Vasantrao Naik Mahavidyalaya: Mr. Sunil Bankar
Vasantrao Naik Mahavidyalaya: Mr. Sunil Bankar
A
PROJECT REPORT
ON
SUBMITTED BY
Mr. SUNIL BANKAR
B.Sc. Computer Science Third Year
SUBMITTED TO
CERTIFICATE
This is to certify that Mr. Sunil Ashok Bankar final year student of B.Sc. Computer Science has
submitted a Project Report Entitled Realtime Chatting Application in Partial fulfillment for the award of
B.Sc. Computer Science degree during the academic year 2024-2025. This project was authentic work done by
him under the guidance of Mr. Sanghpal Bhise
DATE:
I am grateful to Mr. Sanghpal Bhise for his valuable guidance and his
cooperative and constructive suggestions in completing this project.
I would like to thank all my family members and friends for their help and
support. Lastly, I convey my gratitude to all those who are directly or indirectly related
to this project and helped me to complete this project report.
We hereby declare that the project report submitted by Mr. Sunil Ashok
Bankar in practical fulfillment of Bachelor of computer Science degree B.Sc. T Y
is a genuine work.
It has not been submitted either fully or partially by any Institute prior in any
other Connection.
I have done the project as per the guidelines of our respected guides.
1 Introduction
1
2 Abstract
4
3 Literature Review
5
Flow of Data
5
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8 Reference/appendix
44
9 Bibliography
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1. Introduction
Background
Digital communication has become an integral part of modern life, transforming how
people interact both personally and professionally. The evolution of communication tools has been
rapid, from early text-based chat systems to sophisticated platforms offering a range of multimedia
capabilities. This progression has been driven by advances in web technologies, increased internet
bandwidth, and the growing expectation for rich, interactive communication experiences.
The development of the Classic Chat Application is situated within this context, recognizing the
continued importance of text-based communication while acknowledging the value of audio and
video interactions. The project draws inspiration from both established commercial platforms and
open-source initiatives, seeking to combine their strengths while addressing their limitations.
1. WebSocket Protocol: Enabling true bidirectional communication between clients and servers,
allowing for real-time updates without polling.
2. Socket.IO: A library that provides a simple API for WebSocket connections with fallbacks for
older browsers, making real-time applications more reliable across different environments.
3. WebRTC (Web Real-Time Communication): An open framework that enables peer-to-peer
audio, video, and data sharing between browsers without plugins.
4. Modern Web Standards: HTML5, CSS3, and modern JavaScript have made it possible to
create rich, responsive user interfaces that work across devices.
Problem Statement
Despite the abundance of communication tools available today, several challenges persist that
the Classic Chat Application aims to address:
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1. Balance of Features and Resource Usage: Many existing chat applications either offer limited
functionality or require substantial system resources. Commercial platforms often include
features that users may not need, leading to "bloat" and reduced performance on lower-end
devices.
2. Privacy and Control: Popular communication platforms typically store user data on centralized
servers, raising privacy concerns. Users and organizations increasingly seek solutions where
they maintain control over their communication data.
3. Integration of Text and Multimedia: While many platforms offer both text and audio/video
communication, the integration is not always seamless, often requiring users to switch between
different interfaces or modes.
4. Customization Limitations: Commercial platforms typically offer limited customization
options, making it difficult for users to adapt the tool to their specific needs or preferences.
5. Accessibility Across Devices: Many communication tools require dedicated applications for
different devices, complicating access and creating inconsistent experiences.
6. Dependency on External Services: Reliance on third-party services for core functionality can
lead to disruptions if those services change their terms, pricing, or availability.
Objectives
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4. Design an Intuitive User Interface: Create a clean, responsive interface that provides easy
access to all features while maintaining usability across different screen sizes.
5. Ensure Cross-browser Compatibility: Develop the application to work consistently across
modern web browsers without requiring plugins or extensions.
6. Implement Real-time Status Updates: Create a system for users to set and view status
information (online, away, busy) in real-time.
7. Enhance User Experience with Additional Features: Add support for emojis, message
reactions, and notifications to enrich the communication experience.
8. Prioritize Security and Privacy: Implement appropriate security measures throughout the
application, including input validation, protection against common web vulnerabilities, and
secure WebRTC connections.
9. Create a Self-contained, Deployable Solution: Package the application for easy
deployment, with clear documentation for installation and configuration.
10. Design for Extensibility: Structure the codebase to allow for future enhancements and
customizations without requiring significant refactoring.
