Message
Message
real = false
local fix_lph = loadstring([[
if true then
local Bitch = function(...) return ... end;
getgenv().LPH_NO_VIRTUALIZE = LPH_NO_VIRTUALIZE or Bitch;
end;
]]);
fix_lph();
local isExecutors = function(txt)
local exec = string.lower(tostring(identifyexecutor()))
if exec == tostring(txt) or string.find(exec, tostring(txt)) then
return true
else
return false
end
end
_G.DisSwift = false
if isExecutors('swift') or isExecutors('swi') then
_G.DisSwift = true
end
---------------------------------------------------------------------- [ LOAD
SCRIPT ]
local AlchemyHub = true; local WTF = {};local _FuddEWMode = "English"
local FuDD01 = {
["C"] = {
[1] = Color3.fromRGB(143, 0, 255),
[2] = Color3.fromRGB(0, 255, 162)
},
["I"] = {
[1] = "rbxassetid://17136155144",
[2] = "rbxassetid://16732911173"
},
["T"] = {
[1] = "Stack Hub",
[2] = "Alchemy Hub [ NETA EDITION ]"
},
["D"] = {
[1] = " ( discord.gg/alchemyhub )",
[2] = ""
}
}
if AlchemyHub then
WTF["Name"] = FuDD01["T"][2]
WTF["Description"] = FuDD01["D"][2]
WTF["Logo"] = FuDD01["I"][2]
WTF["Color"] = FuDD01["C"][2]
else
WTF["Name"] = FuDD01["T"][1]
WTF["Description"] = FuDD01["D"][1]
WTF["Logo"] = FuDD01["I"][1]
WTF["Color"] = FuDD01["C"][1]
end
if game.PlaceId == 2753915549 or game.PlaceId == 4442272183 or game.PlaceId ==
7449423635 then
setfpscap(999)
_G.Color = WTF["Color"]
_G.Settings = {
Auto_Farm_Level = false,
Auto_Farm_Fast = true,
Auto_New_World = false,
Auto_Third_World = false,
Auto_Farm_Chest = false,
Auto_Farm_Chest_Hop = false,
Auto_Elite_Hunter = false,
Auto_Elite_Hunter_Hop = false,
Auto_Spawn_Cake_Prince = false,
Auto_Cake_Prince = false,
Auto_Farm_Boss = false,
Select_Boss = "",
Auto_Quest_Boss = true,
Auto_Farm_All_Boss = false,
SelectWeapon = "Melee",
Auto_Set_Spawn = true,
Method = "Upper",
DistanceAutoFarm = 30,
Brimob = true,
Select_Stats = {},
Bypass = false,
Rejoin = true,
Blackscreen = false,
FastAttack = true,
Auto_Saber = false,
Auto_Saber_Hop = false,
Auto_Pole_V1_Hop = false,
Auto_Factory_Farm = false,
Auto_Farm_Ectoplasm = false,
Auto_Swan_Glasses = false,
Auto_Swan_Glasses_Hop = false,
Auto_Farm_Bone = false,
AutoObservation = false,
AutoObservation_Hop = false,
Auto_Trade_Bone = false,
Auto_Rainbow_Haki = false,
Auto_Rainbow_Haki_Hop = false,
AutoBuddySwords = false,
AutoBuddySwordsHop = false,
Auto_Canvander = false,
Auto_CanvanderHop = false,
AutoMirageIsland = false,
Auto_Gear = false,
TptoKisuneIsland = false,
NeareastFarm = false,
TptoKisuneshrine = false,
AutoFarmBossHallow = false,
Auto_Twin_Hook_Hop = false,
Auto_Twin_Hook = false,
Auto_Serpent_Bow = false,
Auto_Serpent_Bow_Hop = false,
Auto_Evo_Race_V2 = false,
Auto_Rengoku = false,
Auto_Buy_Legendary_Sword = false,
Auto_Buy_Enchancement = false,
Auto_Yama = false,
Auto_Holy_Torch = false,
Auto_Musketeer_Hat = false,
Auto_Superhuman = false,
Auto_Fully_Superhuman = false,
Auto_Death_Step = false,
Auto_Fully_Death_Step = false,
Auto_SharkMan_Karate = false,
Auto_Fully_SharkMan_Karate = false,
Auto_Electric_Claw = false,
Auto_Dragon_Talon = false,
Auto_God_Human = false,
Select_Player = "",
Spectate_Player = false,
Teleport_to_Player = false,
EnabledPvP = false,
Auto_Stats = false,
Point = 1,
No_clip = false,
Infinit_Energy = false,
Dodge_No_CoolDown = false,
Infinit_Ability = false,
Infinit_SkyJump = false,
Infinit_Inf_Soru = false,
Infinit_Range_Observation_Haki = false,
Select_Island = "",
Start_Tween_Island = false,
Select_Dungeon = false,
Auto_Buy_Chips_Dungeon = false,
Auto_Start_Dungeon = false,
Auto_Next_Island = false,
Kill_Aura = false,
Auto_Awake = false,
Auto_Buy_Law_Chip = false,
Auto_Start_Law_Dungeon = false,
Auto_Kill_Law = false,
Select_Devil_Fruit = "",
Auto_Buy_Devil_Fruit = false,
Auto_Random_Fruit = false,
Auto_Bring_Fruit = false,
Auto_Store_Fruit = false,
LockMoon = false,
Auto_Mirage_Island = false,
SkillZ = true,
SkillX = true,
SkillC = true,
SkillV = true,
AutoMasterySkill = false,
HealthMs = 85,
Distance = 30,
DistanceY = 5,
ESP_Mirage_Island = false,
Auto_Awakening_One_Quest = false,
SuperFastAttack = false,
ESP_Chest = false,
Auto_Dack_Coat = false,
Auto_Sea_King = false,
Select_Mode = "Chest",
Remove_UI_DamageCounter = false,
Notifications_Remove = false,
Auto_CFrame = true,
Auto_Gear = false,
}
if game:IsLoaded() then
pcall(function()
repeat wait()
game:GetService("ReplicatedStorage").Effect.Container.Respawn:Destroy()
game:GetService("ReplicatedStorage").Effect.Container.Death:Destroy()
until not
game:GetService("ReplicatedStorage").Effect.Container:FindFirstChild("Death") or
not game:GetService("ReplicatedStorage").Effect.Container:FindFirstChild("Respawn")
end)
end
pcall(function()
game:GetService("Players").LocalPlayer.PlayerGui.Notifications.Enabled = false
end)
spawn(function()
while _G.DisDieffect do wait()
for i, v in pairs(game:GetService("Workspace")
["_WorldOrigin"]:GetChildren()) do
pcall(function()
if v.Name == "CurvedRing" or v.Name ==
"SlashHit" or v.Name == "SwordSlash" then
v:Destroy()
end
end)
end
end
end)
for i, v in pairs(workspace._WorldOrigin.EnemySpawns:GetChildren()) do
if v:IsA("Part") then
local EnemySpawnsX2 = v:Clone()
local result = string.gsub(v.Name, "Lv. ", "")
local result2 = string.gsub(result, "[%[%]]", "")
local result3 = string.gsub(result2, "%d+", "")
local result4 = string.gsub(result3, "%s+", "")
EnemySpawnsX2.Name = result4
EnemySpawnsX2.Parent = workspace.EnemySpawns
EnemySpawnsX2.Anchored = true
end
end
for i, v in pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v:IsA("Model") and v:FindFirstChild("HumanoidRootPart") then
print(v.HumanoidRootPart.Parent)
local EnemySpawnsX2 = v.HumanoidRootPart:Clone()
local result = string.gsub(v.Name, "Lv. ", "")
local result2 = string.gsub(result, "[%[%]]", "")
local result3 = string.gsub(result2, "%d+", "")
local result4 = string.gsub(result3, "%s+", "")
print(result4)
EnemySpawnsX2.Name = result4
EnemySpawnsX2.Parent = workspace.EnemySpawns
EnemySpawnsX2.Anchored = true
end
end
for i, v in pairs(game.ReplicatedStorage:GetChildren()) do
if v:IsA("Model") and v:FindFirstChild("HumanoidRootPart") then
local EnemySpawnsX2 = v.HumanoidRootPart:Clone()
local result = string.gsub(v.Name, "Lv. ", "")
local result2 = string.gsub(result, "[%[%]]", "")
local result3 = string.gsub(result2, "%d+", "")
local result4 = string.gsub(result3, "%s+", "")
print(result4)
EnemySpawnsX2.Name = result4
EnemySpawnsX2.Parent = workspace.EnemySpawns
EnemySpawnsX2.Anchored = true
end
end
_G.Color = WTF["Color"]
local UserInputService = game:GetService("UserInputService")
local VirtualInputManager = game:GetService("VirtualInputManager")
local TweenService = game:GetService("TweenService")
local tween = game:service"TweenService"
local RunService = game:GetService("RunService")
local LocalPlayer = game:GetService("Players").LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local GuiService = game:GetService("GuiService")
local DamageModule =
require(game:GetService("ReplicatedStorage").Effect.Container.Misc.Damage)
local old = DamageModule.Run
getgenv().FakeDamage = function(Damage)
DamageModule.Run = function(...)
args = {...}
if Damage then
args[1]['Value'] = tostring(Damage)
end
return old(unpack(args))
end
end
function Vec(text)
local Notification = require(game.ReplicatedStorage.Notification)
local notification = Notification.new(text)
notification.Duration = 4
notification:Display()
end
local function tablefound(ta, object)
for i,v in pairs(ta) do
if v == object then
return true
end
end
return false
end
local ActualTypes = {
RoundFrame = "ImageLabel",
Shadow = "ImageLabel",
Circle = "ImageLabel",
CircleButton = "ImageButton",
Frame = "Frame",
Label = "TextLabel",
Button = "TextButton",
SmoothButton = "ImageButton",
Box = "TextBox",
ScrollingFrame = "ScrollingFrame",
Menu = "ImageButton",
NavBar = "ImageButton"
}
local Properties = {
RoundFrame = {
BackgroundTransparency = 1,
Image = "http://www.roblox.com/asset/?id=5554237731",
ScaleType = Enum.ScaleType.Slice,
SliceCenter = Rect.new(3,3,297,297)
},
SmoothButton = {
AutoButtonColor = false,
BackgroundTransparency = 1,
Image = "http://www.roblox.com/asset/?id=5554237731",
ScaleType = Enum.ScaleType.Slice,
SliceCenter = Rect.new(3,3,297,297)
},
Shadow = {
Name = "Shadow",
BackgroundTransparency = 1,
Image = "http://www.roblox.com/asset/?id=5554236805",
ScaleType = Enum.ScaleType.Slice,
SliceCenter = Rect.new(23,23,277,277),
Size = UDim2.fromScale(1,1) + UDim2.fromOffset(30,30),
Position = UDim2.fromOffset(-15,-15)
},
Circle = {
BackgroundTransparency = 1,
Image = "http://www.roblox.com/asset/?id=5554831670"
},
CircleButton = {
BackgroundTransparency = 1,
AutoButtonColor = false,
Image = "http://www.roblox.com/asset/?id=5554831670"
},
Frame = {
BackgroundTransparency = 1,
BorderSizePixel = 0,
Size = UDim2.fromScale(1,1)
},
Label = {
BackgroundTransparency = 1,
Position = UDim2.fromOffset(5,0),
Size = UDim2.fromScale(1,1) - UDim2.fromOffset(5,0),
TextSize = 14,
TextXAlignment = Enum.TextXAlignment.Left
},
Button = {
BackgroundTransparency = 1,
Position = UDim2.fromOffset(5,0),
Size = UDim2.fromScale(1,1) - UDim2.fromOffset(5,0),
TextSize = 14,
TextXAlignment = Enum.TextXAlignment.Left
},
Box = {
BackgroundTransparency = 1,
Position = UDim2.fromOffset(5,0),
Size = UDim2.fromScale(1,1) - UDim2.fromOffset(5,0),
TextSize = 14,
TextXAlignment = Enum.TextXAlignment.Left
},
ScrollingFrame = {
BackgroundTransparency = 1,
ScrollBarThickness = 0,
CanvasSize = UDim2.fromScale(0,0),
Size = UDim2.fromScale(1,1)
},
Menu = {
Name = "More",
AutoButtonColor = false,
BackgroundTransparency = 1,
Image = "http://www.roblox.com/asset/?id=5555108481",
Size = UDim2.fromOffset(20,20),
Position = UDim2.fromScale(1,0.5) - UDim2.fromOffset(25,10)
},
NavBar = {
Name = "SheetToggle",
Image = "http://www.roblox.com/asset/?id=5576439039",
BackgroundTransparency = 1,
Size = UDim2.fromOffset(20,20),
Position = UDim2.fromOffset(5,5),
AutoButtonColor = false
}
}
local Types = {
"RoundFrame",
"Shadow",
"Circle",
"CircleButton",
"Frame",
"Label",
"Button",
"SmoothButton",
"Box",
"ScrollingFrame",
"Menu",
"NavBar"
}
function FindType(String)
for _, Type in next, Types do
if Type:sub(1, #String):lower() == String:lower() then
return Type
end
end
return false
end
local Objects = {}
function Objects.new(Type)
local TargetType = FindType(Type)
if TargetType then
local NewImage = Instance.new(ActualTypes[TargetType])
if Properties[TargetType] then
for Property, Value in next, Properties[TargetType] do
NewImage[Property] = Value
end
end
return NewImage
else
return Instance.new(Type)
end
end
topbarobject.InputBegan:Connect(
function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
or input.UserInputType == Enum.UserInputType.Touch then
Dragging = true
DragStart = input.Position
StartPosition = object.Position
input.Changed:Connect(
function()
if input.UserInputState ==
Enum.UserInputState.End then
Dragging = false
end
end
)
end
end
)
topbarobject.InputChanged:Connect(
function(input)
if
input.UserInputType ==
Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch
then
DragInput = input
end
end
)
UserInputService.InputChanged:Connect(
function(input)
if input == DragInput and Dragging then
Update(input)
end
end
)
end
math.randomseed(os.time())
charTable = {}
for c in chars:gmatch "." do
table.insert(charTable, c)
end
for i = 1, length do
randomString = randomString .. charTable[math.random(1, #charTable)]
end
for i, v in
pairs(game.CoreGui:WaitForChild("RobloxGui"):WaitForChild("Modules"):WaitForChild("
Flags"):GetChildren()) do
if v.ClassName == "ScreenGui" then
for i1, v1 in pairs(v:GetChildren()) do
if v1.Name == "Main" then
do
local ui = v
if ui then
ui:Destroy()
end
end
end
end
end
end
function CircleClick(Button, X, Y)
coroutine.resume(
coroutine.create(
function()
local Circle = Instance.new("ImageLabel")
Circle.Parent = Button
Circle.Name = "Circle"
Circle.BackgroundColor3 = Color3.fromRGB(255, 255,
255)
Circle.BackgroundTransparency = 1.000
Circle.ZIndex = 10
Circle.Image = "rbxassetid://266543268"
Circle.ImageColor3 = Color3.fromRGB(255, 255, 255)
Circle.ImageTransparency = 0.7
local NewX = X - Circle.AbsolutePosition.X
local NewY = Y - Circle.AbsolutePosition.Y
Circle.Position = UDim2.new(0, NewX, 0, NewY)
function updateInput(input)
Delta = input.Position - dragStart
Position =
UDim2.new(startPos.X.Scale, startPos.X.Offset + Delta.X,
startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
game:GetService("TweenService"):Create(object,
TweenInfo.new(dragSpeed), {Position = Position}):Play()
end
Frame.InputBegan:Connect(
function(input)
if
(input.UserInputType ==
Enum.UserInputType.MouseButton1 or
input.UserInputType ==
Enum.UserInputType.Touch)
then
dragToggle = true
dragStart = input.Position
startPos = object.Position
input.Changed:Connect(
function()
if (input.UserInputState ==
Enum.UserInputState.End) then
dragToggle = false
end
end
)
end
end
)
Frame.InputChanged:Connect(
function(input)
if
(input.UserInputType ==
Enum.UserInputType.MouseMovement or
input.UserInputType ==
Enum.UserInputType.Touch)
then
dragInput = input
end
end
)
game:GetService("UserInputService").InputChanged:Connect(
function(input)
if (input == dragInput and dragToggle) then
updateInput(input)
end
end
)
end
local UI = Instance.new("ScreenGui")
UI.Name = randomString
UI.Parent =
game.CoreGui:WaitForChild("RobloxGui"):WaitForChild("Modules"):WaitForChild("Flags"
)
UI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
library = {}
function library:Destroy()
library:Destroy()
end
function library:Evil()
local Main = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local Top = Instance.new("Frame")
local TabHolder = Instance.new("Frame")
local UICorner_2 = Instance.new("UICorner")
local TabContainer = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
local UIPadding = Instance.new("UIPadding")
local Logo = Instance.new("ImageLabel")
local Logo_Background = Instance.new("ImageLabel")
local Title = Instance.new("TextLabel")
local Welcome = Instance.new("TextLabel")
Main.Name = "Main"
Main.Parent = UI
Main.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
Main.Position = UDim2.new(0.5, 0, 0.5, 0)
Main.Size = UDim2.new(0, 0, 0, 0) --UDim2.new(0,590,0,435)
Main.ClipsDescendants = true
Main.AnchorPoint = Vector2.new(0.5, 0.5)
Main:TweenSize(UDim2.new(0,590,0,435),"Out","Quad",1.5,false)
Logo.Name = "Logo"
Logo.Parent = Main
Logo.Active = true
Logo.AnchorPoint = Vector2.new(0,0)
Logo.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Logo.BackgroundTransparency = 1.000
Logo.Position = UDim2.new(0, 10, 0, 10)
Logo.Size = UDim2.new(0, 30, 0, 30)
Logo.ImageTransparency = 0
Logo.Image = WTF["Logo"]
Logo_Background.Name = "Logo"
Logo_Background.Parent = Main
Logo_Background.Active = true
Logo_Background.AnchorPoint = Vector2.new(0,0)
Logo_Background.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Logo_Background.BackgroundTransparency = 1.000
Logo_Background.Position = UDim2.new(0, 135, 0, 75)
Logo_Background.Size = UDim2.new(0, 305, 0, 305)
Logo_Background.ImageTransparency = 0.8
Logo_Background.Image = WTF["Logo"]
Title.Name = "Title"
Title.Parent = Main
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.Position = UDim2.new(0, 45, 0, 10)
Title.Size = UDim2.new(0, 483, 0, 31)
Title.Font = Enum.Font.GothamBold
Title.Text = WTF["Name"]
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextSize = 17.000
Title.TextWrapped = true
Title.TextXAlignment = Enum.TextXAlignment.Left
DropShadowHolder.Name = "DropShadowHolder"
DropShadowHolder.Parent = Main
DropShadowHolder.BackgroundTransparency = 1.000
DropShadowHolder.BorderSizePixel = 0
DropShadowHolder.Size = UDim2.new(1, 0, 1, 0)
DropShadowHolder.ZIndex = 0
DropShadow.Name = "DropShadow"
DropShadow.Parent = DropShadowHolder
DropShadow.AnchorPoint = Vector2.new(0.5, 0.5)
DropShadow.BackgroundTransparency = 1.000
DropShadow.BorderSizePixel = 0
DropShadow.Position = UDim2.new(0.5, 0, 0.5, 0)
DropShadow.Size = UDim2.new(1, 47, 1, 47)
DropShadow.ZIndex = 0
DropShadow.Image = "rbxassetid://6014261993"
DropShadow.ImageColor3 = Color3.fromRGB(0, 0, 0)
DropShadow.ImageTransparency = 0.500
DropShadow.ScaleType = Enum.ScaleType.Slice
DropShadow.SliceCenter = Rect.new(49, 49, 450, 450)
DropShadow.Rotation = 0.01
UICorner.CornerRadius = UDim.new(0, 6)
UICorner.Parent = Main
Top.Name = "Top"
Top.Parent = Main
Top.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Top.BackgroundTransparency = 1
Top.Position = UDim2.new(0.021956088, 0, 0, 10)
Top.Size = UDim2.new(0, 565, 0, 39)
TabHolder.Name = "TabHolder"
TabHolder.Parent = Top
TabHolder.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TabHolder.Position = UDim2.new(0, 0, 0, 35)
TabHolder.BackgroundTransparency = 1.000
TabHolder.Size = UDim2.new(0, 395, 0, 38)
UICorner_2.Parent = TabHolder
TabContainer.Name = "TabContainer"
TabContainer.Parent = TabHolder
TabContainer.Active = true
TabContainer.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TabContainer.BackgroundTransparency = 1.000
TabContainer.Size = UDim2.new(0, 560, 0, 38)
TabContainer.CanvasSize = UDim2.new(2, 0, 0, 0)
TabContainer.ScrollBarThickness = 1
TabContainer.VerticalScrollBarInset = Enum.ScrollBarInset.Always
UIListLayout.Parent = TabContainer
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 10)
UIListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function()
TabContainer.CanvasSize = UDim2.new(0,
UIListLayout.AbsoluteContentSize.X, 0, 0)
end)
UIPadding.Parent = TabContainer
UIPadding.PaddingTop = UDim.new(0, 5)
UIListLayout.Parent = TabContainer
UIListLayout.Padding = UDim.new(0, 9)
local Bottom = Instance.new("Frame")
Bottom.Name = "Bottom"
Bottom.Parent = Main
Bottom.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Bottom.BackgroundTransparency = 1.000
Bottom.Position = UDim2.new(0.0119760484, 7, 0, 90)
Bottom.Size = UDim2.new(0, 525, 0, 300)
dragify(ClickFrame, Main)
local tabs = {}
local S = false
function tabs:CreateTab(options)
Name = options.Name
FrameTab.Name = "FrameTab"
FrameTab.Parent = Tab
FrameTab.BackgroundColor3 = _G.Color
FrameTab.BackgroundTransparency = 0
FrameTab.Position = UDim2.new(0, 14, 0, 22)
--FrameTab.Size = UDim2.new(0, 80, 0, 2)
FrameTab.Size = UDim2.new(0, 0, 0, 1)
FrameTab.Visible = false
UICorner_Tab.CornerRadius = UDim.new(0, 3)
UICorner_Tab.Parent = FrameTab
Tab.Name = "Tab"
Tab.Parent = TabContainer
Tab.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Tab.Size = UDim2.new(0, 80, 0, 20)
Tab.BackgroundTransparency = 1.00
Tab.Text = ""
UICorner_3.CornerRadius = UDim.new(0, 3)
UICorner_3.Parent = Tab
Tab2.Name = "Tab"
Tab2.Parent = Tab
Tab2.BackgroundColor3 = Color3.fromRGB(25, 25, 25)
Tab2.Size = UDim2.new(0, 80, 0, 25)
Tab2.BackgroundTransparency = 1.00
ImageLabel.Parent = Tab
ImageLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.Position = UDim2.new(0, 5, 0.2, 0)
ImageLabel.Size = UDim2.new(0, 20, 0, 30)
ImageLabel.Image = "http://www.roblox.com/asset/?id=" .. icon
ImageLabel.ImageColor3 = Color3.fromRGB(255, 255, 255)
ImageLabel.ImageTransparency = 0.2
ImageLabel.BackgroundTransparency = 1
TextLabel.Parent = Tab
TextLabel.Text = Name.." "
Page.Name = "Page"
Page.Parent = Bottom
Page.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Page.BackgroundTransparency = 1.000
Page.Size = UDim2.new(0, 585, 0, 335)
Page.ScrollBarThickness = 0
Page.CanvasSize = UDim2.new(0, 0, 0, 0)
Page.Visible = false
Left.Name = "Left"
Left.Parent = Page
Left.Active = true
Left.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Left.BackgroundTransparency = 10
Left.Size = UDim2.new(0, 274, 0, 335)
Left.ScrollBarThickness = 0
Left.CanvasSize = UDim2.new(0, 0, 0, 0)
Right.Name = "Right"
Right.Parent = Page
Right.Active = true
Right.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Right.BackgroundTransparency = 10
Right.Size = UDim2.new(0, 274, 0, 335)
Right.ScrollBarThickness = 0
Right.CanvasSize = UDim2.new(0, 0, 0, 0)
LeftList.Parent = Left
LeftList.SortOrder = Enum.SortOrder.LayoutOrder
LeftList.Padding = UDim.new(0, 5)
RightList.Parent = Right
RightList.SortOrder = Enum.SortOrder.LayoutOrder
RightList.Padding = UDim.new(0, 5)
UIListLayout_5.Parent = Page
UIListLayout_5.FillDirection = Enum.FillDirection.Horizontal
UIListLayout_5.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_5.Padding = UDim.new(0, 13)
UIPadding_5.Parent = Page
if S == false then
S = true
Page.Visible = true
TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TextLabel.TextTransparency = 0
ImageLabel.ImageTransparency = 0
ImageLabel.ImageColor3 = Color3.fromRGB(255, 255, 255)
FrameTab.Size = UDim2.new(0, 50, 0, 1)
FrameTab.Visible = true
end
Tab.MouseButton1Click:Connect(
function()
for _, x in next, TabContainer:GetChildren() do
if x.Name == "Tab" then
TweenService:Create(
x.TextLabel,
TweenInfo.new(0,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 = Color3.fromRGB(255,
255, 255)}
):Play()
TweenService:Create(
x.ImageLabel,
TweenInfo.new(0,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageColor3 = Color3.fromRGB(255,
255, 255)}
):Play()
TweenService:Create(
x.ImageLabel,
TweenInfo.new(0,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{ImageTransparency = 0.2}
):Play()
TweenService:Create(
x.TextLabel,
TweenInfo.new(0,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 0.2}
):Play()
TweenService:Create(
x.FrameTab,
TweenInfo.new(0,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{Size = UDim2.new(0, 0, 0, 1)}
):Play()
for index, y in next,
Bottom:GetChildren() do
TweenService:Create(
y,
TweenInfo.new(0,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Position =
UDim2.new(0,1500,0,0)}
):Play()
end
TweenInfo.new(0,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Position = UDim2.new(0,0,0,0)}
):Play()
Page.Visible = true
end
)
game:GetService("RunService").Stepped:Connect(function()
pcall(function()
Right.CanvasSize =
UDim2.new(0,0,0,RightList.AbsoluteContentSize.Y)
Left.CanvasSize =
UDim2.new(0,0,0,LeftList.AbsoluteContentSize.Y)
end)
end)
ScrollingFrame.CanvasPosition = Vector2.new(
ScrollingFrame.CanvasPosition.X,
ScrollingFrame.CanvasPosition.Y - deltaY
)
touchStartPosition = currentTouchPosition
end
end)
local sections = {}
function sections:CreateSection(options)
local Name = options.Name
local side = options.Side
local addmore = options.Add or false
Section.Name = Name
Section.Parent = GetType(side)
Section.BackgroundColor3 = Color3.fromRGB(10, 11, 12)
Section.ClipsDescendants = true
Section.Transparency = 0.1
Section.Size = UDim2.new(1, 0, 0, 40)
UICorner_5.CornerRadius = UDim.new(0, 5)
UICorner_5.Parent = Section
Top_2.Name = "Top"
Top_2.Parent = Section
Top_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Top_2.BackgroundTransparency = 1.000
Top_2.BorderColor3 = Color3.fromRGB(27, 42, 53)
Top_2.Size = UDim2.new(0, 238, 0, 31)
Line.Name = "Line"
Line.Parent = Top_2
Line.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Line.BorderSizePixel = 0
Line.Size = UDim2.new(0, 274, 0, 1)
Sectionname.Name = "Sectionname"
Sectionname.Parent = Top_2
Sectionname.BackgroundColor3 = Color3.fromRGB(255, 255,
255)
Sectionname.BackgroundTransparency = 1.000
Sectionname.Position = UDim2.new(0.0591227226, 0,
0.0222222228, 0)
Sectionname.Size = UDim2.new(0, 224, 0, 24)
Sectionname.Font = Enum.Font.GothamBold
Sectionname.Text = Name
Sectionname.TextColor3 = Color3.fromRGB(255, 255, 255)
Sectionname.TextSize = 12.000
Sectionname.TextTransparency = 0
Sectionname.TextXAlignment = Enum.TextXAlignment.Left
SectionContainer.Name = "SectionContainer"
SectionContainer.Parent = Top_2
SectionContainer.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
SectionContainer.BackgroundTransparency = 1.000
SectionContainer.BorderSizePixel = 0
SectionContainer.Position = UDim2.new(0, 0, 0.796416223, 0)
SectionContainer.Size = UDim2.new(0, 239, 0, 318)
SectionContainer_2.Name = "SectionContainer_2"
SectionContainer_2.Parent = Top_2
SectionContainer_2.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
SectionContainer_2.BackgroundTransparency = 1.000
SectionContainer_2.BorderSizePixel = 0
SectionContainer_2.Position = UDim2.new(0, 0, 0.796416223,
0)
SectionContainer_2.Size = UDim2.new(0, 239, 0, 318)
UIListLayout_2.Parent = SectionContainer
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0, 10)
UIPadding_2.Parent = SectionContainer
UIPadding_2.PaddingLeft = UDim.new(0, 5)
UIListLayout_2:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(
function()
if _G.DisSwift and addmore then
Section.Size = UDim2.new(1, 0, 0,
UIListLayout_2.AbsoluteContentSize.Y + 135)
else
Section.Size = UDim2.new(1, 0, 0,
UIListLayout_2.AbsoluteContentSize.Y + 35)
end
end
)
local functionitem = {}
function functionitem:AddLabelX(options)
local text = options.Name
local Flag = options.Flag
local text = options.Name
local textas = {}
local Label = Instance.new("Frame")
local Text = Instance.new("TextLabel")
Label.Name = text
Label.Parent = SectionContainer
Label.AnchorPoint = Vector2.new(0.5, 0.5)
Label.BackgroundTransparency = 1.000
Label.Size = UDim2.new(0, 265, 0, 30)
Text.Name = "Text"
Text.Parent = Label
Text.AnchorPoint = Vector2.new(0.5, 0.5)
Text.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Text.BackgroundTransparency = 1.000
Text.Position = UDim2.new(0.5, 0, 0.5, 0)
Text.Size = UDim2.new(0, 53, 0, 150)
Text.ZIndex = 16
Text.Font = Enum.Font.GothamBold
Text.Text = text
Text.TextColor3 = Color3.fromRGB(255, 255, 255)
Text.TextSize = 12.000
function textas:Set(newtext)
Text.Text = newtext
end
return textas
end
function functionitem:AddLabel(options)
text = options.Name
Flag = options.Flag
local textas = {}
local Label = Instance.new("Frame")
local Text = Instance.new("TextLabel")
Label.Name = text
Label.Parent = SectionContainer
Label.AnchorPoint = Vector2.new(0.5, 0.5)
Label.BackgroundTransparency = 1.000
Label.Size = UDim2.new(0, 265, 0, 30)
Text.Name = "Text"
Text.Parent = Label
Text.AnchorPoint = Vector2.new(0.5, 0.5)
Text.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Text.BackgroundTransparency = 1.000
Text.Position = UDim2.new(0.5, 0, 0.5, 0)
Text.Size = UDim2.new(0, 53, 0, 150)
Text.ZIndex = 16
Text.Font = Enum.Font.GothamBold
Text.Text = text
Text.TextColor3 = Color3.fromRGB(255, 255, 255)
Text.TextSize = 12.000
function textas:Set(newtext)
Text.Text = newtext
end
return textas
end
function functionitem:LabelLog(text)
local textas = {}
local Label = Instance.new("Frame")
local Text = Instance.new("TextLabel")
Label.Name = text
Label.Parent = SectionContainer
Label.AnchorPoint = Vector2.new(0.5, 0.5)
Label.BackgroundTransparency = 1.000
Label.Size = UDim2.new(0, 265, 0, 30)
Text.Name = "Text"
Text.Parent = Label
Text.AnchorPoint = Vector2.new(0.5, 0.5)
Text.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Text.BackgroundTransparency = 1.000
Text.Position = UDim2.new(0.5, 0, 0.5, 0)
Text.Size = UDim2.new(0, 53, 0, 12)
Text.ZIndex = 16
Text.Font = Enum.Font.GothamBold
Text.Text = text
Text.TextColor3 = Color3.fromRGB(255, 255, 255)
Text.TextSize = 12.000
function textas:Refresh(newtext)
Text.Text = newtext
end
function textas:Color(Color)
Text.TextColor3 = Color
end
return textas
end
Button_2.Name = Title
Button_2.Parent = SectionContainer
Button_2.BackgroundColor3 = Color3.fromRGB(33, 132,
112)
Button_2.Size = UDim2.new(0, 265, 0, 30)
Button_2.ZIndex = 16
if default then
Button_2.BackgroundColor3 = Color3.fromRGB(33,
132, 112)
else
Button_2.BackgroundColor3 = _G.Color
end
UICorner_21.CornerRadius = UDim.new(0, 4)
UICorner_21.Parent = Button_2
TextLabel_4.Parent = Button_2
TextLabel_4.AnchorPoint = Vector2.new(0.5, 0.5)
TextLabel_4.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
TextLabel_4.BackgroundTransparency = 1.000
TextLabel_4.Position = UDim2.new(0.5, 0, 0.5, 0)
TextLabel_4.Size = UDim2.new(0, 40, 0, 12)
TextLabel_4.ZIndex = 16
TextLabel_4.Font = Enum.Font.GothamBold
TextLabel_4.Text = tostring(Title)
TextLabel_4.TextColor3 = Color3.fromRGB(255, 255,
255)
TextLabel_4.TextSize = 12.000
TextButton_4.Parent = Button_2
TextButton_4.BackgroundColor3 = Color3.fromRGB(25,
25, 25)
TextButton_4.BackgroundTransparency = 1.000
TextButton_4.BorderSizePixel = 0
TextButton_4.ClipsDescendants = true
TextButton_4.Size = UDim2.new(1, 0, 1, 0)
TextButton_4.ZIndex = 16
TextButton_4.AutoButtonColor = false
TextButton_4.Font = Enum.Font.Gotham
TextButton_4.Text = ""
TextButton_4.TextColor3 = Color3.fromRGB(255, 255,
255)
TextButton_4.TextSize = 14.000
TextButton_4.MouseButton1Click:Connect(
function()
Tgs = not Tgs
b3Func:Update(Tgs)
CircleClick(Button_2, Mouse.X, Mouse.Y)
end
)
if default then
TweenService:Create(
Button_2,
TweenInfo.new(0.2, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out),
{
BackgroundColor3 = state and
_G.Color or Color3.fromRGB(33, 132, 112)
}
):Play()
callback(default)
Tgs = default
end
function b3Func:Update(state)
TweenService:Create(
Button_2,
TweenInfo.new(0.2, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out),
{
BackgroundColor3 = state and
Color3.fromRGB(33, 132, 112) or _G.Color
}
):Play()
callback(state)
Tgs = state
end
return b3Func
end
function functionitem:AddButton(options)
local Name = options.Name or "Button"
local callback = options.Callback or function() end
Button.Name = "Button"
Button.Parent = SectionContainer
Button.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
Button.Size = UDim2.new(0, 265, 0, 30)
Button.ZIndex = 16
UICorner_6.CornerRadius = UDim.new(0, 4)
UICorner_6.Parent = Button
TextLabel_3.Name = "Text"
TextLabel_3.Parent = Button
TextLabel_3.AnchorPoint = Vector2.new(0.5, 0.5)
TextLabel_3.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
TextLabel_3.BackgroundTransparency = 1.000
TextLabel_3.Position = UDim2.new(0.5, 0, 0.5, 0)
TextLabel_3.Size = UDim2.new(0, 100, 0, 12)
TextLabel_3.ZIndex = 16
TextLabel_3.Font = Enum.Font.GothamBold
TextLabel_3.Text = Name
TextLabel_3.TextColor3 = Color3.fromRGB(255, 255,
255)
TextLabel_3.TextSize = 12.000
TextLabel_3.TextTransparency = 0
TextButton.Parent = Button
TextButton.BackgroundColor3 = Color3.fromRGB(25, 25,
25)
TextButton.BackgroundTransparency = 1.000
TextButton.BorderSizePixel = 0
TextButton.ClipsDescendants = true
TextButton.Size = UDim2.new(1, 0, 1, 0)
TextButton.ZIndex = 16
TextButton.AutoButtonColor = false
TextButton.Font = Enum.Font.Gotham
TextButton.Text = ""
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 14.000
TextButton.MouseEnter:Connect(function()
TweenService:Create(
Button,
TweenInfo.new(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{BackgroundTransparency = 0.5}
):Play()
end)
TextButton.MouseLeave:Connect(function()
TweenService:Create(
Button,
TweenInfo.new(0.3,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{BackgroundTransparency = 0}
):Play()
end)
TextButton.MouseButton1Click:Connect(function()
CircleClick(Button, Mouse.X, Mouse.Y)
TextLabel_3.TextSize = 0
TweenService:Create(
TextLabel_3,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{TextSize = 12}
):Play()
callback()
end)
end
function functionitem:AddToggle(options)
local Name = options.Name
local default = options.Value
local Flag = options.Flag
local callback = options.Callback or function() end
--Name, default, callback
local ToglFunc = {}
local Tgo = default or false
local MainToggle = Instance.new("Frame")
local UICorner = Instance.new("UICorner")
local Text = Instance.new("TextLabel")
local MainToggle_2 = Instance.new("ImageLabel")
local UICorner_2 = Instance.new("UICorner")
local MainToggle_3 = Instance.new("ImageLabel")
local UICorner_3 = Instance.new("UICorner")
local TextButton = Instance.new("TextButton")
MainToggle.Name = Name
MainToggle.Parent = SectionContainer
MainToggle.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
MainToggle.BackgroundTransparency = 1
MainToggle.BorderSizePixel = 0
MainToggle.ClipsDescendants = true
MainToggle.Size = UDim2.new(0, 265, 0, 45)
MainToggle.ZIndex = 16
UICorner.CornerRadius = UDim.new(0, 4)
UICorner.Parent = MainToggle
Text.Name = "Text"
Text.Parent = MainToggle
Text.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Text.BackgroundTransparency = 1.000
Text.Position = UDim2.new(0, 45, 0, 16)
Text.Size = UDim2.new(0, 100, 0, 12)
Text.ZIndex = 16
Text.Font = Enum.Font.GothamBold
Text.Text = Name
Text.TextColor3 = Color3.fromRGB(255, 255, 255)
Text.TextSize = 14.000
Text.TextTransparency = 0.2
Text.TextXAlignment = Enum.TextXAlignment.Left
MainToggle_3.Name = "MainToggle"
MainToggle_3.Parent = MainToggle
MainToggle_3.AnchorPoint = Vector2.new(0.5, 0.5)
MainToggle_3.BackgroundColor3 = Color3.fromRGB(20,
20, 20)
MainToggle_3.ClipsDescendants = true
MainToggle_3.Position = UDim2.new(0, 15, 0.5, 0)
MainToggle_3.Size = UDim2.new(0, 25, 0, 25)
MainToggle_3.ZIndex = 16
MainToggle_3.Image = "http://www.roblox.com/asset/?
