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Computing in Eyfs

The document outlines the EYFS Computing curriculum for 3 to 4-year-olds and Reception, focusing on the exploration and use of digital content, sound, data handling, digital research, digital literacy, computer science, and programming. It emphasizes hands-on experiences with multimedia equipment, understanding basic digital concepts, and the importance of online safety. Children are encouraged to engage with technology through various activities, including simulations and the use of digital devices for creative expression and information gathering.

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Thandiwe Katuli
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0% found this document useful (0 votes)
1 views3 pages

Computing in Eyfs

The document outlines the EYFS Computing curriculum for 3 to 4-year-olds and Reception, focusing on the exploration and use of digital content, sound, data handling, digital research, digital literacy, computer science, and programming. It emphasizes hands-on experiences with multimedia equipment, understanding basic digital concepts, and the importance of online safety. Children are encouraged to engage with technology through various activities, including simulations and the use of digital devices for creative expression and information gathering.

Uploaded by

Thandiwe Katuli
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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EYFS Computing

Create, Manage Sound Data handling Digital research Digital literacy Computer science Simulation and
and Manipulate Programming modelling
Digital Content-
Text and images

3 &4 • Explore the • Explore a range of • Collect • Explore teacher • Adults will support Children live in a • With an adult,
Year olds environment using different forms of information by selected website to children as they programmed world and use the
multimedia electronic collecting objects. find information explore digital they experience it every interactive
equipment such as communication (e. • Sort objects about a topic, apparatus and use day. whiteboard to
tablets, visualisers, g. mobile phones, simply, colour, person, animal. simple programmes • Automatic doors at watch
microscopes. hand-held devices, Size. • Watch videos and /apps to create the supermarket. simulations, to
• With help play back walkie-talkies, etc). information on the pictures. • Hand driers in help understand
recordings. • Explore a range of interactive • Change colours, size public toilets. concepts such
• Use simple apps and electronic music whiteboard. of pen, texture • price scanners at as plants
drawing and sound devices • Discuss with adults • With support use the super market. growing
programmes to and software. how to stay safe multi media • automatic lights in
create pictures. • Speak into and when using ICT equipment to the school toilets.
record using simple equipment. capture images.
devices such as • Work alongside Children explore the
talking tins, talking parents to promote uses of control
pegs online safety technology through
messages. continuous provision or
enhancements to
provision such as
beebot, metal
detectors, remote
control car/dog

Reception • Understand how to • Use of different • Collect • Use a shortcut • Use simple • Give simple • Explore
give simple forms of electronic information, (e.g. such as an icon on tools/apps (e.g. to commands to a simulations
instructions to a communication (e. by taking the desktop to make effects or use digital device of real and
digital device. talking tins, talking photographs or navigate to a brushes to add or (Beebot) virtual
• Understand that the pegs, recordable collecting specific website. change colour or • Plan a series of environment
magnifiers, etc). objects). • Explore a teacher- etc.) on a paint simple instructions s e.g. BBC
device will store the
science clips,
instruction unless • Explore a range of • Sort, classify or selected website program/app or for Beebot to use on
virtual plants
you delete it. electronic music group various to find a page, interactive screen to a Beebot map.
and pets.
and sound devices objects using hyperlinks communicate. • Make predictions of
EYFS Computing

and software progressing from and navigation • Explore changing how far Beebot will
•Use equipment to practical activities buttons. text size, style and travel.
make a simple to the use of IT, • Discuss with adults colour (with
video. (e.g. practically how to stay safe appropriate simple
•Record sounds and sorting fruit into when using ICT software).
speech using a colours, or types, equipment. • Use multimedia
microphone and and then on- • Work alongside equipment including
computer or a screen). parents to digital cameras,
recording device • Use IT to sort and promote online tablets, video
(e.g. talking tins, sequence objects safety messages cameras,
recording pens, on a screen or • microscopes,
talking postcards). interactive webcams and
• Use buttons to play whiteboard. visualisers to
back sounds on a • Produce simple capture still and
computer and a charts moving images.
sound player. (pictograms, bar • Use control buttons
• Choose pre- charts). to play back
recorded sounds captured still or
within a piece of moving images,
software. becoming familiar
Experiment with with the control
pitch and sound buttons, (e.g. using
using simple play,
programmes

Knowledge • Be aware that text • Understand that • Know that • Know that IT sources, (e.g. Espresso, and the • Understand how to • Understand that
comes in different most devices information World Wide Web). (SWIGGLE: give simple computer
and
colours, sizes and have stop, can be sorted www.swiggle.org.uk) Can be used to find instructions to a simulations can
Understanding styles. record and both things out. digital device. represent real
• Know that there playback practically and • Know that information can be in different • Understand that the and virtual
are various ways of functions. by using a device will store the environments
forms, (e.g. video, pictures, sound and text.
instruction unless you
capturing still and • Be aware that Computer. • Understand that their password belongs to
delete it.
moving images. sound can be • Understand them.
• Use multimedia recorded and how a • Recognise the impact of good choices and
equipment stored on the computer/tabl consequences of wrong ones.
including digital computer as a et allows: • Understand that they need an adult with them
cameras, tablets, sound file. • changes to be when using the Internet.
video cameras, • Know IT made easily. • Recognise who they can ask for help and know
microscopes, Software and • changes to be when they need help.
webcams and equipment can saved. • Understand that they need to share
EYFS Computing

visualisers to be used to • information to equipment and take turns.


capture still and select, control be revisited at
moving images. and change another time
• Use control buttons sounds. and changes
to play back made.
captured still or
moving images,
becoming familiar
with the control
buttons, (e.g. using
play, stop and
pause).

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