INTRODUCTION12
INTRODUCTION12
on
Submitted by
BACHELOR OF SCIENCE
in
COMPUTER SCIENCE
(Sem V)
(2024 – 2025)
N.B MEHTA (VALWADA) SCIENC COLLEGE,
BORDI, 401701
CERTIFICATE
Date of Submission:
fulfilment for the award of Bachelor of Science in Computer Science during the
academic year
2024 – 2025 is my original work and the project has not formed the basis for the award
Place:
Date:
ACKNOWLEDGEMENT
I would like to express my heartfelt gratitude to all those who contributed to the successful
completion of my project, "MATHS WITH GESTURE"
First and foremost, I would like to thank my project supervisor, Mrs. Purnima Rane, for
their invaluable guidance, support, and encouragement throughout the project. Their
expertise and insightful feedback were instrumental in shaping the direction of this work.
I am also grateful to my classmates and friends, for their collaboration and assistance
during the research and development phases. Our discussions and brainstorming sessions
greatly enriched my understanding of the project.
Special thanks to my family for their unwavering support and motivation. Their belief in
my abilities inspired me to persevere and complete this project.
Lastly, I would like to acknowledge the resources and facilities provided by N.B Mehta
(Valwada) Science College, which were crucial in conducting this research and
completing the project successfully.
Introduction
Objectives
Scope
Gesture Capture Module: Use OpenCV to capture hand gestures via webcam.
Preprocessing: Convert captured images to a suitable format for recognition.
Gesture Recognition: Utilize Gemini Al API to recognize and classify gestures.
Expression Interpretation: Map recognized gestures to mathematical symbols and
form expressions.
4. Testing and Validation: Evaluate the system's accuracy and performance using a dataset
of hand gestures.
Expected Outcomes
Sr. No CONTENTS
1. INTRODUCTION
1.1 Background
1.2 Objectives
2. SURVEY OF TECHNOLOGIES
3. REQUIREMENTS
4. ANALYSIS
6. CONCLUSION
7. FUTURE WORK
8. REFERNCES
INTRODUCTION
Math with gesture recognition using AI is an innovative approach that combines computer
vision, machine learning, and AI to create an interactive and intuitive math-solving
experience. This technology enables users to solve mathematical problems using hand
gestures, which are recognized and interpreted by AI algorithm .
Math with gesture recognition is a technology that allows users to solve math problems using
hand gestures, which are recognized and interpreted by AI algorithms. This innovative
approach combines computer vision, machine learning, and AI to create an interactive and
intuitive math-solving experience .
The technology uses a camera to capture the user's hand gestures, which are then analyzed
and interpreted by AI algorithms. The AI algorithms recognize specific hand gestures and
perform corresponding actions, such as drawing math problems, clearing the canvas, and
requesting solutions .
1.1 Background
Gesture recognition has evolved significantly since its inception in the 1960s. Early systems
relied on simple sensors and rudimentary machine learning algorithms to interpret human
gestures. As technology advanced, researchers began to incorporate more sophisticated
techniques, including computer vision and machine learning, to enhance the accuracy and
reliability of gesture recognition systems. By the 1990s and early 2000s, the introduction of
3D sensing technologies, such as depth cameras, allowed for more nuanced gesture
recognition capabilities, paving the way for applications in various fields, including gaming,
virtual reality, and human-computer interaction.
The last decade has witnessed remarkable advancements in artificial intelligence (AI) and
computer vision, significantly impacting gesture recognition technology. The rise of deep
learning, particularly convolutional neural networks (CNNs), has enabled systems to
analyze visual data with unprecedented accuracy. These advancements have been bolstered
by the availability of large datasets and enhanced computational power, allowing for real-
time processing and interpretation of gestures. Additionally, frameworks such as
TensorFlow and PyTorch have made it easier for developers to create and deploy complex
gesture recognition models, further accelerating the growth of this technology.
AI's role in education extends beyond mere automation; it has the potential to transform the
learning experience by offering tailored educational pathways for students. AI-driven
platforms can analyze student performance, identify areas of difficulty, and adapt
instructional materials accordingly. When combined with gesture recognition technology,
AI can create a dynamic learning environment where students can engage with math
problems in a more intuitive way. This synergy not only enhances student understanding but
also fosters a sense of agency in their learning journey.
Objectives
Primary Objectives
Secondary Objectives
3. Improve User Experience: Improve the user experience of the Streamlit app by
adding features such as error handling, feedback, and visualization of math problems
and solutions.
Long-term Objectives
1. Expand to Other Math Topics: Expand the system to cover a broader range of
math topics and operations.
2. Integrate with Existing Educational Platforms: Integrate the system with existing
educational platforms and tools to increase its reach and impact.
3. Conduct Large-Scale User Studies: Conduct large-scale user studies to assess the
effectiveness of the system in improving math learning outcomes and user
experience.
