Python Start
Programming course
Fun programming in one of the most
popular languages in the world
11-14
years old
Python Start
Course for children
11-14 years old
Acquaintance with a professional
programming language
and an exciting journey into the world of
game and application development
It is interesting
for everybody!
Children will learn the basic principles of
Python programming through creating
their own projects and solving problems.
In the game format, children will go from
job interviewing and starting a career as a
trainee developer to a lead developer!
Why people choose Python course
We train Develop creativity Teach project work
through the game
Students draw up a project
Each lesson is a new working When preparing projects, plan and distribute tasks,
day! Children take part in a children learn to learn to check their own
brainstorming session, formulate ideas on their and someone else's code,
write code for company own, and the teachers not to be afraid of
products and help automate encourage the use of mistakes, work in a team
tasks. non-standard approaches and present their projects.
to achieving the goal.
Python
One of the most popular
programming languages in the world
It is widely used in various fields - from
solving simple problems to artificial
intelligence and machine learning
Knowledge of Python is in demand
when applying for a job in large IT
companies and other fields as well
Python programmers are among one
of the highest paid professionals in the
world
Why choose
Algorithmics?
The programs of our courses are developed
01 by a team of professional methodologists,
teachers and psychologists
Experienced teachers go through a
02 multi-stage selection and long-term
professional training
Our IT platform offers tailor-made
03
educational trajectories, making everyone
the child will be able to master the material
at a pace that suits him
What will students learn
during the first year:
Write code in Python
Understand the basics of object-oriented
programming
Develop graphical interactive games
for PC using PyGame library
Work with graphics and use
the Turtle library
Solve real-life problems using Python,
and take an iterative approach
During the second year
your child will be taught
how to:
Work with data structures
Develop PC games and applications using
PyGame and PyQT libraries
Design interfaces
Automate work with graphic files
Work in a team and create projects from idea
to public presentation
How do lessons go:
Twice a week ● Individual approach to every
child
● Missed lessons can be
60 minutes completed on the platform
Per session 24/7
● No necessary home task
Up to 8 students
In a group ● Parents can follow for the
progress of the child
9 months
Part 1- course duration
Subject plan. Part 1
Module 1. Module 2. Module 3. Module 4.
Basics of the language Control structures Functions and modules The Turtle module
● Initial programming skills: ● Conditional operator and ● Functions and modules: ● The Turtle module:
understanding embedded loops: the concepts, the defining and applying defining and
data types (characters, use of a conditional them, types and features understanding areas of
numbers), programming statement inside a of application, proper application
arithmetic operations, the conditional statement (a usage.
ability to find mistakes in nested conditional ● Module functions:
your code statement) or inside a loop. forward(), left(), color()
● Data input: input() ● Requirements for code ● Using previously studied
and print(). design and adhering to structures with Turtle
them: indents, colons, tools.
comments
● Application of the iterative
approach: development
with constant analysis of
results, writing the
program in stages●
Subject plan. Part 2
Module 5. Module 6.
Object-oriented programming Project module
● Introduction to the concepts of object, ● The Play tool is a simple and powerful tool for
properties, and creating
method - using ready-made objects in programs games and applications, understanding how the
● Inheritance: the concept and skills of using physics
ready-made described in Play works.
properties and methods, adding your own to ● Working with sprites
them. ● Defining a list as a structure for storing data of
● Creating an heir class from an existing class any type, the
skill of accessing list items by index.
"Algorithmics" is an
international school 150 200 25
of mathematics thousand cities countries
and programming students
for children
from 4 to 14 years old
Modern teaching
methods
Gaming involving format
Own educational IT
platform
Developing skills of the
XXI century
Course for children You can start studying in Algorithmics at any age.
At the end of each course, you can move on to the next one,
4-14 years old to continue studying in the new academic year.
4 5 6 7 8 9 10 11 12 13 14
The Knight Code
Digital literacy Under Development
Mars Academy
Game design Under Development
Website creating
Under Development
Python Start
(2 years)
Python Pro
(2 years)
Under Development
Reserve spot
in a group
and choose a suitable
start date
mah.alg.academy
+91-7447447652