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2. Abstract
4
3. Literature Review
Commercial Platforms
WhatsApp WhatsApp represents one of the most widely used messaging applications
globally, with over 2 billion users. Its strengths include end-to-end encryption, cross-platform
support, and a relatively simple interface. However, its closed-source nature limits customization,
and its connection to Facebook raises privacy concerns for some users. WhatsApp's
implementation of WebRTC for voice and video calls demonstrates the viability of this technology
for large-scale applications.
Discord Discord has gained popularity particularly among gaming communities but has
expanded to serve various groups. Its strengths include robust voice channels, server organization,
and extensive integration capabilities. However, Discord is relatively resource-intensive, which
can be problematic on lower-end devices. Its room-based structure influenced the design of our
chat room system, though we aimed for a more lightweight implementation.
Slack Slack has established itself as a leading business communication platform, with
strengths in channel organization, search functionality, and third-party integrations. Its approach
to threading conversations and notifications informed our design considerations, though we opted
for a simpler model to maintain ease of use. Slack's proprietary nature and subscription-based
pricing model contrast with our open, self-hosted approach.
Microsoft Teams Teams integrates chat, video meetings, and file collaboration within the
Microsoft 365 ecosystem. While comprehensive, its enterprise focus results in a feature set that
can be overwhelming for casual users. Teams' implementation of presence indicators (available,
busy, away) influenced our status system, though we simplified the options for our context.
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Matrix/Element The Matrix protocol and its reference client Element (formerly Riot)
represent a decentralized approach to chat. Matrix's strength lies in its federated architecture,
allowing different servers to communicate with each other. While we didn't adopt a federated
model for our application, Matrix's approach to end-to-end encryption and open standards
provided valuable reference points.
Rocket.Chat As an open-source team communication platform, Rocket.Chat offers features
comparable to Slack while allowing self-hosting. Its modular architecture and extension system
demonstrate how a chat application can be designed for customization. However, its
comprehensive feature set comes with increased complexity and resource requirements compared
to our more focused approach.
Jitsi Meet While primarily a video conferencing solution rather than a chat platform, Jitsi
Meet's implementation of WebRTC for browser-based video communication directly influenced
our approach to audio/video calling. Its open-source nature allowed us to study effective patterns
for establishing peer connections and handling media streams
Historical Context
The evolution of chat applications provides important context for our project:
IRC (Internet Relay Chat) Developed in 1988, IRC established many conventions still used in
modern chat systems, including channels (rooms), operators, and commands. While IRC's text-
only nature and technical complexity limited mainstream adoption, its influence on chat
architecture remains significant.
AOL Instant Messenger and MSN Messenger These popular services of the late 1990s and
early 2000s established user expectations for presence indicators, emoticons (precursors to
emojis), and personal status messages. Their eventual decline demonstrates how changing
technology and user preferences can impact even dominant platforms.
Skype Before its acquisition by Microsoft, Skype pioneered mainstream video calling over
the internet. Its early peer-to-peer architecture (later changed to a more centralized model) shares
conceptual similarities with WebRTC's approach, though implemented differently.
WebRTC Technology
Web Real-Time Communication (WebRTC) represents a significant advancement in
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browser-based communication capabilities, enabling peer-to-peer audio, video, and data exchange
without plugins or proprietary software.
Core Components
MediaStream API The MediaStream API (also known as getUserMedia) provides access
to media input devices like cameras and microphones. Our implementation uses this API to capture
local audio and video for calls, with appropriate permission handling to respect user privacy.
RTCPeerConnection This component manages the peer-to-peer connection, including
codec negotiation, encryption, and bandwidth management. Our application leverages
RTCPeerConnection to establish direct media channels between users, reducing server load and
latency compared to relay-based approaches.
RTCDataChannel While primarily designed for audio/video, WebRTC also supports data
channels for arbitrary information exchange. Though our current implementation focuses on media
transmission, the architecture allows for future extension to use data channels for features like file
transfer.
Signaling Process
WebRTC requires a signaling mechanism to coordinate connection establishment, as peers
need to exchange session descriptions and ICE candidates. Unlike the media transmission itself,
signaling is not standardized in WebRTC and must be implemented separately. Our application
uses Socket.IO for this purpose, providing a reliable channel for the initial handshake before direct
communication begins.
Research by Jansen et al. (2018) demonstrates that effective signaling design significantly impacts
connection success rates and establishment times, particularly in challenging network
environments.