1.3 Purpose, Scope and Applicability
1.3.1 Purpose
The purpose of this project is to create an interactive educational tool that leverages
hand gesture recognition and AI technology to enhance the learning experience of
mathematics. By allowing users to solve math problems through intuitive hand gestures,
the project aims to:
Engage Users: Provide a fun and engaging way for users, especially students, to
learn and practice math concepts.
Facilitate Learning: Help users understand mathematical operations through
visual and interactive methods, catering to different learning styles.
Utilize Technology: Integrate advanced technologies such as computer vision
and generative AI to create a modern educational tool that aligns with current
trends in tech-enhanced learning.
1.3.2 Scope
1.3.3 Applicability
2. **OpenCV **: A computer vision library that provides hand detection and tracking
capabilities using various algorithms.
3. cvzone: A Python library that provides hand tracking and gesture recognition
capabilities using OpenCV.
1. Gemini AI: A generative AI model developed by Google that can solve math
problems based on input images or text.
2. Google's Generative AI: A cloud-based AI model that can generate text or images
based on input prompts.
1. Streamlit: A Python library that provides a simple and easy-to-use interface for
building web applications.
Programming Languages
1. Python: A popular programming language used for developing the hand gesture
recognition and AI model integration.
Other Technologies
2. NumPy: A Python library used for numerical computations and array operations.
Webcam Integration
Testing Method
1. Unit Testing: Write unit tests to verify the accuracy of math problem solving using
Gemini AI.
2. Integration Testing: Test the integration of Gemini AI with the hand gesture
recognition system.
3. UI Testing: Test the user interface of the web application to ensure it is user-friendly
and responsive.
4. Code Review: Perform code reviews to ensure the Python code is readable,
maintainable, and follows best practices.
Web Development Framework
1. Front-end Frameworks: Such as React, Angular, and Vue.js can be used for
building the user interface.
2. Back-end Frameworks: Such as Node.js, Django, and Flask can be used for
building the server-side logic.
1. Chatbots: Students can create chatbots that can have conversations with users.
2. Image Classification: Students can create image classification models that can
classify images into different categories.
Create a system that uses Artificial Intelligence (AI) and machine learning to recognize hand
gestures and solve math problems in real-time, providing an innovative and interactive way
for students to learn and practice math.
Problem Description:
Traditional math education methods can be dry and unengaging, leading to a lack of interest
and motivation among students. Additionally, students with disabilities may face barriers in
accessing math education due to limitations in traditional teaching methods. The goal of this
project is to develop a system that uses AI and machine learning to recognize hand gestures
and solve math problems, providing a fun and interactive way for students to learn and
practice math.
Key Issues:
3. Inaccurate Math Problem Solving: Traditional math education methods can lead
to inaccurate math problem solving due to human error or lack of understanding.
Goals and Objectives:
2. Solve Math Problems: Develop a system that can solve math problems using the
recognized hand gestures.
3. Provide Feedback: Provide feedback to the user on the accuracy of their hand
gestures and the math problem solutions.
Target Audience:
1. Students: Students of all ages and abilities who want to learn and practice math in a
fun and interactive way.
2. Teachers: Teachers who want to provide innovative and engaging math education
to their students.
3. Parents: Parents who want to provide their children with a fun and interactive way
to learn and practice math.
Expected Outcomes:
1. Improved Math Education: Improved math education through the use of AI and
machine learning.
4. Accurate Math Problem Solving: Accurate math problem solving through the use
of AI and machine learning.
2. Requirements Specification
Functional Requirements
FR1: Implement a hand gesture recognition system using OpenCV and machine
learning algorithms (e.g., CNNs or SVMs).
FR2: Develop a Python script to classify hand gestures in real-time using the trained
model.
Non-Functional Requirements
NFR1: The system shall maintain an accuracy rate of at least 90% for gesture
recognition.
NFR2: The gesture recognition process should have a response time of less than 200
milliseconds.
Functional Requirements
FR4: Develop a Python script to solve math problems based on recognized gestures.
FR6: Integrate the math problem-solving module with the user interface.
Non-Functional Requirements
NFR3: The system shall support basic arithmetic operations and be extendable to
more complex operations.
3. User Interface
Functional Requirements
FR7: Develop a graphical user interface (GUI) using a JavaScript framework (e.g.,
React or Angular).
Non-Functional Requirements
NFR4: The interface shall be designed for ease of use, requiring no more than 5
minutes of training for new users.
NFR5: The interface shall be accessible for users with disabilities, following WCAG
guidelines.
4. Feedback Mechanism
Functional Requirements
FR11: Develop a hint system to assist users struggling with gesture recognition.
Non-Functional Requirements
5. Performance
Non-Functional Requirements
NFR7: The system shall support at least 10 concurrent users without performance
degradation.
