Ict - Course
Ict - Course
InformatIon and
CommunICatIon
teChnology
SHORT NOTES FOR ALL BS/ADP PROGRAMMES
Prepared By
Ali Raza
MS Software Engineering
www.progexp.com | [email protected]
Contents
Number System ....................................................................................................... 3
Binary Arithmetic Operations .................................................................................... 4
Boolean Logic .......................................................................................................... 6
History of Computers ............................................................................................... 8
Computer System .................................................................................................. 13
Basic Machine Organization.................................................................................... 16
Von Neumann Architecture ..................................................................................... 19
Algorithm: Definition, Design, and Implementation .................................................. 21
Programming Paradigms and Languages .................................................................. 24
Graphical Programming .......................................................................................... 27
Overview of Software Engineering and ICT ............................................................... 30
What is an Operating System (OS)? ......................................................................... 33
Compiler ............................................................................................................... 37
DBMS (Database Management System) ................................................................... 40
Computer Networks ............................................................................................... 43
Internet and World Wide Web (WWW) ..................................................................... 49
Mail Applications ................................................................................................... 52
Computer Graphics................................................................................................ 56
Viruses and Antivirus Software ................................................................................ 58
Office Productivity Tools ......................................................................................... 61
Social, Ethical, Professional, and Legal Issues in Computing ..................................... 64
Information and Communication Technology-ICT
Number System
A Number System is a way to represent and work with numbers. Computers use
number systems to process and store data. Understanding the number systems is
essential in computing as it forms the basis of computer logic and arithmetic.
• Definition: The most commonly used number system in daily life. It has 10
digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9.
• Base: 10
• Place Value: The value of a digit is determined by its position and the power of
10.
• Base: 2
• Example: 1011
• Why Binary?
• Base: 8
• Example: 17 (octal)
• Place Value:
o 17= (1×81) +(7×80) =8+7=15
• Definition: Uses 16 symbols: 0-9 and A-F (where A=10, B=11, ..., F=15).
• Base: 16
• Example: 1F (hexadecimal)
• Place Value:
• Usage: Widely used in memory addressing, color codes (e.g., #FFFFFF for white),
and low-level programming.
1. Binary Addition
Binary addition is the simplest arithmetic operation and follows these basic rules:
1101₂ + 1011₂
Step-by-step process:
1101 (13 in decimal)
+1011 (11 in decimal)
-------
11000 (24 in decimal)
2. Binary Subtraction
Binary subtraction uses borrowing, similar to decimal subtraction. The rules are:
1010₂ - 0111₂
Step-by-step process:
1010 (10 in decimal)
- 0111 (7 in decimal)
-------
0011 (3 in decimal)
3. Binary Multiplication
Binary multiplication is similar to decimal multiplication, but the rules are simpler:
101₂ × 11₂
Step-by-step process:
101 (5 in decimal)
× 11 (3 in decimal)
--------
101 (5 in decimal)
+ 1010 (shift left by 1)
--------
1111 (15 in decimal)
4. Binary Division
Binary division works like decimal division but uses repeated subtraction.
1100₂ ÷ 10₂
Step-by-step process:
Quotient: 110 (6 in decimal)
Remainder: 00 (0 in decimal)
Boolean Logic
Boolean logic is the foundation of digital computing and forms the basis of decision-
making in computer systems. It operates on binary values (0 and 1), where 0 typically
represents False and 1 represents True. Boolean logic involves logical operations that
manipulate these binary values to produce results.
1. Logical Operators:
Boolean logic uses three fundamental operators:
o AND (⋅ or ∧)
o OR (+ or ∨)
o NOT (¬ or ~)
2. Truth Tables:
Truth tables summarize the result of applying a logical operator to all possible
input combinations.
1. AND Operation (⋅ or ∧)
• The AND operation outputs True (1) only if all inputs are True (1).
• Symbol: A ⋅ B or A ∧ B.
A B A⋅B
0 0 0
0 1 0
1 0 0
1 1 1
Example:
If A = 1 and B = 1, then A ⋅ B = 1.
2. OR Operation (+ or ∨)
• Symbol: A + B or A ∨ B.
A B A+B
0 0 0
0 1 1
1 0 1
1 1 1
Example:
If A = 1 and B = 0, then A + B = 1.
3. NOT Operation (¬ or ~)
• Symbol: ¬A or ~A.
