0% found this document useful (0 votes)
21 views44 pages

04 MIS11e - ch08wKeyTermsConceptsReviewedEx 3

The document provides an overview of e-commerce, defining it as the buying and selling of goods and services over the Internet, and outlines its advantages, disadvantages, and various business models. It discusses the major categories of e-commerce, including B2C, B2B, C2C, and government-related transactions, as well as the supporting technologies involved. Additionally, it highlights the importance of the value chain in enhancing e-commerce operations and the role of mobile and voice-based commerce.

Uploaded by

hexalv61
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
21 views44 pages

04 MIS11e - ch08wKeyTermsConceptsReviewedEx 3

The document provides an overview of e-commerce, defining it as the buying and selling of goods and services over the Internet, and outlines its advantages, disadvantages, and various business models. It discusses the major categories of e-commerce, including B2C, B2B, C2C, and government-related transactions, as well as the supporting technologies involved. Additionally, it highlights the importance of the value chain in enhancing e-commerce operations and the role of mobile and voice-based commerce.

Uploaded by

hexalv61
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 44

Module 8

E-Commerce

Bidgoli, MIS, 11th Edition. © 2023 Cengage. All Rights Reserved. May not be scanned, copied or duplicated,
or posted to a publicly accessible website, in whole or in part.
Learning Objectives

• Define e-commerce and describe its advantages,


disadvantages, and business models
• Explain the major categories of e-commerce
• Describe the five major activities of the business-to-consumer
e-commerce cycle
• Summarize the four major models of business-to-business e-
commerce
• Describe mobile-based and voice-based e-commerce
• Explain four supporting technologies for e-commerce
2
Defining E-Commerce (1 of 2)

• E-business
• All activities (e.g. online shopping, supply chain management) a
company performs for selling and buying products and services
using computers and communication technologies
• E-commerce
• Buying and selling goods and services over the Internet
• Builds on traditional commerce by adding the flexibility that
networks offer and the availability of the Internet
• Part of e-business

3
Defining E-Commerce (2 of 2)

• Business applications that use the Internet


• Buying and selling products and services
• Collaborating with other companies
• Communicating with business partners
• Gathering business intelligence on customers and competitors
• Providing customer service
• Supplying software updates and patches
• Offering vendor support
• Publishing and disseminating information

4
The Value Chain and E-Commerce (1 of 3)

• Value chain
• Concept introduced by Michael Porter in 1985
• Series of activities designed to meet business needs by adding
value (or cost) in each phase of the process
• E.g. a typical business designs, produces, markets, delivers, and
supports its products or services

5
Exhibit 8.1 Michael Porter’s Value Chain

6
The Value Chain and E-Commerce (2 of 3)

• Primary activities:
• Inbound logistics
• Operations (processing raw materials into finished goods and
services)
• Outbound logistics
• Marketing and sales (identifying customer needs and generating
sales)
• Service (after-sales support to customers)
• Supporting activities
• Organizational infrastructure, human resource management,
technological development, and procurement
7
The Value Chain and E-Commerce (3 of 3)

• The Internet
• Increases the speed and accuracy of communication between suppliers,
distributors, and customers
• Low cost means companies of any size can participate in value chain integration
• E-commerce can enhance a value chain by offering new ways to
reduce costs or improve operations.
Examples:
• Using e-mail rather than regular mail to notify customers of upcoming sales can
reduce costs
• Selling to customers via the company Web site can generate new source of
revenue
• Offering online customer service can make products or services more appealing
to customers 8
E-Commerce vs. Traditional Commerce

• Internet and telecommunication technologies play major role


in e-commerce
• No physical store for e-commerce
• Click-and-brick e-commerce
• Mix of traditional (retains the benefits of having physical store)
and e-commerce (capitalizes on the advantages of online
interaction with customers)

9
Table 8.1 E-Commerce vs. Traditional Commerce

Activity Traditional Commerce E-Commerce

Product information Magazines, flyers Web sites, online catalogs

Business communication Regular mail, phone calls E-mail

Check product availability Phone calls, faxes, and letters E-mail, Web sites, and extranets

Order generation Printed forms E-mail, Web sites

E-mail, Web sites, and electronic


Product acknowledgments Phone calls, faxes
data interchange (EDI)

Invoice generation Printed forms Web sites

10
Advantages and Disadvantages
of E-Commerce (1 of 3)
• Advantages
• Better relationships with suppliers, customers, business partners
• Price transparency (i.e. all trade at the same price)
• Round the clock and globe operations
• More information on potential customers
• Increasing customer involvement
• Improving customer service

11
Advantages and Disadvantages
of E-Commerce (2 of 3)
• Increasing flexibility and ease of shopping
• Increasing the number of customers
• Increasing opportunities for collaboration with business partners
• Increasing return on investment because inventory needs are
reduced
• Offering personalized services and product customization
• Reducing administrative and transaction costs

12
Advantages and Disadvantages
of E-Commerce (3 of 3)
• Disadvantages
• Bandwidth capacity problems (in certain parts of the world)
• Security issues
• Accessibility (not everybody is connected to the Web yet)
• Acceptance (not everybody accepts this technology)

13
E-Commerce Business Models

• To achieve profitability, e-commerce companies focus their operations in


different parts of the value chain
• Most widely used models:
• Merchant (uses Internet to transfer the old retail model to the e-
commerce world)
• Brokerage (brings sellers and buyers together on the Web and collects
transactions commissions between these parties)
• Advertising (extension of traditional advertising media)
• Mixed (generates revenue from more than one source)
• Informediary (sells the collected consumers & businesses information to
other companies for marketing purposes)
• Subscription (sells digital products or services to customers)
14
Major Categories of E-Commerce

15
Business-to-Consumer (B2C) E-Commerce

• Companies sell directly to consumers


• Examples:
• Amazon.com (http://www.amazon.com)
• Taobao (http://www.taobao.com)
• Nike (http://www.nike.com.hk)

16
Business-to-Business (B2B) E-Commerce

• Involves electronic transactions between businesses


• In the form of electronic data interchange (EDI) and electronic
funds transfer (EFT)
• Make use of extranets effectively
• Fastest growing segment of e-commerce
• Uses:
• Purchase orders, invoices, inventory status, shipping logistics,
business contracts, and other operations
• Examples:
• Alibaba (http://www.alibaba.com) 17
Consumer-to-Consumer (C2C) E-Commerce

• Involves business transactions between users


• E.g. consumers selling to other consumers via the Internet
• Online auction sites:
• eBay.com

18
Consumer-to-Business (C2B) E-Commerce

• Involves people selling products or services to businesses


• Example:
• Service for creating online surveys for a company to use
• Search for sellers of a product and services
• Priceline.com

19
Government and Nonbusiness E-Commerce

• Many government and other nonbusiness organizations are


using e-commerce applications which are broadly called e-
government (or just “e-gov”)
• Categories:
• Government-to-citizen (G2C): tax filing and payments
• Government-to-business (G2B): license applications and
renewals
• Government-to-government (G2G): disaster assistance and crisis
response
• Government-to-employee (G2E): e-training
20
Nonbusiness organizations

• Universities
• E.g. many universities use Web technologies for online classes,
registration, and grade reporting
• Nonprofits
• E.g. using e-commerce applications for fund-raising activities
• Political and social organizations
• E.g. political forum

21
Organizational or Intrabusiness E-Commerce

• Involves e-commerce activities that take place inside an


organization (typically via the intranet)
• These e-commerce activities can include:
• Exchange of goods, services, or information among employees
• Conducting training programs and offering human resource
services
• Supporting activities in Porter’s value chain
• E.g. human resources department supports personnel involved in
producing and distributing the company’s products

22
B2C E-Commerce Cycle (1 of 2)

23
B2C E-Commerce Cycle (2 of 2)

• Five major activities are involved in conducting B2C e-commerce:


• Information sharing (e.g. B2C e-commerce company can use Web sites,
online catalogs, e-mail, etc. to share information with its customers)
• Ordering (e.g. Customers can use electronic forms or e-mail to place
orders)
• Payment (e.g. Customers have a variety of payment options such as credit
cards, e-checks, and e-wallets)
• Fulfillment (e.g. delivery address verification and digital warehousing
which maintains digital products on storage media until they are delivered)
• Service and support (e.g. product updates, online surveys, help desks, and
secure transactions)

24
B2B E-Commerce: A Second Look

• B2Bs use the following additional technologies extensively:


• Intranets
• Extranets
• Virtual private networks (VPN)
• Electronic data interchange (EDI)
• Electronic funds transfer (EFT)
• Improves supply chain management among business partners
• Lowers production costs and improves accuracy
• By eliminating many labor-intensive tasks (e.g. creating invoices and
tracking payments manually)
25
Major Models of B2B E-Commerce

• Three major types of B2B e-commerce models, based on who


controls the marketplace:
• Seller  (1) seller-side marketplace model
• Buyer  (2) buyer-side marketplace model
• Intermediary (third-party)  (3) third-party exchange
marketplace model
• A fourth model called trading partner agreements
• (4) facilitates contracts and negotiations among business
partners

26
(1) Seller-Side Marketplace

• Most popular B2B model


• Sellers who cater to specialized markets come together to create a
common marketplace for buyers
• E-procurement
• Enables employees in an organization to order and receive supplies
and services directly from suppliers
• Often have purchase-approval procedures that allows users to
connect only to company-approved e-catalogs that give employees
pre-negotiated prices
• Major vendors of e-commerce and B2B solutions include I2
Technologies, IBM, Oracle, and SAP
27
(2) Buyer-Side Marketplace

• Used by large corporations


• A buyer, or a group of buyers, opens an electronic marketplace
• Invites sellers to bid on announced products or requests for quotation
(RFQs)
• Buyers can:
• Manage the procurement process more efficiently
• Lower administrative costs
• Implement uniform pricing
• Establishes new sales channel that increase the market presence and
lower the cost of each side
28
(3) Third-Party Exchange Marketplace

• Controlled by a third party (not sellers & buyers)


• Marketplace generates revenue from the fees charged for
matching buyers and sellers
• Usually active in vertical (focuses on a specific industry or
market) or horizontal (focuses on a specific function or
business process and automate this function or process for
different industries) market
• Offer suppliers a direct channel of communication to buyers
through online storefronts
29
(4) Trading Partner Agreements

• Automate negotiating processes and enforce contracts between


participating businesses
• Business partners can send and receive bids, contracts, and other
information needed when offering and purchasing products and
services
• Enables customers to submit electronic documents (e.g. electronic
contracts and trading partner agreements) via the Internet that
previously required hard copies with signatures
• Using XML for e-commerce data exchange
• Accepting an electronic trading agreement binds the parties to all its
terms and conditions
30
Mobile Commerce

• Mobile commerce (m-commerce)


• Using handheld devices, such as smart phones to conduct business
transactions (e.g. online stock trade)
• Supporting technologies for m-commerce:
• Wireless wide-area networks and 3G/4G networks
• Short-range wireless communication technologies (e.g. Wi-Fi,
WiMAX, Bluetooth & RFID)
• Examples:
• iPhone apps
• Google mobile services (www.android.com/)

31
Voice-Based E-Commerce

• Rely on voice recognition and text-to-speech technologies


• Speak the name of the Web site or service to access
• Use voice commands to search a database
• Can conduct business using e-wallets (e.g. storing financial
information, customer’s address, driver’s license number)
• Security features for voice-based e-commerce
• Call recognition (calls placed from specific mobile devices)
• Voice recognition (match a specific voice pattern)
• Fixed shipping address (can’t be changed by voice commands)
32
E-Commerce Supporting Technologies

• Electronic payment systems (EPS)


• Web marketing
• Mobile marketing
• Search engine optimization (SEO)

33
Electronic Payment Systems (1 of 2)

• Electronic payment
• Money or scrip that is exchanged only electronically
• Involves use of the Internet, computer networks, and digitally stored
value systems (e.g. Payment cards)
• Payment cards:
• Credit cards, debit cards, charge cards and smart cards
• Smart cards
• Credit card sized
• Contain an embedded microprocessor chip for storing important
financial and personal information
34
Electronic Payment Systems (2 of 2)

• Other types of electronic payments:


• E-cash (works with a smart card to recharge the amount of cash
stored on the chip electronically)
• E-check (electronic version of a paper check for high security online
transactions)
• E-wallets (stores personal and financial information such as credit
card numbers, passwords, and PINs)
• PayPal (users with a valid e-mail address can set up an account and
use it for secure payments of online transactions, using their credit
cards or bank accounts)
• Micropayments (for very small payments on the Web; e.g. for
advertisers to pay for cost per view or cost per click) 35
Web Marketing (1 of 2)

• Uses the Web and its supporting technologies to promote goods and
services
• List of terms:
• Ad impression  one user viewing one ad
• Banner ads  clicking a banner ad displays a short marketing
message or transfers the user to another site
• Click  opportunity a user to click a URL or a banner ad
• Cost per thousand (CPM)  the cost per thousand ad impressions
• Cost per click (CPC)  the cost of every click on an ad
• Click-through rate (CTR)  number of clicks of an ad divided by total
impression bought
36
Web Marketing (2 of 2)

• Cookie  information a Web sites stores on the user’s hard drive so


that it can be remembered for a later visit
• Hit  every element of a Web page is counted as a hit to a server
• Meta tag  provides information about a Web page, such as keywords
that represent the page content
• Page view (PV)  one user viewing one Web page
• Pop-up ads  opens a new window to display ads
• Pop-under ads  opens a new window hidden under the active window
• Splash screen  a Web page displayed when the user first visits the site
• Spot leasing  search engines offer space that companies can
purchase for advertising purposes
37
Mobile Marketing

• Popular mobile marketing strategies


• App-based marketing
• In-game mobile marketing
• Location-based marketing
• QR codes
• Mobile search ads
• Mobile image ads
• SMS (Short Message Service) and MMS (Multimedia Messaging
Service)

38
Search Engine Optimization (SEO)

• Helps a Web site receive a high ranking in the search results, thus improving
the volume or quality of traffic
• Some companies offer SEO service
• Editing a site’s contents and HTML code to increase its relevance to specific
keywords
• Recommendations for optimizing a Web site:
• Keywords  a few keywords that best describe the Web site
• Page title  must reflect the site and its content accurately
• Inbound links  get people to comment on your Web site, using one of
your top keywords
• Content  update Web content regularly
• Links to others  develop relationships with other Web sites 39
Summary

• Michael Porter’s value chain, compared e-commerce with


traditional commerce
• Major e-commerce business models
• Main categories of e-commerce
• B2C e-commerce business cycle
• B2B e-commerce business models
• Mobile and voice e-commerce
• Supporting technologies
40
Key Terms

•E-Business •Trading Partner Agreements


•Business-to-Consumer •Voice-Based E-Commerce
•Business-to-Business •E-Cash
•Consumer-to-Consumer •E-Check
•Consumer-to-Business •E-Wallets
•E-Government •Web Marketing
•E-Procurement •Cookie
•Seller-Side Marketplace •Meta tag
•Buyer-Side Marketplace •Mobile Marketing
•Third-Party Exchange Marketplace •Search Engine Optimization

41
Key Concepts
• Value Chain is series of activities designed to meet business needs
by adding value (or cost) in each phase of the process.
• E-Commerce
• Buying and selling goods and services over the Internet
• Builds on traditional commerce by adding the flexibility that networks
offer and the availability of the Internet
• Part of e-business
• Mobile Commerce uses handheld devices, such as smart phones
to conduct business transactions
• Electronic Payment is a transaction in which money or scrip exchanged,
only electronically.

42
Reviewed
Exercise

43
44

You might also like