Chapter 2 Computer Hardware
Chapter 2 Computer Hardware
R
1 Introduction
Computer Hardware
LU
These are the physical components of a computer.
They consist of the CPU, Memory, motherboard, input devices, output devices, connection
buses/cable etc
U
Figure 1 shows some of the computer hardware
G
N
.A
R
D
The term hardware distinguishes the tangible aspects of a computing device from software, which consists
of written instructions that tell physical components what to do.
Computer hardware can be categorized as having either internal or external components. Internal com-
ponents include items such as the motherboard, central processing unit (CPU), random access memory
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 1
(RAM), hard drive, optical drive, heat sink, power supply, transistors, chips, graphics processing unit
(GPU), network interface card (NIC) and Universal Serial Bus (USB) ports.
Here are some common individual computer hardware components that you’ll often find inside a mod-
ern computer. These parts are almost always found inside the computer’s case, so you won’t see them unless
you open the computer:
• Motherboard
• Power Supply
• Video Card
R
• Hard Drive (HDD)
LU
• Optical Drive (e.g., BD/DVD/CD drive)
External components, also called peripheral components, are those items that are often connected to the
computer in order to control either its input or output. Common input components include a mouse, key-
board, microphone, camera, touchpad, stylus, joystick, scanner, USB flash drive or memory card. Monitors,
printers, speakers, headphones and earphones/earbuds are all examples of output computer hardware com-
ponents. All these hardware devices are designed to either provide instructions to the software or render
results from its execution.
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 2
1.1 Relationship between hardware and software
• Hardware and software are mutually dependent on each other. Both of them must work together to
make a computer produce a useful output.
• Hardware without a set of programs to operate upon cannot be utilized and is useless.
• To get a particular job done on the computer, relevant software should be loaded into the hardware.
R
• A software acts as an interface between the user and the hardware.
• If the hardware is the ’heart’ of a computer system, then the software is its ’soul’. Both are comple-
mentary to each other.
LU
1.2 Computer Organization
A computer system consists of mainly four basic units; namely input unit, storage unit, central processing
unit and output unit. Central Processing unit further includes Arithmetic logic unit and control unit.
U
A computer performs five major operations or functions irrespective of its size and make. These are
1. Input unit - This unit is used for entering data and programs into the computer system by the user for
processing. This unit contains devices with the help of which we enter data into the computer. This
unit creates a link between the user and the computer. The input devices translate the information
R
2. Storage unit - The storage unit is used for storing data and instructions before and after processing.
D
3. Processing unit (Central Processing Unit (CPU)) - The task of performing operations like arithmetic
and logical operations is called processing. The Central Processing Unit (CPU) takes data and in-
structions from the storage unit and makes all sorts of calculations based on the instructions given
and the type of data provided. It is then sent back to the storage unit. CPU itself has the following
three components
(a) Arithmetic and Logic Unit (ALU)- All calculations and comparisons, based on the instructions
provided, are carried out within the ALU. It performs arithmetic functions like addition, subtrac-
tion, multiplication, division and also logical operations like greater than, less than and equal to
etc.
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 3
(b) Registers - High speed small memory cells in the CPU used to hold data and instructions being
processed
(c) Control Unit (ALU) - Controlling of all operations like input, processing and output are performed
by control unit. It takes care of step by step processing of all operations inside the computer.
4. Output unit - This unit is responsible for presenting the processed data/information to the user
These devices are used to enter information and instructions into a computer for storage or processing
and to deliver the processed data to a user. Input/Output devices are required for users to communicate
with the computer. In simple terms, input devices bring information INTO the computer and output devices
bring information OUT of a computer system. These input/output devices are also known as peripherals
R
since they surround the CPU and memory of a computer system.
An input device is any device that provides input to a computer. There are many input devices, but
the two most common ones are a keyboard and mouse. Every key you press on the keyboard and every
LU
movement or click you make with the mouse sends a specific input signal to the computer.
• Keyboard: The keyboard is very much like a standard typewriter keyboard with a few additional
keys. The basic QWERTY layout of characters is maintained to make it easy to use the system. The
additional keys are included to perform certain special functions. These are known as function keys
that vary in number from keyboard to keyboard.