A ¬A
0 1
1 0
Example:
If A = 1, then ¬A = 0.
• Digital Circuit Design: Used to design AND, OR, and NOT gates in circuits.
• Computer Programming: For decision-making (e.g., if-else statements).
• Search Engines: Boolean operators (AND, OR, NOT) refine search results.
• Data Storage and Retrieval: Boolean logic determines storage actions (e.g.,
read/write).
History of Computers
The history of computers spans centuries, evolving from simple calculating devices to
powerful digital machines. Below is a detailed outline of how computers developed over
time.
c. Ada Lovelace
• Wrote algorithms for the Analytical Engine, introducing the concept of a loop in
programming.
b. Zuse Z3 (1941)
b. UNIVAC I (1951)
The invention of transistors replaced vacuum tubes, making computers smaller, faster,
and more reliable.
Key Features:
Key Features:
a. Microprocessors
• Invented by Intel in 1971 (Intel 4004).
b. Cloud Computing
c. Quantum Computing
1. Hardware
Hardware refers to the physical components of a computer. These are tangible
and include:
a. Input Devices
Devices used to provide data and control signals to the computer.
b. Output Devices
Devices that receive and display the results of processed data.
c. Processing Unit
The Central Processing Unit (CPU) is the brain of the computer. It processes data and
instructions.
o Components:
d. Storage Devices
Devices used to save data for future use.
o Types:
e. Communication Devices
Devices that enable data transfer between computers or networks.
2. Software
Software refers to a set of instructions that tell the hardware what to do.
a. System Software
Provides basic functionality to operate the hardware and application software.
o Examples:
b. Application Software
Software designed for specific tasks.
o Examples:
c. Programming Software
Tools for writing and debugging code.
3. Data
Data is raw information that a computer processes to produce meaningful
results.
Types of Data:
4. Users
The users interact with the computer system to perform tasks. They include:
o End Users: Individuals who use the system for tasks (e.g., students,
professionals).
1. Input
Accepts data from the user through input devices.
2. Processing
Performs calculations and logical operations using the CPU.
3. Storage
Stores data temporarily or permanently.
4. Output
Presents processed data to the user through output devices.
5. Control
Directs the manner in which all parts of the system work together.
1. Desktop Computers
2. Laptops
3. Servers
4. Supercomputers
o Extremely powerful machines used for complex calculations.
5. Embedded Systems
1. Automation
Computers automate tasks, improving speed and efficiency.
2. Accuracy
Performs tasks with minimal errors.
3. Communication
Enables communication over the internet.
4. Data Management
Stores and retrieves data efficiently.
5. Problem Solving
Helps solve complex problems through simulations and computations.
1. Input Unit
▪ Directs the flow of data between the CPU, memory, and I/O
devices.
o Registers
3. Memory Unit
o Types:
4. Output Unit
5. System Bus
o Types:
▪ Data Bus: Transfers data.
1. Input Phase
o Data is entered via the input unit and converted into binary (machine-
readable) format.
2. Processing Phase
3. Output Phase
4. Storage Phase
2. Control: The Control Unit fetches and decodes the addition instruction.
3. Processing: The ALU performs the addition using data fetched from memory.
Component Function
2. Memory
o Stores both instructions and data in the same space, allowing the CPU to
fetch both as needed.
o It is divided into:
4. System Bus
A communication pathway that connects all the components:
o Data Bus: Transfers data between components.
2. Sequential Execution
o The same memory stores both program instructions and data, simplifying
design but creating a bottleneck (discussed below).
Advantages
Limitations
2. No Parallelism
Memory Single memory for data & Separate memories for data &
instructions instructions
Performance Slower due to bottleneck Faster due to separate buses
Real-World Applications
• Modern CPUs still incorporate the core principles, but enhancements like
caching and pipelining have been added to mitigate the bottleneck issue.
2. Algorithm Design
2. Edge Cases:
5. Iterative Check:
3. Write Pseudocode:
o Example:
1. Input: n
2. If n <= 1:
3. Return "Not Prime"
4. If n = 2 or n = 3:
5. Return "Prime"
6. For i = 2 to sqrt(n):
7. If n % i == 0:
8. Return "Not Prime"
9. Return "Prime"
4. Analyse Efficiency:
1. Divide and Conquer: Break the problem into smaller subproblems, solve them
independently, and combine the results (e.g., Merge Sort).
