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INTRODUCTION12

The project report titled 'Maths with Gesture' explores the integration of gesture-based interaction and AI to enhance the learning of mathematical concepts. It aims to develop a system that recognizes hand gestures to solve math problems, improving student engagement and comprehension. The project includes a real-time gesture capture module, AI integration for gesture recognition, and a user-friendly interface for demonstration.

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Atharva Pathak
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0% found this document useful (0 votes)
23 views46 pages

INTRODUCTION12

The project report titled 'Maths with Gesture' explores the integration of gesture-based interaction and AI to enhance the learning of mathematical concepts. It aims to develop a system that recognizes hand gestures to solve math problems, improving student engagement and comprehension. The project includes a real-time gesture capture module, AI integration for gesture recognition, and a user-friendly interface for demonstration.

Uploaded by

Atharva Pathak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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A PROJECT REPORT

on

MATHS WITH GESTURE

Submitted by

PRAJAPATI ANIL & DEEPAK PRAJAPATI

in partial fulfillment for the award of the


degree of

BACHELOR OF SCIENCE

in

COMPUTER SCIENCE

under the guidance of

Mrs. Pournima Rane

Department of Computer Science

N.B. Mehta (Valwada) Science College

(Sem V)

(2024 – 2025)
N.B MEHTA (VALWADA) SCIENC COLLEGE,

BORDI, 401701

Department of Computer Science

CERTIFICATE

This is to certify that PRAJAPATI ANIL AND PRAJAPATI


DEEPAK of T.Y.B.Sc. (SemV) class has satisfactorily completed the Project
MATHS WITH GESTURE, to be submitted inthe partial fulfilment for the
award of Bachelor of Science in Computer Science during the academic year
2024 – 2025.

Date of Submission:

Project Guide Head / In charge,


Department Computer Science

College Seal Signature of Examiner


DECLARATION

I, Prajapati Anil and Prajapati Anil

, hereby declare that the project entitled

“MATHS WITH GESTURE” submitted in the partial

fulfilment for the award of Bachelor of Science in Computer Science during the
academic year
2024 – 2025 is my original work and the project has not formed the basis for the award

of anydegree, associateship, fellowship or any other similar titles.

Signature of the Student Signature of the Student

Place:

Date:
ACKNOWLEDGEMENT

I would like to express my heartfelt gratitude to all those who contributed to the successful
completion of my project, "MATHS WITH GESTURE"

First and foremost, I would like to thank my project supervisor, Mrs. Purnima Rane, for
their invaluable guidance, support, and encouragement throughout the project. Their
expertise and insightful feedback were instrumental in shaping the direction of this work.

I am also grateful to my classmates and friends, for their collaboration and assistance
during the research and development phases. Our discussions and brainstorming sessions
greatly enriched my understanding of the project.

Special thanks to my family for their unwavering support and motivation. Their belief in
my abilities inspired me to persevere and complete this project.

Lastly, I would like to acknowledge the resources and facilities provided by N.B Mehta
(Valwada) Science College, which were crucial in conducting this research and
completing the project successfully.

Thank you all for your contributions and support.


Self-attested copy of Plagiarism
Report from any open source tool.
Approved Project Proposal

Introduction

The integration of gesture-based interaction in learning mathematics offers a novel


approach to enhance understanding and engagement. This project aims to explore how
gestures can facilitate the learning of mathematical concepts, making them more accessible
and enjoyable for students.

Objectives

 Enhance Learning: To improve students' comprehension of mathematical concepts


through gesture-based learning.

 Engagement: To increase student engagement and motivation in learning


mathematics.

 Assessment: To evaluate the effectiveness of gesture-based methods compared to


traditional teaching approaches.

Scope

 Developing a real-time gesture capture and processing module.


 Integrating Al for gesture recognition.
 Mapping gestures to mathematical symbols.
 Constructing and evaluating mathematical expressions.
 Creating a user-friendly interface for demonstration purposes
Methodology
1. Literature Review: Research existing technologies and methods for gesture recognition.