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NAT Traversal
One of WebRTC's key challenges is establishing connections between peers behind
Network Address Translation (NAT) devices. The ICE (Interactive Connectivity Establishment)
framework addresses this through several techniques:
STUN (Session Traversal Utilities for NAT) STUN servers help peers discover their public
IP addresses and port mappings. Our implementation uses Google's public STUN servers, which
research by Holmer et al. (2016) found to provide reliable service for most connection scenarios.
TURN (Traversal Using Relays around NAT) When direct connection is impossible, TURN
servers relay media between peers. While this increases latency and server load, it significantly
improves connection success rates. Our current implementation does not include TURN servers,
which represents a limitation in certain network configurations.
ICE Candidates These represent potential connection methods between peers. Our
application gathers and exchanges multiple candidates to maximize connection probability,
following best practices established in RFC 8445.
Jitter Buffering To handle network timing variations, WebRTC implements adaptive jitter
buffers. Research by Carlucci et al. (2016) demonstrates how these buffers significantly improve
perceived quality in variable network conditions.
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time communication, each with distinct characteristics and trade-offs.
WebSockets
WebSockets provide full-duplex communication channels over a single TCP connection,
enabling real-time data exchange between clients and servers. Unlike traditional HTTP, which
follows a request-response pattern, WebSockets maintain an open connection, allowing either
party to send data at any time.
Our application uses WebSockets as the foundation for real-time text messaging, status
updates, and typing indicators. Research by Pimentel and Nickerson (2016) found that WebSocket-
based applications typically reduce bandwidth usage by 30-50% compared to polling approaches
while significantly decreasing latency.
Socket.IO
While WebSockets provide the core protocol, Socket.IO offers additional features that
enhance reliability and developer experience:
Fallback Mechanisms Socket.IO automatically falls back to alternative transport methods
(long polling, etc.) when WebSockets are unavailable due to network restrictions or older
browsers. This increases compatibility across diverse environments.
Room-based Broadcasting The concept of "rooms" in Socket.IO simplifies message
distribution to specific groups of users. Our chat room implementation leverages this feature to
ensure messages reach only the intended recipients.
Reconnection Handling Socket.IO provides automatic reconnection with exponential
backoff, improving application resilience during network interruptions. Research by Wang et al.
(2017) found that proper reconnection handling significantly improves perceived reliability in web
applications.
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Event-Based Architecture The event-driven model of Socket.IO aligns well with the nature
of chat applications, where various types of notifications (messages, typing indicators, status
changes) can occur asynchronously.
This hybrid approach—using WebSockets for real-time events and REST for request-
response interactions—follows the recommendations of Fette and Melnikov (2011) in RFC 6455,
who suggest using the most appropriate protocol for each specific communication need.
Cross-Site Request Forgery (CSRF) Protection Chat applications are potential targets for
CSRF attacks, where authenticated actions are performed without user consent. Our
implementation includes token-based CSRF protection for sensitive operations, following
recommendations by Barth et al. (2008).
Data Security
Transport Security All communication in modern chat applications should be encrypted in
transit. Our application assumes deployment with TLS/SSL, following current best practices for
HTTPS configuration as outlined by Mozilla's SSL Configuration Generator.
Media Encryption WebRTC includes mandatory encryption of all media streams using
Datagram Transport Layer Security (DTLS) and Secure Real-time Transport Protocol (SRTP).
Research by Rescorla (2019) confirms the effectiveness of these protocols against eavesdropping
when properly implemented.
Database Security Proper database security practices are essential for protecting stored
messages and user data. Our implementation includes parameterized queries to prevent SQL
injection, following recommendations by Clarke (2012) on secure database access patterns.
WebRTC-Specific Security
Permission Model WebRTC requires explicit user permission to access cameras and
microphones, providing a security barrier against unauthorized media access. Our implementation
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respects this permission model and provides clear user interface cues when media is being
accessed.
IP Address Leakage A potential privacy concern with WebRTC is the exposure of local IP
addresses during the connection process. Research by Shütte et al. (2018) demonstrates techniques
to minimize this exposure, which informed our ICE configuration approach.
Signaling Channel Security While WebRTC media is encrypted, the security of the signaling
channel is the responsibility of the application. Our Socket.IO connections operate over HTTPS,
ensuring that sensitive connection parameters are protected during exchange.
Content Security
Input Validation and Sanitization Chat applications must protect against injection of malicious
content. Our implementation includes client-side and server-side validation of message content,
following OWASP's Input Validation Cheat Sheet recommendations.
