService("Debris"):AddItem(bv, 1)
end
hita:disconnect()
game:GetService("Debris"):AddItem(rng, 1)
game:GetService("Debris"):AddItem(rng2, 1)
game:GetService("Debris"):AddItem(rng3, 1)
game:GetService("Debris"):AddItem(rng4, 1)
game:GetService("Debris"):AddItem(rng5, 1)
attack = false
end
function Smash()
if not D then
D = false
Idle = true
for i = 0, 2, 0.1 do
swait()
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, -1), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 1.55), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, -1, 0), 0.1)
end
wait(0.7)
coroutine.resume(coroutine.create(function()
for i = 1, 1000 do
game:GetService("RunService").RenderStepped:wait()
end
end))
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(-1, 0, 0), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, -1), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,
0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0.4, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
superpunch()
Idle = false
wait(0.7)
D = false
end
end
function fade(obj, dest, grow)
spawn(function()
local oldcf = obj.CFrame
for i = 0, 10 do
if grow then
obj.Size = obj.Size + Vector3.new(1, 1, 1)
obj.CFrame = oldcf
end
obj.Transparency = obj.Transparency + 0.1
swait()
end
if dest then
obj:Destroy()
end
end)
end
function FCSmash()
if not D then
D = false
Idle = true
for i = 0, 2, 0.1 do
swait()
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, -1), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 1.55), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,
0), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0,
0.6, 0.3), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, -1, 0), 0.1)
end
local FZcharge = Instance.new("ParticleEmitter", RightHand)
FZcharge.Texture = "rbxassetid://31727915"
FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
FZcharge.EmissionDirection = "Bottom"
FZcharge.Speed = NumberRange.new(5)
FZcharge.Size = NumberSequence.new(2, 1)
FZcharge.Drag = 2
FZcharge.LockedToPart = false
FZcharge.Lifetime = NumberRange.new(0.5)
FZcharge.Rate = 150
FZcharge.LightEmission = 0
FZcharge.Rotation = NumberRange.new(-100, 100)
FZcharge.VelocitySpread = 100
coroutine.resume(coroutine.create(function()
for i = 1, 15 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("White")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
HQ2.Scale = HQ2.Scale + Vector3.new(2, 0,
2)
HQ.Transparency = HQ.Transparency + 0.09
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
coroutine.resume(coroutine.create(function()
for i = 1, 12 do
do
local HQ = Instance.new("Part", RightHand)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("White")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = Character.RightHand.CFrame *
CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshType = "Sphere"
HQ2.Scale = Vector3.new(1, 1, 1)
local ZQW = Instance.new("Part", RightHand)
ZQW.Size = Vector3.new(1, 1, 1)
ZQW.BrickColor = BrickColor.new("White")
ZQW.Material = "Neon"
ZQW.Transparency = 0.4
ZQW.Anchored = true
ZQW.CanCollide = false
ZQW.CFrame = Character.RightHand.CFrame *
CFrame.new(0, 0, 0)
local ZQW2 = Instance.new("SpecialMesh", ZQW)
ZQW2.MeshType = "Sphere"
ZQW2.Scale = Vector3.new(1, 1, 1)
local H = Instance.new("Part", RightHand)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("White")
H.CanCollide = false
H.Anchored = true
H.CFrame = Character.RightHand.CFrame * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://9982590"
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
ZQW2.Scale = ZQW2.Scale +
Vector3.new(0.3, 0.3, 0.3)
ZQW.Transparency = ZQW.Transparency + 0.1
HQ2.Scale = HQ2.Scale + Vector3.new(0.3,
0.3, 0.3)
HQ.Transparency = HQ.Transparency + 0.1
H2.Scale = H2.Scale + Vector3.new(0.3,
0.3, 0.3)
H.Transparency = H.Transparency + 0.2
wait(1.0E-11)
end
HQ:Destroy()
H2:Destroy()
H:Destroy()
HQ2:Destroy()
ZQW:Destroy()
ZQW2:Destroy()
end))
wait(0.3)
end
end
end))
wait(0.5)
wait(4.5)
for i = 0, 1.5, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(-1.2, 0, 0.5), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, -0.8), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 5,
1), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5,
0.2, 0.3), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
for i = 1, 3 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("White")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(1.55, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
HQ2.Scale = HQ2.Scale + Vector3.new(20,
20, 20)
HQ.Transparency = HQ.Transparency + 0.09
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
coroutine.resume(coroutine.create(function()
for i = 3, 5 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("White")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQR = Instance.new("Part", Character)
HQR.Size = Vector3.new(1, 0, 1)
HQR.BrickColor = BrickColor.new("White")
HQR.Material = "Neon"
HQR.Anchored = true
HQR.CanCollide = false
HQR.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQR2 = Instance.new("SpecialMesh", HQR)
HQR2.MeshId = "rbxassetid://3270017"
HQR2.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
HQ2.Scale = HQ2.Scale + Vector3.new(7, 0,
7)
HQ.Transparency = HQ.Transparency + 0.09
HQR2.Scale = HQR2.Scale + Vector3.new(30,
34, 0)
HQR.Transparency = HQR.Transparency +
0.09
wait(1.0E-11)
end
HQ:Destroy()
HQ2:Destroy()
HQR:Destroy()
HQR2:Destroy()
end))
wait(0.3)
end
end
end))
FZcharge:Destroy()
killbrick2 = Instance.new("Part", Character)
killbrick2.Size = Vector3.new(80, 80, 9000)
killbrick2.Transparency = 1
killbrick2.CanCollide = true
wait(0.001)
killbrick2.CanCollide = false
killbrick2.Anchored = true
killbrick2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -1005)
killbrick2.Touched:connect(function(h)
local x = h.Parent:FindFirstChildOfClass("Humanoid")
if x then
if x.Parent.Name == game.Players.LocalPlayer.Name then
safe = true
else
safe = false
end
if x and safe == false then
h.Parent.Torso.Velocity =
CFrame.new(Character.Head.Position, h.Parent.Torso.Position).lookVector * 0
local bodyforc = Instance.new("BodyForce",
h.Parent.Torso)
bodyforc.force = Vector3.new(0,
h.Parent.Torso:GetMass() * 0, 0)
wait(0)
x.Parent:BreakJoints()
wait(1)
x.Parent:Destroy()
wait()
safe = true
end
end
end)
fcpunch()
wait(0.7)
Idle = false
killbrick2:Destroy()
wait(0.2)
D = false
end
end
function KickBoom()
local Sound = Instance.new("Sound", Character.UpperTorso)
Sound.SoundId = "rbxassetid://142070127"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local Sound = Instance.new("Sound", Character.UpperTorso)
Sound.SoundId = "rbxassetid://169628396"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local effspwn = Instance.new("Part")
local model = Instance.new("Model")
game.Debris:AddItem(model, 20)
model.Name = "smasheffects"
model.Parent = Character
effspwn.Name = "spwnr"
effspwn.Size = Vector3.new(1, 1, 1)
effspwn.Anchored = true
effspwn.CanCollide = false
effspwn.Transparency = 1
effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
effspwn.Parent = model
for i = 1, 15 do
do
local gtrace = Instance.new("Part", game.Workspace)
gtrace.BrickColor = BrickColor.new("Grey")
gtrace.Material = "Slate"
gtrace.Size = Vector3.new(31, 31, 31)
gtrace.Anchored = true
gtrace.CanCollide = true
gtrace.CFrame = (Character.HumanoidRootPart.CFrame +
Vector3.new(math.random(-70, 70), -6, math.random(-70, 70))) *
CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(359)), math.random(0,
math.rad(359)), math.random(0, math.rad(359)))
local gdisp = coroutine.wrap(function()
wait(12)
for i = 1, 9 do
wait(0.1)
gtrace.Transparency = gtrace.Transparency + 0.1
end
gtrace:Destroy()
end)
gdisp()
end
end
for i, v in pairs(FindNearestTorso(UpperTorso.CFrame.p, 50)) do
if v:FindFirstChild("Humanoid") then
v.Humanoid:TakeDamage(math.random(12040, 12040))
v.Humanoid.PlatformStand = true
v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector
* 250
end
end
local H33 = Instance.new("Part", Character)
H33.Size = Vector3.new(1, 1, 1)
H33.BrickColor = BrickColor.new("White")
H33.CanCollide = false
H33.Anchored = true
H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(1.55, 0, 0)
local H233 = Instance.new("SpecialMesh", H33)
H233.MeshId = "rbxassetid://3270017"
local H333 = Instance.new("Part", Character)
H333.Size = Vector3.new(1, 1, 1)
H333.BrickColor = BrickColor.new("White")
H333.CanCollide = false
H333.Anchored = true
H333.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(0, 1.55, 0)
local H2333 = Instance.new("SpecialMesh", H333)
H2333.MeshId = "rbxassetid://3270017"
local H4 = Instance.new("Part", Character)
H4.Size = Vector3.new(1, 1, 1)
H4.BrickColor = BrickColor.new("White")
H4.CanCollide = false
H4.Anchored = true
H4.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(0, 0, 1.75)
local H24 = Instance.new("SpecialMesh", H4)
H24.MeshId = "rbxassetid://3270017"
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
H233.Scale = H233.Scale + Vector3.new(16, 16, 16)
H33.Transparency = H33.Transparency + 0.02
H2333.Scale = H2333.Scale + Vector3.new(17, 17, 17)
H333.Transparency = H333.Transparency + 0.02
H24.Scale = H24.Scale + Vector3.new(17, 17, 17)
H4.Transparency = H4.Transparency + 0.02
wait(1.0E-11)
end
end))
coroutine.resume(coroutine.create(function()
local shok = Instance.new("Part")
shok.Name = "shock3"
shok.BrickColor = BrickColor.new("Institutional white")
shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) *
CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
shok.Size = Vector3.new(1, 1, 1)
shok.Anchored = true
shok.Material = "Neon"
shok.Transparency = 0.35
shok.CanCollide = false
shok.Parent = model
game.Debris:AddItem(shok, 12)
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://"
mesh.Scale = Vector3.new(1, 1, 1)
mesh.Parent = shok
for e = 1, 15 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(1, 2.6, 1)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
for e = 1, 16 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
for e = 1, 12 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
shok.Transparency = shok.Transparency + 0.06
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
end))
coroutine.resume(coroutine.create(function()
local shok = Instance.new("Part")
shok.Name = "shock3"
shok.BrickColor = BrickColor.new("Lily white")
shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) *
CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
shok.Size = Vector3.new(1, 1, 1)
shok.Anchored = true
shok.Material = "Neon"
shok.Transparency = 0.1
shok.CanCollide = false
shok.Parent = model
game.Debris:AddItem(shok, 12)
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://1095708"
mesh.Scale = Vector3.new(47, 47, 47)
mesh.Parent = shok
for e = 1, 15 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
shok.Transparency = shok.Transparency + 0.04
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
for e = 1, 16 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
shok.Transparency = shok.Transparency + 0.04
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
shok.BrickColor = BrickColor.new("Grey")
end
for e = 1, 12 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
end))
coroutine.resume(coroutine.create(function()
local shok = Instance.new("Part")
shok.Name = "shock3"
shok.BrickColor = BrickColor.new("Institutional white")
shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
shok.Size = Vector3.new(1, 1, 1)
shok.Anchored = true
shok.Material = "Neon"
shok.Transparency = 0.35
shok.CanCollide = false
shok.Parent = model
game.Debris:AddItem(shok, 12)
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://549734488"
mesh.Scale = Vector3.new(1, 1, 1)
mesh.Parent = shok
for e = 1, 15 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0),
math.rad(0), math.rad(0))
end
for e = 1, 16 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
for e = 1, 12 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
shok.Transparency = shok.Transparency + 0.06
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
end))
end
function chow()
local Sound = Instance.new("Sound", hit)
Sound.SoundId = "rbxassetid://142070127"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local Sound = Instance.new("Sound", hit)
Sound.SoundId = "rbxassetid://169628396"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local effspwn = Instance.new("Part")
local model = Instance.new("Model")
game.Debris:AddItem(model, 20)
model.Name = "smasheffects"
model.Parent = Character
effspwn.Name = "spwnr"
effspwn.Size = Vector3.new(1, 1, 1)
effspwn.Anchored = true
effspwn.CanCollide = false
effspwn.Transparency = 1
effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
effspwn.Parent = model
for i = 1, 15 do
do
local gtrace = Instance.new("Part", game.Workspace)
gtrace.BrickColor = BrickColor.new("Grey")
gtrace.Material = "Slate"
gtrace.Size = Vector3.new(31, 31, 31)
gtrace.Anchored = true
gtrace.CanCollide = true
gtrace.CFrame = (hit.CFrame + Vector3.new(math.random(-70, 70), -
6, math.random(-70, 70))) * CFrame.fromEulerAnglesXYZ(math.random(0,
math.rad(359)), math.random(0, math.rad(359)), math.random(0, math.rad(359)))
local gdisp = coroutine.wrap(function()
wait(12)
for i = 1, 9 do
wait(0.1)
gtrace.Transparency = gtrace.Transparency + 0.1
end
gtrace:Destroy()
end)
gdisp()
end
end
for i, v in pairs(FindNearestTorso(UpperTorso.CFrame.p, 50)) do
if v:FindFirstChild("Humanoid") then
v.Humanoid:TakeDamage(math.random(12040, 12040))
v.Humanoid.PlatformStand = true
v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector
* 250
end
end
local H33 = Instance.new("Part", Character)
H33.Size = Vector3.new(1, 1, 1)
H33.BrickColor = BrickColor.new("White")
H33.CanCollide = false
H33.Anchored = true
H33.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
local H233 = Instance.new("SpecialMesh", H33)
H233.MeshId = "rbxassetid://3270017"
local H333 = Instance.new("Part", Character)
H333.Size = Vector3.new(1, 1, 1)
H333.BrickColor = BrickColor.new("White")
H333.CanCollide = false
H333.Anchored = true
H333.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
local H2333 = Instance.new("SpecialMesh", H333)
H2333.MeshId = "rbxassetid://3270017"
local H4 = Instance.new("Part", Character)
H4.Size = Vector3.new(1, 1, 1)
H4.BrickColor = BrickColor.new("White")
H4.CanCollide = false
H4.Anchored = true
H4.CFrame = hit.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.75)
local H24 = Instance.new("SpecialMesh", H4)
H24.MeshId = "rbxassetid://3270017"
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
H233.Scale = H233.Scale + Vector3.new(16, 16, 16)
H33.Transparency = H33.Transparency + 0.02
H2333.Scale = H2333.Scale + Vector3.new(17, 17, 17)
H333.Transparency = H333.Transparency + 0.02
H24.Scale = H24.Scale + Vector3.new(17, 17, 17)
H4.Transparency = H4.Transparency + 0.02
wait(1.0E-11)
end
end))
coroutine.resume(coroutine.create(function()
local shok = Instance.new("Part")
shok.Name = "shock3"
shok.BrickColor = BrickColor.new("Institutional white")
shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) *
CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
shok.Size = Vector3.new(1, 1, 1)
shok.Anchored = true
shok.Material = "Neon"
shok.Transparency = 0.35
shok.CanCollide = false
shok.Parent = model
game.Debris:AddItem(shok, 12)
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://"
mesh.Scale = Vector3.new(1, 1, 1)
mesh.Parent = shok
for e = 1, 15 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(1, 2.6, 1)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
for e = 1, 16 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
for e = 1, 12 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
shok.Transparency = shok.Transparency + 0.06
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
end))
coroutine.resume(coroutine.create(function()
local shok = Instance.new("Part")
shok.Name = "shock3"
shok.BrickColor = BrickColor.new("Lily white")
shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) *
CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
shok.Size = Vector3.new(1, 1, 1)
shok.Anchored = true
shok.Material = "Neon"
shok.Transparency = 0.1
shok.CanCollide = false
shok.Parent = model
game.Debris:AddItem(shok, 12)
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://1095708"
mesh.Scale = Vector3.new(47, 47, 47)
mesh.Parent = shok
for e = 1, 15 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
shok.Transparency = shok.Transparency + 0.04
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
for e = 1, 16 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
shok.Transparency = shok.Transparency + 0.04
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
shok.BrickColor = BrickColor.new("Grey")
end
for e = 1, 12 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
end))
coroutine.resume(coroutine.create(function()
local shok = Instance.new("Part")
shok.Name = "shock3"
shok.BrickColor = BrickColor.new("Institutional white")
shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
shok.Size = Vector3.new(1, 1, 1)
shok.Anchored = true
shok.Material = "Neon"
shok.Transparency = 0.35
shok.CanCollide = false
shok.Parent = model
game.Debris:AddItem(shok, 12)
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://549734488"
mesh.Scale = Vector3.new(1, 1, 1)
mesh.Parent = shok
for e = 1, 15 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0),
math.rad(0), math.rad(0))
end
for e = 1, 16 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
for e = 1, 12 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
shok.Transparency = shok.Transparency + 0.06
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
end))
end
Mouse.KeyDown:connect(function(k)
if k:byte() == 48 then
Humanoid.WalkSpeed = 200
end
end)
Mouse.KeyUp:connect(function(k)
if k:byte() == 48 then
Humanoid.WalkSpeed = 16
end
end)
function SeriousSlam()
local Sound = Instance.new("Sound", Character.UpperTorso)
Sound.SoundId = "rbxassetid://142070127"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local Sound = Instance.new("Sound", Character.UpperTorso)
Sound.SoundId = "rbxassetid://169628396"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 10
Sound:play()
local effspwn = Instance.new("Part")
local model = Instance.new("Model")
game.Debris:AddItem(model, 20)
model.Name = "smasheffects"
model.Parent = Character
effspwn.Name = "spwnr"
effspwn.Size = Vector3.new(1, 1, 1)
effspwn.Anchored = true
effspwn.CanCollide = false
effspwn.Transparency = 1
effspwn.CFrame = Head.CFrame * CFrame.Angles(math.rad(180), 0, 0)
effspwn.Parent = model
for i = 1, 15 do
do
local gtrace = Instance.new("Part", game.Workspace)
gtrace.BrickColor = BrickColor.new("Grey")
gtrace.Material = "Slate"
gtrace.Size = Vector3.new(91, 91, 91)
gtrace.Anchored = true
gtrace.CanCollide = true
gtrace.CFrame = (Character.HumanoidRootPart.CFrame +
Vector3.new(math.random(-240, 240), -6, math.random(-240, 240))) *
CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(76)), math.random(0,
math.rad(90)), math.random(0, math.rad(360)))
local gdisp = coroutine.wrap(function()
wait(18)
for i = 1, 9 do
wait(0.1)
gtrace.Transparency = gtrace.Transparency + 0.1
end
gtrace:Destroy()
end)
gdisp()
end
end
local exp = Instance.new("Explosion", Character)
exp.BlastRadius = 147.5
exp.BlastPressure = 200
exp.Position = Character.HumanoidRootPart.Position
exp.Visible = false
for i, v in pairs(FindNearestTorso(UpperTorso.CFrame.p, 50)) do
if v:FindFirstChild("Humanoid") then
v.Humanoid:TakeDamage(math.random(1129431924919202,
1129431924919202))
v.Humanoid.PlatformStand = true
v:FindFirstChild("Torso").Velocity = UpperTorso.CFrame.lookVector
* 5
end
end
local H33 = Instance.new("Part", Character)
H33.Size = Vector3.new(1, 1, 1)
H33.BrickColor = BrickColor.new("White")
H33.CanCollide = false
H33.Anchored = true
H33.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(1.55, 0, 0)
local H233 = Instance.new("SpecialMesh", H33)
H233.MeshId = "rbxassetid://3270017"
local H333 = Instance.new("Part", Character)
H333.Size = Vector3.new(1, 1, 1)
H333.BrickColor = BrickColor.new("White")
H333.CanCollide = false
H333.Anchored = true
H333.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(0, 1.55, 0)
local H2333 = Instance.new("SpecialMesh", H333)
H2333.MeshId = "rbxassetid://3270017"
local H4 = Instance.new("Part", Character)
H4.Size = Vector3.new(1, 1, 1)
H4.BrickColor = BrickColor.new("White")
H4.CanCollide = false
H4.Anchored = true
H4.CFrame = Character.UpperTorso.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(0, 0, 1.75)
local H24 = Instance.new("SpecialMesh", H4)
H24.MeshId = "rbxassetid://3270017"
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
H233.Scale = H233.Scale + Vector3.new(36, 36, 36)
H33.Transparency = H33.Transparency + 0.02
H2333.Scale = H2333.Scale + Vector3.new(37, 37, 37)
H333.Transparency = H333.Transparency + 0.02
H24.Scale = H24.Scale + Vector3.new(37, 37, 37)
H4.Transparency = H4.Transparency + 0.02
wait(1.0E-11)
end
end))
coroutine.resume(coroutine.create(function()
local shok = Instance.new("Part")
shok.Name = "shock3"
shok.BrickColor = BrickColor.new("Institutional white")
shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) *
CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
shok.Size = Vector3.new(1, 1, 1)
shok.Anchored = true
shok.Material = "Neon"
shok.Transparency = 0.35
shok.CanCollide = false
shok.Parent = model
game.Debris:AddItem(shok, 12)
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://"
mesh.Scale = Vector3.new(1, 1, 1)
mesh.Parent = shok
for e = 1, 15 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(15, 20.6, 15)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
for e = 1, 16 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
for e = 1, 12 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(1, 2, 1)
shok.Transparency = shok.Transparency + 0.06
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
end))
coroutine.resume(coroutine.create(function()
local shok = Instance.new("Part")
shok.Name = "shock3"
shok.BrickColor = BrickColor.new("Lily white")
shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) *
CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
shok.Size = Vector3.new(1, 1, 1)
shok.Anchored = true
shok.Material = "Neon"
shok.Transparency = 0.1
shok.CanCollide = false
shok.Parent = model
game.Debris:AddItem(shok, 12)
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://1095708"
mesh.Scale = Vector3.new(67, 67, 47)
mesh.Parent = shok
for e = 1, 15 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
shok.Transparency = shok.Transparency + 0.04
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
for e = 1, 16 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(3, 4.6, 3)
shok.Transparency = shok.Transparency + 0.04
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
shok.BrickColor = BrickColor.new("Grey")
end
for e = 1, 12 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(3, -1, 3)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
end))
coroutine.resume(coroutine.create(function()
local shok = Instance.new("Part")
shok.Name = "shock3"
shok.BrickColor = BrickColor.new("Institutional white")
shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) *
CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
shok.Size = Vector3.new(1, 1, 1)
shok.Anchored = true
shok.Material = "Neon"
shok.Transparency = 0.35
shok.CanCollide = false
shok.Parent = model
game.Debris:AddItem(shok, 12)
local mesh = Instance.new("SpecialMesh")
mesh.MeshType = "FileMesh"
mesh.MeshId = "rbxassetid://549734488"
mesh.Scale = Vector3.new(1, 1, 1)
mesh.Parent = shok
for e = 1, 15 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0),
math.rad(0), math.rad(0))
end
for e = 1, 16 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
shok.Transparency = shok.Transparency + 0.004
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
for e = 1, 12 do
wait()
mesh.Scale = mesh.Scale + Vector3.new(0.2, 0.2, 0.2)
shok.Transparency = shok.Transparency + 0.06
shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0),
0.4)
shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-
16), math.rad(0))
end
end))
end
function Jump()
if not D then
D = true
Idle = true
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-0.5, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,
0), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(-
0.5, 0, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(-0.4, 0, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,
0), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5,
0, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0.2, 0, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
do
local sbs = Instance.new("BodyPosition", RootPart)
sbs.P = 3000
sbs.D = 1000
sbs.maxForce = Vector3.new(900000, 900000000, 900000)
sbs.position = RootPart.CFrame.p + Vector3.new(0, 400, 0)
local Sound = Instance.new("Sound", Character.UpperTorso)
Sound.SoundId = "rbxassetid://845572880"
Sound.Volume = 32
Sound.Pitch = 1
Sound.Looped = false
Sound:Play()
wait(0.5)
local Bq = Instance.new("Part", UpperTorso)
Bq.Size = Vector3.new(1, 1, 1)
Bq.BrickColor = BrickColor.new("White")
Bq.Material = "Neon"
Bq.Anchored = false
Bq.Transparency = math.huge
Bq.CanCollide = false
Bq.CFrame = RootPart.CFrame * CFrame.new(0, 0, -12)
local Bq2 = Instance.new("SpecialMesh", Bq)
Bq2.MeshType = "Sphere"
Bq2.Scale = Vector3.new(1, 1, 1)
Bq.Touched:connect(function(hit)
if hitted == false then
hitted = true
Bq.Anchored = true
for i = 1, 1000 do
Bq2.Scale = Bq2.Scale + Vector3.new(1, 1, 1)
Bq.Transparency = Bq.Transparency + 0.003
game:GetService("RunService").RenderStepped:wait()
end
end
end)
for i = 1, 100 do
Bq2.Scale = Bq2.Scale + Vector3.new(0.1, 0.1, 0.1)
game:GetService("RunService").RenderStepped:wait()
end
Bq.Anchored = false
local Fl = Instance.new("BodyVelocity", Bq)
Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Fl.velocity = Mouse.hit.lookVector * 120
wait(0.4)
Idle = false
hitted = false
sbs:remove()
wait(0.3)
D = false
end
end
end
function Dash()
if not D then
D = true
Idle = true
for i = 0, 1, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(-1.2, 0, 0.5), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, -0.8), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 5,
1), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5,
0.2, 0.3), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
do
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
bv.velocity = RootPart.CFrame.lookVector * 250
bv.Parent = RootPart
game:GetService("Debris"):AddItem(bv, 1)
local Sound = Instance.new("Sound", Character.UpperTorso)
Sound.SoundId = "rbxassetid://"
Sound.Volume = 32
Sound.Pitch = 1
Sound.Looped = false
Sound:Play()
wait(0.5)
local Bq = Instance.new("Part", UpperTorso)
Bq.Size = Vector3.new(1, 1, 1)
Bq.BrickColor = BrickColor.new("White")
Bq.Material = "Neon"
Bq.Anchored = false
Bq.Transparency = math.huge
Bq.CanCollide = false
Bq.CFrame = RootPart.CFrame * CFrame.new(0, 0, -12)
local Bq2 = Instance.new("SpecialMesh", Bq)
Bq2.MeshType = "Sphere"
Bq2.Scale = Vector3.new(1, 1, 1)
Bq.Touched:connect(function(hit)
if hitted == false then
hitted = true
Bq.Anchored = true
for i = 1, 1000 do
Bq2.Scale = Bq2.Scale + Vector3.new(1, 1, 1)
Bq.Transparency = Bq.Transparency + 0.003
game:GetService("RunService").RenderStepped:wait()
end
end
end)
for i = 1, 100 do
Bq2.Scale = Bq2.Scale + Vector3.new(0.1, 0.1, 0.1)
game:GetService("RunService").RenderStepped:wait()
end
Bq.Anchored = false
local Fl = Instance.new("BodyVelocity", Bq)
Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Fl.velocity = Mouse.hit.lookVector * 150
wait(0.5)
Idle = false
hitted = false
wait(0.4)
D = false
end
end
end
function Detroit()
if not D then
D = false
Idle = true
for i = 0, 2, 0.1 do
swait()
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, -1), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 1.55), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90,
0, 0), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0,
0.6, 0.3), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, -1, 0), 0.1)
end
local Sound = Instance.new("Sound", Character.UpperTorso)
Sound.SoundId = "rbxassetid://"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 5
Sound:play()
wait(0.5)
coroutine.resume(coroutine.create(function()
for i = 1, 1000 do
game:GetService("RunService").RenderStepped:wait()
end
end))
for i = 0, 1, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(-1.2, 0, 0.5), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, -0.8), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90,
5, 1), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5,
0.2, 0.3), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
KickBoom()
wait(0.7)
Idle = false
wait(0.2)
D = false
end
end
function SeriousWam()
if not D then
D = false
Idle = true
for i = 0, 2, 0.1 do
swait()
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, -1), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 1.55), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 1), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90,
0, 0), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0,
0.6, 0.3), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, -1, 0), 0.1)
end
local FZcharge = Instance.new("ParticleEmitter", RightHand)
FZcharge.Texture = "rbxassetid://31727915"
FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
FZcharge.EmissionDirection = "Top"
FZcharge.Speed = NumberRange.new(4)
FZcharge.Size = NumberSequence.new(2, 1)
FZcharge.Drag = 2
FZcharge.LockedToPart = false
FZcharge.Lifetime = NumberRange.new(0.5)
FZcharge.Rate = 150
FZcharge.LightEmission = 0
FZcharge.Rotation = NumberRange.new(-100, 100)
FZcharge.VelocitySpread = 100
local Sound = Instance.new("Sound", Character.UpperTorso)
Sound.SoundId = "rbxassetid://"
Sound.Pitch = 1
Sound.Looped = false
Sound.Volume = 5
Sound:play()
wait(1.5)
coroutine.resume(coroutine.create(function()
for i = 1, 1000 do
