Outline FA2020
Outline FA2020
Fall 2020
Basic Facts
• Course director
– Enamul Hoque Prince ([email protected])
• Office hours:
– Tue 6-7 pm and Wed 10.30-11.30 pm
– Until the last week of classes and not during reading week/days or holidays.
• Office: DB building 3052 (we’ll not meet in the office though)
• Course Web-site:
– https://eclass.yorku.ca/eclass/course/view.php?id=588
• Live Lecture links
– Sec A: https://yorku.zoom.us/j/97499598382
– Sec B: https://yorku.zoom.us/j/9616911188
• Labs
– TBD / see eClass
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What is user interface design?
methods and theories for iteratively Design
designing
implementing Evaluate
evaluating Prototype
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What is involved?
1. Identifying needs and establishing requirements: functional and
usability goals, experience goals, context and user characteristics
3. Building prototypes
4. Evaluating what is being built throughout the process and the user
experience it offers
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http://www.id-book.com
Course Overview
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Text and Readings
• Interaction Design: Beyond Human-Computer
Interaction (5th Edition)
Wiley; Helen Sharp, Yvonne Rogers, and Jenny Preece
• Supplementary materials:
– The Design of Everyday Things, Don Norman,2013
– Online and handouts
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Course Components
• Group project (30%)
Activity 1 (10%): Project walkthrough presentation (in class)
Activity 2 (10%): Usability test (in Lab)
Final Deliverable (10%): Evaluation report
• Assignments (15%)
• Tests (55%)
– Midterm (25%)
– Final (30%)
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What you will learn in this course?
You will:
• be able to critique user interfaces
– What makes a good interface?
• be able to understand the design process
– Information acquisition, analysis, prototyping, evaluation.
• Practice multiple methods to evaluate interface
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Expectations
• On-time attendance of all classes, labs.
• Participate in lectures and labs.
• Do assigned prep before class.
• Be a considerate team member, do your share of the project.
• abide by the university academic honesty guidelines.
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Outline (Sec A)
Week Date Topic/Activity
1 Sep 15 Introduction, understanding usability
2 Sep 22 Users: Cognition and cognitive frameworks
3 Sep 29 Establishing requirements
4 Oct 06 Conceptual models and prototyping, interface
5 Oct 13 NO CLASS (reading week)
6 Oct 20 Evaluation I: Overview, Usability test and field study
7 Oct 27 Midterm exam
8 Nov 03 Group Activity: Interface walkthrough
9 Nov 10 Group Activity: Interface walkthrough
10 Nov 17 Evaluation II: data analysis
11 Nov 24 Lab activity: Usability test
12 Dec 01 Lab activity: Usability test
13 Dec 08 Wrap-up
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Outline (Sec B)
Week Date Topic/Activity
1 Sep 09 Introduction, understanding usability
2 Sep 16 Users: Cognition and cognitive frameworks
3 Sep 23 Establishing requirements
4 Sep 30 Conceptual models and prototyping, interface
5 Oct 07 Evaluation I: Overview, Usability test and field study
6 Oct 14 NO CLASS (reading week)
7 Oct 21 Midterm exam
8 Oct 28 Group Activity: Interface walkthrough
9 Nov 04 Group Activity: Interface walkthrough
10 Nov 11 Evaluation II: data analysis
11 Nov 18 Lab activity: Usability test
12 Nov 25 Lab activity: Usability test
13 Dec 02 Wrap-up
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