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WestbridgeUniversity Analysis ComputerScience 2QBRE

The document provides insights into various aspects of Android development, including the differences between regular bitmaps and nine-patch images, the possibility of using fragments without a user interface, and the structure of Android Architecture. It discusses the Android Framework, the role of Activities, and the setup required for app development on Android devices. Additionally, it highlights some disadvantages of Android, particularly regarding compatibility across different OS versions and device sizes.

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0% found this document useful (0 votes)
9 views2 pages

WestbridgeUniversity Analysis ComputerScience 2QBRE

The document provides insights into various aspects of Android development, including the differences between regular bitmaps and nine-patch images, the possibility of using fragments without a user interface, and the structure of Android Architecture. It discusses the Android Framework, the role of Activities, and the setup required for app development on Android devices. Additionally, it highlights some disadvantages of Android, particularly regarding compatibility across different OS versions and device sizes.

Uploaded by

gonongjanmikel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Question: What is the difference between a regular bitmap and a nine-patch image?

Answer: In general, a Nine-patch image allows resizing that can be used as background or
other image size requirements for the target device. The Nine-patch refers to the way you
can resize the image: 4 corners that are unscaled, 4 edges that are scaled in 1 axis, and the
middle one that can be scaled into both axes.

Question: Is it possible to use or add a fragment without using a user interface?

Answer: Yes, it is possible to do that, such as when you want to create a background
behavior for a particular activity. You can do this by using add(Fragment,string) method to
add a fragment from the activity.

Question: What is the Android Architecture?

Answer: Android Architecture is made up of 4 key components: Linux Kernel, Libraries,


Android Framework, Android Applications

Question: What do you think are some disadvantages of Android?

Answer: Given that Android is an open-source platform, and the fact that different Android
operating systems have been released on different mobile devices, there’s no clear cut
policy to how applications can adapt with various OS versions and upgrades. One app that
runs on this particular version of Android OS may or may not run on another version.
Another disadvantage is that since mobile devices such as phones and tabs come in different
sizes and forms, it poses a challenge for developers to create apps that can adjust correctly
to the right screen size and other varying features and specs.

Question: Describe the Android Framework.

Answer: The Android Framework is an important aspect of the Android Architecture. Here
you can find all the classes and methods that developers would need in order to write
applications on the Android environment.
Question: Describe Activities.

Answer: Activities are what you refer to as the window to a user interface. Just as you create
windows in order to display output or to ask for an input in the form of dialog boxes,
activities play the same role, though it may not always be in the form of a user interface.

Question: What is the proper way of setting up an Android-powered device for app
development?

Answer: The following are steps to be followed prior to actual application development in
an Android-powered device: -Declare your application as “debuggable” in your Android
Manifest. -Turn on “USB Debugging” on your device. -Set up your system to detect your
device.

Question: When dealing with multiple resources, which one takes precedence?

Answer: Assuming that all of these multiple resources are able to match the configuration of
a device, the ‘locale’ qualifier almost always takes the highest precedence over the others.

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