unit 1 (Multimedia)
unit 1 (Multimedia)
Ans: 1. Model sheets are precisely drawn groups of pictures that show all of the possible
expressions that a character can make, and all of the many different poses that they could adopt.
2. These sheets are created in order to both accurately maintain character detail and to keep the de
signs of the characters uniform whilst different animators are working on them across several shots.
3. During this stage the character designs are finalized so that when production starts, their blueprints
can be sent to the modelling department who are responsible for creating the final character models.
Ans: An animatic is a timed moving version of the storyboard made up of individual frames taken from
the storyboard and is often accompanied by audio such as dialogue, sound effects and music. Each
frame of the animatic depicts a certain key point of the scene or movie.
Ans: Storyboarding:- 1.The storyboard helps to finalize the development of the storyline, and is an
essential stage of the animation process.
2. It is made up of drawings in the form of a comic strip, and is used to both help visualise the animation
and to communicate ideas clearly.
3. Storyboards often include notes to describe the frame in more detail, such as mood and lighting, as
well as camera moves.
4. It details key events and scene changes in the animation, often accompanied by text notes describing
what is occurring in the scene such as camera movements.
Layouts
1. Once the storyboards have been approved, they are sent to the layout department which then
works closely with the director to design the locations and costumes.
2. With this, they begin to stage the scenes, showing the various characters’ positions throughout
the course of each shot.
Ans:- Model Sheets: 1. Model sheets are precisely drawn groups of pictures that show all of the
possible expressions that a character can make, and all of the many different poses that they could
adopt.
2. These sheets are created in order to both accurately maintain character detail and to keep the de
signs of the characters uniform whilst different animators are working on them across several shots.
3. During this stage the character designs are finalized so that when production starts, their blueprints
can be sent to the modeling department who are responsible for creating the final character models.
Animatics: 1. An animatic is a timed moving version of the storyboard made up of individual frames
taken from the storyboard and is often accompanied by audio such as dialogue, sound effects and
music.
2. Each frame of the animatic depicts a certain key point of the scene or movie.
3. The running time should match the intended running time of the final animation.
Q5. Why Model sheets are required at Pre-production stage? Write any 2 points.
Ans: 1. Model sheets are precisely drawn groups of pictures that show all of the possible expressions
that a character can make, and all of the many different poses that they could adopt. 2. Model sheets
are also used for references in 3D modelling. 3. These are usually used as reference material so as to
allow proper proportions in 3D modelling.
Ans: Pre -production is the phase of developing ideas and planning prior to the process of production. It
begins with main concepts or ideas and is finalized with a full story, script, shot sequence and camera
angles.
a) Storyboarding - Storyboarding is an essential stage of the animation process that helps to finalize the
development of the storyline.
b) Character design- Character design involves developing the appearance and features of characters in
an animation
c) Layout- Layouts are done once the storyboards have been approved and involve designing locations
and costumes. The layout department works closely with the director to stage the scenes and show the
various characters’ positions throughout the course of each shot.
d) Model Sheets – Model sheets are precisely drawn groups of pictures that show all the possible
expressions and poses of a character
e) Animatic- An animatic is a timed moving version of the storyboard made up of individual frames
taken from the storyboard and is often accompanied by audio.
Persistence of vision is an optical illusion that occurs when the human eye continues to see
an image after it has disappeared from view.
Ans:
Modeling Texturing
Purpose Used for research, explanation, Creates a photo-realistic effect and adds
simulation, visualization, or natural details to a model
experimentation
When it The first step in the 3D animation Typically happens after the 3D model
happens production pipeline shapes are created, but before they are
rendered
Ans: Rendering: - It is the process of getting the final assembled animation scenes or pieces out of the
computer in the format of a sequence of individual frames.
The aim of rendering is to generate a series of individual pixel-based frames or a video clip.
Ans: Organic Modellers tend to have a sculpture background and specialise in building the characters
and other freeform surfaces, Hard-surface Modellers often have a more industrial design or
architectural back ground, and as such they model the vehicles, weapons, props, and buildings.
Ans: The four types of tweening animation are classic tween, shape tween, motion tween, and frame-
by-frame animation:
Classic tween
Used in most traditional video-based animations.
Motion tween
Used in interactive animations, like in games or motion graphics. Motion tweens allow you to move an
object along a path, resize or change some basic properties of a symbol.
Shape tween
Allows you to animate one shape into another. For example, you can draw one shape at one point in
time and then change it to a different shape at another point in time.
Frame-by-frame animation
Best suited to complex animation in which an image changes in every frame instead of simply moving
across the Stage.
SESSION 3: PRODUCTION 2
Q1. What is 3D Lighting?
A character TD will make test animations showing how a creature or character appears when deformed
into different poses, and based on the results corrective adjustments are often made.
The rigging department is also involved in developing cloth simulation – so as well as making a character
able to clench their fist or rotate their arm, the rigging and cloth department is responsible for making
their costume move in a believable manner.