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The document outlines the curriculum for Class XI Computer Science (Code No. 083) for the academic year 2023-24, detailing learning outcomes, mark distribution, and unit-wise syllabus. Key topics include computer systems, computational thinking, programming in Python, and societal issues related to technology. Practical components involve lab tests, report files, and projects that reinforce the theoretical concepts learned.

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0% found this document useful (0 votes)
12 views5 pages

Print 29march

The document outlines the curriculum for Class XI Computer Science (Code No. 083) for the academic year 2023-24, detailing learning outcomes, mark distribution, and unit-wise syllabus. Key topics include computer systems, computational thinking, programming in Python, and societal issues related to technology. Practical components involve lab tests, report files, and projects that reinforce the theoretical concepts learned.

Uploaded by

r78ra78
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Computer Science

Class -XI
Code No. 083
2023-24

1. Learning Outcomes
Students should be able to:
a) develop basic computational thinking
b) explain and use data types
c) appreciate the notion of algorithms
d) develop a basic understanding of computer systems- architecture, operating
system, and cloud computing
e) explain cyber ethics, cyber safety, and cybercrime
f) understand the value of technology in societies along with consideration of gender
and disability issues.

2. Distribution of Marks

Unit No. Unit Name Marks Periods

Theory Practical

I Computer Systems and Organisation 10 10 10

II Computational Thinking and 45 80 60


Programming -1

III Society, Law, and Ethics 15 20 —

Total 70 110 70

3. Unit wise Syllabus


Unit I: Computer Systems and Organisation
● Basic computer organisation: Introduction to Computer System, hardware, software, input
device, output device, CPU, memory (primary, cache and secondary), units of memory (
bit, byte, KB, MB, GB, TB, PB)
● Types of software: System software ( Operating systems, system utilities, device drivers),
programming tools and language translators ( assembler, compiler, and interpreter),
application software
● Operating System(OS): functions of the operating system, OS user interface
● Boolean logic: NOT, AND, OR, NAND, NOR, XOR, NOT, truth tables and De Morgan’s
laws, Logic circuits
● Number System: Binary, Octal, Decimal and Hexadecimal number system; conversion
between number systems
● Encoding Schemes: ASCII, ISCII, and Unicode (UTF8, UTF32)
Unit II: Computational Thinking and Programming - I
● Introduction to Problem-solving: Steps for Problem-solving (Analyzing the problem,
developing an algorithm, coding, testing, and debugging), representation of algorithms
using flowchart and pseudocode, decomposition
● Familiarization with the basics of Python programming: Introduction to Python, Features
of Python, executing a simple “hello world" program, execution modes: interactive mode
and script mode, Python character set, Python tokens( keyword, identifier, literal, operator,
punctuator), variables, concept of l-value and r-value, use of comments
● Knowledge of data types: Number(integer, floating point,complex), boolean,
sequence(string, list, tuple), None, Mapping(dictionary), mutable and immutable data
types.
● Operators: arithmetic operators, relational operators, logical operators, assignment
operators, augmented assignment operators, identity operators (is, is not), membership
operators (in not in)
● Expressions, statement, type conversion, and input/output: precedence of operators,
expression, evaluation of an expression, type-conversion (explicit and implicit conversion),
accepting data as input from the console and displaying output.
● Errors- syntax errors, logical errors, and run-time errors
● Flow of Control: introduction, use of indentation, sequential flow, conditional and iterative
flow
● Conditional statements: if, if-else, if-elif-else, flowcharts, simple programs: e.g.: absolute
value, sort 3 numbers and divisibility of a number.
● Iterative Statement: for loop, range(), while loop, flowcharts, break and continue
statements, nested loops, suggested programs: generating pattern, summation of series,
finding the factorial of a positive number, etc.
● Strings: introduction, string operations (concatenation, repetition, membership and slicing),
traversing a string using loops, built-in functions/methods–len(), capitalize(), title(), lower(),
upper(), count(), find(), index(), endswith(), startswith(), isalnum(), isalpha(), isdigit(),
islower(), isupper(), isspace(),lstrip(), rstrip(), strip(), replace(), join(), partition(), split()
● Lists: introduction, indexing, list operations (concatenation, repetition, membership and
slicing), traversing a list using loops, built-in functions/methods–len(), list(), append(),
extend(), insert(), count(), index(), remove(), pop(), reverse(), sort(), sorted(), min(), max(),
sum(); nested lists, suggested programs: finding the maximum, minimum, mean of numeric
values stored in a list; linear search on list of numbers and counting the frequency of
elements in a list.
● Tuples: introduction, indexing, tuple operations (concatenation, repetition, membership
and slicing); built-in functions/methods – len(), tuple(), count(), index(), sorted(), min(),
max(), sum(); tuple assignment, nested tuple; suggested programs: finding the minimum,
maximum, mean of values stored in a tuple; linear search on a tuple of numbers, counting
the frequency of elements in a tuple.
● Dictionary: introduction, accessing items in a dictionary using keys, mutability of a
dictionary (adding a new term, modifying an existing item), traversing a dictionary, built-in
functions/methods – len(), dict(), keys(), values(), items(), get(), update(), del(), del, clear(),
fromkeys(), copy(), pop(), popitem(), setdefault(), max(), min(), sorted(); Suggested
programs: count the number of times a character appears in a given string using a
dictionary, create a dictionary with names of employees, their salary and access them.
● Introduction to Python modules: Importing module using ‘import <module>’ and using from
statement, importing math module (pi, e, sqrt(), ceil(), floor(), pow(), fabs(), sin(), cos(),
tan()); random module (random(), randint(), randrange()), statistics module (mean(),
median(), mode()).