U
G
N
.A
• Mouse: A device that controls the movement of the cursor or pointer on a display screen. A mouse
is a small object you can roll along a hard and flat surface. Its name is derived from its shape, which
R
looks a bit like a mouse. As you move the mouse, the pointer on the display screen moves in the same
direction.
D
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 4
• Trackball: A trackball is an input device used to enter motion data into computers or other electronic
devices. It serves the same purpose as a mouse, but is designed with a moveable ball on the top, which
can be rolled in any direction.
R
LU
• Touchpad: A touch pad is a device for pointing (controlling input positioning) on a computer display
screen. It is an alternative to the mouse. Originally incorporated in laptop computers, touch pads
U
are also being made for use with desktop computers. A touch pad works by sensing the users finger
movement and downward pressure.
G
N
.A
R
D
• Touch Screen: It allows the user to operate/make selections by simply touching the display screen.
A display screen that is sensitive to the touch of a finger or stylus. Widely used on ATM machines,
retail point-of-sale terminals, car navigation systems, medical monitors and industrial control panels.
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 5
• Light Pen: Light pen is an input device that utilizes a light-sensitive detector to select objects on a
R
display screen.
LU
U
G
• Magnetic ink character recognition (MICR): MICR can identify character printed with a special
ink that contains particles of magnetic material. This device particularly finds applications in banking
N
industry.
.A
R
D
• Optical mark recognition (OMR): Optical mark recognition, also called mark sense reader is a
technology where an OMR device senses the presence or absence of a mark, such as pencil mark. OMR
is widely used in tests such as aptitude test.
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 6
• Bar code reader: Bar-code readers are photoelectric scanners that read the bar codes or vertical
zebra strips marks, printed on product containers. These devices are generally used in super markets,
R
LU
U
G
N
.A
bookshops etc.
• Scanner: Scanner is an input device that can read text or illustration printed on paper and translates
the information into a form that the computer can use. A scanner works by digitizing an image.
Output device receives information from the CPU and presents it to the user in the desired from. The
processed data, stored in the memory of the computer is sent to the output unit, which then converts it into
D
a form that can be understood by the user. The output is usually produced in one of the two ways on the
display device, or on paper (hard copy).
• Monitor: is often used synonymously with computer screen or display. Monitor is an output device
that resembles the television screen. It may use a Cathode Ray Tube (CRT) to display information.
The monitor is associated with a keyboard for manual input of characters and displays the information
as it is keyed in. It also displays the program or application output. Like the television, monitors are
also available in different sizes.
• Printer: Printers are used to produce paper (commonly known as hardcopy) output. Based on the
technology used, they can be classified as Impact or Non-impact printers. Impact printers use the
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 7
typewriting printing mechanism wherein a hammer strikes the paper through a ribbon in order to
produce output. Dot-matrix and Character printers fall under this category. Non-impact printers do
not touch the paper while printing. They use chemical, heat or electrical signals to etch the symbols
on paper. Inkjet, Deskjet, Laser, Thermal printers fall under this category of printers.
• Plotter: Plotters are used to print graphical output on paper. It interprets computer commands and
makes line drawings on paper using multicoloured automated pens. It is capable of producing graphs,
drawings, charts, maps etc.
• Facsimile (FAX): Facsimile machine, a device that can send or receive pictures and text over a
telephone line. Fax machines work by digitizing an image.
• Sound cards and Speaker(s): An expansion board that enables a computer to manipulate and
output sounds. Sound cards are necessary for nearly all CD-ROMs and have become commonplace
on modern personal computers. Sound cards enable the computer to output sound through speakers
R
connected to the board, to record sound input from a microphone connected to the computer, and
manipulate sound stored on a disk.
LU
The CPU is the primary component of a computer that processes instructions. It runs the operating system
and applications, constantly receiving input from the user or active software programs. It processes the data
and produces output, which may stored by an application or displayed on the screen.
the CPU is the brains of the computer where most calculations take place. In terms of computing power,
U
the CPU is the most important element of a computer system.
