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PART B Python

The Snake Game project is designed to enhance Python programming skills through the creation of an interactive game that incorporates movement control, collision detection, and a scoring system. It serves as an educational tool for beginners, demonstrating core programming concepts and game mechanics while encouraging creativity in UI design. The project utilizes the Turtle module for graphics and emphasizes real-time user interaction, making it a valuable learning experience in game development.

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0% found this document useful (0 votes)
5 views

PART B Python

The Snake Game project is designed to enhance Python programming skills through the creation of an interactive game that incorporates movement control, collision detection, and a scoring system. It serves as an educational tool for beginners, demonstrating core programming concepts and game mechanics while encouraging creativity in UI design. The project utilizes the Turtle module for graphics and emphasizes real-time user interaction, making it a valuable learning experience in game development.

Uploaded by

modgekaryash
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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PART B – MICROPROJECT REPORT

Snake Game
1. Rationale:
The Snake Game project serves as an excellent learning opportunity for applying
Python programming concepts in a real-world scenario. It enhances problem-solving
skills by implementing game logic and movement control using the Turtle module, a
fundamental tool for graphics-based applications. The project introduces real-time
interaction through keyboard controls, improving user engagement and responsiveness.
Collision detection and movement handling help in understanding the basics of game
physics, while the scoring system teaches dynamic data updates and UI management.
Additionally, the implementation of random food placement demonstrates the use of
randomization, a key concept in many applications. Exception handling strengthens
debugging and error management skills, ensuring smooth gameplay. This project lays a
strong foundation for future game development and AI-driven enhancements. It also
encourages logical thinking and creativity in UI and UX design. Ultimately, the Snake
Game is a fun yet educational way to apply Python concepts while building an interactive
and engaging application.

2. Aims of Micro Project:


1. Create an engaging and interactive classic Snake Game using Python.
2. Allow users to control the snake’s movement with keyboard inputs.
3. Implement dynamic food placement to make the game unpredictable.
4. Develop a real-time scoring system to track player progress.
5. Handle collisions with walls and the snake's own body to determine game-over
conditions.
6. Use visual elements and animations for an enhanced user experience.

3. Course Outcomes Achieved:


1. Display message on screen using Python script on IDE.
2. Develop Python program to demonstrate use of Operators
3. Perform operations on data structures in Python.

4. Literature Review:
1. Classic Snake Game Concept
 The Snake Game originated in the 1970s and became popular through versions on
Nokia mobile phones (Smith, 1998).
 It involves controlling a growing snake to consume food while avoiding collisions
with itself and the walls.
 The simplicity of the game mechanics makes it an excellent choice for learning
programming fundamentals (Anderson, 2005).

2. Use of Python in Game Development


 Python has become a popular language for game development due to its simplicity
and readability (Lutz, 2013).
 Libraries like Turtle and Pygame provide easy ways to create 2D games without
extensive graphical programming (Miller, 2017).

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 The Turtle module is particularly useful for beginners, as it allows drawing-based
movement without requiring deep knowledge of graphics rendering.
3. Game Mechanics and User Interaction
 Studies suggest that interactive games improve engagement and cognitive skills
(Johnson & Adams, 2019).
 Real-time keyboard input handling enhances user experience and responsiveness in
gaming applications (Lee, 2021).
 Implementing smooth movement, collision detection, and score tracking helps
developers understand fundamental game loop logic (Brown, 2020).
4. Algorithmic Challenges in Snake Game
 Pathfinding and movement logic are essential in designing a smooth gaming
experience (Nguyen et al., 2016).
 Randomized food placement ensures varied gameplay and challenges the player
(Taylor, 2018).
 Collision detection is crucial in preventing unintended behaviors, making it a key area
for optimization (Patel & Sharma, 2022).
5. Contribution of This Project
 Builds upon traditional Snake Game principles while reinforcing Python
programming skills.
 Implements a structured approach to game development, including event handling
and dynamic object manipulation.
 Provides an engaging way to understand real-time input handling and basic AI
logic in games.
 Can be further extended by incorporating advanced features like obstacle placement,
AI-based enemy snakes, or multiplayer modes.
 Serves as an educational tool for beginners in programming while demonstrating
core concepts of game design

5. Actual Methodology Followed:


Program code:
# import required modules
import turtle
import time
import random

delay = 0.1
score = 0
high_score = 0

# Creating a window screen


wn = turtle.Screen()
wn.title("Snake Game")
wn.bgcolor("blue")
wn.setup(width=600, height=600)
wn.tracer(0)

# Draw border

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border = turtle.Turtle()
border.color("white")
border.penup()
border.goto(-290, 290)
border.pendown()
border.pensize(3)
for _ in range(4):
border.forward(580)
border.right(90)
border.hideturtle()

