0% found this document useful (0 votes)
54 views3 pages

Cilabus

The syllabus for kids aged 5-7 focuses on introducing computers and coding over 12 weeks, starting with basic computer parts and coding concepts. It includes interactive activities using visual tools like ScratchJr, teaching sequences, loops, events, debugging, and conditions. The program culminates in a project showcase where children present their creations and receive certificates.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
54 views3 pages

Cilabus

The syllabus for kids aged 5-7 focuses on introducing computers and coding over 12 weeks, starting with basic computer parts and coding concepts. It includes interactive activities using visual tools like ScratchJr, teaching sequences, loops, events, debugging, and conditions. The program culminates in a project showcase where children present their creations and receive certificates.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 3

Syllabus for Kids (5-7 years)

Week 1-4: Introduction to Computers and Coding

1. Week 1: What is a Computer?

o Basic parts: Monitor, keyboard, mouse, CPU.

o What computers can do: Games, drawing, helping in


school.

o Fun activity: Draw and label parts of a computer.

2. Week 2: Introduction to Coding

o What is coding? Giving instructions to a computer.

o Simple examples: Daily tasks as algorithms (e.g.,


brushing teeth).

o Fun activity: Paper-based coding game (e.g., giving


step-by-step directions to a robot).

3. Week 3: Understanding Sequences

o Importance of order in instructions.

o Use interactive tools like Blockly or Code.org.

o Fun activity: Make a character dance with a sequence


of actions.

4. Week 4: Loops and Repetition

o What is a loop? Doing things over and over.

o Activities with repeat blocks in visual coding tools.

o Fun activity: Repeat patterns in drawings or music


beats.

Week 5-8: Coding Concepts with Visual Tools

5. Week 5: Introduction to ScratchJr

o Learn about ScratchJr.

o Make a character move or jump.

o Fun activity: Create a simple animation.

6. Week 6: Events and Interactivity


o What are events? How actions trigger responses.

o Use ScratchJr to create an interactive story.

o Fun activity: Make a story where a cat runs when


clicked.

7. Week 7: Problem-Solving and Debugging

o What is debugging? Fixing mistakes in code.

o Identify and fix bugs in ScratchJr projects.

o Fun activity: Debug a broken animation.

8. Week 8: Introduction to Conditions

o What are conditions? Decisions in coding.

o Use "if" statements in ScratchJr.

o Fun activity: Make a project where the sun appears


during the day and the moon at night.

Week 9-12: Advanced Projects and Concepts

9. Week 9: Building Mini-Games

o Create a simple game in ScratchJr.

o Fun activity: Make a game where a character collects


items.

10. Week 10: Introduction to Robots and Physical


Computing

o Use simple robots like Bee-Bot or Blue-Bot.

o Fun activity: Program the robot to move through a


maze.

11. Week 11: Creativity and Showcase Preparation

o Encourage kids to create their own projects (stories,


games, animations).

o Provide guidance on their ideas.

12. Week 12: Project Showcase

o Let kids present their projects to parents and


classmates.
o Celebrate their achievements with certificates and fun
activities.

You might also like