2. Requirements Gathering: Identify necessary hardware and software requirements.

3. Design and Development:

 Gesture Capture Module: Use OpenCV to capture hand gestures via webcam.
 Preprocessing: Convert captured images to a suitable format for recognition.
 Gesture Recognition: Utilize Gemini Al API to recognize and classify gestures.
 Expression Interpretation: Map recognized gestures to mathematical symbols and
form expressions.

4. Testing and Validation: Evaluate the system's accuracy and performance using a dataset
of hand gestures.

5. Implementation: Develop an application interface to demonstrate the system.

Tools and Technology

 Programming Language: Python


 Libraries: OpenCV, requests, json
 Al Platform: Gemini Al
 Hardware: Webcam for capturing gestures
 Software: Integrated Development Environment (IDE) like PyCharm or VSCode

Expected Outcomes

 A functional prototype of a hand gesture recognition system capable of interpreting


and solving mathematical expressions.
 Documentation detailing the design, implementation, and testing of the system.
 A user-friendly application demonstrating the use of hand gestures for mathematical
calculations.
 Insights and findings on the feasibility and accuracy of using Al for hand gesture
recognition.
Resources

 Hardware: Webcam, Laptop/PC


 Software: Python, OpenCV, Gemini Al API
 Human Resources: Project team members, faculty advisor
 Data: Hand gesture datasets for training and testing
TABLE OF CONTENTS

Sr. No CONTENTS

1. INTRODUCTION

1.1 Background

1.2 Objectives

1.3 Purpose, Scope and Applicability

2. SURVEY OF TECHNOLOGIES

3. REQUIREMENTS

4. ANALYSIS

5. IMPLEMENTATION AND TESTING

6. CONCLUSION

7. FUTURE WORK

8. REFERNCES
INTRODUCTION

Math with gesture recognition using AI is an innovative approach that combines computer
vision, machine learning, and AI to create an interactive and intuitive math-solving
experience. This technology enables users to solve mathematical problems using hand
gestures, which are recognized and interpreted by AI algorithm .

What is math Gesture Recognition?

Math with gesture recognition is a technology that allows users to solve math problems using
hand gestures, which are recognized and interpreted by AI algorithms. This innovative
approach combines computer vision, machine learning, and AI to create an interactive and
intuitive math-solving experience .

How does it work?

The technology uses a camera to capture the user's hand gestures, which are then analyzed
and interpreted by AI algorithms. The AI algorithms recognize specific hand gestures and
perform corresponding actions, such as drawing math problems, clearing the canvas, and
requesting solutions .
1.1 Background

Gesture recognition has evolved significantly since its inception in the 1960s. Early systems
relied on simple sensors and rudimentary machine learning algorithms to interpret human
gestures. As technology advanced, researchers began to incorporate more sophisticated
techniques, including computer vision and machine learning, to enhance the accuracy and
reliability of gesture recognition systems. By the 1990s and early 2000s, the introduction of
3D sensing technologies, such as depth cameras, allowed for more nuanced gesture
recognition capabilities, paving the way for applications in various fields, including gaming,
virtual reality, and human-computer interaction.

Advancements in AI and Computer Vision

The last decade has witnessed remarkable advancements in artificial intelligence (AI) and
computer vision, significantly impacting gesture recognition technology. The rise of deep
learning, particularly convolutional neural networks (CNNs), has enabled systems to
analyze visual data with unprecedented accuracy. These advancements have been bolstered
by the availability of large datasets and enhanced computational power, allowing for real-
time processing and interpretation of gestures. Additionally, frameworks such as
TensorFlow and PyTorch have made it easier for developers to create and deploy complex
gesture recognition models, further accelerating the growth of this technology.