id="
MainToggle_3.ImageColor3 = Color3.fromRGB(255, 255,
255)
MainToggle_3.Visible = true
UICorner_3.CornerRadius = UDim.new(0, 5)
UICorner_3.Parent = MainToggle_3
TextButton.Name = ""
TextButton.Parent = MainToggle
TextButton.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
TextButton.BackgroundTransparency = 1.000
TextButton.BorderSizePixel = 0
TextButton.Position = UDim2.new(0, 0, 0, 0)
TextButton.Size = UDim2.new(0, 265, 0, 35)
TextButton.ZIndex = 16
TextButton.AutoButtonColor = false
TextButton.Font = Enum.Font.Gotham
TextButton.Text = ""
TextButton.TextColor3 = Color3.fromRGB(255, 255, 255)
TextButton.TextSize = 14.000
TextButton.MouseEnter:Connect(function()
if Tgo == false then
MainToggle_3.BackgroundColor3 =
Color3.fromRGB(20, 20, 20)
MainToggle_3.Image =
"http://www.roblox.com/asset/?id=00"
MainToggle_3:TweenSize(UDim2.new(0, 28,
0, 28),"In","Linear",0.2,true)
UICorner_3.CornerRadius = UDim.new(0, 5)
else
MainToggle_3.BackgroundColor3 = _G.Color
MainToggle_3:TweenSize(UDim2.new(0, 28,
0, 28),"In","Linear",0.2,true)
MainToggle_3.Image =
"http://www.roblox.com/asset/?id=6023426926"
UICorner_3.CornerRadius = UDim.new(0, 5)
end
end)
TextButton.MouseLeave:Connect(function()
if Tgo == false then
MainToggle_3.BackgroundColor3 =
Color3.fromRGB(20, 20, 20)
MainToggle_3.Image =
"http://www.roblox.com/asset/?id=00"
MainToggle_3:TweenSize(UDim2.new(0, 25,
0, 25),"In","Linear",0.2,true)
UICorner_3.CornerRadius = UDim.new(0, 5)
else
MainToggle_3.BackgroundColor3 = _G.Color
MainToggle_3:TweenSize(UDim2.new(0, 25,
0, 25),"In","Linear",0.2,true)
MainToggle_3.Image =
"http://www.roblox.com/asset/?id=6023426926"
UICorner_3.CornerRadius = UDim.new(0, 5)
end
end)
TextButton.MouseButton1Click:Connect(function()
local SoundClick = Instance.new("Sound")
SoundClick.Name = "SoundEffect"
SoundClick.SoundId = "rbxassetid://130785805"
SoundClick.Volume = 1
SoundClick.Parent =
game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart")
SoundClick:Play()
if Tgo == false then
Tgo = true
pcall(callback,true)
MainToggle_3.BackgroundColor3 = _G.Color
MainToggle_3.Image =
"http://www.roblox.com/asset/?id=6023426926"
UICorner_3.CornerRadius = UDim.new(0, 5)
MainToggle_3:TweenSize(UDim2.new(0, 29,
0, 29),"In","Linear",0.2,true)
wait(0.2)
MainToggle_3:TweenSize(UDim2.new(0, 25,
0, 25),"In","Linear",0.2,true)
else
Tgo = false
pcall(callback,false)
MainToggle_3.BackgroundColor3 =
Color3.fromRGB(20, 20, 20)
MainToggle_3.Image =
"http://www.roblox.com/asset/?id=00"
MainToggle_3:TweenSize(UDim2.new(0, 29,
0, 29),"In","Linear",0.2,true)
UICorner_3.CornerRadius = UDim.new(0, 5)
wait(0.2)
MainToggle_3:TweenSize(UDim2.new(0, 25,
0, 25),"In","Linear",0.2,true)
end
wait(0.1)
CircleClick(TextButton, Mouse.X, Mouse.Y)
SoundClick:Destroy()
end)
return ToglFunc
end
function functionitem:AddTextbox(options)
local Name = options.Name
local Placeholder = options.Value
local callback = options.Callback
Textbox.Name = Name
Textbox.Parent = SectionContainer
Textbox.BackgroundColor3 = Color3.fromRGB(1, 2, 3)
Textbox.BackgroundTransparency = 0.700
Textbox.BorderSizePixel = 0
Textbox.ClipsDescendants = true
Textbox.Size = UDim2.new(0, 265, 0, 60)
Textbox.ZIndex = 16
--InputEnded
local UIStroke96 = Instance.new("UIStroke")
UIStroke96.Thickness = 1.2
UIStroke96.Parent = Textbox
UIStroke96.ApplyStrokeMode =
Enum.ApplyStrokeMode.Border
UIStroke96.LineJoinMode = Enum.LineJoinMode.Round
UIStroke96.Color = _G.Color
UIStroke96.Transparency = 1
Textbox.MouseEnter:Connect(function()
TweenService:Create(
UIStroke96,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 0.10}
):Play()
end)
Textbox.MouseLeave:Connect(function()
TweenService:Create(
UIStroke96,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 1}
):Play()
end)
UICorner_16.CornerRadius = UDim.new(0, 4)
UICorner_16.Parent = Textbox
Text_5.Name = "Text"
Text_5.Parent = Textbox
Text_5.BackgroundColor3 = Color3.fromRGB(255, 255,
255)
Text_5.BackgroundTransparency = 1.000
Text_5.Position = UDim2.new(0, 10, 0, 10)
Text_5.Size = UDim2.new(0, 43, 0, 12)
Text_5.ZIndex = 16
Text_5.Font = Enum.Font.GothamBold
Text_5.Text = Name
Text_5.TextColor3 = _G.Color
Text_5.TextSize = 11.000
Text_5.TextXAlignment = Enum.TextXAlignment.Left
TextboxHoler.Name = "TextboxHoler"
TextboxHoler.Parent = Textbox
TextboxHoler.AnchorPoint = Vector2.new(0.5, 0.5)
TextboxHoler.BackgroundColor3 = Color3.fromRGB(13,
13, 15)
TextboxHoler.BackgroundTransparency = 1.000
TextboxHoler.BorderSizePixel = 0
TextboxHoler.Position = UDim2.new(0.5, 0, 0.5, 13)
TextboxHoler.Size = UDim2.new(0.970000029, 0, 0, 30)
UICorner_17.CornerRadius = UDim.new(0, 8)
UICorner_17.Parent = TextboxHoler
HeadTitle.Name = "HeadTitle"
HeadTitle.Parent = TextboxHoler
HeadTitle.AnchorPoint = Vector2.new(0.5, 0.5)
HeadTitle.BackgroundColor3 = Color3.fromRGB(22, 22,
22)
HeadTitle.BackgroundTransparency = 1.000
HeadTitle.BorderSizePixel = 0
HeadTitle.ClipsDescendants = true
HeadTitle.Position = UDim2.new(0.5, 3, 0.5, 0)
HeadTitle.Size = UDim2.new(0.949999988, 0, 0, 25)
HeadTitle.ZIndex = 16
HeadTitle.Font = Enum.Font.GothamBold
HeadTitle.PlaceholderColor3 = Color3.fromRGB(255,
255, 255)
HeadTitle.PlaceholderText = Placeholder
HeadTitle.Text = ""
HeadTitle.TextColor3 = Color3.fromRGB(255, 255, 255)
HeadTitle.TextSize = 13.000
HeadTitle.TextXAlignment = Enum.TextXAlignment.Center
ButtonColor44.Thickness = 0.9
ButtonColor44.Name = ""
ButtonColor44.Parent = HeadTitle
ButtonColor44.ApplyStrokeMode =
Enum.ApplyStrokeMode.Border
ButtonColor44.LineJoinMode = Enum.LineJoinMode.Round
ButtonColor44.Color = _G.Color
ButtonColor44.Transparency = 0.2
Textbox.MouseEnter:Connect(function()
TweenService:Create(
ButtonColor44,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Thickness = 1}
):Play()
TweenService:Create(
ButtonColor44,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 0.5}
):Play()
end)
Textbox.MouseLeave:Connect(function()
TweenService:Create(
ButtonColor44,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Thickness = 0.9}
):Play()
TweenService:Create(
ButtonColor44,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 0.2}
):Play()
end)
HeadTitle.FocusLost:Connect(
function(ep)
if ep then
if #HeadTitle.Text > 0 then
callback(HeadTitle.Text)
HeadTitle.Text = HeadTitle.Text
end
end
end)
end
function functionitem:AddDropdown(options)
--text, list, default, callback
local text = options.Name
local Flag = options.Flag
local default = options.Value or ""
local list = options.List
local callback = options.Callback
local Dropfunc = {}
Text_3.Name = "Text_3"
Text_3.Parent = MainDropDown_3
Text_3.BackgroundColor3 = Color3.fromRGB(255, 255,
255)
Text_3.BackgroundTransparency = 1.000
Text_3.Size = UDim2.new(0, 62, 0, 12)
Text_3.ZIndex = 16
Text_3.Font = Enum.Font.GothamBold
Text_3.Text = text
Text_3.TextColor3 = Color3.fromRGB(255, 255, 255)
Text_3.TextSize = 12.000
Text_3.TextXAlignment = Enum.TextXAlignment.Left
MainDropDown_2.Name = "MainDropDown"
MainDropDown_2.Parent = MainDropDown
MainDropDown_2.BackgroundColor3 = Color3.fromRGB(20,
20, 20)
MainDropDown_2.BackgroundTransparency = 0.700
MainDropDown_2.BorderSizePixel = 0
MainDropDown_2.ClipsDescendants = true
MainDropDown_2.Size = UDim2.new(1, 0, 0, 35)
MainDropDown_2.ZIndex = 16
UICorner_8.CornerRadius = UDim.new(0, 4)
UICorner_8.Parent = MainDropDown_2
MainDropDown.Name = text
MainDropDown.Parent = SectionContainer
MainDropDown.BackgroundColor3 = Color3.fromRGB(20,
20, 20)
MainDropDown.BackgroundTransparency = 0.700
MainDropDown.BorderSizePixel = 0
MainDropDown.ClipsDescendants = true
MainDropDown.Size = UDim2.new(0, 265, 0, 35)
MainDropDown.ZIndex = 16
MainDropDown.MouseEnter:Connect(function()
TweenService:Create(
UIStroke96,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 0.10}
):Play()
end)
MainDropDown.MouseLeave:Connect(function()
TweenService:Create(
UIStroke96,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 1}
):Play()
end)
UICorner_7.CornerRadius = UDim.new(0, 4)
UICorner_7.Parent = MainDropDown
v.Name = "v"
v.Parent = MainDropDown_2
v.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
v.BackgroundTransparency = 1.000
v.BorderSizePixel = 0
v.Size = UDim2.new(1, 0, 1, 0)
v.ZIndex = 16
v.AutoButtonColor = false
v.Font = Enum.Font.GothamBold
v.Text = ""
v.TextColor3 = Color3.fromRGB(255, 255, 255)
v.TextSize = 12.000
function getpro()
if default then
if table.find(list, default) then
callback(default)
return default
else
return ""
end
else
return ""
end
end
Text_2.Name = "Text"
Text_2.Parent = MainDropDown
Text_2.BackgroundColor3 = Color3.fromRGB(255, 255,
255)
Text_2.BackgroundTransparency = 1.000
Text_2.Size = UDim2.new(0, 265, 0, 35)
Text_2.ZIndex = 16
Text_2.Font = Enum.Font.GothamBold
Text_2.Text = default
Text_2.TextColor3 = Color3.fromRGB(255, 255, 255)
Text_2.TextSize = 13.000
Text_2.TextXAlignment = Enum.TextXAlignment.Center
ImageButton.Parent = MainDropDown_2
ImageButton.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
ImageButton.BackgroundTransparency = 1
ImageButton.Position = UDim2.new(0, 235, 0, 10)
ImageButton.Size = UDim2.new(0, 13, 0, 13)
ImageButton.ZIndex = 16
ImageButton.Image = "http://www.roblox.com/asset/?
id=6282522798"
Scroll_Items.Name = "Scroll_Items"
Scroll_Items.Parent = MainDropDown
Scroll_Items.Active = true
Scroll_Items.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
Scroll_Items.BackgroundTransparency = 1.000
Scroll_Items.BorderSizePixel = 0
Scroll_Items.Position = UDim2.new(0, 0, 0, 31)
Scroll_Items.Size = UDim2.new(1, 0, 0, 375)
Scroll_Items.CanvasSize = UDim2.new(0, 0, 0, 0)
Scroll_Items.ScrollBarThickness = 0
UIListLayout_3.Parent = Scroll_Items
UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_3.Padding = UDim.new(0, 5)
UIListLayout_3:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(
function()
Scroll_Items.CanvasSize = UDim2.new(0, 0, 0,
UIListLayout_3.AbsoluteContentSize.Y*2)
end)
UIPadding_3.Parent = Scroll_Items
UIPadding_3.PaddingLeft = UDim.new(0, 10)
UIPadding_3.PaddingTop = UDim.new(0, 5)
function Dropfunc:TogglePanel(state)
TweenService:Create(
MainDropDown,
TweenInfo.new(.2, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out),
{Size = state and UDim2.new(0, 265, 0,
299) or UDim2.new(0, 265, 0, 35)}
):Play()
TweenService:Create(
ImageButton,
TweenInfo.new(.2, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out),
{Rotation = state and 180 or 0}
):Play()
end
local Tof = false
ImageButton.MouseButton1Click:Connect(
function()
Tof = not Tof
Dropfunc:TogglePanel(Tof)
end
)
v.MouseButton1Click:Connect(
function()
Tof = not Tof
Dropfunc:TogglePanel(Tof)
end
)
function Dropfunc:Clear()
for i, v in next, Scroll_Items:GetChildren() do
if v:IsA("TextButton") then
v:Destroy()
end
end
end
function Dropfunc:Add(Text)
local _5 = Instance.new("TextButton")
local UICorner_9 = Instance.new("UICorner")
_5.Name = Text
_5.Parent = Scroll_Items
_5.BackgroundColor3 = Color3.fromRGB(25, 25,
25)
_5.BorderSizePixel = 0
_5.ClipsDescendants = true
_5.Size = UDim2.new(1, -10, 0, 30)
_5.ZIndex = 17
_5.AutoButtonColor = false
_5.Font = Enum.Font.GothamBold
_5.Text = Text
_5.TextColor3 = Color3.fromRGB(255, 255, 255)
_5.TextSize = 12.000
UICorner_9.CornerRadius = UDim.new(0, 4)
UICorner_9.Parent = _5
_5.MouseEnter:Connect(function()
TweenService:Create(
UIStroke96,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 0.10}
):Play()
end)
_5.MouseLeave:Connect(function()
TweenService:Create(
UIStroke96,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 1}
):Play()
end)
_5.MouseButton1Click:Connect(
function()
if _x == nil then
Tof = false
TweenService:Create(
_5,
TweenInfo.new(.2,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 =
Color3.fromRGB(0 , 200, 200)}
):Play()
Dropfunc:TogglePanel(Tof)
callback(Text)
Text_2.Text = Text
_x = nil
end
for i, v in
pairs(Scroll_Items:GetChildren()) do
if v:IsA("TextButton") and
v.TextColor3 == Color3.fromRGB(0, 200, 200) then
TweenService:Create(
v,
TweenInfo.new(.2,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 =
Color3.fromRGB(255, 255, 255)}
):Play()
end
end
end
)
end
for i, v in next, list do
Dropfunc:Add(v)
end
return Dropfunc
end
function functionitem:AddMultiDropdown(options)
local text = options.Name
local Flag = options.Flag
local default = options.Value or {}
local list = options.List
local callback = options.Callback
local Dropfunc = {}
MainDropDown_3.Name = Name
MainDropDown_3.Parent = SectionContainer
MainDropDown_3.BackgroundColor3 = Color3.fromRGB(20,
20, 20)
MainDropDown_3.Position = UDim2.new(0,0,2,0)
MainDropDown_3.BackgroundTransparency = 1
MainDropDown_3.BorderSizePixel = 0
MainDropDown_3.ClipsDescendants = true
MainDropDown_3.Size = UDim2.new(0, 265, 0, 15)
MainDropDown_3.ZIndex = 16
Text_3.Name = "Text_3"
Text_3.Parent = MainDropDown_3
Text_3.BackgroundColor3 = Color3.fromRGB(255, 255,
255)
Text_3.BackgroundTransparency = 1.000
Text_3.Size = UDim2.new(0, 62, 0, 12)
Text_3.ZIndex = 16
Text_3.Font = Enum.Font.GothamBold
Text_3.Text = Name
Text_3.TextColor3 = Color3.fromRGB(255, 255, 255)
Text_3.TextSize = 12.000
Text_3.TextXAlignment = Enum.TextXAlignment.Left
MainDropDown_2.Name = "MainDropDown"
MainDropDown_2.Parent = MainDropDown
MainDropDown_2.BackgroundColor3 = Color3.fromRGB(20,
20, 20)
MainDropDown_2.BackgroundTransparency = 0.700
MainDropDown_2.BorderSizePixel = 0
MainDropDown_2.ClipsDescendants = true
MainDropDown_2.Size = UDim2.new(1, 0, 0, 35)
MainDropDown_2.ZIndex = 16
UICorner_8.CornerRadius = UDim.new(0, 4)
UICorner_8.Parent = MainDropDown_2
MainDropDown.Name = Name
MainDropDown.Parent = SectionContainer
MainDropDown.BackgroundColor3 = Color3.fromRGB(20,
20, 20)
MainDropDown.BackgroundTransparency = 0.700
MainDropDown.BorderSizePixel = 0
MainDropDown.ClipsDescendants = true
MainDropDown.Size = UDim2.new(0, 265, 0, 35)
MainDropDown.ZIndex = 16
local UIStroke96 = Instance.new("UIStroke")
UIStroke96.Thickness = 1.2
UIStroke96.Parent = MainDropDown
UIStroke96.ApplyStrokeMode =
Enum.ApplyStrokeMode.Border
UIStroke96.LineJoinMode = Enum.LineJoinMode.Round
UIStroke96.Color = _G.Color
UIStroke96.Transparency = 1
MainDropDown.MouseEnter:Connect(function()
TweenService:Create(
UIStroke96,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 0.10}
):Play()
end)
MainDropDown.MouseLeave:Connect(function()
TweenService:Create(
UIStroke96,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 1}
):Play()
end)
UICorner_7.CornerRadius = UDim.new(0, 4)
UICorner_7.Parent = MainDropDown
v.Name = "v"
v.Parent = MainDropDown_2
v.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
v.BackgroundTransparency = 1.000
v.BorderSizePixel = 0
v.Size = UDim2.new(1, 0, 1, 0)
v.ZIndex = 16
v.AutoButtonColor = false
v.Font = Enum.Font.GothamBold
v.Text = ""
v.TextColor3 = Color3.fromRGB(255, 255, 255)
v.TextSize = 12.000
function getpro()
if default then
for i, v in next, default do
if table.find(list, v) then
callback(default)
end
end
end
end
Text_2.Name = "Text"
Text_2.Parent = MainDropDown_2
Text_2.BackgroundColor3 = Color3.fromRGB(255, 255,
255)
Text_2.BackgroundTransparency = 1.000
Text_2.Size = UDim2.new(0, 265, 0, 35)
Text_2.ZIndex = 16
Text_2.Font = Enum.Font.GothamBold
Text_2.Text = table.concat(default, ", ")
Text_2.TextColor3 = Color3.fromRGB(255, 255, 255)
Text_2.TextSize = 13.000
Text_2.TextXAlignment = Enum.TextXAlignment.Center
ImageButton.Parent = MainDropDown_2
ImageButton.AnchorPoint = Vector2.new(0, 0.5)
ImageButton.BackgroundTransparency = 1.000
ImageButton.Position = UDim2.new(1, -25, 0.5, 0)
ImageButton.Size = UDim2.new(0, 12, 0, 12)
ImageButton.ZIndex = 16
ImageButton.Image = "http://www.roblox.com/asset/?
id=6282522798"
local DropTable = {}
Scroll_Items.Name = "Scroll_Items"
Scroll_Items.Parent = MainDropDown
Scroll_Items.Active = true
Scroll_Items.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
Scroll_Items.BackgroundTransparency = 1.000
Scroll_Items.BorderSizePixel = 0
Scroll_Items.Position = UDim2.new(0, 0, 0, 35)
Scroll_Items.Size = UDim2.new(1, 0, 1, -35)
Scroll_Items.ZIndex = 16
Scroll_Items.CanvasSize = UDim2.new(0, 0, 0, 265)
Scroll_Items.ScrollBarThickness = 0
UIListLayout_3.Parent = Scroll_Items
UIListLayout_3.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_3.Padding = UDim.new(0, 5)
UIListLayout_2:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(
function()
Scroll_Items.CanvasSize = UDim2.new(1, 0, 0,
UIListLayout_2.AbsoluteContentSize.Y+40)
end
)
UIPadding_3.Parent = Scroll_Items
UIPadding_3.PaddingLeft = UDim.new(0, 10)
UIPadding_3.PaddingTop = UDim.new(0, 5)
function Dropfunc:TogglePanel(state)
TweenService:Create(
MainDropDown,
TweenInfo.new(.2, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out),
{Size = state and UDim2.new(0, 265, 0,
200) or UDim2.new(0, 265, 0, 35)}
):Play()
TweenService:Create(
ImageButton,
TweenInfo.new(.2, Enum.EasingStyle.Quad,
Enum.EasingDirection.Out),
{Rotation = state and 180 or 0}
):Play()
end
local Tof = false
ImageButton.MouseButton1Click:Connect(
function()
Tof = not Tof
Dropfunc:TogglePanel(Tof)
end
)
v.MouseButton1Click:Connect(
function()
Tof = not Tof
Dropfunc:TogglePanel(Tof)
end
)
function Dropfunc:Add(Text)
local _5 = Instance.new("TextButton")
local UICorner_9 = Instance.new("UICorner")
_5.Name = Text
_5.Parent = Scroll_Items
_5.BackgroundColor3 = Color3.fromRGB(25, 25,
25)
_5.BorderSizePixel = 0
_5.ClipsDescendants = true
_5.Size = UDim2.new(1, -10, 0, 30)
_5.ZIndex = 17
_5.AutoButtonColor = false
_5.Font = Enum.Font.GothamBold
_5.Text = Text
_5.TextColor3 = Color3.fromRGB(255, 255, 255)
_5.TextSize = 12.000
_5.MouseEnter:Connect(function()
TweenService:Create(
UIStroke96,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 0.10}
):Play()
end)
_5.MouseLeave:Connect(function()
TweenService:Create(
UIStroke96,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 1}
):Play()
end)
UICorner_9.CornerRadius = UDim.new(0, 4)
UICorner_9.Parent = _5
_5.MouseButton1Click:Connect(
function()
if not table.find(DropTable, Text)
then
table.insert(DropTable, Text)
callback(DropTable, Text)
Text_2.Text =
table.concat(DropTable, ", ")
TweenService:Create(
_5,
TweenInfo.new(.2,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 =
Color3.fromRGB(0 , 200, 200)}
):Play()
else
TweenService:Create(
_5,
TweenInfo.new(.2,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextColor3 =
Color3.fromRGB(255, 255, 255)}
):Play()
for i2, v2 in
pairs(DropTable) do
if v2 == Text then
table.remove(DropTable, i2)
Text_2.Text =
table.concat(DropTable, ", ")
end
end
callback(DropTable, Text)
end
end
)
end
function Dropfunc:Clear()
for i, v in next, Scroll_Items:GetChildren() do
if v:IsA("TextButton") then
v:Destroy()
end
end
end
function functionitem:AddSlider(options)
--text,floor,min,max,de,callback
local text = options.Name
local floor = options.floor or false
local Flag = options.Flag
local de = options.Value or 1
local min = options.Min or 1
local max = options.Max or 2
local callback = options.Format or function() end
SliderFrame.Name = text
SliderFrame.Parent = SectionContainer
SliderFrame.BackgroundColor3 = Color3.fromRGB(20, 20,
20)
SliderFrame.BackgroundTransparency = 0.700
SliderFrame.Position = UDim2.new(0.109489053, 0,
0.708609283, 0)
SliderFrame.Size = UDim2.new(0, 265, 0, 45)
SliderFrame.MouseEnter:Connect(function()
TweenService:Create(
UIStroke96,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 0.10}
):Play()
end)
SliderFrame.MouseLeave:Connect(function()
TweenService:Create(
UIStroke96,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 1}
):Play()
end)
LabelNameSlider.Name = "LabelNameSlider"
LabelNameSlider.Parent = SliderFrame
LabelNameSlider.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
LabelNameSlider.BackgroundTransparency = 1.000
LabelNameSlider.Position = UDim2.new(0.0729926974, 0,
0.0396823473, 0)
LabelNameSlider.Size = UDim2.new(0, 182, 0, 25)
LabelNameSlider.Font = Enum.Font.GothamBold
LabelNameSlider.Text = tostring(text)
LabelNameSlider.TextColor3 = Color3.fromRGB(255, 255,
255)
LabelNameSlider.TextSize = 11.000
LabelNameSlider.TextXAlignment =
Enum.TextXAlignment.Left
ShowValueFrame.Name = "ShowValueFrame"
ShowValueFrame.Parent = SliderFrame
ShowValueFrame.BackgroundColor3 = Color3.fromRGB(30,
30, 30)
ShowValueFrame.Position = UDim2.new(0.733576655, 0,
0.0656082779, 0)
ShowValueFrame.Size = UDim2.new(0, 58, 0, 21)
CustomValue.Name = "CustomValue"
CustomValue.Parent = ShowValueFrame
CustomValue.AnchorPoint = Vector2.new(0.5, 0.5)
CustomValue.BackgroundColor3 = Color3.fromRGB(30, 30,
30)
CustomValue.Position = UDim2.new(0.5, 0, 0.5, 0)
CustomValue.Size = UDim2.new(0, 55, 0, 21)
CustomValue.Font = Enum.Font.GothamBold
CustomValue.Text = ""
CustomValue.TextColor3 = Color3.fromRGB(255, 255,
255)
CustomValue.TextSize = 11.000
SliderFrame.MouseEnter:Connect(function()
TweenService:Create(
UIStroke965,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 0.5}
):Play()
end)
SliderFrame.MouseLeave:Connect(function()
TweenService:Create(
UIStroke965,
TweenInfo.new(0.4,Enum.EasingStyle.Quad,Enum.EasingDirection.Out),
{Transparency = 0.10}
):Play()
end)
ShowValueFrameUICorner.CornerRadius = UDim.new(0, 4)
ShowValueFrameUICorner.Name =
"ShowValueFrameUICorner"
ShowValueFrameUICorner.Parent = ShowValueFrame
ValueFrame.Name = "ValueFrame"
ValueFrame.Parent = SliderFrame
ValueFrame.AnchorPoint = Vector2.new(0.5, 0.5)
ValueFrame.BackgroundColor3 = Color3.fromRGB(35, 35,
35)
ValueFrame.Position = UDim2.new(0.5, 0, 0.8, 0)
ValueFrame.Size = UDim2.new(0, 200, 0, 5)
PartValue.Name = "PartValue"
PartValue.Parent = ValueFrame
PartValue.AnchorPoint = Vector2.new(0.5, 0.5)
PartValue.BackgroundColor3 = Color3.fromRGB(35, 35,
35)
PartValue.BackgroundTransparency = 1.000
PartValue.Position = UDim2.new(0.5, 0, 0.8, 0)
PartValue.Size = UDim2.new(0, 200, 0, 5)
MainValue.Name = "MainValue"
MainValue.Parent = ValueFrame
MainValue.BackgroundColor3 = _G.Color
MainValue.Size = UDim2.new((de or 0) / max, 0, 0, 5)
MainValue.BorderSizePixel = 0
game:GetService("UserInputService").InputChanged:Connect(function(input)
if dragging and input.UserInputType ==
Enum.UserInputType.MouseMovement then
move(input)
end
end)
CustomValue.FocusLost:Connect(function()
if CustomValue.Text == "" then
CustomValue.Text = de
end
if tonumber(CustomValue.Text) > max then
CustomValue.Text = max
end
function sliderfunc:Update(value)
MainValue:TweenSize(UDim2.new((value or
0) / max, 0, 0, 5), "Out", "Sine", 0.2, true)
ConneValue:TweenPosition(UDim2.new((value
or 0)/max, 0.5, 0.5,0, 0) , "Out", "Sine", 0.2, true)
CustomValue.Text = value
pcall(function()
callback(value)
end)
end
return sliderfunc
end
function functionitem:AddColorpicker(text, preset,
callback)
local OldToggleColor = Color3.fromRGB(0, 0, 0)
local OldColor = Color3.fromRGB(0, 0, 0)
local OldColorSelectionPosition = nil
local OldHueSelectionPosition = nil
local ColorH, ColorS, ColorV = 1, 1, 1
local RainbowColorPicker = false
local ColorPickerInput = nil
local ColorInput = nil
local HueInput = nil
Colorpicker.Name = "Colorpicker"
Colorpicker.Parent = SectionContainer
Colorpicker.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
Colorpicker.BackgroundTransparency = 1.000
Colorpicker.Position = UDim2.new(0.0895741582, 0,
0.474232763, 0)
Colorpicker.Size = UDim2.new(0, 403, 0, 175)
ColorpickerTitle.Name = "ColorpickerTitle"
ColorpickerTitle.Parent = Colorpicker
ColorpickerTitle.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
ColorpickerTitle.BackgroundTransparency = 1.000
ColorpickerTitle.Position = UDim2.new(0, 5, 0, 0)
ColorpickerTitle.Size = UDim2.new(0, 200, 0, 29)
ColorpickerTitle.Font = Enum.Font.Gotham
ColorpickerTitle.Text = "Colorpicker"
ColorpickerTitle.TextColor3 = Color3.fromRGB(255,
255, 255)
ColorpickerTitle.TextSize = 14.000
ColorpickerTitle.TextXAlignment =
Enum.TextXAlignment.Left
ColorpickerFrameOutline.Name =
"ColorpickerFrameOutline"
ColorpickerFrameOutline.Parent = ColorpickerTitle
ColorpickerFrameOutline.BackgroundColor3 =
Color3.fromRGB(255, 255, 255)
ColorpickerFrameOutline.Position = UDim2.new(-
0.00100000005, 0, 0.991999984, 0)
ColorpickerFrameOutline.Size = UDim2.new(0, 238, 0,
139)
ColorpickerFrameOutlineCorner.CornerRadius =
UDim.new(0, 3)
ColorpickerFrameOutlineCorner.Name =
"ColorpickerFrameOutlineCorner"
ColorpickerFrameOutlineCorner.Parent =
ColorpickerFrameOutline
ColorpickerFrame.Name = "ColorpickerFrame"
ColorpickerFrame.Parent = ColorpickerTitle
ColorpickerFrame.BackgroundColor3 =
Color3.fromRGB(23, 23, 23)
ColorpickerFrame.ClipsDescendants = true
ColorpickerFrame.Position = UDim2.new(0.00899999978,
0, 1.06638515, 0)
ColorpickerFrame.Selectable = true
ColorpickerFrame.Size = UDim2.new(0, 234, 0, 135)
ColorpickerFrameCorner.CornerRadius = UDim.new(0, 3)
ColorpickerFrameCorner.Name =
"ColorpickerFrameCorner"
ColorpickerFrameCorner.Parent = ColorpickerFrame
Color.Name = "Color"
Color.Parent = ColorpickerFrame
Color.BackgroundColor3 = Color3.fromRGB(255, 0, 4)
Color.Position = UDim2.new(0, 10, 0, 10)
Color.Size = UDim2.new(0, 154, 0, 118)
Color.ZIndex = 10
Color.Image = "rbxassetid://4155801252"
ColorCorner.CornerRadius = UDim.new(0, 3)
ColorCorner.Name = "ColorCorner"
ColorCorner.Parent = Color
ColorSelection.Name = "ColorSelection"
ColorSelection.Parent = Color
ColorSelection.AnchorPoint = Vector2.new(0.5, 0.5)
ColorSelection.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
ColorSelection.BackgroundTransparency = 1.000
ColorSelection.Position = UDim2.new(preset and
select(3, Color3.toHSV(preset)))
ColorSelection.Size = UDim2.new(0, 18, 0, 18)
ColorSelection.Image = "http://www.roblox.com/asset/?
id=4805639000"
ColorSelection.ScaleType = Enum.ScaleType.Fit
Hue.Name = "Hue"
Hue.Parent = ColorpickerFrame
Hue.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Hue.Position = UDim2.new(0, 171, 0, 10)
Hue.Size = UDim2.new(0, 18, 0, 118)
HueCorner.CornerRadius = UDim.new(0, 3)
HueCorner.Name = "HueCorner"
HueCorner.Parent = Hue
HueGradient.Color = ColorSequence.new
{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 0, 4)),
ColorSequenceKeypoint.new(0.20, Color3.fromRGB(234, 255, 0)),
ColorSequenceKeypoint.new(0.40, Color3.fromRGB(21, 255, 0)),
ColorSequenceKeypoint.new(0.60, Color3.fromRGB(0, 255, 255)),
ColorSequenceKeypoint.new(0.80, Color3.fromRGB(0, 17, 255)),
ColorSequenceKeypoint.new(0.90, Color3.fromRGB(255, 0, 251)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 0, 4))}
HueGradient.Rotation = 270
HueGradient.Name = "HueGradient"
HueGradient.Parent = Hue
HueSelection.Name = "HueSelection"
HueSelection.Parent = Hue
HueSelection.AnchorPoint = Vector2.new(0.5, 0.5)
HueSelection.BackgroundColor3 = Color3.fromRGB(255,
255, 255)
HueSelection.BackgroundTransparency = 1.000
HueSelection.Position = UDim2.new(0.48, 0, 1 -
select(1, Color3.toHSV(preset)))
HueSelection.Size = UDim2.new(0, 18, 0, 18)
HueSelection.Image = "http://www.roblox.com/asset/?
id=4805639000"
PresetClr.Name = "PresetClr"
PresetClr.Parent = ColorpickerFrame
PresetClr.BackgroundColor3 = preset
PresetClr.Position = UDim2.new(0.846153855, 0,
0.0740740746, 0)
PresetClr.Size = UDim2.new(0, 25, 0, 25)
PresetClrCorner.CornerRadius = UDim.new(0, 3)
PresetClrCorner.Name = "PresetClrCorner"
PresetClrCorner.Parent = PresetClr
ColorH = 1 -
(math.clamp(HueSelection.AbsolutePosition.Y - Hue.AbsolutePosition.Y, 0,
Hue.AbsoluteSize.Y) / Hue.AbsoluteSize.Y)
ColorS =
(math.clamp(ColorSelection.AbsolutePosition.X - Color.AbsolutePosition.X, 0,
Color.AbsoluteSize.X) / Color.AbsoluteSize.X)
ColorV = 1 -
(math.clamp(ColorSelection.AbsolutePosition.Y - Color.AbsolutePosition.Y, 0,
Color.AbsoluteSize.Y) / Color.AbsoluteSize.Y)
PresetClr.BackgroundColor3 = preset
Color.BackgroundColor3 = preset
pcall(callback, PresetClr.BackgroundColor3)
Color.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
if ColorInput then
ColorInput:Disconnect()
end
ColorInput =
RunService.RenderStepped:Connect(function()
local ColorX = (math.clamp(Mouse.X
- Color.AbsolutePosition.X, 0, Color.AbsoluteSize.X) / Color.AbsoluteSize.X)
local ColorY = (math.clamp(Mouse.Y
- Color.AbsolutePosition.Y, 0, Color.AbsoluteSize.Y) / Color.AbsoluteSize.Y)
ColorSelection.Position =
UDim2.new(ColorX, 0, ColorY, 0)
ColorS = ColorX
ColorV = 1 - ColorY
UpdateColorPicker(true)
end)
end
end)
Color.InputEnded:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
if ColorInput then
ColorInput:Disconnect()
end
end
end)
Hue.InputBegan:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
if HueInput then
HueInput:Disconnect()
end
HueInput =
RunService.RenderStepped:Connect(function()
local HueY = (math.clamp(Mouse.Y -
Hue.AbsolutePosition.Y, 0, Hue.AbsoluteSize.Y) / Hue.AbsoluteSize.Y)
HueSelection.Position =
UDim2.new(0.48, 0, HueY, 0)
ColorH = 1 - HueY
UpdateColorPicker(true)
end)
end
end)
Hue.InputEnded:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 then
if HueInput then
HueInput:Disconnect()
end
end
end)
end
return functionitem
end
return sections
end
return tabs
end
function mobileGGEZ()
local ScreenGui = Instance.new("ScreenGui")
local ImageButton = Instance.new("ImageButton")
ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ImageButton.Parent = ScreenGui
ImageButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ImageButton.BorderSizePixel = 0
ImageButton.Position = UDim2.new(0.120833337, 0, 0.0952890813, 0)
ImageButton.Size = UDim2.new(0, 90, 0, 90)
ImageButton.Draggable = true
ImageButton.BackgroundTransparency = 1
ImageButton.Image = "rbxassetid://16732911173"
ImageButton.MouseButton1Down:connect(function()
game:GetService("VirtualInputManager"):SendKeyEvent(true,305,false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,305,false,game)
end)
end
mobileGGEZ()
function LoadSettings()
if readfile and writefile and isfile and isfolder then
if not isfolder("alchemyhub") then
makefolder("alchemyhub")
end
if not isfolder("alchemyhub/bloxfruits/") then
makefolder("alchemyhub/bloxfruits/")
end
if not isfile("alchemyhub/bloxfruits/" ..
game.Players.LocalPlayer.Name .. ".json") then
writefile("alchemyhub/bloxfruits/" ..
game.Players.LocalPlayer.Name .. ".json",
game:GetService("HttpService"):JSONEncode(_G.Settings))
else
local Decode =
game:GetService("HttpService"):JSONDecode(readfile("alchemyhub/bloxfruits/" ..
game.Players.LocalPlayer.Name .. ".json"))
for i,v in pairs(Decode) do
_G.Settings[i] = v
end
end
else
return warn("Status : Undetected Executor")
end
end
function SaveSettings()
if readfile and writefile and isfile and isfolder then
if not isfile("alchemyhub/bloxfruits/" ..
game.Players.LocalPlayer.Name .. ".json") then
LoadSettings()
else
local Decode =
game:GetService("HttpService"):JSONDecode(readfile("alchemyhub/bloxfruits/" ..
game.Players.LocalPlayer.Name .. ".json"))
local Array = {}
for i,v in pairs(_G.Settings) do
Array[i] = v
end
writefile("alchemyhub/bloxfruits/" ..
