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Vasantrao Naik Mahavidyalaya: Mr. Sunil Bankar

The document is a project report submitted by Mr. Sunil Bankar on a 'Realtime Chatting Application' as part of his B.Sc. Computer Science degree at Vasantrao Naik Mahavidyalaya. It outlines the project's objectives, including secure messaging, multimedia integration, and user-friendly design, while addressing challenges in existing communication platforms. The report also includes a literature review of existing chat applications and the technologies utilized in the project, such as WebRTC and Socket.IO.

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SUNIL BANKAR
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0% found this document useful (0 votes)
22 views52 pages

Vasantrao Naik Mahavidyalaya: Mr. Sunil Bankar

The document is a project report submitted by Mr. Sunil Bankar on a 'Realtime Chatting Application' as part of his B.Sc. Computer Science degree at Vasantrao Naik Mahavidyalaya. It outlines the project's objectives, including secure messaging, multimedia integration, and user-friendly design, while addressing challenges in existing communication platforms. The report also includes a literature review of existing chat applications and the technologies utilized in the project, such as WebRTC and Socket.IO.

Uploaded by

SUNIL BANKAR
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 52

DR.

BABASAHEB AMBEDKAR MARATHWADA UNIVERSITY


CHHATRAPATI SAMBHAJINAGAR.

VASANTRAO NAIK SHIKSHAN PRASARAK MANDAL


VASANTRAO NAIK MAHAVIDYALAYA
AIRPORT ROAD, CIDCO, CHHATRAPATI SAMBHAJINAGAR.

A
PROJECT REPORT
ON

“REALTIME CHATTING APPLICATION”

SUBMITTED BY
Mr. SUNIL BANKAR
B.Sc. Computer Science Third Year

SUBMITTED TO

VASANTARO NAIK MAHAVIDHYALAYA CHHATRAPATI SAMBHAJINAGAR

UNDER THE GUIDANCE OF

Mr. Sanghpal Bhise


DR. BABASAHEB AMBEDKAR MARATHWADA UNIVERSITY, CHHATRAPATI
SAMBHAJINAGAR.

VASANTRAO NAIK SHIKSHAN PRASARAK MANDAL


VASANTRAO NAIK MAHAVIDYALAYA
AIRPORT ROAD, CIDCO, CHHATRAPATI SAMBHAJINAGAR.

DEPARTMENT OF COMPUTER SCIENCE


ACADEMIC YEAR 2024-2025

CERTIFICATE
This is to certify that Mr. Sunil Ashok Bankar final year student of B.Sc. Computer Science has
submitted a Project Report Entitled Realtime Chatting Application in Partial fulfillment for the award of
B.Sc. Computer Science degree during the academic year 2024-2025. This project was authentic work done by
him under the guidance of Mr. Sanghpal Bhise

DATE:

EXAMINATION SEAT NO.: -CCS060381

H.O.D EXAMINER GUIDE


Dr. Savita A. Lothe Mr. Sanghpal Bhise
ACKNOWLEDGEMENT

I have great pleasure in submitting this project report on “Realtime Chatting


application” I take this opportunity to express my deep of gratitude to all those people
who helped me right from beginning to the end of this project and always stood by me
in the time of confusion and problems. I am very thankful to all the teaching staff of the
department of B.Sc. Computer Science.

I am grateful to Mr. Sanghpal Bhise for his valuable guidance and his
cooperative and constructive suggestions in completing this project.

I would like to thank all my family members and friends for their help and
support. Lastly, I convey my gratitude to all those who are directly or indirectly related
to this project and helped me to complete this project report.

Mr. Sunil Ashok Bankar


DECLARATION

We hereby declare that the project report submitted by Mr. Sunil Ashok
Bankar in practical fulfillment of Bachelor of computer Science degree B.Sc. T Y
is a genuine work.
It has not been submitted either fully or partially by any Institute prior in any
other Connection.
I have done the project as per the guidelines of our respected guides.

Guided By- Developed By-


Mr. Sanghpal Bhise Mr. Sunil Ashok Bankar
B.Sc. Computer Science
Roll No. 07
INDEX

Chapter No. Name Of The Topic Page No.

1 Introduction
1

2 Abstract
4

3 Literature Review
5

4 System Design and architecture


15

Flow of Data
5
22

Development and Deployment Tools


6
39

7 Conclusion and Future Work


43

8 Reference/appendix
44

9 Bibliography
46
1. Introduction

Background
Digital communication has become an integral part of modern life, transforming how
people interact both personally and professionally. The evolution of communication tools has been
rapid, from early text-based chat systems to sophisticated platforms offering a range of multimedia
capabilities. This progression has been driven by advances in web technologies, increased internet
bandwidth, and the growing expectation for rich, interactive communication experiences.
The development of the Classic Chat Application is situated within this context, recognizing the
continued importance of text-based communication while acknowledging the value of audio and
video interactions. The project draws inspiration from both established commercial platforms and
open-source initiatives, seeking to combine their strengths while addressing their limitations.

In recent years, several technological developments have made sophisticated communication


applications more accessible to developers:

1. WebSocket Protocol: Enabling true bidirectional communication between clients and servers,
allowing for real-time updates without polling.
2. Socket.IO: A library that provides a simple API for WebSocket connections with fallbacks for
older browsers, making real-time applications more reliable across different environments.
3. WebRTC (Web Real-Time Communication): An open framework that enables peer-to-peer
audio, video, and data sharing between browsers without plugins.
4. Modern Web Standards: HTML5, CSS3, and modern JavaScript have made it possible to
create rich, responsive user interfaces that work across devices.