game:GetService("RunService").RenderStepped:wait()
end
end))
for i = 0, 1, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(-1.2, 0, 0.5), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, -0.8), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(-90,
5, 1), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5,
0.2, 0.3), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(-0.3, 1, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
SeriousSlam()
wait(0.7)
Idle = false
wait(0.2)
FZcharge:Destroy()
D = false
end
end
function Push()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", LeftHand)
Grab.Size = Vector3.new(6.4, 6.4, 6.4)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = LeftHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(21)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1056634201"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector * 400
wait(0.05)
Fl:remove()
end
end)
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-80)), 0.4)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(0)), 0.4)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(70), rad(0), rad(0)), 0.4)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.4)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
game:GetService("RunService").RenderStepped:wait()
end
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(-
90), rad(-80)), 0.4)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(0)), 0.4)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.4)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
wait(0)
D = false
end
end
end
function Down()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", LeftHand)
Grab.Size = Vector3.new(6.6, 6.6, 6.6)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = LeftHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(70)
RootPart.Anchored = true
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://748050177"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(9000, 900000, 9000)
Fl.velocity = RootPart.CFrame.p + Vector3.new(0, -
590, 0)
wait(0.05)
Fl:remove()
wait(0.5)
RootPart.Anchored = false
end
end)
for i = 0, 2, 0.1 do
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(-1, 1,
0.05) * CFrame.Angles(rad(150), rad(-90), rad(0)), 0.1)
RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(1, 1,
0.05) * CFrame.Angles(rad(150), rad(90), rad(0)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(55), rad(0), rad(0)), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(55), rad(0),
rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(-40), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-40), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
for i = 0, 2.2, 0.1 do
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(-1.3,
0.6, 0.05) * CFrame.Angles(rad(100), rad(-90), rad(50)), 0.1)
RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(1.3,
0.6, 0.05) * CFrame.Angles(rad(20), rad(100), rad(30)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(25), rad(0), rad(0)), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(35), rad(0),
rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(-20), rad(10), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
wait(0)
D = false
end
end
end
function Hit()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", LeftHand)
Grab.Size = Vector3.new(3, 3, 3)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = LeftHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(125)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1050733875"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector * 10
wait(0.05)
Fl:remove()
end
end)
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(90), rad(0),
rad(20)), 0.5)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(10)), 0.5)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0),
rad(0)), 0.5)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
Grab:Destroy()
wait(0)
D = false
end
end
end
function Strong()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", LeftHand)
Grab.Size = Vector3.new(3, 3, 3)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = LeftHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(3455)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1050733875"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector * 10
wait(0.05)
Fl:remove()
end
end)
for i = 0, 0.6, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(90), rad(0),
rad(20)), 0.5)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(10)), 0.5)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0),
rad(0)), 0.5)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
Grab:Destroy()
wait(0)
D = false
end
end
end
function Desperate()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", LeftHand)
Grab.Size = Vector3.new(3, 3, 3)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = LeftHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(3555555)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1050733875"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector * 100
wait(0.05)
Fl:remove()
end
end)
for i = 0, 0.2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(90), rad(0),
rad(20)), 0.5)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(10)), 0.5)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(-10), rad(0), rad(0)), 0.5)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(60), rad(0),
rad(0)), 0.5)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
Grab:Destroy()
wait(0)
D = false
end
end
end
function Up()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", LeftHand)
Grab.Size = Vector3.new(5, 5, 5)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = LeftHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(15)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1050733875"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(9000, 900000, 9000)
Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 400,
0)
wait(0.05)
Fl:remove()
end
end)
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(120),
rad(0), rad(-10)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(0)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(-30), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(-50), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(50), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
wait(0)
D = false
end
end
end
function Fast()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", LeftHand)
Grab.Size = Vector3.new(5, 5, 5)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = LeftHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(85)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1050733875"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(9000, 900000, 9000)
Fl.velocity = RootPart.CFrame.p + Vector3.new(0, 220,
0)
wait(0.05)
Fl:remove()
end
end)
for i = 0, 0.2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.4)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(90), rad(80)), 0.4)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.4)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
game:GetService("RunService").RenderStepped:wait()
for i = 0, 0.2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(-
90), rad(-80)), 0.4)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(0)), 0.4)
LeftElbow.C0 =
LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.4)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.4)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
RightHip.C0 =
RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)),
0.4)
LeftKnee.C0 =
LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.Angles(rad(0), rad(0), rad(0)),
0.4)
RightKnee.C0 =
RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.4)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.4)
game:GetService("RunService").RenderStepped:wait()
end
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
wait(0)
D = false
end
end
end
Debounces = {
CanAttack = true,
NoIdl = false,
Slashing = false,
Slashed = false,
RPunch = false,
RPunched = false,
LPunch = false,
LPunched = false
}
local Touche = {
Character.Name
}
function HasntTouched(plrname)
local ret = true
for _, v in pairs(Touche) do
if v == plrname then
ret = false
end
end
return ret
end
local deb = false
local shot = 0
local kamehameha1 = false
local kamehameha2 = false
local kamehameha3 = false
local kamehameha4 = false
local kamehameha5 = false
local kamehameha6 = false
if kamehameha1 == true then
Idle = true
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) *
CFrame.Angles(rad(60), rad(-60), rad(0)), 0.03)
RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) *
CFrame.Angles(rad(70), rad(80), rad(0)), 0.03)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(50), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(30), rad(50), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-40), rad(-
70), rad(-20)), 0.03)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(20),
rad(70), rad(-10)), 0.03)
end
if kamehameha6 == true then
Idle = true
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) *
CFrame.Angles(rad(60), rad(-60), rad(0)), 0.1)
RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) *
CFrame.Angles(rad(70), rad(80), rad(0)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(50), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(30), rad(50), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-40), rad(-
70), rad(-20)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(20),
rad(70), rad(-10)), 0.1)
end
if kamehameha5 == true then
Idle = true
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) *
CFrame.Angles(rad(60), rad(-60), rad(0)), 0.1)
RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) *
CFrame.Angles(rad(70), rad(80), rad(0)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(50), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(30), rad(50), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(35), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(-40), rad(-
70), rad(-20)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(20),
rad(70), rad(-10)), 0.1)
end
if kamehameha2 == true then
Idle = true
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) *
CFrame.Angles(rad(80), rad(0), rad(40)), 0.1)
RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) *
CFrame.Angles(rad(30), rad(0), rad(-40)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(30), rad(30), rad(20)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(-50), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(10), rad(0),
rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(0)), 0.1)
end
local auranum = 0
local auranum1 = 0
local auranum2 = 0
local auraon = true
local auracan3 = true
local onaura = false
local ssj = false
local ssj2 = false
local ssj3 = false
local ssj4 = false
local ssjg = false
local blue = false
local base = true
local kaio = true
local off = false
local instinct = false
newaurabase = Instance.new("BillboardGui", LowerTorso)
newaurabase.Size = UDim2.new(20, 0, 20, 0)
newaurabase.AlwaysOnTop = false
newaura = Instance.new("ImageLabel", newaurabase)
newaura.BackgroundTransparency = 1
newaurabase.ExtentsOffset = v3(0, 0, 3)
newaura.ImageTransparency = 1
newaura.ImageColor3 = Color3.fromRGB(255, 227, 10)
newaura.Size = UDim2.new(2, 0, 1, 0)
newaura.Position = UDim2.new(-0.5, 0, -0.2, 0)
newaurabase2 = Instance.new("BillboardGui", LowerTorso)
newaurabase2.Size = UDim2.new(20, 0, 40, 0)
newaurabase2.ExtentsOffset = v3(0, 0, -3)
newaurabase2.AlwaysOnTop = false
newaura2 = Instance.new("ImageLabel", newaurabase2)
newaura2.BackgroundTransparency = 1
newaura2.ImageTransparency = 1
newaura2.ImageColor3 = Color3.fromRGB(255, 255, 0)
newaura2.Size = UDim2.new(2, 0, 1, 0)
newaura2.Position = UDim2.new(-0.5, 0, -0.4, 0)
if onaura == true and ssj == true then
onaura = false
wait(0.1)
newaura.Image = "rbxassetid://639676034"
wait(0.1)
newaura.Image = "rbxassetid://639676268"
wait(0.1)
newaura.Image = "rbxassetid://639676527"
wait(0.1)
newaura.Image = "rbxassetid://639676855"
onaura = true
end
local multiplier = 0.5
local BaseHair = Instance.new("Part", Character)
BaseHair.Size = Vector3.new(1, 1, 1)
BaseHair.Material = "SmoothPlastic"
BaseHair.BrickColor = BrickColor.new("Really black")
BaseHair.CanCollide = false
BaseHair.Transparency = 1
local BaseHair2 = Instance.new("SpecialMesh", BaseHair)
BaseHair2.MeshId = "rbxassetid://738716276"
BaseHair2.Scale = Vector3.new(0.5, 0.5, 0.5)
local BaseHair3 = Instance.new("Weld", BaseHair)
BaseHair3.Part0 = Character.Head
BaseHair3.Part1 = BaseHair
BaseHair3.C0 = CFrame.new(-0.06, 0.78, 0.24)
auranum = math.random(35, 65)
auranum1 = math.random(-25, 0)
auranum2 = math.random(10, 25)
auranum3 = math.random(65, 75)
auranum4 = math.random(-25, -15)
Mouse.KeyDown:connect(function(key)
if key == "e" then
Push()
end
end)
Mouse.KeyDown:connect(function(key)
if key == "r" then
Down()
end
end)
Mouse.KeyDown:connect(function(key)
if key == "p" and off == true then
base = true
ssj = false
ssj2 = false
ssj3 = false
ssj4 = false
ssjg = false
blue = false
kaio = false
multiplier = 0.5
Mouse.KeyDown:connect(function(key)
if key == "]" then
end
if key == "]" then
end
if key == "]" then
end
if key == "]" then
end
if key == "]" then
end
end)
Mouse.Button1Down:connect(function()
if attack == false and attacktype == 1 then
Hit()
attacktype = 2
elseif attack == false and attacktype == 2 then
Hit2()
attacktype = 3
elseif attack == false and attacktype == 3 then
Hit3()
attacktype = 1
end
end)
Character.Head.face.Texture = "rbxassetid://710492060"
Character.Shirt.ShirtTemplate = "rbxassetid://246082851"
Character.Pants.PantsTemplate = "rbxassetid://246083258"
Humanoid.MaxHealth = 5000
wait(0.01)
Humanoid.Health = 5000
Humanoid.JumpPower = 120
for i, v in pairs(UpperTorso:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
for i, v in pairs(HairG:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
for i, v in pairs(LeftLowerArm:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
for i, v in pairs(RightLowerArm:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
for i, v in pairs(Head:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
for i, v in pairs(UpperTorso:GetChildren()) do
if v:IsA("Sound") then
v:Remove()
end
end
for i, v in pairs(LowerTorso:GetChildren()) do
if v:IsA("PointLight") then
v:Remove()
end
end
Blue.Transparency = 1
SS2Hair.Transparency = 1
SSHair.Transparency = 1
SS3Hair.Transparency = 1
HairG.Transparency = 1
Four.Transparency = 1
wait(1.0E-4)
BaseHair.Transparency = 0
BaseHair2.Transparency = 0
BaseHair3.Transparency = 0
Hair:Destroy()
Hair2:Destroy()
Hair3:Destroy()
end
end)
function fade(obj, dest, grow)
spawn(function()
local oldcf = obj.CFrame
for i = 0, 10 do
if grow then
obj.Size = obj.Size + Vector3.new(1, 1, 1)
obj.CFrame = oldcf
end
obj.Transparency = obj.Transparency + 0.1
swait()
end
if dest then
obj:Destroy()
end
end)
end
spiritballenergy = false
local spirit1 = false
local spirit2 = false
local new = Instance.new
function RenderStepped3()
if spiritballenergy == true then
wait(math.random(0.1, 0.5))
ay = new("Part", Character)
ay.Name = "NewPart2"
ay.Size = v3(0.3, 0.3, 0.3)
ay.CanCollide = false
ay.Material = "Neon"
ay.BrickColor = bc("Cyan")
meshk = Instance.new("SpecialMesh", ay)
meshk.MeshType = "Sphere"
ay.Position = v3(999, 999, 999)
ay.CFrame = CFrame.new(RootPart.Position.x + math.random(-15, 15),
RootPart.Position.y - 12, RootPart.Position.z + math.random(-15, 15))
ys = Instance.new("BodyVelocity", ay)
ys.Name = "GO1"
ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
ys.Velocity = v3(0, 6, 0)
game.Debris:AddItem(ay, 4)
end
end
function wip()
if not D then
D = true
Idle = true
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,
0), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5,
0, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0.2, 0, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
do
local sbs = Instance.new("BodyPosition", RootPart)
sbs.P = 3000
sbs.D = 1000
sbs.maxForce = Vector3.new(500000, 500000000, 500000)
sbs.position = RootPart.CFrame.p + Vector3.new(0, 20, 0)
wait(0.5)
spiritballenergy = true
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(180),
rad(0), rad(0)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(180),
rad(0), rad(0)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
wait(3)
local Bq = Instance.new("Part", UpperTorso)
Bq.Size = Vector3.new(1, 1, 1)
Bq.BrickColor = BrickColor.new("Cyan")
Bq.Material = "Neon"
Bq.Anchored = true
Bq.CFrame = RootPart.CFrame * CFrame.new(0, 49, 0)
local Bq2 = Instance.new("SpecialMesh", Bq)
Bq2.MeshType = "Sphere"
Bq2.Scale = Vector3.new(2, 2, 2)
Bq.Touched:connect(function(hit)
if hitted == false then
hitted = true
for i, v in pairs(FindNearestTorso(Bq.CFrame.p, 100))
do
if v:FindFirstChild("Humanoid") then
v.Humanoid:TakeDamage(math.random(16000000, 170000000))
v:FindFirstChild("Torso").Velocity =
UpperTorso.CFrame.lookVector * 5
end
end
Bq.Anchored = true
local To = Instance.new("Part", Character)
To.Size = Vector3.new(1, 1, 1)
To.BrickColor = BrickColor.new("White")
To.CanCollide = false
To.Anchored = true
To.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local To2 = Instance.new("SpecialMesh", To)
To2.MeshId = "rbxassetid://1051557"
To2.Scale = Vector3.new(1, 1, 1)
local Grab = Instance.new("Part", Character)
Grab.Size = Vector3.new(1, 1, 1)
Grab.BrickColor = BrickColor.new("White")
Grab.CanCollide = false
Grab.Anchored = true
Grab.Material = "Neon"
Grab.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local Grab2 = Instance.new("SpecialMesh", Grab)
Grab2.MeshType = "Sphere"
Grab2.Scale = Vector3.new(70, 70, 70)
local Rin = Instance.new("Part", Character)
Rin.Size = Vector3.new(1, 1, 1)
Rin.BrickColor = BrickColor.new("White")
Rin.Anchored = true
Rin.CFrame = Bq.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, 0)
local Rin2 = Instance.new("SpecialMesh", Rin)
Rin2.MeshId = "rbxassetid://3270017"
Rin2.Scale = Vector3.new(1, 1, 1)
for i = 1, 1000 do
Rin2.Scale = Rin2.Scale + Vector3.new(2.5, 2.5,
0.1)
Rin.Transparency = Rin.Transparency + 0.003
To2.Scale = To2.Scale + Vector3.new(1.2, 1,
1.2)
To.Transparency = To.Transparency + 0.003
To.CFrame = To.CFrame * CFrame.Angles(0, 0.3,
0)
Bq.Transparency = Bq.Transparency + 0.003
Grab.Transparency = Grab.Transparency + 0.003
game:GetService("RunService").RenderStepped:wait()
end
end
end)
for i = 1, 200 do
Bq2.Scale = Bq2.Scale + Vector3.new(0.4, 0.4, 0.4)
game:GetService("RunService").RenderStepped:wait()
end
Bq.Anchored = false
local Fl = Instance.new("BodyVelocity", Bq)
Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Fl.velocity = Mouse.hit.lookVector * 100
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(80), rad(0),
rad(0)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(80),
rad(0), rad(0)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(-20), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
wait(8)
Idle = false
hitted = false
sbs:remove()
wait(2)
D = false
end
end
end
local rock3 = false
local rock2 = false
local rock = false
function RenderStepped2()
if rock2 == true then
wait(0.1)
for i, v in pairs(Character:GetChildren()) do
if v:IsA("Part") and v.Name == "NewPart2" then
v.GO.Velocity = v3(0, -5, 0)
end
end
rock2 = false
end
if rock3 == true then
wait(0.1)
for i, v in pairs(Character:GetChildren()) do
if v:IsA("Part") and v.Name == "NewPart2" then
v.GO.Velocity = v3(math.random(-80, 80), math.random(0,
20), math.random(-80, 80))
end
end
rock3 = false
end
end
if rock == true then
wait(math.random(0.1, 0.5))
ay = new("Part", Character)
ay.Name = "NewPart2"
ay.Size = v3(3.3, 3.3, 3.3)
ay.CanCollide = false
for i, v in pairs(workspace:GetChildren()) do
if v:IsA("Part") and v.Size.x > 150 then
ay.BrickColor = v.BrickColor
ay.Material = v.Material
ay.Transparency = v.Transparency
end
end
ay.Position = v3(999, 999, 999)
ay.CFrame = CFrame.new(RootPart.Position.x + math.random(-15, 15),
RootPart.Position.y - 2, RootPart.Position.z + math.random(-15, 15))
ys = Instance.new("BodyVelocity", ay)
ys.Name = "GO"
ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
ys.Velocity = v3(0, 6, 0)
game.Debris:AddItem(ay, math.random(3, 4))
end
function UI()
if not D then
D = true
Idle = true
local Music = Instance.new("Sound", UpperTorso)
Music.SoundId = "rbxassetid://1216343787"
Music.Pitch = 1
Music.Looped = false
Music.Volume = 6
wait(1.0E-4)
Music:Play()
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://1207853932"
Aura.Parent = LeftUpperArm
Aura.LightEmission = 1
Aura.Transparency = NumberSequence.new(0.5, 1)
Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura.Size = NumberSequence.new(1)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(0.8)
Aura.Rate = 100
Aura.Speed = NumberRange.new(0.3)
Aura.EmissionDirection = "Top"
local AuraB = Instance.new("ParticleEmitter")
AuraB.Name = "Aura"
AuraB.Texture = "rbxassetid://242102147"
AuraB.Parent = LeftLowerArm
AuraB.LightEmission = 1
AuraB.Transparency = NumberSequence.new(0.8, 1)
AuraB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
AuraB.Size = NumberSequence.new(1.6)
AuraB.LockedToPart = true
AuraB.Lifetime = NumberRange.new(3.4)
AuraB.Rate = 50
AuraB.Speed = NumberRange.new(0.8)
AuraB.EmissionDirection = "Top"
local AuraBB = Instance.new("ParticleEmitter")
AuraBB.Name = "Aura"
AuraBB.Texture = "rbxassetid://242102147"
AuraBB.Parent = RightLowerArm
AuraBB.LightEmission = 1
AuraBB.Transparency = NumberSequence.new(0.8, 1)
AuraBB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
AuraBB.Size = NumberSequence.new(1.6)
AuraBB.LockedToPart = true
AuraBB.Lifetime = NumberRange.new(3.4)
AuraBB.Rate = 50
AuraBB.Speed = NumberRange.new(0.8)
AuraBB.EmissionDirection = "Top"
local AuraBBB = Instance.new("ParticleEmitter")
AuraBBB.Name = "Aura"
AuraBBB.Texture = "rbxassetid://242102147"
AuraBBB.Parent = LeftLowerLeg
AuraBBB.LightEmission = 1
AuraBBB.Transparency = NumberSequence.new(0.8, 1)
AuraBBB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
AuraBBB.Size = NumberSequence.new(1.9)
AuraBBB.LockedToPart = true
AuraBBB.Lifetime = NumberRange.new(3.4)
AuraBBB.Rate = 50
AuraBBB.Speed = NumberRange.new(0.8)
AuraBBB.EmissionDirection = "Top"
local AuraBBB = Instance.new("ParticleEmitter")
AuraBBB.Name = "Aura"
AuraBBB.Texture = "rbxassetid://242102147"
AuraBBB.Parent = RightLowerLeg
AuraBBB.LightEmission = 1
AuraBBB.Transparency = NumberSequence.new(0.8, 1)
AuraBBB.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
AuraBBB.Size = NumberSequence.new(1.9)
AuraBBB.LockedToPart = true
AuraBBB.Lifetime = NumberRange.new(3.4)
AuraBBB.Rate = 50
AuraBBB.Speed = NumberRange.new(0.8)
AuraBBB.EmissionDirection = "Top"
local Aura11 = Instance.new("ParticleEmitter")
Aura11.Name = "Aura"
Aura11.Texture = "rbxassetid://1207853932"
Aura11.Parent = Head
Aura11.LightEmission = 1
Aura11.Transparency = NumberSequence.new(0.5, 1)
Aura11.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura11.Size = NumberSequence.new(1)
Aura11.LockedToPart = true
Aura11.Lifetime = NumberRange.new(0.8)
Aura11.Rate = 100
Aura11.Speed = NumberRange.new(0.6)
Aura11.EmissionDirection = "Top"
local Aura22 = Instance.new("ParticleEmitter")
Aura22.Name = "Aura"
Aura22.Texture = "rbxassetid://1207853932"
Aura22.Parent = RightUpperArm
Aura22.LightEmission = 1
Aura22.Transparency = NumberSequence.new(0.5, 1)
Aura22.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura22.Size = NumberSequence.new(1)
Aura22.LockedToPart = true
Aura22.Lifetime = NumberRange.new(0.8)
Aura22.Rate = 100
Aura22.Speed = NumberRange.new(0.3)
Aura22.EmissionDirection = "Top"
local Aura33 = Instance.new("ParticleEmitter")
Aura33.Name = "Aura"
Aura33.Texture = "rbxassetid://1207853932"
Aura33.Parent = RightLowerLeg
Aura33.LightEmission = 1
Aura33.Transparency = NumberSequence.new(0.5, 1)
Aura33.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura33.Size = NumberSequence.new(1)
Aura33.LockedToPart = true
Aura33.Lifetime = NumberRange.new(0.8)
Aura33.Rate = 100
Aura33.Speed = NumberRange.new(0.3)
Aura33.EmissionDirection = "Top"
local Aura44 = Instance.new("ParticleEmitter")
Aura44.Name = "Aura"
Aura44.Texture = "rbxassetid://1207853932"
Aura44.Parent = RightUpperArm
Aura44.LightEmission = 1
Aura44.Transparency = NumberSequence.new(0.5, 1)
Aura44.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura44.Size = NumberSequence.new(1)
Aura44.LockedToPart = true
Aura44.Lifetime = NumberRange.new(0.8)
Aura44.Rate = 100
Aura44.Speed = NumberRange.new(0.3)
Aura44.EmissionDirection = "Top"
local Aura111 = Instance.new("ParticleEmitter")
Aura111.Name = "Aura"
Aura111.Texture = "rbxassetid://1207853932"
Aura111.Parent = LeftLowerLeg
Aura111.LightEmission = 1
Aura111.Transparency = NumberSequence.new(0.5, 1)
Aura111.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura111.Size = NumberSequence.new(1)
Aura111.LockedToPart = true
Aura111.Lifetime = NumberRange.new(0.8)
Aura111.Rate = 60
Aura111.Speed = NumberRange.new(0.3)
Aura111.EmissionDirection = "Top"
local Aura222 = Instance.new("ParticleEmitter")
Aura222.Name = "Aura"
Aura222.Texture = "rbxassetid://1207853932"
Aura222.Parent = RightLowerArm
Aura222.LightEmission = 1
Aura222.Transparency = NumberSequence.new(0.5, 1)
Aura222.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura222.Size = NumberSequence.new(1)
Aura222.LockedToPart = true
Aura222.Lifetime = NumberRange.new(0.8)
Aura222.Rate = 60
Aura222.Speed = NumberRange.new(0.3)
Aura222.EmissionDirection = "Top"
local Aura333 = Instance.new("ParticleEmitter")
Aura333.Name = "Aura"
Aura333.Texture = "rbxassetid://1207853932"
Aura333.Parent = LeftLowerArm
Aura333.LightEmission = 1
Aura333.Transparency = NumberSequence.new(0.5, 1)
Aura333.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura333.Size = NumberSequence.new(1)
Aura333.LockedToPart = true
Aura333.Lifetime = NumberRange.new(0.8)
Aura333.Rate = 60
Aura333.Speed = NumberRange.new(0.1)
Aura333.EmissionDirection = "Top"
local Aura444 = Instance.new("ParticleEmitter")
Aura444.Name = "Aura"
Aura444.Texture = "rbxassetid://1207853932"
Aura444.Parent = RightLowerLeg
Aura444.LightEmission = 1
Aura444.Transparency = NumberSequence.new(0.5, 1)
Aura444.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura444.Size = NumberSequence.new(1)
Aura444.LockedToPart = true
Aura444.Lifetime = NumberRange.new(0.8)
Aura444.Rate = 60
Aura444.Speed = NumberRange.new(0.3)
Aura444.EmissionDirection = "Top"
local Aura555 = Instance.new("ParticleEmitter")
Aura555.Name = "Aura"
Aura555.Texture = "rbxassetid://1207853932"
Aura555.Parent = LeftLowerLeg
Aura555.LightEmission = 1
Aura555.Transparency = NumberSequence.new(0.5, 1)
Aura555.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura555.Size = NumberSequence.new(1)
Aura555.LockedToPart = true
Aura555.Lifetime = NumberRange.new(0.8)
Aura555.Rate = 60
Aura555.Speed = NumberRange.new(0.3)
Aura555.EmissionDirection = "Top"
local Aura666 = Instance.new("ParticleEmitter")
Aura666.Name = "Aura"
Aura666.Texture = "rbxassetid://1207853932"
Aura666.Parent = LeftUpperArm
Aura666.LightEmission = 1
Aura666.Transparency = NumberSequence.new(0.5, 1)
Aura666.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura666.Size = NumberSequence.new(1)
Aura666.LockedToPart = true
Aura666.Lifetime = NumberRange.new(0.8)
Aura666.Rate = 60
Aura666.Speed = NumberRange.new(0.3)
Aura666.EmissionDirection = "Top"
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://1207853932"
Aura.Parent = LeftLowerArm
Aura.LightEmission = 1
Aura.Transparency = NumberSequence.new(0.5, 1)
Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura.Size = NumberSequence.new(1)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(0.8)
Aura.Rate = 60
Aura.Speed = NumberRange.new(0.3)
Aura.EmissionDirection = "Top"
local Aura2 = Instance.new("ParticleEmitter")
Aura2.Name = "Aura"
Aura2.Texture = "rbxassetid://1207853932"
Aura2.Parent = RightLowerArm
Aura2.LightEmission = 1
Aura2.Transparency = NumberSequence.new(0.5, 1)
Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura2.Size = NumberSequence.new(1)
Aura2.LockedToPart = true
Aura2.Lifetime = NumberRange.new(0.8)
Aura2.Rate = 60
Aura2.Speed = NumberRange.new(0.3)
Aura2.EmissionDirection = "Top"
local Aura3 = Instance.new("ParticleEmitter")
Aura3.Name = "Aura"
Aura3.Texture = "rbxassetid://1207853932"
Aura3.Parent = LeftUpperArm
Aura3.LightEmission = 1
Aura3.Transparency = NumberSequence.new(0.5, 1)
Aura3.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura3.Size = NumberSequence.new(1)
Aura3.LockedToPart = true
Aura3.Lifetime = NumberRange.new(0.8)
Aura3.Rate = 60
Aura3.Speed = NumberRange.new(0.3)
Aura3.EmissionDirection = "Top"
local Aura4 = Instance.new("ParticleEmitter")
Aura4.Name = "Aura"
Aura4.Texture = "rbxassetid://1207853932"
Aura4.Parent = RightUpperArm
Aura4.LightEmission = 1
Aura4.Transparency = NumberSequence.new(0.5, 1)
Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura4.Size = NumberSequence.new(1)
Aura4.LockedToPart = true
Aura4.Lifetime = NumberRange.new(0.8)
Aura4.Rate = 60
Aura4.Speed = NumberRange.new(0.3)
Aura4.EmissionDirection = "Top"
local To = Instance.new("Part", Character)
To.Size = Vector3.new(1, 1, 1)
To.BrickColor = BrickColor.new("White")
To.CanCollide = false
To.Anchored = true
To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,
0)
local To2 = Instance.new("SpecialMesh", To)
To2.MeshId = "rbxassetid://1051557"
To2.Scale = Vector3.new(1, 1, 1)
local Rin = Instance.new("Part", Character)
Rin.Size = Vector3.new(1, 1, 1)
Rin.BrickColor = BrickColor.new("Cyan")
Rin.Anchored = true
Rin.CanCollide = false
Rin.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(2.55, 0, 0)
local Rin2 = Instance.new("SpecialMesh", Rin)
Rin2.MeshId = "rbxassetid://3270017"
Rin2.Scale = Vector3.new(1, 1, 1)
local RinB = Instance.new("Part", Character)
RinB.Size = Vector3.new(1, 1, 1)
RinB.BrickColor = BrickColor.new("White")
RinB.Anchored = true
RinB.CanCollide = false
RinB.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, 0)
local RinB2 = Instance.new("SpecialMesh", RinB)
RinB2.MeshId = "rbxassetid://3270017"
RinB2.Scale = Vector3.new(1, 1, 1)
local Rin3 = Instance.new("Part", Character)
Rin3.Size = Vector3.new(1, 1, 1)
Rin3.BrickColor = BrickColor.new("Cyan")
Rin3.Anchored = true
Rin3.CanCollide = false
Rin3.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0,
5.55, 0)
local Rin4 = Instance.new("SpecialMesh", Rin3)
Rin4.MeshId = "rbxassetid://3270017"
Rin4.Scale = Vector3.new(1, 1, 1)
local Rin5 = Instance.new("Part", Character)
Rin5.Size = Vector3.new(1, 1, 1)
Rin5.BrickColor = BrickColor.new("Cyan")
Rin5.Anchored = true
Rin5.CanCollide = false
Rin5.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(0,
0, 5.55)
local Rin6 = Instance.new("SpecialMesh", Rin5)
Rin6.MeshId = "rbxassetid://3270017"
Rin6.Scale = Vector3.new(1, 1, 1)
for i = 0, 7, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(10), rad(0),
rad(-10)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(10),
rad(0), rad(10)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
wait(0.6)
for i = 0, 15, 0.4 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(150), rad(-
110), rad(0)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(150),
rad(110), rad(0)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
wait(0)
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://1192683539"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 10
wait(1.0E-4)
Music2:Play()
wait(0.2)
Character.Shirt.ShirtTemplate = "rbxassetid://1195058983"
Character.Pants.PantsTemplate = "rbxassetid://1203202348"
Character.Head.face.Texture = "rbxassetid://1195162571"
Blue:Destroy()
Hair:Destroy()
HairG:Destroy()
BaseHair:Destroy()
for i, v in pairs(UpperTorso:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
for i, v in pairs(Head:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
for i, v in pairs(LowerTorso:GetChildren()) do
if v:IsA("PointLight") then
v:Remove()
end
end
local Atch1 = Instance.new("Attachment", UpperTorso)
Atch1.Position = Vector3.new(0, 2, 0)
local Atch2 = Instance.new("Attachment", UpperTorso)
Atch2.Position = Vector3.new(0, -2.5, 0)
local Trail = Instance.new("Trail", Character)
Trail.Attachment0 = Atch1
Trail.Attachment1 = Atch2
Trail.Texture = "rbxassetid://22636887"
Trail.Lifetime = 0.2
Trail.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 1, 0)
})
Trail.Color = ColorSequence.new(ColorsArray)
Trail.LightEmission = 5
local Hair = Instance.new("Part", Character)
Hair.Size = Vector3.new(1, 1, 1)
Hair.Material = "SmoothPlastic"
Hair.BrickColor = BrickColor.new("Really black")
Hair.CanCollide = false
local Hair2 = Instance.new("SpecialMesh", Hair)
Hair2.MeshId = "rbxassetid://1125529443"
Hair2.Scale = Vector3.new(1.09, 1.09, 1.09)
local Hair3 = Instance.new("Weld", Hair)
Hair3.Part0 = Character.Head
Hair3.Part1 = Hair
Hair3.C0 = CFrame.new(-0.06, 0.9, 0)
wait(0.001)
Humanoid.MaxHealth = 900000000
wait(0.01)
Humanoid.Health = 900000000
local whoh = Instance.new("Sound", UpperTorso)
whoh.SoundId = "rbxassetid://1179254378"
whoh.Pitch = 0.99
whoh.Volume = 0.6
whoh.Looped = true
wait(0)
whoh:Play()
local Grab = Instance.new("Part", Character)
Grab.Size = Vector3.new(1, 1, 1)
Grab.BrickColor = BrickColor.new("Cyan")
Grab.CanCollide = false
Grab.Anchored = true
Grab.Material = "Neon"
Grab.Transparency = 0.1
Grab.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local Grab2 = Instance.new("SpecialMesh", Grab)
Grab2.MeshType = "Sphere"
Grab2.Scale = Vector3.new(2, 2, 2)
for i = 0, 12, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-15)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(15)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
Rin2.Scale = Rin2.Scale + Vector3.new(0.5, 0.5, 0.2)
RinB2.Scale = RinB2.Scale + Vector3.new(3.5, 3.5, 0.2)
Rin.Transparency = Rin.Transparency + 0.01
RinB.Transparency = RinB.Transparency + 0.01
Rin5.Transparency = Rin5.Transparency + 0.01
Rin4.Scale = Rin2.Scale + Vector3.new(0.8, 0.8, 0.2)
Rin6.Scale = Rin2.Scale + Vector3.new(0.8, 0.8, 0.2)
Rin3.Transparency = Rin.Transparency + 0.01
To2.Scale = To2.Scale + Vector3.new(1.9, 1, 1.9)
To.Transparency = To.Transparency + 0.01
To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
Grab2.Scale = Grab2.Scale + Vector3.new(1.4, 1.4, 1.4)
Grab.Transparency = Grab.Transparency + 0.01
game:GetService("RunService").RenderStepped:wait()
end
multiplier = 15000
wait(0.01)
local tra = Instance.new("ParticleEmitter")
tra.Parent = Head
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("White").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = Head
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("White").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = UpperTorso
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("White").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = RightLowerArm
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("White").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = LeftLowerArm
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("White").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
wait(3)
Idle = false
hitted = false
instinct = true
wait(2)
D = false
end
end
function MasteredUI()
if not D then
D = true
Idle = true
local Music = Instance.new("Sound", UpperTorso)
Music.SoundId = "rbxassetid://1216343787"
Music.Pitch = 1
Music.Looped = false
Music.Volume = 6
wait(1.0E-4)
Music:Play()
local Aura2 = Instance.new("ParticleEmitter")
Aura2.Name = "Aura"
Aura2.Texture = "rbxassetid://134531489"
Aura2.Parent = UpperTorso
Aura2.LightEmission = 1
Aura2.Transparency = NumberSequence.new(0.2, 1)
Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura2.Size = NumberSequence.new(50, 60)
Aura2.LockedToPart = true
Aura2.Lifetime = NumberRange.new(1.5)
Aura2.Rate = 100
Aura2.Speed = NumberRange.new(0)
Aura2.EmissionDirection = "Top"
Aura2.Rotation = NumberRange.new(-360, 360)
Aura2.ZOffset = 2
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://1336283955"
Aura.Parent = UpperTorso
Aura.LightEmission = 1
Aura.Transparency = NumberSequence.new(0.2, 1)
Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura.Size = NumberSequence.new(5, 1)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(1.5)
Aura.Rate = 100
Aura.Speed = NumberRange.new(2)
Aura.EmissionDirection = "Top"
Aura.Rotation = NumberRange.new(-360, 360)
Aura.ZOffset = -0.4
for i = 0, 7, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(10), rad(0),
rad(-10)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(10),
rad(0), rad(10)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
wait(0.6)
for i = 0, 15, 0.4 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(150), rad(-
110), rad(0)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(150),
rad(110), rad(0)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
wait(0)
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://1192683539"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 10
wait(1.0E-4)
Music2:Play()
wait(0.2)
Character.Shirt.ShirtTemplate = "rbxassetid://1434196251"
Character.Pants.PantsTemplate = "rbxassetid://1113839469"
Character.Head.face.Texture = "rbxassetid://1010250288"
Blue:Destroy()
Hair:Destroy()
HairG:Destroy()
BaseHair:Destroy()
Aura2:Destroy()
for i, v in pairs(Head:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
for i, v in pairs(LowerTorso:GetChildren()) do
if v:IsA("PointLight") then
v:Remove()
end
end
local Atch1 = Instance.new("Attachment", UpperTorso)
Atch1.Position = Vector3.new(0, 2, 0)
local Atch2 = Instance.new("Attachment", UpperTorso)
Atch2.Position = Vector3.new(0, -2.5, 0)
local Trail = Instance.new("Trail", Character)
Trail.Attachment0 = Atch1
Trail.Attachment1 = Atch2
Trail.Texture = "rbxassetid://22636887"
Trail.Lifetime = 0.2
Trail.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 1, 0)
})
Trail.Color = ColorSequence.new(ColorsArray)
Trail.LightEmission = 5
local Hair = Instance.new("Part", Character)
Hair.Size = Vector3.new(1, 1, 1)
Hair.Material = "Neon"
Hair.BrickColor = BrickColor.new("White")
Hair.CanCollide = false
local Hair2 = Instance.new("SpecialMesh", Hair)
Hair2.MeshId = "rbxassetid://1125529443"
Hair2.Scale = Vector3.new(1.09, 1.09, 1.09)
local Hair3 = Instance.new("Weld", Hair)
Hair3.Part0 = Character.Head
Hair3.Part1 = Hair
Hair3.C0 = CFrame.new(-0.06, 0.9, 0)
wait(0.001)
Humanoid.MaxHealth = 900000000
wait(0.01)
Humanoid.Health = 900000000
local whoh = Instance.new("Sound", UpperTorso)
whoh.SoundId = "rbxassetid://1179254378"
whoh.Pitch = 0.99
whoh.Volume = 0.6
whoh.Looped = true
wait(0)
whoh:Play()
local Grab = Instance.new("Part", Character)
Grab.Size = Vector3.new(1, 1, 1)
Grab.BrickColor = BrickColor.new("White")
Grab.CanCollide = false
Grab.Anchored = true
Grab.Material = "Neon"
Grab.Transparency = 0.1
Grab.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local Grab2 = Instance.new("SpecialMesh", Grab)
Grab2.MeshType = "Sphere"
Grab2.Scale = Vector3.new(17, 17, 17)
local Grab3 = Instance.new("Part", Character)
Grab3.Size = Vector3.new(1, 1, 1)
Grab3.BrickColor = BrickColor.new("White")
Grab3.CanCollide = false
Grab3.Anchored = true
Grab3.Material = "Neon"
Grab3.Transparency = 0.1
Grab3.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local Grab4 = Instance.new("SpecialMesh", Grab3)
Grab4.MeshType = "Sphere"
Grab4.Scale = Vector3.new(27, 27, 27)
for i = 0, 22, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-15)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(15)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
Grab.Transparency = Grab.Transparency + 0.009
Grab3.Transparency = Grab3.Transparency + 0.005
Grab2.Scale = Grab2.Scale + Vector3.new(-0.3, -0.3, -0.3)
Grab4.Scale = Grab4.Scale + Vector3.new(-0.3, -0.3, -0.3)
game:GetService("RunService").RenderStepped:wait()
end
Grab:Destroy()
Grab3:Destroy()
multiplier = 150000000000000
wait(0.01)
local tra = Instance.new("ParticleEmitter")
tra.Parent = Head
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("White").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = Head
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("White").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = UpperTorso
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("White").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = RightLowerArm
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("White").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = LeftLowerArm
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("White").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
wait(3)
Idle = false
hitted = false
instinct = true
wait(2)
D = false
end
end
local SSJB3 = false
function SSJB3()
if not D then
D = true
Idle = true
SSJB3 = true
local Music = Instance.new("Sound", UpperTorso)
Music.SoundId = "rbxassetid://1216343787"
Music.Pitch = 1
Music.Looped = false
Music.Volume = 6
wait(1.0E-4)
Music:Play()
local Aura2 = Instance.new("ParticleEmitter")
Aura2.Name = "Aura"
Aura2.Texture = "rbxassetid://134531489"
Aura2.Parent = UpperTorso
Aura2.LightEmission = 1
Aura2.Transparency = NumberSequence.new(0.2, 1)
Aura2.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
Aura2.Size = NumberSequence.new(60, 90)
Aura2.LockedToPart = true
Aura2.Lifetime = NumberRange.new(1.5)
Aura2.Rate = 100
Aura2.Speed = NumberRange.new(0)
Aura2.EmissionDirection = "Top"
Aura2.Rotation = NumberRange.new(-360, 360)
Aura2.ZOffset = 2
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://1336283955"
Aura.Parent = UpperTorso
Aura.LightEmission = 1
Aura.Transparency = NumberSequence.new(0.2, 1)
Aura.Color = ColorSequence.new(BrickColor.new("Blue").Color)
Aura.Size = NumberSequence.new(90, 100)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(1.5)
Aura.Rate = 100
Aura.Speed = NumberRange.new(2)
Aura.EmissionDirection = "Top"
Aura.Rotation = NumberRange.new(-360, 360)
Aura.ZOffset = -0.4
local What = Instance.new("ParticleEmitter")
What.Name = "Aura"
What.Texture = "rbxassetid://917186750"
What.Parent = UpperTorso
What.LightEmission = 0.4
What.Transparency = NumberSequence.new(0.2, 1)
What.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
What.Size = NumberSequence.new(270, 280)
What.LockedToPart = true
What.Lifetime = NumberRange.new(1.5)
What.Rate = 50
What.Speed = NumberRange.new(2)
What.EmissionDirection = "Top"
What.Rotation = NumberRange.new(-360, 360)
What.ZOffset = -2
for i = 0, 23, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(10), rad(0),
rad(-10)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(10),
rad(0), rad(10)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
wait(0.6)
for i = 0, 15, 0.4 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(150), rad(-
110), rad(0)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(150),
rad(110), rad(0)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(20), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
wait(0)
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://1192683539"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 10
wait(1.0E-4)
Music2:Play()
wait(0.2)
Aura:Destroy()
Character.Shirt.ShirtTemplate = "rbxassetid://1215575774"
Character.Pants.PantsTemplate = "rbxassetid://1203223046"
Character.Head.face.Texture = "rbxassetid://155508768"
SS3Hair.Transparency = 0
SS3Hair.BrickColor = BrickColor.new("Cyan")
BaseHair:Destroy()
Hair:Destroy()
Aura2:Destroy()
What:Destroy()
for i, v in pairs(Head:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
for i, v in pairs(LowerTorso:GetChildren()) do
if v:IsA("PointLight") then
v:Remove()
end
end
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://411939841"
Aura.Parent = LowerTorso
Aura.LightEmission = 0
Aura.Transparency = NumberSequence.new(0.2, 1)
Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
Aura.Size = NumberSequence.new(0.2, 13)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(1.5)
Aura.Rate = 200
Aura.Speed = NumberRange.new(4.3)
Aura.EmissionDirection = "Top"
Aura.Rotation = NumberRange.new(-8, 8)
Aura.ZOffset = -0.5
local Kaio = Instance.new("ParticleEmitter")
Kaio.Name = "Aura"
Kaio.Texture = "rbxassetid://411939841"
Kaio.Parent = Head
Kaio.LightEmission = 1
Kaio.Transparency = NumberSequence.new(0.2, 1)
Kaio.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
Kaio.Size = NumberSequence.new(0.2, 28)
Kaio.LockedToPart = true
Kaio.Lifetime = NumberRange.new(0.6)
Kaio.Rate = 200
Kaio.Speed = NumberRange.new(6.3)
Kaio.EmissionDirection = "Top"
Kaio.Rotation = NumberRange.new(-8, 8)
Kaio.ZOffset = -2
local Aura2 = Instance.new("ParticleEmitter")
Aura2.Name = "Aura"
Aura2.Texture = "rbxassetid://411939841"
Aura2.Parent = LowerTorso
Aura2.LightEmission = 1
Aura2.Transparency = NumberSequence.new(0.2, 1)
Aura2.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
Aura2.Size = NumberSequence.new(0.2, 15)
Aura2.LockedToPart = true
Aura2.Lifetime = NumberRange.new(1.5)
Aura2.Rate = 200
Aura2.Speed = NumberRange.new(4.3)
Aura2.EmissionDirection = "Top"
Aura2.Rotation = NumberRange.new(-8, 8)
Aura2.ZOffset = -0.8
local Light = Instance.new("ParticleEmitter")
Light.Name = "Aura"
Light.Texture = "rbxassetid://749313320"
Light.Parent = UpperTorso
Light.LightEmission = 1
Light.Transparency = NumberSequence.new(0.2, 1)
Light.Color = ColorSequence.new(BrickColor.new("White").Color)
Light.Size = NumberSequence.new(4)
Light.LockedToPart = true
Light.Lifetime = NumberRange.new(0.1)
Light.Rate = 20
Light.Speed = NumberRange.new(0)
Light.EmissionDirection = "Top"
Light.Rotation = NumberRange.new(-360, 360)
local Atch1 = Instance.new("Attachment", UpperTorso)
Atch1.Position = Vector3.new(0, 2, 0)
local Atch2 = Instance.new("Attachment", UpperTorso)
Atch2.Position = Vector3.new(0, -2.5, 0)
local Trail = Instance.new("Trail", Character)
Trail.Attachment0 = Atch1
Trail.Attachment1 = Atch2
Trail.Texture = "rbxassetid://22636887"
Trail.Lifetime = 0.2
Trail.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 1, 0)
})
Trail.Color = ColorSequence.new(ColorsArray)
Trail.LightEmission = 5
local Hair = Instance.new("Part", Character)
Hair.Size = Vector3.new(1, 1, 1)
Hair.Material = "Neon"
Hair.BrickColor = BrickColor.new("Cyan")
Hair.CanCollide = false
local Hair2 = Instance.new("SpecialMesh", Hair)
Hair2.MeshId = "rbxassetid://1125529443"
Hair2.Scale = Vector3.new(1.09, 1.09, 1.09)
local Hair3 = Instance.new("Weld", Hair)
Hair3.Part0 = Character.Head
Hair3.Part1 = Hair
Hair3.C0 = CFrame.new(-0.06, 0.9, 0)
wait(0.001)
Humanoid.MaxHealth = 900000000
wait(0.01)
Humanoid.Health = 900000000
local whoh = Instance.new("Sound", UpperTorso)
whoh.SoundId = "rbxassetid://1179254378"
whoh.Pitch = 0.99
whoh.Volume = 0.6
whoh.Looped = true
wait(0)
whoh:Play()
local Grab = Instance.new("Part", Character)
Grab.Size = Vector3.new(1, 1, 1)
Grab.BrickColor = BrickColor.new("Cyan")
Grab.CanCollide = false
Grab.Anchored = true
Grab.Material = "Neon"
Grab.Transparency = 0.1
Grab.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local Grab2 = Instance.new("SpecialMesh", Grab)
Grab2.MeshType = "Sphere"
Grab2.Scale = Vector3.new(47, 47, 47)
local Grab3 = Instance.new("Part", Character)
Grab3.Size = Vector3.new(1, 1, 1)
Grab3.BrickColor = BrickColor.new("Cyan")
Grab3.CanCollide = false
Grab3.Anchored = true
Grab3.Material = "Neon"
Grab3.Transparency = 0.1
Grab3.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local Grab4 = Instance.new("SpecialMesh", Grab3)
Grab4.MeshType = "Sphere"
Grab4.Scale = Vector3.new(207, 207, 207)
for i = 0, 22, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-15)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(15)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
Grab.Transparency = Grab.Transparency + 0.009
Grab3.Transparency = Grab3.Transparency + 0.005
Grab2.Scale = Grab2.Scale + Vector3.new(-0.3, -0.3, -0.3)
Grab4.Scale = Grab4.Scale + Vector3.new(-1, -1, -1)
game:GetService("RunService").RenderStepped:wait()
end
Grab:Destroy()
Grab3:Destroy()
multiplier = 1.5E120
wait(0.01)
local tra = Instance.new("ParticleEmitter")
tra.Parent = Head
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = Head
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(1.3)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = UpperTorso
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(1.3)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = RightLowerArm
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("Dark blue").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(1.3)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = LeftLowerArm
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("White").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
wait(3)
Idle = false
hitted = false
instinct = true
wait(2)
D = false
end
end
Mouse.KeyDown:connect(function(key)
if key == "z" and SSJB3 == true then
Idle = true
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
do
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://1112364900"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 3.2
wait(1.0E-4)
Music2:Play()
local sbs = Instance.new("BodyPosition", RootPart)
sbs.P = 3000
sbs.D = 1000
sbs.maxForce = Vector3.new(0, 0, 0)
sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://551399476"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
wait(0.5)
local Bq = Instance.new("Part", Character)
Bq.Size = Vector3.new(0.2, 0.2, 0.2)
Bq.BrickColor = BrickColor.new("Cyan")
Bq.Material = "Neon"
Bq.Anchored = true
Bq.CanCollide = false
Bq.Transparency = 0.1
Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
local Bq2 = Instance.new("SpecialMesh", Bq)
Bq2.MeshType = "Sphere"
Bq2.Scale = Vector3.new(5.8, 5.8, 5.8)
local HQ = Instance.new("Part", Bq)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("Cyan")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshType = "Cylinder"
HQ2.Scale = Vector3.new(500, 1.2, 1.2)
local HQ23 = Instance.new("Part", Bq)
HQ23.Size = Vector3.new(1, 1, 1)
HQ23.BrickColor = BrickColor.new("Cyan")
HQ23.Material = "Neon"
HQ23.Anchored = true
HQ23.CanCollide = false
HQ23.Transparency = 0.4
HQ23.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local HQ22 = Instance.new("SpecialMesh", HQ23)
HQ22.MeshType = "Cylinder"
HQ22.Scale = Vector3.new(500, 1.2, 1.2)
local ZO = Instance.new("Part", Bq)
ZO.Size = Vector3.new(1, 1, 1)
ZO.BrickColor = BrickColor.new("Cyan")
ZO.Material = "Neon"
ZO.Anchored = true
ZO.CanCollide = false
ZO.Transparency = 0.4
ZO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local ZO2 = Instance.new("SpecialMesh", ZO)
ZO2.MeshType = "Cylinder"
ZO2.Scale = Vector3.new(500, 1.2, 1.2)
local BO = Instance.new("Part", Bq)
BO.Size = Vector3.new(1, 1, 1)
BO.BrickColor = BrickColor.new("Cyan")
BO.Material = "Neon"
BO.Anchored = true
BO.CanCollide = false
BO.Transparency = 0.4
BO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local BO2 = Instance.new("SpecialMesh", BO)
BO2.MeshType = "Cylinder"
BO2.Scale = Vector3.new(500, 1.2, 1.2)
local Grab = Instance.new("Part", RootPart)
Grab.Size = Vector3.new(5, 5, 5)
Grab.CanCollide = false
Grab.Anchored = true
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = RootPart
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
Grab.Touched:connect(function(hit)
if hit.Name ~= "Grab" then
kamessj4hurt(hit, 10)
end
end)
RootPart.Anchored = true
for i = 0, 20, 0.1 do
RootPart.CFrame = CFrame.new(RootPart.Position,
Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.5, -1, 0.4), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.5, 1, -0.4), 0.1)
LeftElbow.C0 =
LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 2), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, -2), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 =
RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0,
0, 0), 0.1)
LeftKnee.C0 =
LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-
0.6, 0, 0), 0.1)
RightKnee.C0 =
RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(0, 90, 0), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Bq2.Scale = Bq2.Scale + Vector3.new(1.2, 1.2, 1.2)
HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2,
0)
ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
game:GetService("RunService").RenderStepped:wait()
end
wait(0)
Bq:Destroy()
Music2:Destroy()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://551399627"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
Debounces.on = false
Debounces.Here = false
shot = shot + 1
local rng = Instance.new("Part", RootPart)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Dark blue")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(8, 8, 8)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng2 = rng:clone()
rng3 = rng2:clone()
rng4 = rng2:clone()
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=0"
rngm.Scale = Vector3.new(1, 1, 1)
rngm2 = rngm:clone()
rngm2.Scale = Vector3.new(1, 1, 1)
rngm3 = rngm2:clone()
rngm3.Parent = rng3
rngm3.Scale = Vector3.new(1, 1, 1)
rngm4 = rngm2:clone()
rngm4.Parent = rng4
rngm4.Scale = Vector3.new(1, 1, 1)
local bem = Instance.new("Part", RootPart)
bem.Anchored = true
bem.Position = bem.Position + Vector3.new(0, 0, 150)
bem.BrickColor = BrickColor.new("Dark blue")
bem.CanCollide = false
bem.Material = "Neon"
local bem2 = Instance.new("Part", RootPart)
bem2.Anchored = true
bem2.Position = bem.Position + Vector3.new(0, 0, 150)
bem2.BrickColor = BrickColor.new("Cyan")
bem2.CanCollide = false
bem2.Material = "Neon"
local aura = Instance.new("ParticleEmitter", bem)
aura.Size = NumberSequence.new(11)
aura.Lifetime = NumberRange.new(0.5)
aura.LightEmission = 1
aura.Texture = "http://www.roblox.com/asset/?id="
aura.Speed = NumberRange.new(0)
aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
aura.Rate = 400
bem.FormFactor = 3
bem.Name = "Beam" .. shot
bem.Size = Vector3.new(13, 13, 13)
bem.Transparency = 0.35
bem.TopSurface = 0
bem.BottomSurface = 0
local bemm2 = Instance.new("SpecialMesh", bem2)
bemm2.MeshType = 4
bemm2.Scale = Vector3.new(1, 1, 1)
bem2.FormFactor = 3
bem2.Name = "Beam" .. shot
bem2.Size = Vector3.new(11, 11, 11)
bem2.Transparency = 0.35
bem2.TopSurface = 0
bem2.BottomSurface = 0
local bemm = Instance.new("SpecialMesh", bem)
bemm.MeshType = 4
bemm.Scale = Vector3.new(1, 1, 1)
local out = Instance.new("Part", Character)
out.Anchored = true
out.BrickColor = BrickColor.new("Dark blue")
out.CanCollide = false
out.FormFactor = 3
out.Name = "Out"
out.Material = "Neon"
out.Size = Vector3.new(126, 126, 126)
out.Transparency = 0.35
out.TopSurface = 0
out.BottomSurface = 0
local outm = Instance.new("SpecialMesh", out)
outm.MeshType = 3
outm.Scale = Vector3.new(1, 1, 1)
local out2 = Instance.new("Part", Character)
out2.Anchored = true
out2.BrickColor = BrickColor.new("Cyan")
out2.CanCollide = false
out2.FormFactor = 3
out2.Name = "Out"
out2.Material = "Neon"
out2.Size = Vector3.new(120, 120, 120)
out2.Transparency = 0.35
out2.TopSurface = 0
out2.BottomSurface = 0
local outm2 = Instance.new("SpecialMesh", out2)
outm2.MeshType = 3
outm2.Scale = Vector3.new(1, 1, 1)
local outl = Instance.new("Part", Character)
outl.Anchored = true
outl.BrickColor = BrickColor.new("Dark blue")
outl.CanCollide = false
outl.FormFactor = 3
outl.Name = "Out"
outl.Material = "Neon"
outl.Size = Vector3.new(197, 197, 197)
outl.Transparency = 0.35
outl.TopSurface = 0
outl.BottomSurface = 0
local outml = Instance.new("SpecialMesh", outl)
outml.MeshType = 3
outml.Scale = Vector3.new(1, 1, 1)
local out2l = Instance.new("Part", Character)
out2l.Anchored = true
out2l.BrickColor = BrickColor.new("Cyan")
out2l.CanCollide = false
out2l.FormFactor = 3
out2l.Name = "Out"
out2l.Material = "Neon"
out2l.Size = Vector3.new(199, 199, 199)
out2l.Transparency = 0.35
out2l.TopSurface = 0
out2l.BottomSurface = 0
local outm2l = Instance.new("SpecialMesh", out2l)
outm2l.MeshType = 3
outm2l.Scale = Vector3.new(1, 1, 1)
local outau = Instance.new("Part", Character)
outau.Anchored = true
outau.BrickColor = BrickColor.new("Cyan")
outau.CanCollide = false
outau.FormFactor = 3
outau.Name = "Out"
outau.Material = "Neon"
outau.Size = Vector3.new(0.1, 0.1, 0.1)
outau.Transparency = 0.35
outau.TopSurface = 0
outau.BottomSurface = 0
local outm2au = Instance.new("SpecialMesh", outau)
outm2au.MeshType = 3
outm2au.Scale = Vector3.new(1, 1, 1)
local outau2 = Instance.new("Part", Character)
outau2.Anchored = true
outau2.BrickColor = BrickColor.new("Cyan")
outau2.CanCollide = false
outau2.FormFactor = 3
outau2.Name = "Out"
outau2.Material = "Neon"
outau2.Size = Vector3.new(0.1, 0.1, 0.1)
outau2.Transparency = 0.35
outau2.TopSurface = 0
outau2.BottomSurface = 0
local outm2au2 = Instance.new("SpecialMesh", outau2)
outm2au2.MeshType = 3
outm2au2.Scale = Vector3.new(1, 1, 1)
local bnd = Instance.new("Part", RootPart)
bnd.Anchored = true
bnd.BrickColor = BrickColor.new("Cyan")
bnd.CanCollide = false
bnd.Material = "Neon"
bnd.FormFactor = 3
bnd.Name = "Bend"
bnd.Size = Vector3.new(10, 10, 10)
bnd.Transparency = 1
bnd.TopSurface = 0
bnd.BottomSurface = 0
local bndm = Instance.new("SpecialMesh", bnd)
bndm.MeshType = 3
bndm.Scale = Vector3.new(1, 1, 1)
local Chow = Instance.new("ParticleEmitter")
Chow.Name = "Aura"
Chow.Texture = "rbxassetid://779576004"
Chow.Parent = outau
Chow.LightEmission = 1
Chow.Transparency = NumberSequence.new(1, 0.2, 1)
Chow.Color = ColorSequence.new(BrickColor.new("Really
red").Color)
Chow.Size = NumberSequence.new(40)
Chow.LockedToPart = true
Chow.Lifetime = NumberRange.new(0.2)
Chow.Rate = 100
Chow.Rotation = NumberRange.new(-360, 360)
Chow.Speed = NumberRange.new(0.3)
Chow.EmissionDirection = "Top"
local Chow2 = Instance.new("ParticleEmitter")
Chow2.Name = "Aura"
Chow2.Texture = "rbxassetid://779576004"
Chow2.Parent = outau2
Chow2.LightEmission = 1
Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
Chow2.Color = ColorSequence.new(BrickColor.new("Really
red").Color)
Chow2.Size = NumberSequence.new(60)
Chow2.LockedToPart = true
Chow2.Lifetime = NumberRange.new(0.2)
Chow2.Rate = 200
Chow2.Rotation = NumberRange.new(-360, 360)
Chow2.Speed = NumberRange.new(0.3)
Chow2.EmissionDirection = "Top"
local Atch1 = Instance.new("Attachment", out2l)
Atch1.Position = Vector3.new(0, 2, 0)
local Atch2 = Instance.new("Attachment", out2l)
Atch2.Position = Vector3.new(0, -2.5, 0)
local Trail = Instance.new("Trail", Character)
Trail.Attachment0 = Atch1
Trail.Attachment1 = Atch2
Trail.Texture = "rbxassetid://22636887"
Trail.Lifetime = 1.7
Trail.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 1, 0)
})
Trail.Color = ColorSequence.new(ColorsArray)
Trail.LightEmission = 5
local To = Instance.new("Part", Character)
To.Size = Vector3.new(2, 1, 2)
To.BrickColor = BrickColor.new("Really red")
To.CanCollide = false
To.Anchored = true
To.Material = "Neon"
To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, 0)
local To2 = Instance.new("SpecialMesh", To)
To2.MeshId = "rbxassetid://569384034"
To2.Scale = Vector3.new(10, 10, 10)
local Rin = Instance.new("Part", Character)
Rin.Size = Vector3.new(1, 1, 1)
Rin.BrickColor = BrickColor.new("White")
Rin.Anchored = true
Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, 0)
local Rin2 = Instance.new("SpecialMesh", Rin)
Rin2.MeshId = "rbxassetid://3270017"
Rin2.Scale = Vector3.new(1, 1, 1)
out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, math.rad(0))
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, math.rad(0))
Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, math.rad(0))
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
Debounces.Shewt = true
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://1117288204"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 7.2
wait(1.0E-4)
Music2:Play()
coroutine.wrap(function()
for i = 1, 20, 0.2 do
rngm.Scale = Vector3.new(16 + i * 6, 10 + i *
6, 2)
rngm3.Scale = Vector3.new(18 + i * 8, 8 + i *
8, 2)
rngm4.Scale = Vector3.new(20 + i * 10, 6 + i *
10, 2)
rng.Transparency = i / 20
rng3.Transparency = 0.041666666666666664
rng4.Transparency = i / 26
wait()
end
wait(5)
rng:Destroy()
end)()
if Debounces.Shewt == true then
RootPart:WaitForChild("Beam" ..
