Chapter 3 Vectors
Chapter 3 Vectors
Quantity
Vector
- A vector has both a magnitude and a direction, whereas a scalar has only
a magnitude.
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(Q) It any two scalars have the same magnitude, then are they equal (identical)?
Yes
(Q) It any two vectors have the same magnitude and the same direction, then are
they equal (identical)? No ➔ Think about a force and a velocity.
(Note) A displacement vector, a velocity vector, and an acceleration vector are all
FREE vectors. ➔ (Fig. 3-1) If any displacement vectors have the same magnitude
and direction, then they represent the same displacement.
Vector Addition
Consider 𝑐⃗ = 𝑎⃗ + 𝑏⃗⃗.
Geometrical Addition
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(1) Sketch vector 𝑎⃗ to some convenient scale and at the proper angle.
(2) Sketch vector 𝑏⃗⃗ to the same scale, with its tail at the head of 𝑎⃗, again at
the proper angle.
(3) The vector sum 𝑐⃗ is the vector that extends from the tail of 𝒂
⃗⃗ to the
head of ⃗𝒃⃗.
(2) Associative Law (결합법칙) ➔ (𝑎⃗ + 𝑏⃗⃗) + 𝑐⃗ = 𝑎⃗ + (𝑏⃗⃗ + 𝑐⃗) [Fig. 3-4]
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Vector Addition vs Vector Subtraction
𝑎⃗ − 𝑏⃗⃗ = 𝑎⃗ + (−𝑏⃗⃗)
(Question) Suppose 𝑐⃗ = 𝑎⃗ + 𝑏⃗⃗ and the magnitudes of 𝑎⃗ and 𝑏⃗⃗ are 3 cm and 4
cm, respectively. What is the maximum/minimum possible length of 𝑐⃗?
Components of Vectors
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Consider a rectangular coordinate system.
(Remarks)
(2) Many other coordinate systems like the cylindrical coordinate system, the
spherical coordinate system, etc.
(3) Define the 𝑥, 𝑦, and 𝑧 axes according to the right-hand rule. (Right-
Handed Coordinate System) ➔ If the 𝑥 axis is to the right and the 𝑦 axis
is upward, then the 𝑧 axis should point out of the page.
a vector (분해)
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Suppose the 𝑥 component and the 𝑦 component of a vector are 𝑎𝑥 and 𝑎𝑦 ,
respectively. We can think of 4 different cases: [Explain]
(Notes)
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(1) 𝜃 is the angle that the vector 𝑎⃗ makes with the positive direction of the
𝑥 axis. (Counter-clockwise direction!)
(3) Once the components 𝑎𝑥 and 𝑎𝑦 are given, then we know the vector 𝑎⃗.
➔ The components can be used in place of the vector.
(4) Once the magnitude 𝑎 and the angle 𝜃 are given, then we know the
vector 𝑎⃗. ➔ The magnitude 𝑎 and the angle 𝜃 can be used in place of
the vector.
(Q) How do we reconstruct a vector from its components? Try this with 𝑏𝑥 = 7
and 𝑏𝑦 = −5.
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We need (1) a magnitude and two angles, or (2) three components to
specify a vector.
(Remarks)
- Degree vs Radian
◼ Useful Formulas
⃗⃗ : unit vectors in the positive direction of the 𝑥, 𝑦, and 𝑧 axes (Fig. 3.13)
𝑖⃗, 𝑗⃗, 𝑘
(Ex) 𝑎⃗ = 𝑎𝑥 𝑖⃗ + 𝑎𝑦 𝑗⃗
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Adding Vectors by Components
𝑟⃗ = 𝑎⃗ + 𝑏⃗⃗ = 𝑟𝑥 𝑖⃗ + 𝑟𝑦 𝑗⃗
Then, 𝑟𝑥 = 𝑎𝑥 + 𝑏𝑥 and 𝑟𝑦 = 𝑎𝑦 + 𝑏𝑦 .
(1) Resolve 𝑎⃗ and 𝑏⃗⃗ into their scalar components (along the given axes),
i.e. 𝑎𝑥 , 𝑎𝑦 , 𝑏𝑥 , 𝑏𝑦 .
