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Clever Algorithms
Nature-Inspired Programming Recipes
ii
Cover Image
© Copyright 2011 Jason Brownlee. All Reserved.
Clever Algorithms: Nature-Inspired Programming Recipes
© Copyright 2011 Jason Brownlee. Some Rights Reserved.
First Edition. LuLu. January 2011
ISBN: 978-1-4467-8506-5
Webpage
Source code and additional resources can be downloaded from the books
companion website online at http://www.CleverAlgorithms.com
Contents
Foreword vii
Preface ix
I Background 1
1 Introduction 3
1.1 What is AI . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
1.2 Problem Domains . . . . . . . . . . . . . . . . . . . . . . . . 9
1.3 Unconventional Optimization . . . . . . . . . . . . . . . . . 13
1.4 Book Organization . . . . . . . . . . . . . . . . . . . . . . . 16
1.5 How to Read this Book . . . . . . . . . . . . . . . . . . . . 19
1.6 Further Reading . . . . . . . . . . . . . . . . . . . . . . . . 20
1.7 Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . 21
II Algorithms 27
2 Stochastic Algorithms 29
2.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
2.2 Random Search . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.3 Adaptive Random Search . . . . . . . . . . . . . . . . . . . 34
2.4 Stochastic Hill Climbing . . . . . . . . . . . . . . . . . . . . 39
2.5 Iterated Local Search . . . . . . . . . . . . . . . . . . . . . . 43
2.6 Guided Local Search . . . . . . . . . . . . . . . . . . . . . . 49
2.7 Variable Neighborhood Search . . . . . . . . . . . . . . . . . 55
2.8 Greedy Randomized Adaptive Search . . . . . . . . . . . . . 60
2.9 Scatter Search . . . . . . . . . . . . . . . . . . . . . . . . . 66
2.10 Tabu Search . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
2.11 Reactive Tabu Search . . . . . . . . . . . . . . . . . . . . . 79
iii
iv Contents
3 Evolutionary Algorithms 87
3.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
3.2 Genetic Algorithm . . . . . . . . . . . . . . . . . . . . . . . 92
3.3 Genetic Programming . . . . . . . . . . . . . . . . . . . . . 99
3.4 Evolution Strategies . . . . . . . . . . . . . . . . . . . . . . 108
3.5 Differential Evolution . . . . . . . . . . . . . . . . . . . . . 114
3.6 Evolutionary Programming . . . . . . . . . . . . . . . . . . 120
3.7 Grammatical Evolution . . . . . . . . . . . . . . . . . . . . 126
3.8 Gene Expression Programming . . . . . . . . . . . . . . . . 134
3.9 Learning Classifier System . . . . . . . . . . . . . . . . . . . 141
3.10 Non-dominated Sorting Genetic Algorithm . . . . . . . . . . 152
3.11 Strength Pareto Evolutionary Algorithm . . . . . . . . . . . 160
IV Appendix 411
A Ruby: Quick-Start Guide 413
A.1 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
A.2 Language Basics . . . . . . . . . . . . . . . . . . . . . . . . 413
A.3 Ruby Idioms . . . . . . . . . . . . . . . . . . . . . . . . . . 417
A.4 Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . 419
Index 421
vi Contents
Foreword
Melbourne, Australia
2010
vii
viii Foreword
Preface
ix
x Preface
‘best guess’. At the other end of the spectrum, a badly described algorithm
may be an example of bad science and the failure of the scientific method,
where the inability to understand and implement a technique may prevent
the replication of results, the application, or the investigation and extension
of a technique.
The software I produced provided a first step solution to this problem: a
set of working algorithms implemented in a (somewhat) consistent way and
downloaded from a single location (features likely provided by any library of
artificial intelligence techniques). The next logical step needed to address this
problem is to develop a methodology that anybody can follow. The strategy
to address the open problem of poor algorithm communication is to present
complete algorithm descriptions (rather than just implementations) in a
consistent manner, and in a centralized location. This book is the outcome
of developing such a strategy that not only provides a methodology for
standardized algorithm descriptions, but provides a large corpus of complete
and consistent algorithm descriptions in a single centralized location.
The algorithms described in this work are practical, interesting, and
fun, and the goal of this project was to promote these features by making
algorithms from the field more accessible, usable, and understandable.
This project was developed over a number years through a lot of writing,
discussion, and revision. This book has been released under a permissive
license that encourages the reader to explore new and creative ways of
further communicating its message and content.
I hope that this project has succeeded in some small way and that you
too can enjoy applying, learning, and playing with Clever Algorithms.
Jason Brownlee
Melbourne, Australia
2011
Acknowledgments
This book could not have been completed without the commitment, passion,
and hard work from a large group of editors and supporters.
A special thanks to Steve Dower for his incredible attention to detail
in providing technical and copy edits for large portions of this book, and
for his enthusiasm for the subject area. Also, a special thanks to Daniel
Angus for the discussions around the genesis of the project, his continued
support with the idea of an ‘algorithms atlas’ and for his attention to detail
in providing technical and copy edits for key chapters.
In no particular order, thanks to: Juan Ojeda, Martin Goddard, David
Howden, Sean Luke, David Zappia, Jeremy Wazny, and Andrew Murray.
Thanks to the hundreds of machine learning enthusiasts who voted on
potential covers and helped shape what this book became. You know who
you are!
Finally, I would like to thank my beautiful wife Ying Liu for her unre-
lenting support and patience throughout the project.
xi
xii Acknowledgments
Part I
Background
1
Chapter 1
Introduction
1.1 What is AI
1.1.1 Artificial Intelligence
The field of classical Artificial Intelligence (AI) coalesced in the 1950s
drawing on an understanding of the brain from neuroscience, the new
mathematics of information theory, control theory referred to as cybernetics,
and the dawn of the digital computer. AI is a cross-disciplinary field
of research that is generally concerned with developing and investigating
3
Exploring the Variety of Random
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