The control unit controls the reading of instructions and data from memory and load them to the ALU for
processing in cycles. This cycle is commonly referred to as fetch-execute cycle
1. Instruction Fetch (IF) - The fetch cycle begins with retrieving the address stored in the
program counter. The address stored is some valid address in the memory holding the instruction
D
to be executed. The Central Processing Unit completes this step by fetching the instruction
stored at the address from the memory and transferring this instruction to a special register to
hold the instruction to be executed. The program counter is incremented to point to the next
address from which the new instruction is to be fetched.
2. Instruction Decode (ID) - The decode cycle is used for interpreting the instruction that was
fetched in the Fetch Cycle. The operands are retrieved from the addresses if the need be.
3. Data Fetch (DF) - To load an instruction or piece of data from memory into a CPUs resister.
4. Instruction Execute (EX) - From the instruction register, the data forming the instruction
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 8
is decoded by the control unit. It then passes the decoded information as a sequence of control
signals to the relevant functional units of the CPU to perform the actions required by the
instruction such as reading values from registers, passing them to the Arithmetic logic unit
(ALU) to add them together and writing the result back to a register. A condition signal is sent
back to the control unit by the ALU if it is involved.
5. Result Return (RR) - The result generated by the operation is stored in the main memory,
or sent to an output device. Based on the condition feedback from the ALU, the PC is either
incremented to address the next instruction or updated to a different address where the next
instruction will be fetched. The cycle is then repeated.
R
Lets start by reviewing how quantities of memory/storage are measured.
A bit (which is contraction for ”binary digit”) is the smallest unit of data, a single 0 or 1. Recall that
computers represent data (of all kinds, including numbers, characters, images, and audio) using 0’s and 1’s.
LU
A byte is a unit of eight bits.
Memory cell - A memory cell is the smallest unit of information storage and holds a single 0 or 1.
N
Memory cells are often grouped together to form words. The location of each cell in the memory is specified
by its address, which is called a physical address to distinguish it from the logical address of an operand
generated by the computer.
.A
Capacity - A memory’s capacity is expressed as the number of bits or bytes that it can hold.
Density The density of a memory system is a measure of how much data can be stored per unit area
or per unit volume; that is density = capacity/size.
R
Access time A memory component’s most important parameter is its access time, which is the time
taken to read data from a given memory location, measured from the start of a read cycle. Access time is
made up of two parts: the time taken to locate the required memory cell within the memory array, and the
D
time taken for the data to become available from the memory cell. Strictly speaking, we should refer to read
cycle access time and write cycle access time. Since many semiconductor memories have almost identical
read and write access times, we regard access time as the read or write access time. This is not true of all
forms of memory, because some devices have quite different read and write access times. Some memories
are also specified in terms of cycle time, which is the time that must elapse between two successive read
or write accesses. Access time and cycle times are often identical. However this statement is not true for
semiconductor dynamic memories and flash EPROMs.
Random access When memory is organized so that the access time of any cell within it is constant
and is independent of the actual location of the cell, the memory is said to be random access memory
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 9
(RAM). That is, the access time of random access memory doesnt depend where the data being accessed
is located. This means that the CPU does not have to worry about the time taken to read a word from
memory because all read cycles have the same duration.
If a memory is random access for the purpose of read cycles, it is invariably random access for the purpose
of write cycles. It is unfortunate that the term RAM is often employed to describe read/write memory
where data may be read from the memory or written into it (as opposed to read-only memory). This usage
is incorrect, because the term random access indicates only the property of constant access time and has
nothing to do with the memory’s ability to modify (i.e., write) its data. Another term for random access is
immediate access. The dialed telephone system is a good example of random access memory in everyday life.
The time taken to connect with (access) any subscriber is constant and independent of their physical location.
Serial access In a serial access memory, the time taken to access data is dependent on the physical location
of the data within the memory and can vary over a wide range for any given system. Examples of serial
R
access memories are magnetic tape transports, disk drives, CD drives, shift registers, and magnetic bubble
memories. Serial access is also referred to as sequential access. Its easy to see why serial access memories
have variable access times. If data is written on a magnetic tape, the time taken to read the data is the
time taken for the piece of tape containing the data to move to the read head. This data might be 1 in or
LU
2400 ft from the beginning of the tape.