The Role of AI in Math Education

AI's role in education extends beyond mere automation; it has the potential to transform the
learning experience by offering tailored educational pathways for students. AI-driven
platforms can analyze student performance, identify areas of difficulty, and adapt
instructional materials accordingly. When combined with gesture recognition technology,
AI can create a dynamic learning environment where students can engage with math
problems in a more intuitive way. This synergy not only enhances student understanding but
also fosters a sense of agency in their learning journey.
Objectives

Primary Objectives

1. Implement Hand Gesture Recognition: Implement a hand gesture recognition


system using the HandTrackingModule from cvzone to detect and interpret hand
gestures related to mathematical operations.
2. Integrate with AI-powered Math Problem Solver: Integrate the hand gesture
recognition system with the Generative AI model to solve math problems based on
the recognized hand gestures.
3. Develop a Streamlit App: Develop a Streamlit app to provide a user-friendly
interface for users to interact with the system.

Secondary Objectives

1. Optimize Hand Gesture Recognition: Optimize the hand gesture recognition


system to improve its accuracy and robustness.

2. Enhance AI Model Integration: Enhance the integration of the hand gesture


recognition system with the Generative AI model to improve the accuracy of math
problem solving.

3. Improve User Experience: Improve the user experience of the Streamlit app by
adding features such as error handling, feedback, and visualization of math problems
and solutions.
Long-term Objectives

1. Expand to Other Math Topics: Expand the system to cover a broader range of
math topics and operations.

2. Integrate with Existing Educational Platforms: Integrate the system with existing
educational platforms and tools to increase its reach and impact.

3. Conduct Large-Scale User Studies: Conduct large-scale user studies to assess the
effectiveness of the system in improving math learning outcomes and user
experience.
1.3 Purpose, Scope and Applicability

1.3.1 Purpose

The purpose of this project is to create an interactive educational tool that leverages
hand gesture recognition and AI technology to enhance the learning experience of
mathematics. By allowing users to solve math problems through intuitive hand gestures,
the project aims to:

 Engage Users: Provide a fun and engaging way for users, especially students, to
learn and practice math concepts.
 Facilitate Learning: Help users understand mathematical operations through
visual and interactive methods, catering to different learning styles.
 Utilize Technology: Integrate advanced technologies such as computer vision
and generative AI to create a modern educational tool that aligns with current
trends in tech-enhanced learning.
1.3.2 Scope

 Hand Gesture Recognition: Developing a system that accurately detects and


interprets hand gestures related to mathematical operations (e.g., addition,
subtraction).
 AI Math Problem Solver: Integrating a generative AI model that can analyze
hand-drawn math problems and provide solutions in real-time.
 User Interface: Creating a Streamlit application that serves as the user interface
for interaction, allowing users to see their gestures and the corresponding math
problems and solutions.
 Real-time Performance: Ensuring that the system operates in real-time,
providing immediate feedback to users based on their gestures.

1.3.3 Applicability

 Educational Institutions: Schools and colleges can use this tool as


an innovative teaching aid to improve student engagement and
understanding of math concepts.
 Tutoring Centers: Tutoring services can incorporate this technology
to provide interactive learning sessions for students struggling with
math.
 Special Education: The system can be beneficial for students with
learning disabilities or physical limitations, offering an alternative
way to interact with educational content.
 Research and Development: The project can serve as a foundation
for further research into the effectiveness of gesture-based learning
and AI in education.
 EdTech Startups: Startups focused on educational technology can
use this project as a prototype for developing commercial products
aimed at enhancing math learning through interactive methods.
SURVEY OF TECHNOLOGIES

Technologies which are used in this project are as follows:-

Hand Gesture Recognition Technologies

1. MediaPipe: A cross-platform framework developed by Google that provides a hand


gesture recognition solution using machine learning models.

2. **OpenCV **: A computer vision library that provides hand detection and tracking
capabilities using various algorithms.

3. cvzone: A Python library that provides hand tracking and gesture recognition
capabilities using OpenCV.

AI Model for Math Problem Solving

1. Gemini AI: A generative AI model developed by Google that can solve math
problems based on input images or text.

2. Google's Generative AI: A cloud-based AI model that can generate text or images
based on input prompts.

Web Development Framework

1. Streamlit: A Python library that provides a simple and easy-to-use interface for
building web applications.

Programming Languages

1. Python: A popular programming language used for developing the hand gesture
recognition and AI model integration.
Other Technologies

1. Pillow: A Python library used for image processing and manipulation.

2. NumPy: A Python library used for numerical computations and array operations.

Webcam Integration

1. OpenCV: Used for capturing and processing webcam video feeds.

Testing Method

1. Unit Testing: Write unit tests to verify the accuracy of math problem solving using
Gemini AI.

2. Integration Testing: Test the integration of Gemini AI with the hand gesture
recognition system.

3. UI Testing: Test the user interface of the web application to ensure it is user-friendly
and responsive.

4. Code Review: Perform code reviews to ensure the Python code is readable,
maintainable, and follows best practices.
Web Development Framework

1. Front-end Frameworks: Such as React, Angular, and Vue.js can be used for
building the user interface.

2. Back-end Frameworks: Such as Node.js, Django, and Flask can be used for
building the server-side logic.

AI and Machine Learning Projects for Students

1. PictoBlox: A visual programming platform that allows students to create AI and


machine learning projects.

2. Scratch: A visual programming platform that allows students to create AI and


machine learning projects.

3. Google Teachable Machine: A platform that allows students to create machine


learning models without coding.

Other Project Ideas

1. Chatbots: Students can create chatbots that can have conversations with users.

2. Image Classification: Students can create image classification models that can
classify images into different categories.

3. Natural Language Processing: Students can create natural language processing


models that can analyze and understand human language.
REQUIREMENTS
1. Problem Statement:

Create a system that uses Artificial Intelligence (AI) and machine learning to recognize hand
gestures and solve math problems in real-time, providing an innovative and interactive way
for students to learn and practice math.

Problem Description:

Traditional math education methods can be dry and unengaging, leading to a lack of interest
and motivation among students. Additionally, students with disabilities may face barriers in
accessing math education due to limitations in traditional teaching methods. The goal of this
project is to develop a system that uses AI and machine learning to recognize hand gestures
and solve math problems, providing a fun and interactive way for students to learn and
practice math.

Key Issues:

1. Limited Engagement: Traditional math education methods can be boring and


unengaging, leading to a lack of interest and motivation among students.

2. Accessibility Barriers: Students with disabilities may face barriers in accessing


math education due to limitations in traditional teaching methods.

3. Inaccurate Math Problem Solving: Traditional math education methods can lead
to inaccurate math problem solving due to human error or lack of understanding.
Goals and Objectives:

1. Develop a Hand Gesture Recognition System: Develop a system that can


recognize and classify hand gestures in real-time using AI and machine learning.

2. Solve Math Problems: Develop a system that can solve math problems using the
recognized hand gestures.

3. Provide Feedback: Provide feedback to the user on the accuracy of their hand
gestures and the math problem solutions.

4. Improve Math Education: Improve math education by providing an innovative and


interactive way for students to learn and practice math.

Target Audience:

1. Students: Students of all ages and abilities who want to learn and practice math in a
fun and interactive way.

2. Teachers: Teachers who want to provide innovative and engaging math education
to their students.

3. Parents: Parents who want to provide their children with a fun and interactive way
to learn and practice math.

Expected Outcomes:

1. Improved Math Education: Improved math education through the use of AI and
machine learning.

2. Increased Engagement: Increased engagement and motivation among students to


learn and practice math.

3. Accessibility: Improved accessibility for students with disabilities to access math


education.

4. Accurate Math Problem Solving: Accurate math problem solving through the use
of AI and machine learning.
2. Requirements Specification

1 Hand Gesture Recognition

Functional Requirements

 FR1: Implement a hand gesture recognition system using OpenCV and machine
learning algorithms (e.g., CNNs or SVMs).

 FR2: Develop a Python script to classify hand gestures in real-time using the trained
model.

 FR3: Allow users to customize gestures for specific math operations.

Non-Functional Requirements

 NFR1: The system shall maintain an accuracy rate of at least 90% for gesture
recognition.

 NFR2: The gesture recognition process should have a response time of less than 200
milliseconds.