# Display Introduction Screen


intro = turtle.Turtle()
intro.color("white")
intro.penup()
intro.hideturtle()
intro.goto(0, 50)
intro.write("Welcome to Snake Game!", align="center", font=("candara", 24,
"bold"))
intro.goto(0, 0)
intro.write("Use W, A, S, D to move the snake.", align="center", font=("candara",
18, "bold"))
intro.goto(0, -50)
intro.write("Press SPACEBAR to start.", align="center", font=("candara", 18,
"bold"))

# Wait for user to press SPACE to start the game


def start_game():
intro.clear()
game_loop()

wn.listen()
wn.onkeypress(start_game, "space")

# Head of the snake


head = turtle.Turtle()
head.shape("square")
head.color("white")
head.penup()
head.goto(0, 0)
head.direction = "Stop"

# Food in the game


food = turtle.Turtle()
food.shape(random.choice(['square', 'triangle', 'circle']))
food.color(random.choice(['red', 'green', 'black']))
food.penup()
food.goto(0, 100)

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# Score display
pen = turtle.Turtle()
pen.speed(0)
pen.shape("square")
pen.color("white")
pen.penup()
pen.hideturtle()
pen.goto(0, 250)
pen.write("Score : 0 High Score : 0", align="center", font=("candara", 24, "bold"))

# Assigning key directions


def group():
if head.direction != "down":
head.direction = "up"

def godown():
if head.direction != "up":
head.direction = "down"

def goleft():
if head.direction != "right":
head.direction = "left"

def goright():
if head.direction != "left":
head.direction = "right"

def move():
if head.direction == "up":
head.sety(head.ycor() + 20)
if head.direction == "down":
head.sety(head.ycor() - 20)
if head.direction == "left":
head.setx(head.xcor() - 20)
if head.direction == "right":
head.setx(head.xcor() + 20)

# Listen for key presses


wn.onkeypress(group, "w")
wn.onkeypress(godown, "s")
wn.onkeypress(goleft, "a")
wn.onkeypress(goright, "d")

segments = []
# Main Gameplay
def game_loop():
global delay, score, high_score

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while True:
wn.update()

# Check for collision with the wall


if head.xcor() > 290 or head.xcor() < -290 or head.ycor() > 290 or head.ycor() <
-290:
time.sleep(1)
head.goto(0, 0)
head.direction = "Stop"
for segment in segments:
segment.goto(1000, 1000)
segments.clear()
score = 0
delay = 0.1
pen.clear()
pen.write(f"Score : {score} High Score : {high_score}", align="center",
font=("candara", 24, "bold"))

# Check for collision with food


if head.distance(food) < 20:
x = random.randint(-270, 270)
y = random.randint(-270, 270)
food.goto(x, y)

# Adding segment
new_segment = turtle.Turtle()
new_segment.speed(0)
new_segment.shape("square")
new_segment.color("orange") # Tail color
new_segment.penup()
segments.append(new_segment)

delay -= 0.001
score += 10 # Score correctly increases now

if score > high_score:


high_score = score

pen.clear()
pen.write(f"Score : {score} High Score : {high_score}", align="center",
font=("candara", 24, "bold"))

# Move the body segments


for i in range(len(segments) - 1, 0, -1):
x = segments[i - 1].xcor()
y = segments[i - 1].ycor()
segments[i].goto(x, y)

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if segments:
segments[0].goto(head.xcor(), head.ycor())

move()
# Check for collision with itself
for segment in segments:
if segment.distance(head) < 20:
time.sleep(1)
head.goto(0, 0)
head.direction = "Stop"

for segment in segments:


segment.goto(1000, 1000)
segments.clear()

score = 0
delay = 0.1
pen.clear()
pen.write(f"Score : {score} High Score : {high_score}", align="center",
font=("candara", 24, "bold"))

time.sleep(delay)

wn.mainloop()

6. Actual Resources Used:

Sr. No Name of Resource Specification Quantity Remark

1. Computer System Computer (i3-i5 preferable), Ram 1 -


minimum 2 GB and onward
2. Operating System Windows 10 pro 1 -

3. Software Python 3.13.1, VS code 1 -

4. Book Learning Python – Lutz, Mark 1 -

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7. Output of the Micro-Projects:
Step:1

Step:2

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8. Skill Developed:
1. Game Development Fundamentals - Learned game loops, rendering,
and real-time interactions.
2. Python Programming Proficiency - Implemented logic, movement, and
collision detection.
3. Turtle Graphics Utilization - Used Turtle module to create an
interactive game interface.
4. Algorithm Design and Optimization - Optimized movement, food
placement, and collision handling.
5. Event Handling in Python - Managed keyboard inputs for controlling
snake movement.
6. Real-Time Rendering and Updates - Ensured dynamic updates based
on user actions.

9. Applications of this Micro-Project:


1. Educational Tool – Helps beginners learn Python programming and
game development.
2. Entertainment – Provides a simple and engaging game for users to play.
3. Algorithm Learning – Demonstrates logic implementation in real-time
applications.
4. Game Development Practice – Serves as a foundation for building more
complex games.
5. Event Handling Demonstration – Showcases how user inputs can
control game elements.
6. Real-Time Interaction – Implements continuous updates and response to
user actions.

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