Process Synchronization (unit2)
Process Synchronization (unit2)
Faculty:
Chandkrika Prasad
Vandana S Sardar
Process Concept
The contents in this presentation are selected from
Operating Systems Concepts – 9th Edition, Silberschatz, Galvin and Gagne @2013
• Execution options
• Parent and children execute concurrently
• Parent waits until children terminate
Fork() system call
System call fork() is used to create processes.
The purpose of fork() is to create a new process, which becomes the child process of the caller.
After a new child process is created, both processes will execute the next instruction following
the fork() system call.
Therefore, we have to distinguish the parent from the child. This can be done by testing the
returned value of fork():
If fork() returns a negative value, the creation of a child process was unsuccessful.
fork() returns a zero to the newly created child process.
fork() returns a positive value, the process ID of the child process, to the parent. The returned
process ID is of type pid_t defined in sys/types.h
• UNIX examples
• fork() system call creates new process
• exec() system call used after a fork() to replace the process’ memory space with a new program
C Program Forking Separate Process
Output??
#include <stdio.h>
#include <sys/types.h>
#include <unistd.h>
int main()
{ Hello world!
Hello world!
// make two process which run same
// program after this instruction
fork();
printf("Hello world!\n");
return 0;
}
• Parent may terminate the execution of children processes using the abort() system call.
Some reasons for doing so:
• Child has exceeded allocated resources
• Task assigned to child is no longer required
• The parent is exiting and the operating systems does not allow a child to continue if its parent
terminates
Process Termination
• Some operating systems do not allow child to exists if its parent has terminated. If a process
terminates, then all its children must also be terminated.
• cascading termination. All children, grandchildren, etc. are terminated.
• The termination is initiated by the operating system.
• The parent process may wait for termination of a child process by using the wait()system
call. The call returns status information and the pid of the terminated process
pid = wait(&status);
• If no parent waiting (did not invoke wait()) process is a zombie
• If parent terminated without invoking wait , process is an orphan
Interprocess Communication
• Processes within a system may be independent or cooperating
• Cooperating process can affect or be affected by other processes, including sharing data
• Reasons for cooperating processes:
• Information sharing
• Computation speedup
• Modularity
• Convenience
Shared data
#define BUFFER_SIZE 10
typedef struct {
. . .
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
while (true) {
while (in == out)
; /* do nothing */
next_consumed = buffer[out];
}
Interprocess Communication – Shared Memory
• Message system – processes communicate with each other without resorting to shared
variables
• Implementation issues:
• How are links established?
• Can a link be associated with more than two processes?
• How many links can there be between every pair of communicating processes?
• What is the capacity of a link?
• Is the size of a message that the link can accommodate fixed or variable?
• Is a link unidirectional or bi-directional?
Message Passing (Cont.)
• Solutions
• Allow a link to be associated with at most two processes
• Allow only one process at a time to execute a receive operation
• Allow the system to select arbitrarily the receiver. Sender is notified who the receiver was.
Synchronization
Message passing may be either blocking or non-blocking
Blocking is considered synchronous
◦ Blocking send -- the sender is blocked until the message is received
◦ Blocking receive -- the receiver is blocked until a message is available
message next_produced;
while (true) {
/* produce an item in next produced */
send(next_produced);
}
message next_consumed;
while (true) {
receive(next_consumed);
Suppose that we wanted to provide a solution to the consumer-producer problem that fills all the
buffers. We can do so by having an integer counter that keeps track of the number of full
buffers. Initially, counter is set to 0. It is incremented by the producer after it produces a new
buffer and is decremented by the consumer after it consumes a buffer.
Producer
while (true) {
/* produce an item in next produced */
while (counter == 0)
; /* do nothing */
next_consumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
counter--;
register1 = counter
register1 = register1 + 1
counter = register1
register2 = counter
register2 = register2 - 1
counter = register2
critical section
turn = j;
remainder section
} while (true);
Solution to Critical-Section Problem
1. Mutual Exclusion - If process Pi is executing in its critical section, then no other
processes can be executing in their critical sections
2. Progress - If no process is executing in its critical section and there exist some processes
that wish to enter their critical section, then the selection of the processes that will enter
the critical section next cannot be postponed indefinitely
3. Bounded Waiting - A bound must exist on the number of times that other processes are
allowed to enter their critical sections after a process has made a request to enter its
critical section and before that request is granted
Assume that each process executes at a nonzero speed
No assumption concerning relative speed of the n processes
Critical-Section Handling in OS
Two approaches depending on if kernel is preemptive or non- preemptive
◦ Preemptive – allows preemption of process when running in kernel mode
◦ Non-preemptive – runs until exits kernel mode, blocks, or voluntarily yields CPU
◦ Essentially free of race conditions in kernel mode
Peterson’s Solution
Good algorithmic description of solving the problem
Two process solution
Assume that the load and store machine-language instructions are atomic; that is, cannot
be interrupted
The two processes share two variables:
◦ int turn;
◦ Boolean flag[2]
The variable turn indicates whose turn it is to enter the critical section
The flag array is used to indicate if a process is ready to enter the critical section. flag[i] =
true implies that process Pi is ready!
Algorithm for Process Pi
do {
flag[i] = true;
turn = j;
while (flag[j] && turn = = j);
critical section
flag[i] = false;
remainder section
} while (true);
Peterson’s Solution (Cont.)
Provable that the three CS requirement are met:
1. Mutual exclusion is preserved
Pi enters CS only if:
either flag[j] = false or turn = i
2. Progress requirement is satisfied
3. Bounded-waiting requirement is met
Synchronization Hardware
Many systems provide hardware support for implementing the critical section code.