3. Greedy Algorithms: Make the best decision at each step (e.g., Dijkstra's
algorithm).
3. Algorithm Implementation
Steps in Implementation
1. Choose the Programming Language: Select a language suitable for the problem
(e.g., Python, Java, C++, php).
1. <?php
2. function isPrime($n) {
3. // Check for numbers less than 2
4. if ($n <= 1) {
5. return false;
6. }
7. // Check for 2 and 3, which are prime
8. if ($n == 2 || $n == 3) {
9. return true;
10. }
11. // Check divisors from 2 to sqrt(n)
12. for ($i = 2; $i <= sqrt($n); $i++) {
13. if ($n % $i == 0) {
14. return false; // Not prime if divisible
15. }
16. }
17. return true; // Prime if no divisors found
18. }
19. // Example Usage
20. $number = 29; // Change the number to test
21. if (isPrime($number)) {
22. echo "$number is a Prime Number.";
23. } else {
24. echo "$number is Not a Prime Number.";
25. }
26. ?>
3. Test the Code: Ensure the implementation works for all input cases, including
edge cases (e.g., empty array, negative numbers).
1. Imperative Programming
2. Declarative Programming
• Definition: Focuses on what the program should achieve rather than how to
achieve it.
• Key Concepts: Describing desired results without explicitly coding control flow.
• Example: Using SQL to query a database without specifying how the query is
executed.
• Definition: Organizes code into objects that combine data and behavior.
5. Functional Programming
6. Logic Programming
7. Event-Driven Programming
9. Scripting Programming
Haskell Functional
Prolog Logic
SQL Declarative
Go Imperative, Concurrent
4. Choosing a Paradigm
• Problem Type: Complex simulations may favor OOP, while mathematical tasks
suit Functional Programming.
• Team Skillset: Use paradigms and languages your team is proficient in.
Graphical Programming
1. What is Graphical Programming?
1. Visual Representation:
2. Drag-and-Drop Interface:
3. Ease of Use:
o Errors are easier to understand and fix, as the programming logic is visual
and intuitive.
5. Platform-Specific:
1. Education:
2. Game Development:
o Engines like Unreal Engine and Unity use graphical scripting for game
mechanics (e.g., Unreal’s Blueprint Visual Scripting).
o Environments like LabVIEW and MATLAB Simulink are widely used for
designing automated systems.
5. Simulations:
Tool/Platform Usage
• Rapid Prototyping: Quickly design and test program logic without worrying
about syntax.
• Tool Dependence: Skills are specific to the platform or tool being used.
Overview of Software Engineering and ICT
1. Software Engineering
Definition
Key Objectives
Key Concepts
2. Software Design:
4. Testing:
5. Maintenance:
Applications
• Healthcare systems.
Definition
ICT refers to the integration of technologies for the storage, retrieval, manipulation,
transmission, and sharing of information. It encompasses both hardware and software
solutions used for communication and information processing.
Components of ICT
1. Hardware:
2. Software:
3. Telecommunications:
4. Data:
ICT Domains
1. Education:
2. Healthcare:
3. Business:
4. Government:
5. Entertainment:
o Develops the software that powers ICT tools and systems (e.g., mobile
apps, cloud platforms).
Examples
• ICT Example: Using video conferencing tools like Zoom for remote meetings.
• Software Engineering Example: Designing and developing the Zoom
application, ensuring scalability and performance.
a. Resource Management
b. Process Management
c. Memory Management
• Manages virtual memory for running large applications without exhausting RAM.
e. Device Management
• Types:
a. Kernel
• Types:
b. Shell
• Types:
c. File System
d. Device Drivers
e. Process Manager
1. Booting Process:
o The OS is loaded into the memory from storage when the computer is
powered on.
2. Process Management:
▪ FCFS (First Come First Serve): Executes tasks in the order they
arrive.
3. Memory Allocation:
4. I/O Handling:
Windows
• User-friendly GUI.
Linux
macOS
• Known for seamless integration with Apple’s ecosystem and robust security.
Android
iOS
Compiler
A compiler is a special program that translates code written in a high-level
programming language (like C++, Java, or Python) into machine language (binary code),
which the computer's processor can understand and execute.
1. What is a Compiler?
Definition
Why is it Needed?
