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Operating System

Chapter 1 provides an overview of operating systems, including their structure, operations, and management of processes, memory, and storage. It discusses the role of interrupts, the organization of computer systems, and the importance of protection and security mechanisms. The chapter also highlights the significance of multiprogramming and memory management in optimizing system performance.

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Abubakar Siddiq
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0% found this document useful (0 votes)
7 views

Operating System

Chapter 1 provides an overview of operating systems, including their structure, operations, and management of processes, memory, and storage. It discusses the role of interrupts, the organization of computer systems, and the importance of protection and security mechanisms. The chapter also highlights the significance of multiprogramming and memory management in optimizing system performance.

Uploaded by

Abubakar Siddiq
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 1: Introduction

Lecture# 2
• What Operating Systems Do
• Computer-System Organization
• Computer-System Architecture
• Operating-System Structure
• Operating-System Operations
• Process Management
• Memory Management
• Storage Management
• Protection and Security
Computer Startup
• bootstrap program is loaded at power-up or reboot
• Typically stored in ROM or EPROM, generally known as
firmware
• Initializes all aspects of system
• Loads operating system kernel and starts execution
Computer System Organization
• Computer-system operation:
• One or more CPUs, device controllers connect through common
bus providing access to shared memory.
• Concurrent execution of CPUs and devices competing for
memory cycles.
Computer-System Operation

• I/O devices and the CPU can execute concurrently.

• Each device controller is in charge of a particular device type.

• Each device controller has a local buffer.

• CPU moves data from/to main memory to/from local buffers.

• I/O is from the device to local buffer of controller.

• Device controller informs CPU that it has finished its operation


by causing an interrupt.
Common Functions of Interrupts
• Interrupt transfers control to the interrupt service routine
generally, through the interrupt vector, which contains the
addresses of all the service routines.
• Interrupt architecture must save the address of the
interrupted instruction.
• Incoming interrupts are disabled while another interrupt is
being processed to prevent a lost interrupt.
• A trap is a software-generated interrupt caused either by an
error or a user request.
• An operating system is interrupt driven.
Interrupt Handling
• The operating system preserves the state of the CPU by storing
registers and the program counter.

• Determines which type of interrupt has occurred:


• polling
• vectored interrupt system

• Separate segments of code determine what action should be


taken for each type of interrupt.
I/O Structure
• After I/O starts, control returns to user program only upon I/O completion.
• Wait instruction idles the CPU until the next interrupt
• Wait loop (contention for memory access)
• At most one I/O request is outstanding at a time, no simultaneous I/O
processing.
• After I/O starts, control returns to user program without waiting for I/O
completion.
• System call – request to the operating system to allow user to wait for I/O
completion.
• Device-status table contains entry for each I/O device indicating its type,
address, and state.
• Operating system indexes into I/O device table to determine device status
and to modify table entry to include interrupt.
Direct Memory Access Structure
• Used for high-speed I/O devices able to transmit information at close to
memory speeds.

• Device controller transfers blocks of data from buffer storage directly to


main memory without CPU intervention.

• Only one interrupt is generated per block, rather than the one interrupt per
byte.
Storage Structure
• Main memory – only large storage media that the CPU can access directly.

• Secondary storage – extension of main memory that provides large


nonvolatile storage capacity.

• Magnetic disks – rigid metal or glass platters covered with magnetic


recording material.
• Disk surface is logically divided into tracks, which are subdivided into
sectors.
• The disk controller determines the logical interaction between the
device and the computer.
Storage Hierarchy

• Storage systems organized in hierarchy


• Speed
• Cost
• Volatility

• Caching – copying information into faster storage system; main memory


can be viewed as a last cache for secondary storage
Storage-Device Hierarchy
Caching
• Important principle, performed at many levels in a computer (in
hardware, operating system, software)

• Information in use copied from slower to faster storage temporarily

• Faster storage (cache) checked first to determine if information is


there
• If it is, information used directly from the cache (fast)
• If not, data copied to cache and used there

• Cache smaller than storage being cached


• Cache management important design problem
• Cache size and replacement policy
Clustered Systems

Types of Clustered
• Asymmetric clustering has one machine in hot-standby mode
• Symmetric clustering has multiple nodes running applications,
monitoring each other
• Some clusters are for high-performance computing (HPC)
• Applications must be written to use parallelization
Operating System Structure

• Multiprogramming needed for efficiency


• Single user cannot keep CPU and I/O devices busy at all times
• Multiprogramming organizes jobs (code and data) so CPU always has one
to execute
• A subset of total jobs in system is kept in memory
• One job selected and run via job scheduling
• When it has to wait (for I/O for example), OS switches to another job
Operating System Structure (Cont.)

• Timesharing (multitasking) is logical extension in which CPU switches jobs so


frequently that users can interact with each job while it is running, creating
interactive computing.
• Response time should be < 1 second
• Each user has at least one program executing in memory process
• If several jobs ready to run at the same time  CPU scheduling
• If processes don’t fit in memory, swapping moves them in and out to run
• Virtual memory allows execution of processes not completely in memory
Memory Layout for Multiprogrammed System
Operating-System Operations
• Interrupt driven by hardware
• Software error or request creates exception or trap
• Division by zero, request for operating system service
• Other process problems include infinite loop, processes modifying each other or
the operating system
• Dual-mode operation allows OS to protect itself and other system components
• User mode and kernel mode
• Mode bit provided by hardware
• Provides ability to distinguish when system is running user code or kernel
code
• Some instructions designated as privileged, only executable in kernel
mode
• System call changes mode to kernel, return from call resets it to user
Transition from User to Kernel Mode
• Timer to prevent infinite loop / process hogging resources
• Set interrupt after specific period
• Operating system decrements counter
• When counter zero generate an interrupt
• Set up before scheduling process to regain control or terminate program
that exceeds allotted time
Process Management
• A process is a program in execution. It is a unit of work within the system.
Program is a passive entity, process is an active entity.
• Process needs resources to accomplish its task
• CPU, memory, I/O, files
• Initialization data
• Single-threaded process has one program counter specifying location of next
instruction to execute.
• Process executes instructions sequentially, one at a time, until completion.
• Multi-threaded process has one program counter per thread.
• Typically system has many processes, some user, some operating system
running concurrently on one or more CPUs.
• Concurrency by multiplexing the CPUs among the processes / threads.
Process Management Activities
The operating system is responsible for the following activities in
connection with process management:
• Creating and deleting both user and system processes
• Suspending and resuming processes
• Providing mechanisms for process synchronization
• Providing mechanisms for process communication
• Providing mechanisms for deadlock handling
Memory Management
• All data in memory before and after processing

• All instructions in memory in order to execute

• Memory management determines what is in memory when


• Optimizing CPU utilization and computer response to users

• Memory management activities


• Keeping track of which parts of memory are currently being used and by whom
• Deciding which processes (or parts thereof) and data to move into and out of
memory
• Allocating and deallocating memory space as needed
Storage Management
• OS provides uniform, logical view of information storage
• Abstracts physical properties to logical storage unit - file
• Each medium is controlled by device (i.e., disk drive, tape drive)
• Varying properties include access speed, capacity, data-transfer rate, access method (sequential
or random)
• File-System management
• Files usually organized into directories
• Access control on most systems to determine who can access what
• OS activities include
• Creating and deleting files and directories
• Primitives to manipulate files and directories
• Mapping files onto secondary storage
• Backup files onto stable (non-volatile) storage media
Performance of Various Levels of Storage
Protection and Security
• Protection – any mechanism for controlling access of processes
or users to resources defined by the OS.
• Security – defense of the system against internal and external
attacks.
• Huge range, including denial-of-service, worms, viruses, identity theft,
theft of service
• Systems generally first distinguish among users, to determine
who can do what
• User identities (user IDs, security IDs) include name and associated
number, one per user
• User ID then associated with all files, processes of that user to
determine access control
• Group identifier (group ID) allows set of users to be defined and controls
managed, then also associated with each process, file
End of Chapter 1

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