All solutions below based on idea of locking
◦ Protecting critical regions via locks
do {
acquire lock
critical section
release lock
remainder section
} while (TRUE);
test_and_set Instruction
Definition:
boolean test_and_set (boolean *target)
{
boolean rv = *target;
*target = TRUE;
return rv:
}
1.Executed atomically
2.Returns the original value of passed parameter
3.Set the new value of passed parameter to “TRUE”.
Solution using test_and_set()
Shared Boolean variable lock, initialized to FALSE
Solution:
do {
while (test_and_set(&lock))
; /* do nothing */
/* critical section */
lock = false;
/* remainder section */
} while (true);
compare_and_swap Instruction
Definition:
int compare _and_swap(int *value, int expected, int new_value) {
if (*value == expected)
*value = new_value;
return temp;
1.Executed atomically
2.Returns the original value of passed parameter “value”
3.Set the variable “value” the value of the passed parameter “new_value” but only if “value”
==“expected”. That is, the swap takes place only under this condition.
Solution using compare_and_swap
Shared integer “lock” initialized to 0;
Solution:
do {
while (compare_and_swap(&lock, 0, 1) != 0)
; /* do nothing */
/* critical section */
lock = 0;
/* remainder section */
} while (true);
Bounded-waiting Mutual Exclusion with test_and_set
do {
waiting[i] = true;
key = true;
while (waiting[i] && key)
key = test_and_set(&lock);
waiting[i] = false;
/* critical section */
j = (i + 1) % n;
while ((j != i) && !waiting[j])
j = (j + 1) % n;
if (j == i)
lock = false;
else
waiting[j] = false;
/* remainder section */
} while (true);
Mutex Locks
Previous solutions are complicated and generally inaccessible to application programmers
OS designers build software tools to solve critical section problem
Simplest is mutex lock
Protect a critical section by first acquire() a lock then release() the lock
Boolean variable indicating if lock is available or not
Note that applications may spend lots of time in critical sections and therefore this is not a good
solution
Semaphore Implementation with no Busy waiting
With each semaphore there is an associated waiting queue
Each entry in a waiting queue has two data items:
◦ value (of type integer)
◦ pointer to next record in the list
Two operations:
◦ block – place the process invoking the operation on the appropriate waiting queue
◦ wakeup – remove one of processes in the waiting queue and place it in the ready queue
typedef struct{
int value;
struct process *list;
} semaphore;
Implementation with no Busy waiting (Cont.)
wait(semaphore *S) {
S->value--;
if (S->value < 0) {
add this process to S->list;
block();
}
}
signal(semaphore *S) {
S->value++;
if (S->value <= 0) {
remove a process P from S->list;
wakeup(P);
}
}
Deadlock and Starvation
Deadlock – two or more processes are waiting indefinitely for an event that can be caused by only one
of the waiting processes
Let S and Q be two semaphores initialized to 1
P0 P1
wait(S); wait(Q);
wait(Q); wait(S);
... ...
signal(S); signal(Q);
signal(Q); signal(S);
Priority Inversion – Scheduling problem when lower-priority process holds a lock needed by higher-
priority process
◦ Solved via priority-inheritance protocol
Classical Problems of Synchronization
Classical problems used to test newly-proposed synchronization schemes
◦ Bounded-Buffer Problem
◦ Readers and Writers Problem
◦ Dining-Philosophers Problem
Bounded-Buffer Problem
wait(mutex);
...
/* remove an item from buffer to next_consumed */
...
signal(mutex);
signal(empty);
...
/* consume the item in next consumed */
...
} while (true);
Readers-Writers Problem
A data set is shared among a number of concurrent processes
◦ Readers – only read the data set; they do not perform any updates
◦ Writers – can both read and write
Several variations of how readers and writers are considered – all involve some form of
priorities
Shared Data
◦ Data set
◦ Semaphore rw_mutex initialized to 1
◦ Semaphore mutex initialized to 1
◦ Integer read_count initialized to 0
Readers-Writers Problem (Cont.)
The structure of a writer process
do {
wait(rw_mutex);
...
/* writing is performed */
...
signal(rw_mutex);
} while (true);
Readers-Writers Problem (Cont.)
The structure of a reader process
do {
wait(mutex);
read_count++;
if (read_count == 1)
wait(rw_mutex);
signal(mutex);
...
/* reading is performed */
...
wait(mutex);
read count--;
if (read_count == 0)
signal(rw_mutex);
signal(mutex);
} while (true);
Readers-Writers Problem Variations
First variation – no reader kept waiting unless writer has permission to use shared object
Second variation – once writer is ready, it performs the write ASAP
Both may have starvation leading to even more variations
Problem is solved on some systems by kernel providing reader-writer locks
Dining-Philosophers Problem
Philosophers spend their lives alternating thinking and eating
Don’t interact with their neighbors, occasionally try to pick up 2 chopsticks (one at a time) to eat from bowl
◦ Need both to eat, then release both when done
// eat
signal (chopstick[i] );
signal (chopstick[ (i + 1) % 5] );
// think
} while (TRUE);
Deadlock handling
◦ Allow at most 4 philosophers to be sitting simultaneously at the table.
◦ Allow a philosopher to pick up the forks only if both are available (picking must be done in a critical
section.
◦ Use an asymmetric solution -- an odd-numbered philosopher picks up first the left chopstick and then
the right chopstick. Even-numbered philosopher picks up first the right chopstick and then the left
chopstick.
Problems with Semaphores
Incorrect use of semaphore operations: