message (3)
message (3)
local f = false
xscr = [[
local last = game
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Workspace = game:GetService("Workspace")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Camera = Workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local t = tostring
local espList = {}
local glassRevertList = {}
local keybinds = {'F', 'G'}
local ac = {}
local noPlayers = ac
local plrToBox = {}
new.Ended:Connect(function()
new:Destroy()
end)
end
if LocalPlayer:GetAttribute('OriginalPosition') then
LocalPlayer:SetAttribute('OriginalPosition', nil)
end
LocalPlayer:SetAttribute('OriginalPosition', true)
local initConnections = {}
local on = true
table.insert(initConnections,
LocalPlayer:GetAttributeChangedSignal('OriginalPosition'):Connect(function()
for _, v in pairs(initConnections) do
v:Disconnect()
end
on = false
for _, v in pairs(espList) do
v.Visible = false
v:Remove()
end
playSound(1.5, knifeSound)
return
end))
-- // AutoReload
table.insert(initConnections, conni)
_connis[i] = conni
end
end
for _, v in pairs(_items:GetChildren()) do
_reloadAuto(v)
end
table.insert(initConnections, _items.ChildAdded:Connect(_reloadAuto))
-- // Rest
local cw = nil
local handToo = {'Handgun', 'Fists'}
v.Color = list.color
v.Transparency = list.trans
v.Material = list.mterial
elseif glass then
if v:IsA('MeshPart') then
v.TextureID = ''
end
if not il then
v.Material = Enum.Material.Glass
end
local con
local con2
local con3
v:GetPropertyChangedSignal('Parent'):Once(function()
con:Disconnect()
con2:Disconnect()
con3:Disconnect()
end)
con =
v:GetPropertyChangedSignal('Color'):Connect(fix)
con2 =
v:GetPropertyChangedSignal('Material'):Connect(fix)
con3 =
v:GetPropertyChangedSignal('Transparency'):Connect(fix)
end
elseif v:IsA('Texture') then
if not glassRevertList[v] then
glassRevertList[v] = v.Transparency
end
table.insert(initConnections, vms.ChildAdded:Connect(function(v)
if string.find(v.Name, plr.Name) then
local rest = string.split(v.Name, ' - ')
cw = v
gt()
end
end))
return nil
end
local cons = {}
local noAuto = {'Medkit', 'Smoke Grenade', 'Flashbang'}
local autoRight = {'Knife'}
local f = nil
local lelCam = nil
local aimPosition =
targetHead.Position+Vector3.new(Random.new(.3, -.3), Random.new(-.2, -2),
Random.new(.3, -.3))
local l = Camera.CFrame
local x, y, z = targetHead.CFrame:ToOrientation()
local cf = lelCam or right and weapon == 'Knife' and
CFrame.new(Camera.Position)*CFrame.Angles(x,y,z) or
CFrame.new(Camera.CFrame.Position, aimPosition)
Camera.CFrame = cf
lelCam = nil
if right and weapon == 'Knife' then lelCam = cf end
ReplicatedStorage.Remotes.Attack:FireServer(targetHead)
end
end
end
table.insert(initConnections, m.Button1Down:Connect(function()
if spamActivate then
local a = RunService.RenderStepped:Connect(auto)
table.insert(cons, a)
end
end))
table.insert(initConnections, m.Button1Up:Connect(function()
for _, v in pairs(cons) do
v:Disconnect()
end
end))
local last = true
table.insert(initConnections,
UserInputService.InputBegan:Connect(function(input, processed)
local b = table.find(keybinds, input.KeyCode.Name)
if input.UserInputType == Enum.UserInputType.MouseButton1 or b then
auto(b)
elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
auto(1)
elseif input.KeyCode == Enum.KeyCode.Y and not processed then
espActive = last and true or not espActive
silentAimActive = espActive
last = false
write()
playSound(espActive and 1 or .8)
elseif input.KeyCode == Enum.KeyCode.H and not processed then
last = true
silentAimActive = not espActive
write()
playSound(.8)
elseif input.KeyCode == Enum.KeyCode.U and not processed then
--spamActivate = not spamActivate
espActive = not espActive
write()
playSound(espActive and 1 or .8)
elseif input.KeyCode.Name == 'Z' and not processed then
glass = not glass
write()
playSound(glass and 1 or .8)
gt()
elseif input.KeyCode.Name == 'X' and not processed then
reload = not reload
write()
playSound(reload and 1 or .8)
elseif input.KeyCode == Enum.KeyCode.J and not processed then
if #noPlayers == 0 then
noPlayers = ac
else
noPlayers = {}
end
end
end))
local c = 4
local function createESP(player)
if player ~= LocalPlayer then
local espBox = Drawing.new("Quad")
espBox.Thickness = 2
espBox.Transparency = 1
espBox.Visible = true
col()
espList[player.Name] = espBox
col()
end
func = check
check()
table.insert(initConnections,
root.ChildAdded:Connect(check))
end
table.insert(initConnections, player.CharacterAdded:Connect(x))
if player.Character then
x(player.Character)
end
table.insert(initConnections,
RunService.RenderStepped:Connect(function()
local char = player.Character
local hum = char and char:FindFirstChild('Humanoid')
local root = char and
char:FindFirstChild('HumanoidRootPart')
if espActive and not table.find(noPlayers, player.UserId)
and root and hum and hum.Health > 0 and
player.Character:FindFirstChild("HumanoidRootPart") and getWeapon() then
local rootPart = player.Character.HumanoidRootPart
local head = player.Character:FindFirstChild("Head")
if func then
func()
end
end))
end
end
table.insert(initConnections, Players.PlayerAdded:Connect(function(player)
createESP(player)
end))
table.insert(initConnections, Players.PlayerRemoving:Connect(function(player)
if espList[player.Name] then
espList[player.Name]:Remove()
espList[player.Name] = nil
end
end))
game:GetService("Players").LocalPlayer.OnTeleport:Once(function(State)
((syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and
fluxus.queue_on_teleport))(xscr)
end)
]]
repeat
task.wait()
until xscr
game:GetService("Players").LocalPlayer.OnTeleport:Connect(function(State)
((syn and syn.queue_on_teleport) or queue_on_teleport or (fluxus and
fluxus.queue_on_teleport))(xscr)
end)
loadstring(xscr)()