Cross-Site Scripting (XSS) Prevention The dynamic nature of chat interfaces makes them potential
targets for XSS attacks. Our application implements context-appropriate output encoding and
Content Security Policy headers to mitigate this risk.
Rate Limiting and Abuse Prevention Protection against spam and denial of service attacks is
essential for chat application usability. Our design includes basic rate limiting for message sending
and connection attempts, following patterns described by Fielding and Reschke (2014) in RFC
7231.
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PROBLEMS
There is a notable gap for applications that provide essential communication features with
moderate customization capabilities while maintaining simplicity. Our application targets this
middle ground, offering key features without overwhelming complexity.
Resource Efficiency
Commercial chat applications often prioritize feature richness over resource efficiency, resulting
in high memory and CPU usage. Research by Georgiev et al. (2019) found that popular messaging
applications consume 2-5 times more resources than necessary for their core functionality. Our
application aims to provide a more efficient alternative by focusing on essential features and
optimizing resource usage.
Self-Hosting Simplicity
Open-source chat applications that support self-hosting often require complex setup procedures
and significant technical knowledge. Our review found that deployment complexity is a major
barrier to adoption for many potential users. The Classic Chat Application aims to simplify
deployment while maintaining flexibility, addressing the recommendations of Turnbull (2014) for
accessible self-hosted applications.
Educational Value
Many existing solutions obscure their internal workings, limiting their value as educational tools.
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By providing a well-documented, modular implementation with clear separation of concerns, our
application aims to serve not only as a communication tool but also as a learning resource for web
development and real-time communication concepts.
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4. System Design & Architecture
System Overview
The Classic Chat Application follows a client-server architecture with real-time communication
capabilities, designed to provide a responsive and reliable user experience while maintaining
scalability and security. The system consists of several interconnected components that work
together to deliver the application's functionality.
1. Client-Side Application: A browser-based interface built with HTML, CSS, and JavaScript
that provides the user interface and handles local media for WebRTC connections.
2. Web Server: A Flask-based server that serves the web application, handles HTTP requests,
and manages user authentication.
3. Socket.IO Server: Integrated with the web server, this component manages real-time
bidirectional communication between clients and the server.
4. Database: A MySQL database that stores user information, messages, and room data.
• Separation of Concerns: Each component has a specific responsibility, making the system
easier to understand, maintain, and extend.
• Real-Time First: Core communication features are built around real-time protocols to
provide immediate feedback and message delivery.
• Progressive Enhancement: The application provides basic functionality even in limited
environments, with enhanced features available when supported.
• Security by Design: Security considerations are integrated throughout the architecture
rather than added as an afterthought.
• Stateless Server: The server maintains minimal state, relying on the database for
persistence and client-side storage for session information.
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This architecture enables the application to handle multiple concurrent users while providing a
responsive experience across different devices and network conditions.
Architecture Diagram
The architecture diagram illustrates the key components and their interactions:
1. Client-Server Communication:
2. HTTP/REST for authentication, message history, and non-real-time operations
3. WebSocket (via Socket.IO) for real-time events like messages, typing indicators, and call
signaling
4. Database Interaction:
5. The server interacts with the MySQL database for persistent storage
6. User authentication data, message history, and room information are stored in the database
7. Parameterized queries are used to prevent SQL injection attacks
8. WebRTC Communication:
9. Direct peer-to-peer connection for audio/video calls
10. Signaling through the server using Socket.IO
11. Media streams do not pass through the server, reducing bandwidth requirements and latency
12. Security Layers:
13. HTTPS/WSS for encrypted client-server communication
14. DTLS-SRTP for encrypted WebRTC media
15. Authentication and authorization checks at multiple levels
This architecture provides a balance between server-side control and client-side performance, with
the server managing authentication, message routing, and persistence while enabling direct
communication for media-intensive operations.
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System Design & Architecture
17
Component Design
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Client-Side Components
The client-side application is structured as a set of interconnected modules, each responsible for
specific functionality:
Authentication Module
Socket.IO Client
WebRTC Module
• Manages media permissions and streams
• Handles peer connection establishment and maintenance
• Processes signaling messages for call setup
Notification Module
• Displays visual notifications for new messages and calls
• Manages sound notifications based on user preferences
• Handles browser notification API integration
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Server-Side Components
The server-side implementation is organized into several logical components:
Authentication Controller
• Processes registration and login requests
• Validates credentials and generates responses
• Implements security measures like rate limiting
API Controller
• Handles REST endpoints for message history and room management
• Processes non-real-time requests
• Implements proper error handling and response formatting
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Database Components
The database schema is organized into several related tables:
Users Table
Messages Table
• Records all chat messages
• Links messages to senders and rooms
• Includes content and timestamp information
Rooms Table
• Defines available chat rooms
• Includes room name and description
• Allows for future extension with additional properties
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5. Flow of Data
The Classic Chat Application involves several key data flows that illustrate how information
moves through the system:
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9. Client displays the messages and updates the interface
These data flows demonstrate the interaction between client-side and server-side components,
highlighting the mix of real-time and request-response patterns used in the application.