game.Players.LocalPlayer.Name .. ".json",
game:GetService("HttpService"):JSONEncode(Array))
end
else
return warn("Status : Undetected Executor")
end
end
LoadSettings()
local id = game.PlaceId
if id == 2753915549 then
World1 = true;
elseif id == 4442272183 then
World2 = true;
elseif id == 7449423635 then
World3 = true;
else
game:Shutdown()
end;
-- [GetMaterial]
function GetMaterial(matname)
for i, v in
pairs(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("getInventor
y")) do
if type(v) == "table" then
if v.Type == "Material" then
if v.Name == matname then
return v.Count
end
end
end
end
return 0
end
local AllMaterial
if World1 then
AllMaterial = {
"Magma Ore",
"Leather",
"Scrap Metal",
"Angel Wings",
"Fish Tail"
}
elseif World2 then
AllMaterial = {
"Magma Ore",
"Scrap Metal",
"Radioactive Material",
"Vampire Fang",
"Mystic Droplet",
}
elseif World3 then
AllMaterial = {
"Mini Tusk",
"Fish Tail",
"Scrap Metal",
"Dragon Scale",
"Conjured Cocoa",
"Demonic Wisp",
"Gunpowder",
}
end
table.sort(AllMaterial)
-- [CustomFindFirstChild]
-- [CheckMaterial]
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(61163.8515625, 11.6796875, 1819.7841796875))
end
end
if Lvl >= 400 and Lvl <= 449 then -- Fishman Commando
if _G.Auto_Farm_Level and (NPCPosition.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude > 3000 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(61163.8515625, 11.6796875, 1819.7841796875))
end
end
for i,v in pairs(Quests) do
for i1,v1 in pairs(v) do
if v1["LevelReq"] == LevelRequire and i ~= "CitizenQuest"
then
QuestName = i
for i2,v2 in pairs(v1["Task"]) do
MobName = i2
Mon = string.split(i2," [Lv. ".. v1["LevelReq"]
.. "]")[1]
end
end
end
end
if QuestName == "MarineQuest2" then
QuestName = "MarineQuest2"
QuestLevel = 1
MobName = "Chief Petty Officer"
Mon = "Chief Petty Officer"
LevelRequire = 120
elseif QuestName == "ImpelQuest" then
QuestName = "PrisonerQuest"
QuestLevel = 2
MobName = "Dangerous Prisoner"
Mon = "Dangerous Prisoner"
LevelRequire = 210
NPCPosition = CFrame.new(5310.60547, 0.350014925, 474.946594,
0.0175017118, 0, 0.999846935, 0, 1, 0, -0.999846935, 0, 0.0175017118)
elseif QuestName == "SkyExp1Quest" then
if QuestLevel == 1 then
NPCPosition = CFrame.new(-4721.88867, 843.874695, -
1949.96643, 0.996191859, -0, -0.0871884301, 0, 1, -0, 0.0871884301, 0, 0.996191859)
elseif QuestLevel == 2 then
NPCPosition = CFrame.new(-7859.09814, 5544.19043, -
381.476196, -0.422592998, 0, 0.906319618, 0, 1, 0, -0.906319618, 0, -0.422592998)
end
elseif QuestName == "Area2Quest" and QuestLevel == 2 then
QuestName = "Area2Quest"
QuestLevel = 1
MobName = "Swan Pirate"
Mon = "Swan Pirate"
LevelRequire = 775
end
MobName = MobName:sub(1,#MobName)
if not MobName:find("Lv") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
MonLV = string.match(v.Name, "%d+")
if v.Name:find(MobName) and #v.Name > #MobName and
tonumber(MonLV) <= Lvl + 50 then
MobName = v.Name
end
end
end
if not MobName:find("Lv") then
for i,v in
pairs(game:GetService("ReplicatedStorage"):GetChildren()) do
MonLV = string.match(v.Name, "%d+")
if v.Name:find(MobName) and #v.Name > #MobName and
tonumber(MonLV) <= Lvl + 50 then
MobName = v.Name
Mon = a
end
end
end
local matchingCFrames = {}
local result = string.gsub(MobName, "Lv. ", "")
local result2 = string.gsub(result, "[%[%]]", "")
local result3 = string.gsub(result2, "%d+", "")
local result4 = string.gsub(result3, "%s+", "")
return {
[1] = QuestLevel,
[2] = NPCPosition,
[3] = MobName,
[4] = QuestName,
[5] = LevelRequire,
[6] = Mon,
[7] = MobCFrame,
[8] = MonQ,
[9] = MobCFrameNuber
}
end
function CheckBossQuest()
if _G.Settings.Select_Boss == "Saber Expert" then
MsBoss = "Saber Expert"
NameBoss = "Saber Expert"
CFrameBoss = CFrame.new(-1458.89502, 29.8870335, -50.633564,
0.858821094, 1.13848939e-08, 0.512275636, -4.85649254e-09, 1, -1.40823326e-08, -
0.512275636, 9.6063415e-09, 0.858821094)
elseif _G.Settings.Select_Boss == "The Saw" then
MsBoss = "The Saw"
NameBoss = "The Saw"
CFrameBoss = CFrame.new(-683.519897, 13.8534927, 1610.87854, -
0.290192783, 6.88365773e-08, 0.956968188, 6.98413629e-08, 1, -5.07531119e-08, -
0.956968188, 5.21077759e-08, -0.290192783)
elseif _G.Settings.Select_Boss == "Greybeard" then
MsBoss = "Greybeard"
NameBoss = "Greybeard"
CFrameBoss = CFrame.new(-4955.72949, 80.8163834, 4305.82666, -
0.433646321, -1.03394289e-08, 0.901083171, -3.0443168e-08, 1, -3.17633075e-09, -
0.901083171, -2.88092288e-08, -0.433646321)
elseif _G.Settings.Select_Boss == "The Gorilla King" then
MsBoss = "The Gorilla King"
NameBoss = "The Gorilla King"
NameQuestBoss = "JungleQuest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-1604.12012, 36.8521118, 154.23732,
0.0648873374, -4.70858913e-06, -0.997892559, 1.41431883e-07, 1, -4.70933674e-06,
0.997892559, 1.64442184e-07, 0.0648873374)
CFrameBoss = CFrame.new(-1223.52808, 6.27936459, -502.292664,
0.310949147, -5.66602516e-08, 0.950426519, -3.37275488e-08, 1, 7.06501808e-08, -
0.950426519, -5.40241736e-08, 0.310949147)
elseif _G.Settings.Select_Boss == "Bobby" then
MsBoss = "Bobby"
NameBoss = "Bobby"
NameQuestBoss = "BuggyQuest1"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-1139.59717, 4.75205183, 3825.16211,
-0.959730506, -7.5857054e-09, 0.280922383, -4.06310328e-08, 1, -1.11807175e-07, -
0.280922383, -1.18718916e-07, -0.959730506)
CFrameBoss = CFrame.new(-1147.65173, 32.5966301, 4156.02588,
0.956680477, -1.77109952e-10, -0.29113996, 5.16530874e-10, 1, 1.08897802e-09,
0.29113996, -1.19218679e-09, 0.956680477)
elseif _G.Settings.Select_Boss == "Yeti" then
MsBoss = "Yeti"
NameBoss = "Yeti"
NameQuestBoss = "SnowQuest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(1384.90247, 87.3078308, -1296.6825,
0.280209213, 2.72035177e-08, -0.959938943, -6.75690828e-08, 1, 8.6151708e-09,
0.959938943, 6.24481444e-08, 0.280209213)
CFrameBoss = CFrame.new(1221.7356, 138.046906, -1488.84082,
0.349343032, -9.49245944e-08, 0.936994851, 6.29478194e-08, 1, 7.7838429e-08, -
0.936994851, 3.17894653e-08, 0.349343032)
elseif _G.Settings.Select_Boss == "Mob Leader" then
MsBoss = "Mob Leader"
NameBoss = "Mob Leader"
CFrameBoss = CFrame.new(-2848.59399, 7.4272871, 5342.44043, -
0.928248107, -8.7248246e-08, 0.371961564, -7.61816636e-08, 1, 4.44474857e-08, -
0.371961564, 1.29216433e-08, -0.92824)
elseif _G.Settings.Select_Boss == "Vice Admiral" then
MsBoss = "Vice Admiral"
NameBoss = "Vice Admiral"
NameQuestBoss = "MarineQuest2"
LevelQuestBoss = 2
CFrameQuestBoss = CFrame.new(-5035.42285, 28.6520386, 4324.50293,
-0.0611100644, -8.08395768e-08, 0.998130739, -1.57416586e-08, 1, 8.00271849e-08, -
0.998130739, -1.08217701e-08, -0.0611100644)
CFrameBoss = CFrame.new(-5078.45898, 99.6520691, 4402.1665, -
0.555574954, -9.88630566e-11, 0.831466436, -6.35508286e-08, 1, -4.23449258e-08, -
0.831466436, -7.63661632e-08, -0.555574954)
elseif _G.Settings.Select_Boss == "Warden" then
MsBoss = "Warden"
NameBoss = "Warden"
NameQuestBoss = "ImpelQuest"
LevelQuestBoss = 1
CFrameQuestBoss = CFrame.new(4851.35059, 5.68744135, 743.251282,
-0.538484037, -6.68303741e-08, -0.842635691, 1.38001752e-08, 1, -8.81300792e-08,
0.842635691, -5.90851599e-08, -0.538484037)
CFrameBoss = CFrame.new(5232.5625, 5.26856995, 747.506897,
0.943829298, -4.5439414e-08, 0.330433697, 3.47818627e-08, 1, 3.81658154e-08, -
0.330433697, -2.45289105e-08, 0.943829298)
elseif _G.Settings.Select_Boss == "Chief Warden" then
MsBoss = "Chief Warden"
NameBoss = "Chief Warden"
NameQuestBoss = "ImpelQuest"
LevelQuestBoss = 2
CFrameQuestBoss = CFrame.new(4851.35059, 5.68744135, 743.251282,
-0.538484037, -6.68303741e-08, -0.842635691, 1.38001752e-08, 1, -8.81300792e-08,
0.842635691, -5.90851599e-08, -0.538484037)
CFrameBoss = CFrame.new(5232.5625, 5.26856995, 747.506897,
0.943829298, -4.5439414e-08, 0.330433697, 3.47818627e-08, 1, 3.81658154e-08, -
0.330433697, -2.45289105e-08, 0.943829298)
elseif _G.Settings.Select_Boss == "Swan" then
MsBoss = "Swan"
NameBoss = "Swan"
NameQuestBoss = "ImpelQuest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(4851.35059, 5.68744135, 743.251282,
-0.538484037, -6.68303741e-08, -0.842635691, 1.38001752e-08, 1, -8.81300792e-08,
0.842635691, -5.90851599e-08, -0.538484037)
CFrameBoss = CFrame.new(5232.5625, 5.26856995, 747.506897,
0.943829298, -4.5439414e-08, 0.330433697, 3.47818627e-08, 1, 3.81658154e-08, -
0.330433697, -2.45289105e-08, 0.943829298)
elseif _G.Settings.Select_Boss == "Magma Admiral" then
MsBoss = "Magma Admiral"
NameBoss = "Magma Admiral"
NameQuestBoss = "MagmaQuest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-5317.07666, 12.2721891, 8517.41699,
0.51175487, -2.65508806e-08, -0.859131515, -3.91131572e-08, 1, -5.42026761e-08,
0.859131515, 6.13418294e-08, 0.51175487)
CFrameBoss = CFrame.new(-5530.12646, 22.8769703, 8859.91309,
0.857838571, 2.23414389e-08, 0.513919294, 1.53689133e-08, 1, -6.91265853e-08, -
0.513919294, 6.71978384e-08, 0.857838571)
elseif _G.Settings.Select_Boss == "Fishman Lord" then
MsBoss = "Fishman Lord"
NameBoss = "Fishman Lord"
NameQuestBoss = "FishmanQuest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(61123.0859, 18.5066795, 1570.18018,
0.927145958, 1.0624845e-07, 0.374700129, -6.98219367e-08, 1, -1.10790765e-07, -
0.374700129, 7.65569368e-08, 0.927145958)
CFrameBoss = CFrame.new(61351.7773, 31.0306778, 1113.31409,
0.999974668, 0, -0.00714713801, 0, 1.00000012, 0, 0.00714714266, 0, 0.999974549)
elseif _G.Settings.Select_Boss == "Wysper" then
MsBoss = "Wysper"
NameBoss = "Wysper"
NameQuestBoss = "SkyExp1Quest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-7862.94629, 5545.52832, -
379.833954, 0.462944925, 1.45838088e-08, -0.886386991, 1.0534996e-08, 1,
2.19553424e-08, 0.886386991, -1.95022007e-08, 0.462944925)
CFrameBoss = CFrame.new(-7925.48389, 5550.76074, -636.178345,
0.716468513, -1.22915289e-09, 0.697619379, 3.37381434e-09, 1, -1.70304748e-09, -
0.697619379, 3.57381835e-09, 0.716468513)
elseif _G.Settings.Select_Boss == "Thunder God" then
MsBoss = "Thunder God"
NameBoss = "Thunder God"
NameQuestBoss = "SkyExp2Quest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-7902.78613, 5635.99902, -
1411.98706, -0.0361216255, -1.16895912e-07, 0.999347389, 1.44533963e-09, 1,
1.17024491e-07, -0.999347389, 5.6715117e-09, -0.0361216255)
CFrameBoss = CFrame.new(-7917.53613, 5616.61377, -2277.78564,
0.965189934, 4.80563429e-08, -0.261550069, -6.73089886e-08, 1, -6.46515304e-08,
0.261550069, 8.00056768e-08, 0.965189934)
elseif _G.Settings.Select_Boss == "Cyborg" then
MsBoss = "Cyborg"
NameBoss = "Cyborg"
NameQuestBoss = "FountainQuest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(5253.54834, 38.5361786, 4050.45166,
-0.0112687312, -9.93677887e-08, -0.999936521, 2.55291371e-10, 1, -9.93769547e-08,
0.999936521, -1.37512213e-09, -0.0112687312)
CFrameBoss = CFrame.new(6041.82813, 52.7112198, 3907.45142, -
0.563162148, 1.73805248e-09, -0.826346457, -5.94632716e-08, 1, 4.26280238e-08,
0.826346457, 7.31437524e-08, -0.563162148)
-- New World
elseif _G.Settings.Select_Boss == "Diamond" then
MsBoss = "Diamond"
NameBoss = "Diamond"
NameQuestBoss = "Area1Quest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-424.080078, 73.0055847, 1836.91589,
0.253544956, -1.42165932e-08, 0.967323601, -6.00147771e-08, 1, 3.04272909e-08, -
0.967323601, -6.5768397e-08, 0.253544956)
CFrameBoss = CFrame.new(-1736.26587, 198.627731, -236.412857, -
0.997808516, 0, -0.0661673471, 0, 1, 0, 0.0661673471, 0, -0.997808516)
elseif _G.Settings.Select_Boss == "Jeremy" then
MsBoss = "Jeremy"
NameBoss = "Jeremy"
NameQuestBoss = "Area2Quest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(632.698608, 73.1055908, 918.666321,
-0.0319722369, 8.96074881e-10, -0.999488771, 1.36326533e-10, 1, 8.92172336e-10,
0.999488771, -1.07732087e-10, -0.0319722369)
CFrameBoss = CFrame.new(2203.76953, 448.966034, 752.731079, -
0.0217453763, 0, -0.999763548, 0, 1, 0, 0.999763548, 0, -0.0217453763)
elseif _G.Settings.Select_Boss == "Fajita" then
MsBoss = "Fajita"
NameBoss = "Fajita"
NameQuestBoss = "MarineQuest3"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-2442.65015, 73.0511475, -
3219.11523, -0.873540044, 4.2329841e-08, -0.486752301, 5.64383384e-08, 1, -
1.43220786e-08, 0.486752301, -3.99823996e-08, -0.873540044)
CFrameBoss = CFrame.new(-2297.40332, 115.449463, -3946.53833,
0.961227536, -1.46645796e-09, -0.275756449, -2.3212845e-09, 1, -1.34094433e-08,
0.275756449, 1.35296352e-08, 0.961227536)
elseif _G.Settings.Select_Boss == "Don Swan" then
MsBoss = "Don Swan"
NameBoss = "Don Swan"
CFrameBoss = CFrame.new(2288.802, 15.1870775, 863.034607,
0.99974072, -8.41247214e-08, -0.0227668174, 8.4774733e-08, 1, 2.75850098e-08,
0.0227668174, -2.95079072e-08, 0.99974072)
elseif _G.Settings.Select_Boss == "Smoke Admiral" then
MsBoss = "Smoke Admiral"
NameBoss = "Smoke Admiral"
NameQuestBoss = "IceSideQuest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-6059.96191, 15.9868021, -4904.7373,
-0.444992423, -3.0874483e-09, 0.895534337, -3.64098796e-08, 1, -1.4644522e-08, -
0.895534337, -3.91229982e-08, -0.444992423)
CFrameBoss = CFrame.new(-5115.72754, 23.7664986, -5338.2207,
0.251453817, 1.48345061e-08, -0.967869282, 4.02796978e-08, 1, 2.57916977e-08,
0.967869282, -4.54708946e-08, 0.251453817)
elseif _G.Settings.Select_Boss == "Cursed Captain" then
MsBoss = "Cursed Captain"
NameBoss = "Cursed Captain"
CFrameBoss = CFrame.new(916.928589, 181.092773, 33422, -
0.999505103, 9.26310495e-09, 0.0314563364, 8.42916226e-09, 1, -2.6643713e-08, -
0.0314563364, -2.63653774e-08, -0.999505103)
elseif _G.Settings.Select_Boss == "Darkbeard" then
MsBoss = "Darkbeard"
NameBoss = "Darkbeard"
CFrameBoss = CFrame.new(3876.00366, 24.6882591, -3820.21777, -
0.976951957, 4.97356325e-08, 0.213458836, 4.57335361e-08, 1, -2.36868622e-08, -
0.213458836, -1.33787044e-08, -0.976951957)
elseif _G.Settings.Select_Boss == "Order" then
MsBoss = "Order"
NameBoss = "Order"
CFrameBoss = CFrame.new(-6221.15039, 16.2351036, -5045.23584, -
0.380726993, 7.41463495e-08, 0.924687505, 5.85604774e-08, 1, -5.60738549e-08, -
0.924687505, 3.28013137e-08, -0.380726993)
elseif _G.Settings.Select_Boss == "Awakened Ice Admiral" then
MsBoss = "Awakened Ice Admiral"
NameBoss = "Awakened Ice Admiral"
NameQuestBoss = "FrostQuest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(5669.33203, 28.2118053, -6481.55908,
0.921275556, -1.25320829e-08, 0.388910472, 4.72230788e-08, 1, -7.96414241e-08, -
0.388910472, 9.17372489e-08, 0.921275556)
CFrameBoss = CFrame.new(6407.33936, 340.223785, -6892.521,
0.49051559, -5.25310213e-08, -0.871432424, -2.76146022e-08, 1, -7.58250565e-08,
0.871432424, 6.12576301e-08, 0.49051559)
elseif _G.Settings.Select_Boss == "Tide Keeper" then
MsBoss = "Tide Keeper"
NameBoss = "Tide Keeper"
NameQuestBoss = "ForgottenQuest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-3053.89648, 236.881363, -
10148.2324, -0.985987961, -3.58504737e-09, 0.16681771, -3.07832915e-09, 1,
3.29612559e-09, -0.16681771, 2.73641976e-09, -0.985987961)
CFrameBoss = CFrame.new(-3570.18652, 123.328949, -11555.9072,
0.465199202, -1.3857326e-08, 0.885206044, 4.0332897e-09, 1, 1.35347511e-08, -
0.885206044, -2.72606271e-09, 0.465199202)
-- Thire World
elseif _G.Settings.Select_Boss == "Stone" then
MsBoss = "Stone"
NameBoss = "Stone"
NameQuestBoss = "PiratePortQuest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-290, 44, 5577)
CFrameBoss = CFrame.new(-1085, 40, 6779)
elseif _G.Settings.Select_Boss == "Island Empress" then
MsBoss = "Island Empress"
NameBoss = "Island Empress"
NameQuestBoss = "AmazonQuest2"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(5443, 602, 752)
CFrameBoss = CFrame.new(5659, 602, 244)
elseif _G.Settings.Select_Boss == "Kilo Admiral" then
MsBoss = "Kilo Admiral"
NameBoss = "Kilo Admiral"
NameQuestBoss = "MarineTreeIsland"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(2178, 29, -6737)
CFrameBoss =CFrame.new(2846, 433, -7100)
elseif _G.Settings.Select_Boss == "Captain Elephant" then
MsBoss = "Captain Elephant"
NameBoss = "Captain Elephant"
NameQuestBoss = "DeepForestIsland"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-13232, 333, -7631)
CFrameBoss = CFrame.new(-13221, 325, -8405)
elseif _G.Settings.Select_Boss == "Beautiful Pirate" then
MsBoss = "Beautiful Pirate"
NameBoss = "Beautiful Pirate"
NameQuestBoss = "DeepForestIsland2"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-12686, 391, -9902)
CFrameBoss = CFrame.new(5182, 23, -20)
elseif _G.Settings.Select_Boss == "Cake Queen" then
MsBoss = "Cake Queen"
NameBoss = "Cake Queen"
NameQuestBoss = "IceCreamIslandQuest"
LevelQuestBoss = 3
CFrameQuestBoss = CFrame.new(-716, 382, -11010)
CFrameBoss = CFrame.new(-821, 66, -10965)
elseif _G.Settings.Select_Boss == "rip_indra True Form" then
MsBoss = "rip_indra True Form"
NameBoss = "rip_indra True Form"
CFrameBoss = CFrame.new(-5359, 424, -2735)
elseif _G.Settings.Select_Boss == "Longma" then
MsBoss = "Longma"
NameBoss = "Longma"
CFrameBoss = CFrame.new(-10248.3936, 353.79129, -9306.34473)
elseif _G.Settings.Select_Boss == "Soul Reaper" then
MsBoss = "Soul Reaper"
NameBoss = "Soul Reaper"
CFrameBoss = CFrame.new(-9515.62109, 315.925537, 6691.12012)
end
end
function AutoHaki()
if not
game:GetService("Players").LocalPlayer.Character:FindFirstChild("HasBuso") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Buso")
end
end
function EquipWeapon(ToolSe)
if not _G.NotAutoEquip then
if game.Players.LocalPlayer.Backpack:FindFirstChild(ToolSe) then
Tool =
game.Players.LocalPlayer.Backpack:FindFirstChild(ToolSe)
wait(.1)
game.Players.LocalPlayer.Character.Humanoid:EquipTool(Tool)
end
end
end
BringMobs = function(Ps, zss)
if _G.Brimob then
for i,v in pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == zss and
game:GetService("Workspace").Enemies:FindFirstChild(zss) then
if (v.HumanoidRootPart.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 150 then
v:FindFirstChild("Humanoid").WalkSpeed = 0
v:FindFirstChild("Humanoid").JumpPower = 0
v:FindFirstChild("HumanoidRootPart").CFrame = Ps
v:FindFirstChild("HumanoidRootPart").CanCollide =
false
v:FindFirstChild("HumanoidRootPart").Size =
Vector3.new(60,60,60)
v:FindFirstChild("LeftFoot").CanCollide = false
v:FindFirstChild("LeftHand").CanCollide = false
v:FindFirstChild("UpperTorso").CanCollide = false
v:FindFirstChild("Head").CanCollide = false
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.hu
ge)
end
end
end
end
end
function Com(com,...)
local Remote =
game:GetService('ReplicatedStorage').Remotes:FindFirstChild("Comm"..com)
if Remote:IsA("RemoteEvent") then
Remote:FireServer(...)
elseif Remote:IsA("RemoteFunction") then
Remote:InvokeServer(...)
end
end
-- [Tween Functions]
local ReturnValue
local CheckInOut = math.huge;
if game.Players.LocalPlayer.Team then
for i,v in
pairs(game.Workspace._WorldOrigin.PlayerSpawns:FindFirstChild(tostring(game.Players
.LocalPlayer.Team)):GetChildren()) do
local ReMagnitude = (RealTarget -
v:GetModelCFrame().p).Magnitude;
if ReMagnitude < CheckInOut then
CheckInOut = ReMagnitude;
ReturnValue = v.Name
end
end
if ReturnValue then
return ReturnValue
end
end
end
TweeSpeed = 300
getgenv().ToTarget = function(Point)
TweenPlay = (Point.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if LocalPlayer.Character.Humanoid.Sit == true then
LocalPlayer.Character.Humanoid.Sit = false
end
pcall(function()
tot =
game:GetService("TweenService"):Create(LocalPlayer.Character.HumanoidRootPart,Tween
Info.new(TweenPlay/TweeSpeed, Enum.EasingStyle.Linear),{CFrame = Point})
end)
if _G.Bypass_TP then
if (Point.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude >= 5000
then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Point
wait()
game.Players.LocalPlayer.Character.Humanoid.Health = 0
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Point
wait()
local args = {
[1] = "SetSpawnPoint"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Point
end
end
tot:Play()
if not
game.Players.LocalPlayer.Character:FindFirstChild("Highlight") then
local Highlight = Instance.new("Highlight")
Highlight.FillColor = Color3.fromRGB(0, 255, 162)
Highlight.OutlineColor = Color3.fromRGB(0, 255, 162)
Highlight.Parent = game.Players.LocalPlayer.Character
end
if TweenPlay < 50 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
= Point
elseif TweenPlay > 50 then
TweeSpeed = 325
end
if _G.StopTween then
tot:Cancel()
UseSkillGun = false
_G.UseSkill = false
elseif game.Players.LocalPlayer.Character.Humanoid.Health > 0
then
tot:Play()
end
end
local ReturnValue
local CheckInOut = math.huge;
if game.Players.LocalPlayer.Team then
for i,v in
pairs(game.Workspace._WorldOrigin.PlayerSpawns:FindFirstChild(tostring(game.Players
.LocalPlayer.Team)):GetChildren()) do
local ReMagnitude = (RealTarget -
v:GetModelCFrame().p).Magnitude;
if ReMagnitude < CheckInOut then
CheckInOut = ReMagnitude;
ReturnValue = v.Name
end
end
if ReturnValue then
return ReturnValue
end
end
end
function StopTween(target)
if not target then
tot:Cancel()
_G.StopTween = true
_G.UseSkill = false
--
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
if
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:FindFirstChild("B
odyClip") then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart:FindFirstChild("B
odyClip"):Destroy()
end
wait(0.2)
_G.StopTween = false
_G.Clip = false
end
if game.Players.LocalPlayer.Character:FindFirstChild('Highlight') then
game.Players.LocalPlayer.Character:FindFirstChild('Highlight'):Destroy()
end
end
local Tablecode =
{"Sub2UncleKizaru","SUB2NOOBMASTER123","StrawHatMaine","Sub2OfficialNoobie","SUB2GA
MERROBOT_EXP1","SUB2GAMERROBOT_RESET1","THEGREATACE","BIGNEWS","FUDD10","fudd10_v2"
,"Bluxxy","Starcodeheo","JCWK","Magicbus","Sub2Fer999","kittgaming","GAMERROBOT","S
UBGAMERROBOT","ADMINGIVEAWAY","KITT_RESET","SECRET_ADMIN","Sub2Daigrock","Axiore","
TantaiGaming","DEVSCOOKING","Sub2CaptainMaui","KITT_RESET","NEWTROLL"}
function UseCode(Text)
game:GetService("ReplicatedStorage").Remotes.Redeem:InvokeServer(Text)
end
function Tp(t)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = t
wait()
local args = {
[1] = "SetSpawnPoint"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
wait()
game.Players.LocalPlayer.Character.Humanoid.Health = 0
local args = {
[1] = "SetSpawnPoint"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = t
end
function Hop()
local PlaceID = game.PlaceId
local AllIDs = {}
local foundAnything = ""
local actualHour = os.date("!*t").hour
local Deleted = false
function TPReturner()
local Site;
if foundAnything == "" then
Site =
game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' ..
PlaceID .. '/servers/Public?sortOrder=Asc&limit=100'))
else
Site =
game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' ..
PlaceID .. '/servers/Public?sortOrder=Asc&limit=100&cursor=' .. foundAnything))
end
local ID = ""
if Site.nextPageCursor and Site.nextPageCursor ~= "null" and
Site.nextPageCursor ~= nil then
foundAnything = Site.nextPageCursor
end
local num = 0;
for i,v in pairs(Site.data) do
local Possible = true
ID = tostring(v.id)
if tonumber(v.maxPlayers) > tonumber(v.playing) then
for _,Existing in pairs(AllIDs) do
if num ~= 0 then
if ID == tostring(Existing) then
Possible = false
end
else
if tonumber(actualHour) ~=
tonumber(Existing) then
local delFile = pcall(function()
AllIDs = {}
table.insert(AllIDs,
actualHour)
end)
end
end
num = num + 1
end
if Possible == true then
table.insert(AllIDs, ID)
wait()
pcall(function()
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID,
game.Players.LocalPlayer)
end)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(function()
TPReturner()
if foundAnything ~= "" then
TPReturner()
end
end)
end
end
Teleport()
end
function SkyJumpNoCoolDown()
if _G.Infinit_SkyJump then
for i,v in next, getgc() do
if game.Players.LocalPlayer.Character.Geppo then
if typeof(v) == "function" and getfenv(v).script ==
game.Players.LocalPlayer.Character.Geppo then
for i2,v2 in next, getupvalues(v) do
if tostring(v2) == "0" then
repeat wait(.1)
setupvalue(v,i2,0)
until not _G.Infinit_SkyJump
end
end
end
end
end
end
end
function InfAbility()
if _G.Infinit_Ability then
if not
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Agility") then
local inf = Instance.new("ParticleEmitter")
inf.Acceleration = Vector3.new(0,0,0)
inf.Archivable = true
inf.Drag = 20
inf.EmissionDirection = Enum.NormalId.Top
inf.Enabled = true
inf.Lifetime = NumberRange.new(0.2,0.2)
inf.LightInfluence = 0
inf.LockedToPart = true
inf.Name = "Agility"
inf.Rate = 500
inf.Size = NumberSequence.new(0.50,0.20)
inf.RotSpeed = NumberRange.new(999, 9999)
inf.Rotation = NumberRange.new(0, 0)
inf.Speed = NumberRange.new(35, 35)
inf.SpreadAngle = Vector2.new(360,360)
inf.Texture = "rbxassetid://14300572370"
inf.VelocityInheritance = 0
inf.ZOffset = 2
inf.Transparency = NumberSequence.new(0)
inf.Color = ColorSequence.new(Color3.fromRGB(128, 0,
255),Color3.fromRGB(128, 0, 255))
inf.Parent =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
end
else
if
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Agility") then
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Agility"):Destr
oy()
end
end
end
_G.Dodge_No_CoolDown = false
function DodgeNoCoolDown()
if _G.Dodge_No_CoolDown then
for i,v in next, getgc() do
if game.Players.LocalPlayer.Character.Dodge then
if typeof(v) == "function" and getfenv(v).script ==
game.Players.LocalPlayer.Character.Dodge then
for i2,v2 in next, getupvalues(v) do
if tostring(v2) == "0.4" then
repeat wait(.1)
setupvalue(v,i2,0)
until not _G.Dodge_No_CoolDown
end
end
end
end
end
end
end
game:GetService'Players'.LocalPlayer.Character.Energy.Changed:connect(function()
if _G.Infinit_Energy then
LocalPlayer.Character.Energy.Value = originalstam
end
end)
end
function RemoveSpaces(str)
return str:gsub(" Fruit", "")
end
local vu = game:GetService("VirtualUser")
game:GetService("Players").LocalPlayer.Idled:connect(function()
vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
wait(1)
vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
end)
---------------------------------------------------------------
spawn(function()
pcall(function() --velocity
game:GetService("RunService").Stepped:Connect(function()
if _G.Auto_Farm_Level or _G.AutoObservation or _G.TPNPCDF
or _G.Auto_Kill_Player or AutoFarmMaterial or _G.AutoBuddySwords or _G.AutoCavander
or _G.Bboat or _G.TPTOBOAT or _G.AutoEvent or _G.QRepairBoat or _G.QRepairBoat2 or
_G.WoodPlank or _G.AutoMirageIsland or _G.Auto_Gear or _G.TptoKisuneIsland or
_G.NeareastFarm or _G.TptoKisuneshrine or _G.AutoFarmBossHallow or _G.Auto_Yama or
_G.Auto_Sea_King or _G.Auto_Dack_Coat or _G.Auto_Rip_Indar or
_G.Auto_Farm_Mastery_Gun or _G.Auto_Farm_All_Sword or _G.Auto_Awakening_One_Quest
or _G.Auto_Lever_UnLock or _G.Auto_Complete_Trial or _G.Auto_Farm_Mastery_Fruit or
Auto_Mirage_Island or Auto_Gear or _G.Auto_Farm_All_Boss or _G.Auto_New_World or
_G.Auto_Third_World or _G.Auto_Farm_Chest or _G.Auto_Farm_Boss or
_G.Auto_Castle_Raid or _G.Auto_Elite_Hunter or _G.Auto_Cake_Prince or
_G.Auto_Farm_All_Boss or _G.Auto_Saber or _G.Auto_Pole or
_G.Auto_Farm_Scrap_and_Leather or _G.Auto_Farm_Angel_Wing or _G.Auto_Factory_Farm
or _G.Auto_Farm_Ectoplasm or _G.Auto_Bartilo_Quest or _G.Auto_Rengoku or
_G.Auto_Farm_Radioactive or _G.Auto_Farm_Vampire_Fang or
_G.Auto_Farm_Mystic_Droplet or _G.Auto_Farm_GunPowder or _G.Auto_Farm_Dragon_Scales
or _G.Auto_Evo_Race_V2 or _G.Auto_Swan_Glasses or _G.Auto_Dragon_Trident or
_G.Auto_Soul_Reaper or _G.Auto_Farm_Fish_Tail or _G.Auto_Farm_Mini_Tusk or
_G.Auto_Farm_Magma_Ore or _G.Auto_Farm_Bone or _G.Auto_Farm_Conjured_Cocoa or
_G.Auto_Open_Dough_Dungeon or _G.Auto_Rainbow_Haki or _G.Auto_Musketeer_Hat or
_G.Auto_Holy_Torch or _G.Auto_Canvander or _G.Auto_Twin_Hook or _G.Auto_Serpent_Bow
or _G.Auto_Fully_Death_Step or _G.Auto_Fully_SharkMan_Karate or
_G.Teleport_to_Player or _G.Auto_Kill_Player_Melee or _G.Auto_Kill_Player_Gun or
_G.Start_Tween_Island or _G.Auto_Next_Island or _G.Auto_Kill_Law then
if not
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyClip") then
local Noclip = Instance.new("BodyVelocity")
Noclip.Name = "BodyClip"
Noclip.Parent =
game.Players.LocalPlayer.Character.HumanoidRootPart
Noclip.MaxForce =
Vector3.new(100000,100000,100000)
Noclip.Velocity = Vector3.new(0,0,0)
end
else
if
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyClip") then
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("BodyClip"):Dest
roy()
end
end
end)
end)
end)
spawn(function()
pcall(function()
game:GetService("RunService").Stepped:Connect(function()
if _G.Auto_Farm_Level or _G.AutoObservation or _G.TPNPCDF
or _G.Auto_Kill_Player or AutoFarmMaterial or _G.AutoBuddySwords or _G.Bboat or
_G.TPTOBOAT or _G.AutoEvent or _G.QRepairBoat or _G.QRepairBoat2 or _G.WoodPlank or
_G.AutoCavander or _G.TPNPCDF or _G.AutoMirageIsland or _G.Auto_Gear or
_G.TptoKisuneIsland or _G.NeareastFarm or _G.TptoKisuneshrine or
_G.AutoFarmBossHallow or _G.Auto_Yama or _G.Auto_Sea_King or _G.Auto_Dack_Coat or
_G.Auto_Rip_Indar or _G.Auto_Farm_Mastery_Gun or _G.Auto_Farm_All_Sword or
_G.Auto_Awakening_One_Quest or _G.Auto_Farm_Mastery_Fruit or _G.Auto_Lever_UnLock
or _G.Auto_Complete_Trial or Auto_Mirage_Island or Auto_Gear or
_G.Auto_Farm_All_Boss or _G.Auto_New_World or _G.Auto_Third_World or
_G.Auto_Farm_Chest or _G.Auto_Farm_Boss or _G.Auto_Castle_Raid or
_G.Auto_Elite_Hunter or _G.Auto_Cake_Prince or _G.Auto_Farm_All_Boss or
_G.Auto_Saber or _G.Auto_Pole or _G.Auto_Farm_Scrap_and_Leather or
_G.Auto_Farm_Angel_Wing or _G.Auto_Factory_Farm or _G.Auto_Farm_Ectoplasm or
_G.Auto_Bartilo_Quest or _G.Auto_Rengoku or _G.Auto_Farm_Radioactive or
_G.Auto_Farm_Vampire_Fang or _G.Auto_Farm_Mystic_Droplet or _G.Auto_Farm_GunPowder
or _G.Auto_Farm_Dragon_Scales or _G.Auto_Evo_Race_V2 or _G.Auto_Swan_Glasses or
_G.Auto_Dragon_Trident or _G.Auto_Soul_Reaper or _G.Auto_Farm_Fish_Tail or
_G.Auto_Farm_Mini_Tusk or _G.Auto_Farm_Magma_Ore or _G.Auto_Farm_Bone or
_G.Auto_Farm_Conjured_Cocoa or _G.Auto_Open_Dough_Dungeon or _G.Auto_Rainbow_Haki
or _G.Auto_Musketeer_Hat or _G.Auto_Holy_Torch or _G.Auto_Canvander or
_G.Auto_Twin_Hook or _G.Auto_Serpent_Bow or _G.Auto_Fully_Death_Step or
_G.Auto_Fully_SharkMan_Karate or _G.Teleport_to_Player or _G.Auto_Kill_Player_Melee
or _G.Auto_Kill_Player_Gun or _G.Start_Tween_Island or _G.Auto_Next_Island or
_G.Auto_Kill_Law then
for _, v in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end)
end)
end)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-5076.60107, 314.54129, -3152.13086, 0.351963997, -4.56893581e-08, -
0.93601352, 6.84364423e-08, 1, -2.30789325e-08, 0.93601352, -5.59344855e-08,
0.351963997))
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(111111,111111,111111)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position
wait()
game.Players.LocalPlayer.Character.Head:Destroy()
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position
wait()
local args = {
[1] = "SetSpawnPoint"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position
wait()
local args = {
[1] = "SetSpawnPoint"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
wait(0.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position
wait()
local args = {
[1] = "SetSpawnPoint"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(111111,111111,111111)
wait()
game.Players.LocalPlayer.Character.Head:Destroy()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(99999999,99999999,99999999)
wait()
local args = {
[1] = "SetLastSpawnPoint",
[2] =
tostring(game:GetService("Players").LocalPlayer.Data.SpawnPoint.Value)
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position
wait()
local args = {
[1] = "SetSpawnPoint"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(99999999,99999999,99999999)
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(99999999,99999999,99999999)
wait()
local args = {
[1] = "SetLastSpawnPoint",
[2] =
tostring(game:GetService("Players").LocalPlayer.Data.SpawnPoint.Value)
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
wait()
local args = {
[1] = "SetLastSpawnPoint",
[2] =
tostring(game:GetService("Players").LocalPlayer.Data.SpawnPoint.Value)
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
wait(0.5)
local args = {
[1] = "SetLastSpawnPoint",
[2] =
tostring(game:GetService("Players").LocalPlayer.Data.SpawnPoint.Value)
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
wait()
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position
wait()
game.Players.LocalPlayer.Character.Head:Destroy()
wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Position
wait()
_G.StopTween = false
return
end
function TPPlayer(Point)
TweeSpeed = 300
local LocalPlayer = game.Players.LocalPlayer
TweenPlay = (Point.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
pcall(function()
tot =
game:GetService("TweenService"):Create(LocalPlayer.Character.HumanoidRootPart,Tween
Info.new(TweenPlay/TweeSpeed, Enum.EasingStyle.Linear),{CFrame = Point})
end);tot:Play()
if TweenPlay >= 1200 then
game.Players.LocalPlayer.Character.Head:Destroy()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Point * CFrame.new(0,50,0)
wait(.2)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Point
wait(.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Point * CFrame.new(0,50,0)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
true
wait(.1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Point
wait(0.5)
game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored =
false
_G.Clip = false
elseif TweenPlay <= 300 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
Point
end
if _G.StopTween == true then tot:Cancel();_G.Clip = false end
if _G.StopTween then
tot:Cancel()
UseSkillGun = false
_G.UseSkill = false
elseif game.Players.LocalPlayer.Character.Humanoid.Health > 0 then
tot:Play()
end
end
function Check_Sword(Sword_Name)
for i, v in
pairs(game:GetService("ReplicatedStorage").Remotes['CommF_']:InvokeServer("getInven
tory")) do
if (v.Type == "Sword") then
if v.Name == Sword_Name then
return true
end
end
end
end
--------------------------------------------
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
SaveSettings()
end
})
if W1 then
MainSection:AddToggle({
Name = "Auto Farm [ Level - Fast Mode ]",
Flag = "Auto_Farm_Fast",
Value = _G.Settings.Auto_Farm_Fast,
Callback = function(value)
if W1 then
_G.AutoFarmFast = value
else
_G.AutoFarmFast = false
end
_G.Settings.Auto_Farm_Fast = value
SaveSettings()
end
})
end
MainSection:AddToggle({
Name = "Auto Farm [ Nearest Mob ]",
Flag = "Auto_Farm_Nearest",
Value = _G.NeareastFarm,
Callback = function(value)
_G.NeareastFarm = value
end})
spawn(function()
while task.wait() do
if _G.NeareastFarm then
pcall(function()
for i, v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if (v.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 2000 and
v.Humanoid.Health > 0 then
repeat
wait()
EquipWeapon(_G.Select_Weapon)
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.CanCollide = false
v.Head.CanCollide =
false
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
spawn(function()
while wait() do
if _G.Settings.Auto_Farm_Fast and _G.AutoFarmFast_Num == 1 then
_G.AutoFarmFast = false
end
end
end)
local SetCFarme = 1
spawn(function()
while wait() do
if _G.Auto_Farm_Level then
pcall(function()
if game.Players.LocalPlayer.Data.Level.Value >= 2500 and
game.Players.LocalPlayer.Data.Level.Value <= 2525 then
_G.Farm2500 = true
if not game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible
then
getgenv().ToTarget(CFrame.new(-16537, 56, 1054))
if (CFrame.new(-16537, 56, 1054).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 50 then
wait(0.2)
local args = {
[1] = "StartQuest",
[2] = "TikiQuest2",
[3] = 1
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("CommF_")
:InvokeServer(unpack(args))
end
else
if game:GetService("Workspace").Enemies:FindFirstChild("Sun-kissed
Warrior") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Sun-kissed Warrior" then
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat task.wait()
if not
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, "Sun") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
end
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.CanCollide =
false
v.Humanoid.WalkSpeed = 0
v.Head.CanCollide = false
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
until game.Players.LocalPlayer.Data.Level.Value
>= 2525 or not _G.Farm2500 or not _G.Auto_Farm_Level or not
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible
end
end
end
else
for i,v in pairs(game.workspace.EnemySpawns:GetChildren())
do
if v.Name == "Sun-kissedWarrior" then
repeat wait()
getgenv().ToTarget(v.CFrame*MethodFarm)
until (v.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 60 or not game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible
or game.Players.LocalPlayer.Data.Level.Value >= 2525 or not _G.Farm2500 or not
_G.Auto_Farm_Level or game:GetService("Workspace").Enemies:FindFirstChild("Sun-
kissed Warrior")
end
end
end
end
else
_G.Farm2500 = false
end
end)
end
end
end)
spawn(function()
while wait() do
local MyLevel = game.Players.LocalPlayer.Data.Level.Value
local QuestC =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest
pcall(function()
if _G.Auto_Farm_Level and not _G.Farm2500 then
if _G.AutoFarmFast and (MyLevel >= 15 and MyLevel <=
300) then
if MyLevel >= 15 and MyLevel <= 300 then
Auto_Farm_Level_Fast()
return
end
else
if QuestC.Visible == true then
if
game:GetService("Workspace").Enemies:FindFirstChild(QuestCheck()[3]) then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == QuestCheck()[3]
then
if
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and
v.Humanoid.Health > 0 then
repeat task.wait()
if
_G.Auto_CFrame then
SetCFarme = 1
end
if not
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, QuestCheck()[6]) then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
else
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.Head.CanCollide = false
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
end
until not
_G.Auto_Farm_Level or not v.Parent or v.Humanoid.Health <= 0 or QuestC.Visible ==
false or not v:FindFirstChild("HumanoidRootPart")
end
end
end
else
if _G.Auto_CFrame and not
_G.AutoFarmFast then
getgenv().ToTarget(QuestCheck()[7][SetCFarme] * MethodFarm)
if (QuestCheck()[7]
[SetCFarme].Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 50 then
if SetCFarme == nil or
SetCFarme == '' then
SetCFarme = 1
end
SetCFarme = SetCFarme +
1
wait(0.5)
end
else
if not _G.AutoFarmFast then
if
AttackRandomType_MonCFrame == 1 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(0,30,20))
elseif
AttackRandomType_MonCFrame == 2 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(0,30,-20))
elseif
AttackRandomType_MonCFrame == 3 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(20,30,0))
elseif
AttackRandomType_MonCFrame == 4 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(0,30,-20))
elseif
AttackRandomType_MonCFrame == 5 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(-20,30,0))
else
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(0,30,20))
end
end
end
end
else
getgenv().ToTarget(QuestCheck()[2])
if (QuestCheck()[2].Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 20 then
game:GetService('ReplicatedStorage').Remotes.CommF_:InvokeServer("StartQuest",
QuestCheck()[4], QuestCheck()[1])
getgenv().ToTarget(QuestCheck()[7]
[1] * MethodFarm)
end
end
end
end
end)
end
end)
_G.ChackPlayer = 0
_G.ChackPlayer2 = _G.ChackPlayer
function Auto_Farm_Level_Fast()
local PlayersAll = game.Players:GetPlayers()
local PlayerLevel = game.Players.LocalPlayer.Data.Level.Value
local quest =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.QuestTitle.Ti
tle.Text
local Player = string.split(quest," ")[2]
getgenv().SelectPly = string.split(quest," ")[2]
pcall(function()
local MyLevel = game.Players.LocalPlayer.Data.Level.Value
local QuestC =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest
CFrameMon = CFrame.new(-4837.64258, 850.10199, -1840.58374, -
0.430530697, -4.42848638e-08, -0.90257591, -3.08042516e-08, 1, -3.43712756e-08,
0.90257591, 1.30052875e-08, -0.430530697)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
v.HumanoidRootPart.CanCollide =
false
v.Humanoid.WalkSpeed = 0
v.Head.CanCollide = false
EquipWeapon(_G.Select_Weapon)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("PlayerHunter")
end
end
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-4607.82275, 872.54248, -1667.55688))
end
getgenv().ToTarget(CFrameMon)
end
end
elseif MyLevel >= 70 and MyLevel <= 310 then
if QuestC.Visible == false then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("PlayerHunter")
elseif QuestC.Visible == true then
if string.find(quest,"Defeat") then
if
game.Players[getgenv().SelectPly].Data.Level.Value >= 20 and
game.Players[getgenv().SelectPly].Data.Level.Value <= MyLevel * 2 then
repeat task.wait()
if
game:GetService("Players").LocalPlayer.PlayerGui.Main.PvpDisabled.Visible == true
then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("EnablePvp")
end
EquipWeapon(_G.Select_Weapon)
TPPlayer(game:GetService("Players")
[getgenv().SelectPly].Character.HumanoidRootPart.CFrame * CFrame.new(0,0,5))
game:GetService("Players")
[getgenv().SelectPly].Character.HumanoidRootPart.Size = Vector3.new(120,120,120)
if game:GetService("Players")
[getgenv().SelectPly].Character.Humanoid.Health <= 0 then
_G.AutoFarmFast_Num = 1
_G.AutoFarmFast = false
end
until
game.Players[getgenv().SelectPly].Character.Humanoid.Health <= 0 or not
Auto_Farm_Level_Fast() or _G.AutoFarmFast_Num == 1
_G.AutoFarmFast_Num = 1
_G.AutoFarmFast = false
if not
game.Players:FindFirstChild(Player) then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("PlayerHunter")
end
else
for i,v in pairs(PlayersAll) do
if v.Data.Level.Value >= 20 and
v.Data.Level.Value <= PlayerLevel * 2 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("PlayerHunter")
else
_G.ChackPlayer =
_G.ChackPlayer + 1
if _G.ChackPlayer >= 12 then
_G.AutoFarmFast = false
else
print("Chack Player
".._G.ChackPlayer)
end
end
end
end
end
end
end
end)
end
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while wait() do
if _G.Auto_New_World then
pcall(function()
if game.Players.LocalPlayer.Data.Level.Value >= 700
and W1 then
_G.Auto_Farm_Level = false
if game.Workspace.Map.Ice.Door.CanCollide ==
true and game.Workspace.Map.Ice.Door.Transparency == 0 then
repeat wait()
getgenv().ToTarget(CFrame.new(4851.8720703125, 5.6514348983765, 718.47094726563))
until (CFrame.new(4851.8720703125, 5.6514348983765, 718.47094726563).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 3 or not _G.Auto_New_World
wait(1)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("DressrosaQuestPro
gress","Detective")
EquipWeapon("Key")
local pos2 = CFrame.new(1347.7124,
37.3751602, -1325.6488)
repeat wait() getgenv().ToTarget(pos2)
until (pos2.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 3 or not _G.Auto_New_World
wait(3)
elseif game.Workspace.Map.Ice.Door.CanCollide
== false and game.Workspace.Map.Ice.Door.Transparency == 1 then
if
game:GetService("Workspace").Enemies:FindFirstChild("Ice Admiral") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Ice Admiral"
and v.Humanoid.Health > 0 then
repeat wait()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
game:GetService("VirtualUser"):CaptureController()
game:GetService("VirtualUser"):Button1Down(Vector2.new(1280,
870),workspace.CurrentCamera.CFrame)
until v.Humanoid.Health
<= 0 or not v.Parent or not _G.Auto_New_World
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelDressrosa")
end
end
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelDressrosa")
end
end
end)
end
end
end)
NewWorldsSection:AddToggle({
Name = "Auto Third World",
Flag = "Auto_Third_World",
Value = _G.Settings.Auto_Third_World,
Callback = function(value)
_G.Auto_Third_World = value
_G.Settings.Auto_Third_World = value
SaveSettings()
StopTween(_G.Auto_Third_World)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while wait() do
if _G.Auto_Third_World and W2 then
pcall(function()
local QuestC =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest
local MyLevel =
game.Players.LocalPlayer.Data.Level.Value
if
game:GetService("Players").LocalPlayer.Data.Level.Value >= 1500 then
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BartiloQuestProgr
ess","Bartilo") == 3 then
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("GetUnlockables").
