UI-UX Designer Skill Assessment Task
UI-UX Designer Skill Assessment Task
UI-UX Designer
** You have to do only ONE task from below **
Objective:
o Redesign the login and onboarding flow of a mobile application tailored for either an educational
course selling platform (similar to Udemy) or a food delivery service (similar to Food panda). The focus is
on creating a seamless user experience with clear call-to-action elements and modern design aesthet-
ics.
Requirements:
Design:
o Create wireframes and high-fidelity mockups for the login screen, registration screen, and a brief
onboarding sequence (3–4 screens) that are specific to your chosen app type.
o For an educational course app, consider incorporating elements that highlight course previews, user
testimonials, and category selection. For a food delivery app, include features such as location input,
o Ensure your design is responsive and adheres to best practices for mobile UX.
Prototype:
o Develop an interactive live prototype in Figma that simulates the flow from login to onboarding.
o Include interactive transitions, animations, and clickable elements to demonstrate the user journey.
o Use Figma (or other approved UI/UX tools) exclusively for this task.
o Do not copy existing designs or use others’ code; all assets must be created from scratch.
Deliverables:
o A brief document (1-2 pages) explaining your design rationale, how you tailored the flow for your chosen
Precautions:
o Ensure that all components, illustrations, and any code snippets are created by you.
o Cite any external assets or plugins if used, though preference is for custom creation.
No Cheating:
o Avoid using pre-made templates or designs without proper modification and acknowledgment.
Objective:
Design a streamlined travel planning tool aimed at helping users quickly organize their trips. The design
should be focused on simplicity and usability, featuring essential planning elements in a clean interface.
Requirements:
Design:
o Create wireframes and high-fidelity mockups for the following key screens:
Dashboard: A simple overview screen where users can see their travel plan at a glance.
o Itinerary Page: A basic itinerary planning page where users can add destinations and dates.
Attraction Detail Page: A page that provides more information about a selected destination or activity.
Prototype:
o Build an interactive, clickable prototype in Figma that simulates the primary travel planning flow.
o Include basic interactive elements like clickable buttons, simple transitions, and a clear navigation path
between screens.
o Do not incorporate code or design elements from external sources unless they are thoroughly reworked
Deliverables:
o A Figma file containing your designs and interactive travel planning prototype.
o A short explanation (up to 1 page) detailing your design decisions and user flow.
Precautions:
Ensure Authenticity:
o All design elements must be original. Avoid using third-party UI kits or snippets unless they are signifi-
Integrity in Process:
o Document your process and iterations. Any deviation from original work should be clearly noted with
appropriate justification.
o Cheating or copying designs will disqualify your submission. We value creativity and original thought.
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** Submit this task by 25th March 12.00 AM, keep all the documents into a doc file
and submit **
Candidates are expected to manage their time effectively and provide complete submissions on time.