Project Amaravathi
Project Amaravathi
Submitted by
Date:
Certificate
I hereby certify that the project entitled PIXELS SERPENT GAME was submitted by
ANITHA M (REG NO: CB22S 616228), DEEPA T (REG NO: CB22S 616231),
TAPASWINI S (REG NO: CB22S 616289) is a record of work done by the candidates under
my supervision during the year of their study, 2024–2025, Bachelor of Science (Computer
Science). It has not formed the basis for the award of any other degree, diploma, and fellowship
or similar other titles and the dissertation represent independent work on the part of the
candidates.
PIXELS SERPENT GAME is an independent work done by us in the year 2024-2025 under
the supervision of Prof. Dr.C. Menaka, and that it has not formed the basis for the award of
PLACE:
DATE:
We thank the ALMIGHTY for gracefully showering us with knowledge, skill, and
enthusiasm to complete this project, our graduation, and every step of our life.
We extend our thanks to Dr. M. USHA, M.Sc., M.Phil., Ph.D., Principal of our
College for granting me permission to undertake this research and for providing the necessary
Assistant Professor and Head of the Department of Computer Science, Sri Amaraavathi
College of Arts and Science, Karur, for the encouragement she provided in all possible ways
We immensely grateful to our guide, Dr. C. MENAKA M.CA., M.Phil., Ph.D., NET.,
Assistant Professor, Department of Computer Science, Sri Amaraavathi College of Arts and
Science, Karur, for her constant guidance, timely advice, encouragement, and generous help in
We express our heartfelt thanks Academic Coordinator and the Assistant Professors in
Department of Computer Science, our parents, friends, and other authorities who encouraged
2 SYSTEM ANALYSIS
3 SYSTEM SPECIFICATION
4 SYSTEM DESIGN
4.4 ER DIAGRAM
4.5 USE CASE DIAGRAM
5 SYSTEM TESTING
6 SYSTEM IMPLEMENTATION
8 CONCLUSION
9 BIBLIOGRAPHY
ABSTRACT
Game using Visual Studio Code as the primary development platform. The game is
built with a frontend in HTML and CSS to provide a visually engaging interface, while the
backend is implemented in JavaScript to handle game logic and interactions. The gameplay
involves maneuvering a pixelated snake to consume items and grow in size while avoiding
collisions. Key features include smooth animations, responsive controls, and dynamic
difficulty adjustments. The project emphasizes modular coding practices and efficient
rendering techniques to ensure optimal performance across various devices. This report details
the design, implementation, and challenges encountered during development, offering insights
into creating engaging browser-based games.
Additionally, the project leverages Canvas API for rendering graphics, ensuring smooth
animations and real-time updates. The game's logic is structured using an event-driven
approach, enabling responsive user interactions. A key focus was optimizing performance
through efficient collision detection algorithms and reducing unnecessary re-renders. The user
interface is designed to be intuitive and accessible, with CSS styling enhancing the visual
appeal. Future improvements include adding multiplayer support, AI-driven obstacles, and
customizable themes to enhance engagement. This project serves as a foundation for exploring
game development principles using web technologies, demonstrating the potential of
JavaScript in interactive gaming experiences.
The development process followed a modular approach, breaking down the game into
distinct components such as game loop, collision handling, score tracking, and user input
processing. JavaScript’s requestAnimationFrame was utilized to maintain a consistent frame
rate, ensuring fluid movement of the serpent. Additionally, local storage was integrated to
enable score persistence, allowing players to track their progress across sessions. Emphasis
was placed on writing clean, maintainable code by following best coding practices and
leveraging ES6 features like arrow functions, classes, and template literals. Through this
project, we demonstrate how modern web technologies can be used to create engaging and
interactive.
CHAPTER 1
INTRODUCTION
The Interactive Pixel Serpent Game is a modern browser-based adaptation of the
classic snake game, designed to demonstrate the capabilities of HTML, CSS, and
JavaScript in web- based game development. The project aims to provide an engaging and
interactive gaming experience by incorporating smooth animations, responsive controls,
and dynamic difficulty scaling.