FlamingoAccess ~= nil then
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ZQuestProgress","
Check") == 0 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ZQuestProgress","
Begin")
if
game:GetService("Workspace").Enemies:FindFirstChild("rip_indra") then
for i, v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name ==
"rip_indra" and v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
wait()
v.HumanoidRootPart.CanCollide = false
v.Head.CanCollide = false
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
AutoHaki()
until not
_G.Auto_Third_World or not v.Parent or v.Humanoid.Health <= 0
repeat
wait()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelZou") until
LOL == "LOLOL"
end
end
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ZQuestProgress","
Check")
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ZQuestProgress","
Begin")
end
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelZou")
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ZQuestProgress","
Check") ~= 0 then
if
game:GetService("Workspace").Enemies:FindFirstChild("Don Swan") or
game.ReplicatedStorage:FindFirstChild("Don Swan") then
for i, v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name ==
"Don Swan" and v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
repeat
wait()
v.HumanoidRootPart.CanCollide = false
v.Head.CanCollide = false
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
AutoHaki()
until
not _G.Auto_Third_World or not v.Parent or v.Humanoid.Health <= 0
else
table.insert(FruitPrice,v.Name)
end
end
for i,v in
pairs(game:GetService("ReplicatedStorage").Remotes["CommF_"]:InvokeServer("getInven
toryFruits")) do
for _,x in pairs(v) do
if _ == "Name" then
table.insert(FruitStore,x)
end
end
end
function CheckFruit()
local player =
game.Players.LocalPlayer
for _, tool in
pairs(player.Backpack:GetDescendants()) do
if
tool:FindFirstChild("Fruit") then
return tool
end
end
end
function AddToNpc()
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(CheckFruit())) then
wait(1.5)
EquipWeapon(tostring(CheckFruit()))
wait(0.5)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TalkTrevor","1")
wait(0.5)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TalkTrevor","2")
wait(0.5)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TalkTrevor","1")
wait(0.5)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TalkTrevor","3")
end
end
for _,y in pairs(FruitPrice) do
for _,z in pairs(FruitStore)
do
if y == z and
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("GetUnlockables").
FlamingoAccess == nil then
local args = {
[1] =
"LoadFruit",
[2] =
tostring(y)
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
AddToNpc()
end
end
end
end
else
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BartiloQuestProgr
ess","Bartilo") == 0 then
_G.Auto_Farm_Level = false
if QuestC.Visible == true then
if
game:GetService("Workspace").Enemies:FindFirstChild("Swan Pirate") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Swan
Pirate" then
if
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then
repeat
task.wait()
if not
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, "Swan Pirate") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
else
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.Head.CanCollide = false
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
end
until
not _G.Auto_Third_World or not v.Parent or v.Humanoid.Health <= 0 or QuestC.Visible
== false or not v:FindFirstChild("HumanoidRootPart")
end
end
end
else
for i,v in
pairs(workspace._WorldOrigin.EnemySpawns:GetChildren()) do
if v.Name == "Swan
Pirate" then local CFrameEnemySpawns = v.CFrame wait(0.5)
getgenv().ToTarget(CFrameEnemySpawns * MethodFarm)
end
end
end
else
repeat wait()
getgenv().ToTarget(CFrame.new(-461.533203, 72.3478546, 300.311096, 0.050853312, -0,
-0.998706102, 0, 1, -0, 0.998706102, 0, 0.050853312)) until (CFrame.new(-
461.533203, 72.3478546, 300.311096, 0.050853312, -0, -0.998706102, 0, 1, -0,
0.998706102, 0, 0.050853312).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 20 or not _G.Auto_Bartilo_Quest
if (CFrame.new(-461.533203,
72.3478546, 300.311096, 0.050853312, -0, -0.998706102, 0, 1, -0, 0.998706102, 0,
0.050853312).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 1 then
game:GetService('ReplicatedStorage').Remotes.CommF_:InvokeServer("StartQuest",
"BartiloQuest", 1)
end
end
elseif
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BartiloQuestProgr
ess","Bartilo") == 1 then
_G.Auto_Farm_Level = false
if
game:GetService("Workspace").Enemies:FindFirstChild("Jeremy") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Jeremy"
then
if
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then
repeat
task.wait()
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.Head.CanCollide = false
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
until not
_G.Auto_Third_World or not v.Parent or v.Humanoid.Health <= 0 or QuestC.Visible ==
false or not v:FindFirstChild("HumanoidRootPart")
end
end
end
else
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate1.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate2.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate3.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate4.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate5.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate6.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate7.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate8.CFrame
end
end
end
end)
end
end
end)
Mastery:AddToggle({
Name = "Auto Farm Mastery Fruit\n(Editing!!)",
Flag = "Auto_Farm_Mastery_Fruit",
Value = _G.Settings.Auto_Farm_Mastery_Fruit,
Callback = function(value)
_G.Auto_Farm_Mastery_Fruit = value
_G.Settings.Auto_Farm_Mastery_Fruit = value
StopTween(_G.Auto_Farm_Mastery_Fruit)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
SaveSettings()
end
})
function EquipBloxFruit()
for i ,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Blox Fruit" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
EquipWeapon(v.Name)
end
end
end
end
spawn(function()
while wait() do
local MyLevel = game.Players.LocalPlayer.Data.Level.Value
local QuestC =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest
pcall(function()
if _G.Auto_Farm_Mastery_Fruit then
if not
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, QuestCheck()[6]) then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
end
if QuestC.Visible == true then
if
game:GetService("Workspace").Enemies:FindFirstChild(QuestCheck()[3]) then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == QuestCheck()[3] then
if
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and
v.Humanoid.Health > 0 then
repeat task.wait()
if not
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, QuestCheck()[6]) then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
else
local
on_data = v.Humanoid.MaxHealth * _G.Settings.HealthMs/100
if
v.Humanoid.Health <= on_data*1.21 then
_G.UseSkill = true
EquipBloxFruit()
getgenv().ToTarget(v.HumanoidRootPart.CFrame *
CFrame.new(0,_G.Settings.Distance,_G.Settings.DistanceY))
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.Head.CanCollide = false
v.HumanoidRootPart.TranAsparency = 1
else
_G.UseSkill = false
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.CanCollide = false
v.Head.CanCollide = false
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame *
CFrame.new(0,_G.Settings.Distance,_G.Settings.DistanceY))
AutoHaki()
end
end
until not
_G.Auto_Farm_Mastery_Fruit or not v.Parent or v.Humanoid.Health <= 0 or
QuestC.Visible == false or not v:FindFirstChild("HumanoidRootPart")
end
end
end
else
_G.UseSkill = false
if _G.Auto_CFrame then
getgenv().ToTarget(QuestCheck()[7]
[SetCFarme] * MethodFarm)
if (QuestCheck()[7]
[SetCFarme].Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 50 then
if SetCFarme == nil or
SetCFarme == '' then
SetCFarme = 1
end
SetCFarme = SetCFarme + 1
wait(0.5)
end
else
if AttackRandomType_MonCFrame == 1
then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(0,30,20))
elseif AttackRandomType_MonCFrame
== 2 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(0,30,-20))
elseif AttackRandomType_MonCFrame
== 3 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(20,30,0))
elseif AttackRandomType_MonCFrame
== 4 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(0,30,-20))
elseif AttackRandomType_MonCFrame
== 5 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(-20,30,0))
else
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(0,30,20))
end
end
end
else
getgenv().ToTarget(QuestCheck()[2])
if (QuestCheck()[2].Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 1 then
wait(0.2)
game:GetService('ReplicatedStorage').Remotes.CommF_:InvokeServer("StartQuest",
QuestCheck()[4], QuestCheck()[1]) wait(0.5)
getgenv().ToTarget(QuestCheck()[7][1] *
MethodFarm)
end
end
end
end)
end
end)
Mastery:AddToggle({
Name = "Auto Farm Mastery Gun\n(Editing!!)",
Flag = "Auto_Farm_Mastery_Gun",
Value = _G.Settings.Auto_Farm_Mastery_Gun,
Callback = function(value)
_G.Auto_Farm_Mastery_Gun = value
_G.Settings.Auto_Farm_Mastery_Gun = value
StopTween(_G.Auto_Farm_Mastery_Gun)
if value == false then
toTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame)
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
SaveSettings()
end
})
spawn(function()
local gt = getrawmetatable(game)
local old = gt.__namecall
setreadonly(gt,false)
gt.__namecall = LPH_NO_VIRTUALIZE(function(...)
local args = {...}
if getnamecallmethod() == "InvokeServer" then
if _G.SelectWeaponGun then
if _G.SelectWeaponGun == "Soul Guitar" then
if tostring(args[2]) == "TAP" then
if _G.Auto_Farm_Mastery_Gun and
_G.UseSkill then
args[3] = PositionSkillMasteryGun
end
end
end
end
end
return old(unpack(args))
end)
setreadonly(gt,true)
end)
spawn(function()
while wait() do
for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren())
do
if v:IsA("Tool") then
if v.ToolTip == "Gun" then
_G.SelectWeaponGun = v.Name
end
end
end
for i,v in
pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") then
if v.ToolTip == "Gun" then
_G.SelectWeaponGun = v.Name
end
end
end
end
end)
spawn(function()
while wait() do
local MyLevel = game.Players.LocalPlayer.Data.Level.Value
local QuestC =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest
pcall(function()
if _G.Auto_Farm_Mastery_Gun then
if not
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, QuestCheck()[6]) then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
end
if QuestC.Visible == true then
if
game:GetService("Workspace").Enemies:FindFirstChild(QuestCheck()[3]) then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == QuestCheck()[3] then
if
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and
v.Humanoid.Health > 0 then
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
MonHumanoidRootPart =
v.HumanoidRootPart
PositionSkillMasteryGun
= v.HumanoidRootPart.Position
repeat task.wait()
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
if
v.Humanoid.Health <= v.Humanoid.MaxHealth * _G.Settings.HealthMs/100 then
_G.UseSkill
= true
getgenv().ToTarget(v.HumanoidRootPart.CFrame *
CFrame.new(0,_G.Settings.Distance,_G.Settings.DistanceY))
v.HumanoidRootPart.CanCollide = false
v.Head.CanCollide = false
v.HumanoidRootPart.Transparency = 1
EquipWeapon(_G.SelectWeaponGun)
local args =
{
[1] =
v.HumanoidRootPart.Position,
[2] =
v.HumanoidRootPart
}
game:GetService("Players").LocalPlayer.Character[_G.SelectWeaponGun].RemoteFunction
Shoot:InvokeServer(unpack(args))
else
_G.UseSkill
= false
v.HumanoidRootPart.CanCollide = false
v.Head.CanCollide = false
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame *
CFrame.new(0,_G.Settings.Distance,_G.Settings.DistanceY))
AutoHaki()
end
until not
_G.Auto_Farm_Mastery_Gun or not v.Parent or v.Humanoid.Health <= 0 or
QuestC.Visible == false or not v:FindFirstChild("HumanoidRootPart")
end
end
end
else
_G.UseSkill = false
if _G.Auto_CFrame then
getgenv().ToTarget(QuestCheck()[7]
[SetCFarme] * MethodFarm)
if (QuestCheck()[7]
[SetCFarme].Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 50 then
if SetCFarme == nil or
SetCFarme == '' then
SetCFarme = 1
end
SetCFarme = SetCFarme + 1
wait(0.5)
end
else
if AttackRandomType_MonCFrame == 1
then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(0,30,20))
elseif AttackRandomType_MonCFrame
== 2 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(0,30,-20))
elseif AttackRandomType_MonCFrame
== 3 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(20,30,0))
elseif AttackRandomType_MonCFrame
== 4 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(0,30,-20))
elseif AttackRandomType_MonCFrame
== 5 then
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(-20,30,0))
else
getgenv().ToTarget(QuestCheck()[7][1] * CFrame.new(0,30,20))
end
end
end
else
getgenv().ToTarget(QuestCheck()[2])
if (QuestCheck()[2].Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 1 then
wait(0.2)
game:GetService('ReplicatedStorage').Remotes.CommF_:InvokeServer("StartQuest",
QuestCheck()[4], QuestCheck()[1]) wait(0.5)
getgenv().ToTarget(QuestCheck()[7][1] *
MethodFarm)
end
end
end
end)
end
end)
local Cam = workspace.CurrentCamera
local hotkey = true
function lookAt(target, eye)
Cam.CFrame = CFrame.new(target, eye)
end
function CheckMonFF(trg_part)
local nearest = nil
local last = math.huge
for i,v in pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == QuestCheck()[3] then
local ePos, vissss =
workspace.CurrentCamera:WorldToViewportPoint(v[trg_part].Position)
local AccPos = Vector2.new(ePos.x, ePos.y)
local mousePos =
Vector2.new(workspace.CurrentCamera.ViewportSize.x / 2,
workspace.CurrentCamera.ViewportSize.y / 2)
local distance = (AccPos - mousePos).magnitude
if distance < last and vissss and hotkey == true and
distance < 1500 then
last = distance
nearest = v
end
end
end
return nearest
end
spawn(function()
while wait() do
if _G.Auto_Farm_Mastery_Gun and _G.UseSkill == true then
local closest = CheckMonFF("HumanoidRootPart")
lookAt(Cam.CFrame.p,
closest:FindFirstChild("HumanoidRootPart").Position)
local args = {
[1] = PositionSkillMasteryGun
}
game:GetService("Players").LocalPlayer.Character[_G.SelectWeaponGun].RemoteEvent:Fi
reServer(unpack(args))
if not
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, QuestCheck()[6]) then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
end
end
end
end)
spawn(function()
while wait() do
if _G.Auto_Farm_Mastery_Gun and _G.UseSkill == true then
local args = {
[1] = PositionSkillMasteryGun,
[2] = MonHumanoidRootPart
}
game:GetService("Players").LocalPlayer.Character[_G.SelectWeaponGun].RemoteFunction
Shoot:InvokeServer(unpack(args))
end
end
end)
Mastery:AddToggle({
Name = "Auto Farm All Mastery Sword",
Value = _G.Settings.Auto_Farm_All_Sword,
Callback = function(value)
_G.Auto_Farm_All_Sword = value
_G.Settings.Auto_Farm_All_Sword = value
SaveSettings()
StopTween(_G.Auto_Farm_All_Sword)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
Tabel = {}
function GetCake_CFrame_Mon()
local targetMonsters = {"Baking Staff", "Head Baker", "Cake Guard",
"Cookie Crafter"}
local enemySpawns = workspace.EnemySpawns:GetChildren()
local randomSpawnIndex = math.random(1, #enemySpawns)
local selectedSpawn = enemySpawns[randomSpawnIndex]
if (x.HumanoidRootPart.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de > 1000 then
wait(1.5)
return
end
end
end
end
for i,_v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if
_v.Name == "Cake Prince" then
repeat task.wait()
_G.Bypass_TP = false
if (_v.HumanoidRootPart.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de > 1000 then
getgenv().ToTarget(CFrame.new(-2145.89722, 70.0088272, -
12399.6016, 0.99999702, 1.58276379e-08, 0.00245277886, -1.57982978e-08, 1, -
1.19813057e-08, -0.00245277886, 1.19425199e-08, 0.99999702))
return
end
EquipWeaponSword()
getgenv().ToTarget(_v.HumanoidRootPart.CFrame * MethodFarm)
sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",math.huge)
end
else
if (x.HumanoidRootPart.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de > 1000 then
getgenv().ToTarget(CFrame.new(-2145.89722, 70.0088272, -
12399.6016, 0.99999702, 1.58276379e-08, 0.00245277886, -1.57982978e-08, 1, -
1.19813057e-08, -0.00245277886, 1.19425199e-08, 0.99999702))
return
end
end
end
end
end
else
if
game:GetService("Workspace").Enemies:FindFirstChild("Cake Prince") or
game.ReplicatedStorage:FindFirstChild("Cake Prince") then
for
_,x in pairs(game.ReplicatedStorage:GetChildren()) do
return
end
end
end
else
if
game.Workspace.Enemies:FindFirstChild("Baking Staff") or
game.Workspace.Enemies:FindFirstChild("Head Baker") or
game.Workspace.Enemies:FindFirstChild("Cake Guard") or
game.Workspace.Enemies:FindFirstChild("Cookie Crafter") then
repeat wait()
BringMobs(_v2.HumanoidRootPart.CFrame)
EquipWeaponSword()
getgenv().ToTarget(_v2.HumanoidRootPart.CFrame * MethodFarm)
end
end
else
for i ,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name))
then
print("nomon")
end
end
end
getgenv().ToTarget(GetCake_CFrame_Mon() * MethodFarm)
wait(0.5)
end
end
end
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("LoadItem",Name)
end
elseif v.Mastery > 599 then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(Name) or
game.Players.LocalPlayer.Character:FindFirstChild(Name) then
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("LoadItem",Name)
end
end
break
end
end
end
end
end
end)
end
end)
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-----------------------------
ChestSection:AddToggle({
Name = "Auto Farm Chest Fast",
Flag = "Auto_Farm_Chest_Fast",
Value = _G.Settings.ChestBypass,
Callback = function(value)
_G.ChestBypass = value
_G.Settings.ChestBypass = value
SaveSettings()
StopTween(_G.ChestBypass)
end
})
_G.MagnitudeAdd = 0
spawn(function()
while wait() do
if _G.Auto_Farm_Chest then
for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
if v.Name:find("Chest") then
if game:GetService("Workspace"):FindFirstChild(v.Name) then
if (v.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <=
5000+_G.MagnitudeAdd then
repeat wait()
if
game:GetService("Workspace"):FindFirstChild(v.Name) then
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.CFrame)
end
until _G.Auto_Farm_Chest == false or not v.Parent
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
_G.MagnitudeAdd = _G.MagnitudeAdd+1500
break
end
end
end
end
end
end
end)
spawn(function()
while wait() do
if _G.ChestBypass then
pcall(function()
for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
if string.find(v.Name, "Chest") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
wait(.15)
end
end
--game.Players.LocalPlayer.Character.Head:Destroy()
for _,v in
pairs(game:GetService("Workspace"):GetDescendants()) do
if string.find(v.Name, "Chest") and
v:IsA("TouchTransmitter") then
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 0)
--0 is touch
wait()
firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, v.Parent, 1)
-- 1 is untouch
end
end
end)
end
end
end)
spawn(function()
while task.wait() do
if _G.ChestBypass then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(ohString1,
ohString2)
end
end
end)
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-----------------------------------------------------------------------------------
-----------------------------
if W3 then
local FarmBoneSection = thenMain:CreateSection({
Name = "Farm Bone",
Side = "Left",
Add = true
})
local CakePrinceSection = thenMain:CreateSection({
Name = "Cake Prince",
Side = "Left",
Add = true
})
local Auto_Castle_RaidSection = thenMain:CreateSection({
Name = "Auto Castle Raid",
Side = "Left",
Add = true
})
Auto_Castle_RaidSection:AddToggle({
Name = "Auto Castle Pirate Raid",
Value = _G.Settings.Auto_Castle_Raid,
Callback = function(value)
_G.Auto_Castle_Raid = value
_G.Settings.Auto_Castle_Raid = value
SaveSettings()
StopTween(_G.Auto_Castle_Raid)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while wait() do
pcall(function()
if _G.Auto_Castle_Raid then
if (CFrame.new(-5118.48682, 314.54129, -
2958.64404, -0.387232125, 1.81507858e-08, 0.921982229, -7.54388907e-08, 1, -
5.13709999e-08, -0.921982229, -8.94458196e-08, -0.387232125).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 2000 then
for i,v in
pairs(game.Workspace.Enemies:GetChildren()) do
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 and
(v.HumanoidRootPart.Position-
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).magnitu
de <= 1000 then
repeat wait()
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
end
end
else
if (CFrame.new(-5118.48682, 314.54129, -
2958.64404, -0.387232125, 1.81507858e-08, 0.921982229, -7.54388907e-08, 1, -
5.13709999e-08, -0.921982229, -8.94458196e-08, -0.387232125).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 2000 then
for i,v in
pairs(game.ReplicatedStorage:GetChildren()) do
if
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and
v.Humanoid.Health > 0 and (v.HumanoidRootPart.Position-
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).magnitu
de <= 1000 then
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
end
end
end
getgenv().ToTarget(CFrame.new(-
5118.48682, 314.54129, -2958.64404, -0.387232125, 1.81507858e-08, 0.921982229, -
7.54388907e-08, 1, -5.13709999e-08, -0.921982229, -8.94458196e-08, -0.387232125))
end
end
end)
end
end)
spawn(function()
while wait() do
pcall(function()
if
game:GetService("ReplicatedStorage"):FindFirstChild("Diablo") or
game:GetService("ReplicatedStorage"):FindFirstChild("Deandre") or
game:GetService("ReplicatedStorage"):FindFirstChild("Urban") or
game:GetService("Workspace").Enemies:FindFirstChild("Diablo") or
game:GetService("Workspace").Enemies:FindFirstChild("Deandre") or
game:GetService("Workspace").Enemies:FindFirstChild("Urban") then
Elite_Hunter_Status:Set("Status : Spawn 🟢")
else
Elite_Hunter_Status:Set("Status : Not Spawn 🔴")
end
end)
end
end)
spawn(function()
while wait() do
Total_Elite_Hunter:Set("Already Kill Elite Hunter :
"..game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("EliteHunter","
Progress"))
end
end)
ElitehunterSection:AddToggle({
Name = "Auto Elite Hunter",
Flag = "Auto_Elite_Hunter",
Value = _G.Settings.Auto_Elite_Hunter,
Callback = function(value)
_G.Auto_Elite_Hunter = value
_G.Settings.Auto_Elite_Hunter = value
SaveSettings()
StopTween(_G.Auto_Elite_Hunter)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
ElitehunterSection:AddToggle({
Name = "Auto Elite Hunter Hop",
Flag = "Auto_Elite_Hunter_Hop",
Value = _G.Settings.Auto_Elite_Hunter_Hop,
Callback = function(value)
_G.Auto_Elite_Hunter_Hop = value
_G.Settings.Auto_Elite_Hunter_Hop = value
SaveSettings()
end
})
local Elite_All_Mon = {
["Mon Quest"] = {"Diablo","Deandre","Urban"},
["Mon"] = {"Diablo","Deandre","Urban"},
["Item"] = "God's Chalice",
}
spawn(function()
while wait() do
pcall(function()
if _G.Auto_Elite_Hunter then
local QuestUI =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest
for _,_l1 in next,Elite_All_Mon["Mon Quest"] do
for _,l in next,Elite_All_Mon["Mon"] do
if QuestUI.Visible == true then
if
game:GetService("Workspace").Enemies:FindFirstChild(_l1) or
game:GetService("ReplicatedStorage"):FindFirstChild(_l1) then
for _,_1 in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if _1.Name == _l1
then
if
_1:FindFirstChild("Humanoid") and _1:FindFirstChild("HumanoidRootPart") and
_1.Humanoid.Health > 0 then
repeat
wait()
EquipWeapon(_G.Select_Weapon)
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
getgenv().ToTarget(_1.HumanoidRootPart.CFrame * MethodFarm)
until
_1.Humanoid.Health <= 0 or not _1.Parent or not
game:GetService("Workspace").Enemies:FindFirstChild(l) or not
game:GetService("ReplicatedStorage"):FindFirstChild(l) or not _G.Auto_Elite_Hunter
end
else
if
_G.Bypass_TP then
if
(game:GetService("ReplicatedStorage"):FindFirstChild(_l1).HumanoidRootPart.CFrame.P
osition -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de > 2000 then
repeat wait()
Bypass(game:GetService("ReplicatedStorage"):FindFirstChild(_l1).HumanoidRootPart.CF
rame * MethodFarm)
getgenv().ToTarget(game:GetService("ReplicatedStorage"):FindFirstChild(_l1).Humanoi
dRootPart.CFrame * MethodFarm)
end
end
end
end
else
if
game.Players.LocalPlayer.Backpack:FindFirstChild(Elite_All_Mon["Item"]) or
game.Players.LocalPlayer.Character:FindFirstChild(Elite_All_Mon["Item"]) then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-12471.169921875, 374.94024658203, -7551.677734375))
_G.Auto_Elite_Hunter =
false
return
else
if
_G.Auto_Elite_Hunter_Hop and
game:GetService("ReplicatedStorage").Remotes["CommF_"]:InvokeServer("EliteHunter")
== "I don't have anything for you right now. Come back later." and not
( game:GetService("Workspace").Enemies:FindFirstChild(_l1) or
game:GetService("ReplicatedStorage"):FindFirstChild(_l1) ) then
print("Hop")
_G.Rejoin = false
wait(5)
Hop()
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("EliteHunter")
end
end
end
end
end
end
end)
end
end)
spawn(function()
while wait() do
pcall(function()
if
string.len(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("CakePr
inceSpawner")) == 88 then
Mob_Kill_Cake_Prince:Set("Need Kill :
"..string.sub(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Cak
ePrinceSpawner"),39,41).." !!!")
elseif
string.len(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("CakePr
inceSpawner")) == 87 then
Mob_Kill_Cake_Prince:Set("Need Kill :
"..string.sub(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Cak
ePrinceSpawner"),39,40).." !!!")
elseif
string.len(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("CakePr
inceSpawner")) == 86 then
Mob_Kill_Cake_Prince:Set("Need Kill :
"..string.sub(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Cak
ePrinceSpawner"),39,39).." !!!")
else
Mob_Kill_Cake_Prince:Set("Boss Is Spawned!!!")
end
end)
end
end)
CakePrinceSection:AddToggle({
Name = "Auto Cake Prince",
Flag = "Auto_Cake_Prince",
Value = _G.Settings.Auto_Cake_Prince,
Callback = function(value)
_G.Auto_Cake_Prince = value
if _G.Bypass_TP == false and _G.HH then
wait(0.5)
_G.Bypass_TP = true
else
_G.Bypass_TP = false
end
_G.Settings.Auto_Cake_Prince = value
SaveSettings()
StopTween(_G.Auto_Cake_Prince)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while wait() do
if _G.Auto_Cake_Prince then
pcall(function()
if game.ReplicatedStorage:FindFirstChild("Cake
Prince") or game:GetService("Workspace").Enemies:FindFirstChild("Cake Prince") or
game.ReplicatedStorage:FindFirstChild("Dough King") or
game:GetService("Workspace").Enemies:FindFirstChild("Dough King") then
if _G.Settings.Bypass_TP then
_G.Bypass_TP = false
end
if not
game:GetService("Workspace").Enemies:FindFirstChild("Cake Prince") then
for _,x in
pairs(game.ReplicatedStorage:GetChildren()) do
if x.Name == "Cake Prince" or
x.Name == "Dough King" then
if
(x.HumanoidRootPart.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de > 1000 then
_G.Bypass_TP =
false
wait(1.5)
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Cake Prince" then
if
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and
v.Humanoid.Health > 0 then
repeat task.wait()
if
(v.HumanoidRootPart.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de > 1000 then
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",math.huge)
until not
_G.Auto_Cake_Prince or not v.Parent or v.Humanoid.Health <= 0
end
else
for _,x in
pairs(game.ReplicatedStorage:GetChildren()) do
if x.Name == "Cake
Prince" or x.Name == "Dough King" then
if
(x.HumanoidRootPart.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de > 1000 then
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
until
_G.Auto_Cake_Prince == false or
game:GetService("ReplicatedStorage"):FindFirstChild("Cake Prince") or not v.Parent
or v.Humanoid.Health <= 0
end
end
else
getgenv().ToTarget(GetCake_CFrame_Mon() * MethodFarm)
wait(0.5)
end
end
end
end)
end
end
end)
FarmMaterialSection:AddDropdown({
Name = "Select Material",
Flag = "Select_Material",
Value = SelectModeMaterial,
List = AllMaterial,
Callback = function(value)
SelectModeMaterial = value
end})
--หะ
FarmMaterialSection:AddToggle({
Name = "Auto Farm Material",
Value = AutoFarmMaterial,
Callback = function(x)
AutoFarmMaterial = x
if x == false then
getgenv().ToTarget(game.Players.LocalPlayer.Character.HumanoidRootPart.Position,gam
e.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
end
task.spawn(function()
while task.wait() do
if AutoFarmMaterial then
xpcall(function()
if (SelectModeMaterial ~= "") then
CheckMaterial(SelectModeMaterial);
if
CustomFindFirstChild(MaterialMob) then
for v0, v1 in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if (AutoFarmMaterial and
table.find(MaterialMob, v1.Name) and v1:FindFirstChild("HumanoidRootPart") and
v1:FindFirstChild("Humanoid") and (v1.Humanoid.Health > 0)) then
repeat
task.wait();
FarmtoTarget
= getgenv().ToTarget(v1.HumanoidRootPart.CFrame * CFrame.new(0, 30, 1));
if
(v1:FindFirstChild("HumanoidRootPart") and v1:FindFirstChild("Humanoid") and
((v1.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 150))
then
if
FarmtoTarget then FarmtoTarget:Stop(); end
EquipWeapon(_G.Select_Weapon);
spawn(function()
spawn(function()
if InMyNetWork(v5.HumanoidRootPart) then
v5.HumanoidRootPart.CFrame = v1.HumanoidRootPart.CFrame;
v5.Humanoid.JumpPower = 0;
v5.Humanoid.WalkSpeed = 0;
v5.HumanoidRootPart.CanCollide = false;
v5.Humanoid:ChangeState(14);
v5.Humanoid:ChangeState(16);
v5.Humanoid:ChangeState(11);
end
end);
end
end
end);
if
(game.Players.LocalPlayer.Character:FindFirstChild("Black Leg") and
(game.Players.LocalPlayer.Character:FindFirstChild("Black Leg").Level.Value >=
150)) then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
v1.HumanoidRootPart.CFrame * CFrame.new(0, 30, 1);
end
until not
CustomFindFirstChild(MaterialMob) or not AutoFarmMaterial or (v1.Humanoid.Health <=
0) or not v1.Parent
end
end
else
Modstween =
getgenv().ToTarget(CFrameMon);
if (World1 and
(table.find(MaterialMob, "Fishman Commando")) and ((CFrameMon.Position -
game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").P
osition).magnitude > 50000)) then
if Modstween then
Modstween:Stop(); end wait(0.5);
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(61163.8515625, 11.6796875, 1819.7841796875));
elseif (World1 and not
(table.find(MaterialMob, "Fishman Commando")) and ((CFrameMon.Position -
game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").P
osition).magnitude > 50000)) then
if Modstween then
Modstween:Stop(); end wait(0.5);
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(3864.8515625, 6.6796875, -1926.7841796875));
elseif (World1 and
(table.find(MaterialMob, "God's Guard")) and ((CFrameMon.Position -
game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").P
osition).magnitude > 3000)) then
if Modstween then
Modstween:Stop(); end wait(0.5);
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-4607.8227539063, 872.54248046875, -1667.5568847656));
elseif ((CFrameMon.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 150)
then
if Modstween then
Modstween:Stop()
spawn(function()
if posrandom
<= 1 then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrameMon *
CFrame.new(0,0,35)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrameMon *
CFrame.new(35,0,0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrameMon
*CFrame.new(0,0,-35)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrameMon *
CFrame.new(-35,0,0)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrameMon *
CFrame.new(35,0,0)
posrandom =
0
end
end)
end
--
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrameMon;
end
end
end
end, function(x)
print("Auto Farm Material Error : " .. x)
end)
else
break;
end
end
end)
end})
spawn(function()
while wait() do
if game:GetService("Players").LocalPlayer.Data.Level.Value
>= 1500 then
Bone_Check:Set("Bone :
"..game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Bones","Check"
))
else
Bone_Check:Set("Bone : Nil")
end
end
end)
FarmBoneSection:AddToggle{
Name = "Auto Farm Bone",
Flag = "Auto_Farm_Bone",
Value = _G.Settings.Auto_Farm_Bone,
Callback = function(value)
_G.Auto_Farm_Bone = value
_G.Settings.Auto_Farm_Bone = value
SaveSettings()
StopTween(_G.Auto_Farm_Bone)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
local Number2 = 1
local BoneTabel = {
["Mon"] = {"Reborn Skeleton","Demonic Soul","Living
Zombie","Posessed Mummy"},
["Boss"] = {"Soul Reaper"},
["Item"] = "Hallow Essence",
}
local SetCFarmeBone = 1
function GetBone_CFrame_Mon()
local matchingCFrames = {}
for _, v in
ipairs(game.workspace.EnemySpawns:GetChildren()) do
if v.Name == result then
table.insert(matchingCFrames, v.CFrame)
end
end
end
return matchingCFrames
end
spawn(function()
while wait() do
pcall(function()
if _G.Auto_Farm_Bone then
for _, _Boss in ipairs(BoneTabel["Boss"]) do
local _Item = BoneTabel["Item"]
if
game:GetService("Workspace").Enemies:FindFirstChild(_Boss) or
game:GetService("ReplicatedStorage"):FindFirstChild(_Boss) then
for _, _v1 in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if string.find(_v1.Name,
_Boss) then
if
_v1:FindFirstChild("Humanoid") and _v1:FindFirstChild("HumanoidRootPart") and
_v1.Humanoid.Health > 0 then
repeat wait()
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(_v1.HumanoidRootPart.CFrame * MethodFarm)
until not
_G.Auto_Farm_Bone or v.Humanoid.Health <= 0 or not v.Parent or v.Humanoid.Health <=
0
end
end
end
else
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild(_Item) or
game:GetService("Players").LocalPlayer.Character:FindFirstChild(_Item) then
EquipWeapon(_Item)
getgenv().ToTarget(workspace.Map["Haunted Castle"].Summoner.Detection.CFrame)
else
for _, _Mon in next,
BoneTabel["Mon"] do
if
game:GetService("Workspace").Enemies:FindFirstChild("Reborn Skeleton") or
game:GetService("Workspace").Enemies:FindFirstChild("Living Zombie") or
game:GetService("Workspace").Enemies:FindFirstChild("Demonic Soul") or
game:GetService("Workspace").Enemies:FindFirstChild("Posessed Mummy") then
print(_Mon)
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if
string.find(v.Name, _Mon) then
if
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and
v.Humanoid.Health > 0 then
repeat wait()
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
getgenv().ToTarget(GetBone_CFrame_Mon()[SetCFarmeBone] * MethodFarm)
if
(GetBone_CFrame_Mon()[SetCFarmeBone].Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 50 then
if
SetCFarmeBone == nil or SetCFarmeBone == '' then
SetCFarmeBone = 1
elseif
SetCFarmeBone >= #GetBone_CFrame_Mon() then
SetCFarmeBone = 1
end
SetCFarmeBone = SetCFarmeBone + 1
print(SetCFarmeBone)
wait(0.5)
end
else
if
AttackRandomType_MonCFrame == 1 then
getgenv().ToTarget(GetBone_CFrame_Mon()[1] * CFrame.new(0,30,20))
elseif
AttackRandomType_MonCFrame == 2 then
getgenv().ToTarget(GetBone_CFrame_Mon()[1] * CFrame.new(0,30,-20))
elseif
AttackRandomType_MonCFrame == 3 then
getgenv().ToTarget(GetBone_CFrame_Mon()[1] * CFrame.new(20,30,0))
elseif
AttackRandomType_MonCFrame == 4 then
getgenv().ToTarget(GetBone_CFrame_Mon()[1] * CFrame.new(0,30,-20))
elseif
AttackRandomType_MonCFrame == 5 then
getgenv().ToTarget(GetBone_CFrame_Mon()[1] * CFrame.new(-20,30,0))
else
getgenv().ToTarget(GetBone_CFrame_Mon()[1] * CFrame.new(0,30,20))
end
end
end
end
end
end
end
end
end)
end
end)
FarmBoneSection:AddToggle{
Name = "Auto Random Bone",
Flag = "Auto_Trade_Bone",
Value = _G.Settings.Auto_Trade_Bone,
Callback = function(value)
_G.Auto_Trade_Bone = value
_G.Settings.Auto_Trade_Bone = value
SaveSettings()
end
}
spawn(function()
while wait(.1) do
if _G.Auto_Trade_Bone then
local args = {
[1] = "Bones",
[2] = "Buy",
[3] = 1,
[4] = 1
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)
end
local FarmObervaSection = thenMain:CreateSection({
Name = " ObserVation ",
Side = "Left",
Add = true
})
FarmObervaSection:AddToggle({
Name = "Auto Farm Observation Haki",
Value = _G.Settings.AutoObservation,
Callback = function(value)
_G.AutoObservation = value
_G.Settings.AutoObservation = value
SaveSettings()
end})
FarmObervaSection:AddToggle({
Name = "Auto Farm Observation Haki Hop",
Value = _G.Settings.AutoObservation_Hop,
Callback = function(value)
_G.AutoObservation_Hop = value
_G.Settings.AutoObservation_Hop = value
SaveSettings()
end})
kenopen = false
spawn(function()
while wait() do
pcall(function()
if _G.AutoObservation then
repeat
task.wait()
if not
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ImageLab
el") then
game:GetService("VirtualInputManager"):SendKeyEvent(true,"E",false,game)
wait(0.3)
kenopen = true
end
until
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ImageLab
el") or not _G.AutoObservation
end
end)
end
end)
spawn(function()
pcall(function()
while wait() do
if _G.AutoObservation and kenopen then
if
game:GetService("Players").LocalPlayer.VisionRadius.Value >= 6000 then
Vec("<Color=Red>You Have Max
Observation<Color=/>")
wait(2)
else
if W2 then
if
game:GetService("Workspace").Enemies:FindFirstChild("Lava Pirate") then
if
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ImageLab
el") then
repeat
task.wait()
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Enemies:FindFirstChild("Lava
Pirate").HumanoidRootPart.CFrame * CFrame.new(3, 0, 0)
until not
_G.AutoObservation or not
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ImageLab
el")
else
repeat
task.wait()
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Enemies:FindFirstChild("Lava
Pirate").HumanoidRootPart.CFrame * CFrame.new(0, 60, 0)
if not
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ImageLab
el") and _G.AutoObservation_Hop then
wait(5)
game:GetService("TeleportService"):Teleport(game.PlaceId,game:GetService("Players")
.LocalPlayer)
end
until not
_G.AutoObservation or
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ImageLab
el")
end
else
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Enemies:FindFirstChild("Galley
Captain").HumanoidRootPart.CFrame * CFrame.new(3, 0, 0)
until not
_G.AutoObservation or not
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ImageLab
el")
else
repeat
task.wait()
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Enemies:FindFirstChild("Galley
Captain").HumanoidRootPart.CFrame * CFrame.new(0, 60, 0)
if not
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ImageLab
el") and _G.AutoObservation_Hop then
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
game:GetService("TeleportService"):Teleport(game.PlaceId,game:GetService("Players")
.LocalPlayer)
end
until not
_G.AutoObservation or
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ImageLab
el")
end
else
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
getgenv().ToTarget(game:GetService("Workspace").Enemies:FindFirstChild("Venomous
Assailant").HumanoidRootPart.CFrame * CFrame.new(3, 0, 0))
until not
_G.AutoObservation or not
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ImageLab
el")
else
repeat
task.wait()
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Enemies:FindFirstChild("Venomous
Assailant").HumanoidRootPart.CFrame * CFrame.new(0, 60, 0)
if not
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ImageLab
el") and _G.AutoObservation_Hop then
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):UnequipTools()
game:GetService("TeleportService"):Teleport(game.PlaceId,game:GetService("Players")
.LocalPlayer)
end
until not
_G.AutoObservation or
game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui:FindFirstChild("ImageLab
el")
end
else
local SelectWeapon
local Weapon = {
"Melee",
"Sword",
"Fruit"
}
task.spawn(function()
while wait() do
pcall(function()
if SelectWeapon == "Melee" then
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Melee" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
_G.Select_Weapon = v.Name
end
end
end
elseif SelectWeapon == "Sword" then
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Sword" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
_G.Select_Weapon = v.Name
end
end
end
elseif SelectWeapon == "Fruit" then
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Blox Fruit" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
_G.Select_Weapon = v.Name
end
end
end
else
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Melee" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
_G.Select_Weapon = v.Name
end
end
end
end
end)
end
end)
SettingSection:AddDropdown({
Name = "Select Weapon",
Flag = "Select_Weapon",
Value = _G.Settings.SelectWeapon,
List = Weapon,
Callback = function(value)
SelectWeapon = value
_G.Settings.SelectWeapon = value
SaveSettings()
end
})
if _G.DistanceAutoFarm == nil then
_G.DistanceAutoFarm = 30
end
if _G.Method == nil then
_G.Method = "Upper"
end
SettingSection:AddDropdown({
Name = "Select Farm Method",
Flag = "Select_Farm_Method",
Value = _G.Settings.Method,
List = {"Upper","Behind","Below"},
Callback = function(value)
_G.Method = value
_G.Settings.Method = value
SaveSettings()
end
})
SettingSection:AddSlider({
Name = "Distance",
Flag = "Distance",
Value = _G.Settings.DistanceAutoFarm,
Min = 1,
Max = 100,
Textbox = true,
Format = function(value)
DistanceAutoFarm = value
_G.Settings.DistanceAutoFarm = value
SaveSettings()
end
})
task.spawn(function()
while task.wait(0) do
pcall(function()
if _G.Method == "Behind" then
MethodFarm = CFrame.new(0, 0, _G.DistanceAutoFarm)
elseif _G.Method == "Below" then
MethodFarm = CFrame.new(0, - _G.DistanceAutoFarm, 0) *
CFrame.Angles(math.rad(90), 0, 0)
elseif _G.Method == "Upper" then
MethodFarm = CFrame.new(0, _G.DistanceAutoFarm, 0) *
CFrame.Angles(math.rad(0), 0, 0)
else
MethodFarm = CFrame.new(0, _G.DistanceAutoFarm, 0)
end
end)
end
end)
SettingSection:AddToggle{
Name = "Black Screen ( Reduce lag )",
Flag = "Black_Screen",
Value = _G.Settings.Blackscreen,
Callback = function(value)
_G.Blackscreen = value
_G.Settings.Blackscreen = value
SaveSettings()
end
}
spawn(function()
pcall(function()
while true do wait(1)
pcall(function()
if _G.Blackscreen then
game:GetService("Players").LocalPlayer.PlayerGui.Main.Blackscreen.Size =
UDim2.new(500, 0, 500, 500)
else
game:GetService("Players").LocalPlayer.PlayerGui.Main.Blackscreen.Size
= UDim2.new(1, 0, 500, 500)
end
end)
end
end)
end)
SettingSection:AddToggle{
Name = "Auto Set Spawn Point",
Flag = "Auto_Set_Spawn",
Value = _G.Settings.Auto_Set_Spawn,
Callback = function(value)
_G.Auto_Set_Spawn = value
_G.Settings.Auto_Set_Spawn = value
SaveSettings()
end
}
spawn(function()
while wait(0.1) do
if _G.Auto_Set_Spawn then
pcall(function()
if
game:GetService("Players").LocalPlayer.Character.Humanoid.Health > 0 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("SetSpawnPoint")
end
end)
end
end
end)
SettingSection:AddToggle{
Name = "Fast Attack",
Flag = "FastAttack",
Value = true,
Callback = function(value)
_G.FastAttack = value
end
}
task.wait(0.5);
end;
local CombatController =
require(game:GetService("ReplicatedStorage").Controllers.CombatController);
local Unit =
require(game:GetService("ReplicatedStorage").Modules.CombatUtil);
local FreezeAttack = false;
local CFC = tick();
local PlayAnim = tick();
local AntiBug = tick();
local ToolOptimize = nil;
local OldWeaponData = Unit.GetWeaponData;
local OldGetMovesetAnimCache = Unit.GetMovesetAnimCache;
if _G.FastAttack then
Data.HitboxMagnitude = 100;
end;
return Data;
end;
if _G.FastAttack then
return setmetatable({}, {
__index = function(self , index)
if string.find(index , '-basic' , 1 , true) then
local rspy = string.sub(index , 1 , #index -
1);
return Data[index];
end,
return Data;
end;
task.spawn(function()
task.wait(1);
require(game:GetService("ReplicatedStorage").Util.CameraShaker):Stop();
end);
task.spawn(function()
task.wait(1);
old_hooked =
hookfunction(env.task.delay,function(a,f)
if _G.FastAttack then
return old_hooked(0 , f);
end;
do
local old_spawn = nil;
old_spawn =
hookfunction(env.task.spawn,function(func , ...)
