PART B Python
PART B Python
Snake Game
1. Rationale:
The Snake Game project serves as an excellent learning opportunity for applying
Python programming concepts in a real-world scenario. It enhances problem-solving
skills by implementing game logic and movement control using the Turtle module, a
fundamental tool for graphics-based applications. The project introduces real-time
interaction through keyboard controls, improving user engagement and responsiveness.
Collision detection and movement handling help in understanding the basics of game
physics, while the scoring system teaches dynamic data updates and UI management.
Additionally, the implementation of random food placement demonstrates the use of
randomization, a key concept in many applications. Exception handling strengthens
debugging and error management skills, ensuring smooth gameplay. This project lays a
strong foundation for future game development and AI-driven enhancements. It also
encourages logical thinking and creativity in UI and UX design. Ultimately, the Snake
Game is a fun yet educational way to apply Python concepts while building an interactive
and engaging application.
4. Literature Review:
1. Classic Snake Game Concept
The Snake Game originated in the 1970s and became popular through versions on
Nokia mobile phones (Smith, 1998).
It involves controlling a growing snake to consume food while avoiding collisions
with itself and the walls.
The simplicity of the game mechanics makes it an excellent choice for learning
programming fundamentals (Anderson, 2005).
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The Turtle module is particularly useful for beginners, as it allows drawing-based
movement without requiring deep knowledge of graphics rendering.
3. Game Mechanics and User Interaction
Studies suggest that interactive games improve engagement and cognitive skills
(Johnson & Adams, 2019).
Real-time keyboard input handling enhances user experience and responsiveness in
gaming applications (Lee, 2021).
Implementing smooth movement, collision detection, and score tracking helps
developers understand fundamental game loop logic (Brown, 2020).
4. Algorithmic Challenges in Snake Game
Pathfinding and movement logic are essential in designing a smooth gaming
experience (Nguyen et al., 2016).
Randomized food placement ensures varied gameplay and challenges the player
(Taylor, 2018).
Collision detection is crucial in preventing unintended behaviors, making it a key area
for optimization (Patel & Sharma, 2022).
5. Contribution of This Project
Builds upon traditional Snake Game principles while reinforcing Python
programming skills.
Implements a structured approach to game development, including event handling
and dynamic object manipulation.
Provides an engaging way to understand real-time input handling and basic AI
logic in games.
Can be further extended by incorporating advanced features like obstacle placement,
AI-based enemy snakes, or multiplayer modes.
Serves as an educational tool for beginners in programming while demonstrating
core concepts of game design
delay = 0.1
score = 0
high_score = 0
# Draw border
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border = turtle.Turtle()
border.color("white")
border.penup()
border.goto(-290, 290)
border.pendown()
border.pensize(3)
for _ in range(4):
border.forward(580)
border.right(90)
border.hideturtle()
wn.listen()
wn.onkeypress(start_game, "space")
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# Score display
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 250)
pen.write("Score : 0 High Score : 0", align="center", font=("candara", 24, "bold"))
def godown():
if head.direction != "up":
head.direction = "down"
def goleft():
if head.direction != "right":
head.direction = "left"
def goright():
if head.direction != "left":
head.direction = "right"
def move():
if head.direction == "up":
head.sety(head.ycor() + 20)
if head.direction == "down":
head.sety(head.ycor() - 20)
if head.direction == "left":
head.setx(head.xcor() - 20)
if head.direction == "right":
head.setx(head.xcor() + 20)
segments = []
# Main Gameplay
def game_loop():
global delay, score, high_score
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while True:
wn.update()
# Adding segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("orange") # Tail color
new_segment.penup()
segments.append(new_segment)
delay -= 0.001
score += 10 # Score correctly increases now
pen.clear()
pen.write(f"Score : {score} High Score : {high_score}", align="center",
font=("candara", 24, "bold"))
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if segments:
segments[0].goto(head.xcor(), head.ycor())
move()
# Check for collision with itself
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "Stop"
score = 0
delay = 0.1
pen.clear()
pen.write(f"Score : {score} High Score : {high_score}", align="center",
font=("candara", 24, "bold"))
time.sleep(delay)
wn.mainloop()
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7. Output of the Micro-Projects:
Step:1
Step:2
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8. Skill Developed:
1. Game Development Fundamentals - Learned game loops, rendering,
and real-time interactions.
2. Python Programming Proficiency - Implemented logic, movement, and
collision detection.
3. Turtle Graphics Utilization - Used Turtle module to create an
interactive game interface.
4. Algorithm Design and Optimization - Optimized movement, food
placement, and collision handling.
5. Event Handling in Python - Managed keyboard inputs for controlling
snake movement.
6. Real-Time Rendering and Updates - Ensured dynamic updates based
on user actions.
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