shot).Touched:connect(function(ht)
hit = ht.Parent
if hit:IsA("Model") and
hit:findFirstChild("Humanoid") then
if HasntTouched(hit.Name) == true and deb
== false then
deb = true
coroutine.wrap(function()
end)()
table.insert(Touche, hit.Name)
deb = false
end
coroutine.wrap(function()
hit.Parent.Torso.Position =
hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
wait(0.4)
end)()
table.insert(Touche, hit.Parent.Name)
deb = false
for i, v in pairs(Touche) do
print(v)
end
end
end)
end
for i = 0, 1700, 23 do
bem.Size = Vector3.new(i, 107, 107)
bem2.Size = Vector3.new(i, 107, 107)
Grab.Size = Vector3.new(i, 107, 107)
out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18)
* CFrame.Angles(math.rad(90), 0, math.rad(0))
outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -
18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18)
* CFrame.Angles(math.rad(90), 0, math.rad(0))
bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2,
0) * CFrame.Angles(0, 0, math.rad(90))
bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i /
2, 0) * CFrame.Angles(0, 0, math.rad(90))
Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i /
2, 0) * CFrame.Angles(0, 0, math.rad(90))
outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i /
1, 0) * CFrame.Angles(0, 0, math.rad(90))
out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i /
1, 0) * CFrame.Angles(0, 0, math.rad(90))
outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i /
1, 0) * CFrame.Angles(0, 0, math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
bnd.Size = Vector3.new(10, 10, 10)
bndm.Scale = Vector3.new(108, 108, 108)
To.Transparency = To.Transparency + 0.012
To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
if i % 10 == 0 then
do
local newRng = rng2:Clone()
newRng.Parent = RootPart
newRng.CFrame = RootPart.CFrame *
CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
local newRngm = rngm2:clone()
newRngm.Parent = newRng
coroutine.wrap(function()
for i = 1, 10, 0.2 do
newRngm.Scale =
Vector3.new(12 + i * 2, 12 + i * 2, 3)
newRng.Transparency = i / 10
wait()
end
wait(0)
newRng:Destroy()
end)()
end
end
wait()
end
wait(0)
Debounces.Shewt = false
out:Destroy()
out2:Destroy()
bnd:Destroy()
bem:Destroy()
bem2:Destroy()
To:Destroy()
To2:Destroy()
Music2:Destroy()
out2l:Destroy()
outl:Destroy()
outau:Destroy()
outau2:Destroy()
Trail:Destroy()
Atch1:Destroy()
Grab:Destroy()
Grabo:Destroy()
for i, v in pairs(RootPart:GetChildren()) do
if v:IsA("BodyPosition") then
v:Remove()
end
end
RootPart.Anchored = false
Debounces.Ready = false
for i, v in pairs(Touche) do
table.remove(Touche, i)
end
wait()
table.insert(Touche, Character.Name)
Debounces.NoIdl = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
end
end
end
end
Idle = false
Humanoid.WalkSpeed = 16
end)
RootPart.Touched:connect(function(hit)
local h = hit.Parent:FindFirstChildOfClass("Humanoid")
if h ~= nil and Humanoid.Health > 0 and instinct == true then
RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -2.2) *
CFrame.Angles(math.rad(0), math.rad(180), math.rad(0))
local ay = math.random(1, 2)
if ay == 1 then
RootPart.CFrame = RootPart.CFrame * CFrame.new(-8.2, 0, 0)
else
RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, 7.3)
end
end
end)
tp = true
Mouse.KeyDown:connect(function(k)
if k == "1" and tp == true then
tp = false
local Must = Instance.new("Sound", UpperTorso)
Must.SoundId = "rbxassetid://1055279036"
Must.Pitch = 0.99
Must.Volume = 1.2
Must.Looped = false
wait(0)
Must:Play()
Zanzoken = Instance.new("Part", Character)
Zanzoken.Anchored = true
Zanzoken.CanCollide = false
Zanzoken.Position = v3(999, 999, 999)
Zanzoken.CFrame = LowerTorso.CFrame
game.Debris:AddItem(Zanzoken, 0.5)
Zanzoken.Transparency = 1
wait()
idk = Instance.new("BillboardGui", Zanzoken)
idk.Size = UDim2.new(10, 0, 15, 0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel", idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0, 0, 0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
idk1.Size = UDim2.new(2, 0, 1, 0)
idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
idk1.Image = "rbxassetid://319554883"
wait(0)
Character.HumanoidRootPart.CFrame = Mouse.Hit * CFrame.new(0, 3, 0)
wait(0)
Zanzoken = Instance.new("Part", Character)
Zanzoken.Anchored = true
Zanzoken.CanCollide = false
Zanzoken.Position = v3(999, 999, 999)
Zanzoken.CFrame = LowerTorso.CFrame
game.Debris:AddItem(Zanzoken, 0.5)
Zanzoken.Transparency = 1
wait()
idk = Instance.new("BillboardGui", Zanzoken)
idk.Size = UDim2.new(10, 0, 15, 0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel", idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0, 0, 0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
idk1.Size = UDim2.new(2, 0, 1, 0)
idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
idk1.Image = "rbxassetid://319554883"
wait(0.4)
tp = true
end
end)
Mouse.KeyDown:connect(function(k)
if k == "2" and tp == true and instinct == true then
tp = false
Character.HumanoidRootPart.CFrame = Mouse.Hit * CFrame.new(0, 3, 0)
wait(1.0E-4)
tp = true
end
end)
Mouse.KeyDown:connect(function(key)
if key == "h" and base == true and instinct == false and ssj4 == false then
Idle = true
ssj = true
ssj2 = false
blue = false
base = false
multiplier = 3
local H = Instance.new("Part", UpperTorso)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("Cyan")
H.CanCollide = false
H.Material = "Neon"
H.Anchored = true
H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0,
1.55, 0)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://569384034"
H2.Scale = Vector3.new(2.5, 2.5, 2.5)
RootPart.Anchored = true
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://917377181"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 3.2
wait(1.0E-4)
Music2:Play()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://891397456"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
coroutine.resume(coroutine.create(function()
for i = 1, 4 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("Cyan")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("Cyan")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 0, 5, 0.1 do
HQ2.Scale = HQ2.Scale + Vector3.new(2, 0,
2)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(2, 0,
2)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
for i = 0, 10, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-20)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(20)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 1)
H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
game:GetService("RunService").RenderStepped:wait()
end
H:Destroy()
wait(0)
local Music7 = Instance.new("Sound", UpperTorso)
Music7.SoundId = "rbxassetid://1035030726"
Music7.Pitch = 1
Music7.Looped = false
Music7.Volume = 5.2
wait(1.0E-4)
Music7:Play()
local SS = Instance.new("Part", UpperTorso)
SS.Size = Vector3.new(1, 1, 1)
SS.BrickColor = BrickColor.new("New Yeller")
SS.CanCollide = false
SS.Material = "Neon"
SS.Anchored = true
SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0,
1.55, 0)
local SS2 = Instance.new("SpecialMesh", SS)
SS2.MeshId = "rbxassetid://569384034"
SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
coroutine.resume(coroutine.create(function()
for i = 1, 5 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("New Yeller")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("New Yeller")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
HQ2.Scale = HQ2.Scale + Vector3.new(4, 0,
4)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(4, 0,
4)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
local HQ = Instance.new("Part", RootPart)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("New Yeller")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshType = "Cylinder"
HQ2.Scale = Vector3.new(120, 1.2, 1.2)
local HQ23 = Instance.new("Part", RootPart)
HQ23.Size = Vector3.new(1, 1, 1)
HQ23.BrickColor = BrickColor.new("New Yeller")
HQ23.Material = "Neon"
HQ23.Anchored = true
HQ23.CanCollide = false
HQ23.Transparency = 0.4
HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ22 = Instance.new("SpecialMesh", HQ23)
HQ22.MeshType = "Cylinder"
HQ22.Scale = Vector3.new(90, 1.2, 1.2)
local ZO = Instance.new("Part", RootPart)
ZO.Size = Vector3.new(1, 1, 1)
ZO.BrickColor = BrickColor.new("New Yeller")
ZO.Material = "Neon"
ZO.Anchored = true
ZO.CanCollide = false
ZO.Transparency = 0.4
ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local ZO2 = Instance.new("SpecialMesh", ZO)
ZO2.MeshType = "Cylinder"
ZO2.Scale = Vector3.new(80, 1.2, 1.2)
local BO = Instance.new("Part", RootPart)
BO.Size = Vector3.new(1, 1, 1)
BO.BrickColor = BrickColor.new("New Yeller")
BO.Material = "Neon"
BO.Anchored = true
BO.CanCollide = false
BO.Transparency = 0.4
BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local BO2 = Instance.new("SpecialMesh", BO)
BO2.MeshType = "Cylinder"
BO2.Scale = Vector3.new(70, 1.2, 1.2)
Hair:Destroy()
Hair2:Destroy()
Hair3:Destroy()
BaseHair.Transparency = 1
SSHair.Transparency = 0
wait(0.01)
Humanoid.MaxHealth = 50000
wait(0.01)
Humanoid.Health = 50000
Humanoid.JumpPower = 300
Character.Head.face.Texture = "rbxassetid://681217206"
newaura2.ImageTransparency = 0
lig = Instance.new("PointLight", LowerTorso)
lig.Color = Color3.new(255, 255, 0)
lig.Range = 12
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://411939841"
Aura.Parent = UpperTorso
Aura.LightEmission = 1
Aura.Transparency = NumberSequence.new(0.2, 1)
Aura.Color = ColorSequence.new(BrickColor.new("Daisy orange").Color)
Aura.Size = NumberSequence.new(0.2, 8)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(1.5)
Aura.Rate = 50
Aura.Speed = NumberRange.new(1.3)
Aura.EmissionDirection = "Top"
Aura.Rotation = NumberRange.new(-8, 8)
for i = 0, 18, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-15)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(15)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
game:GetService("RunService").RenderStepped:wait()
end
SS:Destroy()
Music3:Destroy()
Idle = false
BO:Destroy()
ZO:Destroy()
HQ23:Destroy()
HQ:Destroy()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://891397456"
Music3.Pitch = 1
Music3.Looped = true
Music3.Volume = 2.2
wait(1.0E-4)
Music3:Play()
RootPart.Anchored = false
off = true
end
end)
Mouse.KeyDown:connect(function(key)
if key == "l" and base == true and ssj == false and ssj2 == false and blue ==
false and instinct == false then
Idle = true
ssj4 = true
ssj2 = false
blue = false
base = false
multiplier = 3
local H = Instance.new("Part", UpperTorso)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("Cyan")
H.CanCollide = false
H.Material = "Neon"
H.Anchored = true
H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0,
1.55, 0)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://569384034"
H2.Scale = Vector3.new(2.5, 2.5, 2.5)
RootPart.Anchored = true
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://917377181"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 3.2
wait(1.0E-4)
Music2:Play()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://891397456"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
coroutine.resume(coroutine.create(function()
for i = 1, 4 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("Cyan")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("Cyan")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 0, 5, 0.1 do
HQ2.Scale = HQ2.Scale + Vector3.new(2, 0,
2)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(2, 0,
2)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
for i = 0, 10, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-20)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(20)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 1)
H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
game:GetService("RunService").RenderStepped:wait()
end
H:Destroy()
wait(0)
local Music7 = Instance.new("Sound", UpperTorso)
Music7.SoundId = "rbxassetid://1035030726"
Music7.Pitch = 1
Music7.Looped = false
Music7.Volume = 5.2
wait(1.0E-4)
Music7:Play()
local SS = Instance.new("Part", UpperTorso)
SS.Size = Vector3.new(1, 1, 1)
SS.BrickColor = BrickColor.new("Really red")
SS.CanCollide = false
SS.Material = "Neon"
SS.Anchored = true
SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0,
1.55, 0)
local SS2 = Instance.new("SpecialMesh", SS)
SS2.MeshId = "rbxassetid://569384034"
SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
coroutine.resume(coroutine.create(function()
for i = 1, 5 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("Really red")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("Really red")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
HQ2.Scale = HQ2.Scale + Vector3.new(4, 0,
4)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(4, 0,
4)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
local HQ = Instance.new("Part", RootPart)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("Really red")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshType = "Cylinder"
HQ2.Scale = Vector3.new(120, 1.2, 1.2)
local HQ23 = Instance.new("Part", RootPart)
HQ23.Size = Vector3.new(1, 1, 1)
HQ23.BrickColor = BrickColor.new("Really red")
HQ23.Material = "Neon"
HQ23.Anchored = true
HQ23.CanCollide = false
HQ23.Transparency = 0.4
HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ22 = Instance.new("SpecialMesh", HQ23)
HQ22.MeshType = "Cylinder"
HQ22.Scale = Vector3.new(90, 1.2, 1.2)
local ZO = Instance.new("Part", RootPart)
ZO.Size = Vector3.new(1, 1, 1)
ZO.BrickColor = BrickColor.new("Really red")
ZO.Material = "Neon"
ZO.Anchored = true
ZO.CanCollide = false
ZO.Transparency = 0.4
ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local ZO2 = Instance.new("SpecialMesh", ZO)
ZO2.MeshType = "Cylinder"
ZO2.Scale = Vector3.new(80, 1.2, 1.2)
local BO = Instance.new("Part", RootPart)
BO.Size = Vector3.new(1, 1, 1)
BO.BrickColor = BrickColor.new("Really red")
BO.Material = "Neon"
BO.Anchored = true
BO.CanCollide = false
BO.Transparency = 0.4
BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local BO2 = Instance.new("SpecialMesh", BO)
BO2.MeshType = "Cylinder"
BO2.Scale = Vector3.new(70, 1.2, 1.2)
Hair:Destroy()
Hair2:Destroy()
Hair3:Destroy()
BaseHair.Transparency = 1
Four.Transparency = 0
wait(0.01)
Humanoid.MaxHealth = 190000
wait(0.01)
Humanoid.Health = 190000
Character.Shirt.ShirtTemplate = "rbxassetid://156606637"
Character.Pants.PantsTemplate = "rbxassetid://157617546"
Humanoid.JumpPower = 300
Character.Head.face.Texture = "rbxassetid://231488578"
newaura2.ImageTransparency = 0
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://411939841"
Aura.Parent = UpperTorso
Aura.LightEmission = 1
Aura.Transparency = NumberSequence.new(0.2, 1)
Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
Aura.Size = NumberSequence.new(0.2, 8)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(1.5)
Aura.Rate = 50
Aura.Speed = NumberRange.new(1.3)
Aura.EmissionDirection = "Top"
Aura.Rotation = NumberRange.new(-8, 8)
local Aura2 = Instance.new("ParticleEmitter")
Aura2.Name = "Aura"
Aura2.Texture = "rbxassetid://411939841"
Aura2.Parent = UpperTorso
Aura2.LightEmission = 1
Aura2.Transparency = NumberSequence.new(0.2, 1)
Aura2.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
Aura2.Size = NumberSequence.new(0.4, 8)
Aura2.LockedToPart = true
Aura2.Lifetime = NumberRange.new(1.5)
Aura2.Rate = 50
Aura2.Speed = NumberRange.new(1.3)
Aura2.EmissionDirection = "Top"
Aura2.Rotation = NumberRange.new(-8, 8)
Aura2.ZOffset = -1
for i = 0, 18, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-15)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(15)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
game:GetService("RunService").RenderStepped:wait()
end
SS:Destroy()
Music3:Destroy()
Idle = false
BO:Destroy()
ZO:Destroy()
HQ23:Destroy()
HQ:Destroy()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://891397456"
Music3.Pitch = 1
Music3.Looped = true
Music3.Volume = 2.2
wait(1.0E-4)
Music3:Play()
RootPart.Anchored = false
off = true
end
end)
Mouse.KeyDown:connect(function(key)
if key == "k" and blue == true and ssj == false and ssj2 == false and ssj3 ==
false then
Idle = true
ssj = false
ssj2 = false
blue = false
base = false
kaio = true
multiplier = 490000
local H = Instance.new("Part", UpperTorso)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("Cyan")
H.CanCollide = false
H.Material = "Neon"
H.Anchored = true
H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0,
1.55, 0)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://569384034"
H2.Scale = Vector3.new(2.5, 2.5, 2.5)
RootPart.Anchored = true
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://917377181"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 3.2
wait(1.0E-4)
Music2:Play()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://891397456"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
coroutine.resume(coroutine.create(function()
for i = 1, 2 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("Really red")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("Really red")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 0, 2, 0.1 do
HQ2.Scale = HQ2.Scale + Vector3.new(2, 0,
2)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(2, 0,
2)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
for i = 0, 6, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(auranum),
rad(0), rad(auranum1)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(auranum),
rad(0), rad(auranum2)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(auranum3), rad(0), rad(-20)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(auranum3), rad(0), rad(20)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-50), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(-50), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, -0.2, 0) *
CFrame.Angles(rad(auranum4), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
game:GetService("RunService").RenderStepped:wait()
end
H:Destroy()
wait(0)
local Music7 = Instance.new("Sound", UpperTorso)
Music7.SoundId = "rbxassetid://1035030726"
Music7.Pitch = 1
Music7.Looped = false
Music7.Volume = 5.2
wait(1.0E-4)
Music7:Play()
local SS = Instance.new("Part", UpperTorso)
SS.Size = Vector3.new(1, 1, 1)
SS.BrickColor = BrickColor.new("Really red")
SS.CanCollide = false
SS.Material = "Neon"
SS.Anchored = true
SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0,
1.55, 0)
local SS2 = Instance.new("SpecialMesh", SS)
SS2.MeshId = "rbxassetid://569384034"
SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
coroutine.resume(coroutine.create(function()
for i = 1, 10 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("Really red")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("Really red")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
HQ2.Scale = HQ2.Scale + Vector3.new(4, 0,
4)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(4, 0,
4)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
local HQ = Instance.new("Part", RootPart)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("Really red")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshType = "Cylinder"
HQ2.Scale = Vector3.new(120, 1.2, 1.2)
local HQ23 = Instance.new("Part", RootPart)
HQ23.Size = Vector3.new(1, 1, 1)
HQ23.BrickColor = BrickColor.new("Really red")
HQ23.Material = "Neon"
HQ23.Anchored = true
HQ23.CanCollide = false
HQ23.Transparency = 0.4
HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ22 = Instance.new("SpecialMesh", HQ23)
HQ22.MeshType = "Cylinder"
HQ22.Scale = Vector3.new(90, 1.2, 1.2)
local ZO = Instance.new("Part", RootPart)
ZO.Size = Vector3.new(1, 1, 1)
ZO.BrickColor = BrickColor.new("Really red")
ZO.Material = "Neon"
ZO.Anchored = true
ZO.CanCollide = false
ZO.Transparency = 0.4
ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local ZO2 = Instance.new("SpecialMesh", ZO)
ZO2.MeshType = "Cylinder"
ZO2.Scale = Vector3.new(80, 1.2, 1.2)
local BO = Instance.new("Part", RootPart)
BO.Size = Vector3.new(1, 1, 1)
BO.BrickColor = BrickColor.new("Really red")
BO.Material = "Neon"
BO.Anchored = true
BO.CanCollide = false
BO.Transparency = 0.4
BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local BO2 = Instance.new("SpecialMesh", BO)
BO2.MeshType = "Cylinder"
BO2.Scale = Vector3.new(70, 1.2, 1.2)
wait(0.01)
Humanoid.MaxHealth = 9950700
wait(0.01)
Humanoid.Health = 9950700
Humanoid.JumpPower = 200
newaura2.ImageTransparency = 0
lig = Instance.new("PointLight", LowerTorso)
lig.Color = Color3.new(255, 255, 0)
lig.Range = 12
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://411939841"
Aura.Parent = Head
Aura.LightEmission = 1
Aura.Transparency = NumberSequence.new(0.2, 1)
Aura.Color = ColorSequence.new(BrickColor.new("Really red").Color)
Aura.Size = NumberSequence.new(0.2, 20)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(1.5)
Aura.Rate = 50
Aura.Speed = NumberRange.new(4.3)
Aura.EmissionDirection = "Top"
Aura.Rotation = NumberRange.new(-8, 8)
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://1195231856"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
for i = 0, 18, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-15)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(15)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
game:GetService("RunService").RenderStepped:wait()
end
SS:Destroy()
Music3:Destroy()
Idle = false
BO:Destroy()
ZO:Destroy()
HQ23:Destroy()
HQ:Destroy()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://891397456"
Music3.Pitch = 1
Music3.Looped = true
Music3.Volume = 2.2
wait(1.0E-4)
Music3:Play()
RootPart.Anchored = false
Mouse.KeyDown:connect(function(key)
if key == "]" then
end
if key == "]" then
end
if key == "]" then
end
if key == "]" then
end
if key == "]" then
end
end)
Mouse.Button1Down:connect(function()
if attack == false and attacktype == 1 then
Desperate()
attacktype = 2
elseif attack == false and attacktype == 2 then
Desperate2()
attacktype = 3
elseif attack == false and attacktype == 3 then
Desperate3()
attacktype = 1
end
end)
wait(2121)
DZ = false
end
end)
Mouse.KeyDown:connect(function(key)
if key == "m" and blue == true then
local Music5 = Instance.new("Sound", UpperTorso)
Music5.SoundId = "rbxassetid://874183151"
Music5.Pitch = 1
Music5.Looped = false
Music5.Volume = 3.6
wait(1.0E-4)
Music5:Play()
coroutine.resume(coroutine.create(function()
for i = 1, 1 do
do
local ZQW = Instance.new("Part", Character)
ZQW.Size = Vector3.new(1, 1, 1)
ZQW.BrickColor = BrickColor.new("Cyan")
ZQW.Material = "Neon"
ZQW.Anchored = true
ZQW.CanCollide = false
ZQW.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, 0, 0)
local ZQW2 = Instance.new("SpecialMesh", ZQW)
ZQW2.MeshType = "Sphere"
ZQW2.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
ZQW2.Scale = ZQW2.Scale + Vector3.new(8,
8, 8)
ZQW.Transparency = ZQW.Transparency +
0.07
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
local Music4 = Instance.new("Sound", UpperTorso)
Music4.SoundId = "rbxassetid://600060450"
Music4.Pitch = 1
Music4.Looped = true
Music4.Volume = 1.6
wait(1.0E-4)
Music4:Play()
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://1083580077"
Aura.Parent = UpperTorso
Aura.LightEmission = 0.7
Aura.Transparency = NumberSequence.new(0.2, 1)
Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura.Size = NumberSequence.new(0.2, 11)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(1.5)
Aura.Rate = 50
Aura.Speed = NumberRange.new(1.3)
Aura.EmissionDirection = "Top"
Aura.Rotation = NumberRange.new(-8, 8)
end
end)
Mouse.KeyDown:connect(function(key)
if key == "n" then
for i, v in pairs(UpperTorso:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
for i, v in pairs(Head:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
for i, v in pairs(LowerTorso:GetChildren()) do
if v:IsA("PointLight") then
v:Remove()
end
end
for i, v in pairs(UpperTorso:GetChildren()) do
if v:IsA("Sound") then
v:Remove()
end
end
end
end)
Mouse.KeyDown:connect(function(key)
if key == "y" and base == true and ssj == false and ssj2 == false and ssj4 ==
false and ssj3 == false and instinct == false and ssjg == false then
Idle = true
ssj = false
ssj2 = false
blue = true
base = false
multiplier = 126000
local H = Instance.new("Part", UpperTorso)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("Cyan")
H.CanCollide = false
H.Material = "Neon"
H.Anchored = true
H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0,
1.55, 0)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://569384034"
H2.Scale = Vector3.new(2.5, 2.5, 2.5)
RootPart.Anchored = true
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://917377181"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 3.2
wait(1.0E-4)
Music2:Play()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://891397456"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
coroutine.resume(coroutine.create(function()
for i = 1, 5 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("Cyan")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("Cyan")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 0, 6, 0.1 do
HQ2.Scale = HQ2.Scale + Vector3.new(2, 0,
2)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(2, 0,
2)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
for i = 0, 16, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-20)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(20)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 1)
H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
game:GetService("RunService").RenderStepped:wait()
end
H:Destroy()
wait(0)
local Music7 = Instance.new("Sound", UpperTorso)
Music7.SoundId = "rbxassetid://1019285316"
Music7.Pitch = 1
Music7.Looped = false
Music7.Volume = 5.2
wait(1.0E-4)
Music7:Play()
local SS = Instance.new("Part", UpperTorso)
SS.Size = Vector3.new(1, 1, 1)
SS.BrickColor = BrickColor.new("Toothpaste")
SS.CanCollide = false
SS.Material = "Neon"
SS.Anchored = true
SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0,
1.55, 0)
local SS2 = Instance.new("SpecialMesh", SS)
SS2.MeshId = "rbxassetid://569384034"
SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
coroutine.resume(coroutine.create(function()
for i = 1, 11 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("Toothpaste")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("Toothpaste")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
local ZQW = Instance.new("Part", Character)
ZQW.Size = Vector3.new(1, 1, 1)
ZQW.BrickColor = BrickColor.new("Cyan")
ZQW.Material = "Neon"
ZQW.Anchored = true
ZQW.CanCollide = false
ZQW.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, 0, 0)
local ZQW2 = Instance.new("SpecialMesh", ZQW)
ZQW2.MeshType = "Sphere"
ZQW2.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
HQ2.Scale = HQ2.Scale + Vector3.new(4, 0,
4)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(4, 0,
4)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
ZQW2.Scale = ZQW2.Scale + Vector3.new(8,
8, 8)
ZQW.Transparency = ZQW.Transparency +
0.07
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
local HQ = Instance.new("Part", RootPart)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("Cyan")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshType = "Cylinder"
HQ2.Scale = Vector3.new(190, 1.2, 1.2)
local HQ23 = Instance.new("Part", RootPart)
HQ23.Size = Vector3.new(1, 1, 1)
HQ23.BrickColor = BrickColor.new("Cyan")
HQ23.Material = "Neon"
HQ23.Anchored = true
HQ23.CanCollide = false
HQ23.Transparency = 0.4
HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ22 = Instance.new("SpecialMesh", HQ23)
HQ22.MeshType = "Cylinder"
HQ22.Scale = Vector3.new(190, 1.2, 1.2)
local ZO = Instance.new("Part", RootPart)
ZO.Size = Vector3.new(1, 1, 1)
ZO.BrickColor = BrickColor.new("Cyan")
ZO.Material = "Neon"
ZO.Anchored = true
ZO.CanCollide = false
ZO.Transparency = 0.4
ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local ZO2 = Instance.new("SpecialMesh", ZO)
ZO2.MeshType = "Cylinder"
ZO2.Scale = Vector3.new(180, 1.2, 1.2)
local BO = Instance.new("Part", RootPart)
BO.Size = Vector3.new(1, 1, 1)
BO.BrickColor = BrickColor.new("Cyan")
BO.Material = "Neon"