if _G.FastAttack then
local args = {...};
return old_spawn(func ,
unpack(args));
end;
end;
return old_spawn(func , ...);
end);
end;
break;
end;
end;
end;
end);
local EQEvent =
ToolOptimize:FindFirstChild('EquipEvent');
local Human =
game:GetService("Players").LocalPlayer.Character:WaitForChild('Humanoid');
do
Human:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false);
Human:SetStateEnabled(Enum.HumanoidStateType.Running, true);
EQEvent:FireServer(true , 3);
CombatController.Attack(CombatController ,
ToolOptimize);
end;
end;
end;
end;
end;
spawn(function()
while task.wait() do
pcall(function()
MainProtection()
end)
end
end)
SettingSection:AddToggle{
Name = "Bring Mon",
Flag = "Bring_Mob",
Value = _G.Settings.Brimob,
Callback = function(value)
_G.Brimob = value
_G.Settings.Brimob = value
SaveSettings()
end
}
function InMyNetWork(object)
if isnetworkowner then
return isnetworkowner(object)
else
if (object.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 200 then
return true
end
return false
end
end
spawn(function()
while true do wait()
if setscriptable then
setscriptable(game.Players.LocalPlayer, "SimulationRadius",
true)
end
if sethiddenproperty then
sethiddenproperty(game.Players.LocalPlayer,
"SimulationRadius", math.huge)
end
end
end)
--[[spawn(function()
while task.wait() do
if _G.Brimob then
pcall(function()
monq()
for i,vv in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == QuestCheck()[3] and
(vv.HumanoidRootPart.Position - PosMon.Position).magnitude <= 150 then
vv.HumanoidRootPart.CanCollide = false
vv.Head.CanCollide = false
vv.UpperTorso.CanCollide = false
vv.RightUpperLeg.CanCollide = false
vv.RightUpperArm.CanCollide = false
vv.RightLowerLeg.CanCollide = false
vv.RightLowerArm.CanCollide = false
vv.RightHand.CanCollide = false
vv.RightFoot.CanCollide = false
vv.LowerTorso.CanCollide = false
vv.LeftUpperLeg.CanCollide = false
vv.LeftUpperArm.CanCollide = false
vv.LeftLowerLeg.CanCollide = false
vv.LeftLowerArm.CanCollide = false
vv.LeftHand.CanCollide = false
vv.LeftFoot.CanCollide = false
vv.HumanoidRootPart.CFrame = PosMon
vv.Humanoid.WalkSpeed = 0
vv.Humanoid.JumpPower = 0
if vv.Humanoid:FindFirstChild("Animator") then
vv.Humanoid.Animator:Destroy()
end
vv.Humanoid:ChangeState(11)
vv.Humanoid:ChangeState(14)
sethiddenproperty(game.Players.LocalPlayer,
"SimulationRadius", math.huge)
end
end
end)
end
end
end)]]
SettingSection:AddToggle({
Name = "Fast TP",
Flag = "Bypass_Tp",
Value = false,
Callback = function(value)
_G.Bypass_TP = value
_G.HH = value
_G.Settings.Bypass = value
SaveSettings()
end
})
--[[SettingSection:AddToggle({
Name = "Auto CFrame",
Value = _G.Settings.Auto_CFrame,
Callback = function(value)
_G.Auto_CFrame = value
_G.Settings.Auto_CFrame = value
SaveSettings()
end
})]]
_G.Auto_CFrame = true
--[[SettingSection:AddToggle{
Name = "Auto Rejoin",
Flag = "Auto Rejoin",
Value = _G.Settings.Rejoin,
Callback = function(value)
_G.Rejoin = value
_G.Settings.Rejoin = value
SaveSettings()
end
}]]
_G.Rejoin = true
spawn(function()
while wait() do
if _G.Rejoin then
getgenv().rejoin =
game:GetService("CoreGui").RobloxPromptGui.promptOverlay.ChildAdded:Connect(functio
n(child)
if child.Name == 'ErrorPrompt' and
child:FindFirstChild('MessageArea') and
child.MessageArea:FindFirstChild("ErrorFrame") then
game:GetService("TeleportService"):Teleport(game.PlaceId)
end
end)
end
end
end)
SettingSection:AddToggle{
Name = "Auto Ken",
Flag = "Auto_Haki_Ken",
Value = true,
Callback = function(value)
_G.Auto_Haki_Ken = value
end
}
spawn(function()
while wait() do
if _G.Auto_Haki_Ken then
local args = {
[1] = "Ken",
[2] = true
}
game:GetService("ReplicatedStorage").Remotes.CommE:FireServer(unpack(args))
end
end
end)
SettingSection:AddToggle{
Name = "Auto Haki",
Flag = "AutoHaki",
Value = true,
Callback = function(value)
_G.AutoHaki = value
end
}
spawn(function()
while wait() do
if _G.AutoHaki then
AutoHaki()
end
end
end)
SettingSection:AddToggle{
Name = "Hide Damage Counter",
Value = _G.Settings.Remove_UI_DamageCounter,
Callback = function(value)
_G.Settings.Remove_UI_DamageCounter = value
if value == true then
game:GetService("ReplicatedStorage").Assets.GUI.DamageCounter.Enabled = false
else
game:GetService("ReplicatedStorage").Assets.GUI.DamageCounter.Enabled = true
end
SaveSettings()
end
}
SettingSection:AddToggle{
Name = "Hide Notifications",
Value = _G.Settings.Notifications_Remove,
Callback = function(value)
_G.Settings.Notifications_Remove = value
if value == true then
game:GetService("Players").LocalPlayer.PlayerGui.Notifications.Enabled =
false
else
game:GetService("Players").LocalPlayer.PlayerGui.Notifications.Enabled = true
end
SaveSettings()
end
}
StatsSection:AddMultiDropdown({
Name = "Select Stats",
List = {"Melee","Defense","Sword","Gun","Demon Fruit"},
Value = _G.Settings.Select_Stats,
Callback = function(value)
_G.Settings.Select_Stats = value
SaveSettings()
end
})
StatsSection:AddToggle{
Name = "Auto Stats",
Flag = "Auto_Stats",
Value = _G.Settings.Auto_Stats,
Callback = function(value)
_G.Auto_Stats = value
_G.Settings.Auto_Stats = value
SaveSettings()
end
}
spawn(function()
while wait() do
pcall(function()
if _G.Auto_Stats then
for _,g in next, _G.Settings.Select_Stats do
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("CommF_")
:InvokeServer("AddPoint",tostring(g),_G.Point)
end
end
end)
end
end)
StatsSection:AddToggle{
Name = "Auto Stats Kaitun",
Flag = "Auto_Stats_Kaitun",
Value = _G.Settings.Auto_Stats_Kaitun,
Callback = function(value)
_G.Auto_Stats_Kaitun = value
_G.Settings.Auto_Stats_Kaitun = value
SaveSettings()
end
}
spawn(function()
while wait() do
if _G.Auto_Stats_Kaitun then
if game.Players.LocalPlayer.Data.Stats.Melee.Level.Value <=
2599 then
local args = {
[1] = "AddPoint",
[2] = "Melee",
[3] = 1000
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("CommF_")
:InvokeServer(unpack(args))
elseif
game.Players.LocalPlayer.Data.Stats.Defense.Level.Value <= 2599 then
local args = {
[1] = "AddPoint",
[2] = "Defense",
[3] = 1000
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("CommF_")
:InvokeServer(unpack(args))
end
end
end
end)
StatsSection:AddSlider({
Name = "Select Point",
Flag = "Select_Point",
Value = _G.Settings.Point,
Min = 1,
Max = 100,
Textbox = true,
Format = function(value)
_G.Point = value
_G.Settings.Point = value
SaveSettings()
return "Point : " .. tostring(value)
end
})
MasterySettings:AddToggle{
Name = "Skill Z",
Flag = "SkillZ",
Value = _G.Settings.SkillZ,
Callback = function(value)
_G.SkillZ = value
_G.Settings.SkillZ = value
SaveSettings()
end
}
MasterySettings:AddToggle{
Name = "Skill X",
Flag = "SkillX",
Value = _G.Settings.SkillX,
Callback = function(value)
_G.SkillX = value
_G.Settings.SkillX = value
SaveSettings()
end
}
MasterySettings:AddToggle{
Name = "Skill C",
Flag = "SkillC",
Value = _G.Settings.SkillC,
Callback = function(value)
_G.SkillC = value
_G.Settings.SkillC = value
SaveSettings()
end
}
MasterySettings:AddToggle{
Name = "Skill V",
Flag = "SkillV",
Value = _G.Settings.SkillV,
Callback = function(value)
_G.SkillV = value
_G.Settings.SkillV = value
SaveSettings()
end
}
_G.AutoMasterySkill = true
spawn(function()
while task.wait() do
pcall(function()
if _G.UseSkill and _G.AutoMasterySkill then
if _G.SkillZ then
game:GetService("VirtualInputManager"):SendKeyEvent(true,"Z",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"Z",false,game)
end
if _G.SkillX then
game:GetService("VirtualInputManager"):SendKeyEvent(true,"X",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"X",false,game)
end
if _G.SkillC then
game:GetService("VirtualInputManager"):SendKeyEvent(true,"C",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"C",false,game)
end
if _G.SkillV then
game:GetService("VirtualInputManager"):SendKeyEvent(true,"V",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"V",false,game)
end
elseif UseSkillGun then
if _G.SkillZ then
game:GetService("VirtualInputManager"):SendKeyEvent(true,"Z",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"Z",false,game)
end
if _G.SkillX then
game:GetService("VirtualInputManager"):SendKeyEvent(true,"X",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"X",false,game)
end
end
end)
end
end)
spawn(function()
while task.wait() do
pcall(function()
if _G.Auto_Farm_Mastery_Fruit then
local On = {
[1] = FruitPos.Position
}
game:GetService("Players").LocalPlayer.Character[game:GetService("Players").LocalPl
ayer.Data.DevilFruit.Value].RemoteEvent:FireServer(unpack(On))
else
local Off = {
[1] = nil
}
game:GetService("Players").LocalPlayer.Character[game:GetService("Players").LocalPl
ayer.Data.DevilFruit.Value].RemoteEvent:FireServer(unpack(Off))
end
end)
end
end)
MasterySettings:AddSlider({
Name = "Select Health Mob",
Flag = "HealthMs",
Value = _G.Settings.HealthMs,
Min = 1,
Max = 100,
Textbox = true,
Format = function(value)
_G.Settings.HealthMs = value
SaveSettings()
end
})
--[[
MasterySettings:AddSlider({
Name = "Select Distance Y",
Flag = "DistanceY",
Value = _G.Settings.DistanceY,
Min = 1,
Max = 100,
Textbox = true,
Format = function(value)
_G.Settings.DistanceY = value
SaveSettings()
end
})
MasterySettings:AddSlider({
Name = "Select Distance X",
Flag = "DistanceX",
Value = _G.Settings.Distance,
Min = 1,
Max = 100,
Textbox = true,
Format = function(value)
_G.Settings.Distance = value
SaveSettings()
end
})]]
local PlayerName = {}
for i,v in pairs(game.Players:GetChildren()) do
if v.Name ~= game.Players.LocalPlayer.Name then
table.insert(PlayerName ,v.Name)
end
end
local plr = game:GetService("Players").LocalPlayer;
local getplayers = {}
for i, v in pairs(game:GetService("Workspace").Characters:GetChildren()) do
if v.Name ~= plr.Name then
table.insert(getplayers, v.Name)
end
end
RageBountySection:AddToggle{
Name = "Spectate Player",
Flag = "Spectate_Player",
Value = _G.Settings.Spectate_Player,
Callback = function(value)
_G.Spectate_Player = value
_G.Settings.Spectate_Player = value
SaveSettings()
end}
spawn(function()
while wait() do
if _G.Spectate_Player then
pcall(function()
if
game.Players:FindFirstChild(_G.Settings.Select_Player) then
game.Workspace.Camera.CameraSubject =
game.Players:FindFirstChild(_G.Settings.Select_Player).Character.Humanoid
end
end)
else
game.Workspace.Camera.CameraSubject =
game.Players.LocalPlayer.Character.Humanoid
end
end
end)
RageBountySection:AddToggle{
Name = "Teleport to Player",
Flag = "Teleport_to_Player",
Value = _G.Settings.Teleport_to_Player,
Callback = function(value)
_G.Teleport_to_Player = value
_G.Settings.Teleport_to_Player = value
SaveSettings()
StopTween(_G.Teleport_to_Player)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
spawn(function()
while wait() do
if _G.Teleport_to_Player then
pcall(function()
if
game.Players:FindFirstChild(_G.Settings.Select_Player) then
getgenv().ToTarget(game.Players[_G.Settings.Select_Player].Character.HumanoidRootPa
rt.CFrame)
end
end)
end
end
end)
RageBountySection:AddToggle{
Name = "Auto Kill Player",
Flag = "Auto_Kill_Player",
Value = _G.Auto_Kill_Player,
Callback = function(value)
_G.Auto_Kill_Player = value
StopTween(_G.Auto_Kill_Player)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
spawn(function()
while wait() do
pcall(function()
if _G.Auto_Kill_Player then
if
game.Players:FindFirstChild(_G.Settings.Select_Player) then
for i,v in
pairs(game:GetService("Workspace").Characters:GetChildren()) do
if v.Name == _G.Settings.Select_Player
and v.Humanoid.Health > 0 then
repeat wait()
if
(v.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude > 300 then
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarmPlayer)
AutoHaki()
elseif
(v.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 50 then
AutoHaki()
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarmPlayer)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild(game.Players.LocalP
layer.Data.DevilFruit.Value) then
game:GetService("Players").LocalPlayer.Character:FindFirstChild(game.Players.LocalP
layer.Data.DevilFruit.Value).MousePos.Value = v.HumanoidRootPart.Position
if _G.UseSkillkill
and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and
v.Humanoid.Health > 0 and DevilFruitMastery >= MasteryDevilFruit.Lvl.Z then
spawn(function()
if _G.UseSkillkill then
repeat wait()
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Melee" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then -- หมัด
EquipWeapon(v.Name)
end
end
end
wait(1)
EquipWeapon(game.Players.LocalPlayer.Data.DevilFruit.Value) --
ใช้ผล
wait(1)
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Sword" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then -- ดาบ
EquipWeapon(v.Name)
end
end
end
wait(1)
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Gun" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then -- ปืน
EquipWeapon(v.Name)
end
end
end
wait(1)
until not _G.Auto_Kill_Player
end
end)
spawn(function()
local Methodnow = 1
while wait(1) do
if Methodnow == 1 then
Methodnow = 2
MethodFarmPlayer = CFrame.new(40, 15, 0)
elseif Methodnow == 2 then
Methodnow = 3
MethodFarmPlayer = CFrame.new(0, 15, 40)
elseif Methodnow == 3 then
Methodnow = 4
MethodFarmPlayer = CFrame.new(-40, 15, 0)
else
Methodnow = 1
MethodFarmPlayer = CFrame.new(0, 15, -40)
end
end
end)
RageBountySection:AddToggle{
Name = "Aimbot Skill",
Flag = "Aimbot_Skill",
Value = Skillaimbot,
Callback = function(value)
Skillaimbot = value
end
}
RageBountySection:AddToggle{
Name = "Aimbot Gun",
Flag = "Aimbot_Gun",
Value = Aimbot,
Callback = function(value)
Aimbot = value
end
}
local gg = getrawmetatable(game)
local old = gg.__namecall
setreadonly(gg, false)
gg.__namecall = LPH_NO_VIRTUALIZE(function(...)
local method = getnamecallmethod()
local args = { ... }
if tostring(method) == "FireServer" then
if tostring(args[1]) == "RemoteEvent" then
if tostring(args[2]) ~= "true" and tostring(args[2]) ~= "false"
then
if Skillaimbot then
args[2] = AimBotSkillPosition
return old(unpack(args))
end
end
end
end
return old(...)
end)
spawn(function()
while task.wait() do
for i, v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") then
if v:FindFirstChild("RemoteFunctionShoot") then
SelectToolWeaponGun = v.Name
end
end
end
for i, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") then
if v:FindFirstChild("RemoteFunctionShoot") then
SelectToolWeaponGun = v.Name
end
end
end
end
end)
--[aimbot skill]
task.spawn(function()
while task.wait() do
if Skillaimbot then
if game.Players:FindFirstChild(Select_Player) and
game.Players:FindFirstChild(Select_Player).Character:FindFirstChild("HumanoidRootPa
rt") and
game.Players:FindFirstChild(Select_Player).Character:FindFirstChild("Humanoid") and
game.Players:FindFirstChild(Select_Player).Character.Humanoid.Health > 0 then
AimBotSkillPosition =
game.Players:FindFirstChild(Select_Player).Character:FindFirstChild("HumanoidRootPa
rt").Position
end
end
end
end)
--[aimbot gun]
local lp = game:GetService('Players').LocalPlayer
local mouse = lp:GetMouse()
mouse.Button1Down:Connect(function()
if Aimbot and
game.Players.LocalPlayer.Character:FindFirstChild(SelectToolWeaponGun) and
game:GetService("Players"):FindFirstChild(Select_Player) then
tool =
game:GetService("Players").LocalPlayer.Character[SelectToolWeaponGun]
v17 =
workspace:FindPartOnRayWithIgnoreList(Ray.new(tool.Handle.CFrame.p,
(game:GetService("Players"):FindFirstChild(Select_Player).Character.HumanoidRootPar
t.Position - tool.Handle.CFrame.p).unit * 100),
{ game.Players.LocalPlayer.Character, workspace._WorldOrigin });
game:GetService("Players").LocalPlayer.Character[SelectToolWeaponGun].RemoteFunctio
nShoot:InvokeServer(game:GetService("Players"):FindFirstChild(Select_Player).Charac
ter.HumanoidRootPart.Position,
(require(game.ReplicatedStorage.Util).Other.hrpFromPart(v17)));
end
end)
RageBountySection:AddToggle{
Name = "Enabled PvP",
Flag = "EnabledPvP",
Value = _G.Settings.EnabledPvP,
Callback = function(value)
_G.EnabledPvP = value
_G.Settings.EnabledPvP = value
SaveSettings()
end
}
spawn(function()
pcall(function()
while wait() do
if _G.EnabledPvP then
if
game:GetService("Players").LocalPlayer.PlayerGui.Main.PvpDisabled.Visible == true
then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("EnablePvp")
end
end
end
end)
end)
function isnil(thing)
return (thing == nil)
end
local function round(n)
return math.floor(tonumber(n) + 0.5)
end
Number = math.random(1, 1000000)
function UpdatePlayerChams()
for i, v in pairs(game:GetService 'Players':GetChildren()) do
pcall(function()
if not isnil(v.Character) then
if ESPPlayer then
if not isnil(v.Character.Head) and not
v.Character.Head:FindFirstChild('NameEsp' .. Number) then
local bill = Instance.new('BillboardGui',
v.Character.Head)
bill.Name = 'NameEsp' .. Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1, 200, 1, 30)
bill.Adornee = v.Character.Head
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel', bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Text = (v.Name .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Character.Head.Position).Magnitude / 3) .. ' M')
name.Size = UDim2.new(1, 0, 1, 0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
if v.Team == game.Players.LocalPlayer.Team then
name.TextColor3 = Color3.new(255, 0, 0)
else
name.TextColor3 = Color3.new(0, 0, 255)
end
else
v.Character.Head['NameEsp' ..
Number].TextLabel.Text = (v.Name .. ' | ' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Character.Head.Position).Magnitude / 3) .. ' M\nHealth : ' ..
round(v.Character.Humanoid.Health * 100 / v.Character.Humanoid.MaxHealth) .. '%')
end
else
if v.Character.Head:FindFirstChild('NameEsp' ..
Number) then
v.Character.Head:FindFirstChild('NameEsp' ..
Number):Destroy()
end
end
end
end)
end
end
function UpdateSeaBeastsESP()
for i, v in pairs(game:GetService("Workspace").SeaBeasts:GetChildren())
do
pcall(function()
if SeaBeastsESP then
if v.Name ~= "SeaBeast" then
if not v:FindFirstChild('NameEsp') then
local bill = Instance.new('BillboardGui', v)
bill.Name = 'NameEsp'
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1, 200, 1, 30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel', bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1, 0, 1, 0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(80, 245, 245)
else
v['NameEsp'].TextLabel.Text = (v.Name .. ' \
n' .. round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude / 3) .. ' M')
end
end
else
if v:FindFirstChild('NameEsp') then
v:FindFirstChild('NameEsp'):Destroy()
end
end
end)
end
end
function UpdateIslandESP()
for i, v in pairs(game:GetService("Workspace")
["_WorldOrigin"].Locations:GetChildren()) do
pcall(function()
if IslandESP then
if v.Name ~= "Sea" then
if not v:FindFirstChild('NameEsp') then
local bill = Instance.new('BillboardGui', v)
bill.Name = 'NameEsp'
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1, 200, 1, 30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel', bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1, 0, 1, 0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(67, 186, 28)
else
v['NameEsp'].TextLabel.Text = (v.Name .. ' \
n' .. round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude / 3) .. ' M')
end
end
else
if v:FindFirstChild('NameEsp') then
v:FindFirstChild('NameEsp'):Destroy()
end
end
end)
end
end
function UpdateChestEsp()
for i, v in pairs(game:GetService("Workspace"):GetChildren()) do
pcall(function()
if string.find(v.Name, "Chest") then
if ChestESP then
if string.find(v.Name, "Chest") then
if not v:FindFirstChild('NameEsp' .. Number)
then
local bill = Instance.new('BillboardGui',
v)
bill.Name = 'NameEsp' .. Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1, 200, 1, 30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel',
bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1, 0, 1, 0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(186,
186, 28)
if v.Name == "Chest1" then
name.Text = ("Chest 1" .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude / 3) .. ' M')
end
if v.Name == "Chest2" then
name.Text = ("Chest 2" .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude / 3) .. ' M')
end
if v.Name == "Chest3" then
name.Text = ("Chest 3" .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude / 3) .. ' M')
end
else
v['NameEsp' .. Number].TextLabel.Text =
(v.Name .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude / 3) .. ' M')
end
end
else
if v:FindFirstChild('NameEsp' .. Number) then
v:FindFirstChild('NameEsp' .. Number):Destroy()
end
end
end
end)
end
end
function UpdateBfEsp()
for i, v in pairs(game:GetService("Workspace"):GetChildren()) do
pcall(function()
if DevilFruitESP then
if string.find(v.Name, "Fruit") then
if not v.Handle:FindFirstChild('NameEsp' .. Number)
then
local bill = Instance.new('BillboardGui',
v.Handle)
bill.Name = 'NameEsp' .. Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1, 200, 1, 30)
bill.Adornee = v.Handle
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel', bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1, 0, 1, 0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(255, 255, 255)
name.Text = (v.Name .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude / 3) .. ' M')
else
v.Handle['NameEsp' .. Number].TextLabel.Text =
(v.Name .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude / 3) .. ' M')
end
end
else
if v.Handle:FindFirstChild('NameEsp' .. Number) then
v.Handle:FindFirstChild('NameEsp' ..
Number):Destroy()
end
end
end)
end
end
function UpdateFlowerEsp()
for i, v in pairs(game:GetService("Workspace"):GetChildren()) do
pcall(function()
if v.Name == "Flower2" or v.Name == "Flower1" then
if FlowerESP then
if not v:FindFirstChild('NameEsp' .. Number) then
local bill = Instance.new('BillboardGui', v)
bill.Name = 'NameEsp' .. Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1, 200, 1, 30)
bill.Adornee = v
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel', bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1, 0, 1, 0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(255, 0, 0)
if v.Name == "Flower1" then
name.Text = ("Blue Flower" .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude / 3) .. ' M')
name.TextColor3 = Color3.fromRGB(0, 0,
255)
end
if v.Name == "Flower2" then
name.Text = ("Red Flower" .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Position).Magnitude / 3) .. ' M')
name.TextColor3 = Color3.fromRGB(255, 0,
0)
end
else
v['NameEsp' .. Number].TextLabel.Text = (v.Name
.. ' \n' .. round((game:GetService('Players').LocalPlayer.Character.Head.Position
- v.Position).Magnitude / 3) .. ' M')
end
else
if v:FindFirstChild('NameEsp' .. Number) then
v:FindFirstChild('NameEsp' .. Number):Destroy()
end
end
end
end)
end
end
function UpdateRealFruitChams()
for i, v in pairs(game.Workspace.AppleSpawner:GetChildren()) do
if v:IsA("Tool") then
if RealFruitESP then
if not v.Handle:FindFirstChild('NameEsp' .. Number) then
local bill = Instance.new('BillboardGui', v.Handle)
bill.Name = 'NameEsp' .. Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1, 200, 1, 30)
bill.Adornee = v.Handle
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel', bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1, 0, 1, 0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(255, 0, 0)
name.Text = (v.Name .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude / 3) .. ' M')
else
v.Handle['NameEsp' .. Number].TextLabel.Text =
(v.Name .. ' ' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude / 3) .. ' M')
end
else
if v.Handle:FindFirstChild('NameEsp' .. Number) then
v.Handle:FindFirstChild('NameEsp' ..
Number):Destroy()
end
end
end
end
for i, v in pairs(game.Workspace.PineappleSpawner:GetChildren()) do
if v:IsA("Tool") then
if RealFruitESP then
if not v.Handle:FindFirstChild('NameEsp' .. Number) then
local bill = Instance.new('BillboardGui', v.Handle)
bill.Name = 'NameEsp' .. Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1, 200, 1, 30)
bill.Adornee = v.Handle
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel', bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1, 0, 1, 0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(255, 174, 0)
name.Text = (v.Name .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude / 3) .. ' M')
else
v.Handle['NameEsp' .. Number].TextLabel.Text =
(v.Name .. ' ' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude / 3) .. ' M')
end
else
if v.Handle:FindFirstChild('NameEsp' .. Number) then
v.Handle:FindFirstChild('NameEsp' ..
Number):Destroy()
end
end
end
end
for i, v in pairs(game.Workspace.BananaSpawner:GetChildren()) do
if v:IsA("Tool") then
if RealFruitESP then
if not v.Handle:FindFirstChild('NameEsp' .. Number) then
local bill = Instance.new('BillboardGui', v.Handle)
bill.Name = 'NameEsp' .. Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1, 200, 1, 30)
bill.Adornee = v.Handle
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel', bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Size = UDim2.new(1, 0, 1, 0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
name.TextColor3 = Color3.fromRGB(251, 255, 0)
name.Text = (v.Name .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude / 3) .. ' M')
else
v.Handle['NameEsp' .. Number].TextLabel.Text =
(v.Name .. ' ' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Handle.Position).Magnitude / 3) .. ' M')
end
else
if v.Handle:FindFirstChild('NameEsp' .. Number) then
v.Handle:FindFirstChild('NameEsp' ..
Number):Destroy()
end
end
end
end
end
function UpdatePlayerChams()
for i, v in pairs(game:GetService 'Players':GetChildren()) do
pcall(function()
if not isnil(v.Character) then
if ESPPlayer then
if not isnil(v.Character.Head) and not
v.Character.Head:FindFirstChild('NameEsp' .. Number) then
local bill = Instance.new('BillboardGui',
v.Character.Head)
bill.Name = 'NameEsp' .. Number
bill.ExtentsOffset = Vector3.new(0, 1, 0)
bill.Size = UDim2.new(1, 200, 1, 30)
bill.Adornee = v.Character.Head
bill.AlwaysOnTop = true
local name = Instance.new('TextLabel', bill)
name.Font = "Code"
name.FontSize = "Size14"
name.TextWrapped = true
name.Text = (v.Name .. ' \n' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Character.Head.Position).Magnitude / 3) .. ' M')
name.Size = UDim2.new(1, 0, 1, 0)
name.TextYAlignment = 'Top'
name.BackgroundTransparency = 1
name.TextStrokeTransparency = 0.5
if v.Team == game.Players.LocalPlayer.Team then
name.TextColor3 = Color3.new(255, 0, 0)
else
name.TextColor3 = Color3.new(0, 0, 255)
end
else
v.Character.Head['NameEsp' ..
Number].TextLabel.Text = (v.Name .. ' | ' ..
round((game:GetService('Players').LocalPlayer.Character.Head.Position -
v.Character.Head.Position).Magnitude / 3) .. ' M\nHealth : ' ..
round(v.Character.Humanoid.Health * 100 / v.Character.Humanoid.MaxHealth) .. '%')
end
else
if v.Character.Head:FindFirstChild('NameEsp' ..
Number) then
v.Character.Head:FindFirstChild('NameEsp' ..
Number):Destroy()
end
end
end
end)
end
end
RageBountySection:AddToggle{
Name = "ESP Player",
Value = false,
Callback = function(value)
ESPPlayer = value
while ESPPlayer do
task.wait()
UpdatePlayerChams()
end
end}
spawn(function()
while task.wait() do
if ESPPlayer then
UpdatePlayerChams()
end
end
end)
RageBountySection:AddToggle{
Name = "ESP Chest",
Value = false,
Callback = function(value)
ChestESP = value
while ChestESP do
task.wait()
UpdateChestEsp()
end
end}
RageBountySection:AddToggle{
Name = "ESP Fruits",
Value = false,
Callback = function(value)
DevilFruitESP = value
while DevilFruitESP do
task.wait()
UpdateBfEsp()
end
end}
RageBountySection:AddToggle{
Name = "ESP Flower",
Value = false,
Callback = function(value)
FlowerESP = value
while FlowerESP do
task.wait()
UpdateFlowerEsp()
end
end}
RageBountySection:AddToggle{
Name = "ESP Island",
Value = false,
Callback = function(value)
IslandESP = value
while IslandESP do
task.wait()
UpdateIslandESP()
end
end}
BossSection:AddButton({
Name = "Refresh Boss",
Callback = function()
BossName:Clear()
for _, v in pairs(game.ReplicatedStorage:GetChildren()) do
local bossNames = {
"Cyborg", "The Gorilla King", "Wysper", "Thunder
God", "Mob Leader", "Bobby", "Saber Expert",
"Warden", "Chief Warden", "Swan", "Magma Admiral",
"Fishman Lord", "Wysper", "Ice Admiral",
"Diamond", "Jeremy", "Fajita", "Don Swan", "Smoke
Admiral", "Awakened Ice Admiral",
"Tide Keeper", "Darkbeard", "Stone", "Island
Empress", "Kilo Admiral", "Captain Elephant",
"Beautiful Pirate", "Longma", "Cake Queen",
"Greybeard", "Order", "Cursed Captain", "Soul Reaper",
"Rip indra", "Mihawk Boss", "Cake Prince", "Dough
King", "Cursed Skeleton Boss"
}
for _, bossName in ipairs(bossNames) do
if string.find(v.Name, bossName) then
table.insert(Boss, v.Name)
BossName:Add(v.Name)
break
end
end
end
end
})
BossSection:AddToggle{
Name = "Auto Farm Boss",
Flag = "Auto_Farm_Boss",
Value = false,
Callback = function(value)
_G.Auto_Farm_Boss = value
_G.Settings.Auto_Farm_Boss = value
SaveSettings()
StopTween(_G.Auto_Farm_Boss)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
BossSection:AddToggle{
Name = "Auto Quest Boss",
Flag = "Auto_Quest_Boss",
Value = _G.Settings.Auto_Quest_Boss,
Callback = function(value)
_G.Auto_Quest_Boss = value
_G.Settings.Auto_Quest_Boss = value
SaveSettings()
end
}
spawn(function()
while wait() do
if _G.Auto_Farm_Boss then
pcall(function()
CheckBossQuest()
if MsBoss == "Soul Reaper" or MsBoss == "Longma" or
MsBoss == "Don Swan" or MsBoss == "Cursed Captain" or MsBoss == "Order" or MsBoss
== "rip_indra True Form" then
if
game:GetService("Workspace").Enemies:FindFirstChild(MsBoss) then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == MsBoss then
repeat wait()
EquipWeapon(_G.Select_Weapon)
AutoHaki()
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
v.HumanoidRootPart.CanCollide = false
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
until _G.Auto_Farm_Boss ==
false or not v.Parent or v.Humanoid.Health <= 0
end
end
else
getgenv().ToTarget(CFrameBoss)
end
else
if _G.Auto_Quest_Boss then
CheckBossQuest()
if not
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, NameBoss) then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
end
if
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false then
repeat wait()
getgenv().ToTarget(CFrameQuestBoss) until (CFrameQuestBoss.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 3 or not _G.Auto_Farm_Boss
if (CFrameQuestBoss.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 4 then
wait(1.1)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StartQuest",
NameQuestBoss, LevelQuestBoss)
end
elseif
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == true then
if
game:GetService("Workspace").Enemies:FindFirstChild(MsBoss) then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == MsBoss then
repeat wait()
EquipWeapon(_G.Select_Weapon)
AutoHaki()
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
v.HumanoidRootPart.CanCollide = false
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
until
_G.Auto_Farm_Boss == false or not v.Parent or v.Humanoid.Health <= 0
end
end
else
getgenv().ToTarget(CFrameBoss)
end
end
else
if
game:GetService("Workspace").Enemies:FindFirstChild(MsBoss) then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == MsBoss then
repeat wait()
EquipWeapon(_G.Select_Weapon)
AutoHaki()
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
v.HumanoidRootPart.CanCollide = false
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
until _G.Auto_Farm_Boss
== false or not v.Parent or v.Humanoid.Health <= 0
end
end
else
getgenv().ToTarget(CFrameBoss)
end
end
end
end)
end
end
end)
BossSection:AddToggle{
Name = "Auto Farm All Boss",
Flag = "Auto_Farm_All_Boss",
Value = false,
Callback = function(value)
_G.Auto_Farm_All_Boss = value
_G.Settings.Auto_Farm_All_Boss = value
SaveSettings()
StopTween(_G.Auto_Farm_All_Boss)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
spawn(function()
while wait() do
if _G.Auto_Farm_All_Boss then
pcall(function()
for i,v in
pairs(game.ReplicatedStorage:GetChildren()) do
if string.find(v.Name,"Boss") then
repeat task.wait()
if
v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and
(v.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude > 350 then
getgenv().ToTarget(v.HumanoidRootPart.CFrame)
elseif
v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") and
(v.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 350 then
AutoHaki()
EquipWeapon(_G.Select_Weapon)
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide
= false
v.Head.CanCollide = false
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",math.huge)
end
until v.Humanoid.Health <= 0 or
_G.Auto_Farm_All_Boss == false or not v.Parent
end
end
end)
end
end
end)
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end})
task.spawn(function()
while task.wait() do
pcall(function()
if _G.AutoFarmBossHallow then
if
game:GetService("Workspace").Enemies:FindFirstChild("Soul Reaper") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if string.find(v.Name , "Soul Reaper") then
repeat task.wait()
EquipWeapon(_G.Select_Weapon)
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.CanCollide = false
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
until v.Humanoid.Health <= 0 or not
_G.AutoFarmBossHallow
end
end
else
getgenv().ToTarget(CFrame.new(-9524.7890625,
315.80429077148, 6655.7192382813))
end
end
end)
end
end)
local AutoBuddySwords = ItemsTab:CreateSection({
Name = "Auto Buddy Swords",
Side = "Left"
})
AutoBuddySwords:AddToggle({
Name = "Auto Buddy Swords",
Flag = "Auto Buddy Swords",
Value = _G.Settings.AutoBuddySwords,
Callback = function(value)
_G.AutoBuddySwords = value
_G.Settings.AutoBuddySwords = value
SaveSettings()
StopTween(_G.AutoBuddySwords)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end})
AutoBuddySwords:AddToggle({
Name = "Auto Buddy Swords Hop",
Flag = "Auto Buddy Swords Hop",
Value = _G.Settings.AutoBuddySwordsHop,
Callback = function(value)
_G.AutoBuddySwordsHop = value
_G.Settings.AutoBuddySwordsHop = value
SaveSettings()
end})
task.spawn(function()
while task.wait() do
pcall(function()
if _G.AutoBuddySwords then
if
game:GetService("Workspace").Enemies:FindFirstChild("Cake Queen") then
for i, v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == ("Cake
Queen" or v.Name == "Cake Queen") and v.Humanoid.Health > 0 and v:IsA("Model") and
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then
repeat
task.wait()
EquipWeapon(_G.Select_Weapon)
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
until not
_G.AutoBuddySwords or v.Humanoid.Health <= 0
end
end
else
if _G.AutoBuddySwordsHop then
if not
game:GetService("Workspace").Enemies:FindFirstChild("Cake Queen") and not
game:GetService("ReplicatedStorage"):FindFirstChild("Cake Queen") then
Hop()
end
end
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end})
AutoCavander:AddToggle({
Name = "Auto Cavander Swords Hop",
Flag = "Auto Cavander Swords Hop",
Value = _G.Settings.Auto_CanvanderHop,
Callback = function(value)
_G.Auto_CanvanderHop = value
_G.Settings.Auto_CanvanderHop = value
SaveSettings()
StopTween(_G.Auto_CanvanderHop)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end})
task.spawn(function()
while task.wait() do
pcall(function()
if _G.Auto_Canvander then
if
game:GetService("Workspace").Enemies:FindFirstChild("Beautiful Pirate") then
for i, v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == ("Beautiful
Pirate") and v.Humanoid.Health > 0 and v:IsA("Model") and
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then
repeat
task.wait()
if not
game.Players.LocalPlayer.Character:FindFirstChild(_G.Select_Weapon) then
task.wait()
EquipWeapon(_G.Select_Weapon)
end
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.CanCollide = false
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
until not
_G.Auto_Canvander or v.Humanoid.Health <= 0
end
end
else -- hee
if _G.Auto_CanvanderHop then
if not
game:GetService("Workspace").Enemies:FindFirstChild("Beautiful Pirate") and not
game:GetService("ReplicatedStorage"):FindFirstChild("Beautiful Pirate") then
Hop()
end
end
if (CFrame.new(5369, 25, -
495).Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude >= 4000
then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-
11993.5801, 334.781281, -8829.18262, 1, 0, 0, 0, 1, 0, 0, 0, 1)
else
local Rip_Indar_All_Mon = {
["Mon Quest"] = {"Diablo","Deandre","Urban"},
["Boss"] = "rip_indra True Form",
["Mon"] = {"Diablo","Deandre","Urban"},
["Item"] = "God's Chalice",
}
rip_indra_Section:AddToggle({
Name = "Auto Rip Indra",
Flag = "Auto Rip Indar [Boss] (Fully)",
Value = _G.Settings.Auto_Rip_Indar,
Callback = function(value)
_G.Auto_Rip_Indar = value
_G.Settings.Auto_Rip_Indar = value
SaveSettings()
StopTween(_G.Auto_Rip_Indar)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while wait() do
pcall(function()
if _G.Auto_Rip_Indar then
local QuestUI =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest
for _,_l1 in next,Rip_Indar_All_Mon["Mon Quest"] do
for _,l in next,Rip_Indar_All_Mon["Mon"] do
if
game:GetService("Workspace").Enemies:FindFirstChild(Rip_Indar_All_Mon["Boss"]) or
game:GetService("ReplicatedStorage"):FindFirstChild(Rip_Indar_All_Mon["Boss"]) then
for _,_v3 in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if _v3.Name ==
Rip_Indar_All_Mon["Boss"] then
if
_v3:FindFirstChild("Humanoid") and _v3:FindFirstChild("HumanoidRootPart") and
_v3.Humanoid.Health > 0 then
repeat wait()
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(_v3.HumanoidRootPart.CFrame * MethodFarm)
until not
_G.Auto_Rip_Indar or _v3.Humanoid.Health <= 0 or not _v3.Parent or
_v3.Humanoid.Health <= 0
end
else
if
game:GetService("ReplicatedStorage"):FindFirstChild(Rip_Indar_All_Mon["Boss"]) then
getgenv().ToTarget(game:GetService("ReplicatedStorage"):FindFirstChild(Rip_Indar_Al
l_Mon["Boss"]).HumanoidRootPart.CFrame * MethodFarm)
else
EquipWeapon(Rip_Indar_All_Mon["Item"])
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("activateColor",
"Snow White")
wait(0.5)
repeat
wait()
getgenv().ToTarget(_v2.CFrame)
until
(_v2.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 2 or not _G.Auto_Rip_Indar
wait(0.5)
elseif _v2.Name ==
"R2" and _v2.Part.BrickColor == BrickColor.new("Dark stone grey") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("activateColor","P
ure Red")
wait(0.5)
repeat
wait()
getgenv().ToTarget(_v2.CFrame)
until
(_v2.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 2 or not _G.Auto_Rip_Indar
wait(0.5)
elseif _v2.Name ==
"P3" and _v2.Part.BrickColor == BrickColor.new("Dark stone grey") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("activateColor","W
inter Sky")
wait(0.5)
repeat
wait()
getgenv().ToTarget(_v2.CFrame)
until
(_v2.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 2 or not _G.Auto_Rip_Indar
wait(0.5)
else
for _, _v2
in pairs(workspace.Map["Boat Castle"].Summoner.Circle:GetChildren()) do
if
_v2:IsA("Part") then
_G.Part1 = false
else
_G.Part1 = true
end
_G.Part2 = false
else
_G.Part2 = true
end
_G.Part3 = false
else
_G.Part3 = true
end
end
end
end
end
end
else
if QuestUI.Visible == true
then
if
game:GetService("Workspace").Enemies:FindFirstChild(_l1) or
game:GetService("ReplicatedStorage"):FindFirstChild(_l1) then
for _,_1 in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if _1.Name
== _l1 then
if
_1:FindFirstChild("Humanoid") and _1:FindFirstChild("HumanoidRootPart") and
_1.Humanoid.Health > 0 then
repeat wait()
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(_1.HumanoidRootPart.CFrame * MethodFarm)
if
(game:GetService("ReplicatedStorage"):FindFirstChild(_l1).HumanoidRootPart.CFrame.P
osition -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de > 2000 then
repeat wait()
Bypass(game:GetService("ReplicatedStorage"):FindFirstChild(_l1).HumanoidRootPart.CF
rame * MethodFarm)
end
end
if
game:GetService("ReplicatedStorage"):FindFirstChild(_l1) then
getgenv().ToTarget(game:GetService("ReplicatedStorage"):FindFirstChild(_l1).Humanoi
dRootPart.CFrame * MethodFarm)
end
end
end
end
else
if
game.Players.LocalPlayer.Backpack:FindFirstChild(Rip_Indar_All_Mon["Item"]) or
game.Players.LocalPlayer.Character:FindFirstChild(Rip_Indar_All_Mon["Item"]) then
return
else
if
game:GetService("ReplicatedStorage").Remotes["CommF_"]:InvokeServer("EliteHunter")
== "I don't have anything for you right now. Come back later." and not
( game:GetService("Workspace").Enemies:FindFirstChild(_l1) or
game:GetService("ReplicatedStorage"):FindFirstChild(_l1) ) then
print("Hop")
_G.Rejoin =
false
wait(0.5)
Hop()
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("EliteHunter")
end
end
end
end
end
end
end
end
end)
end
end)
end
if W1 then
local SaberSection = ItemsTab:CreateSection({
Name = "Saber",
Side = "Left"
})
SaberSection:AddToggle{
Name = "Auto Saber",
Flag = "Auto_Saber",
Value = _G.Settings.Auto_Saber,
Callback = function(value)
_G.Auto_Saber = value
_G.Settings.Auto_Saber = value
SaveSettings()
StopTween(_G.Auto_Saber)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
SaberSection:AddToggle{
Name = "Auto Saber Hop",
Flag = "Auto_Saber_Hop",
Value = _G.Settings.Auto_Saber_Hop,
Callback = function(value)
_G.Auto_Saber_Hop = value
_G.Settings.Auto_Saber_Hop = value
SaveSettings()
end
}
spawn(function()
while task.wait() do
pcall(function()
if _G.Auto_Saber and
game.Players.LocalPlayer.Data.Level.Value >= 200 and Check_Sword("Saber") == nil
and W1 then
_G.Auto_Farm_Level = false
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
if
game:GetService("Workspace").Map.Jungle.Final.Part.Transparency == 0 then
if
game:GetService("Workspace").Map.Jungle.QuestPlates.Door.Transparency == 0 then
if (CFrame.new(-1480.06018,
47.9773636, 4.53454018, -0.386713833, 1.11673025e-07, 0.922199786, 7.96717785e-08,
1, -8.76847395e-08, -0.922199786, 3.95643944e-08, -0.386713833).Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 100 then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
task.wait(1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Map.Jungle.QuestPlates.Plate1.Button.CFrame
task.wait(1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Map.Jungle.QuestPlates.Plate2.Button.CFrame
task.wait(1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Map.Jungle.QuestPlates.Plate3.Button.CFrame
task.wait(1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Map.Jungle.QuestPlates.Plate4.Button.CFrame
task.wait(1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Map.Jungle.QuestPlates.Plate5.Button.CFrame
task.wait(1)
end
local CFrameSaber = CFrame.new(-
1480.06018, 47.9773636, 4.53454018, -0.386713833, 1.11673025e-07, 0.922199786,
7.96717785e-08, 1, -8.76847395e-08, -0.922199786, 3.95643944e-08, -0.386713833)
if _G.Auto_Farm_Level and _G.Auto_Saber
and (CFrameSaber.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude > 1200 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
getgenv().ToTarget(CFrameSaber)
end
getgenv().ToTarget(CFrameSaber)
else
if
game:GetService("Workspace").Map.Desert.Burn.Part.Transparency == 0 then
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Torch") or
game.Players.LocalPlayer.Character:FindFirstChild("Torch") then
EquipWeapon("Torch")
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress"
,"GetCup")
task.wait(0.5)
EquipWeapon("Cup")
task.wait(0.5)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress"
,"FillCup",game:GetService("Players").LocalPlayer.Character.Cup)
task.wait(0)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress"
,"SickMan")
else
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress"
,"RichSon") == nil then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress"
,"RichSon")
elseif
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress"
,"RichSon") == 0 then
if
game:GetService("Workspace").Enemies:FindFirstChild("Mob Leader") or
game:GetService("ReplicatedStorage"):FindFirstChild("Mob Leader") then
for i,v in
pairs(game.Workspace.Enemies:GetChildren()) do
if v.Name ==
"Mob Leader" then
if
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") and
v.Humanoid.Health > 0 then
repeat task.wait()
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.Head.CanCollide = false
v.HumanoidRootPart.Transparency = 1
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
end
else
if
_G.Auto_Saber_Hop then
wait(2.5)
Hop()
end
end
end
end
elseif
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress"
,"RichSon") == 1 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress"
,"RichSon")
task.wait(0.5)
EquipWeapon("Relic")
task.wait(0.5)
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
until v.Humanoid.Health
<= 0 or _G.AutoSaber == false
_G.Auto_Saber = false
if
_G.Settings.Auto_Farm_Level then
_G.Auto_Farm_Level
= true
end
if v.Humanoid.Health <=
0 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("ProQuestProgress"
,"PlaceRelic")
end
end
end
else
if _G.Auto_Saber_Hop then
wait(5)
Hop()
end
end
end
end
end)
end
end)
PoleSection:AddToggle{
Name = "Auto Pole V1",
Flag = "Auto_Pole_V1",
Value = _G.Settings.Auto_Pole,
Callback = function(value)
_G.Auto_Pole = value
_G.Settings.Auto_Pole = value
SaveSettings()
StopTween(_G.Auto_Pole)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
PoleSection:AddToggle{
Name = "Auto Pole V1 Hop",
Flag = "Auto_Pole_V1_Hop",
Value = _G.Settings.Auto_Pole_V1_Hop,
Callback = function(value)
_G.Auto_Pole_Hop = value
_G.Settings.Auto_Pole_V1_Hop = value
SaveSettings()
end
}
spawn(function()
while wait() do
pcall(function()
if _G.Auto_Pole and
game.ReplicatedStorage:FindFirstChild("Thunder God") or
game.Workspace.Enemies:FindFirstChild("Thunder God") then
if
game.Workspace.Enemies:FindFirstChild("Thunder God") then
for i,v in
pairs(game.Workspace.Enemies:GetChildren()) do
if _G.Auto_Pole and v.Name ==
"Thunder God" and v:FindFirstChild("HumanoidRootPart") and
v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
repeat wait()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
until not _G.Auto_Pole or
v.Humanoid.Health <= 0 or not v.Parent
end
end
else
if _G.Auto_Pole_Hop then
wait(2.5)
Hop()
end
getgenv().ToTarget(CFrame.new(-
7900.66406, 5606.90918, -2267.46436))
end
else
if _G.Auto_Pole_Hop then
wait(5)
Hop()
end
end
end)
end
end)
end
if W2 then
local FactorySection = ItemsTab:CreateSection({
Name = "Factory",
Side = "Left"
})
FactorySection:AddToggle{
Name = "Auto Factory Farm",
Flag = "Auto_Factory_Farm",
Value = _G.Settings.Auto_Factory_Farm,
Callback = function(value)
_G.Auto_Factory_Farm = value
_G.Settings.Auto_Factory_Farm = value
SaveSettings()
StopTween(_G.Auto_Factory_Farm)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
spawn(function()
while wait() do
if _G.Auto_Factory_Farm then
pcall(function()
if
game.Workspace.Enemies:FindFirstChild("Core") then
_G.FactoryCore = true
_G.Auto_Farm_Level = false
for i,v in
pairs(game.Workspace.Enemies:GetChildren()) do
if _G.FactoryCore and v.Name ==
"Core" and v.Humanoid.Health > 0 then
repeat wait()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
until not _G.FactoryCore or
v.Humanoid.Health <= 0 or _G.Auto_Factory_Farm == false
end
end
elseif
game.ReplicatedStorage:FindFirstChild("Core") and
game.ReplicatedStorage:FindFirstChild("Core"):FindFirstChild("Humanoid") then
getgenv().ToTarget(CFrame.new(502.7349853515625, 143.0749053955078, -
379.078125))
end
end)
end
end
end)
EctoplasmSection:AddToggle{
Name = "Auto Farm Ectoplasm",
Flag = "Auto_Farm_Ectoplasm",
Value = _G.Settings.Auto_Farm_Ectoplasm,
Callback = function(value)
_G.Auto_Farm_Ectoplasm = value
_G.Settings.Auto_Farm_Ectoplasm = value
SaveSettings()
StopTween(_G.Auto_Farm_Ectoplasm)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
spawn(function()
game:GetService("RunService").Heartbeat:Connect(function()
pcall(function()
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if _G.Auto_Farm_Ectoplasm and MagnetEctoplasm
and string.find(v.Name, "Ship") and (v.HumanoidRootPart.Position -
PosMonEctoplasm.Position).magnitude <= 350 then
v.HumanoidRootPart.CFrame =
PosMonEctoplasm
v.HumanoidRootPart.CanCollide = false
if v.Humanoid:FindFirstChild("Animator")
then
v.Humanoid.Animator:Destroy()
end
spawn(function()
while wait() do
if _G.Auto_Farm_Ectoplasm then
pcall(function()
if
game:GetService("Workspace").Enemies:FindFirstChild("Ship Deckhand") or
game:GetService("Workspace").Enemies:FindFirstChild("Ship Engineer") or
game:GetService("Workspace").Enemies:FindFirstChild("Ship Steward") or
game:GetService("Workspace").Enemies:FindFirstChild("Ship Officer") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if string.find(v.Name, "Ship") then
repeat wait()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
PosMonEctoplasm =
v.HumanoidRootPart.CFrame
v.HumanoidRootPart.CanCollide = false
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
MagnetEctoplasm = true
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
until _G.Auto_Farm_Ectoplasm
== false or not v.Parent or v.Humanoid.Health <= 0
MagnetEctoplasm = false
else
MagnetEctoplasm = false
getgenv().ToTarget(CFrame.new(904.4072265625, 181.05767822266,
33341.38671875))
end
end
else
MagnetEctoplasm = false
local Distance =
(Vector3.new(904.4072265625, 181.05767822266, 33341.38671875) -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
if Distance > 20000 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(923.21252441406, 126.9760055542, 32852.83203125))
end
getgenv().ToTarget(CFrame.new(904.4072265625, 181.05767822266,
33341.38671875))
end
end)
end
end
end)
if W2 then
SeaKingSection:AddToggle{
Name = "Auto Sea Beast",
Value = _G.Settings.Auto_Sea_King,
Callback = function(value)
_G.Auto_Sea_King = value
_G.Settings.Auto_Sea_King = value
SaveSettings()
StopTween(_G.Auto_Sea_King)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
local Sea_king_CFrame = {
[1] = CFrame.new(210.99585, 12.9606171, 4158.57959, -
0.917689145, 7.58163254e-11, -0.39729917, 1.20923558e-11, 1, 1.62898153e-10,
0.39729917, 1.44685583e-10, -0.917689145),
[2] = ""
}
EquipWeapon(v.Name)
end
end
end
game:GetService("VirtualInputManager"):SendKeyEvent(true,"Z",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"Z",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"X",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"X",false,game)
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip == "Blox Fruit"
then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
EquipWeapon(v.Name)
end
end
end
game:GetService("VirtualInputManager"):SendKeyEvent(true,"Z",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"Z",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"X",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"X",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"C",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"C",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"V",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"V",false,game)
wait(0.2)
end
end
end)
end
end)
DackCoatSection:AddDropdown({
Name = "Select Mode",
Flag = "Select_Mode",
List = {"Chest","Sea Beast"},
Value = _G.Settings.Select_Mode,
Callback = function(value)
_G.Select_Mode = value
_G.Settings.Select_Mode = value
SaveSettings()
end
})
DackCoatSection:AddToggle{
Name = "Auto Dack Coat",
Value = _G.Settings.Auto_Dack_Coat,
Callback = function(value)
_G.Auto_Dack_Coat = value
_G.Settings.Auto_Dack_Coat = value
SaveSettings()
StopTween(_G.Auto_Dack_Coat)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
task.spawn(function()
while task.wait() do
pcall(function()
if _G.Auto_Dack_Coat then
if
game:GetService("Workspace").Enemies:FindFirstChild("Darkbeard") then
for i, v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name ==
("Darkbeard" or v.Name == "Darkbeard") and v.Humanoid.Health > 0 and v:IsA("Model")
and v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart")
then
repeat
task.wait()
EquipWeapon(_G.Select_Weapon)
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.CanCollide = false
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
until
_G.Auto_Dack_Coat == false or v.Humanoid.Health <= 0
end
end
else
getgenv().ToTarget(CFrame.new(3677.08203125, 62.751937866211, -
3144.8332519531))
end
end
end)
end
end)
end
local SwanGlassesSection = ItemsTab:CreateSection({
Name = "👓 Swan Glasses 👓",
Side = "Left"
})
SwanGlassesSection:AddToggle{
Name = "Auto Swan Glasses",
Flag = "Auto_Swan_Glasses",
Value = _G.Settings.Auto_Swan_Glasses,
Callback = function(value)
_G.Auto_Swan_Glasses = value
_G.Settings.Auto_Swan_Glasses = value
SaveSettings()
StopTween(_G.Auto_Swan_Glasses)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
SwanGlassesSection:AddToggle{
Name = "Auto Swan Glasses Hop",
Flag = "Auto_Swan_Glasses_Hop",
Value = _G.Settings.Auto_Swan_Glasses_Hop,
Callback = function(value)
_G.Auto_Swan_Glasses_Hop = value
_G.Settings.Auto_Swan_Glasses_Hop = value
SaveSettings()
StopTween(_G.Auto_Swan_Glasses_Hop)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
spawn(function()
while wait() do
pcall(function()
if _G.Auto_Swan_Glasses and
game.ReplicatedStorage:FindFirstChild("Don Swan") or
game.Workspace.Enemies:FindFirstChild("Don Swan") then
if game.Workspace.Enemies:FindFirstChild("Don
Swan") then
for i,v in
pairs(game.Workspace.Enemies:GetChildren()) do
if _G.Auto_Swan_Glasses and v.Name
== "Don Swan" and v:FindFirstChild("HumanoidRootPart") and
v:FindFirstChild("Humanoid") and v.Humanoid.Health > 0 then
repeat wait()
EquipWeapon(_G.Select_Weapon)
AutoHaki()
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
until not
_G.Auto_Swan_Glasses or v.Humanoid.Health <= 0 or not v.Parent
end
end
else
getgenv().ToTarget(CFrame.new(2289.47900390625, 15.152046203613281,
739.512939453125))
end
else
if _G.Auto_Swan_Glasses_Hop then
Hop()
end
end
end)
end
end)
end
local RainbowHakiSection = ItemsTab:CreateSection({
Name = "Rainbow Haki",
Side = "Left"
})
RainbowHakiSection:AddToggle{
Name = "Auto Rainbow Haki",
Flag = "Auto_Rainbow_Haki",
Value = _G.Settings.Auto_Rainbow_Haki,
Callback = function(value)
_G.Auto_Rainbow_Haki = value
_G.Settings.Auto_Rainbow_Haki = value
SaveSettings()
StopTween(_G.Auto_Rainbow_Haki)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
RainbowHakiSection:AddToggle{
Name = "Auto Rainbow Haki Hop",
Flag = "Auto_Rainbow_Haki_Hop",
Value = _G.Settings.Auto_Rainbow_Haki_Hop,
Callback = function(value)
_G.Auto_Rainbow_Haki_Hop = value
_G.Settings.Auto_Rainbow_Haki_Hop = value
SaveSettings()
StopTween(_G.Auto_Rainbow_Haki_Hop)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
spawn(function()
pcall(function()
while wait() do
if _G.Auto_Rainbow_Haki then
if
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("HornedMan","Bet")
elseif
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == true and
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, "Stone") then
if _G.Auto_Rainbow_Haki and
game.ReplicatedStorage:FindFirstChild("Stone") or
game.Workspace.Enemies:FindFirstChild("Stone") then
if
game:GetService("Workspace").Enemies:FindFirstChild("Stone") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Stone" then
OldCFrameRainbow =
v.HumanoidRootPart.CFrame
repeat wait()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.CFrame = OldCFrameRainbow
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.hu
ge)
until
_G.Auto_Rainbow_Haki == false or v.Humanoid.Health <= 0 or not v.Parent or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false
end
end
else
getgenv().ToTarget(CFrame.new(-
1086.11621, 38.8425903, 6768.71436, 0.0231462717, -0.592676699, 0.805107772,
2.03251839e-05, 0.805323839, 0.592835128, -0.999732077, -0.0137055516,
0.0186523199))
end
else
if _G.Auto_Rainbow_Haki_Hop then
wait(5)
Hop()
end
end
elseif
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == true and
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, "Island Empress") then
if _G.Auto_Rainbow_Haki and
game.ReplicatedStorage:FindFirstChild("Island Empress") or
game.Workspace.Enemies:FindFirstChild("Island Empress") then
if
game:GetService("Workspace").Enemies:FindFirstChild("Island Empress") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Island Empress"
then
OldCFrameRainbow =
v.HumanoidRootPart.CFrame
repeat wait()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.CFrame = OldCFrameRainbow
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.hu
ge)
until
_G.Auto_Rainbow_Haki == false or v.Humanoid.Health <= 0 or not v.Parent or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false
end
end
else
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.CFrame = OldCFrameRainbow
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.hu
ge)
until
_G.Auto_Rainbow_Haki == false or v.Humanoid.Health <= 0 or not v.Parent or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false
end
end
else
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.CFrame = OldCFrameRainbow
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.hu
ge)
until
_G.Auto_Rainbow_Haki == false or v.Humanoid.Health <= 0 or not v.Parent or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false
end
end
else
getgenv().ToTarget(CFrame.new(-
13485.0283, 331.709259, -8012.4873, 0.714521289, 7.98849911e-08, 0.69961375, -
1.02065748e-07, 1, -9.94383065e-09, -0.69961375, -6.43015241e-08, 0.714521289))
end
else
if _G.Auto_Rainbow_Haki_Hop then
wait(5)
Hop()
end
end
elseif
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, "Beautiful Pirate") then
if _G.Auto_Rainbow_Haki and
game.ReplicatedStorage:FindFirstChild("Beautiful Pirate") or
game.Workspace.Enemies:FindFirstChild("Beautiful Pirate") then
if
game:GetService("Workspace").Enemies:FindFirstChild("Beautiful Pirate") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Beautiful
Pirate"then
OldCFrameRainbow =
v.HumanoidRootPart.CFrame
repeat wait()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.CFrame = OldCFrameRainbow
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.hu
ge)
until
_G.Auto_Rainbow_Haki == false or v.Humanoid.Health <= 0 or not v.Parent or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false
end
end
else
getgenv().ToTarget(CFrame.new(5312.3598632813, 20.141201019287, -
10.158538818359))
end
else
if _G.Auto_Rainbow_Haki_Hop then
wait(5)
Hop()
end
end
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("HornedMan","Bet")
end
end
end
end)
end)
if not W1 then
MisccSection = ItemsTab:CreateSection({
Name = "Other",
Side = "Left"
})
end
if W2 then
MisccSection:AddToggle{
Name = "Auto Evo Race V2",
Flag = "Auto_Evo_Race_V2",
Value = _G.Settings.Auto_Evo_Race_V2,
Callback = function(value)
_G.Auto_Evo_Race_V2 = value
_G.Settings.Auto_Evo_Race_V2 = value
SaveSettings()
StopTween(_G.Auto_Evo_Race_V2)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
spawn(function()
game:GetService("RunService").Heartbeat:Connect(function()
pcall(function()
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if _G.Auto_Evo_Race_V2 and StartEvoMagnet and
v.Name == "Swan Pirate" and (v.HumanoidRootPart.Position -
PosMonEvo.Position).magnitude <= 350 then
v.HumanoidRootPart.CFrame = PosMonEvo
v.HumanoidRootPart.CanCollide = false
if v.Humanoid:FindFirstChild("Animator")
then
v.Humanoid.Animator:Destroy()
end
spawn(function()
pcall(function()
while wait() do
if _G.Auto_Evo_Race_V2 then
if not
game:GetService("Players").LocalPlayer.Data.Race:FindFirstChild("Evolved") then
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Alchemist","1")
== 0 then
getgenv().ToTarget(CFrame.new(-
2779.83521, 72.9661407, -3574.02002, -0.730484903, 6.39014104e-08, -0.68292886,
3.59963224e-08, 1, 5.50667032e-08, 0.68292886, 1.56424669e-08, -0.730484903))
if (Vector3.new(-2779.83521,
72.9661407, -3574.02002) -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 4 then
wait(1.3)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Alchemist","2")
end
elseif
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Alchemist","1")
== 1 then
pcall(function()
if not
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Flower 1") and not
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Flower 1") then
getgenv().ToTarget(game:GetService("Workspace").Flower1.CFrame)
elseif not
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Flower 2") and not
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Flower 2") then
getgenv().ToTarget(game:GetService("Workspace").Flower2.CFrame)
elseif not
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Flower 3") and not
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Flower 3") then
if
game:GetService("Workspace").Enemies:FindFirstChild("Swan Pirate") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name ==
"Swan Pirate" then
repeat
wait()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
v.HumanoidRootPart.CanCollide = false
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
PosMonEvo = v.HumanoidRootPart.CFrame
StartEvoMagnet = true
until
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Flower 3") or not
v.Parent or v.Humanoid.Health <= 0 or _G.Auto_Evo_Race_V2 == false
StartEvoMagnet = false
end
end
else
StartEvoMagnet =
false
getgenv().ToTarget(CFrame.new(980.0985107421875, 121.331298828125,
1287.2093505859375))
end
end
end)
elseif
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Alchemist","1")
== 2 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("Alchemist","3")
end
end
end
end
end)
end)
end
if W2 then
MisccSection:AddToggle({
Name = "Auto Bartilo Quest",
Flag = "Auto_Bartilo_Quest",
Value = _G.Settings.Auto_Bartilo_Quest,
Callback = function(value)
_G.Auto_Bartilo_Quest = value
_G.Settings.Auto_Bartilo_Quest = value
SaveSettings()
StopTween(_G.Auto_Bartilo_Quest)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while true do wait()
if setscriptable then
setscriptable(game.Players.LocalPlayer,
"SimulationRadius", true)
end
if sethiddenproperty then
sethiddenproperty(game.Players.LocalPlayer,
"SimulationRadius", math.huge)
end
end
end)
function InMyNetWork(object)
if isnetworkowner then
return isnetworkowner(object)
else
if (object.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude <= 200 then
return true
end
return false
end
end
spawn(function()
while wait() do
local MyLevel = game.Players.LocalPlayer.Data.Level.Value
local QuestC =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest
pcall(function()
if _G.Auto_Bartilo_Quest and MyLevel >= 850 then
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BartiloQuestProgr
ess","Bartilo") == 0 then
_G.Auto_Farm_Level = false
if QuestC.Visible == true then
if
game:GetService("Workspace").Enemies:FindFirstChild("Swan Pirate") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Swan
Pirate" then
if
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then
repeat
task.wait()
if not
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, "Swan Pirate") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("AbandonQuest")
else
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.Head.CanCollide = false
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
end
until not
_G.Auto_Bartilo_Quest or not v.Parent or v.Humanoid.Health <= 0 or QuestC.Visible
== false or not v:FindFirstChild("HumanoidRootPart")
end
end
end
else
for i,v in
pairs(workspace._WorldOrigin.EnemySpawns:GetChildren()) do
if v.Name == "Swan
Pirate" then local CFrameEnemySpawns = v.CFrame wait(0.5)
getgenv().ToTarget(CFrameEnemySpawns * MethodFarm)
end
end
end
else
repeat wait()
getgenv().ToTarget(CFrame.new(-461.533203, 72.3478546, 300.311096, 0.050853312, -0,
-0.998706102, 0, 1, -0, 0.998706102, 0, 0.050853312)) until (CFrame.new(-
461.533203, 72.3478546, 300.311096, 0.050853312, -0, -0.998706102, 0, 1, -0,
0.998706102, 0, 0.050853312).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 20 or not _G.Auto_Bartilo_Quest
if (CFrame.new(-461.533203,
72.3478546, 300.311096, 0.050853312, -0, -0.998706102, 0, 1, -0, 0.998706102, 0,
0.050853312).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 1 then
game:GetService('ReplicatedStorage').Remotes.CommF_:InvokeServer("StartQuest",
"BartiloQuest", 1)
end
end
elseif
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BartiloQuestProgr
ess","Bartilo") == 1 then
_G.Auto_Farm_Level = false
if
game:GetService("Workspace").Enemies:FindFirstChild("Jeremy") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Jeremy" then
if
v:FindFirstChild("Humanoid") and v:FindFirstChild("HumanoidRootPart") then
repeat task.wait()
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.Head.CanCollide = false
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
until not
_G.Auto_Bartilo_Quest or not v.Parent or v.Humanoid.Health <= 0 or QuestC.Visible
== false or not v:FindFirstChild("HumanoidRootPart")
end
end
end
else
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate1.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate2.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate3.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate4.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate5.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate6.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate7.CFrame
wait(0.7)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Map.Dressrosa.BartiloPlates.Plate8.CFrame
wait(2.5)
end
end
end)
end
end)
end
if W2 then
MisccSection:AddToggle({
Name = "Auto Rengoku",
Flag = "Auto_Rengoku",
Value = _G.Settings.Auto_Rengoku,
Callback = function(value)
_G.Auto_Rengoku = value
_G.Settings.Auto_Rengoku = value
SaveSettings()
StopTween(_G.Auto_Rengoku)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
game:GetService("RunService").Heartbeat:Connect(function()
pcall(function()
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if _G.Auto_Rengoku and StartRengokuMagnet and
(v.Name == "Snow Lurker" or v.Name == "Arctic Warrior") and
(v.HumanoidRootPart.Position - RengokuMon.Position).magnitude <= 350 then
v.HumanoidRootPart.CFrame = RengokuMon
v.HumanoidRootPart.CanCollide = false
if v.Humanoid:FindFirstChild("Animator")
then
v.Humanoid.Animator:Destroy()
end
spawn(function()
while wait() do
if _G.Auto_Rengoku then
pcall(function()
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Hidden Key") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Hidden Key") then
EquipWeapon("Hidden Key")
getgenv().ToTarget(CFrame.new(6571.1201171875, 299.23028564453, -
6967.841796875))
elseif
game:GetService("Workspace").Enemies:FindFirstChild("Snow Lurker") or
game:GetService("Workspace").Enemies:FindFirstChild("Arctic Warrior") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if (v.Name == "Snow Lurker" or
v.Name == "Arctic Warrior") and v.Humanoid.Health > 0 then
repeat wait()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.CanCollide = false
RengokuMon =
v.HumanoidRootPart.CFrame
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
StartRengokuMagnet =
true
until
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Hidden Key") or
_G.Auto_Rengoku == false or not v.Parent or v.Humanoid.Health <= 0
StartRengokuMagnet = false
end
end
else
StartRengokuMagnet = false
getgenv().ToTarget(CFrame.new(5439.716796875, 84.420944213867, -
6715.1635742188))
end
end)
end
end
end)
end
if W2 then
MisccSection:AddToggle({
Name = "Auto Buy Legendary Sword",
Flag = "Auto_Buy_Legendary_Sword",
Value = _G.Settings.Auto_Buy_Legendary_Sword,
Callback = function(value)
_G.Auto_Buy_Legendary_Sword = value
_G.Settings.Auto_Buy_Legendary_Sword = value
SaveSettings()
StopTween(_G.Auto_Buy_Legendary_Sword)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while wait() do
if _G.Auto_Buy_Legendary_Sword then
local args = {
[1] = "LegendarySwordDealer",
[2] = "2"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)
MisccSection:AddToggle{
Name = "Auto Buy Enchancement",
Flag = "Auto_Buy_Enchancement",
Value = _G.Settings.Auto_Buy_Enchancement,
Callback = function(value)
_G.Auto_Buy_Enchancement = value
_G.Settings.Auto_Buy_Enchancement = value
SaveSettings()
StopTween(_G.Auto_Buy_Enchancement)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
}
spawn(function()
while wait() do
if _G.Auto_Buy_Enchancement then
local args = {
[1] = "ColorsDealer",
[2] = "2"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)
end
if W3 then
MisccSection:AddToggle({
Name = "Auto Musketeer Hat",
Flag = "Auto_Musketeer_Hat",
Value = _G.Settings.Auto_Musketeer_Hat,
Callback = function(value)
_G.Auto_Musketeer_Hat = value
_G.Settings.Auto_Musketeer_Hat = value
SaveSettings()
StopTween(_G.Auto_Musketeer_Hat)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
game:GetService("RunService").Heartbeat:Connect(function()
pcall(function()
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if _G.Auto_Musketeer_Hat and
StartMagnetMusketeerhat and v.Name == "Forest Pirate" and
(v.HumanoidRootPart.Position - MusketeerHatMon.Position).magnitude <= 350 then
v.HumanoidRootPart.CFrame =
MusketeerHatMon
v.HumanoidRootPart.CanCollide = false
if v.Humanoid:FindFirstChild("Animator")
then
v.Humanoid.Animator:Destroy()
end
spawn(function()
pcall(function()
while wait() do
if _G.Auto_Musketeer_Hat then
if
game:GetService("Players").LocalPlayer.Data.Level.Value >= 1800 and
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("CitizenQuestProgr
ess").KilledBandits == false then
if
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, "Forest Pirate") and
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, "50") and
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == true then
if
game:GetService("Workspace").Enemies:FindFirstChild("Forest Pirate") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Forest
Pirate" then
repeat wait()
pcall(function()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
v.HumanoidRootPart.CanCollide = false
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
MusketeerHatMon = v.HumanoidRootPart.CFrame
StartMagnetMusketeerhat = true
end)
until
_G.Auto_Musketeer_Hat == false or not v.Parent or v.Humanoid.Health <= 0 or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false
StartMagnetMusketeerhat = false
end
end
else
StartMagnetMusketeerhat =
false
getgenv().ToTarget(CFrame.new(-13206.452148438, 425.89199829102, -
7964.5537109375))
end
else
getgenv().ToTarget(CFrame.new(-
12443.8671875, 332.40396118164, -7675.4892578125))
if (Vector3.new(-12443.8671875,
332.40396118164, -7675.4892578125) -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 30 then
wait(1.5)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StartQuest","Citi
zenQuest",1)
end
end
elseif
game:GetService("Players").LocalPlayer.Data.Level.Value >= 1800 and
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("CitizenQuestProgr
ess").KilledBoss == false then
if
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible and
string.find(game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Container.Q
uestTitle.Title.Text, "Captain Elephant") and
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == true then
if
game:GetService("Workspace").Enemies:FindFirstChild("Captain Elephant") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Captain
Elephant" then
OldCFrameElephant
= v.HumanoidRootPart.CFrame
repeat wait()
pcall(function()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.CanCollide = false
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
v.HumanoidRootPart.CanCollide = false
v.HumanoidRootPart.CFrame = OldCFrameElephant
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.hu
ge)
end)
until
_G.Auto_Musketeer_Hat == false or v.Humanoid.Health <= 0 or not v.Parent or
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest.Visible == false
end
end
else
getgenv().ToTarget(CFrame.new(-13374.889648438, 421.27752685547, -
8225.208984375))
end
else
getgenv().ToTarget(CFrame.new(-
12443.8671875, 332.40396118164, -7675.4892578125))
if (CFrame.new(-12443.8671875,
332.40396118164, -7675.4892578125).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 4 then
wait(1.5)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("CitizenQuestProgr
ess","Citizen")
end
end
elseif
game:GetService("Players").LocalPlayer.Data.Level.Value >= 1800 and
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("CitizenQuestProgr
ess","Citizen") == 2 then
getgenv().ToTarget(CFrame.new(-
12512.138671875, 340.39279174805, -9872.8203125))
end
end
end
end)
end)
end
if W3 then
MisccSection:AddToggle({
Name = "Auto Holy Torch",
Flag = "Auto_Holy_Torch",
Value = _G.Settings.Auto_Holy_Torch,
Callback = function(value)
_G.Auto_Holy_Torch = value
_G.Settings.Auto_Holy_Torch = value
SaveSettings()
StopTween(_G.Auto_Holy_Torch)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while wait() do
if _G.Auto_Holy_Torch then
pcall(function()
wait(1)
repeat getgenv().ToTarget(CFrame.new(-10752,
417, -9366)) wait() until not _G.Auto_Holy_Torch or
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-Vector3.new(-10752,
417, -9366)).Magnitude <= 10
wait(1)
repeat getgenv().ToTarget(CFrame.new(-11672,
334, -9474)) wait() until not _G.Auto_Holy_Torch or
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-Vector3.new(-11672,
334, -9474)).Magnitude <= 10
wait(1)
repeat getgenv().ToTarget(CFrame.new(-12132,
521, -10655)) wait() until not _G.Auto_Holy_Torch or
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-Vector3.new(-12132,
521, -10655)).Magnitude <= 10
wait(1)
repeat getgenv().ToTarget(CFrame.new(-13336,
486, -6985)) wait() until not _G.Auto_Holy_Torch or
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-Vector3.new(-13336,
486, -6985)).Magnitude <= 10
wait(1)
repeat getgenv().ToTarget(CFrame.new(-13489,
332, -7925)) wait() until not _G.Auto_Holy_Torch or
(game.Players.LocalPlayer.Character.HumanoidRootPart.Position-Vector3.new(-13489,
332, -7925)).Magnitude <= 10
end)
end
end
end)
end
if W3 then
MisccSection:AddToggle({
Name = "Auto Yama Fully",
Flag = "Auto_Yama",
Value = _G.Settings.Auto_Yama,
Callback = function(value)
_G.Auto_Yama = value
_G.Settings.Auto_Yama = value
SaveSettings()
StopTween(_G.Auto_Yama)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
local Yama_All_Mon = {
["Mon Quest"] = {"Diablo","Deandre","Urban"},
["Mon"] = {"Diablo","Deandre","Urban"},
["Item"] = "God's Chalice",
}
spawn(function()
while wait() do
if _G.Auto_Yama then
pcall(function()
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("EliteHunter","Pro
gress") >= 30 then
fireclickdetector(game:GetService("Workspace").Map.Waterfall.SealedKatana.Handle.Cl
ickDetector)
else
local QuestUI =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Quest
for _,_l1 in ipairs(Yama_All_Mon["Mon
Quest"]) do
for _,l in
ipairs(Yama_All_Mon["Mon"]) do
if QuestUI.Visible == true
and _G.Auto_Farm_Level ~= true then
if
game:GetService("Workspace").Enemies:FindFirstChild(_l1) or
game:GetService("ReplicatedStorage"):FindFirstChild(_l1) then
for _,_v1 in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if _v1.Name
== _l1 then
if
_v1:FindFirstChild("Humanoid") and _v1:FindFirstChild("HumanoidRootPart") and
_v1.Humanoid.Health > 0 then
repeat wait()
_v1.HumanoidRootPart.CanCollide = false
_v1.Head.CanCollide = false
EquipWeapon(_G.Select_Weapon)
_v1.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(_v1.HumanoidRootPart.CFrame * MethodFarm)
AutoHaki()
if
(game:GetService("ReplicatedStorage"):FindFirstChild(_l1).HumanoidRootPart.CFrame.P
osition -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de > 2000 then
repeat wait()
Bypass(game:GetService("ReplicatedStorage"):FindFirstChild(_l1).HumanoidRootPart.CF
rame * MethodFarm)
end
end
if
game:GetService("ReplicatedStorage"):FindFirstChild(_l1) then
getgenv().ToTarget(game:GetService("ReplicatedStorage"):FindFirstChild(_l1).Humanoi
dRootPart.CFrame * MethodFarm)
end
end
end
end
else
if
game.Players.LocalPlayer.Backpack:FindFirstChild(Yama_All_Mon["Item"]) or
game.Players.LocalPlayer.Character:FindFirstChild(Yama_All_Mon["Item"]) then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-12471.169921875, 374.94024658203, -7551.677734375))
_G.Auto_Yama =
false
return
else
if
game:GetService("ReplicatedStorage").Remotes["CommF_"]:InvokeServer("EliteHunter")
== "I don't have anything for you right now. Come back later." and not
( game:GetService("Workspace").Enemies:FindFirstChild(_l1) or
game:GetService("ReplicatedStorage"):FindFirstChild(_l1) ) then
_G.Auto_Farm_Level = true
else
_G.Auto_Farm_Level = false
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("EliteHunter")
end
end
end
end
end
end
end)
end
end
end)
end
FightingStyleSection:AddToggle{
Name = "Auto Superhuman",
Flag = "Auto_Superhuman",
Value = _G.Settings.Auto_Superhuman,
Callback = function(value)
_G.Auto_Superhuman = value
_G.Settings.Auto_Superhuman = value
SaveSettings()
end
}
spawn(function()
while wait(.25) do
if _G.Auto_Superhuman and
game.Players.LocalPlayer:FindFirstChild("WeaponAssetCache") then
pcall(function()
if
game:GetService("Players").LocalPlayer.Data.Beli.Value >= 500000 and
(game.Players.LocalPlayer.Character:FindFirstChild("Combat") or
game.Players.LocalPlayer.Backpack:FindFirstChild("Combat")) then
_G.Select_Weapon = "Combat"
local args = {
[1] = "BuyElectro"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Superhuman") or
game.Players.LocalPlayer.Backpack:FindFirstChild("Superhuman") then
_G.Select_Weapon = "Superhuman"
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg").Level.Value <= 299
then
_G.Select_Weapon = "Black Leg"
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Electro") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Electro").Level.Value <= 299
then
_G.Select_Weapon = "Electro"
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate").Level.Value <=
299 then
_G.Select_Weapon = "Fishman Karate"
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw").Level.Value <= 299
then
_G.Select_Weapon = "Dragon Claw"
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg").Level.Value >= 300
then
local args = {
[1] = "BuyFishmanKarate"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Black Leg") and
game.Players.LocalPlayer.Character:FindFirstChild("Black Leg").Level.Value >= 300
then
local args = {
[1] = "BuyFishmanKarate"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Electro") and
game.Players.LocalPlayer.Character:FindFirstChild("Electro").Level.Value >= 300
then
local args = {
[1] = "BuyBlackLeg"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw").Level.Value >= 300
then
local args = {
[1] = "BuySuperhuman"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Dragon Claw") and
game.Players.LocalPlayer.Character:FindFirstChild("Dragon Claw").Level.Value >= 300
then
local args = {
[1] = "BuySuperhuman"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end)
end
end
end)
FightingStyleSection:AddToggle({
Name = "Auto Fully Superhuman",
Flag = "Auto_Fully_Superhuman",
Value = _G.Settings.Auto_Fully_Superhuman,
Callback = function(value)
_G.Auto_Fully_Superhuman = value
_G.Settings.Auto_Fully_Superhuman = value
SaveSettings()
StopTween(_G.Auto_Fully_Superhuman)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while wait(.25) do
if _G.Auto_Fully_Superhuman and
game.Players.LocalPlayer:FindFirstChild("WeaponAssetCache") then
pcall(function()
if
game:GetService("Players").LocalPlayer.Data.Beli.Value >= 500000 and
(game.Players.LocalPlayer.Character:FindFirstChild("Combat") or
game.Players.LocalPlayer.Backpack:FindFirstChild("Combat")) then
_G.Select_Weapon = "Combat"
local args = {
[1] = "BuyElectro"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Superhuman") or
game.Players.LocalPlayer.Backpack:FindFirstChild("Superhuman") then
_G.Select_Weapon = "Superhuman"
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg").Level.Value <= 299
then
_G.Select_Weapon = "Black Leg"
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Electro") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Electro").Level.Value <= 299
then
_G.Select_Weapon = "Electro"
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate").Level.Value <=
299 then
_G.Select_Weapon = "Fishman Karate"
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw").Level.Value <= 299
then
_G.Select_Weapon = "Dragon Claw"
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg").Level.Value >= 300
then
local args = {
[1] = "BuyFishmanKarate"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Black Leg") and
game.Players.LocalPlayer.Character:FindFirstChild("Black Leg").Level.Value >= 300
then
local args = {
[1] = "BuyFishmanKarate"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Electro") and
game.Players.LocalPlayer.Character:FindFirstChild("Electro").Level.Value >= 300
then
local args = {
[1] = "BuyBlackLeg"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate").Level.Value >=
300 then
if
game.Players.LocalPlayer.Data.Fragments.Value < 1500 then
if
game.Players.LocalPlayer.Data.Level.Value > 1100 then
_G.Auto_Farm_Level = false
_G.JoinD = true
wait(1.5)
_G.Auto_Dungeon_Superhuman = true
end
else
_G.JoinD = false
_G.Auto_Farm_Level = true
_G.Auto_Dungeon_Superhuman = false
local args = {
[1] = "BlackbeardReward",
[2] = "DragonClaw",
[3] = "2"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"DragonClaw","1")
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"DragonClaw","2")
end
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Fishman Karate") and
game.Players.LocalPlayer.Character:FindFirstChild("Fishman Karate").Level.Value >=
300 then
if
game.Players.LocalPlayer.Data.Fragments.Value < 1500 then
if
game.Players.LocalPlayer.Data.Level.Value > 1100 then
_G.Auto_Farm_Level = false
_G.JoinD = true
wait(1.5)
_G.Auto_Dungeon_Superhuman = true
end
else
_G.JoinD = false
_G.Auto_Farm_Level = true
_G.Auto_Dungeon_Superhuman = false
local args = {
[1] = "BlackbeardReward",
[2] = "DragonClaw",
[3] = "2"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"DragonClaw","1")
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"DragonClaw","2")
end
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Claw").Level.Value >= 300
then
local args = {
[1] = "BuySuperhuman"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Dragon Claw") and
game.Players.LocalPlayer.Character:FindFirstChild("Dragon Claw").Level.Value >= 300
then
local args = {
[1] = "BuySuperhuman"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end)
end
end
end)
spawn(function()
while wait() do
if _G.Auto_Fully_Superhuman and _G.Auto_Dungeon_Superhuman then
for i,v in pairs(game.Workspace.Enemies:GetDescendants())
do
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
pcall(function()
repeat wait()
v.Humanoid.Health = 0
v.HumanoidRootPart.CanCollide =
false
v.HumanoidRootPart.Transparency = 1
until not _G.Auto_Dungeon_Superhuman or
not v.Parent or v.Humanoid.Health <= 0
end)
end
end
else
-- _G.Auto_Farm_Level = false
end
end
end)
spawn(function()
while wait() do
if _G.Auto_Fully_Superhuman and _G.Auto_Dungeon_Superhuman then
for i,v in pairs(game.Workspace.Enemies:GetDescendants())
do
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
pcall(function()
repeat wait(.1)
fireclickdetector(game:GetService("Workspace").Map.CircleIsland.RaidSummon2.Button.