NFR8: The system shall be optimized for fast performance with minimal latency.
6. Security
Non-Functional Requirements
NFR9: Implement encryption for user data to ensure privacy and security.
7. Technical Requirements
Programming Languages
TR1: Use Python for backend processing and JavaScript for frontend development.
TR4: Use a JavaScript framework (e.g., React or Angular) for frontend development.
Database
TR5: Use a database management system (e.g., MySQL or MongoDB) to store user
data and math problems.
8. Code Organization
Directory Structure
DR1: Organize code into separate directories for frontend, backend, and database
components.
Code Style
DR1: Collect and store data for training the gesture recognition model.
User Data
DR6: Provide options for users to manage and delete their data.
2. Devlopment Tools:
Operating System: The code can run on Windows, macOS, or Linux, as long as the required
libraries and frameworks are installed
4. Hardware Requirements:
1. Webcam: A webcam is required for capturing video frames. The code is set to
capture video from the default camera (index 0).
Additional Requirements:
1. Google Generative AI API Key: You need a valid API key from Google Generative
AI to use their model. You can obtain an API key by creating an account on their
website.
2. Streamlit Server: To run the Streamlit application, you need to have a Streamlit
server set up. You can do this by running streamlit run app.py in your terminal,
where app.py is the name of your Python file.
ANALYSIS
GANTT CHART
Design
Implementation
Testing
Deployment
Research and develop a hand gesture recognition model using OpenCV and
machine learning algorithms
Integrate the hand gesture recognition system with the math problem-solving
module
Conduct unit testing, integration testing, and user acceptance testing (UAT)
Resource Allocation
Team Members
1 Project Manager
1 QA Engineer (Testing)
Risks
Assumptions
import cv2
import numpy as np
from PIL import Image
from cvzone.HandTrackingModule import HandDetector
import google.generativeai as genai
import streamlit as st
st.set_page_config(layout="wide")
st.image("maths.jpeg")
col1,col2=st.columns([2,1])
with col1:
run = st.checkbox('Run',value=True)
FRAME_WINDOW = st.image([])
with col2:
st.title("Answer")
output_text_area = st.subheader("")
genai.configure(api_key="AIzaSyAnR3ea_e2Pl6E_OE04aFlesJcJ_9yDTrc")
model = genai.GenerativeModel('gemini-1.5-flash')
def getHandInfo(img):
# Find hands in the current frame
hands, img = detector.findHands(img, draw=False, flipType=True)
prev_pos = None
canvas = None
image_combined = None
output_text = ""
if canvas is None:
canvas = np.zeros_like(img)
info = getHandInfo(img)
if info:
fingers, lmList = info
#print(fingers)
prev_pos, canvas = draw(info, prev_pos, canvas)
output_text = sendToAI(model, canvas, fingers)
image_combined = cv2.addWeighted(img, 0.7, canvas, 0.3, 0)
FRAME_WINDOW.image(image_combined,channels="BGR")
if output_text :
output_text_area.text(output_text)
# Keep the window open and update it for each frame; wait for 1 millisecond between
frames
cv2.waitKey(1)
Code Efficiency
1. Modularize Code
Break down the code into smaller, independent modules for easier maintenance and
updates.
Choose data structures that minimize memory usage and optimize performance.
Use arrays, lists, and dictionaries instead of complex data structures when possible.
Use vectorized operations instead of loops when working with large datasets.
Avoid unnecessary computations by checking for edge cases and invalid inputs.
Follow coding standards and guidelines for code readability and maintainability.
(If you stop and again draw then use two finger)
( Eqal to use middle three finger this is 2 no add example)
Overall, the integration of gesture recognition with AI in mathematics education not only
makes learning more interactive but also prepares students for a future where technology
plays a crucial role in education. Future work could focus on refining gesture recognition
algorithms and expanding the curriculum to cover more advanced mathematical concepts.
.
Limitations:
Technical Limitations
System Compatibility: The project may not be compatible with all devices or
browsers, potentially limiting its accessibility.
User Familiarity: Users may require time to adapt to the gesture-based interface,
potentially leading to an initial learning curve.
Accessibility: The project may not be suitable for users with certain disabilities, such
as those with mobility or dexterity impairments.
1. Longitudinal Studies:
7. Curriculum Refinement:
8. Assessment Tools:
9. Community Engagement:
Engage with parents and the broader community to promote the benefits of
gesture-based learning. Workshops and informational sessions could help
parents support their children's learning at home.
mathematics .
REFERENCE
Open Cv docs : https://docs.opencv.org/4.x/
Article : https://news.uchicago.edu/story/gesturing-hands-powerful-tool-
childrens-math-learning
IEEE : https://ieeexplore.ieee.org/document/6360617
ChatGpt