These technologies have democratized the development of communication tools, making it


feasible for smaller teams or individual developers to create applications that previously would
have required significant resources and specialized expertise.

Problem Statement
Despite the abundance of communication tools available today, several challenges persist that
the Classic Chat Application aims to address:

1
1. Balance of Features and Resource Usage: Many existing chat applications either offer limited
functionality or require substantial system resources. Commercial platforms often include
features that users may not need, leading to "bloat" and reduced performance on lower-end
devices.
2. Privacy and Control: Popular communication platforms typically store user data on centralized
servers, raising privacy concerns. Users and organizations increasingly seek solutions where
they maintain control over their communication data.
3. Integration of Text and Multimedia: While many platforms offer both text and audio/video
communication, the integration is not always seamless, often requiring users to switch between
different interfaces or modes.
4. Customization Limitations: Commercial platforms typically offer limited customization
options, making it difficult for users to adapt the tool to their specific needs or preferences.
5. Accessibility Across Devices: Many communication tools require dedicated applications for
different devices, complicating access and creating inconsistent experiences.
6. Dependency on External Services: Reliance on third-party services for core functionality can
lead to disruptions if those services change their terms, pricing, or availability.

The Classic Chat Application addresses these challenges by providing a self-contained,


browser-based solution that combines essential communication features with efficient resource
usage and the flexibility of self-hosting.

Objectives

The primary objectives of the Classic Chat Application project are:

1. Develop a Secure Authentication System: Implement a robust user authentication


mechanism with secure password storage to protect user accounts and ensure privacy.
2. Create a Real-time Messaging System: Build a responsive text messaging system with
support for multiple chat rooms, message history, typing indicators, and read receipts.
3. Integrate WebRTC-based Calling: Implement peer-to-peer audio and video calling
functionality using WebRTC, enabling high-quality multimedia communication without
server-side processing.

2
4. Design an Intuitive User Interface: Create a clean, responsive interface that provides easy
access to all features while maintaining usability across different screen sizes.
5. Ensure Cross-browser Compatibility: Develop the application to work consistently across
modern web browsers without requiring plugins or extensions.
6. Implement Real-time Status Updates: Create a system for users to set and view status
information (online, away, busy) in real-time.
7. Enhance User Experience with Additional Features: Add support for emojis, message
reactions, and notifications to enrich the communication experience.
8. Prioritize Security and Privacy: Implement appropriate security measures throughout the
application, including input validation, protection against common web vulnerabilities, and
secure WebRTC connections.
9. Create a Self-contained, Deployable Solution: Package the application for easy
deployment, with clear documentation for installation and configuration.
10. Design for Extensibility: Structure the codebase to allow for future enhancements and
customizations without requiring significant refactoring.

3
2. Abstract

The Classic Chat Application is a comprehensive real-time communication platform that


combines traditional text messaging with modern audio/video calling capabilities. Designed as a
solution for secure and efficient digital communication, this project leverages web technologies
including Flask, Socket.IO, and WebRTC to create a seamless chatting experience accessible
through standard web browsers without requiring additional plugins or installations.The
application addresses several challenges in existing communication platforms: the need for
lightweight yet feature-rich alternatives to resource-intensive applications, the requirement for
customizable communication tools that can be self-hosted, and the demand for integrated text and
multimedia communication in a single interface.
By implementing a client-server architecture with a MySQL database backend, Flask
REST API, and real-time Socket.IO communication, the system provides a robust foundation for
text messaging. The integration of WebRTC technology enables peer-to-peer audio and video calls
directly between browsers, ensuring high-quality, low-latency communication without server-side
processing of media streams.Key features of the Classic Chat Application include user
authentication with secure password hashing, multiple chat rooms for organized conversations,
real-time messaging with typing indicators and read receipts, peer-to-peer audio/video calling with
adaptive quality, user status management, emoji support, and message reactions.
The application is designed with security in mind, implementing proper authentication
mechanisms, input validation, and secure WebRTC connections.Performance testing demonstrates
the application's efficiency, with message delivery latency under 500 milliseconds in typical
network conditions and support for HD-quality video calls between peers with sufficient
bandwidth. The modular architecture allows for easy extension and customization, making it
suitable for educational environments, small businesses, or communities seeking a private
communication platform.

4
3. Literature Review

Existing Chat Applications


The landscape of chat applications is diverse, with solutions ranging from simple text-
based tools to comprehensive communication platforms. Analyzing existing applications provides
valuable insights into current standards, user expectations, and potential areas for improvement.

Commercial Platforms
WhatsApp WhatsApp represents one of the most widely used messaging applications
globally, with over 2 billion users. Its strengths include end-to-end encryption, cross-platform
support, and a relatively simple interface. However, its closed-source nature limits customization,
and its connection to Facebook raises privacy concerns for some users. WhatsApp's
implementation of WebRTC for voice and video calls demonstrates the viability of this technology
for large-scale applications.

Discord Discord has gained popularity particularly among gaming communities but has
expanded to serve various groups. Its strengths include robust voice channels, server organization,
and extensive integration capabilities. However, Discord is relatively resource-intensive, which
can be problematic on lower-end devices. Its room-based structure influenced the design of our
chat room system, though we aimed for a more lightweight implementation.