Unit III: Society, Law and Ethics


● Digital Footprints
● Digital Society and Netizen: net etiquettes, communication etiquettes, social media
étiquettes
● Data Protection: Intellectual property rights (copyright, patent , trademark), violation of
IPR(plagiarism, copyright infringement, trademark infringement), open source software and
licensing (Creative Commons, GPL and Apache)
● Cyber Crime: definition, hacking, eavesdropping, phishing and fraud emails, ransomware,
cyber trolls, cyber bullying
● Cyber safety: safely browsing the web, identity protection, confidentiality
● Malware: viruses, trojans, adware
● E-waste management: proper disposal of used electronic gadgets.
● Information Technology Act (IT Act)
● Technology and society: Gender and disability issues while teaching and using computers

4. Practical

S.No. Unit Name Marks (Total=30)


1. Lab Test (12 marks)
Python program (60% logic + 20% documentation + 20% 12
code quality)

2. Report File + Viva (10 marks)


Report file: Minimum 20 Python programs 7
Viva voce 3
3. Project (that uses most of the concepts that have been 8
learnt)

5. Suggested Practical List


Python Programming

● Input a welcome message and display it.


● Input two numbers and display the larger / smaller number.
parameters, positional parameters, function returning value(s), flow of execution, scope
of a variable (global scope, local scope)
● Exception Handling: Introduction, handling exceptions using try-except-finally blocks
● Introduction to files, types of files (Text file, Binary file, CSV file), relative
and absolute paths
● Text file: opening a text file, text file open modes (r, r+, w, w+, a, a+), closing a text
file, opening a file using with clause, writing/appending data to a text file using write()
and writelines(), reading from a text file using read(), readline() and readlines(), seek
and tell methods, manipulation of data in a text file
● Binary file: basic operations on a binary file: open using file open modes (rb, rb+, wb,
wb+, ab, ab+), close a binary file, import pickle module, dump() and load() method,
read, write/create, search, append and update operations in a binary file
● CSV file: import csv module, open / close csv file, write into a csv file using
writer(),writerow(),writerows() and read from a csv file using reader()
● Data Structure: Stack, operations on stack (push & pop), implementation of stack
using list.

Unit II: Computer Networks


● Evolution of networking: introduction to computer networks, evolution of networking
(ARPANET, NSFNET, INTERNET)
● Data communication terminologies: concept of communication, components of data
communication (sender,receiver, message, communication media, protocols),
measuring capacity of communication media (bandwidth, data transfer rate), IP
address, switching techniques (Circuit switching, Packet switching)
● Transmission media: Wired communication media (Twisted pair cable, Co-axial cable,
Fiber-optic cable), Wireless media (Radio waves, Micro waves, Infrared waves)
● Network devices (Modem, Ethernet card, RJ45, Repeater, Hub, Switch, Router,
Gateway, WIFI card)
● Network topologies and Network types: types of networks (PAN, LAN, MAN, WAN),
networking topologies (Bus, Star, Tree)
● Network protocol: HTTP, FTP, PPP, SMTP, TCP/IP, POP3, HTTPS, TELNET, VoIP
● Introduction to web services: WWW, Hyper Text Markup Language (HTML),
Extensible Markup Language (XML), domain names, URL, website, web browser,
web servers, web hosting
Unit III: Database Management
● Database concepts: introduction to database concepts and its need
● Relational data model: relation, attribute, tuple, domain, degree, cardinality, keys
(candidate key, primary key, alternate key, foreign key)
● Structured Query Language: introduction, Data Definition Language and Data
Manipulation Language, data type (char(n), varchar(n), int, float, date), constraints (not
null, unique, primary key), create database, use database, show databases, drop
database, show tables, create table, describe table, alter table (add and remove an
attribute, add and remove primary key), drop table, insert, delete, select, operators
(mathematical, relational and logical), aliasing, distinct clause, where clause, in,
between, order by, meaning of null, is null, is not null, like, update command, delete
command, aggregate functions (max, min, avg, sum, count), group by, having clause,
joins: cartesian product on two tables, equi-join and natural join
● Interface of python with an SQL database: connecting SQL with Python, performing
insert, update, delete queries using cursor, display data by using connect(), cursor(),
execute(), commit(), fetchone(), fetchall(), rowcount, creating database connectivity
applications, use of %s format specifier or format() to perform queries
5. Practical

S.No Unit Name Marks


(Total=30)

1 Lab Test: 8
1. Python program (60% logic + 20%
documentation + 20% code quality)

2. SQL queries (4 queries based on one or 4


two tables)

2 Report file: 7
● Minimum 15 Python programs.
● SQL Queries – Minimum 5 sets using
one table / two tables.
● Minimum 4 programs based on Python -
SQL connectivity

3 Project (using concepts learnt in Classes 11 8


and 12)

4 Viva voce 3

6. Suggested Practical List:


Python Programming
● Read a text file line by line and display each word separated by a #.
● Read a text file and display the number of vowels/consonants/uppercase/lowercase
characters in the file.
● Remove all the lines that contain the character 'a' in a file and write it to another file.
● Create a binary file with name and roll number. Search for a given roll number and
display the name, if not found display appropriate message.
● Create a binary file with roll number, name and marks. Input a roll number and update
the marks.
● Write a random number generator that generates random numbers between 1 and 6
(simulates a dice).

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