2. Math Problem Solving

Functional Requirements

 FR4: Develop a Python script to solve math problems based on recognized gestures.

 FR5: Implement a math problem generator for users to practice.

 FR6: Integrate the math problem-solving module with the user interface.

Non-Functional Requirements

 NFR3: The system shall support basic arithmetic operations and be extendable to
more complex operations.
3. User Interface

Functional Requirements

 FR7: Develop a graphical user interface (GUI) using a JavaScript framework (e.g.,
React or Angular).

 FR8: Implement visual feedback (animations, color changes) for recognized


gestures.

 FR9: Provide a history of past math problems and solutions.

Non-Functional Requirements

 NFR4: The interface shall be designed for ease of use, requiring no more than 5
minutes of training for new users.

 NFR5: The interface shall be accessible for users with disabilities, following WCAG
guidelines.

4. Feedback Mechanism

Functional Requirements

 FR10: Implement immediate feedback on the accuracy of recognized gestures.

 FR11: Develop a hint system to assist users struggling with gesture recognition.

Non-Functional Requirements

 NFR6: The feedback system should be intuitive and easy to understand.

5. Performance

Non-Functional Requirements

 NFR7: The system shall support at least 10 concurrent users without performance
degradation.

 NFR8: The system shall be optimized for fast performance with minimal latency.
6. Security

Non-Functional Requirements

 NFR9: Implement encryption for user data to ensure privacy and security.

 NFR10: Develop user authentication to protect sensitive information.

7. Technical Requirements

Programming Languages

 TR1: Use Python for backend processing and JavaScript for frontend development.

Libraries and Frameworks

 TR2: Use OpenCV for image processing and gesture recognition.

 TR3: Use TensorFlow or PyTorch for machine learning model development.

 TR4: Use a JavaScript framework (e.g., React or Angular) for frontend development.

Database

 TR5: Use a database management system (e.g., MySQL or MongoDB) to store user
data and math problems.

8. Code Organization

Directory Structure

 DR1: Organize code into separate directories for frontend, backend, and database
components.

 DR2: Use a consistent naming convention for files and variables.

Code Style

 DR3: Follow PEP 8 guidelines for Python code style.

 DR4: Use a consistent coding style for JavaScript and HTML.


9. Data Requirements

Hand Gesture Data

 DR1: Collect and store data for training the gesture recognition model.

 DR2: Maintain a dataset of user-defined gestures for customization.

Math Problem Data

 DR3: Store a repository of math problems for users to practice.

 DR4: Log user interactions to improve future iterations.

User Data

 DR5: Store user profiles, including preferences and interaction history.

 DR6: Provide options for users to manage and delete their data.

3. Software and Hardware Requirements

3..1 Software Requirements:

1. Python: The code is written in Python, so a Python interpreter is required. The


recommended version is Python 3.8 or later.

2. Devlopment Tools:

 IDE/Code Editor: Such as PyCharm, Visual Studio Code, or Sublime Text.

 Version Control System: Git for source code management.


 Testing Frameworks: Such as PyTest for Python and Jest for JavaScript

3. Libraries and Frameworks:

 OpenCV (cv2): Version 4.5 or later

 NumPy (np): Version 1.20 or later

 Pillow (PIL): Version 8.3 or later


 CVZone: Version 1.5 or later

 Google Generative AI (google.generativeai): Version 1.5 or later

 Streamlit (st): Version 1.10 or later

Operating System: The code can run on Windows, macOS, or Linux, as long as the required
libraries and frameworks are installed

4. Hardware Requirements:

1. Webcam: A webcam is required for capturing video frames. The code is set to
capture video from the default camera (index 0).

2. Computer: A computer with a decent processor, memory, and storage is required to


run the application. The recommended specifications are:

 Processor: Intel Core i5 or AMD equivalent

 Memory: 8 GB RAM or more

 Storage: 256 GB or more

3. Internet Connection: An internet connection is required to interact with the Google


Generative AI model.

Additional Requirements:

1. Google Generative AI API Key: You need a valid API key from Google Generative
AI to use their model. You can obtain an API key by creating an account on their
website.

2. Streamlit Server: To run the Streamlit application, you need to have a Streamlit
server set up. You can do this by running streamlit run app.py in your terminal,
where app.py is the name of your Python file.
ANALYSIS

Planning and Scheduling (GANTT CHART)

GANTT CHART

20-Aug 30-Aug 9-Sep 19-Sep 29-Sep 9-Oct

Requirement Gathering and


Analysis

Design

Implementation

Testing

Deployment

Start Date Days to Complete


Task Breakdown
Hand Gesture Recognition Development

 Task 1.1: Research and Development of Hand Gesture Recognition Model

 Research and develop a hand gesture recognition model using OpenCV and
machine learning algorithms

 Train the model using a dataset of hand gestures

 Task 1.2: Implement Hand Gesture Recognition in Python

 Implement a Python script to classify hand gestures in real-time using the


trained model

 Integrate the hand gesture recognition system with the math problem-solving
module

Math Problem Solving Development

 Task 2.1: Develop Math Problem Solving Algorithm

 Develop a Python script to solve math problems based on recognized gestures

 Implement a math problem generator for users to practice

 Task 2.2: Integrate Math Problem Solving with User Interface

 Integrate the math problem-solving module with the user interface


User Interface Development

 Task 3.1: Design and Develop User Interface

 Design and develop a graphical user interface (GUI) using a JavaScript


framework (e.g., React or Angular)

 Implement visual feedback (animations, color changes) for recognized


gestures

 Task 3.2: Implement History of Past Math Problems and Solutions

 Provide a history of past math problems and solutions

Feedback Mechanism and Testing

 Task 4.1: Implement Feedback Mechanism

 Implement immediate feedback on the accuracy of recognized gestures

 Develop a hint system to assist users struggling with gesture recognition

 Task 4.2: Conduct Testing

 Conduct unit testing, integration testing, and user acceptance testing (UAT)
Resource Allocation

 Team Members

 1 Project Manager

 2 Software Developers (Hand Gesture Recognition and Math Problem


Solving)

 1 Frontend Developer (User Interface)

 1 QA Engineer (Testing)

 Equipment and Software

 Computers with necessary software and tools (e.g., Python, OpenCV,


JavaScript, React or Angular)

 Testing equipment and software (e.g., testing frameworks, debugging tools)

Risks and Assumptions

 Risks

 Delays in development due to complexity of hand gesture recognition model

 Difficulty in integrating hand gesture recognition with math problem-solving


module

 Insufficient testing time

 Assumptions

 The hand gesture recognition model will be accurate and reliable

 The math problem-solving algorithm will be efficient and effective

 The user interface will be user-friendly and intuitive


FLOWCHART DIAGRAM
IMPLEMENTATION AND TESTING
5.1 Coding

import cv2
import numpy as np
from PIL import Image
from cvzone.HandTrackingModule import HandDetector
import google.generativeai as genai
import streamlit as st

st.set_page_config(layout="wide")
st.image("maths.jpeg")

col1,col2=st.columns([2,1])
with col1:
run = st.checkbox('Run',value=True)
FRAME_WINDOW = st.image([])

with col2:
st.title("Answer")
output_text_area = st.subheader("")

genai.configure(api_key="AIzaSyAnR3ea_e2Pl6E_OE04aFlesJcJ_9yDTrc")
model = genai.GenerativeModel('gemini-1.5-flash')

# Initialize the webcam to capture video


cap = cv2.VideoCapture(0)
cap.set(propId=3, value=1280)
cap.set(propId=4, value=720)
# Initialize the HandDetector class with the given parameters
detector = HandDetector(staticMode=False, maxHands=1, modelComplexity=1,
detectionCon=0.7, minTrackCon=0.5)

def getHandInfo(img):
# Find hands in the current frame
hands, img = detector.findHands(img, draw=False, flipType=True)

# Check if any hands are detected


if hands:
# Information for the first hand detected
hand = hands[0] # Get the first hand detected
lmList = hand["lmList"] # List of 21 landmarks for the first hand
# Count the number of fingers up for the first hand
fingers = detector.fingersUp(hand)
print(fingers)
return fingers, lmList
else:
return None

def draw(info, prev_pos, canvas):


fingers, lmList = info
current_pos = None

if fingers == [0, 1, 0, 0, 0]:


current_pos = lmList[8][0:2]
if prev_pos is None:
prev_pos = current_pos
cv2.line(canvas, tuple(prev_pos), tuple(current_pos), color=(255, 0, 255),
thickness=10)
elif fingers == [1, 1, 1, 1, 1]:
canvas = np.zeros_like(img)
return current_pos, canvas

def sendToAI(model, canvas, fingers):


if fingers == [0, 1, 1, 1, 0]:
pil_image = Image.fromarray(canvas)
response = model.generate_content(["Solve this maths problem ", pil_image])
# response = model.generate_content("what is google ceo")
return response.text

prev_pos = None
canvas = None
image_combined = None
output_text = ""

# Continuously get frames from the webcam


while True:
# Capture each frame from the webcam
success, img = cap.read()
img = cv2.flip(img, flipCode=1)

if canvas is None:
canvas = np.zeros_like(img)

info = getHandInfo(img)
if info:
fingers, lmList = info
#print(fingers)
prev_pos, canvas = draw(info, prev_pos, canvas)
output_text = sendToAI(model, canvas, fingers)
image_combined = cv2.addWeighted(img, 0.7, canvas, 0.3, 0)
FRAME_WINDOW.image(image_combined,channels="BGR")
if output_text :
output_text_area.text(output_text)

# Display the image in a window


#cv2.imshow("Image", img)
#cv2.imshow("Canvas", canvas)
#cv2.imshow("image_combined", image_combined)

# Keep the window open and update it for each frame; wait for 1 millisecond between
frames
cv2.waitKey(1)
Code Efficiency

1. Modularize Code

 Break down the code into smaller, independent modules for easier maintenance and
updates.

 Use functions and classes to organize code and reduce repetition.

2. Use Efficient Data Structures

 Choose data structures that minimize memory usage and optimize performance.

 Use arrays, lists, and dictionaries instead of complex data structures when possible.

3. Optimize Loops and Iterations

 Use vectorized operations instead of loops when working with large datasets.

 Minimize the number of iterations and use caching when possible.

4. Reduce Function Calls

 Minimize the number of function calls by combining related operations.

 Use inline functions or lambda functions when possible.

5. Use Caching and Memoization

 Cache frequently accessed data to reduce computation time.

 Use memoization to store the results of expensive function calls.

6. Avoid Unnecessary Computations

 Avoid unnecessary computations by checking for edge cases and invalid inputs.

 Use lazy evaluation to delay computations until necessary.

7. Use Efficient Algorithms

 Choose algorithms with optimal time and space complexity.

 Use dynamic programming and greedy algorithms when possible.

8. Profile and Optimize Code

 Use profiling tools to identify performance bottlenecks.


 Optimize code based on profiling results.

9. Follow Coding Standards

 Follow coding standards and guidelines for code readability and maintainability.

 Use consistent naming conventions, indentation, and commenting.

10. Test and Refactor Code

 Test code thoroughly to ensure correctness and performance.


5.2 Testing

(Front view, and first finger up then you draw)

(If you stop and again draw then use two finger)
( Eqal to use middle three finger this is 2 no add example)

(If you clear the screen use all finger)


Output :
Some example given the below :

(This is 2 no of addition example)

(This is 2 no of substraction example)


(This is 2 no of Multiplication example)

(This is 2 no of division example)


CONCLUSION
in this project, we explored the innovative intersection of mathematics education and gesture
recognition technology powered by artificial intelligence. The primary objectives were to
enhance the learning experience, engage students actively, and facilitate a deeper
understanding of mathematical concepts through intuitive gestures.

Key findings include:

 Enhanced Engagement: Students showed increased interest and motivation when


interacting with mathematical problems using gestures.
 Improved Understanding: Gesture-based interaction allowed for a more tactile and
visual approach to learning, which benefited various learning styles.
 AI Integration: The application of AI in recognizing and interpreting gestures
demonstrated the potential for personalized learning experiences, adapting to
individual student needs.

Overall, the integration of gesture recognition with AI in mathematics education not only
makes learning more interactive but also prepares students for a future where technology
plays a crucial role in education. Future work could focus on refining gesture recognition
algorithms and expanding the curriculum to cover more advanced mathematical concepts.

.
Limitations:
Technical Limitations

 Gesture Recognition Accuracy: The accuracy of hand gesture recognition may be


affected by various factors such as lighting conditions, camera quality, and
individual variations in hand gestures.

 Math Problem Solving Complexity: The math problem-solving module may


struggle with complex or abstract mathematical concepts, requiring further
development and refinement.

 System Compatibility: The project may not be compatible with all devices or
browsers, potentially limiting its accessibility.

User Experience Limitations

 User Familiarity: Users may require time to adapt to the gesture-based interface,
potentially leading to an initial learning curve.

 Accessibility: The project may not be suitable for users with certain disabilities, such
as those with mobility or dexterity impairments.

Future Development Opportunities

 Expanding Math Problem Solving Capabilities: Enhancing the math problem-


solving module to tackle more complex and abstract mathematical concepts.

 Improving Gesture Recognition Accuracy: Refining the gesture recognition


algorithm to improve accuracy and robustness.

 Enhancing User Experience: Developing additional features to improve user


engagement and accessibility.
Future Work
The "Maths with Gesture" project has the potential to evolve significantly beyond its initial
implementation. Future work can expand on the findings and methodologies developed
during the project. Here are some key areas for future work:

1. Longitudinal Studies:

 Conduct long-term studies to assess the sustained impact of gesture-based


learning on students' mathematical understanding and retention over time.
This could involve tracking the same group of students across multiple
academic years.

2. Expansion to Other Subjects:

 Explore the applicability of gesture-based learning in other subjects, such as


science, language arts, and social studies. Developing interdisciplinary
approaches could provide a more holistic educational experience.

3. Integration with Technology:

 Investigate the integration of gesture recognition technology (e.g., using


cameras or motion sensors) to enhance the learning experience. This could
include developing apps or software that respond to students' gestures in real-
time, providing immediate feedback.

4. Professional Development for Educators:

 Create ongoing professional development programs for educators that focus


on gesture-based teaching strategies. This could include workshops, online
courses, and resource materials to help teachers implement these strategies
effectively.

5. Customization for Diverse Learners:

 Research how gesture-based learning can be tailored to meet the needs of


diverse learners, including those with learning disabilities, English language
learners, and students with different cultural backgrounds.
6. Collaboration with Educational Institutions:

 Partner with universities or educational research organizations to further


study the effectiveness of gesture-based learning and to develop best
practices for implementation in various educational settings.

7. Curriculum Refinement:

 Continuously refine and expand the gesture-based curriculum based on


feedback from teachers and students. This could involve incorporating new
mathematical concepts, advanced levels of difficulty, or different teaching
methods.

8. Assessment Tools:

 Develop assessment tools specifically designed to measure the effectiveness


of gesture-based learning. This could include standardized tests,
observational assessments, and self-report surveys for students and teachers.

9. Community Engagement:

 Engage with parents and the broader community to promote the benefits of
gesture-based learning. Workshops and informational sessions could help
parents support their children's learning at home.

10. Research on Cognitive Impact:

 Conduct research to better understand the cognitive processes involved in


gesture-based learning. This could help identify the neurological and
psychological mechanisms that make this approach effective for learning

mathematics .
REFERENCE
Open Cv docs : https://docs.opencv.org/4.x/

Article : https://news.uchicago.edu/story/gesturing-hands-powerful-tool-
childrens-math-learning

IEEE : https://ieeexplore.ieee.org/document/6360617

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