Bandwidth The bandwidth of a memory system indicates the speed at which data can be transferred
between the memory and the host computer and is measured in bytes/second. Bandwidth is determined by
the access time of the memory, the type of data path between the memory and the CPU, and the interface
between the memory and CPU. For example, a hard disk might have a bandwidth of 40 Mbyte/s; that is,
U
40 Mbytes can be transferred between the disk and CPU in a second.
Latency Bandwidth indicates how fast you can transfer data once you have the data to transfer. La-
G
tency refers to the delay between beginning a memory access and the start of the transfer. When speaking
of disk drives, latency refers to the time taken for the disk to rotate until the desired data is under the
read/write head. When speaking of buses, latency refers to the time taken to get control of a bus before a
N
Volatile memory Volatile memory loses its stored data when the source of power is removed. Most semi-
.A
conductor memories in which data is stored as a charge on a capacitor or as the state of a transistor (on or
off) in a bistable circuit are volatile. Some semiconductor devices such as EPROM and flash memory are
non-volatile and retain data when the power is off. Memories based on magnetism are generally non-volatile
because their magnetic state doesn’t depend on a continuous supply of power.
R
Read-only memory (ROM) The contents of a read-only memory (ROM) can be read but not modified
(under normal operating conditions). True read-only memories are, by definition, non-volatile. Read-only
memory is frequently used to hold operating systems and other system software in small microprocessor
D
Static memory Once data has been written into a static memory cell, the data remains there until it
is either altered by over-writing it with new data, or by removing the source of power if the memory is
volatile.
Dynamic memory Dynamic memories (DRAM) store data in the form of an electronic charge on
the inter-electrode capacitance of a field effect transistor. Because this capacitor is not perfect, the charge
gradually leaks away, discharging the capacitor and losing the data. Dynamic memories require additional
circuits to restore the charge on the capacitors periodically (every 216 ms) in an operation known as memory
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 10
refreshing. DRAMs are much cheaper than static memories of the same capacity.
• Registers: These are memory cells (typically four or eight bytes in size) that are part of the processor
itself, so that operations (e.g. addition, comparison, etc.) can be performed directly upon data stored
therein (and usually within a single clock cycle, which is less than a billionth of a second!). Indeed,
only data items (including instructions) that are being held in a register can be operated upon by the
processor. Hence, any data item in RAM that is to be used for some purpose first must be transferred
into a register. In order to keep the electronic circuitry of the processor at a reasonable level of
complexity, the number of registers is quite small, typically no more than a few dozen.
• Cache: This is a block of very high-speed (and expensive) memory cells (typically four bytes in length)
R
used for storing copies of data items also being held in RAM that have been accessed very recently or
are anticipated to be accessed in the very near future. Due to its high cost, cache capacity is typically
limited to the neighbourhood of 512KB (one-half MB) to 4MB. Some processors have multiple levels
of cache (usually referred to as L1 and L2, for example), with L1 being faster (access within a few
LU
clock cycles) but having lower capacity (e.g., tens of KB) than L2 (access to which requires tens of
cycles).
• Random Access Memory (RAM): This is a block of fairly high-speed memory cells that are used
for storing (portions of) currently-executing programs and data that those programs are using.
U
The term ”random” is meant to suggest that the time required to access any particular memory
location in RAM is independent of which memory location was accessed most recently. (This is in
contrast to accessing the ”data” on a VHS or audio cassette tape, which are ”sequential” (rather than
G
”random”) storage devices. Suppose, for example, that a VHS tape is fully rewound; then to get to
the fifth hour of video stored on that tape, you must fast forward past the first four hours. On the
other hand, if the tape were already at the beginning of the fourth hour, you could get to the fifth
N
Regarding the interplay between cache and RAM: Roughly speaking, whenever the CPU needs to
.A
fetch the data occupying some particular memory cell in RAM, first it looks in cache to see if a copy
is already there. If so, it accesses that copy in a fraction of the time that would have been required
to access the corresponding cell in RAM. If not, it accesses the desired cell of RAM; also, anticipating
that that same cell of RAM will need to be accessed again in the near future, the CPU copies that
cell’s contents (as well as that of a block of neighbouring cells) into cache (replacing some block of
data items that hasn’t been accessed recently).