BO.Anchored = true
BO.CanCollide = false
BO.Transparency = 0.4
BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local BO2 = Instance.new("SpecialMesh", BO)
BO2.MeshType = "Cylinder"
BO2.Scale = Vector3.new(150, 1.2, 1.2)
Hair:Destroy()
Hair2:Destroy()
Hair3:Destroy()
BaseHair.Transparency = 1
Blue.Transparency = 0
wait(0.01)
Humanoid.MaxHealth = 5300000000
wait(0.01)
Humanoid.Health = 5300000000
Humanoid.JumpPower = 300
Character.Head.face.Texture = "rbxassetid://681221011"
newaura2.ImageTransparency = 0
lig = Instance.new("PointLight", LowerTorso)
lig.Color = Color3.new(0, 255, 255)
lig.Range = 12
for i = 0, 18, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-15)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(15)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
game:GetService("RunService").RenderStepped:wait()
end
SS:Destroy()
Music3:Destroy()
Idle = false
BO:Destroy()
ZO:Destroy()
HQ23:Destroy()
HQ:Destroy()
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://907538836"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 4.2
wait(1.0E-4)
Music2:Play()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://908226507"
Music3.Pitch = 1
Music3.Looped = true
Music3.Volume = 0.1
wait(1.0E-4)
Music3:Play()
local Music4 = Instance.new("Sound", UpperTorso)
Music4.SoundId = "rbxassetid://600060450"
Music4.Pitch = 1
Music4.Looped = true
Music4.Volume = 1.6
wait(1.0E-4)
Music4:Play()
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://1083580077"
Aura.Parent = UpperTorso
Aura.LightEmission = 0.7
Aura.Transparency = NumberSequence.new(0.2, 1)
Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura.Size = NumberSequence.new(0.2, 11)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(1.5)
Aura.Rate = 50
Aura.Speed = NumberRange.new(1.3)
Aura.EmissionDirection = "Top"
Aura.Rotation = NumberRange.new(-8, 8)
RootPart.Anchored = false
Mouse.KeyDown:connect(function(key)
if key == "]" then
end
if key == "]" then
end
if key == "]" then
end
if key == "]" then
end
if key == "]" then
end
end)
Mouse.Button1Down:connect(function()
if attack == false and attacktype == 1 then
Strong()
attacktype = 2
elseif attack == false and attacktype == 2 then
Strong2()
attacktype = 3
elseif attack == false and attacktype == 3 then
Strong3()
attacktype = 1
end
end)
wait(2121)
DZ = false
off = true
end
end)
Mouse.KeyDown:connect(function(key)
if key == "t" and base == true and ssj == false and ssj2 == false and ssj4 ==
false and ssj3 == false and instinct == false and blue == false then
Idle = true
ssj = false
ssj2 = false
ssjg = true
blue = false
base = false
multiplier = 12300
local H = Instance.new("Part", UpperTorso)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("Cyan")
H.CanCollide = false
H.Material = "Neon"
H.Anchored = true
H.CFrame = RootPart.CFrame * CFrame.new(0, 8.1, 0) * CFrame.Angles(0,
1.55, 0)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://569384034"
H2.Scale = Vector3.new(2.5, 2.5, 2.5)
RootPart.Anchored = true
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://917377181"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 3.2
wait(1.0E-4)
Music2:Play()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://891397456"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
coroutine.resume(coroutine.create(function()
for i = 1, 5 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("Cyan")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("Cyan")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 0, 6, 0.1 do
HQ2.Scale = HQ2.Scale + Vector3.new(2, 0,
2)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(2, 0,
2)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
for i = 0, 16, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-20)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(20)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 1)
H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
game:GetService("RunService").RenderStepped:wait()
end
H:Destroy()
wait(0)
local Music7 = Instance.new("Sound", UpperTorso)
Music7.SoundId = "rbxassetid://1019285316"
Music7.Pitch = 1
Music7.Looped = false
Music7.Volume = 5.2
wait(1.0E-4)
Music7:Play()
local SS = Instance.new("Part", UpperTorso)
SS.Size = Vector3.new(1, 1, 1)
SS.BrickColor = BrickColor.new("Bright red")
SS.CanCollide = false
SS.Material = "Neon"
SS.Anchored = true
SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0,
1.55, 0)
local SS2 = Instance.new("SpecialMesh", SS)
SS2.MeshId = "rbxassetid://569384034"
SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
coroutine.resume(coroutine.create(function()
for i = 1, 11 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("Toothpaste")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("Toothpaste")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
local ZQW = Instance.new("Part", Character)
ZQW.Size = Vector3.new(1, 1, 1)
ZQW.BrickColor = BrickColor.new("Cyan")
ZQW.Material = "Neon"
ZQW.Anchored = true
ZQW.CanCollide = false
ZQW.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, 0, 0)
local ZQW2 = Instance.new("SpecialMesh", ZQW)
ZQW2.MeshType = "Sphere"
ZQW2.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
HQ2.Scale = HQ2.Scale + Vector3.new(4, 0,
4)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(4, 0,
4)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
ZQW2.Scale = ZQW2.Scale + Vector3.new(8,
8, 8)
ZQW.Transparency = ZQW.Transparency +
0.07
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
local HQ = Instance.new("Part", RootPart)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("Bright red")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshType = "Cylinder"
HQ2.Scale = Vector3.new(190, 1.2, 1.2)
local HQ23 = Instance.new("Part", RootPart)
HQ23.Size = Vector3.new(1, 1, 1)
HQ23.BrickColor = BrickColor.new("Bright red")
HQ23.Material = "Neon"
HQ23.Anchored = true
HQ23.CanCollide = false
HQ23.Transparency = 0.4
HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ22 = Instance.new("SpecialMesh", HQ23)
HQ22.MeshType = "Cylinder"
HQ22.Scale = Vector3.new(190, 1.2, 1.2)
local ZO = Instance.new("Part", RootPart)
ZO.Size = Vector3.new(1, 1, 1)
ZO.BrickColor = BrickColor.new("Bright red")
ZO.Material = "Neon"
ZO.Anchored = true
ZO.CanCollide = false
ZO.Transparency = 0.4
ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local ZO2 = Instance.new("SpecialMesh", ZO)
ZO2.MeshType = "Cylinder"
ZO2.Scale = Vector3.new(180, 1.2, 1.2)
local BO = Instance.new("Part", RootPart)
BO.Size = Vector3.new(1, 1, 1)
BO.BrickColor = BrickColor.new("Bright red")
BO.Material = "Neon"
BO.Anchored = true
BO.CanCollide = false
BO.Transparency = 0.4
BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local BO2 = Instance.new("SpecialMesh", BO)
BO2.MeshType = "Cylinder"
BO2.Scale = Vector3.new(150, 1.2, 1.2)
Hair:Destroy()
Hair2:Destroy()
Hair3:Destroy()
HairG.Transparency = 0
wait(0.01)
Humanoid.MaxHealth = 500000000
wait(0.01)
Humanoid.Health = 500000000
Humanoid.JumpPower = 300
Character.Head.face.Texture = "rbxassetid://681220447"
newaura2.ImageTransparency = 0
lig = Instance.new("PointLight", LowerTorso)
lig.Color = Color3.new(255, 0, 0)
lig.Range = 12
for i = 0, 18, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-15)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(15)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
game:GetService("RunService").RenderStepped:wait()
end
SS:Destroy()
Music3:Destroy()
Idle = false
BO:Destroy()
ZO:Destroy()
HQ23:Destroy()
HQ:Destroy()
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://907538836"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 4.2
wait(1.0E-4)
Music2:Play()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://1019449582"
Music3.Pitch = 1
Music3.Looped = true
Music3.Volume = 0.9
wait(1.0E-4)
Music3:Play()
local Music4 = Instance.new("Sound", UpperTorso)
Music4.SoundId = "rbxassetid://590580266"
Music4.Pitch = 1
Music4.Looped = true
Music4.Volume = 3.4
wait(1.0E-4)
Music4:Play()
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://1035402677"
Aura.Parent = UpperTorso
Aura.LightEmission = 0.7
Aura.Transparency = NumberSequence.new(0.3, 1)
Aura.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura.Size = NumberSequence.new(0.7, 11)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(1.5)
Aura.Rate = 50
Aura.Speed = NumberRange.new(1.3)
Aura.EmissionDirection = "Top"
Aura.Rotation = NumberRange.new(-8, 8)
local Aura2 = Instance.new("ParticleEmitter")
Aura2.Name = "Aura"
Aura2.Texture = "rbxassetid://242102147"
Aura2.Parent = UpperTorso
Aura2.LightEmission = 0.7
Aura2.Transparency = NumberSequence.new(0.3, 1)
Aura2.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
Aura2.Size = NumberSequence.new(2, 8)
Aura2.LockedToPart = true
Aura2.Lifetime = NumberRange.new(1.5)
Aura2.Rate = 50
Aura2.Speed = NumberRange.new(1.3)
Aura2.EmissionDirection = "Top"
Aura2.Rotation = NumberRange.new(-320, 320)
local tra = Instance.new("ParticleEmitter")
tra.Parent = Head
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = HairG
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = UpperTorso
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = RightLowerArm
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
local tra = Instance.new("ParticleEmitter")
tra.Parent = LeftLowerArm
tra.LightEmission = 1
tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
tra.Rate = 15
tra.Rotation = NumberRange.new(-5, 5)
tra.Lifetime = NumberRange.new(1.5, 2)
tra.Size = NumberSequence.new(0.098, 0)
tra.Transparency = NumberSequence.new(0.2, 0.3, 1)
tra.Speed = NumberRange.new(0.5)
tra.VelocitySpread = 360
tra.VelocityInheritance = 0.5
tra.ZOffset = 2
RootPart.Anchored = false
Mouse.KeyDown:connect(function(key)
if key == "]" then
end
if key == "]" then
end
if key == "]" then
end
if key == "]" then
end
if key == "]" then
end
end)
Mouse.Button1Down:connect(function()
if attack == false and attacktype == 1 then
Strong()
attacktype = 2
elseif attack == false and attacktype == 2 then
Strong2()
attacktype = 3
elseif attack == false and attacktype == 3 then
Strong3()
attacktype = 1
end
end)
wait(2121)
DZ = false
off = true
end
end)
Mouse.KeyDown:connect(function(key)
if key == "j" and ssj == true and blue == false and ssjg == false and
instinct == false then
Idle = true
ssj = false
ssj2 = true
blue = false
base = false
multiplier = 4
off = false
local H = Instance.new("Part", UpperTorso)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("New Yeller")
H.CanCollide = false
H.Material = "Neon"
H.Anchored = true
H.CFrame = RootPart.CFrame * CFrame.new(0, 9.1, 0) * CFrame.Angles(0,
1.55, 0)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://569384034"
H2.Scale = Vector3.new(3.5, 3.5, 3.5)
RootPart.Anchored = true
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://917377181"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 3.2
wait(1.0E-4)
Music2:Play()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://891397456"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
coroutine.resume(coroutine.create(function()
for i = 1, 7 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("New Yeller")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("Gold")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 0, 7, 0.1 do
HQ2.Scale = HQ2.Scale + Vector3.new(4, 0,
4)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(2, 0,
2)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
for i = 0, 10, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-20)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(20)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 1)
H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
game:GetService("RunService").RenderStepped:wait()
end
H:Destroy()
wait(0)
local Music7 = Instance.new("Sound", UpperTorso)
Music7.SoundId = "rbxassetid://1035030726"
Music7.Pitch = 1
Music7.Looped = false
Music7.Volume = 5.2
wait(1.0E-4)
Music7:Play()
local SS = Instance.new("Part", UpperTorso)
SS.Size = Vector3.new(1, 1, 1)
SS.BrickColor = BrickColor.new("New Yeller")
SS.CanCollide = false
SS.Material = "Neon"
SS.Anchored = true
SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0,
1.55, 0)
local SS2 = Instance.new("SpecialMesh", SS)
SS2.MeshId = "rbxassetid://569384034"
SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
coroutine.resume(coroutine.create(function()
for i = 1, 11 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("New Yeller")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("New Yeller")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
HQ2.Scale = HQ2.Scale + Vector3.new(8, 0,
8)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(4, 0,
4)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
local HQ = Instance.new("Part", RootPart)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("New Yeller")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshType = "Cylinder"
HQ2.Scale = Vector3.new(120, 1.2, 1.2)
local HQ23 = Instance.new("Part", RootPart)
HQ23.Size = Vector3.new(1, 1, 1)
HQ23.BrickColor = BrickColor.new("New Yeller")
HQ23.Material = "Neon"
HQ23.Anchored = true
HQ23.CanCollide = false
HQ23.Transparency = 0.4
HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ22 = Instance.new("SpecialMesh", HQ23)
HQ22.MeshType = "Cylinder"
HQ22.Scale = Vector3.new(90, 1.2, 1.2)
local ZO = Instance.new("Part", RootPart)
ZO.Size = Vector3.new(1, 1, 1)
ZO.BrickColor = BrickColor.new("New Yeller")
ZO.Material = "Neon"
ZO.Anchored = true
ZO.CanCollide = false
ZO.Transparency = 0.4
ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local ZO2 = Instance.new("SpecialMesh", ZO)
ZO2.MeshType = "Cylinder"
ZO2.Scale = Vector3.new(80, 1.2, 1.2)
local BO = Instance.new("Part", RootPart)
BO.Size = Vector3.new(1, 1, 1)
BO.BrickColor = BrickColor.new("New Yeller")
BO.Material = "Neon"
BO.Anchored = true
BO.CanCollide = false
BO.Transparency = 0.4
BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local BO2 = Instance.new("SpecialMesh", BO)
BO2.MeshType = "Cylinder"
BO2.Scale = Vector3.new(70, 1.2, 1.2)
SSHair.Transparency = 1
SS2Hair.Transparency = 0
BaseHair.Transparency = 1
Humanoid.MaxHealth = 100000
wait(0.01)
Humanoid.Health = 100000
Humanoid.JumpPower = 350
Character.Head.face.Texture = "rbxassetid://681219465"
newaura2.ImageTransparency = 0
lig = Instance.new("PointLight", LowerTorso)
lig.Color = Color3.new(255, 255, 0)
lig.Range = 12
for i, v in pairs(LowerTorso:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://411939841"
Aura.Parent = UpperTorso
Aura.LightEmission = 1
Aura.Transparency = NumberSequence.new(0.2, 1)
Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
Aura.Size = NumberSequence.new(0.2, 8)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(1.5)
Aura.Rate = 50
Aura.Speed = NumberRange.new(1.3)
Aura.EmissionDirection = "Top"
Aura.Rotation = NumberRange.new(-8, 8)
local Aura2 = Instance.new("ParticleEmitter")
Aura2.Name = "Aura"
Aura2.Texture = "rbxassetid://749313320"
Aura2.Parent = UpperTorso
Aura2.LightEmission = 1
Aura2.Transparency = NumberSequence.new(0.2, 1)
Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura2.Size = NumberSequence.new(4)
Aura2.LockedToPart = true
Aura2.Lifetime = NumberRange.new(0.1)
Aura2.Rate = 20
Aura2.Speed = NumberRange.new(0)
Aura2.EmissionDirection = "Top"
Aura2.Rotation = NumberRange.new(-360, 360)
for i = 0, 8, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-15)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(15)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
game:GetService("RunService").RenderStepped:wait()
end
SS:Destroy()
Music3:Destroy()
Idle = false
BO:Destroy()
ZO:Destroy()
HQ23:Destroy()
HQ:Destroy()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://550623222"
Music3.Pitch = 1
Music3.Looped = true
Music3.Volume = 2.2
wait(1.0E-4)
Music3:Play()
RootPart.Anchored = false
off = true
end
end)
Mouse.KeyDown:connect(function(key)
if key == "k" and ssj2 == true and ssj == false and blue == false and ssjg ==
false and instinct == false then
Idle = true
ssj = false
ssj2 = false
ssj3 = true
blue = false
base = false
multiplier = 4
off = false
local H = Instance.new("Part", UpperTorso)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("New Yeller")
H.CanCollide = false
H.Material = "Neon"
H.Anchored = true
H.CFrame = RootPart.CFrame * CFrame.new(0, 9.1, 0) * CFrame.Angles(0,
1.55, 0)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://569384034"
H2.Scale = Vector3.new(3.5, 3.5, 3.5)
RootPart.Anchored = true
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://917377181"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 3.2
wait(1.0E-4)
Music2:Play()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://891397456"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
local Music = Instance.new("Sound", UpperTorso)
Music.SoundId = "rbxassetid://380606301"
Music.Pitch = 1
Music.Looped = false
Music.Volume = 3.2
wait(1.0E-4)
Music:Play()
coroutine.resume(coroutine.create(function()
for i = 1, 7 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("New Yeller")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("Gold")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 0, 7, 0.1 do
HQ2.Scale = HQ2.Scale + Vector3.new(4, 0,
4)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(2, 0,
2)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
for i = 0, 10, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-20)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(20)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(70), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(-10)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(10)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 1)
H.CFrame = H.CFrame * CFrame.Angles(0, 0.3, 0)
game:GetService("RunService").RenderStepped:wait()
end
H:Destroy()
wait(0)
local Music7 = Instance.new("Sound", UpperTorso)
Music7.SoundId = "rbxassetid://1035030726"
Music7.Pitch = 1
Music7.Looped = false
Music7.Volume = 5.2
wait(1.0E-4)
Music7:Play()
local SS = Instance.new("Part", UpperTorso)
SS.Size = Vector3.new(1, 1, 1)
SS.BrickColor = BrickColor.new("New Yeller")
SS.CanCollide = false
SS.Material = "Neon"
SS.Anchored = true
SS.CFrame = RootPart.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(0,
1.55, 0)
local SS2 = Instance.new("SpecialMesh", SS)
SS2.MeshId = "rbxassetid://569384034"
SS2.Scale = Vector3.new(4.5, 4.5, 4.5)
coroutine.resume(coroutine.create(function()
for i = 1, 11 do
do
local HQ = Instance.new("Part", Character)
HQ.Size = Vector3.new(1, 0, 1)
HQ.BrickColor = BrickColor.new("New Yeller")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshId = "rbxassetid://20329976"
HQ2.Scale = Vector3.new(1, 1, 1)
local HQ5 = Instance.new("Part", Character)
HQ5.Size = Vector3.new(1, 0, 1)
HQ5.BrickColor = BrickColor.new("New Yeller")
HQ5.Material = "Neon"
HQ5.Anchored = true
HQ5.CanCollide = false
HQ5.CFrame = RootPart.CFrame * CFrame.new(0, -2, 0) *
CFrame.Angles(0, 0, 0)
local HQ6 = Instance.new("SpecialMesh", HQ5)
HQ6.MeshId = "rbxassetid://20329976"
HQ6.Scale = Vector3.new(1, 1, 1)
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
HQ2.Scale = HQ2.Scale + Vector3.new(8, 0,
8)
HQ.Transparency = HQ.Transparency + 0.09
HQ.CFrame = HQ.CFrame * CFrame.Angles(0,
0.3, 0)
HQ6.Scale = HQ6.Scale + Vector3.new(4, 0,
4)
HQ5.Transparency = HQ5.Transparency +
0.09
HQ5.CFrame = HQ5.CFrame *
CFrame.Angles(0, -0.3, 0)
wait(1.0E-11)
end
end))
wait(0.3)
end
end
end))
local HQ = Instance.new("Part", RootPart)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("New Yeller")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshType = "Cylinder"
HQ2.Scale = Vector3.new(120, 1.2, 1.2)
local HQ23 = Instance.new("Part", RootPart)
HQ23.Size = Vector3.new(1, 1, 1)
HQ23.BrickColor = BrickColor.new("New Yeller")
HQ23.Material = "Neon"
HQ23.Anchored = true
HQ23.CanCollide = false
HQ23.Transparency = 0.4
HQ23.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local HQ22 = Instance.new("SpecialMesh", HQ23)
HQ22.MeshType = "Cylinder"
HQ22.Scale = Vector3.new(90, 1.2, 1.2)
local ZO = Instance.new("Part", RootPart)
ZO.Size = Vector3.new(1, 1, 1)
ZO.BrickColor = BrickColor.new("New Yeller")
ZO.Material = "Neon"
ZO.Anchored = true
ZO.CanCollide = false
ZO.Transparency = 0.4
ZO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local ZO2 = Instance.new("SpecialMesh", ZO)
ZO2.MeshType = "Cylinder"
ZO2.Scale = Vector3.new(80, 1.2, 1.2)
local BO = Instance.new("Part", RootPart)
BO.Size = Vector3.new(1, 1, 1)
BO.BrickColor = BrickColor.new("New Yeller")
BO.Material = "Neon"
BO.Anchored = true
BO.CanCollide = false
BO.Transparency = 0.4
BO.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0)
local BO2 = Instance.new("SpecialMesh", BO)
BO2.MeshType = "Cylinder"
BO2.Scale = Vector3.new(70, 1.2, 1.2)
SS2Hair.Transparency = 1
SS3Hair.Transparency = 0
BaseHair.Transparency = 1
Humanoid.MaxHealth = 900000
wait(0.01)
Humanoid.Health = 900000
Humanoid.JumpPower = 350
Character.Head.face.Texture = "rbxassetid://929418894"
newaura2.ImageTransparency = 0
lig = Instance.new("PointLight", LowerTorso)
lig.Color = Color3.new(255, 255, 0)
lig.Range = 12
for i, v in pairs(LowerTorso:GetChildren()) do
if v:IsA("ParticleEmitter") then
v:Remove()
end
end
local Aura2 = Instance.new("ParticleEmitter")
Aura2.Name = "Aura"
Aura2.Texture = "rbxassetid://749313320"
Aura2.Parent = UpperTorso
Aura2.LightEmission = 1
Aura2.Transparency = NumberSequence.new(0.2, 1)
Aura2.Color = ColorSequence.new(BrickColor.new("White").Color)
Aura2.Size = NumberSequence.new(4)
Aura2.LockedToPart = true
Aura2.Lifetime = NumberRange.new(0.1)
Aura2.Rate = 20
Aura2.Speed = NumberRange.new(0)
Aura2.EmissionDirection = "Top"
Aura2.Rotation = NumberRange.new(-360, 360)
for i = 0, 8, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(-15)), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(15)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(-10), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(10), rad(0), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(40), rad(0), rad(0)), 0.1)
SS.CFrame = SS.CFrame * CFrame.Angles(0, 0.3, 0)
HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2, 0)
ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
game:GetService("RunService").RenderStepped:wait()
end
SS:Destroy()
Music3:Destroy()
Idle = false
BO:Destroy()
ZO:Destroy()
HQ23:Destroy()
HQ:Destroy()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://550623222"
Music3.Pitch = 1
Music3.Looped = true
Music3.Volume = 2.2
wait(1.0E-4)
Music3:Play()
local Music = Instance.new("Sound", UpperTorso)
Music.SoundId = "rbxassetid://884435553"
Music.Pitch = 1
Music.Looped = false
Music.Volume = 4.2
wait(1.0E-4)
Music:Play()
RootPart.Anchored = false
off = true
end
end)
SoundFolder = Instance.new("Folder", Character)
SoundFolder.Name = "SoundFolder"
punchsound1 = Instance.new("Sound", UpperTorso)
punchsound1.Volume = 1.2
punchsound1.Name = "punchsound1"
punchsound1.Looped = false
punchsound1.SoundId = "rbxassetid://137579113"
StrongPunch = Instance.new("Sound", UpperTorso)
StrongPunch.Volume = 1.6
StrongPunch.Name = "StrongPunch"
StrongPunch.Looped = false
StrongPunch.SoundId = "rbxassetid://441202925"
StrongPunch = Instance.new("Sound", UpperTorso)
StrongPunch.Volume = 1.6
StrongPunch.Name = "StrongPunch"
StrongPunch.Looped = false
StrongPunch.SoundId = "rbxassetid://441202925"
StrongPunch1 = Instance.new("Sound", UpperTorso)
StrongPunch1.Volume = 1.6
StrongPunch1.Name = "StrongPunch"
StrongPunch1.Looped = false
StrongPunch1.SoundId = "rbxassetid://441202925"
StrongPunch2 = Instance.new("Sound", UpperTorso)
StrongPunch2.Volume = 1.6
StrongPunch2.Name = "StrongPunch"
StrongPunch.Looped = false
StrongPunch2.SoundId = "rbxassetid://441202925"
Zano = Instance.new("Sound", UpperTorso)
Zano.Volume = 6
Zano.Name = "Zano"
Zano.Looped = false
Zano.SoundId = "rbxassetid://744770874"
GroundImpact = Instance.new("Sound", UpperTorso)
GroundImpact.Volume = 8
GroundImpact.Name = "GroundImpact"
GroundImpact.Looped = false
GroundImpact.SoundId = "rbxassetid://165970126"
Break = Instance.new("Sound", UpperTorso)
Break.Volume = 5
Break.Name = "Bonebreak"
Break.Looped = false
Break.SoundId = "rbxassetid://314390675"
local new = Instance.new
local flying1 = true
if flying1 == true and canfly == true and nill == true then
idle = false
walk = false
canjump = false
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(-20)), 0.1)
RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(20)), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(60), rad(0), rad(0)), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(-30), rad(0), rad(0)), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.1)
end
if flying1 == true and canfly == true and foward == true then
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) *
CFrame.Angles(rad(-20), rad(0), rad(-10)), 0.05)
RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) *
CFrame.Angles(rad(-20), rad(0), rad(10)), 0.05)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.Angles(rad(0),
rad(0), rad(0)), 0.05)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.05)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(rad(0), rad(0),
rad(0)), 0.05)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(rad(40), rad(0),
rad(0)), 0.01)
end
local ctrl = {
f = 0,
b = 0,
l = 0,
r = 0
}
local lastctrl = {
f = 0,
b = 0,
l = 0,
r = 0
}
local maxspeed = 120
local speed = 0
function Fly()
local Atch1 = Instance.new("Attachment", UpperTorso)
Atch1.Position = Vector3.new(0, 2, 0)
local Atch2 = Instance.new("Attachment", UpperTorso)
Atch2.Position = Vector3.new(0, -2.5, 0)
local Trail = Instance.new("Trail", Character)
Trail.Attachment0 = Atch1
Trail.Attachment1 = Atch2
Trail.Texture = "rbxassetid://22636887"
Trail.Lifetime = 0.9
Trail.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 1, 0)
})
Trail.Color = ColorSequence.new(ColorsArray)
Trail.LightEmission = 5
local bg = Instance.new("BodyGyro", LowerTorso)
bg.P = 90000
bg.maxTorque = Vector3.new(9000000000, 9000000000, 9000000000)
bg.cframe = LowerTorso.CFrame
local bv = Instance.new("BodyVelocity", LowerTorso)
bv.velocity = Vector3.new(0, 0.1, 0)
bv.maxForce = Vector3.new(9000000000, 9000000000, 9000000000)
repeat
wait()
Humanoid.PlatformStand = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed + 0.9 + speed / maxspeed
if speed > maxspeed then
speed = maxspeed
end
elseif ctrl.l + ctrl.r == 0 and ctrl.f + ctrl.b == 0 and speed ~= 0
then
speed = speed - 1
if speed < 0 then
speed = 0
end
end
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
bv.velocity =
(game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f + ctrl.b) +
(game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l + ctrl.r, (ctrl.f
+ ctrl.b) * 0.2, 0).p - game.Workspace.CurrentCamera.CoordinateFrame.p)) * speed
lastctrl = {
f = ctrl.f,
b = ctrl.b,
l = ctrl.l,
r = ctrl.r
}
elseif ctrl.l + ctrl.r == 0 and ctrl.f + ctrl.b == 0 and speed ~= 0
then
bv.velocity =
(game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f +
lastctrl.b) + (game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l
+ lastctrl.r, (lastctrl.f + lastctrl.b) * 0.2, 0).p -
game.Workspace.CurrentCamera.CoordinateFrame.p)) * speed
else
bv.velocity = Vector3.new(0, 0.1, 0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame *
CFrame.Angles(-math.rad((ctrl.f + ctrl.b) * 50 * speed / maxspeed), 0, 0)
until not flying
ctrl = {
f = 0,
b = 0,
l = 0,
r = 0
}
lastctrl = {
f = 0,
b = 0,
l = 0,
r = 0
}
speed = 0
bg:Destroy()
bv:Destroy()
Trail:Destroy()
Atch1:Destroy()
Atch2:Destroy()
Humanoid.PlatformStand = false
end
Mouse.KeyDown:connect(function(key)
if key:lower() == "g" then
if flying then
flying = false
flying1 = false
Idle = true
walk = false
canjump = true
else
wait(0.1)
flying1 = true
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
nill = false
foward = true
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
Mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
nill = true
foward = false
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()