Main.ClickDetector)
elseif W3 then
fireclickdetector(game:GetService("Workspace").Map["Boat
Castle"].RaidSummon2.Button.Main.ClickDetector)
end
end
end
end
end)
spawn(function()
while wait() do
pcall(function()
if _G.Auto_Fully_Superhuman and _G.Auto_Dungeon_Superhuman
then
if game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.Timer.Visible == false then
local Fragment = game:GetService("Players")
["Localplayer"].Data.Fragments.Value
if Fragment >= 1499 then
_G.Auto_Dungeon_Superhuman = false
_G.Auto_Farm_Level = true
else
--_G.Auto_Farm_Level = false
end
end
end
end)
end
end)
FightingStyleSection:AddToggle({
Name = "Auto Death Step",
Flag = "Auto_Death_Step",
Value = _G.Settings.Auto_Death_Step,
Callback = function(value)
_G.Auto_Death_Step = value
_G.Settings.Auto_Death_Step = value
SaveSettings()
StopTween(_G.Auto_Death_Step)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while wait() do
if _G.Auto_Death_Step then
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Black Leg") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Black Leg") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Death Step") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Death Step") then
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Black Leg") and
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Black
Leg").Level.Value >= 450 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDeathStep")
_G.Select_Weapon = "Death Step"
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Black Leg") and
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Black
Leg").Level.Value >= 450 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDeathStep")
_G.Select_Weapon = "Death Step"
end
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Black Leg") and
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Black
Leg").Level.Value <= 449 then
_G.Select_Weapon = "Black Leg"
end
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyBlackLeg")
end
end
end
end)
FightingStyleSection:AddToggle({
Name = "Auto Fully Death Step",
Flag = "Auto_Fully_Death_Step",
Value = _G.Settings.Auto_Fully_Death_Step,
Callback = function(value)
_G.Auto_Fully_Death_Step = value
_G.Settings.Auto_Fully_Death_Step = value
SaveSettings()
StopTween(_G.Auto_Fully_Death_Step)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while wait() do
if _G.Auto_Fully_Death_Step then
pcall(function()
if not
game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg") or not
game.Players.LocalPlayer.Character:FindFirstChild("Black Leg") or not
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Death Step") or not
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Death Step") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyBlackLeg")
end
if
game:GetService("Workspace").Map.IceCastle.Hall.LibraryDoor.PhoeyuDoor.Transparency
== 0 then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Library Key") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Library Key") then
EquipWeapon("Library Key")
repeat wait()
getgenv().ToTarget(CFrame.new(6371.2001953125, 296.63433837890625, -
6841.18115234375)) until (CFrame.new(6371.2001953125, 296.63433837890625, -
6841.18115234375).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 3 or not _G.Auto_Fully_Death_Step
if (CFrame.new(6371.2001953125,
296.63433837890625, -6841.18115234375).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 3 then
wait(1.2)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDeathStep",tru
e)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDeathStep")
wait(0.5)
end
elseif
game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Black Leg").Level.Value >= 450 or
game.Players.LocalPlayer.Character:FindFirstChild("Black Leg") and
game.Players.LocalPlayer.Character:FindFirstChild("Black Leg").Level.Value >= 450
then
if
game:GetService("ReplicatedStorage"):FindFirstChild("Awakened Ice Admiral") or
game:GetService("Workspace").Enemies:FindFirstChild("Awakened Ice Admiral") then
if
game:GetService("Workspace").Enemies:FindFirstChild("Awakened Ice Admiral") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Awakened
Ice Admiral" then
repeat wait()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
v.Head.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide = false
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.hu
ge)
until not v.Parent
or v.Humanoid.Health <= 0 or _G.Auto_Fully_Death_Step == false or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Library Key") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Library Key")
end
end
else
repeat wait()
getgenv().ToTarget(game:GetService("ReplicatedStorage"):FindFirstChild("Awakened
Ice Admiral").HumanoidRootPart.CFrame) until
game:GetService("Workspace").Enemies:FindFirstChild("Awakened Ice Admiral")
end
else
Hop()
end
end
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDeathStep")
end
end)
end
end
end)
FightingStyleSection:AddToggle({
Name = "Auto Sharkman Karate",
Flag = "Auto_SharkMan_Karate",
Value = _G.Settings.Auto_SharkMan_Karate,
Callback = function(value)
_G.Auto_SharkMan_Karate = value
_G.Settings.Auto_SharkMan_Karate = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_SharkMan_Karate then
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Fishman Karate") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Fishman Karate")
or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Sharkman
Karate") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Sharkman Karate")
then
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Fishman Karate")
and game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Fishman
Karate").Level.Value >= 400 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySharkmanKarate
")
_G.Select_Weapon = "Sharkman Karate"
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Fishman Karate")
and game:GetService("Players").LocalPlayer.Character:FindFirstChild("Fishman
Karate").Level.Value >= 400 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySharkmanKarate
")
_G.Select_Weapon = "Sharkman Karate"
end
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Fishman Karate")
and game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Fishman
Karate").Level.Value <= 400 then
_G.Select_Weapon = "Fishman Karate"
end
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyFishmanKarate"
)
end
end
end
end)
FightingStyleSection:AddToggle({
Name = "Auto Fully Sharkman Karate",
Flag = "Auto_Fully_SharkMan_Karate",
Value = _G.Settings.Auto_Fully_SharkMan_Karate,
Callback = function(value)
_G.Auto_Fully_SharkMan_Karate = value
_G.Settings.Auto_Fully_SharkMan_Karate = value
SaveSettings()
StopTween(_G.Auto_Fully_SharkMan_Karate)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while wait() do
if _G.Auto_Fully_SharkMan_Karate then
pcall(function()
if not
game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate") or not
game.Players.LocalPlayer.Character:FindFirstChild("Fishman Karate") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyFishmanKarate"
)
end
if
string.find(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySh
arkmanKarate"), "keys") then
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Water Key") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Water Key") then
repeat wait() getgenv().ToTarget(-
2604.6958, 239.432526, -10315.1982, 0.0425701365, 0, -0.999093413, 0, 1, 0,
0.999093413, 0, 0.0425701365) until (CFrame.new(-2604.6958, 239.432526, -
10315.1982, 0.0425701365, 0, -0.999093413, 0, 1, 0, 0.999093413, 0,
0.0425701365).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 3 or not _G.Auto_Fully_SharkMan_Karate
if (CFrame.new(-2604.6958, 239.432526, -
10315.1982, 0.0425701365, 0, -0.999093413, 0, 1, 0, 0.999093413, 0,
0.0425701365).Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 3 then
wait(1.2)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySharkmanKarate
",true)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySharkmanKarate
")
wait(0.5)
end
elseif
game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate").Level.Value >=
400 or game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Fishman Karate").Level.Value >=
400 then
if
game:GetService("ReplicatedStorage"):FindFirstChild("Tide Keeper") or
game:GetService("Workspace").Enemies:FindFirstChild("Tide Keeper") then
if
game:GetService("Workspace").Enemies:FindFirstChild("Tide Keeper") then
for i,v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if v.Name == "Tide
Keeper" then
repeat wait()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
v.Head.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.HumanoidRootPart.CanCollide = false
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
sethiddenproperty(game:GetService("Players").LocalPlayer,"SimulationRadius",math.hu
ge)
until not v.Parent
or v.Humanoid.Health <= 0 or _G.Auto_Fully_SharkMan_Karate == false or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Water Key") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Water Key")
end
end
else
repeat wait()
getgenv().ToTarget(game:GetService("ReplicatedStorage"):FindFirstChild("Tide
Keeper").HumanoidRootPart.CFrame) until
game:GetService("Workspace").Enemies:FindFirstChild("Tide Keeper")
end
else
Hop()
end
end
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySharkmanKarate
")
end
end)
end
end
end)
FightingStyleSection:AddToggle({
Name = "Auto Electric Claw",
Flag = "Auto_Electric_Claw",
Value = _G.Settings.Auto_Electric_Claw,
Callback = function(value)
_G.Auto_Electric_Claw = value
_G.Settings.Auto_Electric_Claw = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_Electric_Claw then
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Electro") or
game.Players.LocalPlayer.Character:FindFirstChild("Electro") or
game.Players.LocalPlayer.Backpack:FindFirstChild("Electric Claw") or
game.Players.LocalPlayer.Character:FindFirstChild("Electric Claw") then
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Electro") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Electro").Level.Value >= 400 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyElectricClaw")
_G.Select_Weapon = "Electric Claw"
end
if
game.Players.LocalPlayer.Character:FindFirstChild("Electro") and
game.Players.LocalPlayer.Character:FindFirstChild("Electro").Level.Value >= 400
then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyElectricClaw")
_G.Select_Weapon = "Electric Claw"
end
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Electro") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Electro").Level.Value <= 399 then
_G.Select_Weapon = "Electro"
end
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyElectro")
end
end
end
end)
FightingStyleSection:AddToggle({
Name = "Auto Dragon Talon",
Flag = "Auto_Dragon_Talon",
Value = _G.Settings.Auto_Dragon_Talon,
Callback = function(value)
_G.Auto_Dragon_Talon = value
_G.Settings.Auto_Dragon_Talon = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_Dragon_Talon then
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dragon Claw") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dragon Claw") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dragon Talon") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dragon Talon")
then
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dragon Claw") and
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dragon
Claw").Level.Value >= 400 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDragonTalon")
_G.Select_Weapon = "Dragon Talon"
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dragon Claw") and
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dragon
Claw").Level.Value >= 400 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDragonTalon")
_G.Select_Weapon = "Dragon Talon"
end
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dragon Claw") and
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dragon
Claw").Level.Value <= 399 then
_G.Select_Weapon = "Dragon Claw"
end
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"DragonClaw","2")
end
end
end
end)
FightingStyleSection:AddToggle{
Name = "Auto God Human",
Flag = "Auto_God_Human",
Value = _G.Settings.Auto_God_Human,
Callback = function(value)
_G.Auto_God_Human = value
_G.Settings.Auto_God_Human = value
SaveSettings()
end
}
spawn(function()
while task.wait() do
if _G.Auto_God_Human then
pcall(function()
if
game.Players.LocalPlayer.Character:FindFirstChild("Superhuman") or
game.Players.LocalPlayer.Backpack:FindFirstChild("Superhuman") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Black Leg") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Black Leg") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Death Step") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Death Step") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Fishman Karate") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Fishman Karate")
or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Sharkman
Karate") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Sharkman Karate")
or game.Players.LocalPlayer.Backpack:FindFirstChild("Electro") or
game.Players.LocalPlayer.Character:FindFirstChild("Electro") or
game.Players.LocalPlayer.Backpack:FindFirstChild("Electric Claw") or
game.Players.LocalPlayer.Character:FindFirstChild("Electric Claw") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dragon Claw") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dragon Claw") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dragon Talon") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dragon Talon") or
game.Players.LocalPlayer.Character:FindFirstChild("Godhuman") or
game.Players.LocalPlayer.Backpack:FindFirstChild("Godhuman") then
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySuperhuman",tr
ue) == 1 then
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Superhuman") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Superhuman").Level.Value >= 400
or game.Players.LocalPlayer.Character:FindFirstChild("Superhuman") and
game.Players.LocalPlayer.Character:FindFirstChild("Superhuman").Level.Value >= 400
then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDeathStep")
end
else
game.StarterGui:SetCore("SendNotification", {
Title = "Notification",
Text = "Not Have Superhuman" ,
Icon =
"http://www.roblox.com/asset/?id=9956697825",
Duration = 2.5
})
end
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDeathStep",tru
e) == 1 then
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Death Step") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Death Step").Level.Value >= 400
or game.Players.LocalPlayer.Character:FindFirstChild("Death Step") and
game.Players.LocalPlayer.Character:FindFirstChild("Death Step").Level.Value >= 400
then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySharkmanKarate
")
end
else
game.StarterGui:SetCore("SendNotification", {
Title = "Notification",
Text = "Not Have Death Step" ,
Icon =
"http://www.roblox.com/asset/?id=9956697825",
Duration = 2.5
})
end
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySharkmanKarate
",true) == 1 then
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Sharkman Karate") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Sharkman Karate").Level.Value >=
400 or game.Players.LocalPlayer.Character:FindFirstChild("Sharkman Karate") and
game.Players.LocalPlayer.Character:FindFirstChild("Sharkman Karate").Level.Value >=
400 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyElectricClaw")
end
else
game.StarterGui:SetCore("SendNotification", {
Title = "Notification",
Text = "Not Have SharkMan Karate" ,
Icon =
"http://www.roblox.com/asset/?id=9956697825",
Duration = 2.5
})
end
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyElectricClaw",
true) == 1 then
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Electric Claw") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Electric Claw").Level.Value >=
400 or game.Players.LocalPlayer.Character:FindFirstChild("Electric Claw") and
game.Players.LocalPlayer.Character:FindFirstChild("Electric Claw").Level.Value >=
400 then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDragonTalon")
end
else
game.StarterGui:SetCore("SendNotification", {
Title = "Notification",
Text = "Not Have Electric Claw" ,
Icon =
"http://www.roblox.com/asset/?id=9956697825",
Duration = 2.5
})
end
if
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDragonTalon",t
rue) == 1 then
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Talon") and
game.Players.LocalPlayer.Backpack:FindFirstChild("Dragon Talon").Level.Value >= 400
or game.Players.LocalPlayer.Character:FindFirstChild("Dragon Talon") and
game.Players.LocalPlayer.Character:FindFirstChild("Dragon Talon").Level.Value >=
400 then
if
string.find(game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyGo
dhuman",true), "Bring") then
game.StarterGui:SetCore("SendNotification", {
Title = "Notification",
Text = "Not Have Enough
Material" ,
Icon =
"http://www.roblox.com/asset/?id=9956697825",
Duration = 2.5
})
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyGodhuman")
end
end
else
game.StarterGui:SetCore("SendNotification", {
Title = "Notification",
Text = "Not Have Dragon Talon" ,
Icon =
"http://www.roblox.com/asset/?id=9956697825",
Duration = 2.5
})
end
else
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySuperhuman")
end
end)
end
end
end)
TeleportWorldSection:AddButton({
Name = "Teleport to First World",
Callback = function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelMain")
end
})
TeleportWorldSection:AddButton({
Name = "Teleport to Second World",
Callback = function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelDressrosa")
end
})
TeleportWorldSection:AddButton({
Name = "Teleport to Third World",
Callback = function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("TravelZou")
end
})
if W1 then
Island = {
"WindMill",
"Marine",
"Middle Town",
"Jungle",
"Pirate Village",
"Desert",
"Snow Island",
"MarineFord",
"Colosseum",
"Sky Island 1",
"Sky Island 2",
"Sky Island 3",
"Prison",
"Magma Village",
"Under Water Island",
"Fountain City",
"Shank Room",
"Mob Island"
}
elseif W2 then
Island = {
"The Cafe",
"Frist Spot",
"Dark Area",
"Flamingo Mansion",
"Flamingo Room",
"Green Zone",
"Factory",
"Colossuim",
"Zombie Island",
"Two Snow Mountain",
"Punk Hazard",
"Cursed Ship",
"Ice Castle",
"Forgotten Island",
"Ussop Island",
"Mini Sky Island"
}
else
Island = {
"Mansion",
"Port Town",
"Great Tree",
"Castle On The Sea",
"MiniSky",
"Hydra Island",
"Floating Turtle",
"Haunted Castle",
"Ice Cream Island",
"Peanut Island",
"Cake Island",
"Tiki Outpost"
}
end
TeleportWorldSection:AddLabelX({Name = "TeleportIsland"})
TeleportWorldSection:AddDropdown({
Name = "Select Island",
Flag = "Select_Island",
List = Island,
Value = _G.Settings.Select_Island,
Callback = function(value)
_G.Select_Island = value
_G.Settings.Select_Island = value
SaveSettings()
end
})
TeleportWorldSection:AddButton({
Name = "Teleport To Island",
Callback = function()
if _G.Select_Island == "WindMill" then
Tp((CFrame.new(979.79895019531, 16.516613006592,
1429.0466308594)))
elseif _G.Select_Island == "Marine" then
Tp((CFrame.new(-2566.4296875, 6.8556680679321,
2045.2561035156)))
elseif _G.Select_Island == "Middle Town" then
Tp((CFrame.new(-690.33081054688, 15.09425163269,
1582.2380371094)))
elseif _G.Select_Island == "Jungle" then
Tp((CFrame.new(-1612.7957763672, 36.852081298828,
149.12843322754)))
elseif _G.Select_Island == "Pirate Village" then
Tp((CFrame.new(-1181.3093261719, 4.7514905929565,
3803.5456542969)))
elseif _G.Select_Island == "Desert" then
Tp((CFrame.new(944.15789794922, 20.919729232788,
4373.3002929688)))
elseif _G.Select_Island == "Snow Island" then
Tp((CFrame.new(1347.8067626953, 104.66806030273, -
1319.7370605469)))
elseif _G.Select_Island == "MarineFord" then
Tp((CFrame.new(-4914.8212890625, 50.963626861572,
4281.0278320313)))
elseif _G.Select_Island == "Colosseum" then
Tp(( CFrame.new(-1427.6203613281, 7.2881078720093, -
2792.7722167969)))
elseif _G.Select_Island == "Sky Island 1" then
Tp((CFrame.new(-4869.1025390625, 733.46051025391, -
2667.0180664063)))
elseif _G.Select_Island == "Sky Island 2" then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-4607.82275, 872.54248, -1667.55688))
elseif _G.Select_Island == "Sky Island 3" then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-7894.6176757813, 5547.1416015625, -380.29119873047))
elseif _G.Select_Island == "Prison" then
Tp(( CFrame.new(4875.330078125, 5.6519818305969,
734.85021972656)))
elseif _G.Select_Island == "Magma Village" then
Tp((CFrame.new(-5247.7163085938, 12.883934020996,
8504.96875)))
elseif _G.Select_Island == "Under Water Island" then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(61163.8515625, 11.6796875, 1819.7841796875))
elseif _G.Select_Island == "Fountain City" then
Tp((CFrame.new(5127.1284179688, 59.501365661621,
4105.4458007813)))
elseif _G.Select_Island == "Shank Room" then
Tp((CFrame.new(-1442.16553, 29.8788261, -28.3547478)))
elseif _G.Select_Island == "Mob Island" then
Tp((CFrame.new(-2850.20068, 7.39224768, 5354.99268)))
elseif _G.Select_Island == "The Cafe" then
Tp((CFrame.new(-380.47927856445, 77.220390319824,
255.82550048828)))
elseif _G.Select_Island == "Frist Spot" then
Tp((CFrame.new(-11.311455726624, 29.276733398438,
2771.5224609375)))
elseif _G.Select_Island == "Dark Area" then
Tp((CFrame.new(3780.0302734375, 22.652164459229, -
3498.5859375)))
elseif _G.Select_Island == "Flamingo Mansion" then
Tp((CFrame.new(-483.73370361328, 332.0383605957,
595.32708740234)))
elseif _G.Select_Island == "Flamingo Room" then
Tp((CFrame.new(2284.4140625, 15.152037620544,
875.72534179688)))
elseif _G.Select_Island == "Green Zone" then
Tp(( CFrame.new(-2448.5300292969, 73.016105651855, -
3210.6306152344)))
elseif _G.Select_Island == "Factory" then
Tp((CFrame.new(424.12698364258, 211.16171264648, -
427.54049682617)))
elseif _G.Select_Island == "Colossuim" then
Tp(( CFrame.new(-1503.6224365234, 219.7956237793,
1369.3101806641)))
elseif _G.Select_Island == "Zombie Island" then
Tp((CFrame.new(-5622.033203125, 492.19604492188, -
781.78552246094)))
elseif _G.Select_Island == "Two Snow Mountain" then
Tp((CFrame.new(753.14288330078, 408.23559570313, -
5274.6147460938)))
elseif _G.Select_Island == "Punk Hazard" then
Tp((CFrame.new(-6127.654296875, 15.951762199402, -
5040.2861328125)))
elseif _G.Select_Island == "Cursed Ship" then
Tp((CFrame.new(923.40197753906, 125.05712890625,
32885.875)))
elseif _G.Select_Island == "Ice Castle" then
Tp((CFrame.new(6148.4116210938, 294.38687133789, -
6741.1166992188)))
elseif _G.Select_Island == "Forgotten Island" then
Tp((CFrame.new(-3032.7641601563, 317.89672851563, -
10075.373046875)))
elseif _G.Select_Island == "Ussop Island" then
Tp((CFrame.new(4816.8618164063, 8.4599885940552,
2863.8195800781)))
elseif _G.Select_Island == "Mini Sky Island" then
Tp((CFrame.new(-288.74060058594, 49326.31640625, -
35248.59375)))
elseif _G.Select_Island == "Great Tree" then
Tp((CFrame.new(2681.2736816406, 1682.8092041016, -
7190.9853515625)))
elseif _G.Select_Island == "Castle On The Sea" then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-5076.60107, 314.54129, -3152.13086, 0.351963997, -4.56893581e-08, -
0.93601352, 6.84364423e-08, 1, -2.30789325e-08, 0.93601352, -5.59344855e-08,
0.351963997))
elseif _G.Select_Island == "MiniSky" then
Tp((CFrame.new(-260.65557861328, 49325.8046875, -
35253.5703125)))
elseif _G.Select_Island == "Port Town" then
Tp((CFrame.new(-290.7376708984375, 6.729952812194824,
5343.5537109375)))
elseif _G.Select_Island == "Hydra Island" then
Tp((CFrame.new(5228.8842773438, 604.23400878906,
345.0400390625)))
elseif _G.Select_Island == "Floating Turtle" then
Tp((CFrame.new(-13274.528320313, 531.82073974609, -
7579.22265625)))
elseif _G.Select_Island == "Mansion" then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("requestEntrance",
Vector3.new(-12471.169921875, 374.94024658203, -7551.677734375))
elseif _G.Select_Island == "Haunted Castle" then
Tp((CFrame.new(-9515.3720703125, 164.00624084473,
5786.0610351562)))
elseif _G.Select_Island == "Ice Cream Island" then
Tp((CFrame.new(-902.56817626953, 79.93204498291, -
10988.84765625)))
elseif _G.Select_Island == "Peanut Island" then
Tp((CFrame.new(-2062.7475585938, 50.473892211914, -
10232.568359375)))
elseif _G.Select_Island == "Cake Island" then
Tp((CFrame.new(-1884.7747802734375, 19.327526092529297, -
11666.8974609375)))
elseif _G.Select_Island == "Tiki Outpost" then
Tp((CFrame.new(-16753.5977, 189.528107, 451.797333, -
0.777145505, 0, -0.629321039, 0, 1, 0, 0.629321039, 0, -0.777145505)))
end
end
})
local MainDungeonSection = TeleportTab:CreateSection({
Name = "Dungeon",
Side = "Right"
})
Dungeon = {
"Flame",
"Ice",
"Quake",
"Light",
"Dark",
"String",
"Rumble",
"Magma",
"Human: Buddha",
"Sand",
"Bird: Phoenix"
}
MainDungeonSection:AddDropdown({
Name = "Select Dungeon",
Flag = "Select_Dungeon",
List = Dungeon,
Value = _G.Settings.Select_Dungeon,
Callback = function(value)
_G.Select_Dungeon = value
_G.Settings.Select_Dungeon = value
SaveSettings()
end
})
MainDungeonSection:AddToggle({
Name = "Auto Buy Chip Dungeon",
Flag = "Auto_Buy_Chips_Dungeon",
Value = _G.Settings.Auto_Buy_Chips_Dungeon,
Callback = function(value)
_G.Auto_Buy_Chips_Dungeon = value
_G.Settings.Auto_Buy_Chips_Dungeon = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_Buy_Chips_Dungeon then
pcall(function()
local args = {
[1] = "RaidsNpc",
[2] = "Select",
[3] = _G.Select_Dungeon
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end)
end
end
end)
MainDungeonSection:AddToggle({
Name = "Auto Start Dungeon",
Flag = "Auto_Start_Dungeon",
Value = _G.Settings.Auto_Start_Dungeon,
Callback = function(value)
_G.Auto_Start_Dungeon = value
_G.Settings.Auto_Start_Dungeon = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_Start_Dungeon then
pcall(function()
if W2 then
if not game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 1") then
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Special Microchip") then
fireclickdetector(game.Workspace.Map.CircleIsland.RaidSummon2.Button.Main.ClickDete
ctor)
end
elseif game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 1") then
Vec("<Color=Yellow>The Dungeon Has
Started<Color=/>")
end
elseif W3 then
if not game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 1") then
if
game.Players.LocalPlayer.Backpack:FindFirstChild("Special Microchip") then
fireclickdetector(game.Workspace.Map["Boat
Castle"].RaidSummon2.Button.Main.ClickDetector)
end
elseif game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 1") then
Vec("<Color=Yellow>The Dungeon Has
Started<Color=/>")
end
end
end)
end
end
end)
MainDungeonSection:AddToggle({
Name = "Auto Next Island",
Flag = "Auto_Next_Island",
Value = _G.Settings.Auto_Next_Island,
Callback = function(value)
_G.Auto_Next_Island = value
_G.Settings.Auto_Next_Island = value
SaveSettings()
StopTween(_G.Auto_Next_Island)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
end
})
spawn(function()
while wait() do
if _G.Auto_Next_Island then
if game:GetService("Players")
["LocalPlayer"].PlayerGui.Main.Timer.Visible == true and
game:GetService("Workspace")["_WorldOrigin"].Locations:FindFirstChild("Island 5")
or game:GetService("Workspace")["_WorldOrigin"].Locations:FindFirstChild("Island
4") or game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 3") or
game:GetService("Workspace")["_WorldOrigin"].Locations:FindFirstChild("Island 2")
or game:GetService("Workspace")["_WorldOrigin"].Locations:FindFirstChild("Island
1") then
if game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 5") then
getgenv().ToTarget(game:GetService("Workspace")
["_WorldOrigin"].Locations["Island 5"].CFrame * CFrame.new(4, 65, 10))
elseif game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 4") then
getgenv().ToTarget(game:GetService("Workspace")
["_WorldOrigin"].Locations["Island 4"].CFrame * CFrame.new(4, 65, 10))
elseif game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 3") then
getgenv().ToTarget(game:GetService("Workspace")
["_WorldOrigin"].Locations["Island 3"].CFrame * CFrame.new(4, 65, 10))
elseif game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 2") then
getgenv().ToTarget(game:GetService("Workspace")
["_WorldOrigin"].Locations["Island 2"].CFrame * CFrame.new(4, 65, 10))
elseif game:GetService("Workspace")
["_WorldOrigin"].Locations:FindFirstChild("Island 1") then
getgenv().ToTarget(game:GetService("Workspace")
["_WorldOrigin"].Locations["Island 1"].CFrame * CFrame.new(4, 65, 10))
end
end
end
end
end)
MainDungeonSection:AddToggle({
Name = "Kill Aura",
Flag = "Kill_Aura",
Value = _G.Settings.Kill_Aura,
Callback = function(value)
_G.Kill_Aura = value
_G.Settings.Kill_Aura = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Kill_Aura then
for i,v in pairs(game.Workspace.Enemies:GetDescendants())
do
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 then
pcall(function()
repeat wait(.1)
v.Humanoid.Health = 0
v.HumanoidRootPart.CanCollide =
false
MainDungeonSection:AddToggle({
Name = "Auto Awake Skill",
Flag = "Auto_Awake",
Value = _G.Settings.Auto_Awake,
Callback = function(value)
_G.Auto_Awake = value
_G.Settings.Auto_Awake = value
SaveSettings()
end
})
spawn(function()
while wait(.1) do
if _G.Auto_Awake then
pcall(function()
local args = {
[1] = "Awakener",
[2] = "Check"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
local args = {
[1] = "Awakener",
[2] = "Awaken"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end)
end
end
end)
if W2 then
local LawDungeonSection = TeleportTab:CreateSection({
Name = "Law Dungeon",
Side = "Right"
})
LawDungeonSection:AddToggle({
Name = "Auto Buy Law Chip",
Flag = "Auto_Buy_Law_Chip",
Value = _G.Settings.Auto_Buy_Law_Chip,
Callback = function(value)
_G.Auto_Buy_Law_Chip = value
_G.Settings.Auto_Buy_Law_Chip = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_Buy_Law_Chip then
pcall(function()
if
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Microchip") or
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Microchip") or
game:GetService("Workspace").Enemies:FindFirstChild("Order") or
game:GetService("ReplicatedStorage"):FindFirstChild("Order") then
else
local args = {
[1] = "BlackbeardReward",
[2] = "Microchip",
[3] = "2"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end)
end
end
end)
LawDungeonSection:AddToggle({
Name = "Auto Start Law Dungeon",
Flag = "Auto_Start_Law_Dungeon",
Value = _G.Settings.Auto_Start_Law_Dungeon,
Callback = function(value)
_G.Auto_Start_Law_Dungeon = value
_G.Settings.Auto_Start_Law_Dungeon = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_Start_Law_Dungeon then
pcall(function()
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Microchip") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Microchip") then
fireclickdetector(game:GetService("Workspace").Map.CircleIsland.RaidSummon.Button.M
ain.ClickDetector)
end
end)
end
end
end)
LawDungeonSection:AddToggle({
Name = "Auto Kill Law",
Flag = "Auto_Kill_Law",
Value = _G.Settings.Auto_Kill_Law,
Callback = function(value)
_G.Auto_Kill_Law = value
_G.Settings.Auto_Kill_Law = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_Kill_Law then
pcall(function()
if
game:GetService("ReplicatedStorage"):FindFirstChild("Order") or
game:GetService("Workspace").Enemies:FindFirstChild("Order") then
for i,v in
pairs(game.Workspace.Enemies:GetChildren()) do
if _G.Auto_Kill_Law and v.Name ==
"Order" and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid")
and v.Humanoid.Health > 0 then
repeat task.wait()
AutoHaki()
EquipWeapon(_G.Select_Weapon)
v.HumanoidRootPart.CanCollide = false
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
until not _G.Auto_Kill_Law or
v.Humanoid.Health <= 0 or not v.Parent
end
end
end
end)
end
end
end)
end
local Remote_GetFruits =
game.ReplicatedStorage:FindFirstChild("Remotes").CommF_:InvokeServer("GetFruits");
Table_DevilFruitSniper = {}
ShopDevilSell = {}
DevilFruitShopSection:AddDropdown({
Name = "Select Devil Fruit",
Flag = "Select_Devil_Fruit",
List = Table_DevilFruitSniper,
Value = _G.Settings.Select_Devil_Fruit,
Callback = function(value)
_G.Select_Devil_Fruit = value
_G.Settings.Select_Devil_Fruit = value
SaveSettings()
end
})
DevilFruitShopSection:AddToggle({
Name = "Auto Buy Devil Fruit",
Flag = "Auto_Buy_Devil_Fruit",
Value = _G.Settings.Auto_Buy_Devil_Fruit,
Callback = function(value)
_G.Auto_Buy_Devil_Fruit = value
_G.Settings.Auto_Buy_Devil_Fruit = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_Buy_Devil_Fruit then
pcall(function()
local string_1 = "PurchaseRawFruit";
local string_2 = _G.Select_Devil_Fruit;
local Target =
game:GetService("ReplicatedStorage").Remotes["CommF_"];
Target:InvokeServer(string_1, string_2);
end)
end
end
end)
DevilFruitShopSection:AddToggle({
Name = "Auto Random Fruit",
Flag = "Auto_Random_Fruit",
Value = _G.Settings.Auto_Random_Fruit,
Callback = function(value)
_G.Auto_Random_Fruit = value
_G.Settings.Auto_Random_Fruit = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_Random_Fruit then
local args = {
[1] = "Cousin",
[2] = "Buy"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
end
end)
DevilFruitShopSection:AddToggle({
Name = "Auto Bring Fruit",
Flag = "Auto_Bring_Fruit",
Value = _G.Settings.Auto_Bring_Fruit,
Callback = function(value)
_G.Auto_Bring_Fruit = value
_G.Settings.Auto_Bring_Fruit = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_Bring_Fruit then
pcall(function()
for i,v in
pairs(game:GetService("Workspace"):GetChildren()) do
if v:IsA("Tool") and
string.find(v.Name,"Fruit") then
if (v.Handle.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de >= 1500 then
Bypass(v.Handle.CFrame *
CFrame.new(0,50,0))
repeat wait()
Bypass(v.Handle.CFrame * CFrame.new(0,50,0)) until (v.Handle.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 1 or not _G.Auto_Bring_Fruit
repeat wait()
getgenv().ToTarget(v.Handle.CFrame) until (v.Handle.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 1 or not _G.Auto_Bring_Fruit
else
repeat wait()
getgenv().ToTarget(v.Handle.CFrame) until (v.Handle.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 1 or not _G.Auto_Bring_Fruit
end
end
end
end)
end
end
end)
DevilFruitShopSection:AddToggle({
Name = "Auto Store Fruit",
Flag = "Auto_Store_Fruit",
Value = _G.Settings.Auto_Store_Fruit,
Callback = function(value)
_G.Auto_Store_Fruit = value
_G.Settings.Auto_Store_Fruit = value
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_Store_Fruit then
pcall(function()
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Bomb Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Bomb Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Bomb
-Bomb",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Bomb
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Bomb
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Spike Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spike Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Spik
e-Spike",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Spike
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spike
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Chop Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Chop Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Chop
-Chop",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Chop
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Chop
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Spring Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spring Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Spri
ng-Spring",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Spring
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spring
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Kilo Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Kilo Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Kilo
-Kilo",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Kilo
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Kilo
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Smoke Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Smoke Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Smok
e-Smoke",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Smoke
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Smoke
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Spin Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spin Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Spin
-Spin",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Spin
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Spin
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Flame Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Flame Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Flam
e-Flame",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Flame
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Flame
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Bird: Falcon
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Bird:
Falcon Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Bird
-Bird:
Falcon",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Bird:
Falcon Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Bird: Falcon
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Ice Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Ice Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Ice-
Ice",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Ice Fruit")
or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Ice Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Sand Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Sand Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Sand
-Sand",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Sand
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Sand
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dark Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dark Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Dark
-Dark",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dark
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dark
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Revive Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Revive Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Revi
ve-Revive",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Revive
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Revive
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Diamond Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Diamond Fruit")
then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Diam
ond-
Diamond",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Diamond
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Diamond
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Light Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Light Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Ligh
t-Light",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Light
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Light
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Love Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Love Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Love
-Love",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Love
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Love
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Rubber Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Rubber Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Rubb
er-Rubber",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Rubber
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Rubber
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Barrier Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Barrier Fruit")
then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Barr
ier-
Barrier",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Barrier
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Barrier
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Magma Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Magma Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Magm
a-Magma",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Magma
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Magma
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Door Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Door Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Door
-Door",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Door
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Door
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Quake Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Quake Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Quak
e-Quake",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Quake
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Quake
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Human-Human:
Buddha Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Human-Human: Buddha
Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Huma
n-Human:
Buddha",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Human-
Human: Buddha Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Human-Human: Buddha
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("String Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("String Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Stri
ng-String",game:GetService("Players").LocalPlayer.Character:FindFirstChild("String
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("String
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Bird: Phoenix
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Bird:
Phoenix Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Bird
-Bird:
Phoenix",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Bird:
Phoenix Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Bird: Phoenix
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Rumble Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Rumble Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Rumb
le-Rumble",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Rumble
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Rumble
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Paw Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Paw Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Paw-
Paw",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Paw Fruit")
or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Paw Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Gravity Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Gravity Fruit")
then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Grav
ity-
Gravity",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Gravity
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Gravity
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dough Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dough Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Doug
h-Dough",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dough
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dough
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Shadow Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Shadow Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Shad