R
The introduction of cache is a relatively new development, motivated by the fact that (as processor and
memory technology has advanced over the years) the ratio between the time needed to transfer data
D
between RAM and a register and the time needed to perform an operation on data (that is necessarily
already in a register) has been steadily growing, to the point where, without cache, the CPU would be
spending the vast majority of its time waiting for data to be transferred between RAM and registers.
This phenomenon is sometimes referred to as the processor-memory bottleneck.
The term transitory can be used to describe the kinds of main memory listed so far. This term
is apt because their intended purpose is not to store anything for long, but rather to provide fast ac-
cess to data (and instructions) currently being used (i.e., related to applications currently running and
whatever data they are using). Because there is no need to store data in main memory permanently
(see exception below), and because it is cheaper to do so, registers, cache, and RAM are designed to
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 11
be volatile, meaning that, absent a constant application of electrical power, they lose their contents
relatively quickly.
• Read-only Memory (ROM): A small block of (non-volatile) memory having as one of its purposes
to store instructions that are executed whenever the computer is turned on, commencing the so-called
”boot-strapping” process by which (crucial components of) the operating system is loaded into RAM,
thereby allowing the computer to begin functioning. (From this description, it should be fairly clear
why it is vital for ROM to be non-volatile.)
Secondary Memory
The purpose of secondary storage is to store data and programs on a long-term basis. (Hence, all forms
of secondary storage are non-volatile, meaning that they retain the data stored on them (for a long period
of time) without the need for electrical power.) As data (or a program) is needed in RAM (e.g., when a
program is called upon to be executed, such as when the user double clicks upon an icon representing that
R
program), it is copied from secondary storage into RAM, where it can be accessed quickly.
• Solid-State: For example, flash memory sticks; these usually are attached to a computer via a USB
LU
port and have a capacity in the hundreds of MB or a few GB’s. They are highly mobile and have
largely supplanted floppy disks in recent times. This kind of storage is widely used in devices such as
PDA’s and digital cameras.
• Magnetic Disk: These are disks on which data is recorded on a set of concentric rings (or ”tracks”)
U
using properties of magnetism.
– Hard disk: high storage capacity (in early 2008, typically in the range of 80 to 320 GB) and much
cheaper than RAM.
G
– Removable/portable disk.
• Optical Disc: These are discs on which data is represented by a spiraling track of ”pits and lands” (or
N
valleys and bumps, if you prefer). A laser beam is used to ”read” the data on the surface.
– Computer Disk Read Only Memory (CD-ROM): ”Read Only” (used for distribution of commer-
.A
– Digital Versatile Disk (DVD): similar to CD, but with significantly larger storage capacity
• Magnetic Tape: usually used for making backup copies of disk (so that if the disk fails, a recent copy
D
of its contents can be recovered and written onto a new replacement disk) or for archival storage.
Tapes that are kept offline (meaning that they sit on a shelf and are ”mounted” onto a tape drive (by
a human or a robotic device) only when needed) are sometimes put into the category of tertiary, as
opposed to secondary, storage. Tape drives are what you see spinning in the background in numerous
scenes in movies and TV shows depicting a large computer.
Types of ROM
Virtually all of the digital technology we use today contains some kind of memory, and computers es-
pecially contain many different types. There are five basic types of read-only memory (ROM), and data
stored on these cannot be lost or changed without a special operation:
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 12
• ROM is a basic read-only memory chip.
• PROM is a programmable read-only memory chip. The chip comes ”blank” and can be programmed
only once by a user.
• EPROM is erasable programmable read-only memory. These chips can be erased and rewritten a
number of times. They are removed from the computer and erased with a special tool that emits
ultraviolet light.
• EEPROM is electrically erasable programmable read-only memory. These chips can be rewritten
inside the computer using an electrical field rather than ultraviolet light. All of the information does
not have to be erased at once – surgical changes to data can be made.