(2) Add the scalar components to obtain the scalar components of 𝑟⃗. ➔ 𝑟𝑥 =
𝑎𝑥 + 𝑏𝑥 and 𝑟𝑦 = 𝑎𝑦 + 𝑏𝑦
(Notes)
- The scalar components are unique for a given coordinate system. [Can
you understand this?]
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What if we have (different) multiple coordinate systems? (Fig. 3-15)
(Notes)
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(1) Multiplying a Vector by a Scalar ➔ 𝑟⃗ = 𝑠𝑎⃗ (𝑠: scalar)
𝑎⃗ ⋅ 𝑏⃗⃗ ≡ 𝑎𝑏 cos 𝜙
(2) 𝜙 is the angle between 𝑎⃗ and 𝑏⃗⃗. ➔ Two angles! 𝜙 and 360° − 𝜙 ➔
Either is fine! Why? cos 𝜙 = cos(360° − 𝜙)
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- Product of two quantities; (1) the magnitude of one vector and (2) the
scalar component of the other vector along the first one
(Notes)
(1) What if 𝜙 = 0°? ➔ The component of one vector along the other vector
is maximum.
(2) What if 𝜙 = 90°? ➔ The component of one vector along the other vector
is 0. ➔ 𝑎⃗ ⋅ 𝑏⃗⃗ = 0
(3) If 𝑎⃗ ⋅ 𝑏⃗⃗ = 0 for any two nonzero vectors, then they are perpendicular to
each other.
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(Remarks)
- 𝑎⃗ ⋅ 𝑏⃗⃗ = (𝑎𝑥 𝑖⃗ + 𝑎𝑦 𝑗⃗ + 𝑎𝑧 𝑘
⃗⃗ ) ⋅ (𝑏𝑥 𝑖⃗ + 𝑏𝑦 𝑗⃗ + 𝑏𝑧 𝑘
⃗⃗ ) ➔ Expansion by
𝑎𝑧 𝑏𝑧
Checkpoint
Suppose 𝑎 and 𝑏 are 3 and 4 , respectively. What is the angle between the
two vectors when (1) 𝑎⃗ ⋅ 𝑏⃗⃗ = 0, (2) 𝑎⃗ ⋅ 𝑏⃗⃗ = 12, (3) 𝑎⃗ ⋅ 𝑏⃗⃗ = −12?
𝑎⃗ × 𝑏⃗⃗ ≡ 𝑐⃗
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A. Perpendicular to the plane that contains 𝑎⃗ and 𝑏⃗⃗.
(Notes)
(Remarks)
- We can see 𝑏⃗⃗ × 𝑎⃗ = −(𝑎⃗ × 𝑏⃗⃗) according to the right-hand screw rule. ➔
The commutative rule does not apply to the vector product.
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- 𝑎⃗ × 𝑏⃗⃗ = (𝑎𝑥 𝑖⃗ + 𝑎𝑦 𝑗⃗ + 𝑎𝑧 𝑘
⃗⃗ ) × (𝑏𝑥 𝑖⃗ + 𝑏𝑦 𝑗⃗ + 𝑏𝑧 𝑘
⃗⃗ ) ➔ Expansion by
⃗⃗
𝑏𝑦 𝑎𝑧 )𝑖⃗ + (𝑎𝑧 𝑏𝑥 − 𝑏𝑧 𝑎𝑥 )𝑗⃗ + (𝑎𝑥 𝑏𝑦 − 𝑏𝑥 𝑎𝑦 )𝑘
𝑖⃗ 𝑗⃗ ⃗⃗
𝑘 𝑎𝑦 𝑎𝑧 𝑎𝑥 𝑎𝑧 𝑎𝑥 𝑎𝑦
- 𝑎⃗ × 𝑏⃗⃗ = |𝑎𝑥 𝑎𝑦 𝑎𝑧 | = |
𝑏𝑦 𝑏𝑧 | 𝑖
⃗ − | 𝑏𝑥 𝑏𝑧 | 𝑗
⃗ + | 𝑏𝑥
⃗⃗
𝑏𝑦 | 𝑘
𝑏𝑥 𝑏𝑦 𝑏𝑧
Checkpoint
Suppose 𝑎 and 𝑏 are 3 and 4 , respectively. What is the angle between the
two vectors when (1) |𝑎⃗ × 𝑏⃗⃗| = 0, (2) |𝑎⃗ × 𝑏⃗⃗| = 12?
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