ow-Shadow",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Shadow
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Shadow
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Venom Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Venom Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Veno
m-Venom",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Venom
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Venom
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Control Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Control Fruit")
then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Cont
rol-
Control",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Control
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Control
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dragon Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dragon Fruit") then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Drag
on-Dragon",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dragon
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Dragon
Fruit"))
end
if
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Leopard Fruit") or
game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Leopard Fruit")
then
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("StoreFruit","Leop
ard-
Leopard",game:GetService("Players").LocalPlayer.Character:FindFirstChild("Leopard
Fruit") or game:GetService("Players").LocalPlayer.Backpack:FindFirstChild("Leopard
Fruit"))
end
end)
end
end
end)
RaceV4Section:AddToggle({
Name = "Auto Active RaceV3",
Flag = "Auto_Active_RaceV3",
Value = _G.AutoActiveRace,
Callback = function(value)
_G.AutoActiveRace = value
while _G.AutoActiveRace do wait()
game:GetService("VirtualInputManager"):SendKeyEvent(true,Enum.KeyCode.T,false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,Enum.KeyCode.T,false,game
)
end
end
})
RaceV4Section:AddToggle({
Name = "Auto Active RaceV4",
Flag = "Auto_Active_RaceV4",
Value = _G.AutoActiveRace,
Callback = function(value)
_G.AutoActiveRace = value
while _G.AutoActiveRace do wait()
game:GetService("VirtualInputManager"):SendKeyEvent(true,Enum.KeyCode.Y,false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,Enum.KeyCode.Y,false,game
)
end
end
})
RaceV4Section:AddButton({
Name = "Auto Lever UnLock",
Callback = function()
_G.Auto_Lever_UnLock = true
if workspace.Map["Temple of Time"].MainDoor1.CFrame ==
CFrame.new(28578.1328, 14864.8184, -87.3899994, 1, 0, 0, 0, 1, 0, 0, 0, 1) then
getgenv().ToTarget(CFrame.new(28577.1641, 14907.3477, -
87.3899612, 0, 0, -1, 0, 1, 0, 1, 0, 0))
else
local c = game:GetService("Workspace").Map["Temple of
Time"].DoNotEnter.CFrame
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = c
wait(1.5)
getgenv().ToTarget(workspace.Map["Temple of
Time"].Lever.Prompt.CFrame)
wait(1.5)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"E",false,game)
wait(4.5)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"E",false,game)
wait(1.5)
getgenv().ToTarget(CFrame.new(28577.1641, 14907.3477, -
87.3899612, 0, 0, -1, 0, 1, 0, 1, 0, 0))
end
_G.Auto_Lever_UnLock = false
end
})
RaceV4Section:AddToggle({
Name = "Auto Complete Trial",
Flag = "Auto_Complete_Trial",
Value = _G.Settings.Auto_Complete_Trial,
Callback = function(value)
_G.Auto_Complete_Trial = value
_G.Settings.Auto_Complete_Trial = value
StopTween(_G.Auto_Complete_Trial)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
SaveSettings()
end
})
spawn(function()
while wait() do
if _G.Auto_Complete_Trial then
pcall(function()
if (game:GetService("Workspace").Map["Temple of
Time"].DoNotEnter.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de >= 2000 then
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Map["Temple of Time"].DoNotEnter.CFrame
else
if
game:GetService("Players").LocalPlayer.Data.Race.Value == "Skypiea" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Workspace.Map.SkyTrial.Model.FinishPart.CFrame
elseif
game:GetService("Players").LocalPlayer.Data.Race.Value == "Mink" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game:GetService("Workspace").Map.MinkTrial.Ceiling.CFrame * CFrame.new(0, -5, 0)
elseif
game:GetService("Players").LocalPlayer.Data.Race.Value == "Cyborg" then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 300, 0)
elseif
game:GetService("Players").LocalPlayer.Data.Race.Value == "Human" then
for i,v in
pairs(game.Workspace.Enemies:GetChildren()) do
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 and
(v.HumanoidRootPart.Position-
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).magnitu
de <= 1000 then
repeat wait()
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.Head.CanCollide =
false
EquipWeapon(_G.Select_Weapon)
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
until not
_G.Auto_Complete_Trial or not v.Parent or v.Humanoid.Health <= 0
end
end
elseif
game:GetService("Players").LocalPlayer.Data.Race.Value == "Fishman" then
for i,v in
pairs(game:GetService("Workspace").SeaBeasts:GetChildren()) do
if v:FindFirstChild("Humanoid") and
v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 0 and
(v.HumanoidRootPart.Position-
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).magnitu
de <= 1000 then
repeat wait()
v.HumanoidRootPart.CanCollide = false
v.Humanoid.WalkSpeed = 0
v.Head.CanCollide =
false
v.HumanoidRootPart.Transparency = 1
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip ==
"Sword" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
EquipWeapon(v.Name)
end
end
end
game:GetService("VirtualInputManager"):SendKeyEvent(true,"Z",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"Z",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"X",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"X",false,game)
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip ==
"Blox Fruit" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
EquipWeapon(v.Name)
end
end
end
game:GetService("VirtualInputManager"):SendKeyEvent(true,"Z",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"Z",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"X",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"X",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"C",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"C",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"V",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"V",false,game)
wait(0.2)
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(1280, 672))
until not
_G.Auto_Complete_Trial or not v.Parent or v.Humanoid.Health <= 0
end
end
end
end
end)
end
end
end)
RaceV4Section:AddToggle{
Name = "Auto Awakening One Quest",
Flag = "Auto Awakening One Quest",
Value = _G.Settings.Auto_Awakening_One_Quest,
Callback = function(value)
_G.Auto_Awakening_One_Quest = value
_G.Settings.Auto_Awakening_One_Quest = value
if _G.Settings.Bypass_TP then
_G.Bypass_TP = true
end
StopTween(_G.Auto_Awakening_One_Quest)
if value == false then
getgenv().ToTarget(game:GetService("Players").LocalPlayer.Character.HumanoidRootPar
t.CFrame)
end
SaveSettings()
end
}
local Cake_CFrame_Mon = {}
local randomIndex;
local randomValue;
spawn(function()
while wait() do
if _G.Auto_Awakening_One_Quest then
pcall(function()
if game.ReplicatedStorage:FindFirstChild("Cake Prince") or
game:GetService("Workspace").Enemies:FindFirstChild("Cake Prince") or
game.ReplicatedStorage:FindFirstChild("Dough King") or
game:GetService("Workspace").Enemies:FindFirstChild("Dough King") then
if _G.Settings.Bypass_TP then
_G.Bypass_TP = false
end
if not
game:GetService("Workspace").Enemies:FindFirstChild("Cake Prince") then
for _,x in
pairs(game.ReplicatedStorage:GetChildren()) do
if x.Name == "Cake Prince" or x.Name ==
"Dough King" then
if
(x.HumanoidRootPart.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de > 1000 then
wait(1.5)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",math.huge)
until not
_G.Auto_Awakening_One_Quest or not v.Parent or v.Humanoid.Health <= 0
end
else
for _,x in
pairs(game.ReplicatedStorage:GetChildren()) do
if x.Name == "Cake Prince" or
x.Name == "Dough King" then
if
(x.HumanoidRootPart.CFrame.Position -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de > 1000 then
game:GetService("Players").LocalPlayer.Backpack.Awakening.RemoteFunction:InvokeServ
er(true)
game:GetService("Players").LocalPlayer.Backpack.Awakening.RemoteFunction:InvokeServ
er(true)
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
EquipWeapon(_G.Select_Weapon)
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
game:GetService("Players").LocalPlayer.Backpack.Awakening.RemoteFunction:InvokeServ
er(true)
game:GetService("Players").LocalPlayer.Backpack.Awakening.RemoteFunction:InvokeServ
er(true)
else
for i,v in
pairs(workspace.EnemySpawns:GetChildren()) do
if not
_G.AutoFarmFast and (v.Name == "Baking Staff" or v.Name == "Head Baker" or v.Name
== "Cake Guard" or v.Name == "Cookie Crafter") or (v.Name == "Baking Staff" or
v.Name == "Head Baker" or v.Name == "Cake Guard" or v.Name == "Cookie Crafter" )
then local CFrameEnemySpawns = v.CFrame wait(0.2)
getgenv().ToTarget(CFrameEnemySpawns * MethodFarm)
end
end
end
until
_G.Auto_Awakening_One_Quest == false or
game:GetService("ReplicatedStorage"):FindFirstChild("Cake Prince") or not v.Parent
or v.Humanoid.Health <= 0
end
end
else
for i,v in
pairs(workspace.EnemySpawns:GetChildren()) do
if not _G.AutoFarmFast and (v.Name
== "BakingStaff" or v.Name == "HeadBaker" or v.Name == "CakeGuard" or v.Name ==
"CookieCrafter" ) then local CFrameEnemySpawns = v.CFrame wait(0.2)
getgenv().ToTarget(CFrameEnemySpawns * MethodFarm)
end
end
end
end
end
end)
end
end
end)
Mirage:AddToggle{
Name = "Teleport To Advanced Fruit Delar",
Flag = "TP_Advance_Fruit_Delar",
Value = _G.TPNPCDF,
Callback = function(value)
TPNPCDF = value
end
}
spawn(function()
pcall(function()
while wait() do
if _G.TPNPCDF then
if game:GetService("Workspace").NPCs:FindFirstChild("Advanced
Fruit Dealer") then
getgenv().ToTarget(CFrame.new(game:GetService("Workspace").NPCs["Advanced
Fruit Dealer"].HumanoidRootPart.Position))
end
end
end
end)
end)
Mirage:AddToggle{
Name = "Teleport To Mirage Island",
Flag = "TP_Mirage_Island",
Value = _G.Settings.Mirage,
Callback = function(value)
_G.AutoMirageIsland = value
_G.Settings.Mirage = value
_G.Mirage = value
SaveSettings()
end
}
spawn(function()
pcall(function()
while task.wait() do
if _G.AutoMirageIsland or _G.Mirage then
if
game:GetService("Workspace").Map:FindFirstChild("MysticIsland") then
getgenv().ToTarget(workspace.Map.MysticIsland.PrimaryPart.CFrame *
CFrame.new(0, 300, 0))
else
if _FuddEWMode == "English" then
game:GetService("StarterGui"):SetCore("SendNotification",{Title =
WTF["Name"],Text = "Mirage not Found!",Icon = WTF["Logo"],Duration = 1})
else
game:GetService("StarterGui"):SetCore("SendNotification",{Title =
WTF["Name"],Text = "เกาะลับยังไม่เกิด",Icon = WTF["Logo"],Duration = 1})
end
end
end
end
end)
end)
local function round(n)
return math.floor(tonumber(n) + 0.5)
end
spawn(function()
while wait() do
if _G.ESPMirageIsland then
ESPMirageIsland()
end
end
end)
v:FindFirstChild('EspKitsune'):Destroy()
end
end
end
end
end)
end
spawn(function()
while wait() do
if _G.EspKitsuneIsland then
EspKitsuneIsland()
end
end
end)
Mirage:AddToggle{
Name = "ESP Mirage Island",
Flag = "ESPMirageIsland",
Value = _G.ESPMirageIsland,
Callback = function(value)
_G.ESPMirageIsland = value
ESPMirageIsland()
end
}
Mirage:AddToggle{
Name = "Teleport To Gear",
Flag = "TeleportToGear",
Value = _G.Settings.Auto_Gear,
Callback = function(value)
_G.Settings.Auto_Gear = value
_G.Auto_Gear = value
SaveSettings()
task.spawn(function()
while task.wait(.01) do
if _G.Auto_Gear then
for i,v in
pairs(game:GetService("Workspace").Map:FindFirstChild('MysticIsland'):GetChildren()
) do
if v.Name == "Part" then
if v.ClassName ==
"MeshPart" then
getgenv().ToTarget(v.CFrame)
v.Transparency = 0
end
end
end
end
end
end)
end}
function LockMoon()
local Lighting = game:GetService("Lighting")
local Cam = game.Workspace.CurrentCamera
local CFNew, CFAng = CFrame.new, CFrame.Angles
local asin = math.asin
game:GetService("ReplicatedStorage").Remotes.CommE:FireServer("ActivateAbility")
KitsuneSection:AddToggle{
Name = "ESP Kitsune Island",
Flag = "ESPKitsuneIsland",
Value = _G.EspKitsuneIsland,
Callback = function(value)
_G.EspKitsuneIsland = value
EspKitsuneIsland()
end}
KitsuneSection:AddToggle{
Name = "Teleport To Kitsune Island",
Flag = "TPKitsuneIsland",
Value = _G.TptoKisuneIsland,
Callback = function(value)
_G.TptoKisuneIsland = value
spawn(function()
while task.wait() do
if _G.TptoKisuneIsland then
getgenv().ToTarget(game.Workspace.Map.KitsuneIsland.ShrineActive.NeonShrinePart.CFr
ame * CFrame.new(0,100,0))
end
end
end)
end}
KitsuneSection:AddToggle{
Name = "Teleport To Kitsune Shrine",
Flag = "TeleportToKitsuneShrine",
Value = _G.TptoKisuneshrine,
Callback = function(value)
_G.TptoKisuneshrine = value
spawn(function()
while task.wait() do
if _G.TptoKisuneshrine then
getgenv().ToTarget(game.Workspace.Map.KitsuneIsland.ShrineActive.NeonShrinePart.CFr
ame * CFrame.new(0,0,10))
end
end
end)
end}
KitsuneSection:AddToggle{
Name = "Collect Azure Ember",
Flag = "CollectAzureEmber",
Value = _G.Ez,
Callback = function(value)
_G.Ez = value
spawn(function()
while _G.Ez do wait()
pcall(function()
if game.Workspace.EmberTemplate then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Workspace.EmberTemplate.Part.CFrame
end
end)
end
end)
end}
NewEvent:AddLabelX({
Name = "Boat"
})
AllBoat = {
"Dinghy",
"PirateSloop",
"PirateBrigade",
"PirateGrandBrigade",
"MarineSloop",
"MarineBrigade",
"MarineGrandBrigade"
}
function CheckNotifyBuy()
for i, v in pairs(game:GetService("Players")
["LocalPlayer"].PlayerGui:FindFirstChild("Notifications"):GetChildren()) do
if v.Name == "NotificationTemplate" then
if string.lower(v.Text):find("bought") then
return true
end
end
end
return false
end
NewEvent:AddToggle({
Name = "BuyBoat",
Flag = "BuyBoat",
Value = _G.Bboat,
Callback = function(value)
_G.Bboat = value
while _G.Bboat do wait()
getgenv().ToTarget(CFrame.new(-16931.9766, 9.08636189, 444.637634,
0.247219667, 3.04388195e-08, 0.968959451, -2.25711698e-08, 1, -2.56551314e-08, -
0.968959451, -1.55280944e-08, 0.247219667))
if (Vector3.new(-16931.9766, 9.08636189, 444.637634, 0.247219667,
3.04388195e-08, 0.968959451, -2.25711698e-08, 1, -2.56551314e-08, -0.968959451, -
1.55280944e-08, 0.247219667) -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 5 and CheckNotifyBuy() == false then
repeat wait()
if SelectBoat then
local args = {
[1] = "BuyBoat",
[2] = SelectBoat
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("CommF_")
:InvokeServer(unpack(args))
end
until CheckNotifyBuy() == true or not _G.Bboat
end
end
for i, v in pairs(game.Workspace.Boats[SelectBoat]:GetChildren()) do
if v:IsA("VehicleSeat") and game.Players.LocalPlayer.Name ==
game.Workspace.Boats[SelectBoat].Owner.Value.Name then
if (v.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 1000
then
repeat
task.wait()
local CFrame = v.CFrame
twoboat(CFrame)
until (v.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 5 or not
_G.Bboat
end
end
end
end})
Seatable =
{"Sea1[Low]","Sea2[Medium]","Sea3[High]","Sea4[Extreme]","Sea5[Crazy]","Sea6[???]"}
NewEvent:AddDropdown({
Name = "Select Sea Level",
List = Seatable,
Value = _G.SelectLocalTeleportSea,
Callback = function(value)
_G.SelectLocalTeleportSea = value
end
})
NewEvent:AddToggle({
Name = "Teleport to The Selected Sea",
Flag = "TeleporttoTheSelectedSea",
Value = _G.TeleportSea,
Callback = function(value)
_G.TeleportSea = value
local Boat = game.Workspace.Boats[SelectBoat]
if _G.TeleportSea then
repeat wait()
if _G.SelectLocalTeleportSea == "Sea1[Low]" then
tweenModel(Boat, CFrame.new(-22526.0098, -
0.3221744, 1716.89185, -0.210707203, 1.100981e-07, 0.977549195, 2.74631451e-09, 1,
-1.12034698e-07, -0.977549195, -2.09218598e-08, -0.210707203))
elseif _G.SelectLocalTeleportSea == "Sea2[Medium]" then
tweenModel(Boat, CFrame.new(-25645.3535, -
0.3221744, 2554.41016, -0.334876329, -5.05522451e-08, 0.942262113, -3.13346469e-08,
1, 4.25136619e-08, -0.942262113, -1.52886308e-08, -0.334876329))
elseif _G.SelectLocalTeleportSea == "Sea3[High]" then
tweenModel(Boat, CFrame.new(-29842.2227, -
0.3221744, 4070.85767, -0.270609587, 3.60968606e-08, 0.962689161, -4.47193429e-08,
1, -5.00663617e-08, -0.962689161, -5.65992657e-08, -0.270609587))
elseif _G.SelectLocalTeleportSea == "Sea4[Extreme]" then
tweenModel(Boat, CFrame.new(-32654.7188, -
0.3221744, 4788.14697, -0.183276221, 2.0033232e-08, 0.983061433, 3.66669433e-08, 1,
-1.35424418e-08, -0.983061433, 3.35638504e-08, -0.183276221))
elseif _G.SelectLocalTeleportSea == "Sea5[Crazy]" then
tweenModel(Boat, CFrame.new(-37813.6953, -
0.3221744, 6105.16895, -0.252362996, 4.13621581e-09, 0.967632651, 2.87320709e-08,
1, 3.21888249e-09, -0.967632651, 2.86144175e-08, -0.252362996))
elseif _G.SelectLocalTeleportSea == "Sea6[???]" then
tweenModel(Boat, CFrame.new(-42250.2227, -
0.3221744, 9247.07715, -0.45916447, 6.39043236e-08, 0.888351262, -3.36711423e-08,
1, -8.93395651e-08, -0.888351262, -7.09333605e-08, -0.45916447))
end
until not _G.TeleportSea
end
end})
NewEvent:AddToggle({
Name = "StopBoat",
Flag = "StopBoat",
Value = _G.stpboat,
Callback = function(value)
_G.stpboat = value
local Boatstop = game.Workspace.Boats[SelectBoat]
tweenModel(Boatstop,
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame)
while _G.stpboat do wait()
StopBoatF()
end
end})
NewEvent:AddToggle({
Name = "Increase Boat Speed",
Flag = "IncreaseBoatSpeed",
Value = _G.increaseboatspeed,
Callback = function(value)
_G.increaseboatspeed = value
local vehicleSeats = {}
for i, v in pairs(game.Workspace.Boats:GetDescendants()) do
if v:IsA("VehicleSeat") then
table.insert(vehicleSeats, v)
end
end
if _G.increaseboatspeed then
for _, v in pairs(vehicleSeats) do
v.MaxSpeed = 350
end
else
for _, v in pairs(vehicleSeats) do
v.MaxSpeed = 100
end
end
end})
NewEvent:AddToggle({
Name = "Auto Sail",
Flag = "AutoSail",
Value = _G.AutoSail,
Callback = function(value)
_G.AutoSail = value
while _G.AutoSail do task.wait(0)
game:GetService("VirtualInputManager"):SendKeyEvent(true,Enum.KeyCode.W,false,game)
end
end})
NewEvent:AddToggle({
Name = "Noclip Rock",
Flag = "NoclipRock",
Value = _G.Nocliprock,
Callback = function(value)
_G.Nocliprock = value
spawn(function()
while wait() do
if _G.Nocliprock then
if
game.Players.LocalPlayer.Character.Humanoid.Sit == true then
for _, v in
pairs(game.Workspace.Boats:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide
== true then
v.CanCollide = false
end
end
for _, v in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide
== true then
v.CanCollide = false
end
end
elseif
game.Players.LocalPlayer.Character.Humanoid.Sit == false then
for _, v in
pairs(game.Workspace.Boats:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide
== false then
v.CanCollide = true
end
end
for _, v in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") and v.CanCollide
== false then
v.CanCollide = true
end
end
end
end
end
end)
end})
NewEvent:AddToggle({
Name = "Teleport To Neary Ship",
Flag = "TptoNearyShip",
Value = _G.TPTOBOAT,
Callback = function(value)
_G.TPTOBOAT = value
while task.wait() do
if _G.TPTOBOAT then
for i, v in
pairs(game.Workspace.Boats[SelectBoat]:GetChildren()) do
if v:IsA("VehicleSeat") then --and
localPlayerr.Name == game.Workspace.Boats[SelectBoat].Owner.Value.Name
if (v.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 1000
then
repeat
task.wait()
local CFrame = v.CFrame
twoboat(CFrame)
until (v.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 5 or not
_G.TPTOBOAT
end
end
end
end
end
end})
NewEvent:AddLabelX({Name = "Event"})
NewEvent:AddToggle({
Name = "Auto Kill Mon Event",
Flag = "AutoKillMonEvent",
Value = _G.AutoEvent,
Callback = function(value)
_G.AutoEvent = value
spawn(function()
while wait() do
if _G.AutoEvent then
for i, v in
pairs(game:GetService("Workspace").Enemies:GetChildren()) do
if string.find(v.Name, "Fish Crew
Member") or string.find(v.Name, "Piranha") or string.find(v.Name,"Shark") or
string.find(v.Name , "Terror") and (v.HumanoidRootPart.Position -
game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude <= 500 then
game:GetService("RunService").Heartbeat:wait()
EquipWeapon(_G.Select_Weapon)
if not
game.Players.LocalPlayer.Character:FindFirstChild("HasBuso") then
local args = {
[1] = "Buso"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
BringMobs(v.HumanoidRootPart.CFrame,v.Name)
v.Head.CanCollide =
false
getgenv().ToTarget(v.HumanoidRootPart.CFrame * MethodFarm)
until not _G.AutoEvent or
not v.Parent or v.Humanoid.Health == 0 or not
game.Workspace.Enemies:FindFirstChild(v.Name)
end
end
end
end
end
end)
end})
NewEvent:AddToggle({
Name = "Accept Quest Kill Sharks",
Flag = "AcceptQuestKill20Sharks{Beta}",
Value = _G.QRepairBoat,
Callback = function(value)
_G.QRepairBoat = value
spawn(function()
while wait() do
if _G.QRepairBoat then
repeat wait()
getgenv().ToTarget(CFrame.new(-16529.4922, 75.8897476, 310.603882, -0.292773664, -
7.61506485e-08, -0.956181765, -4.15630765e-08, 1, -6.69141258e-08, 0.956181765,
2.01511625e-08, -0.292773664)) until (Vector3.new(-16529.4922, 75.8897476,
310.603882, -0.292773664, -7.61506485e-08, -0.956181765, -4.15630765e-08, 1, -
6.69141258e-08, 0.956181765, 2.01511625e-08, -0.292773664) -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 1 or not _G.QRepairBoat
local args = {
[1] = "Shipwright"
}
game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Net"):Wa
itForChild("RF/InteractSubclassQuest"):InvokeServer(unpack(args))
wait(1)
local args = {
[1] = "Shipwright"
}
game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Net"):Wa
itForChild("RF/StartSubclassQuest"):InvokeServer(unpack(args))
wait(1)
local args = {
[1] = "Shipwright"
}
game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Net"):Wa
itForChild("RF/InteractSubclassQuest"):InvokeServer(unpack(args))
if _FuddEWMode == "English" then
Vec("<Color=Red>English Version\
n:Kill 20 sharks:<Color=/>")
else
Vec("<Color=Red>เวอร์ชั่นภาษาไทย\
n:ฆ่าฉลาม 20 ตัว,<Color=/>")
end
wait(1)
repeat wait()
getgenv().ToTarget(CFrame.new(-16931.9766, 9.08636189, 444.637634, 0.247219667,
3.04388195e-08, 0.968959451, -2.25711698e-08, 1, -2.56551314e-08, -0.968959451, -
1.55280944e-08, 0.247219667)) until (Vector3.new(-16931.9766, 9.08636189,
444.637634, 0.247219667, 3.04388195e-08, 0.968959451, -2.25711698e-08, 1, -
2.56551314e-08, -0.968959451, -1.55280944e-08, 0.247219667) -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 1 or not _G.QRepaiBoat
end
end
end)
end})
NewEvent:AddToggle({
Name = "Enable After Kill Shark",
Flag = "ClickAfterKill20Shark{Beta}",
Value = _G.QRepairBoat2,
Callback = function(value)
_G.QRepairBoat2 = value
spawn(function()
while wait() do
if _G.QRepairBoat2 then
repeat wait()
getgenv().ToTarget(CFrame.new(-16529.4922, 75.8897476, 310.603882, -0.292773664, -
7.61506485e-08, -0.956181765, -4.15630765e-08, 1, -6.69141258e-08, 0.956181765,
2.01511625e-08, -0.292773664)) until (Vector3.new(-16529.4922, 75.8897476,
310.603882, -0.292773664, -7.61506485e-08, -0.956181765, -4.15630765e-08, 1, -
6.69141258e-08, 0.956181765, 2.01511625e-08, -0.292773664) -
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitu
de <= 1 or not _G.QRepairBoat2
local args = {
[1] = "Shipwright"
}
game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Net"):Wa
itForChild("RF/InteractSubclassQuest"):InvokeServer(unpack(args))
local args = {
[1] = "Shipwright"
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Subclass
Network"):WaitForChild("PurchaseSubclass"):InvokeServer(unpack(args))
local args = {
[1] = "Shipwright"
}
game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("Subclass
Network"):WaitForChild("EquipSubclass"):InvokeServer(unpack(args))
end
end
end)
end})
NewEvent:AddToggle({
Name = "Auto Farm Wood Plank",
Flag = "FarmWoodPlank{Beta}",
Value = _G.WoodPlank,
Callback = function(value)
_G.WoodPlank = value
spawn(function()
while wait() do
if _G.WoodPlank then
EquipWeapon(v.Name)
end
end
game:GetService("VirtualInputManager"):SendKeyEvent(true,"Z",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"Z",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"X",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"X",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"C",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"C",false,game)
if v.ToolTip ==
"Sword" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
EquipWeapon(v.Name)
end
end
end
game:GetService("VirtualInputManager"):SendKeyEvent(true,"Z",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"Z",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"X",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"X",false,game)
for i ,v in
pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if v.ToolTip ==
"Blox Fruit" then
if
game.Players.LocalPlayer.Backpack:FindFirstChild(tostring(v.Name)) then
EquipWeapon(v.Name)
end
end
end
game:GetService("VirtualInputManager"):SendKeyEvent(true,"Z",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"Z",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"X",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"X",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"C",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"C",false,game)
wait(0.2)
game:GetService("VirtualInputManager"):SendKeyEvent(true,"F",false,game)
game:GetService("VirtualInputManager"):SendKeyEvent(false,"F",false,game)
wait(0.2)
until not _G.WoodPlank
end
end
end)
local ShopTab =
PepsisWorld:CreateTab({
Name =
"Shop"
})
local Shop =
ShopTab:CreateSection({
Name =
"Shop",
Side =
"Right"
})
Shop:AddLabelX({
Name =
"Ability Shop"
})
Shop:AddButton({
Name = "Buy
Geppo",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyHaki","Geppo")
end
})
Shop:AddButton({
Name = "Buy
Buso Haki",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyHaki","Buso")
end
})
Shop:AddButton({
Name = "Buy
Soru",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyHaki","Soru")
end
})
Shop:AddButton({
Name = "Buy
Ken Haki",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("KenTalk","Buy")
end
})
Shop:AddLabelX({
Name =
"Fighting Style Shop"
})
Shop:AddButton({
Name = "Buy
Black Leg",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyBlackLeg")
end
})
Shop:AddButton({
Name = "Buy
Electro",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyElectro")
end
})
Shop:AddButton({
Name = "Buy
Fishman Karate",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyFishmanKarate"
)
end
})
Shop:AddButton({
Name = "Buy
DragonClaw",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"DragonClaw","1")
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"DragonClaw","2")
end
})
Shop:AddButton({
Name = "Buy
SuperHuman",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySuperhuman")
end
})
Shop:AddButton({
Name = "Buy
Death Step",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDeathStep")
end
})
Shop:AddButton({
Name = "Buy
Sharkman Karate",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySharkmanKarate
",true)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySharkmanKarate
")
end
})
Shop:AddButton({
Name = "Buy
Electric Claw",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyElectricClaw")
end
})
Shop:AddButton({
Name = "Buy
Dragon Talon",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyDragonTalon")
end
})
Shop:AddButton({
Name = "Buy
God Human",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyGodhuman")
end
})
Shop:AddButton({
Name = "Buy
SanguineArt",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySanguineArt",
true)
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuySanguineArt")
end
})
local Shop2 =
ShopTab:CreateSection({
Name =
"Shop",
Side =
"Left"
})
Shop2:AddLabelX({
Name =
"Race"
})
Shop2:AddButton({
Name = "Buy
Race Ghoul",
Callback =
function()
local
args = {
[1] = "Ectoplasm",
[2] = "BuyCheck",
[3] = 4
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
local
args = {
[1] = "Ectoplasm",
[2] = "Change",
[3] = 4
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
})
Shop2:AddButton({
Name = "Buy
Cyborg",
Callback =
function()
local
args = {
[1] = "CyborgTrainer",
[2] = "Buy"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
})
Shop2:AddButton({
Name = "Buy
Random Race",
Callback =
function()
local
args = {
[1] = "BlackbeardReward",
[2] = "Reroll",
[3] = "2"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
})
Shop2:AddButton({
Name = "Buy
Reset Stats",
Callback =
function()
local
args = {
[1] = "BlackbeardReward",
[2] = "Refund",
[3] = "2"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
})
Shop2:AddLabelX({
Name =
"Accessory Shop"
})
Shop2:AddButton({
Name = "Buy
Tomoe Ring",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Tomoe
Ring")
end
})
Shop2:AddButton({
Name = "Buy
Black Cape",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Black
Cape")
end
})
Shop2:AddButton({
Name = "Buy
Swordsman Hat",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Swordsm
an Hat")
end
})
Shop2:AddLabelX({
Name =
"Sword Shop"
})
Shop2:AddButton({
Name = "Buy
Cutlass",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Cutlass
")
end
})
Shop2:AddButton({
Name = "Buy
Katana",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Katana"
)
end
})
Shop2:AddButton({
Name = "Buy
Iron Mace",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Iron
Mace")
end
})
Shop2:AddButton({
Name = "Buy
Duel Katana",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Duel
Katana")
end
})
Shop2:AddButton({
Name = "Buy
Duel Katana",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Duel
Katana")
end
})
Shop2:AddButton({
Name = "Buy
Triple Katana",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Triple
Katana")
end
})
Shop2:AddButton({
Name = "Buy
Pipe",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Pipe")
end
})
Shop2:AddButton({
Name = "Buy
Dual-Headed Blade",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Dual-
Headed Blade")
end
})
Shop2:AddButton({
Name = "Buy
Bisento",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Bisento
")
end
})
Shop2:AddButton({
Name = "Buy
Soul Cane",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Soul
Cane")
end
})
Shop:AddLabelX({
Name = "Gun
Shop"
})
Shop:AddButton({
Name = "Buy
Slingshot",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Slingsh
ot")
end
})
Shop:AddButton({
Name = "Buy
Musket",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Musket"
)
end
})
Shop:AddButton({
Name = "Buy
Flintlock",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Flintlo
ck")
end
})
Shop:AddButton({
Name = "Buy
Refined Flintlock",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Refined
Flintlock")
end
})
Shop:AddButton({
Name = "Buy
Cannon",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BuyItem","Cannon"
)
end
})
Shop:AddButton({
Name = "Buy
Kabucha",
Callback =
function()
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"Slingshot","1")
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("BlackbeardReward"
,"Slingshot","2")
end
})
MiscSection:AddToggle{
Name = "Auto Click",
Flag = "AutoClick",
Value = _G.Settings.No_clip,
Callback = function(value)
_G.click = value
end}
spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
if _G.click then
pcall(function()
game:GetService'VirtualUser':CaptureController()
game:GetService'VirtualUser':Button1Down(Vector2.new(0,1,0,1))
end)
end
end)
end)
MiscSection:AddToggle{
Name = "Remove Fog",
Flag = "No_clip",
Value = _G.Settings.No_clip,
Callback = function(value)
_G.Remove_Fog = value
while wait() do
if _G.Remove_Fog then
game:GetService("Lighting").FogEnd = 9e99
else
game:GetService("Lighting").FogEnd = 1500
end
end
end
}
MiscSection:AddToggle{
Name = "No Clip",
Flag = "No_clip",
Value = _G.Settings.No_clip,
Callback = function(value)
_G.No_clip = value
_G.Settings.No_clip = value
SaveSettings()
end
}
spawn(function()
pcall(function()
game:GetService("RunService").Stepped:Connect(function()
if _G.No_clip then
for _, v in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if v:IsA("BasePart") then
v.CanCollide = false
end
end
end
end)
end)
end)
MiscSection:AddToggle{
Name = "Walk On Water",
Flag = "Walk_On_Water",
Value = _G.WalkWater,
Callback = function(value)
_G.WalkWater = value
end
}
spawn(function()
while task.wait() do
pcall(function()
if _G.WalkWater then
game:GetService("Workspace").Map["WaterBase-
Plane"].Size = Vector3.new(1000,112,1000)
else
game:GetService("Workspace").Map["WaterBase-
Plane"].Size = Vector3.new(1000,80,1000)
end
end)
end
end)
function InfAbility()
if _G.InfAbility then
if not
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Agility") then
local inf = Instance.new("ParticleEmitter")
inf.Acceleration = Vector3.new(0, 0, 0)
inf.Archivable = true
inf.Drag = 20
inf.EmissionDirection = Enum.NormalId.Top
inf.Enabled = true
inf.Lifetime = NumberRange.new(0.2, 0.2)
inf.LightInfluence = 0
inf.LockedToPart = true
inf.Name = "Agility"
inf.Rate = 500
local numberKeypoints2 = {
NumberSequenceKeypoint.new(0, 0),
NumberSequenceKeypoint.new(1, 4),
}
inf.Size = NumberSequence.new(numberKeypoints2)
inf.RotSpeed = NumberRange.new(999, 9999)
inf.Rotation = NumberRange.new(0, 0)
inf.Speed = NumberRange.new(30, 30)
inf.SpreadAngle = Vector2.new(360, 360)
inf.Texture = "rbxassetid://243098098"
inf.VelocityInheritance = 0
inf.ZOffset = 2
inf.Transparency = NumberSequence.new(0)
inf.Color = ColorSequence.new(Color3.fromRGB(0, 255, 255),
Color3.fromRGB(0, 255, 255))
inf.Parent =
game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
end
else
if
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Agility") then
game.Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("Agility"):Destr
oy()
end
end
end
MiscSection:AddToggle{
Name = "Infinit Ability",
Flag = "Infinit_Ability",
Value = _G.InfAbility,
Callback = function(value)
_G.InfAbility = value
InfAbility()
end
}
MiscSection:AddToggle{
Name = "Infinit Energy",
Flag = "Infinit_Energy",
Value = _G.Settings.Infinit_Energy,
Callback = function(value)
_G.Infinit_Energy = value
_G.Settings.Infinit_Energy = value
SaveSettings()
InfinitEnergy()
end
}
MiscSection:AddToggle{
Name = "Dodge No CoolDown",
Flag = "Dodge_No_CoolDown",
Value = _G.Settings.Dodge_No_CoolDown,
Callback = function(value)
_G.Dodge_No_CoolDown = value
_G.Settings.Dodge_No_CoolDown = value
SaveSettings()
DodgeNoCoolDown()
end
}
MiscSection:AddToggle({
Name = "Infinit Soru",
Callback = function(Value)
_G.Infinit_Inf_Soru = Value
_G.Settings.Infinit_Inf_Soru = value
SaveSettings()
end
})
spawn(function()
while wait() do
pcall(function()
if _G.Infinit_Inf_Soru and
game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
~= nil then
for i,v in next, getgc() do
if
game:GetService("Players").LocalPlayer.Character.Soru then
if typeof(v) == "function" and
getfenv(v).script == game:GetService("Players").LocalPlayer.Character.Soru then
for i2,v2 in next, getupvalues(v)
do
if typeof(v2) == "table" then
repeat wait(.1)
v2.LastUse = 0
until not Value or
game:GetService("Players").LocalPlayer.Character.Humanoid.Health <= 0
end
end
end
end
end
end
end)
end
end)
local MiscSection1 = Misc:CreateSection({
Name = "Player Misc",
Side = "Left"
})
MiscSection1:AddLabelX({
Name = "Team"
})
MiscSection1:AddButton({
Name = "Join Pirates Team",
Callback = function()
local args = {
[1] = "SetTeam",
[2] = "Pirates"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
local args = {
[1] = "BartiloQuestProgress"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
})
MiscSection1:AddButton({
Name = "Join Marines Team",
Callback = function()
local args = {
[1] = "SetTeam",
[2] = "Marines"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
local args = {
[1] = "BartiloQuestProgress"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
end
})
MiscSection1:AddLabelX({
Name = "Server"
})
MiscSection1:AddButton({
Name = "Rejoin",
Callback = function()
local ts = game:GetService("TeleportService")
local p = game:GetService("Players").LocalPlayer
ts:Teleport(game.PlaceId, p)
end
})
MiscSection1:AddButton({
Name = "Sever Hop",
Callback = function()
Hop()
end
})
MiscSection1:AddLabelX({
Name = "GUI"
})
MiscSection1:AddButton({
Name = "Fruits Shop",
Callback = function()
local args = {
[1] = "GetFruits"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
game.Players.localPlayer.PlayerGui.Main.FruitShop.Visible =
true
end
})
MiscSection1:AddButton({
Name = "Title Name",
Callback = function()
local args = {
[1] = "getTitles"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
game.Players.localPlayer.PlayerGui.Main.Titles.Visible =
true
end
})
MiscSection1:AddButton({
Name = "Color Haki",
Callback = function()
game.Players.localPlayer.PlayerGui.Main.Colors.Visible =
true
end
})
MiscSection1:AddButton({
Name = "Awakened Skill",
Callback = function()
local args = {
[1] = "getAwakenedAbilities"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
game.Players.LocalPlayer.PlayerGui.Main.AwakeningToggler.Visible = true
end
})
MiscSection1:AddButton({
Name = "FPS Boost",
Callback = function()
setfpscap(120)
local decalsyeeted = true
local g = game
local w = g.Workspace
local l = g.Lighting
local t = w.Terrain
t.WaterWaveSize = 0
t.WaterWaveSpeed = 0
t.WaterReflectance = 0
t.WaterTransparency = 0
l.GlobalShadows = false
l.FogEnd = 9e9
l.Brightness = 0
settings().Rendering.QualityLevel = "Level01"
for i, v in pairs(g:GetDescendants()) do
if v:IsA("Part") or v:IsA("Union") or v:IsA("CornerWedgePart") or
v:IsA("TrussPart") then
v.Material = "Plastic"
v.Reflectance = 0
elseif v:IsA("Decal") or v:IsA("Texture") and decalsyeeted then
v.Transparency = 1
elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then
v.Lifetime = NumberRange.new(0)
elseif v:IsA("Explosion") then
v.BlastPressure = 1
v.BlastRadius = 1
elseif v:IsA("Fire") or v:IsA("SpotLight") or v:IsA("Smoke") or
v:IsA("Sparkles") then
v.Enabled = false
elseif v:IsA("MeshPart") then
v.Material = "Plastic"
v.Reflectance = 0
v.TextureID = 10385902758728957
end
end
for i, e in pairs(l:GetChildren()) do
if e:IsA("BlurEffect") or e:IsA("SunRaysEffect") or
e:IsA("ColorCorrectionEffect") or e:IsA("BloomEffect") or
e:IsA("DepthOfFieldEffect") then
e.Enabled = false
end
end
end
})
local TPS = game:GetService("TeleportService")
local LP = game:GetService("Players").LocalPlayer
local Job = game.JobId
MiscSection1:AddTextbox({
Name = "Jop ID",
Value = "",
Callback = function(v)
JobId_Textbox = v
end
})
MiscSection1:AddButton({
Name = "TP Jop ID",
Callback = function(v)
TPS:TeleportToPlaceInstance(game.PlaceId, JobId_Textbox, LP)
end
})
MiscSection1:AddButton({
Name = "Copy Jop ID",
Callback = function(v)
setclipboard(Job)
end
})
function kaituncap()
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local LocalPlayer = game:GetService("Players").LocalPlayer
local Mouse = LocalPlayer:GetMouse()
do
local ui = game:GetService("Lighting"):FindFirstChild("Blur")
if ui then ui:Destroy() end
end
TweenService:Create(
Blur,
TweenInfo.new(.4, Enum.EasingStyle.Back, Enum.EasingDirection.InOut),
{ Size = 50 }
):Play()
Blur.Parent = game.Lighting
ScreenGui.Parent = game.CoreGui
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
local cac =
require(game:GetService("Players").LocalPlayer.PlayerGui.Main.UIController.Inventor
y)
local Inventory =
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer("getInventory")
local Items = {}
local RaityLevel = { "Mythical", "Legendary", "Rare", "Uncommon", "Common" }
local RaityColor = {
["Common"] = Color3.fromRGB(179, 179, 179),
["Uncommon"] = Color3.fromRGB(92, 140, 211),
["Rare"] = Color3.fromRGB(140, 82, 255),
["Legendary"] = Color3.fromRGB(213, 43, 228),
["Mythical"] = Color3.fromRGB(238, 47, 50)
}
function GetRaity(color)
for k, v in pairs(RaityColor) do
if v == color then return k end
end
end
for k, v in pairs(Inventory) do
Items[v.Name] = v
end
game:GetService("Players").LocalPlayer.PlayerGui.Main.InventoryContainer.Right.Cont
ent.ScrollingFrame.CanvasPosition = Vector2.new(0, i)
for k, v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Main.InventoryContainer.Righ
t.Content.ScrollingFrame.Frame:GetChildren()) do
if v:IsA("Frame") and not rac[v.ItemName.Text] and
v.ItemName.Visible == true then
local vaihuhu =
GetRaity(v.Background.BackgroundColor3)
if vaihuhu then
if not allitem[vaihuhu] then
allitem[vaihuhu] = {}
end
table.insert(allitem[vaihuhu], v:Clone())
end
total2 = total2 + 1
rac[v.ItemName.Text] = true
end
end
i = i + 20
end
task.wait()
end
function GetXY(vec)
return vec * 100
end
game:GetService("Players").LocalPlayer.PlayerGui.Main.Beli.AnchorPoint =
Vector2.new(0.5, 0.5)
game:GetService("Players").LocalPlayer.PlayerGui.Main.Beli.Position =
UDim2.new(0, 1120, 0, 700)
game:GetService("Players").LocalPlayer.PlayerGui.Main.Level.AnchorPoint =
Vector2.new(0.5, 0.5)
game:GetService("Players").LocalPlayer.PlayerGui.Main.Level.Position =
UDim2.new(0, 1150, 0, 750)
local Name =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Fragments:Clone()
Name.Name = "Name"
Name.Parent = game:GetService("Players").LocalPlayer.PlayerGui.Main.Beli
Name.Position = UDim2.new(0, 0, -1.5, 0)
Name.Size = UDim2.new(1, 0, 1, 0)
Name.TextColor3 = Color3.fromRGB(255, 255, 255)
Name.Text = game.Players.LocalPlayer.Name
local Fragments =
game:GetService("Players").LocalPlayer.PlayerGui.Main.Fragments:Clone()
Fragments.Name = "FragmentsCheck"
Fragments.Parent = game:GetService("Players").LocalPlayer.PlayerGui.Main.Beli
Fragments.Position = UDim2.new(0, 0, -0.75, 0)
Fragments.Size = UDim2.new(1, 0, 1, 0)
Fragments.Text = 'ƒ' ..
formatNumber(game:GetService("Players").LocalPlayer.Data.Fragments.Value)
local args = {
[1] = "getAwakenedAbilities"
}
game:GetService("ReplicatedStorage").Remotes.CommF_:InvokeServer(unpack(args))
game.Players.LocalPlayer.PlayerGui.Main.AwakeningToggler.Visible = true
game:GetService("Players").LocalPlayer.PlayerGui.Main.AwakeningToggler.Position =
UDim2.new(0.48, 10, 0.908, 2)
game:GetService("Players").LocalPlayer.PlayerGui.Main.AwakeningToggler.Size =
UDim2.new(1, 0, 0.22, 0)
pcall(function()
game:GetService("Players").LocalPlayer.PlayerGui.Main.MenuButton.Visible =
false
end)
pcall(function()
game:GetService("Players").LocalPlayer.PlayerGui.Main.RaceEnergy.Visible =
false
end)
pcall(function()
game:GetService("Players").LocalPlayer.PlayerGui.Main.SafeZone.Visible
= false
end)
pcall(function()
game:GetService("Players").LocalPlayer.PlayerGui.Main.HP.Visible =
false
end)
pcall(function()
game:GetService("Players").LocalPlayer.PlayerGui.Backpack.Enabled.Visible =
false
end)
pcall(function()
game:GetService("Players").LocalPlayer.PlayerGui.Main.Energy.Visible =
false
end)
for k, v in
pairs(game:GetService("Players").LocalPlayer.PlayerGui.Main:GetChildren()) do
if v:IsA("ImageButton") then
v:Destroy()
end
end
pcall(function()
game:GetService("Players").LocalPlayer.PlayerGui.Main.Compass.Visible =
false
end)
end
MiscSection1:AddButton({
Name = "Kaitun Capture",
Callback = function(v)
kaituncap()
end
})
else
game.Players.LocalPlayer:Kick("..")
end
spawn(function()
while true do
pcall(function()
for i, v in pairs(workspace.Enemies:GetChildren()) do
if v.Humanoid.Health <= 0 then
v:Destroy()
end
end
end)
task.wait()
end
end)