DISABLED Backup 43DISABLEDFurinaDark
DISABLED Backup 43DISABLEDFurinaDark
; Constants -------------------------
; Overrides -------------------------
[TextureOverrideFurinaDarkPosition]
hash = 8294fe98
vb0 = ResourceFurinaDarkPosition
[TextureOverrideFurinaDarkBlend]
hash = d8c43862
vb1 = ResourceFurinaDarkBlend
handling = skip
draw = 49987,0
[TextureOverrideFurinaDarkTexcoord]
hash = a327ea5e
vb1 = ResourceFurinaDarkTexcoord
[TextureOverrideFurinaDarkVertexLimitRaise]
hash = 0f1c8e27
[TextureOverrideFurinaDarkIB]
hash = 3c8a32d4
handling = skip
[TextureOverrideFurinaDarkHead]
hash = 3c8a32d4
match_first_index = 0
ib = ResourceFurinaDarkHeadIB
ps-t0 = ResourceFurinaDarkHeadDiffuse
ps-t1 = ResourceFurinaDarkHeadLightMap
ps-t2 = ResourceFurinaDarkHeadShadow
drawindexed = auto
[TextureOverrideFurinaFaceHeadDiffuse]
hash = e6f05166
ps-t0 = ResourceFurinaFaceHeadDiffuse
[TextureOverrideFurinaDarkBody]
hash = 3c8a32d4
match_first_index = 57279
ib = ResourceFurinaDarkBodyIB
ps-t0 = ResourceFurinaDarkBodyDiffuse
ps-t1 = ResourceFurinaDarkBodyLightMap
ps-t2 = ResourceFurinaDarkBodyShadow
drawindexed = auto
[TextureOverrideFurinaDarkDress]
hash = 3c8a32d4
match_first_index = 73413
ib = ResourceFurinaDarkDressIB
ps-t0 = ResourceFurinaDarkDressDiffuse
ps-t1 = ResourceFurinaDarkDressLightMap
run = CustomShaderTransparency
; CommandList -----------------------
; Resources -------------------------
[ResourceFurinaDarkPosition]
type = Buffer
stride = 40
filename = FurinaDarkPosition.buf
[ResourceFurinaDarkBlend]
type = Buffer
stride = 32
filename = FurinaDarkBlend.buf
[ResourceFurinaDarkTexcoord]
type = Buffer
stride = 20
filename = FurinaDarkTexcoord.buf
[ResourceFurinaDarkHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FurinaDarkHead.ib
[ResourceFurinaDarkBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FurinaDarkBody.ib
[ResourceFurinaDarkDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = FurinaDarkDress.ib
[ResourceFurinaDarkHeadDiffuse]
filename = FurinaDarkHeadDiffuse.dds
[ResourceFurinaDarkHeadLightMap]
filename = FurinaDarkHeadLightMap.dds
[ResourceFurinaDarkHeadShadow]
filename = FurinaDarkHeadShadow.dds
[ResourceFurinaFaceHeadDiffuse]
filename = FurinaFaceHeadDiffuse.dds
[ResourceFurinaDarkBodyDiffuse]
filename = FurinaDarkBodyDiffuse.dds
[ResourceFurinaDarkBodyLightMap]
filename = FurinaDarkBodyLightMap.dds
[ResourceFurinaDarkBodyShadow]
filename = FurinaDarkBodyShadow.dds
[ResourceFurinaDarkDressDiffuse]
filename = FurinaDarkDressDiffuse.dds
[ResourceFurinaDarkDressLightMap]
filename = FurinaDarkDressLightMap.dds
[CustomShaderTransparency]
blend = ADD BLEND_FACTOR INV_BLEND_FACTOR
blend_factor[0] = 0.7
blend_factor[1] = 0.7
blend_factor[2] = 0.7
blend_factor[3] = 1
handling = skip
drawindexed = auto