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Details of Competitions

The document outlines various science competitions for students from grades 6 to 12, including a Science Quiz, CosmoCell Quest, CipherQuest, Design-thinking, Emotion-bot, Rocket Launch, and Capture the Flag. Each competition has specific themes, requirements, and rules, such as team sizes, materials needed, and the nature of tasks involved. Venues and additional logistical details for each event are also provided, ensuring participants are well-prepared for their respective challenges.

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0% found this document useful (0 votes)
19 views7 pages

Details of Competitions

The document outlines various science competitions for students from grades 6 to 12, including a Science Quiz, CosmoCell Quest, CipherQuest, Design-thinking, Emotion-bot, Rocket Launch, and Capture the Flag. Each competition has specific themes, requirements, and rules, such as team sizes, materials needed, and the nature of tasks involved. Venues and additional logistical details for each event are also provided, ensuring participants are well-prepared for their respective challenges.

Uploaded by

usefulnessness
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Competition Details and Requirements

Competition Outline of the Competition Grades Involved Venue Requirements


Name
Science Quiz 1. History of Science- This quiz will explore how science has grade 9 to grade 12 Further details of 3 sessions only- 4 rounds of quizzes, each
developed over time and how every contribution of science is built Venue on the quiz will be about 10 mins.
from the achievements of another Number = 3 to 5 day
2. Science in Asia- This quiz will explore how Asia has helped the 1 sesson= 1 hour long
advancement of science and technology and looking at significant One Team Per School
contribution 1 group needs a minimum of 4 students and
3. Weird science- the most random and fun facts about science maximum 6 students
4. Young scientists- who are the most prominent young scientists
around the wold and what are they currently involved in.
CosmoCell This competition invites participants to design a hypothetical alien Open to students Further details of Each participant must have –
Quest: cell that could exist in an environment vastly different from Earth. from grades 6 to 8 Venue on the
Beyond The competition challenges students to think creatively, integrate day 1) Area to set up their exhibit
Earth's scientific knowledge, and apply principles of cellular biology to
Blueprint imagine life beyond our planet. Competitors will present their cell 2) Academic long Tables to set up their
designs, detailing the structure, function, and adaptability of their Number = 3 to 5 models
alien cells to extreme extraterrestrial conditions.
One Team Per School 3) Blank wall space behind the tables to set
up charts etc

4) Plug points to connect their laptops

5) Extension cords

6) Wifi connection

7) Access to water/ stationary if required in


case of live/ interactive models

Atleast 3 chairs
CipherQuest Participants will decode encrypted messages in an imaginary alien
- Decode the language using logical thinking, pattern recognition, and problem-
Unknown! solving skills.

Participants will receive an encrypted text and clues about the


encryption methods.

- Possible encryption techniques may include:

a. Substitution ciphers
b. Number-based patterns
c. Symbol-based logic

- Each correct solution earns points based on the difficulty of the


encryption:
Grades 8 -10 If the registrations are more, we might need
two rooms.
a. Easy
Number = 3 to 5 Computer Lab
b. Medium
extension cables
c. Hard
One Team Per School

Programming Language:

- Participants are free to use programming languages such as


Python, Java, or JavaScript.

- Ensure that the programming language you select is pre-installed


and fully functional on your device prior to the competition.

- The use of online platforms such as Replit, CodeSandbox, or


Jupyter Notebooks is strictly prohibited

- Participants are strictly prohibited from accessing or using GitHub


or any similar code-sharing platforms during the competition.
Design- Topics: Grades 6 – 12 Assembly Hall Projector/cable
thinking Category A - Grades 6 – 8: Making the mainstream international Extension boxes
classroom accessible for speech or hearing impaired individuals Number = 3 to 5 Steam lab materials for our own school
Category B - Grades 9 – 12: Accessibility of sports for physically participants
impaired individuals (physical impairment limited to impairment of One Team Per School
the limbs only)
Rules:
1. Teams of minimum 3 and maximum 5.
2. Work Journal - All work must be recorded on an online document
on Google Drive which will be shared with the respective school
(one teacher id must also be provided from the school as a local
supervisor). This journal will be accessible to the judges from start
to finish of the competition.
3. Final presentation on the day of competition can be done using
the same document or a PPT is also acceptable.
4. The final judging will be done using the work journal and the
prototype
Emotion-bot Embark on a journey to the stars with a friend who truly Grades 9 – 12 Science Lab Systems to run the programme
understands. Projector, cable
As humanity ventures deeper into the cosmos, the psychological Number = 3 to 5
well-being of astronauts becomes increasingly important. For life
beyond earth, humans will have to undertake long-term journeys in One Team Per School
space. Long-duration space journeys can lead to isolation, stress,
and emotional challenges especially for children. To address these
issues, we invite you to design an innovative emotional support
chat bot. Your chat bot will be a digital companion, designed to
provide comfort, alleviate loneliness, and enhance the mental
health of astronauts on their interstellar voyages.
Rules:
1. Teams of minimum 3 and maximum 5
2. Chat-bot functioning must be in the form of a executable
computer programme
3. User interface and design can be demon physical bot (physical
bot is not necessary)
4. Chat-bot is designed to possible emotional requirements of
children aged 5 – 10 on a long-term space journey
Rocket General Requirements Grades 9 – 12 Sports Field Plastic bottles, motors, elastic materials,
Launch 1. Rocket Construction: paper cutters, light weight cardboard
o The rocket must be made primarily from plastic soda bottles (e.g., Number = 3 to 5
1L or 2L bottles).
o Modifications like adding fins, a nose cone, or decorations are One Team Per School
allowed but must not include hazardous materials.
o The bottle must not be structurally altered (e.g., no cutting the
pressure chamber).
2. Propellant:
o Only water and air pressure may be used as the propellant.
o No chemicals, explosives, or other substances are permitted.
3. Launcher Compatibility:
o Contestants will provide their own rocket launcher.

Safety Rules
1. Materials:
o No sharp edges or metal parts in the rocket structure.
o All components must be safe to handle and not pose a risk of
injury.
2. Launch Procedure:
o Rockets must be launched from the designated area.
o Participants and spectators must stand at a safe distance as
specified by the organizers.
3. Pressure Limits:
o Maximum air pressure must not exceed a specified limit 100 psi.

Competition Goals
1. Distance Challenge:
o The rocket must travel as far as possible from the launch point.

2. Aesthetics and Design:


o Prizes may be awarded for creativity, design, and decoration.
3. Time Aloft:
o The rocket must stay in the air for the longest duration possible.
In this event, participants will face a series of programming Grades 11-12 Room - 2-24 Projector
challenges, each designed to test their coding expertise, analytical Further details of
thinking, and ability to work under pressure. These challenges will Number = 3 to 5 Venue on the
Capture the unlock "flags" hidden in the solutions, and the ultimate goal is to day
Flag capture as many flags as possible within the time limit. One Team Per School

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