Computers only understand machine code (binary), so a compiler acts as a bridge
between the programmer and the computer. It ensures that high-level instructions are
translated into a format the computer can execute.
A compiler works in stages to convert code into machine language. These stages
include:
1. Lexical Analysis:
o The compiler scans the source code and breaks it into smaller units
called tokens (e.g., keywords, operators, variables).
o Example: int x = 10; is broken into tokens like int, x, =, and 10.
2. Syntax Analysis:
o Example: Ensures int x = 10; is syntactically correct, but flags int = x 10; as
an error.
3. Semantic Analysis:
o Verifies the meaning of the code (e.g., checks data types and variable
declarations).
5. Optimization:
o Improves the intermediate code to make the program run faster or use
less memory.
6. Code Generation:
7. Code Linking:
o Combines the machine code with other required resources (e.g., libraries)
to create the final executable file.
3. Types of Compilers
1. Single-Pass Compiler:
2. Multi-Pass Compiler:
4. Cross-Compiler:
o Compiles code for a platform different from the one it’s running on.
Execution Translates the entire code at once. Translates code line by line.
5. Real-World Examples
2. Java Compiler:
o Converts Java source code into bytecode, which the JVM executes.
3. LLVM:
1. #include <stdio.h>
2. int main() {
3. printf("Hello, World!");
4. return 0;
5. }
Compiler Steps:
1. Lexical Analysis: Breaks code into tokens like #include, <stdio.h>, etc.
Output:
Hello, World!
1. What is a Database?
2. What is a DBMS?
A DBMS is the software that helps users interact with the database. It allows:
• Storing large amounts of data efficiently.
3. Features of a DBMS
2. Data Security
Protects data from unauthorized access using encryption and access control.
3. Data Consistency
Ensures data accuracy and integrity across the database.
5. Concurrent Access
Multiple users can access the database simultaneously without conflicts.
4. Functions of a DBMS
a. CRUD Operations
The DBMS enables Create, Read, Update, and Delete operations on data.
b. Query Processing
c. Transaction Management
d. Data Models
1. Hierarchical DBMS
2. Network DBMS
4. Object-Oriented DBMS
o Example: ObjectDB.
5. NoSQL DBMS
6. Advantages of DBMS
1. Banking
Manages customer data, accounts, and transactions.
2. E-Commerce
Stores product information, customer orders, and inventory.
3. Education
Maintains student records, grades, and attendance.
4. Healthcare
Manages patient records, appointments, and billing.
Result:
o Jane Doe
Computer Networks
A computer network is a group of interconnected computers that communicate with
each other to share data, resources, and services. Networks allow computers to
exchange information efficiently, making them essential for communication,
collaboration, and data sharing in modern technology.
Example:
• Sending an email.
• Accessing a website.
• Sharing a file between two devices.
1. Nodes:
2. Communication Media:
4. Switches:
5. Routers:
6. Access Points:
7. Protocols:
4. Network Topologies
1. Star Topology:
o Easy to troubleshoot, but failure of the hub disrupts the entire network.
2. Bus Topology:
4. Mesh Topology:
5. Hybrid Topology:
5. Network Protocols
Protocols are the rules and standards for data transfer. Some common ones include:
4. SMTP/IMAP/POP3:
6. Network Devices
1. Switch:
o Connects devices within the same network and forwards data to the
correct destination.
2. Router:
3. Modem:
4. Firewall:
1. Resource Sharing:
2. Communication:
3. Data Backup:
4. Scalability:
8. Challenges in Networking
1. Security Threats:
2. Hardware Failures:
3. Network Congestion:
4. Compatibility Issues:
1. Education:
o Online learning platforms.
2. Healthcare:
3. Business:
4. Entertainment:
1. Decentralized:
2. Scalable:
3. Global Reach:
• Accessing websites.
• Social networking.
1. 1960s - ARPANET:
o Developed by the U.S. Department of Defense for communication
between research centers.
3. 1980s - Expansion:
o The Internet became available to the general public, with graphical web
browsers like Mosaic.
1. Web Browser:
1. Hyperlinks:
2. Multimedia:
3. Global Access:
1. Web Servers:
2. Web Clients:
3. Web Pages:
4. Search Engines:
1. Email:
2. Social Media:
3. E-Commerce:
o Online shopping sites like Amazon, eBay.