local kiblastdone = true
local kiblast1 = false
local kiblast2 = false
local kiblast3 = false
local kiblast4 = false
local new = Instance.new
function hurt(hit, dmg)
if hit.Parent then
if hit.Parent.Name == "box" then
print("bocks!11")
hit.Parent:Destroy()
end
local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
if hum and hum.Parent.Name ~= Player.Name then
if dmg == "Kill" or hum.Health > math.huge then
hit.Parent:BreakJoints()
return true
else
if math.random(0, 100) == 50 then
hum.Health = hum.Health - dmg * multiplier * 2
else
hum.Health = hum.Health - dmg * multiplier
end
return true
end
end
end
end
function punch(hit, dmg)
if hit.Parent then
if hit.Parent.Name == "box" then
print("bocks!11")
hit.Parent:Destroy()
end
local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
if hum and hum.Parent.Name ~= Player.Name then
if dmg == "Kill" or hum.Health > 1.0E76 then
hit.Parent:BreakJoints()
return true
else
if math.random(0, 100) == 50 then
hum.Health = hum.Health - dmg * multiplier * 3.5
else
hum.Health = hum.Health - dmg * multiplier
end
return true
end
end
end
end
function smack(hit, dmg)
if hit.Parent then
if hit.Parent.Name == "box" then
print("bocks!11")
hit.Parent:Destroy()
end
local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
if hum and hum.Parent.Name ~= Player.Name and hit.Parent ~= nil and
hit.Parent.Name ~= Player.Character.Name then
if dmg == "Kill" or hum.Health > 1.0E76 then
hit.Parent:BreakJoints()
return true
else
if math.random(0, 100) == 50 then
hum.Health = hum.Health - dmg * multiplier * 8
else
hum.Health = hum.Health - dmg * multiplier
end
return true
end
end
end
end
function kamehurt(hit, dmg)
if hit.Parent then
if hit.Parent.Name == "box" then
print("bocks!11")
hit.Parent:Destroy()
end
local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
if hum and hum.Parent.Name ~= Player.Name then
if dmg == "Kill" or hum.Health > math.huge then
hit.Parent:BreakJoints()
return true
else
if math.random(0, 100) == 50 then
hum.Health = hum.Health - dmg * multiplier * 250
else
hum.Health = hum.Health - dmg * multiplier
end
return true
end
end
end
end
function kamessj4hurt(hit, dmg)
if hit.Parent then
if hit.Parent.Name == "box" then
print("bocks!11")
hit.Parent:Destroy()
end
local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
if hum and hum.Parent.Name ~= Player.Name then
if dmg == "Kill" or hum.Health > math.huge then
hit.Parent:BreakJoints()
return true
else
if math.random(0, 100) == 50 then
hum.Health = hum.Health - dmg * multiplier * 450
else
hum.Health = hum.Health - dmg * multiplier
end
return true
end
end
end
end
function spirithurt(hit, dmg)
if hit.Parent then
if hit.Parent.Name == "box" then
print("bocks!11")
hit.Parent:Destroy()
end
local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
if hum and hum.Parent.Name ~= Player.Name then
if dmg == "Kill" or hum.Health > 1.0E76 then
hit.Parent:BreakJoints()
return true
else
if math.random(0, 100) == 50 then
hum.Health = hum.Health - dmg * multiplier * 8000
else
hum.Health = hum.Health - dmg * multiplier
end
return true
end
end
end
end
Mouse.KeyDown:connect(function(key)
if key == "x" then
Up()
end
end)
Mouse.KeyDown:connect(function(key)
if key == "9" then
UI()
end
end)
Mouse.KeyDown:connect(function(key)
if key == "8" then
MasteredUI()
end
end)
local PreActivation = false
local PreActivation2 = false
local Ready = false
Mouse.KeyDown:connect(function(key)
if key == "[" then
PreActivation = true
end
end)
Mouse.KeyDown:connect(function(key)
if key == "]" and PreActivation == true then
PreActivation2 = true
end
end)
Mouse.KeyDown:connect(function(key)
if key == "'" and PreActivation2 == true then
Ready = true
end
end)
Mouse.KeyDown:connect(function(key)
if key == "6" and Ready == true then
SSJB3()
end
end)
Mouse.KeyDown:connect(function(key)
if key == "b" then
Idle = true
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
RootPart.Anchored = true
for i = 0, 4, 0.1 do
RootPart.CFrame = CFrame.new(RootPart.Position,
Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.5, 0, 0), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.5, 0, 0), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 1, 0), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-0.6, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(0, 0, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
do
local Grab = Instance.new("Part", RootPart)
Grab.Size = Vector3.new(5, 5, 5)
Grab.CanCollide = false
Grab.Anchored = true
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = RootPart
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
Grab.Touched:connect(function(hit)
if hit.Name ~= "Grab" then
hurt(hit, 5)
end
end)
coroutine.resume(coroutine.create(function()
for i = 1, 2 do
do
local HQ = Instance.new("Part",
UpperTorso)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("Cyan")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh",
HQ)
HQ2.MeshType = "Sphere"
HQ2.Scale = Vector3.new(1, 1, 1)
local ZQW = Instance.new("Part",
UpperTorso)
ZQW.Size = Vector3.new(1, 1, 1)
ZQW.BrickColor = BrickColor.new("Cyan")
ZQW.Material = "Neon"
ZQW.Anchored = true
ZQW.CanCollide = false
ZQW.CFrame = Character.LeftHand.CFrame *
CFrame.new(0, 0, 0)
local ZQW2 = Instance.new("SpecialMesh",
ZQW)
ZQW2.MeshId = "rbxassetid://9982590"
ZQW2.Scale = Vector3.new(1, 1, 1)
local H = Instance.new("Part",
UpperTorso)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("Cyan")
H.CanCollide = false
H.Anchored = true
H.CFrame = Character.RightHand.CFrame *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://9982590"
coroutine.resume(coroutine.create(function()
for i = 1, 6 do
ZQW2.Scale = ZQW2.Scale +
Vector3.new(0.2, 0.2, 0.2)
ZQW.Transparency =
ZQW.Transparency + 0.1
HQ2.Scale = HQ2.Scale +
Vector3.new(3, 3, 3)
HQ.Transparency =
HQ.Transparency + 1
H2.Scale = H2.Scale +
Vector3.new(0.2, 0.2, 0.2)
H.Transparency =
H.Transparency + 0.1
wait(1.0E-11)
end
HQ:Destroy()
H2:Destroy()
H:Destroy()
HQ2:Destroy()
ZQW:Destroy()
ZQW2:Destroy()
end))
wait(0.3)
end
end
end))
wait(0.3)
Debounces.on = false
Debounces.Here = false
shot = shot + 1
ki = ki - 10
local rng = Instance.new("Part", RootPart)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Cyan")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(8, 8, 8)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng2 = rng:clone()
rng3 = rng2:clone()
rng4 = rng2:clone()
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=0"
rngm.Scale = Vector3.new(1, 1, 1)
rngm2 = rngm:clone()
rngm2.Scale = Vector3.new(1, 1, 1)
rngm3 = rngm2:clone()
rngm3.Parent = rng3
rngm3.Scale = Vector3.new(1, 1, 1)
rngm4 = rngm2:clone()
rngm4.Parent = rng4
rngm4.Scale = Vector3.new(1, 1, 1)
local bem = Instance.new("Part", RootPart)
bem.Anchored = true
bem.Position = bem.Position + Vector3.new(0, 0, 150)
bem.BrickColor = BrickColor.new("Cyan")
bem.CanCollide = false
bem.Material = "Neon"
local bem2 = Instance.new("Part", RootPart)
bem2.Anchored = true
bem2.Position = bem.Position + Vector3.new(0, 0, 150)
bem2.BrickColor = BrickColor.new("White")
bem2.CanCollide = false
bem2.Material = "Neon"
local aura = Instance.new("ParticleEmitter", bem)
aura.Size = NumberSequence.new(11)
aura.Lifetime = NumberRange.new(0.5)
aura.LightEmission = 1
aura.Texture = "http://www.roblox.com/asset/?id="
aura.Speed = NumberRange.new(0)
aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
aura.Rate = 400
bem.FormFactor = 3
bem.Name = "Beam" .. shot
bem.Size = Vector3.new(13, 13, 13)
bem.Transparency = 0.35
bem.TopSurface = 0
bem.BottomSurface = 0
local bemm2 = Instance.new("SpecialMesh", bem2)
bemm2.MeshType = 4
bemm2.Scale = Vector3.new(1, 1, 1)
bem2.FormFactor = 3
bem2.Name = "Beam" .. shot
bem2.Size = Vector3.new(11, 11, 11)
bem2.Transparency = 0.35
bem2.TopSurface = 0
bem2.BottomSurface = 0
local bemm = Instance.new("SpecialMesh", bem)
bemm.MeshType = 4
bemm.Scale = Vector3.new(1, 1, 1)
local out = Instance.new("Part", Character)
out.Anchored = true
out.BrickColor = BrickColor.new("Cyan")
out.CanCollide = false
out.FormFactor = 3
out.Name = "Out"
out.Material = "Neon"
out.Size = Vector3.new(16, 16, 16)
out.Transparency = 0.35
out.TopSurface = 0
out.BottomSurface = 0
local outm = Instance.new("SpecialMesh", out)
outm.MeshType = 3
outm.Scale = Vector3.new(1, 1, 1)
local out2 = Instance.new("Part", Character)
out2.Anchored = true
out2.BrickColor = BrickColor.new("White")
out2.CanCollide = false
out2.FormFactor = 3
out2.Name = "Out"
out2.Material = "Neon"
out2.Size = Vector3.new(13, 13, 13)
out2.Transparency = 0.35
out2.TopSurface = 0
out2.BottomSurface = 0
local outm2 = Instance.new("SpecialMesh", out2)
outm2.MeshType = 3
outm2.Scale = Vector3.new(1, 1, 1)
local outau = Instance.new("Part", Character)
outau.Anchored = true
outau.BrickColor = BrickColor.new("White")
outau.CanCollide = false
outau.FormFactor = 3
outau.Name = "Out"
outau.Material = "Neon"
outau.Size = Vector3.new(0.1, 0.1, 0.1)
outau.Transparency = 0.35
outau.TopSurface = 0
outau.BottomSurface = 0
local outm2au = Instance.new("SpecialMesh", outau)
outm2au.MeshType = 3
outm2au.Scale = Vector3.new(1, 1, 1)
local outau2 = Instance.new("Part", Character)
outau2.Anchored = true
outau2.BrickColor = BrickColor.new("White")
outau2.CanCollide = false
outau2.FormFactor = 3
outau2.Name = "Out"
outau2.Material = "Neon"
outau2.Size = Vector3.new(0.1, 0.1, 0.1)
outau2.Transparency = 0.35
outau2.TopSurface = 0
outau2.BottomSurface = 0
local outm2au2 = Instance.new("SpecialMesh", outau2)
outm2au2.MeshType = 3
outm2au2.Scale = Vector3.new(1, 1, 1)
local outl = Instance.new("Part", Character)
outl.Anchored = true
outl.BrickColor = BrickColor.new("Cyan")
outl.CanCollide = false
outl.FormFactor = 3
outl.Name = "Out"
outl.Material = "Neon"
outl.Size = Vector3.new(26, 26, 26)
outl.Transparency = 0.35
outl.TopSurface = 0
outl.BottomSurface = 0
local outml = Instance.new("SpecialMesh", outl)
outml.MeshType = 3
outml.Scale = Vector3.new(1, 1, 1)
local out2l = Instance.new("Part", Character)
out2l.Anchored = true
out2l.BrickColor = BrickColor.new("White")
out2l.CanCollide = false
out2l.FormFactor = 3
out2l.Name = "Out"
out2l.Material = "Neon"
out2l.Size = Vector3.new(21, 21, 21)
out2l.Transparency = 0.35
out2l.TopSurface = 0
out2l.BottomSurface = 0
local outm2l = Instance.new("SpecialMesh", out2l)
outm2l.MeshType = 3
outm2l.Scale = Vector3.new(1, 1, 1)
local bnd = Instance.new("Part", RootPart)
bnd.Anchored = true
bnd.BrickColor = BrickColor.new("Cyan")
bnd.CanCollide = false
bnd.Material = "Neon"
bnd.FormFactor = 3
bnd.Name = "Bend"
bnd.Size = Vector3.new(10, 10, 10)
bnd.Transparency = 1
bnd.TopSurface = 0
bnd.BottomSurface = 0
local bndm = Instance.new("SpecialMesh", bnd)
bndm.MeshType = 3
bndm.Scale = Vector3.new(1, 1, 1)
local Chow = Instance.new("ParticleEmitter")
Chow.Name = "Aura"
Chow.Texture = "rbxassetid://779576004"
Chow.Parent = outau
Chow.LightEmission = 1
Chow.Transparency = NumberSequence.new(1, 0.2, 1)
Chow.Color =
ColorSequence.new(BrickColor.new("Cyan").Color)
Chow.Size = NumberSequence.new(22)
Chow.LockedToPart = true
Chow.Lifetime = NumberRange.new(0.2)
Chow.Rate = 100
Chow.Rotation = NumberRange.new(-360, 360)
Chow.Speed = NumberRange.new(0.3)
Chow.EmissionDirection = "Top"
local Chow2 = Instance.new("ParticleEmitter")
Chow2.Name = "Aura"
Chow2.Texture = "rbxassetid://779576004"
Chow2.Parent = outau2
Chow2.LightEmission = 1
Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
Chow2.Color =
ColorSequence.new(BrickColor.new("Cyan").Color)
Chow2.Size = NumberSequence.new(40)
Chow2.LockedToPart = true
Chow2.Lifetime = NumberRange.new(0.2)
Chow2.Rate = 200
Chow2.Rotation = NumberRange.new(-360, 360)
Chow2.Speed = NumberRange.new(0.3)
Chow2.EmissionDirection = "Top"
local Atch1 = Instance.new("Attachment", out2l)
Atch1.Position = Vector3.new(0, 2, 0)
local Atch2 = Instance.new("Attachment", out2l)
Atch2.Position = Vector3.new(0, -2.5, 0)
local Trail = Instance.new("Trail", Character)
Trail.Attachment0 = Atch1
Trail.Attachment1 = Atch2
Trail.Texture = "rbxassetid://22636887"
Trail.Lifetime = 1.7
Trail.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 1, 0)
})
Trail.Color = ColorSequence.new(ColorsArray)
Trail.LightEmission = 5
local To = Instance.new("Part", Character)
To.Size = Vector3.new(1, 1, 1)
To.BrickColor = BrickColor.new("White")
To.CanCollide = false
To.Anchored = true
To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, 0)
local To2 = Instance.new("SpecialMesh", To)
To2.MeshId = "rbxassetid://1051557"
To2.Scale = Vector3.new(1, 1, 1)
local Rin = Instance.new("Part", Character)
Rin.Size = Vector3.new(1, 1, 1)
Rin.BrickColor = BrickColor.new("White")
Rin.Anchored = true
Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, 0)
local Rin2 = Instance.new("SpecialMesh", Rin)
Rin2.MeshId = "rbxassetid://3270017"
Rin2.Scale = Vector3.new(1, 1, 1)
out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, math.rad(0))
Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, math.rad(0))
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, math.rad(0))
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
Debounces.Shewt = true
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://977360812"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 3.2
wait(1.0E-4)
Music2:Play()
coroutine.wrap(function()
for i = 1, 20, 0.2 do
rngm.Scale = Vector3.new(16 + i * 6, 10 + i *
6, 2)
rngm3.Scale = Vector3.new(18 + i * 8, 8 + i *
8, 2)
rngm4.Scale = Vector3.new(20 + i * 10, 6 + i *
10, 2)
rng.Transparency = i / 20
rng3.Transparency = 0.041666666666666664
rng4.Transparency = i / 26
wait()
end
wait(5)
rng:Destroy()
end)()
if Debounces.Shewt == true then
RootPart:WaitForChild("Beam" ..
shot).Touched:connect(function(ht)
hit = ht.Parent
if hit:IsA("Model") and
hit:findFirstChild("Humanoid") then
if HasntTouched(hit.Name) == true and deb
== false then
deb = true
coroutine.wrap(function()
hit.Parent:FindFirstChild("Humanoid")
end)()
table.insert(Touche, hit.Name)
deb = false
end
elseif hit:IsA("Hat") and
hit.Parent:findFirstChild("Humanoid") and HasntTouched(hit.Parent.Name) == true and
deb == false then
deb = true
coroutine.wrap(function()
hit.Parent.Torso.Position =
hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
hit.Parent:FindFirstChild("Torso").Velocity =
Character.Head.CFrame.lookVector * 100
end)()
table.insert(Touche, hit.Parent.Name)
deb = false
for i, v in pairs(Touche) do
print(v)
end
end
end)
end
for i = 0, 1250, 10 do
bem.Size = Vector3.new(i, 14, 14)
bem2.Size = Vector3.new(i, 8, 8)
Grab.Size = Vector3.new(i, 14, 14)
out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9) *
CFrame.Angles(math.rad(90), 0, math.rad(0))
outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9)
* CFrame.Angles(math.rad(90), 0, math.rad(0))
out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -9)
* CFrame.Angles(math.rad(90), 0, math.rad(0))
Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i /
2, 0) * CFrame.Angles(0, 0, math.rad(90))
bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2,
0) * CFrame.Angles(0, 0, math.rad(90))
bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i /
2, 0) * CFrame.Angles(0, 0, math.rad(90))
outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i /
1, 0) * CFrame.Angles(0, 0, math.rad(90))
outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i /
1, 0) * CFrame.Angles(0, 0, math.rad(90))
out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i /
1, 0) * CFrame.Angles(0, 0, math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
bnd.Size = Vector3.new(10, 10, 10)
bndm.Scale = Vector3.new(10, 10, 10)
Rin2.Scale = Rin2.Scale + Vector3.new(2.5, 2.5, 0.1)
Rin.Transparency = Rin.Transparency + 1
To2.Scale = To2.Scale + Vector3.new(1.2, 1, 1.2)
To.Transparency = To.Transparency + 0.02
To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
if i % 10 == 0 then
do
local newRng = rng2:Clone()
newRng.Parent = RootPart
newRng.CFrame = RootPart.CFrame *
CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
local newRngm = rngm2:clone()
newRngm.Parent = newRng
coroutine.wrap(function()
for i = 1, 10, 0.2 do
newRngm.Scale =
Vector3.new(12 + i * 2, 12 + i * 2, 3)
newRng.Transparency = i / 10
wait()
end
wait(0)
newRng:Destroy()
end)()
end
end
wait()
end
wait(0)
Debounces.Shewt = false
out:Destroy()
out2:Destroy()
bnd:Destroy()
bem:Destroy()
bem2:Destroy()
To:Destroy()
To2:Destroy()
Music2:Destroy()
out2l:Destroy()
outl:Destroy()
outau:Destroy()
outau2:Destroy()
Trail:Destroy()
Atch1:Destroy()
Grab:Destroy()
Grabo:Destroy()
RootPart.Anchored = false
Debounces.Ready = false
for i, v in pairs(Touche) do
table.remove(Touche, i)
end
wait()
table.insert(Touche, Character.Name)
Debounces.NoIdl = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
end
end
end
end
Idle = false
Humanoid.WalkSpeed = 16
end)
Mouse.KeyDown:connect(function(key)
if key == "c" then
Idle = true
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
do
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://1112364900"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 3.2
wait(1.0E-4)
Music2:Play()
local sbs = Instance.new("BodyPosition", RootPart)
sbs.P = 3000
sbs.D = 1000
sbs.maxForce = Vector3.new(0, 0, 0)
sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://551399476"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
wait(0.5)
local Bq = Instance.new("Part", Character)
Bq.Size = Vector3.new(0.2, 0.2, 0.2)
Bq.BrickColor = BrickColor.new("Cyan")
Bq.Material = "Neon"
Bq.Anchored = true
Bq.CanCollide = false
Bq.Transparency = 0.2
Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
local Bq2 = Instance.new("SpecialMesh", Bq)
Bq2.MeshType = "Sphere"
Bq2.Scale = Vector3.new(1.8, 1.8, 1.8)
local HQ = Instance.new("Part", Bq)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("Cyan")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshType = "Cylinder"
HQ2.Scale = Vector3.new(120, 1.2, 1.2)
local HQ23 = Instance.new("Part", Bq)
HQ23.Size = Vector3.new(1, 1, 1)
HQ23.BrickColor = BrickColor.new("Cyan")
HQ23.Material = "Neon"
HQ23.Anchored = true
HQ23.CanCollide = false
HQ23.Transparency = 0.4
HQ23.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local HQ22 = Instance.new("SpecialMesh", HQ23)
HQ22.MeshType = "Cylinder"
HQ22.Scale = Vector3.new(90, 1.2, 1.2)
local ZO = Instance.new("Part", Bq)
ZO.Size = Vector3.new(1, 1, 1)
ZO.BrickColor = BrickColor.new("Cyan")
ZO.Material = "Neon"
ZO.Anchored = true
ZO.CanCollide = false
ZO.Transparency = 0.4
ZO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local ZO2 = Instance.new("SpecialMesh", ZO)
ZO2.MeshType = "Cylinder"
ZO2.Scale = Vector3.new(80, 1.2, 1.2)
local BO = Instance.new("Part", Bq)
BO.Size = Vector3.new(1, 1, 1)
BO.BrickColor = BrickColor.new("Cyan")
BO.Material = "Neon"
BO.Anchored = true
BO.CanCollide = false
BO.Transparency = 0.4
BO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local BO2 = Instance.new("SpecialMesh", BO)
BO2.MeshType = "Cylinder"
BO2.Scale = Vector3.new(70, 1.2, 1.2)
local Grab = Instance.new("Part", RootPart)
Grab.Size = Vector3.new(5, 5, 5)
Grab.CanCollide = false
Grab.Anchored = true
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = RootPart
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
Grab.Touched:connect(function(hit)
if hit.Name ~= "Grab" then
kamehurt(hit, 10)
end
end)
RootPart.Anchored = true
for i = 0, 20, 0.1 do
RootPart.CFrame = CFrame.new(RootPart.Position,
Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.5, -1, 0.4), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.5, 1, -0.4), 0.1)
LeftElbow.C0 =
LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 2), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, -2), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 =
RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0,
0, 0), 0.1)
LeftKnee.C0 =
LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-
0.6, 0, 0), 0.1)
RightKnee.C0 =
RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(0, 90, 0), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Bq2.Scale = Bq2.Scale + Vector3.new(0.1, 0.1, 0.1)
HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2,
0)
ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
game:GetService("RunService").RenderStepped:wait()
end
wait(0)
Bq:Destroy()
Music2:Destroy()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://551399627"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
Debounces.on = false
Debounces.Here = false
shot = shot + 1
local rng = Instance.new("Part", RootPart)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Really blue")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(8, 8, 8)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng2 = rng:clone()
rng3 = rng2:clone()
rng4 = rng2:clone()
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=0"
rngm.Scale = Vector3.new(1, 1, 1)
rngm2 = rngm:clone()
rngm2.Scale = Vector3.new(1, 1, 1)
rngm3 = rngm2:clone()
rngm3.Parent = rng3
rngm3.Scale = Vector3.new(1, 1, 1)
rngm4 = rngm2:clone()
rngm4.Parent = rng4
rngm4.Scale = Vector3.new(1, 1, 1)
local bem = Instance.new("Part", RootPart)
bem.Anchored = true
bem.Position = bem.Position + Vector3.new(0, 0, 150)
bem.BrickColor = BrickColor.new("Cyan")
bem.CanCollide = false
bem.Material = "Neon"
local bem2 = Instance.new("Part", RootPart)
bem2.Anchored = true
bem2.Position = bem.Position + Vector3.new(0, 0, 150)
bem2.BrickColor = BrickColor.new("White")
bem2.CanCollide = false
bem2.Material = "Neon"
local aura = Instance.new("ParticleEmitter", bem)
aura.Size = NumberSequence.new(11)
aura.Lifetime = NumberRange.new(0.5)
aura.LightEmission = 1
aura.Texture = "http://www.roblox.com/asset/?id="
aura.Speed = NumberRange.new(0)
aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
aura.Rate = 400
bem.FormFactor = 3
bem.Name = "Beam" .. shot
bem.Size = Vector3.new(13, 13, 13)
bem.Transparency = 0.35
bem.TopSurface = 0
bem.BottomSurface = 0
local bemm2 = Instance.new("SpecialMesh", bem2)
bemm2.MeshType = 4
bemm2.Scale = Vector3.new(1, 1, 1)
bem2.FormFactor = 3
bem2.Name = "Beam" .. shot
bem2.Size = Vector3.new(11, 11, 11)
bem2.Transparency = 0.35
bem2.TopSurface = 0
bem2.BottomSurface = 0
local bemm = Instance.new("SpecialMesh", bem)
bemm.MeshType = 4
bemm.Scale = Vector3.new(1, 1, 1)
local out = Instance.new("Part", Character)
out.Anchored = true
out.BrickColor = BrickColor.new("Cyan")
out.CanCollide = false
out.FormFactor = 3
out.Name = "Out"
out.Material = "Neon"
out.Size = Vector3.new(46, 46, 46)
out.Transparency = 0.35
out.TopSurface = 0
out.BottomSurface = 0
local outm = Instance.new("SpecialMesh", out)
outm.MeshType = 3
outm.Scale = Vector3.new(1, 1, 1)
local out2 = Instance.new("Part", Character)
out2.Anchored = true
out2.BrickColor = BrickColor.new("White")
out2.CanCollide = false
out2.FormFactor = 3
out2.Name = "Out"
out2.Material = "Neon"
out2.Size = Vector3.new(40, 40, 40)
out2.Transparency = 0.35
out2.TopSurface = 0
out2.BottomSurface = 0
local outm2 = Instance.new("SpecialMesh", out2)
outm2.MeshType = 3
outm2.Scale = Vector3.new(1, 1, 1)
local outl = Instance.new("Part", Character)
outl.Anchored = true
outl.BrickColor = BrickColor.new("Cyan")
outl.CanCollide = false
outl.FormFactor = 3
outl.Name = "Out"
outl.Material = "Neon"
outl.Size = Vector3.new(57, 57, 57)
outl.Transparency = 0.35
outl.TopSurface = 0
outl.BottomSurface = 0
local outml = Instance.new("SpecialMesh", outl)
outml.MeshType = 3
outml.Scale = Vector3.new(1, 1, 1)
local out2l = Instance.new("Part", Character)
out2l.Anchored = true
out2l.BrickColor = BrickColor.new("White")
out2l.CanCollide = false
out2l.FormFactor = 3
out2l.Name = "Out"
out2l.Material = "Neon"
out2l.Size = Vector3.new(49, 49, 49)
out2l.Transparency = 0.35
out2l.TopSurface = 0
out2l.BottomSurface = 0
local outm2l = Instance.new("SpecialMesh", out2l)
outm2l.MeshType = 3
outm2l.Scale = Vector3.new(1, 1, 1)
local outau = Instance.new("Part", Character)
outau.Anchored = true
outau.BrickColor = BrickColor.new("White")
outau.CanCollide = false
outau.FormFactor = 3
outau.Name = "Out"
outau.Material = "Neon"
outau.Size = Vector3.new(0.1, 0.1, 0.1)
outau.Transparency = 0.35
outau.TopSurface = 0
outau.BottomSurface = 0
local outm2au = Instance.new("SpecialMesh", outau)
outm2au.MeshType = 3
outm2au.Scale = Vector3.new(1, 1, 1)
local outau2 = Instance.new("Part", Character)
outau2.Anchored = true
outau2.BrickColor = BrickColor.new("White")
outau2.CanCollide = false
outau2.FormFactor = 3
outau2.Name = "Out"
outau2.Material = "Neon"
outau2.Size = Vector3.new(0.1, 0.1, 0.1)
outau2.Transparency = 0.35
outau2.TopSurface = 0
outau2.BottomSurface = 0
local outm2au2 = Instance.new("SpecialMesh", outau2)
outm2au2.MeshType = 3
outm2au2.Scale = Vector3.new(1, 1, 1)
local bnd = Instance.new("Part", RootPart)
bnd.Anchored = true
bnd.BrickColor = BrickColor.new("Really blue")
bnd.CanCollide = false
bnd.Material = "Neon"
bnd.FormFactor = 3
bnd.Name = "Bend"
bnd.Size = Vector3.new(10, 10, 10)
bnd.Transparency = 1
bnd.TopSurface = 0
bnd.BottomSurface = 0
local bndm = Instance.new("SpecialMesh", bnd)
bndm.MeshType = 3
bndm.Scale = Vector3.new(1, 1, 1)
local Chow = Instance.new("ParticleEmitter")
Chow.Name = "Aura"
Chow.Texture = "rbxassetid://779576004"
Chow.Parent = outau
Chow.LightEmission = 1
Chow.Transparency = NumberSequence.new(1, 0.2, 1)
Chow.Color =
ColorSequence.new(BrickColor.new("Cyan").Color)
Chow.Size = NumberSequence.new(40)
Chow.LockedToPart = true
Chow.Lifetime = NumberRange.new(0.2)
Chow.Rate = 100
Chow.Rotation = NumberRange.new(-360, 360)
Chow.Speed = NumberRange.new(0.3)
Chow.EmissionDirection = "Top"
local Chow2 = Instance.new("ParticleEmitter")
Chow2.Name = "Aura"
Chow2.Texture = "rbxassetid://779576004"
Chow2.Parent = outau2
Chow2.LightEmission = 1
Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
Chow2.Color =
ColorSequence.new(BrickColor.new("Cyan").Color)
Chow2.Size = NumberSequence.new(60)
Chow2.LockedToPart = true
Chow2.Lifetime = NumberRange.new(0.2)
Chow2.Rate = 200
Chow2.Rotation = NumberRange.new(-360, 360)
Chow2.Speed = NumberRange.new(0.3)
Chow2.EmissionDirection = "Top"
local Atch1 = Instance.new("Attachment", out2l)
Atch1.Position = Vector3.new(0, 2, 0)
local Atch2 = Instance.new("Attachment", out2l)
Atch2.Position = Vector3.new(0, -2.5, 0)
local Trail = Instance.new("Trail", Character)
Trail.Attachment0 = Atch1
Trail.Attachment1 = Atch2
Trail.Texture = "rbxassetid://22636887"
Trail.Lifetime = 1.7
Trail.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 1, 0)
})
Trail.Color = ColorSequence.new(ColorsArray)
Trail.LightEmission = 5
local To = Instance.new("Part", Character)
To.Size = Vector3.new(2, 1, 2)
To.BrickColor = BrickColor.new("Toothpaste")
To.CanCollide = false
To.Anchored = true
To.Material = "Neon"
To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, 0)
local To2 = Instance.new("SpecialMesh", To)
To2.MeshId = "rbxassetid://569384034"
To2.Scale = Vector3.new(10, 10, 10)
local Rin = Instance.new("Part", Character)
Rin.Size = Vector3.new(1, 1, 1)
Rin.BrickColor = BrickColor.new("White")
Rin.Anchored = true
Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, 0)
local Rin2 = Instance.new("SpecialMesh", Rin)
Rin2.MeshId = "rbxassetid://3270017"
Rin2.Scale = Vector3.new(1, 1, 1)
out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, math.rad(0))
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, math.rad(0))
Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, math.rad(0))
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
Debounces.Shewt = true
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://1117288204"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 7.2
wait(1.0E-4)
Music2:Play()
coroutine.wrap(function()
for i = 1, 20, 0.2 do
rngm.Scale = Vector3.new(16 + i * 6, 10 + i *
6, 2)
rngm3.Scale = Vector3.new(18 + i * 8, 8 + i *
8, 2)
rngm4.Scale = Vector3.new(20 + i * 10, 6 + i *
10, 2)
rng.Transparency = i / 20
rng3.Transparency = 0.041666666666666664
rng4.Transparency = i / 26
wait()
end
wait(5)
rng:Destroy()
end)()
if Debounces.Shewt == true then
RootPart:WaitForChild("Beam" ..
shot).Touched:connect(function(ht)
hit = ht.Parent
if hit:IsA("Model") and
hit:findFirstChild("Humanoid") then
if HasntTouched(hit.Name) == true and deb
== false then
deb = true
coroutine.wrap(function()
end)()
table.insert(Touche, hit.Name)
deb = false
end
coroutine.wrap(function()
hit.Parent.Torso.Position =
hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
wait(0.4)
end)()
table.insert(Touche, hit.Parent.Name)
deb = false
for i, v in pairs(Touche) do
print(v)
end
end
end)
end
for i = 0, 1700, 23 do
bem.Size = Vector3.new(i, 37, 37)
bem2.Size = Vector3.new(i, 27, 27)
Grab.Size = Vector3.new(i, 37, 37)
out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18)
* CFrame.Angles(math.rad(90), 0, math.rad(0))
outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -
18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18)
* CFrame.Angles(math.rad(90), 0, math.rad(0))
bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2,
0) * CFrame.Angles(0, 0, math.rad(90))
bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i /
2, 0) * CFrame.Angles(0, 0, math.rad(90))
Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i /
2, 0) * CFrame.Angles(0, 0, math.rad(90))
outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i /
1, 0) * CFrame.Angles(0, 0, math.rad(90))
out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i /
1, 0) * CFrame.Angles(0, 0, math.rad(90))
outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i /
1, 0) * CFrame.Angles(0, 0, math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
bnd.Size = Vector3.new(10, 10, 10)
bndm.Scale = Vector3.new(10, 10, 10)
To.Transparency = To.Transparency + 0.012
To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
if i % 10 == 0 then
do
local newRng = rng2:Clone()
newRng.Parent = RootPart
newRng.CFrame = RootPart.CFrame *
CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
local newRngm = rngm2:clone()
newRngm.Parent = newRng
coroutine.wrap(function()
for i = 1, 10, 0.2 do
newRngm.Scale =
Vector3.new(12 + i * 2, 12 + i * 2, 3)
newRng.Transparency = i / 10
wait()
end
wait(0)
newRng:Destroy()
end)()
end
end
wait()
end
wait(0)
Debounces.Shewt = false
out:Destroy()
out2:Destroy()
bnd:Destroy()
bem:Destroy()
bem2:Destroy()
To:Destroy()
To2:Destroy()
Music2:Destroy()
out2l:Destroy()
outl:Destroy()
outau:Destroy()
outau2:Destroy()
Trail:Destroy()
Atch1:Destroy()
Grab:Destroy()
Grabo:Destroy()
for i, v in pairs(RootPart:GetChildren()) do
if v:IsA("BodyPosition") then
v:Remove()
end
end
RootPart.Anchored = false
Debounces.Ready = false
for i, v in pairs(Touche) do
table.remove(Touche, i)
end
wait()
table.insert(Touche, Character.Name)
Debounces.NoIdl = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
end
end
end
end
Idle = false
Humanoid.WalkSpeed = 16
end)
Mouse.KeyDown:connect(function(key)
if key == "z" and ssj4 == true then
Idle = true
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
do
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://1112364900"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 3.2
wait(1.0E-4)
Music2:Play()
local sbs = Instance.new("BodyPosition", RootPart)
sbs.P = 3000
sbs.D = 1000
sbs.maxForce = Vector3.new(0, 0, 0)
sbs.position = RootPart.CFrame.p + Vector3.new(0, 0, 0)
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://551399476"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
wait(0.5)
local Bq = Instance.new("Part", Character)
Bq.Size = Vector3.new(0.2, 0.2, 0.2)
Bq.BrickColor = BrickColor.new("Really red")
Bq.Material = "Neon"
Bq.Anchored = true
Bq.CanCollide = false
Bq.Transparency = 0.1
Bq.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
local Bq2 = Instance.new("SpecialMesh", Bq)
Bq2.MeshType = "Sphere"
Bq2.Scale = Vector3.new(1.8, 1.8, 1.8)
local HQ = Instance.new("Part", Bq)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("Really red")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshType = "Cylinder"
HQ2.Scale = Vector3.new(120, 1.2, 1.2)
local HQ23 = Instance.new("Part", Bq)
HQ23.Size = Vector3.new(1, 1, 1)
HQ23.BrickColor = BrickColor.new("Really red")
HQ23.Material = "Neon"
HQ23.Anchored = true
HQ23.CanCollide = false
HQ23.Transparency = 0.4
HQ23.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local HQ22 = Instance.new("SpecialMesh", HQ23)
HQ22.MeshType = "Cylinder"
HQ22.Scale = Vector3.new(90, 1.2, 1.2)
local ZO = Instance.new("Part", Bq)
ZO.Size = Vector3.new(1, 1, 1)
ZO.BrickColor = BrickColor.new("Really red")
ZO.Material = "Neon"
ZO.Anchored = true
ZO.CanCollide = false
ZO.Transparency = 0.4
ZO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local ZO2 = Instance.new("SpecialMesh", ZO)
ZO2.MeshType = "Cylinder"
ZO2.Scale = Vector3.new(80, 1.2, 1.2)
local BO = Instance.new("Part", Bq)
BO.Size = Vector3.new(1, 1, 1)
BO.BrickColor = BrickColor.new("Really red")
BO.Material = "Neon"
BO.Anchored = true
BO.CanCollide = false
BO.Transparency = 0.4
BO.CFrame = Bq.CFrame * CFrame.new(0, 0, 0)
local BO2 = Instance.new("SpecialMesh", BO)
BO2.MeshType = "Cylinder"
BO2.Scale = Vector3.new(70, 1.2, 1.2)
local Grab = Instance.new("Part", RootPart)
Grab.Size = Vector3.new(5, 5, 5)
Grab.CanCollide = false
Grab.Anchored = true
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = RootPart
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
Grab.Touched:connect(function(hit)
if hit.Name ~= "Grab" then
kamessj4hurt(hit, 10)
end
end)
RootPart.Anchored = true
for i = 0, 20, 0.1 do
RootPart.CFrame = CFrame.new(RootPart.Position,
Vector3.new(Mouse.Hit.p.X, Mouse.Hit.p.Y, Mouse.Hit.p.Z))
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.5, -1, 0.4), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.5, 1, -0.4), 0.1)
LeftElbow.C0 =
LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 2), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, -2), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 =
RightHip.C0:lerp(CFrame.new(RightHip.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(0,
0, 0), 0.1)
LeftKnee.C0 =
LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) * CFrame.new(0, 0, 0) * CFrame.Angles(-
0.6, 0, 0), 0.1)
RightKnee.C0 =
RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(0, 90, 0), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(0 - 0.03 * math.sin(tick() * 3), -1, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Bq2.Scale = Bq2.Scale + Vector3.new(0.4, 0.4, 0.4)
HQ.CFrame = HQ.CFrame * CFrame.Angles(0, 0.2, 0.1)
HQ23.CFrame = HQ23.CFrame * CFrame.Angles(0.2, 0.2,
0)
ZO.CFrame = ZO.CFrame * CFrame.Angles(0, -0.3, 0)
BO.CFrame = BO.CFrame * CFrame.Angles(0.2, -0.2, 0.3)
game:GetService("RunService").RenderStepped:wait()
end
wait(0)
Bq:Destroy()
Music2:Destroy()
local Music3 = Instance.new("Sound", UpperTorso)
Music3.SoundId = "rbxassetid://551399627"
Music3.Pitch = 1
Music3.Looped = false
Music3.Volume = 3.2
wait(1.0E-4)
Music3:Play()
Debounces.on = false
Debounces.Here = false
shot = shot + 1
local rng = Instance.new("Part", RootPart)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Really red")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(8, 8, 8)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng2 = rng:clone()
rng3 = rng2:clone()
rng4 = rng2:clone()
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=0"
rngm.Scale = Vector3.new(1, 1, 1)
rngm2 = rngm:clone()
rngm2.Scale = Vector3.new(1, 1, 1)
rngm3 = rngm2:clone()
rngm3.Parent = rng3
rngm3.Scale = Vector3.new(1, 1, 1)
rngm4 = rngm2:clone()
rngm4.Parent = rng4
rngm4.Scale = Vector3.new(1, 1, 1)
local bem = Instance.new("Part", RootPart)
bem.Anchored = true
bem.Position = bem.Position + Vector3.new(0, 0, 150)
bem.BrickColor = BrickColor.new("Really red")
bem.CanCollide = false
bem.Material = "Neon"
local bem2 = Instance.new("Part", RootPart)
bem2.Anchored = true
bem2.Position = bem.Position + Vector3.new(0, 0, 150)
bem2.BrickColor = BrickColor.new("CGA brown")
bem2.CanCollide = false
bem2.Material = "Neon"
local aura = Instance.new("ParticleEmitter", bem)
aura.Size = NumberSequence.new(11)
aura.Lifetime = NumberRange.new(0.5)
aura.LightEmission = 1
aura.Texture = "http://www.roblox.com/asset/?id="
aura.Speed = NumberRange.new(0)
aura.Color = ColorSequence.new(Color3.new(225, 225, 0))
aura.Rate = 400
bem.FormFactor = 3
bem.Name = "Beam" .. shot
bem.Size = Vector3.new(13, 13, 13)
bem.Transparency = 0.35
bem.TopSurface = 0
bem.BottomSurface = 0
local bemm2 = Instance.new("SpecialMesh", bem2)
bemm2.MeshType = 4
bemm2.Scale = Vector3.new(1, 1, 1)
bem2.FormFactor = 3
bem2.Name = "Beam" .. shot
bem2.Size = Vector3.new(11, 11, 11)
bem2.Transparency = 0.35
bem2.TopSurface = 0
bem2.BottomSurface = 0
local bemm = Instance.new("SpecialMesh", bem)
bemm.MeshType = 4
bemm.Scale = Vector3.new(1, 1, 1)
local out = Instance.new("Part", Character)
out.Anchored = true
out.BrickColor = BrickColor.new("Really red")
out.CanCollide = false
out.FormFactor = 3
out.Name = "Out"
out.Material = "Neon"
out.Size = Vector3.new(46, 46, 46)
out.Transparency = 0.35
out.TopSurface = 0
out.BottomSurface = 0
local outm = Instance.new("SpecialMesh", out)
outm.MeshType = 3
outm.Scale = Vector3.new(1, 1, 1)
local out2 = Instance.new("Part", Character)
out2.Anchored = true
out2.BrickColor = BrickColor.new("CGA brown")
out2.CanCollide = false
out2.FormFactor = 3
out2.Name = "Out"
out2.Material = "Neon"
out2.Size = Vector3.new(40, 40, 40)
out2.Transparency = 0.35
out2.TopSurface = 0
out2.BottomSurface = 0
local outm2 = Instance.new("SpecialMesh", out2)
outm2.MeshType = 3
outm2.Scale = Vector3.new(1, 1, 1)
local outl = Instance.new("Part", Character)
outl.Anchored = true
outl.BrickColor = BrickColor.new("Really red")
outl.CanCollide = false
outl.FormFactor = 3
outl.Name = "Out"
outl.Material = "Neon"
outl.Size = Vector3.new(57, 57, 57)
outl.Transparency = 0.35
outl.TopSurface = 0
outl.BottomSurface = 0
local outml = Instance.new("SpecialMesh", outl)
outml.MeshType = 3
outml.Scale = Vector3.new(1, 1, 1)
local out2l = Instance.new("Part", Character)
out2l.Anchored = true
out2l.BrickColor = BrickColor.new("CGA brown")
out2l.CanCollide = false
out2l.FormFactor = 3
out2l.Name = "Out"
out2l.Material = "Neon"
out2l.Size = Vector3.new(49, 49, 49)
out2l.Transparency = 0.35
out2l.TopSurface = 0
out2l.BottomSurface = 0
local outm2l = Instance.new("SpecialMesh", out2l)
outm2l.MeshType = 3
outm2l.Scale = Vector3.new(1, 1, 1)
local outau = Instance.new("Part", Character)
outau.Anchored = true
outau.BrickColor = BrickColor.new("CGA brown")
outau.CanCollide = false
outau.FormFactor = 3
outau.Name = "Out"
outau.Material = "Neon"
outau.Size = Vector3.new(0.1, 0.1, 0.1)
outau.Transparency = 0.35
outau.TopSurface = 0
outau.BottomSurface = 0
local outm2au = Instance.new("SpecialMesh", outau)
outm2au.MeshType = 3
outm2au.Scale = Vector3.new(1, 1, 1)
local outau2 = Instance.new("Part", Character)
outau2.Anchored = true
outau2.BrickColor = BrickColor.new("CGA brown")
outau2.CanCollide = false
outau2.FormFactor = 3
outau2.Name = "Out"
outau2.Material = "Neon"
outau2.Size = Vector3.new(0.1, 0.1, 0.1)
outau2.Transparency = 0.35
outau2.TopSurface = 0
outau2.BottomSurface = 0
local outm2au2 = Instance.new("SpecialMesh", outau2)
outm2au2.MeshType = 3
outm2au2.Scale = Vector3.new(1, 1, 1)
local bnd = Instance.new("Part", RootPart)
bnd.Anchored = true
bnd.BrickColor = BrickColor.new("Really red")
bnd.CanCollide = false
bnd.Material = "Neon"
bnd.FormFactor = 3
bnd.Name = "Bend"
bnd.Size = Vector3.new(10, 10, 10)
bnd.Transparency = 1
bnd.TopSurface = 0
bnd.BottomSurface = 0
local bndm = Instance.new("SpecialMesh", bnd)
bndm.MeshType = 3
bndm.Scale = Vector3.new(1, 1, 1)
local Chow = Instance.new("ParticleEmitter")
Chow.Name = "Aura"
Chow.Texture = "rbxassetid://779576004"
Chow.Parent = outau
Chow.LightEmission = 1
Chow.Transparency = NumberSequence.new(1, 0.2, 1)
Chow.Color = ColorSequence.new(BrickColor.new("Really
red").Color)
Chow.Size = NumberSequence.new(40)
Chow.LockedToPart = true
Chow.Lifetime = NumberRange.new(0.2)
Chow.Rate = 100
Chow.Rotation = NumberRange.new(-360, 360)
Chow.Speed = NumberRange.new(0.3)
Chow.EmissionDirection = "Top"
local Chow2 = Instance.new("ParticleEmitter")
Chow2.Name = "Aura"
Chow2.Texture = "rbxassetid://779576004"
Chow2.Parent = outau2
Chow2.LightEmission = 1
Chow2.Transparency = NumberSequence.new(1, 0.1, 1)
Chow2.Color = ColorSequence.new(BrickColor.new("Really
red").Color)
Chow2.Size = NumberSequence.new(60)
Chow2.LockedToPart = true
Chow2.Lifetime = NumberRange.new(0.2)
Chow2.Rate = 200
Chow2.Rotation = NumberRange.new(-360, 360)
Chow2.Speed = NumberRange.new(0.3)
Chow2.EmissionDirection = "Top"
local Atch1 = Instance.new("Attachment", out2l)
Atch1.Position = Vector3.new(0, 2, 0)
local Atch2 = Instance.new("Attachment", out2l)
Atch2.Position = Vector3.new(0, -2.5, 0)
local Trail = Instance.new("Trail", Character)
Trail.Attachment0 = Atch1
Trail.Attachment1 = Atch2
Trail.Texture = "rbxassetid://22636887"
Trail.Lifetime = 1.7
Trail.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 1, 0)
})
Trail.Color = ColorSequence.new(ColorsArray)
Trail.LightEmission = 5
local To = Instance.new("Part", Character)
To.Size = Vector3.new(2, 1, 2)
To.BrickColor = BrickColor.new("Really red")
To.CanCollide = false
To.Anchored = true
To.Material = "Neon"
To.CFrame = RootPart.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, 0)
local To2 = Instance.new("SpecialMesh", To)
To2.MeshId = "rbxassetid://569384034"
To2.Scale = Vector3.new(10, 10, 10)
local Rin = Instance.new("Part", Character)
Rin.Size = Vector3.new(1, 1, 1)
Rin.BrickColor = BrickColor.new("White")
Rin.Anchored = true
Rin.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, 0)
local Rin2 = Instance.new("SpecialMesh", Rin)
Rin2.MeshId = "rbxassetid://3270017"
Rin2.Scale = Vector3.new(1, 1, 1)
out.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
outau.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
outau2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
out2.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
outl.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
out2l.CFrame = UpperTorso.CFrame * CFrame.new(0, 0, 0)
bem.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, math.rad(0))
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
bem2.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, math.rad(0))
Grab.CFrame = out.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, math.rad(0))
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(0), 0, 0)
rng3.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
rng4.CFrame = rng.CFrame * CFrame.new(0, 0, 0)
Debounces.Shewt = true
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://1117288204"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 7.2
wait(1.0E-4)
Music2:Play()
coroutine.wrap(function()
for i = 1, 20, 0.2 do
rngm.Scale = Vector3.new(16 + i * 6, 10 + i *
6, 2)
rngm3.Scale = Vector3.new(18 + i * 8, 8 + i *
8, 2)
rngm4.Scale = Vector3.new(20 + i * 10, 6 + i *
10, 2)
rng.Transparency = i / 20
rng3.Transparency = 0.041666666666666664
rng4.Transparency = i / 26
wait()
end
wait(5)
rng:Destroy()
end)()
if Debounces.Shewt == true then
RootPart:WaitForChild("Beam" ..
shot).Touched:connect(function(ht)
hit = ht.Parent
if hit:IsA("Model") and
hit:findFirstChild("Humanoid") then
if HasntTouched(hit.Name) == true and deb
== false then
deb = true
coroutine.wrap(function()
end)()
table.insert(Touche, hit.Name)
deb = false
end
coroutine.wrap(function()
hit.Parent.Torso.Position =
hit.Parent.Torso.Position + Vector3.new(0, 0, 5)
wait(0.4)
end)()
table.insert(Touche, hit.Parent.Name)
deb = false
for i, v in pairs(Touche) do
print(v)
end
end
end)
end
for i = 0, 1700, 23 do
bem.Size = Vector3.new(i, 37, 37)
bem2.Size = Vector3.new(i, 27, 27)
Grab.Size = Vector3.new(i, 37, 37)
out.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18)
* CFrame.Angles(math.rad(90), 0, math.rad(0))
outau.CFrame = RootPart.CFrame * CFrame.new(0, 0, -
18) * CFrame.Angles(math.rad(90), 0, math.rad(0))
out2.CFrame = RootPart.CFrame * CFrame.new(0, 0, -18)
* CFrame.Angles(math.rad(90), 0, math.rad(0))
bem.CFrame = out.CFrame * CFrame.new(0, -4.2 - i / 2,
0) * CFrame.Angles(0, 0, math.rad(90))
bem2.CFrame = out.CFrame * CFrame.new(0, -4.2 - i /
2, 0) * CFrame.Angles(0, 0, math.rad(90))
Grab.CFrame = out.CFrame * CFrame.new(0, -4.2 - i /
2, 0) * CFrame.Angles(0, 0, math.rad(90))
outl.CFrame = out.CFrame * CFrame.new(0, -5.2 - i /
1, 0) * CFrame.Angles(0, 0, math.rad(90))
out2l.CFrame = out.CFrame * CFrame.new(0, -5.2 - i /
1, 0) * CFrame.Angles(0, 0, math.rad(90))
outau2.CFrame = out.CFrame * CFrame.new(0, -5.2 - i /
1, 0) * CFrame.Angles(0, 0, math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(-i / 2, 0, 1.2)
bnd.Size = Vector3.new(10, 10, 10)
bndm.Scale = Vector3.new(10, 10, 10)
To.Transparency = To.Transparency + 0.012
To.CFrame = To.CFrame * CFrame.Angles(0, 0.3, 0)
if i % 10 == 0 then
do
local newRng = rng2:Clone()
newRng.Parent = RootPart
newRng.CFrame = RootPart.CFrame *
CFrame.new(0, -4.2 - i, 0) * CFrame.Angles(math.rad(90), 0, 0)
local newRngm = rngm2:clone()
newRngm.Parent = newRng
coroutine.wrap(function()
for i = 1, 10, 0.2 do
newRngm.Scale =
Vector3.new(12 + i * 2, 12 + i * 2, 3)
newRng.Transparency = i / 10
wait()
end
wait(0)
newRng:Destroy()
end)()
end
end
wait()
end
wait(0)
Debounces.Shewt = false
out:Destroy()
out2:Destroy()
bnd:Destroy()
bem:Destroy()
bem2:Destroy()
To:Destroy()
To2:Destroy()
Music2:Destroy()
out2l:Destroy()
outl:Destroy()
outau:Destroy()
outau2:Destroy()
Trail:Destroy()
Atch1:Destroy()
Grab:Destroy()
Grabo:Destroy()
for i, v in pairs(RootPart:GetChildren()) do
if v:IsA("BodyPosition") then
v:Remove()
end
end
RootPart.Anchored = false
Debounces.Ready = false
for i, v in pairs(Touche) do
table.remove(Touche, i)
end
wait()
table.insert(Touche, Character.Name)
Debounces.NoIdl = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
end
end
end
end
Idle = false
Humanoid.WalkSpeed = 16
end)
function unused()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", RightHand)
Grab.Size = Vector3.new(3, 3, 3)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = RightHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
coroutine.resume(coroutine.create(function()
for i = 1, 3 do
do
local HQ = Instance.new("Part", RightHand)
HQ.Size = Vector3.new(1, 1, 1)
HQ.BrickColor = BrickColor.new("White")
HQ.Material = "Neon"
HQ.Anchored = true
HQ.CanCollide = false
HQ.Transparency = 0.4
HQ.CFrame = Character.RightHand.CFrame *
CFrame.new(0, 0, 0)
local HQ2 = Instance.new("SpecialMesh", HQ)
HQ2.MeshType = "Sphere"
HQ2.Scale = Vector3.new(1, 1, 1)
local ZQW = Instance.new("Part", RightHand)
ZQW.Size = Vector3.new(1, 1, 1)
ZQW.BrickColor = BrickColor.new("New Yeller")
ZQW.Material = "Neon"
ZQW.Transparency = 0.4
ZQW.Anchored = true
ZQW.CanCollide = false
ZQW.Position = v3(999, 999, 999)
ZQW.CFrame = RootPart.CFrame * CFrame.new(0, 0,
0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 300, 0)
local ZQW2 = Instance.new("SpecialMesh", ZQW)
ZQW2.MeshType = "Cylinder"
ZQW2.Scale = Vector3.new(1, 1, 1)
local H = Instance.new("Part", RightHand)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("White")
H.CanCollide = false
H.Anchored = true
H.CFrame = Character.RightHand.CFrame *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://9982590"
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
ZQW2.Scale = ZQW2.Scale +
Vector3.new(30, 1, 120)
ZQW.Transparency = ZQW.Transparency
+ 0.009
HQ2.Scale = HQ2.Scale +
Vector3.new(0.4, 45, 0.4)
HQ.Transparency = HQ.Transparency +
1
H2.Scale = H2.Scale +
Vector3.new(0.3, 0.3, 0.3)
H.Transparency = H.Transparency +
0.2
wait(1.0E-11)
end
HQ:Destroy()
H2:Destroy()
H:Destroy()
HQ2:Destroy()
ZQW:Destroy()
ZQW2:Destroy()
end))
wait(0.3)
end
end
end))
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(30)
do
local SFXZZ = Instance.new("Sound", hit)
SFXZZ.SoundId = "rbxassetid://1056625824"
SFXZZ.Volume = 2.5
SFXZZ.Pitch = 1
SFXZZ.Looped = false
wait(0.01)
SFXZZ:Play()
local H = Instance.new("Part", Character)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("White")
H.CanCollide = false
H.Anchored = true
H.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://3270017"
local H3 = Instance.new("Part", Character)
H3.Size = Vector3.new(1, 1, 1)
H3.BrickColor = BrickColor.new("White")
H3.CanCollide = false
H3.Anchored = true
H3.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
local H23 = Instance.new("SpecialMesh", H3)
H23.MeshId = "rbxassetid://3270017"
local H33 = Instance.new("Part", Character)
H33.Size = Vector3.new(1, 1, 1)
H33.BrickColor = BrickColor.new("White")
H33.CanCollide = false
H33.Anchored = true
H33.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
local H233 = Instance.new("SpecialMesh", H33)
H233.MeshId = "rbxassetid://20329976"
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://3270017"
local H5 = Instance.new("Part", Character)
H5.Size = Vector3.new(1, 1, 1)
H5.BrickColor = BrickColor.new("White")
H5.CanCollide = false
H5.Anchored = true
H5.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
local H25 = Instance.new("SpecialMesh", H5)
H25.MeshId = "rbxassetid://3270017"
local Hi = Instance.new("Part", hit)
Hi.Size = Vector3.new(1, 1, 1)
Hi.BrickColor = BrickColor.new("White")
Hi.CanCollide = false
Hi.Anchored = true
Hi.CFrame = hit.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(0, 0, 1.55)
local Hi2 = Instance.new("SpecialMesh", Hi)
Hi2.MeshId = "rbxassetid://3270017"
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
H2.Scale = H2.Scale +
Vector3.new(6, 6, 6)
H.Transparency = H.Transparency +
0.09
H23.Scale = H23.Scale +
Vector3.new(8, 8, 8)
H3.Transparency = H3.Transparency +
0.09
H233.Scale = H23.Scale +
Vector3.new(6, 6, 6)
H33.Transparency = H3.Transparency
+ 0.09
H25.Scale = H25.Scale +
Vector3.new(6, 6, 6)
H5.Transparency = H5.Transparency +
0.09
Hi2.Scale = Hi2.Scale +
Vector3.new(6, 6, 6)
Hi.Transparency = Hi.Transparency +
0.09
wait(1.0E-11)
end
end))
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://447041606"
SFXZ.Volume = 6
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(9000000, 9000000000,
9000000)
Fl.velocity = RootPart.CFrame.p +
Vector3.new(0, 580, 0)
wait(0.05)
Fl:remove()
local ry, ht, ps
while ht == nil do
ry, ht, ps = newRay(hit.CFrame *
CFrame.new(0, -1, 0), hit.CFrame * CFrame.new(0, -2, 0), 4.1, {hit})
wait()
end
for i = 1, 15 do
do
local gtrace = Instance.new("Part",
game.Workspace)
gtrace.BrickColor =
BrickColor.new("Grey")
gtrace.Material = "Slate"
gtrace.Size = Vector3.new(31, 31,
31)
gtrace.Anchored = true
gtrace.CanCollide = true
gtrace.CFrame = (hit.CFrame +
Vector3.new(math.random(-70, 70), -6, math.random(-70, 70))) *
CFrame.fromEulerAnglesXYZ(math.random(0, math.rad(359)), math.random(0,
math.rad(359)), math.random(0, math.rad(359)))
local gdisp =
coroutine.wrap(function()
wait(12)
for i = 1, 9 do
wait(0.1)
gtrace.Transparency =
gtrace.Transparency + 0.1
end
gtrace:Destroy()
end)
gdisp()
end
end
local SFXZ = Instance.new("Sound", hit)
SFXZ.SoundId = "rbxassetid://539294959"
SFXZ.Volume = 10
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local SFXZ = Instance.new("Sound", hit)
SFXZ.SoundId = "rbxassetid://180120107"
SFXZ.Volume = 10
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local SFXZ = Instance.new("Sound", hit)
SFXZ.SoundId = "rbxassetid://315775189"
SFXZ.Volume = 10
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local SFXZ = Instance.new("Sound", hit)
SFXZ.SoundId = "rbxassetid://157878578"
SFXZ.Volume = 10
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
hit.Parent:BreakJoints()
local H = Instance.new("Part", Character)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("White")
H.CanCollide = false
H.Anchored = true
H.CFrame = hit.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(0, 0, 1.55)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://3270017"
local H3 = Instance.new("Part", Character)
H3.Size = Vector3.new(1, 1, 1)
H3.BrickColor = BrickColor.new("White")
H3.CanCollide = false
H3.Anchored = true
H3.CFrame = hit.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(1.55, 0, 0)
local H23 = Instance.new("SpecialMesh", H3)
H23.MeshId = "rbxassetid://3270017"
local H33 = Instance.new("Part", Character)
H33.Size = Vector3.new(1, 1, 1)
H33.BrickColor = BrickColor.new("White")
H33.CanCollide = false
H33.Anchored = true
H33.CFrame = hit.CFrame * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 1.55, 0)
local H233 = Instance.new("SpecialMesh", H33)
H233.MeshId = "rbxassetid://20329976"
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://3270017"
local H5 = Instance.new("Part", Character)
H5.Size = Vector3.new(1, 1, 1)
H5.BrickColor = BrickColor.new("White")
H5.CanCollide = false
H5.Anchored = true
H5.CFrame = hit.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(0, 1.55, 0)
local H25 = Instance.new("SpecialMesh", H5)
H25.MeshId = "rbxassetid://3270017"
local Hi = Instance.new("Part", hit)
Hi.Size = Vector3.new(1, 1, 1)
Hi.BrickColor = BrickColor.new("White")
Hi.CanCollide = false
Hi.Anchored = true
Hi.CFrame = hit.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(0, 0, 1.55)
local Hi2 = Instance.new("SpecialMesh", Hi)
Hi2.MeshId = "rbxassetid://3270017"
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
H2.Scale = H2.Scale +
Vector3.new(14, 14, 14)
H.Transparency = H.Transparency +
0.03
H23.Scale = H23.Scale +
Vector3.new(14, 14, 14)
H3.Transparency = H3.Transparency +
0.03
H233.Scale = H23.Scale +
Vector3.new(14, 14, 14)
H33.Transparency = H3.Transparency
+ 0.03
H25.Scale = H25.Scale +
Vector3.new(14, 14, 14)
H5.Transparency = H5.Transparency +
0.03
Hi2.Scale = Hi2.Scale +
Vector3.new(6, 6, 6)
Hi.Transparency = Hi.Transparency +
0.03
wait(1.0E-11)
end
end))
end
end
end)
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.22, 0, 0), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1, 0, 0), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(-0.4, 0, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
wait(0.1)
D = false
end
end
end
function TargetSelect(person)
local dd = coroutine.wrap(function()
if targetted ~= person then
targetted = person
for i = 0, 2, 0.1 do
swait()
end
end
end)
dd()
end
Mouse.KeyDown:connect(function(key)
if key == "f" then
HomingAttack()
end
end)
Mouse.KeyDown:connect(function(key)
if key == "v" then
GodFist()
end
end)
Mouse.KeyDown:connect(function(key)
if key == "q" then
LockOn()
end
end)
function LockOn()
if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~=
Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
TargetSelect(Mouse.Target.Parent)
end
end
function HomingAttack()
if targetted == nil then
end
local Music2 = Instance.new("Sound", UpperTorso)
Music2.SoundId = "rbxassetid://1055279036"
Music2.Pitch = 1
Music2.Looped = false
Music2.Volume = 3.2
wait(1.0E-4)
Music2:Play()
RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, 1.5, 3.1)
Zanzoken = Instance.new("Part", RootPart)
Zanzoken.Anchored = true
Zanzoken.CanCollide = false
Zanzoken.Position = v3(999, 999, 999)
Zanzoken.CFrame = RootPart.CFrame
game.Debris:AddItem(Zanzoken, 0.5)
Zanzoken.Transparency = 1
wait()
idk = Instance.new("BillboardGui", Zanzoken)
idk.Size = UDim2.new(10, 0, 15, 0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel", idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0, 0, 0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
idk1.Size = UDim2.new(2, 0, 1, 0)
idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
idk1.Image = "rbxassetid://319554883"
wait()
Zanzoken = Instance.new("Part", Character)
Zanzoken.Anchored = true
Zanzoken.CanCollide = false
Zanzoken.Position = v3(999, 999, 999)
Zanzoken.CFrame = RootPart.CFrame
game.Debris:AddItem(Zanzoken, 0.5)
Zanzoken.Transparency = 1
wait()
idk = Instance.new("BillboardGui", Zanzoken)
idk.Size = UDim2.new(20, 0, 20, 0)
idk.AlwaysOnTop = false
idk1 = Instance.new("ImageLabel", idk)
idk1.BackgroundTransparency = 1
idk.ExtentsOffset = v3(0, 0, 0)
idk1.ImageTransparency = 0
idk1.ImageColor3 = Color3.fromRGB(0, 0, 0)
idk1.Size = UDim2.new(2, 0, 1, 0)
idk1.Position = UDim2.new(-0.5, 0, -0.2, 0)
idk1.Image = "rbxassetid://319554883"
Humanoid.Health = Humanoid.Health + 300
end
function GodFist()
local FlyAt = Instance.new("Attachment", UpperTorso)
FlyAt.Position = Vector3.new(0, 2, 0)
local FlyAt2 = Instance.new("Attachment", UpperTorso)
FlyAt2.Position = Vector3.new(0, -2.5, 0)
local Speed = Instance.new("Trail", Character)
Speed.Attachment0 = FlyAt
Speed.Attachment1 = FlyAt2
Speed.Texture = "rbxassetid://22636887"
Speed.Lifetime = 0.9
Speed.Transparency = NumberSequence.new({
NumberSequenceKeypoint.new(0, 0, 0),
NumberSequenceKeypoint.new(1, 1, 0)
})
Speed.Color = ColorSequence.new(ColorsArray)
Speed.LightEmission = 5
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
bv.velocity = RootPart.CFrame.lookVector * 250
bv.Parent = RootPart
local Aura = Instance.new("ParticleEmitter")
Aura.Name = "Aura"
Aura.Texture = "rbxassetid://411939841"
Aura.Parent = UpperTorso
Aura.LightEmission = 1
Aura.Transparency = NumberSequence.new(0.2, 1)
Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
Aura.Size = NumberSequence.new(5, 9)
Aura.LockedToPart = true
Aura.Lifetime = NumberRange.new(0.3)
Aura.Rate = 150
Aura.Speed = NumberRange.new(2.3)
Aura.EmissionDirection = "Top"
Aura.Rotation = NumberRange.new(-80, 80)
local Grab = Instance.new("Part", RightHand)
Grab.Size = Vector3.new(4, 4, 4)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = RightHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1056625824"
SFXZ.Volume = 1
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and
hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
RootPart.Anchored = true
hit.Parent.Humanoid:TakeDamage(75)
bv:Destroy()
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://748050516"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity", hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge, math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector * 10
wait(0.05)
Fl:remove()
end
end)
for i = 0, 4, 0.1 do
LeftShoulder.C0 = LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1.2, 0, 0.5), 0.1)
RightShoulder.C0 = RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(1.55, 0, -0.8), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0.6, 0, -0.6), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(-1, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 5, 1),
0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0.5, 0.2,
0.3), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(-0.3, 1, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
bv:Destroy()
RootPart.Anchored = false
Aura.Enabled = false
Grab:Destroy()
FlyAt:Destroy()
end
function HomingAttackUI()
if targetted == nil then
end
RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, 1.5, 3.1)
Humanoid.Health = Humanoid.Health + 1000
end
function Away()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", LeftHand)
Grab.Size = Vector3.new(3, 3, 3)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = LeftHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(20)
do
local FZcharge =
Instance.new("ParticleEmitter", hit)
FZcharge.Texture = "rbxassetid://31727915"
FZcharge.Color =
ColorSequence.new(Color3.fromRGB(248, 248, 248))
FZcharge.EmissionDirection = "Bottom"
FZcharge.Speed = NumberRange.new(5)
FZcharge.Size = NumberSequence.new(10, 0)
FZcharge.Drag = 2
FZcharge.LockedToPart = false
FZcharge.Lifetime = NumberRange.new(3)
FZcharge.Rate = 150
FZcharge.LightEmission = 0
FZcharge.Rotation = NumberRange.new(-100, 100)
FZcharge.VelocitySpread = 100
local SFXZZ = Instance.new("Sound", hit)
SFXZZ.SoundId = "rbxassetid://1056625824"
SFXZZ.Volume = 2.5
SFXZZ.Pitch = 1
SFXZZ.Looped = false
wait(0.01)
SFXZZ:Play()
local H = Instance.new("Part", Character)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("White")
H.CanCollide = false
H.Anchored = true
H.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://3270017"
local H3 = Instance.new("Part", Character)
H3.Size = Vector3.new(1, 1, 1)
H3.BrickColor = BrickColor.new("White")
H3.CanCollide = false
H3.Anchored = true
H3.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
local H23 = Instance.new("SpecialMesh", H3)
H23.MeshId = "rbxassetid://3270017"
local H33 = Instance.new("Part", Character)
H33.Size = Vector3.new(1, 1, 1)
H33.BrickColor = BrickColor.new("White")
H33.CanCollide = false
H33.Anchored = true
H33.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
local H233 = Instance.new("SpecialMesh", H33)
H233.MeshId = "rbxassetid://20329976"
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://3270017"
local H5 = Instance.new("Part", Character)
H5.Size = Vector3.new(1, 1, 1)
H5.BrickColor = BrickColor.new("White")
H5.CanCollide = false
H5.Anchored = true
H5.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
local H25 = Instance.new("SpecialMesh", H5)
H25.MeshId = "rbxassetid://3270017"
local Hi = Instance.new("Part", hit)
Hi.Size = Vector3.new(1, 1, 1)
Hi.BrickColor = BrickColor.new("White")
Hi.CanCollide = false
Hi.Anchored = true
Hi.CFrame = hit.CFrame * CFrame.new(0, -3, 0) *
CFrame.Angles(0, 0, 1.55)
local Hi2 = Instance.new("SpecialMesh", Hi)
Hi2.MeshId = "rbxassetid://3270017"
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
H2.Scale = H2.Scale +
Vector3.new(6, 6, 6)
H.Transparency = H.Transparency +
0.09
H23.Scale = H23.Scale +
Vector3.new(8, 8, 8)
H3.Transparency = H3.Transparency +
0.09
H233.Scale = H23.Scale +
Vector3.new(6, 6, 6)
H33.Transparency = H3.Transparency
+ 0.09
H25.Scale = H25.Scale +
Vector3.new(6, 6, 6)
H5.Transparency = H5.Transparency +
0.09
Hi2.Scale = Hi2.Scale +
Vector3.new(6, 6, 6)
Hi.Transparency = Hi.Transparency +
0.09
wait(1.0E-11)
end
end))
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://447041606"
SFXZ.Volume = 6
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector *
680
wait(0.05)
Fl:remove()
wait(1.1)
FZcharge.Rate = 0
end
end
end)
for i = 0, 0.5, 0.3 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, -1.55), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(-0.5, 0, 0), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(1, 0, 0), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.4, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
for i = 0, 0.5, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, 1), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(-1, 0, 0), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
wait(0.1)
D = false
end
end
end
function Hit2()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", RightHand)
Grab.Size = Vector3.new(3, 3, 3)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = RightHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(125)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1050733875"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector * 10
wait(0.05)
Fl:remove()
end
end)
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(-10)), 0.5)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(90),
rad(0), rad(-20)), 0.5)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(-10), rad(0),
rad(0)), 0.5)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
Grab:Destroy()
wait(0)
D = false
end
end
end
function Hit3()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", LeftFoot)
Grab.Size = Vector3.new(3, 3, 3)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = LeftFoot
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(125)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1050733875"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector * 10
wait(0.05)
Fl:remove()
end
end)
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(-10)), 0.3)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(10)), 0.3)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(10), rad(0),
rad(0)), 0.3)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(100), rad(0), rad(0)), 0.5)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(20), rad(0), rad(0)), 0.5)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(-30), rad(0)), 0.3)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(30), rad(0)), 0.3)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
Grab:Destroy()
wait(0.1)
D = false
end
end
end
function Strong2()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", RightHand)
Grab.Size = Vector3.new(3, 3, 3)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = RightHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(3455)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1050733875"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector * 10
wait(0.05)
Fl:remove()
end
end)
for i = 0, 0.6, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(-10)), 0.5)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(90),
rad(0), rad(-20)), 0.5)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(-10), rad(0),
rad(0)), 0.5)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
Grab:Destroy()
wait(0)
D = false
end
end
end
function Strong3()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", LeftFoot)
Grab.Size = Vector3.new(3, 3, 3)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = LeftFoot
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(3455)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1050733875"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector * 10
wait(0.05)
Fl:remove()
end
end)
for i = 0, 0.6, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(-10)), 0.3)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(10)), 0.3)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(10), rad(0),
rad(0)), 0.3)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(100), rad(0), rad(0)), 0.5)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(20), rad(0), rad(0)), 0.5)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(-30), rad(0)), 0.3)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(30), rad(0)), 0.3)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
Grab:Destroy()
wait(0.1)
D = false
end
end
end
function Desperate2()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", RightHand)
Grab.Size = Vector3.new(3, 3, 3)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = RightHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(3555555)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1050733875"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector * 100
wait(0.05)
Fl:remove()
end
end)
for i = 0, 0.6, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(-10)), 0.5)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(90),
rad(0), rad(-20)), 0.5)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(60), rad(0), rad(0)), 0.5)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(-10), rad(0),
rad(0)), 0.5)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.2)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.3)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
Grab:Destroy()
wait(0)
D = false
end
end
end
function Desperate3()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", LeftFoot)
Grab.Size = Vector3.new(3, 3, 3)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = LeftFoot
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
hit.Parent.Humanoid:TakeDamage(3555555)
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://1050733875"
SFXZ.Volume = 3
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector * 100
wait(0.05)
Fl:remove()
end
end)
for i = 0, 0.6, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(-10)), 0.3)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.Angles(rad(-10),
rad(0), rad(10)), 0.3)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.Angles(rad(10), rad(0), rad(0)), 0.3)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.Angles(rad(10), rad(0),
rad(0)), 0.3)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.Angles(rad(100), rad(0), rad(0)), 0.5)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.Angles(rad(20), rad(0), rad(0)), 0.5)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.Angles(rad(0), rad(0), rad(0)), 0.5)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(-30), rad(0)), 0.3)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(rad(0), rad(30), rad(0)), 0.3)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
Grab:Destroy()
wait(0.1)
D = false
end
end
end
function HitS()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", LeftHand)
Grab.Size = Vector3.new(6, 6, 6)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = LeftHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local FZcharge = Instance.new("ParticleEmitter", LeftHand)
FZcharge.Texture = "rbxassetid://31727915"
FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
FZcharge.EmissionDirection = "Bottom"
FZcharge.Speed = NumberRange.new(0)
FZcharge.Size = NumberSequence.new(1, 0)
FZcharge.Drag = 2
FZcharge.LockedToPart = false
FZcharge.Lifetime = NumberRange.new(1)
FZcharge.Rate = 150
FZcharge.LightEmission = 0.2
FZcharge.Rotation = NumberRange.new(-100, 100)
FZcharge.VelocitySpread = 100
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
do
local H = Instance.new("Part", Character)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("White")
H.CanCollide = false
H.Anchored = true
H.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://3270017"
local H3 = Instance.new("Part", Character)
H3.Size = Vector3.new(1, 1, 1)
H3.BrickColor = BrickColor.new("White")
H3.CanCollide = false
H3.Anchored = true
H3.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
local H23 = Instance.new("SpecialMesh", H3)
H23.MeshId = "rbxassetid://3270017"
local H33 = Instance.new("Part", Character)
H33.Size = Vector3.new(1, 1, 1)
H33.BrickColor = BrickColor.new("White")
H33.CanCollide = false
H33.Anchored = true
H33.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
local H233 = Instance.new("SpecialMesh", H33)
H233.MeshId = "rbxassetid://20329976"
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://3270017"
local H5 = Instance.new("Part", Character)
H5.Size = Vector3.new(1, 1, 1)
H5.BrickColor = BrickColor.new("White")
H5.CanCollide = false
H5.Anchored = true
H5.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
local H25 = Instance.new("SpecialMesh", H5)
H25.MeshId = "rbxassetid://3270017"
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
H2.Scale = H2.Scale +
Vector3.new(9, 9, 9)
H.Transparency = H.Transparency +
0.09
H23.Scale = H23.Scale +
Vector3.new(9, 9, 9)
H3.Transparency = H3.Transparency +
0.09
H233.Scale = H23.Scale +
Vector3.new(8, 8, 8)
H33.Transparency = H3.Transparency
+ 0.09
H25.Scale = H25.Scale +
Vector3.new(8, 8, 8)
H5.Transparency = H5.Transparency +
0.09
wait(1.0E-11)
end
end))
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://447041606"
SFXZ.Volume = 1
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector *
350
local exp = Instance.new("Explosion",
Character)
exp.BlastRadius = 13
exp.BlastPressure = 100
exp.Position =
Character.HumanoidRootPart.Position
exp.Visible = false
hit.Parent:BreakJoints()
wait(1.3)
hit.Parent:Destroy()
wait(0.05)
Fl:remove()
end
end
end)
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, 1), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(-1, 0, 0), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
FZcharge:Destroy()
wait(0.1)
D = false
end
end
end
function Hit2S()
if not D then
D = true
Idle = true
do
local Grab = Instance.new("Part", RightHand)
Grab.Size = Vector3.new(6, 6, 6)
Grab.CanCollide = false
Grab.BrickColor = BrickColor.new("Deep orange")
Grab.Transparency = math.huge
local Grabo = Instance.new("Weld", Grab)
Grabo.Part0 = RightHand
Grabo.Part1 = Grab
Grabo.C0 = CFrame.new(0, -1.1, 0)
local FZcharge = Instance.new("ParticleEmitter", RightHand)
FZcharge.Texture = "rbxassetid://31727915"
FZcharge.Color = ColorSequence.new(Color3.fromRGB(248, 248, 248))
FZcharge.EmissionDirection = "Bottom"
FZcharge.Speed = NumberRange.new(0)
FZcharge.Size = NumberSequence.new(1, 0)
FZcharge.Drag = 2
FZcharge.LockedToPart = false
FZcharge.Lifetime = NumberRange.new(1)
FZcharge.Rate = 150
FZcharge.LightEmission = 0.2
FZcharge.Rotation = NumberRange.new(-100, 100)
FZcharge.VelocitySpread = 100
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://169259383"
SFXZ.Volume = 1
SFXZ.Pitch = 1.5
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
Grab.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~=
nil and hit.Parent.Name ~= Player.Character.Name then
Grab:Destroy()
do
local H = Instance.new("Part", Character)
H.Size = Vector3.new(1, 1, 1)
H.BrickColor = BrickColor.new("White")
H.CanCollide = false
H.Anchored = true
H.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, 1.55)
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://3270017"
local H3 = Instance.new("Part", Character)
H3.Size = Vector3.new(1, 1, 1)
H3.BrickColor = BrickColor.new("White")
H3.CanCollide = false
H3.Anchored = true
H3.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, -3, 0) * CFrame.Angles(1.55, 0, 0)
local H23 = Instance.new("SpecialMesh", H3)
H23.MeshId = "rbxassetid://3270017"
local H33 = Instance.new("Part", Character)
H33.Size = Vector3.new(1, 1, 1)
H33.BrickColor = BrickColor.new("White")
H33.CanCollide = false
H33.Anchored = true
H33.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.55, 0)
local H233 = Instance.new("SpecialMesh", H33)
H233.MeshId = "rbxassetid://20329976"
local H2 = Instance.new("SpecialMesh", H)
H2.MeshId = "rbxassetid://3270017"
local H5 = Instance.new("Part", Character)
H5.Size = Vector3.new(1, 1, 1)
H5.BrickColor = BrickColor.new("White")
H5.CanCollide = false
H5.Anchored = true
H5.CFrame = Character.UpperTorso.CFrame *
CFrame.new(0, -3, 0) * CFrame.Angles(0, 1.55, 0)
local H25 = Instance.new("SpecialMesh", H5)
H25.MeshId = "rbxassetid://3270017"
coroutine.resume(coroutine.create(function()
for i = 1, 200 do
H2.Scale = H2.Scale +
Vector3.new(9, 9, 9)
H.Transparency = H.Transparency +
0.09
H23.Scale = H23.Scale +
Vector3.new(9, 9, 9)
H3.Transparency = H3.Transparency +
0.09
H233.Scale = H23.Scale +
Vector3.new(8, 8, 8)
H33.Transparency = H3.Transparency
+ 0.09
H25.Scale = H25.Scale +
Vector3.new(8, 8, 8)
H5.Transparency = H5.Transparency +
0.09
wait(1.0E-11)
end
end))
local SFXZ = Instance.new("Sound", UpperTorso)
SFXZ.SoundId = "rbxassetid://447041606"
SFXZ.Volume = 1
SFXZ.Pitch = 1
SFXZ.Looped = false
wait(0.01)
SFXZ:Play()
local Fl = Instance.new("BodyVelocity",
hit.Parent.Head)
Fl.maxForce = Vector3.new(math.huge, math.huge,
math.huge)
Fl.velocity = UpperTorso.CFrame.lookVector *
350
local exp = Instance.new("Explosion",
Character)
exp.BlastRadius = 13
exp.BlastPressure = 100
exp.Position =
Character.HumanoidRootPart.Position
exp.Visible = false
hit.Parent:BreakJoints()
wait(1.3)
hit.Parent:Destroy()
wait(0.05)
Fl:remove()
end
end
end)
for i = 0, 2, 0.1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(-1, 0, 0), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(1.55, 0, -1), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(0, 0, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.4, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
Grab:remove()
end))
Idle = false
FZcharge:Destroy()
wait(0.1)
D = false
end
end
end
Mouse.Button1Down:connect(function()
if attack == false and attacktype == 1 then
Hit()
attacktype = 2
elseif attack == false and attacktype == 2 then
Hit2()
attacktype = 3
elseif attack == false and attacktype == 3 then
Hit3()
attacktype = 1
end
end)
function rayCast(Pos, Dir, Max, Ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max
or 999.999)), Ignore)
end
local sine = 0
local change = 1
local val = 0
local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
local velderp = RootPart.Velocity.y
hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position,
RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
game:service("RunService").RenderStepped:connect(function()
if Humanoid.MoveDirection.x == 0 and Idle == false then
change = 1
for i = 1, 1 do
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0 - 0.01 *
math.sin(tick() * 3), 0) * CFrame.Angles(0.5, 0, 0), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0 - 0 *
math.sin(tick() * 3), 0) * CFrame.Angles(1, 0, 1), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0.7 + 0.01 * math.sin(tick() * 3), 0, 0), 0.1)
RightElbow.C0 = RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0.7 + 0 * math.sin(tick() * 3), 0, 0), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0.6, 0), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.9, 0), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0, 0) *
CFrame.Angles(rad(0), rad(70), rad(0)), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) * CFrame.Angles(0 -
0.03 * math.sin(tick() * 3), -1, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) * CFrame.new(0, 0
- 0.005 * math.sin(tick() * 3), 0) * CFrame.Angles(0, 0, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
for i = 1, 2050 do
if Humanoid.MoveDirection.x > 0 and Idle == false or
Humanoid.MoveDirection.x < 0 and Idle == false then
LeftShoulder.C0 =
LeftShoulder.C0:lerp(CFrame.new(LeftShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0 - 0.5 * math.sin(tick() * 8), 0, 0), 0.1)
RightShoulder.C0 =
RightShoulder.C0:lerp(CFrame.new(RightShoulder.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0 + 0.5 * math.sin(tick() * 8), 0, 0), 0.1)
LeftElbow.C0 = LeftElbow.C0:lerp(CFrame.new(LeftElbow.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0 * math.cos(tick() * 8), 0, 0), 0.1)
RightElbow.C0 =
RightElbow.C0:lerp(CFrame.new(RightElbow.C0.p) * CFrame.new(0, 0, 0) *
CFrame.Angles(0 - 0 * math.cos(tick() * 8), 0, 0), 0.1)
LeftHip.C0 = LeftHip.C0:lerp(CFrame.new(LeftHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.6 * math.sin(tick() * 8), 0, 0.1), 0.1)
RightHip.C0 = RightHip.C0:lerp(CFrame.new(RightHip.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.6 * math.sin(tick() * 8), 0, -0.1), 0.1)
LeftKnee.C0 = LeftKnee.C0:lerp(CFrame.new(LeftKnee.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.6 * math.cos(tick() * 8), 0, 0), 0.1)
RightKnee.C0 = RightKnee.C0:lerp(CFrame.new(RightKnee.C0.p)
* CFrame.new(0, 0, 0) * CFrame.Angles(0 - 0.6 * math.cos(tick() * 8), 0, 0), 0.1)
Root.C0 = Root.C0:lerp(CFrame.new(0, 0 - 0.1 *
math.sin(tick() * 8), 0) * CFrame.Angles(-0.1, 0, 0), 0.1)
Neck.C0 = Neck.C0:lerp(CFrame.new(Neck.C0.p) *
CFrame.Angles(0, 0, 0), 0.1)
RightFoot.RightAnkle.C0 =
RightFoot.RightAnkle.C0:lerp(CFrame.new(RightFoot.RightAnkle.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(rad(0), rad(0), rad(0)), 0.1)
LeftFoot.LeftAnkle.C0 =
LeftFoot.LeftAnkle.C0:lerp(CFrame.new(LeftFoot.LeftAnkle.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
RightHand.RightWrist.C0 =
RightHand.RightWrist.C0:lerp(CFrame.new(RightHand.RightWrist.C0.p) * CFrame.new(0,
0, 0) * CFrame.Angles(0, 0, 0), 0.1)
LeftHand.LeftWrist.C0 =
LeftHand.LeftWrist.C0:lerp(CFrame.new(LeftHand.LeftWrist.C0.p) * CFrame.new(0, 0,
0) * CFrame.Angles(0, 0, 0), 0.1)
Waist.C0 = Waist.C0:lerp(CFrame.new(Waist.C0.p) *
CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.1)
game:GetService("RunService").RenderStepped:wait()
end
end
end
end)
-- By renzonic