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Database Schema
The Classic Chat Application uses a relational database schema designed for efficiency and
scalability. The schema consists of three primary tables:
Users Table
CREATE TABLE users (
id INT AUTO_INCREMENT PRIMARY KEY,
username VARCHAR(50) UNIQUE NOT NULL,
password VARCHAR(100) NOT NULL,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);
Fields:
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Indexes:
• Primary key on id
• Unique index on username for fast lookups during authentication
Messages Table
CREATE TABLE messages (
id INT AUTO_INCREMENT PRIMARY KEY,
sender_id INT NOT NULL,
room VARCHAR(50) NOT NULL,
content TEXT NOT NULL,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (sender_id) REFERENCES users(id)
);
Fields:
Indexes:
• Primary key on id
• Index on room and created_at for efficient message history retrieval
• Foreign key constraint on sender_id to maintain referential integrity
Rooms Table
CREATE TABLE rooms (
id INT AUTO_INCREMENT PRIMARY KEY,
name VARCHAR(50) UNIQUE NOT NULL,
description TEXT,
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created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);
Fields:
Indexes:
• Primary key on id
• Unique index on name for fast lookups
Schema Relationships
The relationships between tables are designed to maintain data integrity while allowing for
efficient queries:
1. Users to Messages: One-to-many relationship where a user can send multiple messages
2. Enforced by foreign key constraint on messages.sender_id
3. Cascade options are not used to preserve message history if a user is deleted
4. Rooms to Messages: Logical one-to-many relationship where a room contains multiple
messages
5. Implemented through the room field in the messages table
6. No foreign key constraint is used to allow for dynamic room creation and deletion
Design Considerations
Several factors influenced the database schema design:
Normalization Level The schema follows third normal form (3NF) principles to reduce
redundancy while maintaining practical query performance. This balance ensures data integrity
without excessive joins for common operations.
Scalability The schema is designed to handle growth in both users and messages:
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• Separate tables for users and messages allow for independent scaling
• Indexes support efficient retrieval patterns
• No complex joins are required for common operations
Future Extensibility While keeping the current design simple, the schema allows for future
enhancements:
API Design
The Classic Chat Application exposes a set of REST APIs for non-real-time operations and
Socket.IO events for real-time communication. This dual approach allows each interaction to use
the most appropriate protocol.
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Fig. Flow of Data
Authentication Endpoints
POST /api/auth/register
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• Request Body:
{
"username": "string",
"password": "string"
}
{
"success": true,
"user_id": 123
}
• Error Responses:
• 400 Bad Request: Invalid input or username already exists
• 500 Internal Server Error: Server-side error
POST /api/auth/login
{
"username": "string",
"password": "string"
}
{
"success": true,
"user": {
"id": 123,
"username": "string"
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}
}
• Error Responses:
• 401 Unauthorized: Invalid credentials
• 500 Internal Server Error: Server-side error
Message Endpoints
GET /api/messages
{
"success": true,
"messages": [
{
"id": 456,
"content": "string",
"created_at": "timestamp",
"sender_id": 123,
"sender": "string"
}
]
}
• Error Responses:
• 400 Bad Request: Invalid parameters
• 500 Internal Server Error: Server-side error
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Room Endpoints
GET /api/rooms
{
"success": true,
"rooms": [
{
"id": 789,
"name": "string",
"description": "string"
}
]
}
• Error Responses:
• 500 Internal Server Error: Server-side error
Socket.IO Events
Socket.IO events are used for real-time communication between clients and the server.