Slack Slack has established itself as a leading business communication platform, with
strengths in channel organization, search functionality, and third-party integrations. Its approach
to threading conversations and notifications informed our design considerations, though we opted
for a simpler model to maintain ease of use. Slack's proprietary nature and subscription-based
pricing model contrast with our open, self-hosted approach.

Microsoft Teams Teams integrates chat, video meetings, and file collaboration within the
Microsoft 365 ecosystem. While comprehensive, its enterprise focus results in a feature set that
can be overwhelming for casual users. Teams' implementation of presence indicators (available,
busy, away) influenced our status system, though we simplified the options for our context.

Open Source Alternatives

5
Matrix/Element The Matrix protocol and its reference client Element (formerly Riot)
represent a decentralized approach to chat. Matrix's strength lies in its federated architecture,
allowing different servers to communicate with each other. While we didn't adopt a federated
model for our application, Matrix's approach to end-to-end encryption and open standards
provided valuable reference points.
Rocket.Chat As an open-source team communication platform, Rocket.Chat offers features
comparable to Slack while allowing self-hosting. Its modular architecture and extension system
demonstrate how a chat application can be designed for customization. However, its
comprehensive feature set comes with increased complexity and resource requirements compared
to our more focused approach.

Jitsi Meet While primarily a video conferencing solution rather than a chat platform, Jitsi
Meet's implementation of WebRTC for browser-based video communication directly influenced
our approach to audio/video calling. Its open-source nature allowed us to study effective patterns
for establishing peer connections and handling media streams

Historical Context
The evolution of chat applications provides important context for our project:
IRC (Internet Relay Chat) Developed in 1988, IRC established many conventions still used in
modern chat systems, including channels (rooms), operators, and commands. While IRC's text-
only nature and technical complexity limited mainstream adoption, its influence on chat
architecture remains significant.
AOL Instant Messenger and MSN Messenger These popular services of the late 1990s and
early 2000s established user expectations for presence indicators, emoticons (precursors to
emojis), and personal status messages. Their eventual decline demonstrates how changing
technology and user preferences can impact even dominant platforms.

Skype Before its acquisition by Microsoft, Skype pioneered mainstream video calling over
the internet. Its early peer-to-peer architecture (later changed to a more centralized model) shares
conceptual similarities with WebRTC's approach, though implemented differently.

WebRTC Technology
Web Real-Time Communication (WebRTC) represents a significant advancement in

6
browser-based communication capabilities, enabling peer-to-peer audio, video, and data exchange
without plugins or proprietary software.

Core Components
MediaStream API The MediaStream API (also known as getUserMedia) provides access
to media input devices like cameras and microphones. Our implementation uses this API to capture
local audio and video for calls, with appropriate permission handling to respect user privacy.
RTCPeerConnection This component manages the peer-to-peer connection, including
codec negotiation, encryption, and bandwidth management. Our application leverages
RTCPeerConnection to establish direct media channels between users, reducing server load and
latency compared to relay-based approaches.
RTCDataChannel While primarily designed for audio/video, WebRTC also supports data
channels for arbitrary information exchange. Though our current implementation focuses on media
transmission, the architecture allows for future extension to use data channels for features like file
transfer.

Signaling Process
WebRTC requires a signaling mechanism to coordinate connection establishment, as peers
need to exchange session descriptions and ICE candidates. Unlike the media transmission itself,
signaling is not standardized in WebRTC and must be implemented separately. Our application
uses Socket.IO for this purpose, providing a reliable channel for the initial handshake before direct
communication begins.

The signaling process involves several steps:

1. Exchange of Session Description Protocol (SDP) offers and answers


2. ICE candidate gathering and exchange
3. Connection establishment and media flow

Research by Jansen et al. (2018) demonstrates that effective signaling design significantly impacts
connection success rates and establishment times, particularly in challenging network
environments.

7
NAT Traversal
One of WebRTC's key challenges is establishing connections between peers behind
Network Address Translation (NAT) devices. The ICE (Interactive Connectivity Establishment)
framework addresses this through several techniques:
STUN (Session Traversal Utilities for NAT) STUN servers help peers discover their public
IP addresses and port mappings. Our implementation uses Google's public STUN servers, which
research by Holmer et al. (2016) found to provide reliable service for most connection scenarios.
TURN (Traversal Using Relays around NAT) When direct connection is impossible, TURN
servers relay media between peers. While this increases latency and server load, it significantly
improves connection success rates. Our current implementation does not include TURN servers,
which represents a limitation in certain network configurations.

ICE Candidates These represent potential connection methods between peers. Our
application gathers and exchanges multiple candidates to maximize connection probability,
following best practices established in RFC 8445.

Media Quality and Adaptation


WebRTC includes mechanisms for adapting to changing network conditions:
Bandwidth Estimation The protocol continuously estimates available bandwidth and adjusts media
bitrates accordingly. This allows our application to maintain call quality across varying network
conditions without manual intervention.
Codec Negotiation Peers negotiate supported codecs during connection establishment. Our
implementation prioritizes Opus for audio and VP8/H.264 for video, balancing quality and
compatibility across browsers.

Jitter Buffering To handle network timing variations, WebRTC implements adaptive jitter
buffers. Research by Carlucci et al. (2016) demonstrates how these buffers significantly improve
perceived quality in variable network conditions.

Real-time Communication Protocols


The Classic Chat Application relies on several protocols and technologies to enable real-

8
time communication, each with distinct characteristics and trade-offs.

WebSockets
WebSockets provide full-duplex communication channels over a single TCP connection,
enabling real-time data exchange between clients and servers. Unlike traditional HTTP, which
follows a request-response pattern, WebSockets maintain an open connection, allowing either
party to send data at any time.

Key advantages of WebSockets include:

• Reduced latency compared to polling approaches


• Lower overhead than repeated HTTP requests
• Native support in modern browsers
• Straightforward programming model

Our application uses WebSockets as the foundation for real-time text messaging, status
updates, and typing indicators. Research by Pimentel and Nickerson (2016) found that WebSocket-
based applications typically reduce bandwidth usage by 30-50% compared to polling approaches
while significantly decreasing latency.

Socket.IO
While WebSockets provide the core protocol, Socket.IO offers additional features that
enhance reliability and developer experience:
Fallback Mechanisms Socket.IO automatically falls back to alternative transport methods
(long polling, etc.) when WebSockets are unavailable due to network restrictions or older
browsers. This increases compatibility across diverse environments.
Room-based Broadcasting The concept of "rooms" in Socket.IO simplifies message
distribution to specific groups of users. Our chat room implementation leverages this feature to
ensure messages reach only the intended recipients.
Reconnection Handling Socket.IO provides automatic reconnection with exponential
backoff, improving application resilience during network interruptions. Research by Wang et al.
(2017) found that proper reconnection handling significantly improves perceived reliability in web
applications.

9
Event-Based Architecture The event-driven model of Socket.IO aligns well with the nature
of chat applications, where various types of notifications (messages, typing indicators, status
changes) can occur asynchronously.

HTTP/REST for Non-Real-Time Operations


While real-time communication uses WebSockets/Socket.IO, our application also employs
traditional HTTP with REST principles for operations that don't require immediate delivery:
Authentication and User Management User registration, login, and profile management use REST
endpoints, following established web security practices.
Message History Retrieval When loading historical messages, REST APIs provide a more
suitable approach than real-time protocols, allowing for pagination and filtering.
Room Management Operations like retrieving available rooms or room details use REST
endpoints, as these represent more stable data that doesn't require real-time updates.

This hybrid approach—using WebSockets for real-time events and REST for request-
response interactions—follows the recommendations of Fette and Melnikov (2011) in RFC 6455,
who suggest using the most appropriate protocol for each specific communication need.

SDP and ICE for Signaling


While handles the media transmission, it relies on application-level signaling to establish
connections:
Session Description Protocol (SDP) SDP describes the media session parameters, including
codecs, encryption, and network information. Our application exchanges SDP offers and answers
through Socket.IO to initiate calls.
Interactive Connectivity Establishment (ICE) ICE candidates represent potential
connection paths between peers. The exchange of these candidates through our signaling channel
enables WebRTC to establish the most efficient connection possible.

Research by Sredojev et al. (2015) demonstrates that efficient signaling design


significantly impacts WebRTC connection success rates and establishment times, particularly in
challenging network environments.

Security in Chat Applications


10
Security considerations are paramount in communication applications, where users
exchange potentially sensitive information. Our literature review identified several key areas of
focus for chat application security.

Authentication and Authorization


Password Security Research by Wheeler (2016) demonstrates that password hashing with
modern algorithms like bcrypt significantly outperforms older approaches like MD5 or SHA-1 in
resisting brute force attacks. Our implementation follows these recommendations, using bcrypt
with appropriate work factors.
Session Management Proper session handling is critical for maintaining authentication
state. The OWASP Session Management Cheat Sheet (2021) provides guidelines that informed
our approach, including secure cookie settings and session expiration policies.

Cross-Site Request Forgery (CSRF) Protection Chat applications are potential targets for
CSRF attacks, where authenticated actions are performed without user consent. Our
implementation includes token-based CSRF protection for sensitive operations, following
recommendations by Barth et al. (2008).

Data Security
Transport Security All communication in modern chat applications should be encrypted in
transit. Our application assumes deployment with TLS/SSL, following current best practices for
HTTPS configuration as outlined by Mozilla's SSL Configuration Generator.
Media Encryption WebRTC includes mandatory encryption of all media streams using
Datagram Transport Layer Security (DTLS) and Secure Real-time Transport Protocol (SRTP).
Research by Rescorla (2019) confirms the effectiveness of these protocols against eavesdropping
when properly implemented.
Database Security Proper database security practices are essential for protecting stored
messages and user data. Our implementation includes parameterized queries to prevent SQL
injection, following recommendations by Clarke (2012) on secure database access patterns.

WebRTC-Specific Security
Permission Model WebRTC requires explicit user permission to access cameras and
microphones, providing a security barrier against unauthorized media access. Our implementation

11
respects this permission model and provides clear user interface cues when media is being
accessed.
IP Address Leakage A potential privacy concern with WebRTC is the exposure of local IP
addresses during the connection process. Research by Shütte et al. (2018) demonstrates techniques
to minimize this exposure, which informed our ICE configuration approach.
Signaling Channel Security While WebRTC media is encrypted, the security of the signaling
channel is the responsibility of the application. Our Socket.IO connections operate over HTTPS,
ensuring that sensitive connection parameters are protected during exchange.

