PHASE2
PHASE2
A PRESENTATION ON
Virtual Try-On (VTON) technology was invented to narrow the gap between
these online viewing and purchasing experiences by creating virtual images
and real time videos that help users have a more thorough and realistic
shopping experience
Multiple pose VTON (MPVTON) systems can generate virtual fitted images
in multiple poses with different try-on clothes from a single customer image
as input.
DEFINITION OF
PROJECT:
&
MO DER NE
# SIMPL E
The main objective of this
project is to satisfy
customers while shopping
online to find their perfect
combination of clothes.
To promote organizations
using Digital Marketing.
LIMITATIONS
RESEARCH PAPER-1
Author: Huabai liu.
Title: Computer 5G Virtual Reality Environment 3D Clothing Design.
Year: 2022
OVERVIEW: This paper analyzes the 3D clothing design process in detail through .
demand analysis
LIMITATION: Use of 5g frequency can damage human skin and brain cells and is
also not appropriate for animals. It may reduce the life span and can cause
various diseases like skin cancer.
RESEARCH PAPER-2
Author: Liu Fengyi and Siru Liu
Title: 3D Garment Design Model Based on Convolution Neural Network and
Virtual Reality.
Year: 2022
LIMITATION: Bulky and expensive headsets with a limited field of view (FoV)
, security concerns when AR data is manipulated toinfluence worker
decisions, a high and expensive learning curve to use, and a lack of truly
precise spatial location systems for AR objects.
RESEARCH PAPER-4
Author: Rshami S. Shinkar & Nagaraju Bogiri
Title: A Real Time Virtual Dressing Room Application using Opencv.
Year: 2019
OVERVIEW: The real time clothes trying having long waiting queues for trial rooms is a
problem faced at many places and store. In this system, by using real time system cloth
processing is done by data drive approach which is worn by human. To give exact look to
skeleton, by using height, skin color, it starts creation of clone person which is prior to real-
time simulation.
LIMITATION: There is no attainable for use a similar variation to the pictures instead of
straightforward scale-rotate ability for matching many joints altogether though it'd
necessary additional estimation. Many pictures at different angels cannot be used because
of it, it is not feasible for creating more practical video stream.
METHODOLOGY
&
MO DER NE
reality has a very tidy process of hardware resources to be of
# SIMPL E
very good efficiency as We need cameras of better resolution
and currently used Augmented Reality applications are very
heavy in terms of size and space, A general smart phone with
minimal specification can hang and lag with the application
leading to improper projection or No projection at all.