Connection Events
connect
Disconnect
• Direction: Client to Server (automatic)
• Purpose: Handle client disconnection
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• Data: None
Room Events
join
{
"room": "string",
"username": "string",
"user_id": 123,
"status": "string"
}
leave
{
"room": "string",
"username": "string"
}
user_joined
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{
"username": "string"
}
user_left
{
"username": "string"
}
user_list
[
{
"sid": "socket_id",
"username": "string",
"user_id": 123,
"status": "string"
}
]
Message Events
message
• Direction: Bidirectional
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• Purpose: Send/receive a chat message
• Client to Server Data:
{
"room": "string",
"message": "string",
"username": "string",
"user_id": 123
}
{
"id": 456,
"sender": "string",
"sender_id": 123,
"content": "string",
"timestamp": "string"
}
typing
• Direction: Bidirectional
• Purpose: Indicate/notify typing status
• Data:
{
"room": "string",
"username": "string",
"isTyping": true|false
}
message_read
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• Direction: Bidirectional
• Purpose: Send/receive read receipts
• Data:
{
"room": "string",
"message_id": 456,
"reader_id": 123
}
Status Events
status_change
• Direction: Bidirectional
• Purpose: Update/notify user status
• Data:
{
"room": "string",
"user_id": 123,
"status": "string"
}
Call Events
call_request
{
"room": "string",
"caller_id": 123,
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"caller_name": "string",
"receiver_id": 456,
"call_type": "audio|video"
}
incoming_call
{
"call_id": "string",
"caller_id": 123,
"caller_name": "string",
"call_type": "audio|video"
}
call_response
{
"call_id": "string",
"response": "accept|reject",
"room": "string"
}
call_accepted
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• Purpose: Notify that a call was accepted
• Data:
{
"call_id": "string"
}
call_rejected
{
"call_id": "string",
"reason": "string"
}
call_end
{
"call_id": "string",
"room": "string",
"user_id": 123
}
call_ended
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• Purpose: Notify that a call has ended
• Data:{
"call_id": "string",
"reason": "string"
}
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6. Development and Deployment Tools
Python dotenv The dotenv library allows the application to load environment variables from a
.env file during development, simplifying configuration management and keeping sensitive
information out of the codebase.
Logging Python's built-in logging module is used for structured logging throughout the
application, facilitating debugging and monitoring in production environments.
Docker (Optional) While not required, the application architecture supports containerization with
Docker, enabling consistent deployment across different environments and simplified scaling.
Backend Implementation
Flask Server
The Flask server forms the foundation of the backend implementation, handling HTTP requests,
serving the web application, and integrating with Socket.IO for real-time communication.
if test_config is None:
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# Load the instance config, if it exists, when not testing
app.config.from_pyfile('config.py', silent=True)
else:
# Load the test config if passed in
app.config.from_mapping(test_config)
# Register routes
from app.routes import auth, api
app.register_
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OUTPUT:LOGIN
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OUTPUT: REGISTRATION PAGE
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7. Conclusion
In conclusion, our group chatting application successfully provides a seamless and efficient
platform for users to communicate in real-time through a browser-based interface. Built using
Python and web technologies, the application ensures smooth messaging capabilities, user
authentication, and a responsive design that enhances user experience. By focusing on scalability
and security, we have established a foundation that can support future enhancements and
additional functionalities. The intuitive user interface and efficient backend architecture make the
application a reliable solution for group communication.
Looking ahead, we plan to enhance the application by integrating voice and video calling
features. This will require the implementation of WebRTC (Web Real-Time Communication)
technology, which enables real-time media exchange between users directly through the browser.
Additionally, we aim to improve performance by optimizing message delivery mechanisms and
incorporating cloud-based solutions for better scalability. Security will also be a major focus,
with the introduction of end-to-end encryption to ensure the privacy of user conversations.
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8. Future Work
Key area for future development includes AI-driven chat features, such as smart message
suggestions, chat summarization, and sentiment analysis. These enhancements will make
conversations more interactive and insightful. Furthermore, we plan to integrate chatbot support
to assist users with common queries and automate certain functionalities.
To ensure a smooth user experience, we will also refine the UI/UX, making the application more
user-friendly and accessible. Adding customization features, such as theme selection and
notification settings, will enhance personalization. Additionally, multi-device synchronization
will be a priority, allowing users to seamlessly switch between devices without losing their chat
history.
Overall, our vision is to transform this group chatting application into a comprehensive
communication platform with advanced features that meet modern-day user expectations.
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9. Bibliography
o Flask: https://flask.palletsprojects.com/
o Django: https://www.djangoproject.com/
o WebSockets: https://websockets.readthedocs.io/
o Socket.IO: https://socket.io/
2. Real-Time Communication
o WebRTC: https://webrtc.org/
o PostgreSQL: https://www.postgresql.org/
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5. AI & Chatbot Integration
o Bootstrap: https://getbootstrap.com/
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