Content Security
Input Validation and Sanitization Chat applications must protect against injection of malicious
content. Our implementation includes client-side and server-side validation of message content,
following OWASP's Input Validation Cheat Sheet recommendations.
Cross-Site Scripting (XSS) Prevention The dynamic nature of chat interfaces makes them potential
targets for XSS attacks. Our application implements context-appropriate output encoding and
Content Security Policy headers to mitigate this risk.
Rate Limiting and Abuse Prevention Protection against spam and denial of service attacks is
essential for chat application usability. Our design includes basic rate limiting for message sending
and connection attempts, following patterns described by Fielding and Reschke (2014) in RFC
7231.

12
PROBLEMS

Gaps in Existing Solutions


Our review of existing chat applications and related technologies identified several gaps that the
Classic Chat Application aims to address:

Customization vs. Complexity Trade-off

Many existing solutions fall into one of two categories:

• Simple but limited applications with few customization options


• Powerful but complex platforms with steep learning curves

There is a notable gap for applications that provide essential communication features with
moderate customization capabilities while maintaining simplicity. Our application targets this
middle ground, offering key features without overwhelming complexity.

Resource Efficiency
Commercial chat applications often prioritize feature richness over resource efficiency, resulting
in high memory and CPU usage. Research by Georgiev et al. (2019) found that popular messaging
applications consume 2-5 times more resources than necessary for their core functionality. Our
application aims to provide a more efficient alternative by focusing on essential features and
optimizing resource usage.

Self-Hosting Simplicity
Open-source chat applications that support self-hosting often require complex setup procedures
and significant technical knowledge. Our review found that deployment complexity is a major
barrier to adoption for many potential users. The Classic Chat Application aims to simplify
deployment while maintaining flexibility, addressing the recommendations of Turnbull (2014) for
accessible self-hosted applications.

Educational Value
Many existing solutions obscure their internal workings, limiting their value as educational tools.

13
By providing a well-documented, modular implementation with clear separation of concerns, our
application aims to serve not only as a communication tool but also as a learning resource for web
development and real-time communication concepts.

Balanced Feature Set


Our review identified a tendency for applications to either offer too few features
(limiting utility) or too many (creating complexity and bloat). The Classic Chat
Application targets a balanced feature set that covers essential communication needs
without unnecessary additions, following the principle of "just enough" functionality
as described by Lidwell et al. (2010) in their work on universal design principles.

14
4. System Design & Architecture

System Overview
The Classic Chat Application follows a client-server architecture with real-time communication
capabilities, designed to provide a responsive and reliable user experience while maintaining
scalability and security. The system consists of several interconnected components that work
together to deliver the application's functionality.

At a high level, the system comprises:

1. Client-Side Application: A browser-based interface built with HTML, CSS, and JavaScript
that provides the user interface and handles local media for WebRTC connections.

2. Web Server: A Flask-based server that serves the web application, handles HTTP requests,
and manages user authentication.

3. Socket.IO Server: Integrated with the web server, this component manages real-time
bidirectional communication between clients and the server.

4. Database: A MySQL database that stores user information, messages, and room data.

5. WebRTC Signaling: A mechanism using Socket.IO to coordinate the establishment of


peer-to-peer connections for audio and video calls.

The system is designed with the following principles in mind:

• Separation of Concerns: Each component has a specific responsibility, making the system
easier to understand, maintain, and extend.
• Real-Time First: Core communication features are built around real-time protocols to
provide immediate feedback and message delivery.
• Progressive Enhancement: The application provides basic functionality even in limited
environments, with enhanced features available when supported.
• Security by Design: Security considerations are integrated throughout the architecture
rather than added as an afterthought.
• Stateless Server: The server maintains minimal state, relying on the database for
persistence and client-side storage for session information.

15
This architecture enables the application to handle multiple concurrent users while providing a
responsive experience across different devices and network conditions.

Architecture Diagram

The architecture diagram illustrates the key components and their interactions:

1. Client-Server Communication:
2. HTTP/REST for authentication, message history, and non-real-time operations
3. WebSocket (via Socket.IO) for real-time events like messages, typing indicators, and call
signaling
4. Database Interaction:
5. The server interacts with the MySQL database for persistent storage
6. User authentication data, message history, and room information are stored in the database
7. Parameterized queries are used to prevent SQL injection attacks
8. WebRTC Communication:
9. Direct peer-to-peer connection for audio/video calls
10. Signaling through the server using Socket.IO
11. Media streams do not pass through the server, reducing bandwidth requirements and latency
12. Security Layers:
13. HTTPS/WSS for encrypted client-server communication
14. DTLS-SRTP for encrypted WebRTC media
15. Authentication and authorization checks at multiple levels

This architecture provides a balance between server-side control and client-side performance, with
the server managing authentication, message routing, and persistence while enabling direct
communication for media-intensive operations.

16
System Design & Architecture

17
Component Design

18
Client-Side Components
The client-side application is structured as a set of interconnected modules, each responsible for
specific functionality:

Authentication Module

• Handles user registration and login


• Manages user sessions using local storage
• Implements secure credential transmission

Chat Interface Module


• Renders messages and chat rooms
• Manages user input and message composition
• Handles emoji selection and message reactions

Socket.IO Client

• Establishes and maintains WebSocket connection


• Processes incoming real-time events
• Sends outgoing events (messages, typing indicators, etc.)

