Unity CSharp 30 Days Syllabus
Unity CSharp 30 Days Syllabus
Learning Objective
1 IntroductioUnderstand Unity Engine and C# basics
2 Unity InterNavigate Unity interface and manage projects
3 Game Objec Manipulate GameObjects using Transforms
4 C# Basics: Learn about variables and data types in C#
5 C# OperatoUnderstand operators and expressions
6 ConditionaWork with if-else, switch statements
7 Loops and IUse loops: for, while, do-while
8 Methods an Create and use methods in C#
9 IntroductioApply physics to objects in Unity
10 Collisions Detect and respond to collisions
11 UnderstandCreate and use prefabs
12 UI Elements Design UI elements using Unity
13 Handling InCapture user inputs and process them
14 Basic ScripWrite basic Unity scripts
15 C# Classes Learn object-oriented programming in C#
16 Object-Ori Understand classes, objects, and OOP principles
17 Inheritanc Apply inheritance and polymorphism in C#
18 Unity AnimAnimate characters and objects in Unity
19 Basic AI in Implement AI behavior in Unity
20 NavMesh an Use NavMesh for pathfinding
21 Sound and Add audio effects to Unity games
22 Particle Sy Create particle effects
23 Lighting in Work with lighting and shadows
24 C# File HanRead/write files in C#
25 Working wiSerialize and deserialize JSON/XML
26 Unity UI a Develop UI with Unity Canvas
27 Unity EvenUse events and delegates in Unity
28 Optimizati Optimize Unity games for better performance
29 Building a Export and build a Unity game
30 Final Proje Review and finalize a Unity project