The game is developed using Visual Studio Code as the primary development
environment, leveraging the Canvas API for rendering graphics and JavaScript for
handling game logic. Players control a pixelated serpent that moves across the screen,
consuming food items to grow longer while avoiding collisions with itself and the game
boundaries. The challenge increases progressively as the snake’s speed increases with each
successful food collection.
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1.1 PROJECT DESCRIPTION
The project is developed using Visual Studio Code (VS Code) as the primary code
editor, with HTML and CSS for structuring and styling the user interface. The backend logic
is implemented in JavaScript, utilizing the Canvas API for rendering graphics and handling
smooth animations. JavaScript’s event-driven programming model is used to manage user
input, collision detection, and score tracking.
The Interactive Pixel Serpent Game includes several key features that enhance the player
experience:
● Smooth Animations & Responsive Controls – The game ensures seamless movement
using the requestAnimationFrame method for efficient rendering. Players can control
the serpent’s direction using keyboard arrow keys.
● Dynamic Difficulty Scaling – The game’s speed increases gradually as the player
progresses, making it more challenging over time.
● Collision Detection & Game Over Mechanism – The game detects when the snake
collides with itself or the game boundaries, triggering a game over state and displaying
the final score.
● Score Tracking & High Score System – Players can track their current score, and the
highest score is stored using local storage, allowing progress tracking across game
sessions.
● Customizable Themes & Sound Effects – Additional visual themes and sound effects
can be integrated to enhance the gaming experience.
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Game Mechanics and Implementation
The game operates on a main game loop, responsible for continuously updating the
game state, checking collisions, and rendering graphics on the screen. The game logic follows
a modular coding approach, dividing components into:
● Game Initialization – Setting up the canvas, defining variables, and starting the game
loop.
● Rendering & Movement – Using JavaScript’s Canvas API to draw and update the
snake’s position on the screen.
● Collision Handling – Checking for boundary and self-collisions to determine when the
game should end.
● Scoring System – Updating the score dynamically as the snake consumes food items.
By following a structured development process, the game ensures efficient performance and
scalability, making it adaptable for future enhancements such as multiplayer support, AI-driven
obstacles, and leaderboard integration.
This project highlights the potential of web technologies in game development, showcasing
how JavaScript and the Canvas API can create engaging and interactive browser-based games.
The modular and scalable architecture of the game allows for easy customization and further
feature development.
Future enhancements may include power-ups, different game modes, online multiplayer
functionality, and mobile-friendly controls. By refining the user experience and optimizing
performance, this game can serve as a foundation for more advanced web-based gaming
projects.
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1.2 MODULE DESCRIPTION
The Interactive Pixel Serpent Game is structured into multiple modules to ensure
maintainability, scalability, and efficiency. Each module plays a specific role in handling
different aspects of the game, such as rendering graphics, managing game logic, handling user
input, and storing game data. Below is a detailed breakdown of each module, explaining its
functionality, implementation details, and potential improvements.
Functionality:
The game initialization module is responsible for setting up the game environment,
defining necessary variables, and preparing the game loop. It ensures that the Canvas API is
properly initialized and that event listeners for user input are in place.
Implementation:
● Initializes the HTML5 Canvas element and retrieves the 2D drawing context.
● Defines essential game variables such as grid size, snake position, food position,
movement direction, score, and game state.
Future Enhancements:
● Add a settings menu to allow users to configure difficulty levels, grid size, and speed
settings.
2. Rendering Module
Functionality:
This module is responsible for drawing game elements on the screen using the Canvas
API. It ensures smooth animations and real-time updates of the game state.
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Implementation:
● Draws the food at a randomly generated position within the game grid.
Future Enhancements:
Functionality:
The game loop ensures continuous updating of the game state. It controls the frame
rate, updates snake movement, checks collisions, and re-renders game elements in each
iteration.
Implementation:
● Calls functions to update the snake's position, check for collisions, and render game
elements.
Future Enhancements:
● Implement adaptive difficulty where the game adjusts speed based on player
performance.
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4. Snake Movement Module
Functionality:
This module manages the movement of the snake based on user input. It ensures that
the snake moves continuously and follows a grid-based movement system.
Implementation:
● Uses a queue data structure to track the position of the snake’s body.
● Ensures that the snake moves in one direction until a new input is received.
Future Enhancements:
● Add momentum-based physics where the snake can gradually slow down instead of
stopping instantly.
Functionality:
This module generates food items at random positions on the game grid. It ensures that
food does not appear inside the snake’s body.
Implementation:
● Checks that the position does not overlap with the snake’s body.
Future Enhancements:
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6. Collision Detection Module
Functionality:
This module detects when the snake collides with the game boundaries or itself. When
a collision occurs, the game ends, and the final score is displayed.
Implementation:
● Checks if the snake’s head overlaps with any part of its body.
Future Enhancements:
● Introduce power-ups that allow the snake to pass through walls temporarily.
Functionality:
This module keeps track of the player's current score and highest score. It uses local
storage to preserve high scores even after the game is restarted.
Implementation:
● Increases the score by a set amount each time the snake eats food.
● Checks if the current score exceeds the previous high score and updates it.
Future Enhancements:
● Add a social media sharing option for players to share their scores.
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8. User Input Handling Module
Functionality:
This module captures user input and translates it into game commands, allowing the
player to control the snake’s movement.
Implementation:
● Prevents the snake from moving in the opposite direction instantly to avoid self-
collisions.
Future Enhancements:
Functionality:
This module handles the game over sequence, displaying the final score and providing
an option to restart the game.
Implementation:
● Provides a restart button that resets all game variables and starts a new session.
Future Enhancements:
● Implement a "second chance" feature, where players can continue the game after
watching an ad (for monetization in online versions).
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CHAPTER 2
SYSTEM ANALYSIS
This document outlines the various components of the Pixel Serpent Game, detailing
their roles in achieving smooth gameplay, handling user inputs, and ensuring optimal
performance. The analysis will also address potential enhancements and future upgrades.
The Interactive Pixel Serpent Game is a real-time, single-player game that operates
within a web browser. The game follows a structured design where the player controls a
pixelated snake, guiding it to consume food while avoiding collisions with itself and the screen
boundaries. The Canvas API is used to render the game graphics dynamically, and JavaScript
handles the logic for movement, collision detection, score tracking, and difficulty scaling.
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2.3 FEASIBILITY STUDY
The functional requirements define what the system must do to achieve its intended
purpose.
1. Game Initialization
2. Snake Movement
3. Food Generation
o Ensure the food does not spawn inside the snake’s body.
Collision Detection
Game Progression
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2.3.1 TECHNICAL FEASIBILITY
1. Performance Efficiency
4. Security
The Pixel Serpent Game follows a modular architecture, ensuring that different
components can be developed, tested, and modified independently.
Core Components:
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1. Game Initialization
o The system sets up the canvas, initializes variables, and starts the game loop.
o Listens for keyboard events and updates the snake’s direction accordingly.
4. Rendering Cycle
● Memory Management
o Uses efficient data structures (e.g., arrays for storing snake body coordinates).
● Event Debouncing
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Load Testing
Data Protection
Exploit Prevention
● Prevents users from modifying game speed using browser developer tools.
Future Enhancements
The Pixel Serpent Game is designed with scalability in mind, allowing for future feature
enhancements:
1. Multiplayer Mode
4. Mobile Support
The system analysis of the Interactive Pixel Serpent Game provides a comprehensive
breakdown of its functional and non-functional requirements, architecture, performance, and
security considerations. By leveraging HTML, CSS, JavaScript, and the Canvas API, the game
delivers a smooth and engaging user experience.
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CHAPTER 3
SYSTEM SPECIFICATION
1. INTRODUCTION
The Interactive Pixel Serpent Game is a web-based game designed using HTML, CSS,
and JavaScript, incorporating the Canvas API for dynamic rendering. This document provides
a detailed specification of the system, covering the hardware and software requirements,
functional and non-functional requirements, system architecture, user interface design, and
future scalability considerations.
2. SYSTEM OVERVIEW
The Pixel Serpent Game is a modern interpretation of the classic Snake game where a
player controls a pixelated snake, maneuvering it to consume food and grow longer while
avoiding collisions. The game supports smooth animation, real-time user input, and score
tracking with persistent storage.
Key Features:
Minimum Requirements:
● RAM: 2 GB
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● Storage: 100 MB free space
Recommended Requirements:
● RAM: 4 GB
The game is designed to run on modern web browsers without requiring additional
installations.
Client-side Requirements:
Development Environment:
Snake Movement
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Food Generation
Collision Detection
These requirements define the overall quality and performance aspects of the system.
Performance
Scalability
Security
System Architecture
The game follows a modular, event-driven architecture, ensuring efficient execution and
future scalability.
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Architectural Components
Execution Flow
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User Interface Design
UI Elements
Main Components:
User Interaction
Security Considerations
Data Integrity
● Ensure high scores are stored securely using encryption techniques (future
enhancement)
Performance Optimization
Efficient Rendering
● Uses request Animation Frame () instead of set Interval () for smooth updates
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Future Enhancements
Multiplayer Mode
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CHAPTER 4
SYSTEM DESIGN
The Interactive Pixel Serpent Game is a modern web-based recreation of the classic Snake
game, designed with an intuitive interface, smooth animations, and responsive controls.
Developed using HTML, CSS, and JavaScript on the Visual Studio Code platform, this game
provides an engaging experience with dynamically updating visuals, adaptive difficulty, and
structured gameplay mechanics. This document outlines the system design, including
architecture, components, and enhancements.
The game is structured using a client-side architecture, meaning all functionalities and logic
are processed within the user's browser. This ensures a seamless gaming experience without
the need for additional server-side processing. The key components include:
● Frontend (User Interface Layer): Implements the game board and UI elements.
● Backend (Game Logic Layer): Handles game mechanics, rendering, collision detection,
and scoring.
o Prevents reverse movement (e.g., cannot instantly move left after moving right).
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3. Architecture Design
Client-Side Components
Technologies Used
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4.3 DATABASE DESIGN
The game board is built using HTML5 Canvas, which allows for efficient real-time
rendering of graphical elements. The board is divided into a grid system, where each cell
represents a possible position for the snake and food.
Collision Handling
● Wall Collision: If the snake moves outside the grid, the game ends.
The Interactive Pixel Serpent Game is a modern web-based recreation of the classic
Snake game, designed with an intuitive interface, smooth animations, and responsive controls.
Developed using HTML, CSS, and JavaScript on the Visual Studio Code platform, this game
provides an engaging experience with dynamically updating visuals, adaptive difficulty, and
structured gameplay mechanics. This document outlines the system design, including
architecture, components, and enhancements.
System Overview
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● Frontend (User Interface Layer): Implements the game board and UI elements.
● Backend (Game Logic Layer): Handles game mechanics, rendering, collision detection,
and scoring.
Architecture Design
Client-Side Components
o Prevents reverse movement (e.g., cannot instantly move left after moving right).
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o Enhances response time for better gameplay.
Technologies Used
The game board is built using HTML5 Canvas, which allows for efficient real-time
rendering of graphical elements. The board is divided into a grid system, where each
cell represents a possible position for the snake and food.
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● If the snake consumes food, it grows by adding a new segment.
Collision Handling
● Wall Collision: If the snake moves outside the grid, the game ends.
● Self-Collision: If the head overlaps with any part of its body, the game ends.
The game randomly places food within the grid while ensuring it does not overlap
with the snake’s body. Once the food is eaten:
Scoring System
Each time food is consumed, the score increases. The score can be displayed
dynamically on the UI, updating in real-time.
The game randomly places food within the grid while ensuring it does not
overlap with the snake’s body. Once the food is eaten:
Scoring System
Each time food is consumed, the score increases. The score can be displayed
dynamically on the UI, updating in real-time.
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User Input Handling
window.addEventListener("keydown", function(event) {
else if (event.key === "ArrowDown" && direction !== "UP") direction = "DOWN";
else if (event.key === "ArrowLeft" && direction !== "RIGHT") direction = "LEFT";
});
The game loop is responsible for continuously updating the board and managing frame
rates. The primary method used is requestAnimationFrame(), ensuring smooth transitions.
While the basic game logic is functional, several enhancements can improve the
experience:
By incorporating basic AI algorithms, enemy snakes can be introduced that navigate the
board dynamically.
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Power-ups & Obstacles
● Speed Boosts
● Temporary Invincibility
● Speed Boosts
● Temporary Invincibility
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4.3 DATA FLOW DIAGRAM
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4.4 ER DIAGRAM
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4.5 USE CASE DIAGRAM
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4.6 CLASS DIAGRAM
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4.7 SEQUENCE DIAGRAM
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CHAPTER 5
SYSTEM TESTING
System testing is a critical phase in the software development lifecycle that ensures all
components of a system function correctly as a whole. For the Interactive Pixel Serpent Game,
system testing validates game mechanics, input handling, UI responsiveness, performance, and
security. The primary objective is to confirm that the game meets functional and non-functional
requirements before deployment.
The goals of system testing for the Interactive Pixel Serpent Game are:
● Ensuring the game loop functions correctly and updates the game state in real time.
● Confirming food consumption correctly increases the snake’s length and updates the
score.
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Unit Test Cases
Snake moves correctly based The snake moves left, right, up, or down based on key ⬛
on input presses.
Prevention of reverse The snake cannot move in the opposite direction ⬛
movement instantly.
Food is generated at a Food appears at a random location on the grid, not ⬛
random position overlapping with the snake.
Food consumption increases The snake lengthens when it eats food. ⬛
snake size
Score increments correctly Score increases by a set value when food is consumed. ⬛
Game Over on wall collision The game stops if the snake moves outside the grid. ⬛
Game Over on self-collision The game stops if the snake runs into itself. ⬛
Integration testing ensures that various components of the game work together as
expected. It focuses on interactions between the user interface, input handling, game logic, and
rendering engine.
o Checks if food consumption correctly triggers a score update and increases the
snake's size.
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3. Collision Detection & Game Over Test
o Validates that hitting a wall or colliding with itself results in a game over state.
o Ensures that clicking the restart button resets all game elements correctly.
Output testing assesses the user experience, ensuring the game is easy to play, controls are
intuitive, and game feedback is clear.
Test Cases
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5.3.5 USER ACCEPTANCE TESTING
Testing ensures the game functions correctly across different browsers and devices.
Tested Environments
Safari iPhone ⬛
Microsoft Edge Tablet ⬛
Since the game is client-side, security testing ensures no unauthorized modifications can be
made to affect gameplay.
Prevent score manipulation via Users cannot modify the score manually. ⬛
JavaScript console
Restrict direct DOM modifications Game variables cannot be altered via browser ⬛
developer tools.
During testing, any bugs or inconsistencies are recorded and categorized based on severity:
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Common Bugs Identified and Fixed
1. Snake freezing after rapid key presses → Fixed by adding an input delay
mechanism.
2. Food appearing inside the snake body → Resolved by ensuring new food positions
do not overlap with the snake.
The Interactive Pixel Serpent Game successfully passed all system testing phases,
confirming that it is fully functional, responsive, and optimized for smooth gameplay. The
testing process validated:
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CHAPTER 6
SYSTEM IMPLEMENTATION
INTRODUCTION
The Interactive Pixel Serpent Game is a web-based game developed using Visual
Studio Code, with HTML and CSS for the frontend and JavaScript for the backend. This section
details the system implementation, covering software architecture, frontend and backend
development, game logic, and optimization techniques.
Software Architecture
The game follows a client-side architecture, where all processing occurs in the user’s
browser. The core components include:
The architecture ensures real-time interaction, with efficient handling of user inputs and
game updates.
Frontend Implementation
The frontend provides the game’s user interface, ensuring a visually engaging experience.
HTML Structure
The game board is rendered using the <canvas> element, ensuring smooth animations.
The HTML file includes:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
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<link rel="stylesheet" href="styles.css">
</head>
<body>
<canvas id="gameCanvas"></canvas>
<script src="script.js"></script>
</body>
</html>
body {
text-align: center;
background-color: #1e1e1e;
color: white;
canvas {
background-color: black;
Backend Implementation
Game Initialization
A JavaScript file (script.js) initializes game elements, including the snake, food, and
canvas.
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const ctx = canvas.getContext("2d");
let food = {
};
Snake Movement
document.addEventListener("keydown", changeDirection);
function changeDirection(event) {
Collision Detection
return true;
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}
return false;
return true;
return false;
When the snake eats food, the score increases, and a new food position is generated.
function generateFood() {
Optimization Strategies
Performance Optimization
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Responsive Design
Future Enhancements
Conclusion
The Interactive Pixel Serpent Game successfully demonstrates the use of JavaScript,
HTML, and CSS for web-based game development. By leveraging efficient game loops,
responsive UI, and real-time interactions, this project provides an engaging experience for
users while serving as a learning tool for aspiring developers.
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CHAPTER 7
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Snake Game</title>
</head>
<body>
<h2>Snake Game</h2>
<div id="container">
</div>
</body>
</html>
*{
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margin:0;
padding:0;
font-family: 'Gill Sans', 'Gill Sans MT', Calibri, 'Trebuchet MS', sans-serif;
background-color: #f5e8ba;
text-align: center;
h2{
color:darkgreen;
#msg{
margin-bottom: 1em;
#gameBoard{
border:3px solid;
#score{
margin-top: 1em;
font-size:2em;
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const UNIT = 25;
let foodX;
let foodY;
let yVel = 0;
let score = 0;
let active=true;
let snake = [
{x:UNIT*3,y:0},
{x:UNIT*2,y:0},
{x:UNIT,y:0},
{x:0,y:0}
];
window.addEventListener('keydown',keyPress);
startGame();
function startGame(){
context.fillStyle = '#212121';
//fillRect(xStart,yStart,width,height)
context.fillRect(0,0,WIDTH,HEIGHT);
createFood();
displayFood();
drawSnake();
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}
function clearBoard(){
context.fillStyle = '#212121';
//fillRect(xStart,yStart,width,height)
context.fillRect(0,0,WIDTH,HEIGHT);
function createFood(){
foodX = Math.floor(Math.random()*WIDTH/UNIT)*UNIT;
foodY = Math.floor(Math.random()*HEIGHT/UNIT)*UNIT;
function displayFood(){
context.fillStyle = 'red';
context.fillRect(foodX,foodY,UNIT,UNIT)
function drawSnake(){
context.fillStyle = 'aqua';
context.strokeStyle = '#212121';
snake.forEach((snakePart) => {
context.fillRect(snakePart.x,snakePart.y,UNIT,UNIT)
context.strokeRect(snakePart.x,snakePart.y,UNIT,UNIT)
})
function moveSnake(){
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y:snake[0].y+yVel}
snake.unshift(head)
score += 1;
scoreText.textContent = score;
createFood();
else
snake.pop();
function nextTick(){
setTimeout(() => {
clearBoard();
displayFood();
moveSnake();
drawSnake();
checkGameOver();
nextTick();
}, 200);
else if(!active){
clearBoard();
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context.fillStyle = "white";
context.textAlign = "center";
context.fillText("Game Over!!",WIDTH/2,HEIGHT/2)
function keyPress(event){
if(!started){
started = true;
nextTick();
if(event.keyCode===32){
console.log('clicked')
if(paused){
paused = false;
nextTick();
else{
paused = true;
const LEFT = 37
const UP = 38
const RIGHT = 39
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const DOWN = 40
switch(true){
xVel=-UNIT;
yVel = 0;
break;
xVel=UNIT;
yVel=0;
break;
xVel=0;
yVel=-UNIT;
break;
xVel=0;
yVel=UNIT;
break;
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function checkGameOver(){
switch(true){
case(snake[0].x<0):
case(snake[0].x>=WIDTH):
case(snake[0].y<0):
case(snake[0].y>=HEIGHT):
active=false;
break;
active = false;
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SAMPLE SCREENSHOTS
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CHAPTER 8
CONCLUSION
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CHAPTER 9
BIBLIOGRAPHY
Game Development with JavaScript – Various Articles and Tutorials on Game Logic
https://gamedevelopment.tutsplus.com/
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