Features of Ball Impact in Straight, Curve and Knuckle Kicks in Soccer
Features of Ball Impact in Straight, Curve and Knuckle Kicks in Soccer
Abstract
The quantitative relationship between kicking motion and ball behaviour can be easily explained by detecting the impact
point and foot posture. In previous studies, the impact point of a kicking foot was difficult to capture using visual tracking.
Thus, a virtual surface modelling technique was applied in this study to clarify the differences in the three-dimensional foot
speed, impact point and foot posture between straight, curve, and knuckle kicks in soccer, as well as the relationship
between the kick motion and ball rotation. An optical three-dimensional motion capture system (VICON) was used to
record the kicking motion. The impact points of the straight, curve, and knuckle kicks were found to be centrally located
in the instep area, at a lower (more downwards) inside area, and at the medial area between the instep and inside areas
of the kicking foot, respectively. Moreover, an impact with a greater ‘swing vector deviation angle (relative to the direction
from the impact point to the centre of gravity of the ball)’ is necessary for ball rotation. The impact point detection
method employed in this study can be applied to other ball impact estimations beyond soccer kicks.
Keywords
Soccer, impact point, foot posture, swing vector deviation angle, straight kick, curve kick, knuckle kick, football, ball
speed
The impact point is an index that indicates the start- provided informed consent. The participants wore the
ing point of the interaction of the forces acting between same type of indoor shoes (Umbro) of suitable sizes.
the foot and the ball. Detecting the three-dimensional They performed three types of kicks (straight, curve
impact point is an important step in explaining the and knuckle) five times each at maximum effort to
quantitative relationship between the kicking motion obtain high ball speeds and the required ball rotation.
and ball behaviour, not only in terms of ball speed, but One best trial in the five attempted shots was identified
also ball rotation. Ishii et al. calculated the distance verbally by the participants to choose a successful
between the centres of gravity of the foot and ball trial for analysis. The VICON (2000 Hz: Oxford
impact to determine the impact point in only the sagit- Metrics Ltd., Oxford, England) optical motion capture
tal plane; the closer the impact point was to the centre system with ten cameras was used in the experiment
of gravity of the foot, the greater the resulting ball (Figure 1(a)). The global coordinate system was estab-
speed.3 Peacock and Ball represented the impact point lished in terms of the lateral (X-axis: right (+), left
as a two-dimensional coordinate (medial-lateral and (2)), horizontal (Y-axis: forward (+), backward (2)),
proximal-distal) on a curved plane set on the surface of and vertical (Z-axis: upward (+), downward (2))
the instep area of a mechanical foot.4 In that study, a directions from the origin, which was set on the floor
sweet spot was found at which an impact produced the (Figure 1(a)). In this coordinate system, the horizontal
greatest ball speed. The foot-to-ball speed ratio, coeffi- plane and sagittal plane were the X–Y planes and Y–Z
cient of restitution and effective foot mass were used to planes, respectively. A total of 41 reflective 15 mm
indicate the relationship between the ball behaviour spherical markers were placed on across the entire
(mainly represented by the ball speed) and the impact kicker body according to the preinstalled plug-in gait
point. There have been some reports on impact points model in the NEXUS analysis software (Oxford
in projected coordinate values (two-dimension) and Metrics Ltd., Oxford, England). The first and fifth
calculated distance (one-dimension), but not the three- metatarsal head markers were placed on the kicking
dimensional detection of the impact point in ball kick- foot together with a heel marker in the plug-in gait
ing. A few optical high-speed measurements (2000 Hz) model to compose the foot segment. The centre of
of impact points in kicking motions have been gravity of the foot (CGF) was set at the midpoint
reported.21 Kimachi et al. mentioned that a surface within the heel and metatarsal head markers, based on
model composed of virtual markers enabled the detec- the definition of the plug-in gait model. Four reflective
tion of three-dimensional impact points.21 This virtual markers were also placed on the top, front, right, and
modelling technique calculated the impact points by left of the intersection points between the ball surface
generating a rigid-body virtual surface for each seg- and the three axes originating from the centre of grav-
ment until just prior to impact, rather than directly and ity of the ball (CGB) to compose the ball segment.
visually estimating it as in previous studies. This
approach enabled the impact surface detection of the Impact point detection
foot and the ball to be observed in three-dimension in
invisible space. Detailed analysis of the ball impact pro- The impact points were detected using the NEXUS
cess could serve as a useful resource for players seeking (Oxford Metrics Ltd., Oxford, England) analysis soft-
to improve their kicking motion. ware. The impact point in this study was defined as the
The present study clarified the features of ball initial contact location between the foot (POF) and ball
impact and foot posture in straight, curve, and knuckle (POB). The impact surface, which could not be visually
kicks by identifying impact points using an optical captured easily, was determined by a group of virtual
three-dimensional motion capture system and a virtual markers that have coordinate values in the analysis
modelling technique. The differences between the three software. That virtual impact surface denoted by the
types of kicks on impact-point trajectory and ball rota- virtual markers was constructed using the captured real
tion in the ball impact process were investigated. It was markers placed in a regular grid pattern on the real
hypothesised that the differences in impact points and model shoe (Umbro) and the ball. The surface model
ball rotation according to kick types are quantified as was then created by spreading virtual markers between
three-dimensional coordinate value. the captured real markers on the surface of the model
shoe (Figure 1(d)) and the ball. These virtual markers
represented the surface of the shoe and the ball as coor-
Methods dinate values in the local coordinate systems of the foot
and ball segments,21 and the group of virtual markers
Participants was called the virtual model in this study.
The participants in this study were 15 right-footed male The foot segment was set on the right kicking foot
collegiate soccer players with height: 1.70 6 0.06 m; using the following axes: the horizontal (Yf) direction
body mass: 65.6 6 5.1 kg; and soccer experience: from the heel (origin) to the midpoint of the metatarsal
14.3 6 1.8 years. The study design was approved by the heads, the vertical (Zf) direction orthogonal to the
appropriate ethics review board (P.E. 28-23: committee plane composed of the three-foot segment markers, and
of the University of Tsukuba), and all participants the lateral (Xf) direction orthogonal to the y and z axes
Kimachi et al. 3
Figure 1. (a) Illustration of the global coordinate system used in this study with lined detector reflective markers of ball and whole
body of participant. (b) 39 markers of whole body in the plug-in gait model. (c) Four markers on the ball and the local coordinate
system on the ball segment. (d) Markers on the shoe to make foot segment and virtual surface of the virtual foot model and the local
coordinate system.
in the direction of the fifth metatarsal head. The coordi- Virtual ‘rigid’ surface models displayed on the analysis
nate values of the virtual markers describing the foot software showed the timing of the impact by their collision.
segment were saved to apply to the captured motion. In each foot and ball virtual model, the paired markers
The size of the real shoe used for modelling was showing the minimum distance at the impact timing were
265 mm. Therefore, virtual foot models of each trial recorded as the impact points of each segment. Coordinate
constructed for each participant were stretched along values were recorded in millimetres on each axis.
the y-axis because the length (Yf) showed approxi-
mately twice the value of the standard deviation of the
breadth (Xf) and height (Zf) in Japanese foot measure- Data collection and statistical analysis
ment22 to fit the size of the foot of each participant. The mean speed of the CGB was recorded 0.005 after
The origin of the local coordinate system of the ball the ball left the kicking foot as the ball speed. The
was placed at the midpoint of the left and right markers mean speed of the POF was recorded 0.005 s before the
(the centre of gravity of the ball). The axes were set as ball impact as the foot speed. Foot-to-ball speed ratio
the horizontal (Yb) direction from the origin to the was measured from the foot (POF) speed and ball
front marker; vertical (Zb) direction orthogonal to the speed. The extrapolation method was not used to avoid
plane composed by the front, left, and right markers; the loss of the peak value in the trend, though the
and lateral (Xb) direction orthogonal and right to the extrapolated data differed from the mean speed by only
Yb-axis and Zb-axis. The coordinate values of the vir- 0.1 m/s on average. Ball rotation was calculated as side-
tual markers of the virtual ball model were calculated ways rotation (AVA = around vertical axis, counter-
from the fixed value of the ball radius. clockwise (+), clockwise (–)) and vertical rotation
4 Proc IMechE Part P: J Sports Engineering and Technology 00(0)
Figure 2. (a) Detected impact point of foot in the virtual model. (b) The face vector as a normal unit vector (red) was calculated
as the cross-product vector of two vectors (black) from the POF (impact point on foot) to adjacent markers. (c) The swing vector
was displacement between coordinate values of POF trajectory.
Table 1. Summary of variables and resultant foot posture and kick motion (mean 6 standard deviation) with notation of significance
and d-effect size for three types of kicks (Straight (d: versus Curve), Curve (d: versus Knuckle), Knuckle (d: versus Straight)).
Significant differences (p \ 0.017) between pairs are indicated as follows; straight vs. curve (*), curve vs. knuckle (y), straight vs. knuckle (z). AVA
means revolution around vertical axis, and ALA means revolution around lateral axis.
The Euler angles at the impact moment, which kick, are also given in Table 1. Significant differences
describe the foot posture in terms of the displacement can be observed between all pairs of angle components,
angle components 0.01 s after the impact of the straight except between the roll components of the curve and
6 Proc IMechE Part P: J Sports Engineering and Technology 00(0)
Figure 4. Foot posture for straight (a), curve (b), and knuckle
(c) kicks.
Figure 7. 3D perspectives of POF (impact point on foot) trajectories against the ball for the straight (a), curve (b), and knuckle
kicks (c); top views of the straight (d), curve (e) and knuckle (f) kicks; side views of the straight (g), curve (h), and knuckle (i) kicks;
and rear views of the straight (j), curve (k), and knuckle (l) kicks. The arrow indicates the direction of ball movement in the trials.
analysis was 5.8 mm. This error risk is smaller than the
differences of each component in the POF. point differences as a first attempt. Second, the impact
This study had several limitations. First, the form behaviour was analysed during the impact moment in
resolution of the virtual foot model in this study was this study; however, the ball deformation process was
relatively simple. Thus, the authors suggest that the not considered. Deformations of the foot joint and ball
model be further developed to better reflect the foot or other interactions, such as stress distributions, need
shape, thereby increasing the resolution of detection. to be analysed and measured in future studies. Finally,
The model applied in this study could detect impact the whole-body motion or joint torque that generated
Kimachi et al. 9
Figure 8. Transition of the mean swing vector deviation angle during ball impact in the horizontal plane (a) and sagittal plane (b) with
each dashed standard deviation range.
Figure 9. Correlation between the mean swing vector deviation angle and the ball rotation for all three types of kicks in the
horizontal plane (a) and sagittal plane (b).
the analysed impact point behaviours was not clarified American football, as the ball surface model can easily
in this study and should be investigated in future be deformed to suit an elliptical sphere. Additional
research. analysis considering the different objectives of kicking
in different sports will be enabled by impact-point
detection using virtual-modelling techniques.
Conclusion
The impact points of straight, curve, and knuckle kicks Authors’ Note
were obtained from observations of participant kicks.
Sungchan Hong is now affiliated to Institute for Liberal
Capturing the three-dimensional location of the impact
Arts, Tokyo Institute of Technology, Tokyo, Japan.
point and foot posture then allowed the face, swing vec-
Shuji Shimonagata is now affiliated to Faculty of
tors and attacking angle to be calculated in this study.
Education, Chiba University, Chiba, Japan.
The results indicate that the ball rotation was led by the
swing vector calculated from the impact point trajec-
tory relative to the centre of gravity of the ball. Acknowledgements
The virtual modelling technique used to detect the The authors would like to thank Editage (www.edita-
impact points can reveal the relationship of impact phe- ge.com) for English language editing.
nomenon and ball behaviour when kicking. The use of
this three-dimensional technique made the estimation
of kicking motion more accurate than previous studies Declaration of conflicting interests
and useful for players to improve their skill. The virtual The author(s) declared no potential conflicts of interest
modelling technique can also be adapted to other with respect to the research, authorship, and/or publi-
sports involving kicking motions, such as rugby or cation of this article.
10 Proc IMechE Part P: J Sports Engineering and Technology 00(0)