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JavaRec CO5 2025

The document outlines various programming tasks for Course Outcome 5 (CO5) related to Java applets and AWT components. It includes programs for drawing shapes, finding the maximum of three numbers, calculating student percentages with visual feedback, creating a house with interactive elements, and implementing a simple calculator. Each task is accompanied by code snippets demonstrating the implementation of the respective functionalities.

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0% found this document useful (0 votes)
7 views15 pages

JavaRec CO5 2025

The document outlines various programming tasks for Course Outcome 5 (CO5) related to Java applets and AWT components. It includes programs for drawing shapes, finding the maximum of three numbers, calculating student percentages with visual feedback, creating a house with interactive elements, and implementing a simple calculator. Each task is accompanied by code snippets demonstrating the implementation of the respective functionalities.

Uploaded by

pssafvan97
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 15

Course Outcome 5 (CO5):

1. Program to draw Circle, Rectangle, Line in Applet.


2. Program to find maximum of three numbers using AWT.
3. Find the percentage of marks obtained by a student in 5 subjects. Display a happy
face if he secures above 50% or a sad face if otherwise.
4. Using 2D graphics commands in an Applet, construct a house. On mouse click event,
change the color of the door from blue to red.
5. Implement a simple calculator using AWT components.
6. Develop a program that has a Choice component which contains the names of shapes
such as rectangle, triangle, square and circle. Draw the corresponding shapes for
given parameters as per user’s choice.
-----------------------------------------------------------------------------------------------------------------------------
CO5.1. Program to draw Circle, Rectangle, Line in Applet
//D:\S2 JAVA lab\Java Lab 2025\DrawShapes.java
import java.applet.Applet;
import java.awt.*;

/* <applet code="DrawShapes" width="400" height="400"></applet> */

public class DrawShapes extends Applet


{
public void paint(Graphics g)
{
g.setColor(Color.GREEN); // Set color
g.drawLine(50, 200, 300, 200); //draw a line
g.setColor(Color.RED); // Set color
g.drawRect(50, 50, 150, 100); //draw a rectangle
g.setColor(Color.BLUE); // Set color
g.drawOval(250, 50, 100, 100); //draw a circle (Oval with equal width & height)
}
}
CO5.1. Program to draw Circle, Rectangle, Line in Applet
//D:\S2 JAVA lab\Java Lab 2025\DrawShapes1.java
import java.applet.Applet;
import java.awt.*;
public class DrawShapes1 extends Applet
{
public void paint(Graphics g)
{
g.setColor(Color.GREEN); // Set color
g.drawLine(50, 200, 300, 200); //draw a line
g.setColor(Color.RED);
g.drawRect(50, 50, 150, 100); //draw a rectangle
g.setColor(Color.BLUE);
g.drawOval(250, 50, 100, 100); //draw a circle (Oval with equal width & height)
}
}

//D:\S2 JAVA lab\Java Lab 2025\DrawShapes.html

<html>
<body>
<applet code="DrawShapes1.class" width="400" height="400">
</applet>
</body>
</html>
CO5.2 Program to find maximum of three numbers using AWT.
import java.awt.*;
import java.net.*;
import java.awt.event.*;
class maxAwt extends Frame
{
TextField t1,t2,t3,t4;
Label la1,la2,la3,la4;
Button b1,b2;
maxAwt()
{
setTitle("Maximum of 3 Numbers");
t1 = new TextField(); t1.setBounds(100,45,145,20);
la1= new Label("Enter 1st No:"); la1.setBounds(100,75,145,20);

t2 = new TextField(); t2.setBounds(100,145,145,20);


la2= new Label("Enter 2nd No:"); la2.setBounds(100,110,145,20);

t3 = new TextField(); t3.setBounds(100, 200, 145, 20);


la3= new Label("Enter 3rd NO:"); la3.setBounds(100,170, 145, 20);

t4 = new TextField(); la4.setBounds(100,240,145,20);


la4 = new Label(""); t4.setBounds(100,240,135,20);

b1 = new Button("Max"); b1. setBounds(105,278,70,40);

b2 = new Button("Exit"); b2.setBounds(195,278,70,40);