• Flash memory is a type of EEPROM that uses in-circuit wiring to erase the chip. Flash memory is
much faster than EEPROM.
R
EPROM chips differ from ROM chips in that they can be rewritten. Much like other ROM chips, they have
a grid that communicates binary data when read by an electrical charge. However, while ROM can only
be programmed once and is from then on unalterable, EPROM is erasable and can be reused. The erasing
procedure entails removing the EPROM chip from the computer and applying ultraviolet light with a special
tool. Once the chip is erased, it can be reprogrammed any number of times. The EPROM grid is different
LU
than ROM grids because it has two transistors at each intersection; one is called the floating gate, and the
other is called the control gate. When a charge is sent, the floating gate acts like an electron gun, creating
negatively charged electrons where a cell sensor monitors their charge. The data value is determined by the
amount of current passing through the gate: More than 50 percent reads as a one, and less than 50 percent
reads as a zero
U
Virtual Memory
The purpose of RAM is to store the programs that are currently running and the data that those pro-
G
grams are processing, so that instructions and data needed by the CPU can be copied into registers (where
the CPU can actually make use of them) quickly.
N
However, it often happens that RAM is not large enough to fit all running programs and their data. To
alleviate this situation, many modern operating systems implement virtual memory, which basically means
that some secondary storage (typically some segment of a hard disk) is used for holding portions of pro-
.A
grams/data that, logically speaking, are considered to be in RAM. Whenever the CPU attempts to fetch
an instruction or data item from virtual memory, first it must be confirmed that that instruction or data
item is actually in RAM. If it is, access proceeds normally. If not, whatever ”page” of virtual memory holds
the desired item must first be ”swapped” into RAM (from the disk), replacing some page of data that was
already there, which itself gets written to the disk. The effect of virtual memory, then, is to, in a sense,
make RAM seem much larger than it actually is.
R
The relationship between RAM and virtual memory is analogous to that between cache and RAM.
D
Among the benefits of virtual memory is that it gives programmers the freedom to develop programs
without worrying too much about how much memory a program (or its data) will occupy. From the user’s
point of view, it makes it possible to run lots of programs simultaneously without having to worry about
the machine ”crashing” due to a lack of space in RAM.
Sometimes, when virtual memory is being stretched to its limit, page swapping becomes so frequent that sys-
tem performance degrades very badly. (Note that swapping one page for another is a very time-consuming
operation, which, in the context of an electronic digital computer, can mean a duration of as little as a
hundredth or thousandth of a second.) This is referred to as thrashing. Of course, the larger RAM’s ca-
pacity, the less will be the need for swapping and hence the less likely that thrashing will occur. If bouts of
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 13
thrashing are adversely affecting you, don’t buy a faster CPU. Rather, install more RAM.
RAM ROM
Stores data and instructions during and after Program stored by manufacturer
processing
Volatile (Store information temporarily) Non-volatile (Stores information perma-
nently)
Fast Slow
Uses more power Uses less power
R
Read and write memory Read Only memory
LU
Differences between CISC and RISC are
1.3 Buses
.A
Bus
A set of physical connections (cables, printed circuits, etc.) which can be shared by multiple hardware
components in order to communicate with one another.
The purpose of buses is to reduce the number of ”pathways” needed for communication between the
R
components, by carrying out all communications over a single data channel. This is why the metaphor of a
”data highway” is sometimes used.
D
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 14
Figure 3: Bus Connecting Computer Components
R
a bus can transmit at once.
LU
Additionally, the bus speed is also defined by its frequency (expressed in Hertz), the number of data packets
sent or received per second. Each time that data is sent or received is called a cycle.
• The Address bus (sometimes called the memory bus) transports memory addresses which the pro-
cessor wants to access in order to read or write data. It is a unidirectional bus.
• The Data bus transfers instructions coming from or going to the processor. It is a bidirectional bus.
• The Control bus (or command bus) transports orders and synchronization signals coming from the
control unit and travelling to all other hardware components. It is a bidirectional bus, as it also
transmits response signals from the hardware.
Dr. Raphael Angulu, BIT 113 SCI, MMUST, 2020: Computer Hardware 15