4. Online Education:
5. Cloud Storage:
1. Connectivity:
2. Information Sharing:
3. Economic Growth:
4. Convenience:
1. Security Threats:
2. Digital Divide:
3. Overloading:
9. Fun Facts
Mail Applications
1. What Are Mail Applications?
Mail applications (also called email clients) are software programs or web-based tools
that allow users to send, receive, manage, and organize emails. These tools serve as an
interface to access email services, whether personal, educational, or professional.
o Features:
▪ No installation required.
o Features:
o Features:
▪ Mobile-friendly interfaces.
Mail applications rely on specific protocols to communicate with mail servers. These
include:
o Downloads emails from the server to the client and removes them from
the server.
2. Inbox Management:
3. Calendar Integration:
4. Contact Management:
5. Search Functionality:
6. Security:
1. Efficiency:
2. Convenience:
3. Collaboration:
4. Cost-Effective:
7. Drawbacks
2. Storage Limits:
3. Dependence on Internet:
1. Ease of Use:
o User-friendly interface.
2. Compatibility:
3. Security:
4. Additional Tools:
1. 2D Graphics:
2. 3D Graphics:
3. Interactive Graphics:
1. Hardware:
2. Software:
1. Raster Graphics:
2. Vector Graphics:
3. Rendering:
o Types:
4. Animation:
1. Entertainment Industry:
4. Scientific Visualization:
Software Use
1. Realism:
2. Flexibility:
3. Interactivity:
3. Cost:
9. Fun Facts
• The first fully 3D animated feature film was Toy Story (1995) by Pixar.
2. Characteristics of a Virus
1. Self-Replication:
2. Activation:
o They remain dormant until a trigger event (e.g., opening an infected file).
3. Payload:
o Attaches to executable files (.exe) and spreads when these files are run.
o Infects the boot sector of a disk, preventing the system from starting
correctly.
3. Macro Virus:
4. Polymorphic Virus:
5. Worms:
4. Effects of Viruses
1. Data Loss:
3. Security Risks:
4. Network Disruption:
Antivirus software is a program designed to detect, prevent, and remove viruses and
other types of malware. It acts as a security barrier for your computer system.
1. Scanning:
2. Signature-Based Detection:
3. Heuristic Analysis:
4. Real-Time Protection:
2. Firewall Integration:
3. Email Protection:
4. Automatic Updates:
o Keeps the antivirus database updated with the latest virus definitions.
Software Features
4. Enable a Firewall:
The first computer virus was Creeper, created in the early 1970s. It displayed the
message: "I'm the creeper, catch me if you can!"
1. Word Processors
Definition: A word processor is software used to create, edit, format, and print textual
documents.
Key Features:
• Microsoft Word: Widely used with advanced formatting and collaboration tools.
Applications:
2. Spreadsheets
Definition: A spreadsheet is software used for organizing, analyzing, and storing data in
tabular form.
Key Features:
Examples:
Applications:
3. Presentation Tools
Definition: Presentation software is used to create visual aids for conveying information
to an audience.
Key Features:
Examples:
Applications:
Examples:
4. Slack:
5. Trello:
o A project management tool using boards and cards for task organization.
6. Challenges
2. Cost: Paid tools like Microsoft Office can be expensive for some users.
7. Fun Fact
Google Sheets and Microsoft Excel can handle formulas with over 400 built-in
functions, making them powerful tools for data analysis!
1. Social Issues
Social issues refer to the impact of technology on society and human behavior. These
include:
1. Digital Divide:
2. Privacy:
3. Social Interaction:
4. Cyberbullying:
5. Health Impacts:
2. Ethical Issues
Ethical issues involve questions about what is right or wrong in computing practices.
1. Intellectual Property:
2. Hacking:
3. Artificial Intelligence:
4. Data Integrity:
5. Digital Plagiarism:
3. Professional Issues
1. Code of Conduct:
2. Competence:
o Delivering work only in areas of expertise. For example, a software
engineer should not accept projects in cybersecurity without proper
training.
3. Responsibility:
4. Whistleblowing:
4. Legal Issues
o Examples:
3. Cybercrime Laws:
4. Software Licensing:
5. Employment Law:
1. Globalization:
3. Balancing Interests:
6. Real-World Examples
1. Social:
2. Ethical:
3. Professional:
4. Legal: