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Introduction To OOP

Object-Oriented Programming (OOP) is a programming paradigm that organizes code using 'objects' which represent real-world items, each having attributes and methods. A class serves as a blueprint for creating these objects, allowing for better organization, reusability, and flexibility in code. In Python, classes are defined using the 'class' keyword, and special methods like '__init__' help initialize object attributes.
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0% found this document useful (0 votes)
2 views2 pages

Introduction To OOP

Object-Oriented Programming (OOP) is a programming paradigm that organizes code using 'objects' which represent real-world items, each having attributes and methods. A class serves as a blueprint for creating these objects, allowing for better organization, reusability, and flexibility in code. In Python, classes are defined using the 'class' keyword, and special methods like '__init__' help initialize object attributes.
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Introduction to Object-Oriented Programming (OOP) with Python

1. What is OOP?

 Object-Oriented Programming (OOP) is a way of thinking about and organizing code. Instead of
just writing a bunch of instructions for the computer to follow, we can create "objects" that
represent things in the real world.

2. What is an Object?

 An object is like a thing or an item in the real world. For example, a car, a cat, or a pencil can all
be objects. In programming, objects have:

o Attributes (what the object is or has): For example, a car has a color, speed, and model.

o Methods (what the object can do): For example, a car can drive, stop, and honk.

3. What is a Class?

 A class is like a blueprint for creating objects. Think of it as a cookie cutter that can be used to
make lots of cookies (objects) of the same shape. For example, a Car class can be used to create
different car objects.

4. Creating a Class in Python

 To create a class in Python, we use the class keyword.

 Explanation:
o __init__: This is a special method that runs when we create a new object. It sets
up the object's attributes.
o self: This keyword refers to the object itself. We use it to access the object's
attributes and methods.
o color and model are attributes of the Car class.
o drive and stop are methods of the Car class.
5. Creating Objects from a Class
 Once we have a class, we can create objects from it:
 Explanation:

o my_car and your_car are objects created from the Car class.

o We can call the drive and stop methods on these objects to see what they do.

6. Why Use OOP?

 Organization: OOP helps organize code better by grouping related data and functions together.

 Reusability: Once we create a class, we can create multiple objects from it without rewriting the
same code.

 Flexibility: OOP makes it easier to add new features and change how things work without
breaking other parts of the code.

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