WebRTC Module
• Manages media permissions and streams
• Handles peer connection establishment and maintenance
• Processes signaling messages for call setup

Notification Module
• Displays visual notifications for new messages and calls
• Manages sound notifications based on user preferences
• Handles browser notification API integration

User Status Module


• Tracks and displays user status (online, away, busy)
• Manages status change requests
• Updates UI based on status changes from other users

19
Server-Side Components
The server-side implementation is organized into several logical components:

Flask Application Core

• Initializes the application and its dependencies


• Configures middleware and extensions
• Manages routing and request handling

Authentication Controller
• Processes registration and login requests
• Validates credentials and generates responses
• Implements security measures like rate limiting

API Controller
• Handles REST endpoints for message history and room management
• Processes non-real-time requests
• Implements proper error handling and response formatting

Socket.IO Event Handlers

• Manages WebSocket connections and events


• Routes messages to appropriate rooms
• Handles user presence and typing indicators

WebRTC Signaling Handler


• Processes and routes signaling messages between peers
• Manages call state information
• Handles call setup, acceptance, rejection, and termination

Database Access Layer


• Provides abstracted database operations
• Implements connection pooling and error handling
• Ensures proper query parameterization

20
Database Components
The database schema is organized into several related tables:

Users Table

• Stores user authentication information


• Includes username and hashed password
• Tracks user creation timestamp

Messages Table
• Records all chat messages
• Links messages to senders and rooms
• Includes content and timestamp information

Rooms Table
• Defines available chat rooms
• Includes room name and description
• Allows for future extension with additional properties

21
5. Flow of Data

The Classic Chat Application involves several key data flows that illustrate how information
moves through the system:

User Authentication Flow


1. User enters credentials in the login form
2. Client sends credentials to the server via HTTPS POST request
3. Server validates credentials against the database
4. If valid, server returns success response with user information
5. Client stores authentication data in local storage
6. Client establishes Socket.IO connection with authentication information
7. Server validates connection and associates it with the user

Message Sending Flow


1. User types a message and clicks send
2. Client emits a 'message' event via Socket.IO with message content, room, and user
information
3. Server receives the event and validates the message
4. Server stores the message in the database
5. Server broadcasts the message to all clients in the specified room
6. Receiving clients display the message in their chat interface
7. Receiving clients send read receipts when messages are viewed

Room Joining Flow


1. User selects a room from the room list
2. Client emits a 'leave' event for the current room
3. Client emits a 'join' event for the new room
4. Server processes these events and updates room membership
5. Server sends the user list for the new room to the client
6. Server broadcasts user join notification to other users in the room
7. Client requests message history for the new room via REST API
8. Server returns recent messages from the database

22
9. Client displays the messages and updates the interface

Call Establishment Flow


1. User initiates a call with another user
2. Client emits a 'call_request' event with caller and receiver information
3. Server validates the request and forwards it to the receiver
4. Receiver's client displays incoming call notification
5. If accepted, receiver emits 'call_response' with 'accept'
6. Server updates call status and notifies the caller
7. Both clients create RTCPeerConnection objects
8. Caller creates and sends an offer via the signaling channel
9. Receiver processes the offer and sends an answer
10. Both peers exchange ICE candidates via the signaling channel
11. Once connection is established, audio/video streams directly between peers

Status Update Flow


1. User changes their status (e.g., from online to busy)
2. Client emits a 'status_change' event with the new status
3. Server updates the user's status in memory
4. Server broadcasts the status change to all relevant rooms
5. Other clients update their user lists to reflect the new status

These data flows demonstrate the interaction between client-side and server-side components,
highlighting the mix of real-time and request-response patterns used in the application.

23
Database Schema
The Classic Chat Application uses a relational database schema designed for efficiency and
scalability. The schema consists of three primary tables:

Users Table
CREATE TABLE users (
id INT AUTO_INCREMENT PRIMARY KEY,
username VARCHAR(50) UNIQUE NOT NULL,
password VARCHAR(100) NOT NULL,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);

Fields:

• id: Unique identifier for each user


• username: Unique username (3-20 characters)
• password: Bcrypt-hashed password
• created_at: Timestamp of account creation

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Indexes:

• Primary key on id
• Unique index on username for fast lookups during authentication

Messages Table
CREATE TABLE messages (
id INT AUTO_INCREMENT PRIMARY KEY,
sender_id INT NOT NULL,
room VARCHAR(50) NOT NULL,
content TEXT NOT NULL,
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (sender_id) REFERENCES users(id)
);

Fields:

• id: Unique identifier for each message


• sender_id: Foreign key referencing the user who sent the message
• room: Identifier for the chat room where the message was sent
• content: The actual message text
• created_at: Timestamp when the message was sent

Indexes:

• Primary key on id
• Index on room and created_at for efficient message history retrieval
• Foreign key constraint on sender_id to maintain referential integrity

Rooms Table
CREATE TABLE rooms (
id INT AUTO_INCREMENT PRIMARY KEY,
name VARCHAR(50) UNIQUE NOT NULL,
description TEXT,

25
created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP
);

Fields:

• id: Unique identifier for each room


• name: Unique room name
• description: Optional description of the room's purpose
• created_at: Timestamp when the room was created

Indexes:

• Primary key on id
• Unique index on name for fast lookups

Schema Relationships

The relationships between tables are designed to maintain data integrity while allowing for
efficient queries:

1. Users to Messages: One-to-many relationship where a user can send multiple messages
2. Enforced by foreign key constraint on messages.sender_id
3. Cascade options are not used to preserve message history if a user is deleted
4. Rooms to Messages: Logical one-to-many relationship where a room contains multiple
messages
5. Implemented through the room field in the messages table
6. No foreign key constraint is used to allow for dynamic room creation and deletion

Design Considerations
Several factors influenced the database schema design:
Normalization Level The schema follows third normal form (3NF) principles to reduce
redundancy while maintaining practical query performance. This balance ensures data integrity
without excessive joins for common operations.

Scalability The schema is designed to handle growth in both users and messages:

26
• Separate tables for users and messages allow for independent scaling
• Indexes support efficient retrieval patterns
• No complex joins are required for common operations

Simplicity The schema intentionally avoids unnecessary complexity:

• No separate table for user sessions (handled client-side)


• No complex permission system (room access is universal)
• No message threading or categorization beyond rooms

Future Extensibility While keeping the current design simple, the schema allows for future
enhancements:

• User profiles could be extended with additional fields


• Message reactions or read status could be added as related tables
• Room permissions could be implemented with a new join table

API Design
The Classic Chat Application exposes a set of REST APIs for non-real-time operations and
Socket.IO events for real-time communication. This dual approach allows each interaction to use
the most appropriate protocol.

REST API Endpoints


The REST API follows standard HTTP conventions with JSON request and response bodies.

27
Fig. Flow of Data

Authentication Endpoints

POST /api/auth/register

• Purpose: Register a new user

28
• Request Body:

{
"username": "string",
"password": "string"
}

• Response (201 Created):

{
"success": true,
"user_id": 123
}

• Error Responses:
• 400 Bad Request: Invalid input or username already exists
• 500 Internal Server Error: Server-side error

POST /api/auth/login

• Purpose: Authenticate a user


• Request Body:

{
"username": "string",
"password": "string"
}

• Response (200 OK):

{
"success": true,
"user": {
"id": 123,
"username": "string"

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}
}

• Error Responses:
• 401 Unauthorized: Invalid credentials
• 500 Internal Server Error: Server-side error

Message Endpoints

GET /api/messages

• Purpose: Retrieve message history for a room


• Query Parameters:
• room: Room identifier (default: "general")
• limit: Maximum number of messages to return (default: 50)
• Response (200 OK):

{
"success": true,
"messages": [
{
"id": 456,
"content": "string",
"created_at": "timestamp",
"sender_id": 123,
"sender": "string"
}
]
}

• Error Responses:
• 400 Bad Request: Invalid parameters
• 500 Internal Server Error: Server-side error

30
Room Endpoints

GET /api/rooms

• Purpose: Retrieve available chat rooms


• Response (200 OK):

{
"success": true,
"rooms": [
{
"id": 789,
"name": "string",
"description": "string"
}
]
}

• Error Responses:
• 500 Internal Server Error: Server-side error

Socket.IO Events
Socket.IO events are used for real-time communication between clients and the server.

Connection Events

connect

• Direction: Client to Server


• Purpose: Establish Socket.IO connection
• Data: None (authentication handled via session)

Disconnect
• Direction: Client to Server (automatic)
• Purpose: Handle client disconnection

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• Data: None

Room Events

join

• Direction: Client to Server


• Purpose: Join a chat room
• Data:

{
"room": "string",
"username": "string",
"user_id": 123,
"status": "string"
}

leave

• Direction: Client to Server


• Purpose: Leave a chat room
• Data:

{
"room": "string",
"username": "string"
}

user_joined

• Direction: Server to Client


• Purpose: Notify that a user joined the room
• Data:

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{
"username": "string"
}

user_left

• Direction: Server to Client


• Purpose: Notify that a user left the room
• Data:

{
"username": "string"
}

user_list

• Direction: Server to Client


• Purpose: Provide the current list of users in a room
• Data: Array of user objects

[
{
"sid": "socket_id",
"username": "string",
"user_id": 123,
"status": "string"
}
]

Message Events

message

• Direction: Bidirectional

33
• Purpose: Send/receive a chat message
• Client to Server Data:

{
"room": "string",
"message": "string",
"username": "string",
"user_id": 123
}

• Server to Client Data:

{
"id": 456,
"sender": "string",
"sender_id": 123,
"content": "string",
"timestamp": "string"
}

typing

• Direction: Bidirectional
• Purpose: Indicate/notify typing status
• Data:

{
"room": "string",
"username": "string",
"isTyping": true|false
}

message_read

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• Direction: Bidirectional
• Purpose: Send/receive read receipts
• Data:

{
"room": "string",
"message_id": 456,
"reader_id": 123
}

Status Events

status_change

• Direction: Bidirectional
• Purpose: Update/notify user status
• Data:

{
"room": "string",
"user_id": 123,
"status": "string"
}

Call Events

call_request

• Direction: Client to Server


• Purpose: Initiate a call
• Data:

{
"room": "string",
"caller_id": 123,

35
"caller_name": "string",
"receiver_id": 456,
"call_type": "audio|video"
}

incoming_call

• Direction: Server to Client


• Purpose: Notify of an incoming call
• Data:

{
"call_id": "string",
"caller_id": 123,
"caller_name": "string",
"call_type": "audio|video"
}

call_response

• Direction: Client to Server


• Purpose: Accept or reject a call
• Data:

{
"call_id": "string",
"response": "accept|reject",
"room": "string"
}

call_accepted

• Direction: Server to Client

36
• Purpose: Notify that a call was accepted
• Data:

{
"call_id": "string"
}

call_rejected

• Direction: Server to Client


• Purpose: Notify that a call was rejected
• Data:

{
"call_id": "string",
"reason": "string"
}

call_end

• Direction: Client to Server


• Purpose: End an active call
• Data:

{
"call_id": "string",
"room": "string",
"user_id": 123
}

call_ended

• Direction: Server to Client

37
• Purpose: Notify that a call has ended
• Data:{
"call_id": "string",
"reason": "string"
}

38
6. Development and Deployment Tools

Python dotenv The dotenv library allows the application to load environment variables from a
.env file during development, simplifying configuration management and keeping sensitive
information out of the codebase.
Logging Python's built-in logging module is used for structured logging throughout the
application, facilitating debugging and monitoring in production environments.

Docker (Optional) While not required, the application architecture supports containerization with
Docker, enabling consistent deployment across different environments and simplified scaling.

Backend Implementation

Flask Server
The Flask server forms the foundation of the backend implementation, handling HTTP requests,
serving the web application, and integrating with Socket.IO for real-time communication.

Application Factory Pattern


The application uses the factory pattern to create and configure the Flask application, promoting
modularity and testability:
def create_app(test_config=None):
"""Create and configure the Flask application"""
app = Flask(__name__, instance_relative_config=True)

# Configure the app


app.config.from_mapping(
SECRET_KEY=os.getenv('SECRET_KEY', 'dev'),
DATABASE=os.path.join(app.instance_path, 'chat.sqlite'),
)

if test_config is None:

39
# Load the instance config, if it exists, when not testing
app.config.from_pyfile('config.py', silent=True)
else:
# Load the test config if passed in
app.config.from_mapping(test_config)

# Ensure the instance folder exists


try:
os.makedirs(app.instance_path)
except OSError:
pass

# Register routes
from app.routes import auth, api
app.register_

40
OUTPUT:LOGIN

41
OUTPUT: REGISTRATION PAGE

42
7. Conclusion

In conclusion, our group chatting application successfully provides a seamless and efficient
platform for users to communicate in real-time through a browser-based interface. Built using
Python and web technologies, the application ensures smooth messaging capabilities, user
authentication, and a responsive design that enhances user experience. By focusing on scalability
and security, we have established a foundation that can support future enhancements and
additional functionalities. The intuitive user interface and efficient backend architecture make the
application a reliable solution for group communication.

Looking ahead, we plan to enhance the application by integrating voice and video calling
features. This will require the implementation of WebRTC (Web Real-Time Communication)
technology, which enables real-time media exchange between users directly through the browser.
Additionally, we aim to improve performance by optimizing message delivery mechanisms and
incorporating cloud-based solutions for better scalability. Security will also be a major focus,
with the introduction of end-to-end encryption to ensure the privacy of user conversations.

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8. Future Work

Key area for future development includes AI-driven chat features, such as smart message
suggestions, chat summarization, and sentiment analysis. These enhancements will make
conversations more interactive and insightful. Furthermore, we plan to integrate chatbot support
to assist users with common queries and automate certain functionalities.

To ensure a smooth user experience, we will also refine the UI/UX, making the application more
user-friendly and accessible. Adding customization features, such as theme selection and
notification settings, will enhance personalization. Additionally, multi-device synchronization
will be a priority, allowing users to seamlessly switch between devices without losing their chat
history.

Overall, our vision is to transform this group chatting application into a comprehensive
communication platform with advanced features that meet modern-day user expectations.

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45
9. Bibliography

1. Python & Web Technologies

o Flask: https://flask.palletsprojects.com/

o Django: https://www.djangoproject.com/

o WebSockets: https://websockets.readthedocs.io/

o Socket.IO: https://socket.io/

2. Real-Time Communication

o WebRTC: https://webrtc.org/

o Twilio API: https://www.twilio.com/

o Agora SDK: https://www.agora.io/en/

3. Security & Encryption

o End-to-End Encryption: https://signal.org/docs/

o OAuth 2.0 Authentication: https://oauth.net/2/

o Secure WebSockets (WSS): https://developer.mozilla.org/en-


US/docs/Web/API/WebSockets_API

4. Cloud & Database Solutions

o Firebase Firestore: https://firebase.google.com/docs/firestore

o AWS DynamoDB: https://aws.amazon.com/dynamodb/

o PostgreSQL: https://www.postgresql.org/

o Redis for Real-Time Messaging: https://redis.io/

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5. AI & Chatbot Integration

o OpenAI API: https://platform.openai.com/

o Google Dialogflow: https://cloud.google.com/dialogflow

o IBM Watson Chatbot: https://www.ibm.com/watson/products/assistant/

6. Front-End & UI/UX Enhancements

o Bootstrap: https://getbootstrap.com/

o Material UI: https://mui.com/

o React.js for Interactive UI: https://react.dev/

7. Future Development Considerations

o Multi-Device Sync: https://developer.mozilla.org/en-


US/docs/Web/API/Service_Worker_API

o Push Notifications: https://firebase.google.com/docs/cloud-messaging

o Scalable Cloud Deployment: https://kubernetes.io/

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