add(b1); add(b2);
add(la1); add(t1);
add(la2); add(t2);
add(la3); add(t3);
add(la4); add(t4);
setSize(400,400);
setVisible(true);
b1.addActionListener ( new ActionListener ( )
{
public void actionPerformed(ActionEvent e)
{
int a = Integer.parseInt(t1.getText());
int b = Integer.parseInt(t2.getText());
int c = Integer.parseInt(t3.getText());
if (a>b && a>c)
{
l4.setText("MAXIMUM =" + String.valueOf(a));
}
else if (b>c)
{
l4.setText("MAXIMUM =" + String.valueOf(b));
}
else
{
l4.setText("MAXIMUM =" + String.valueOf(c));
}
}
} );
b2.addActionListener (new ActionListener ( )
{
public void actionPerformed(ActionEvent e)
{
System.exit(0);
}
} );
}
public static void main(String []args)
{
new maxAwt ( );
}
}
D:\S2 JAVA lab\Java Lab 2025>javac maxAwt.java
D:\S2 JAVA lab\Java Lab 2025>java maxAwt
CO5.3. Find the percentage of marks obtained by a student in 3 subjects.
Display a happy face if he secures above 50% or a sad face if otherwise
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
/* <applet code="SMark.class" width="400" height="400"></applet> */
public class SMark extends Applet implements ActionListener
{
TextField t1, t2, t3, t4;
Button b;
Label l1, l2, l3, l4;
double percentage = 0.0;

public void init()


{
l1 = new Label("Mark1:"); t1 = new TextField(5);
l2 = new Label("Mark2:"); t2 = new TextField(5);
l3 = new Label("Mark3:"); t3 = new TextField(5);

l4 = new Label("Percentage:"); t4 = new TextField(5);


t4.setEditable(false);

b = new Button("Calculate");
b.addActionListener(this);

setLayout(null);
l1.setBounds(50, 40, 100, 20); add(l1);
t1.setBounds(150, 40, 100, 20); add(t1);
l2.setBounds(50, 80, 100, 20); add(l2);
t2.setBounds(150, 80, 100, 20); add(t2);
l3.setBounds(50, 120, 100, 20); add(l3);
t3.setBounds(150, 120, 100, 20); add(t3);
l4.setBounds(50, 160, 100, 20); add(l4);
t4.setBounds(150, 160, 100, 20); add(t4);
b.setBounds(100, 200, 80, 30); add(b);
}
public void actionPerformed(ActionEvent e)
{
try
{
int x = Integer.parseInt(t1.getText());
int y = Integer.parseInt(t2.getText());
int z = Integer.parseInt(t3.getText());
percentage = ((x + y + z)*100 / 300);
t4.setText(String.format("%.2f", percentage));
repaint(); // Call paint() to update the face
}
catch (NumberFormatException ex)
{
t4.setText("Error");
}
}
@Override
public void paint(Graphics g)
{
super.paint(g);
g.setColor(Color.YELLOW);
g.fillOval(150, 250, 100, 100); // Face
g.setColor(Color.BLACK);
g.fillOval(170, 275, 10, 10); // Left eye
g.fillOval(210, 275, 10, 10); // Right eye
if (percentage > 50)
{
g.drawArc(175, 300, 50, 20, 180, 180); // Happy face
}
else
{
g.drawArc(175, 310, 50, 20, 0, 180); // Sad face
}
}
}
javac SMark.java
appletviewer SMark.java
CO5.4. Using 2D graphics commands in an Applet, construct a house. On mouse click event,
change the color of the door from blue to red.
import java.applet.*;
import java.awt.*;
import java.awt.event.*;

/* <applet code="HouseApplet.class" width="400" height="400"></applet> */

public class HouseApplet extends Applet implements MouseListener


{
private Color doorColor = Color.BLUE; // Initial door color
public void init()
{ addMouseListener(this); // Register mouse listener }
public void paint(Graphics g)
{
// Draw the house body
g.setColor(Color.YELLOW);
g.fillRect(100, 150, 200, 150); // House body

// Draw the roof


g.setColor(Color.RED);
int[] xPoints = {100, 200, 300}; // Triangle X coordinates
int[] yPoints = {150, 50, 150}; // Triangle Y coordinates
g.fillPolygon(xPoints, yPoints, 3);

// Draw windows
g.setColor(Color.WHITE);
g.fillRect(120, 170, 40, 40); // Left window
g.fillRect(240, 170, 40, 40); // Right window

// Draw the door


g.setColor(doorColor);
g.fillRect(180, 220, 40, 80); // Door
// Draw the door knob
g.setColor(Color.BLACK);
g.fillOval(215, 260, 5, 5);
}
public void mouseClicked(MouseEvent e) // Change door color on click
{
doorColor = (doorColor == Color.BLUE) ? Color.RED : Color.BLUE;
repaint(); // Redraw the applet
}
// Unused mouse event methods (must be implemented)
public void mousePressed(MouseEvent e) { }
public void mouseReleased(MouseEvent e) { }
public void mouseEntered(MouseEvent e) { }
public void mouseExited(MouseEvent e) { }
}
CO5.5 Implement a simple calculator using AWT (Abstract Window Toolkit) components.

// Import AWT and Event libraries for GUI components and event handling
import java.awt.*;
import java.awt.event.*;
class CalcAwt extends WindowAdapter implements ActionListener
{
Frame f;
Label l1;
Button b1,b2,b3,b4,b5,b6,b7,b8,b9,b0;
Button badd, bsub, bmult, bdiv, bcalc, bpts;
double xd;
double num1,num2,check;
CalcAwt()
{
f= new Frame("MY CALCULATOR"); // Create a new Frame with a title "MY CALCULATOR"
l1=new Label(); //Create a new label to display results
l1.setBackground(Color.LIGHT_GRAY); //set its background color & position
l1.setBounds(50,50,250,50); //set position & size of the label (x, y,width,height)

b7=new Button("7"); b7.setBounds(50,120,50,50);


b4=new Button("4"); b4.setBounds(50,180,50,50);
b1=new Button("1"); b1.setBounds(50,240,50,50);
b0=new Button("0"); b0.setBounds(50,300,50,50);

b8=new Button("8"); b8.setBounds(120,120,50,50);


b5=new Button("5"); b5.setBounds(120,180,50,50);
b2=new Button("2"); b2.setBounds(120,240,50,50);
bpts=new Button("."); bpts.setBounds(120,300,50,50);

b9=new Button("9"); b9.setBounds(190,120,50,50);


b6=new Button("6"); b6.setBounds(190,180,50,50);
b3=new Button("3"); b3.setBounds(190,240,50,50);
bcalc=new Button("="); bcalc.setBounds(190,300,50,50);

bdiv=new Button("/"); bdiv.setBounds(260,120,50,50);


bmult=new Button("*"); bmult.setBounds(260,180,50,50);
bsub=new Button("-"); bsub.setBounds(260,240,50,50);
badd=new Button("+"); badd.setBounds(260,300,50,50);

//button presses are handled by the actionPerformed method


b1.addActionListener(this);
b2.addActionListener(this);
b3.addActionListener(this);
b4.addActionListener(this);
b5.addActionListener(this);
b6.addActionListener(this);
b7.addActionListener(this);
b8.addActionListener(this);
b9.addActionListener(this);
b0.addActionListener(this);
bpts.addActionListener(this);
badd.addActionListener(this);
bsub.addActionListener(this);
bmult.addActionListener(this);
bdiv.addActionListener(this);
bcalc.addActionListener(this);
//Adds the current instance as the action listener for each button to handle click events
f.addWindowListener(this);
// Adding components to the frame
f.add(l1); f.add(b1); f.add(b2); f.add(b3);
f.add(b4); f.add(b5); f.add(b6); f.add(b7);
f.add(b8); f.add(b9); f.add(b0);
f.add(badd); f.add(bsub); f.add(bmult); f.add(bdiv);
f.add(bcalc); f.add(bpts);
f.setSize(360,400); f.setLayout(null); f.setVisible(true);
}
public void windowClosing(WindowEvent e) // close the frame & the appln
{ f.dispose(); }
public void actionPerformed(ActionEvent e)
{
String z, zt;
if (e.getSource()==b1) //Number Button
{
zt=l1.getText();
z=zt+"1";
l1.setText(z);
}
if(e.getSource()==b2)
{
zt=l1.getText();
z=zt+"2";
l1.setText(z);
}
if (e.getSource()==b3)
{
zt=l1.getText();
z=zt+"3";
l1.setText(z);
}
if (e.getSource()==b4)
{
zt=l1.getText();
z=zt+"4";
l1.setText(z);
}
if (e.getSource()==b5)
{
zt=l1.getText();
z=zt+"5";
l1.setText(z);
}
if (e.getSource()==b6)
{
zt=l1.getText();
z=zt+"6";
l1.setText(z);
}
if (e.getSource()==b7)
{
zt=l1.getText();
z=zt+"7";
l1.setText(z);
}
if (e.getSource()==b8)
{
zt=l1.getText();
z=zt+"8";
l1.setText(z);
}
if (e.getSource()==b9)
{
zt=l1.getText();
z=zt+"9";
l1.setText(z);
}
if (e.getSource()==b0)
{
zt=l1.getText();
z=zt+"0";
l1.setText(z);
}
if (e.getSource()==bpts) //Add decimal points
{
zt=l1.getText();
z=zt+".";
l1.setText(z);
}
if (e.getSource()==badd) //For addition
{
try
{
num1=Double.parseDouble(l1.getText());
}
catch(NumberFormatException f)
{
l1.setText("Invalid Format");
return;
}
z =" ";
l1.setText(z);
check=1;
}
if(e.getSource()==bsub) //For subtraction
{
try
{ num1=Double.parseDouble(l1.getText()); }
catch(NumberFormatException f)
{
l1.setText("Invalid Format");
return;
}
z="";
l1.setText(z);
check=2;
}
if(e.getSource()==bmult) //For multiplication
{
try
{ num1=Double.parseDouble(l1.getText()); }
catch(NumberFormatException f)
{
l1.setText("Invalid Format");
return;
}
z="";
l1.setText(z);
check=3;
}
if(e.getSource()==bdiv) //For division
{
try
{ num1=Double.parseDouble(l1.getText());
}

catch(NumberFormatException f)
{
l1.setText("Invalid Format");
return;
}
z="";
l1.setText(z);
check=4;
}
if(e.getSource()==bcalc) //RESULT BUTTON
{
try
{ num2=Double.parseDouble(l1.getText()); }
catch(Exception f)
{
l1.setText("ENTER NUMBER FIRST");
return;
}

if(check==1)
xd =num1+num2;
if(check==2)
xd =num1-num2;
if(check==3)
xd =num1*num2;
if(check==4)
xd =num1/num2;
if(check==5)
xd =num1%num2;
l1.setText(String.valueOf(xd));
}
}
public static void main(String args[])
{
new CalcAwt();
}
}
E:\S2 JAVA LAB 2024\JavaRec>javac CalcAwt.java
E:\S2 JAVA LAB 2024\JavaRec>java CalcAwt
CO5.6 .Develop a program that has a Choice component which contains the names of shapes
such as rectangle, triangle, square, and circle. Draw the corresponding shapes for given
parameters as per user’s choice.
import java.awt.*;
import java.awt.event.*;
public class ShapeDraw extends Frame implements ItemListener
{
Choice shapeChoice;
Canvas canvas;
public ShapeDraw ( )
{
setTitle("Shape Draw");
setSize(500, 500);
setLayout(new BorderLayout());
// Creating choice component
shapeChoice = new Choice();
shapeChoice.add("Rectangle");
shapeChoice.add("Triangle");
shapeChoice.add("Square");
shapeChoice.add("Circle");
shapeChoice.addItemListener(this);
Add (shapeChoice, BorderLayout.NORTH); // Adding choice component to top
canvas = new Canvas() // Creating canvas for drawing
{
public void paint(Graphics g)
{
drawShape(g, shapeChoice.getSelectedItem ( ) );
}
};
canvas.setBackground(Color.WHITE); add(canvas, BorderLayout.CENTER);
// Closing event
addWindowListener ( new WindowAdapter ( )
{
public void windowClosing(WindowEvent e)
{
dispose();
}
} );
setVisible(true);
}
public void itemStateChanged(ItemEvent e)
{
canvas.repaint();
}
private void drawShape(Graphics g, String shape)
{
g.setColor(Color.BLUE);
switch (shape)
{ case "Rectangle": g.drawRect(100, 100, 200, 100);
break;
case "Triangle": int[] x = {150, 250, 350};
int[] y = {200, 100, 200};
g.drawPolygon(x, y, 3);
break;
case "Square": g.drawRect(150, 100, 100, 100);
break;
case "Circle": g.drawOval(150, 100, 100, 100);
break;
}
}
public static void main(String[] args)
{
new ShapeDraw();
}
}
D:\S2 JAVA lab\Java Lab 2025>javac ShapeDraw.java
D:\S2 JAVA lab\Java Lab 2025>java ShapeDraw

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