Computer Graphics Assignment 2
Computer Graphics Assignment 2
Algorithm.
The Z-buffer algorithm, also known as depth buffering, is a fundamental technique used in
computer graphics for determining which objects are visible in a scene and which are
obscured by others. It's crucial for rendering realistic 3D scenes in real-time.
During rendering, for each pixel, the algorithm compares the depth value of the current
object being drawn at that pixel with the corresponding value stored in the Z-buffer. If the
depth of the current object is closer to the viewer, its color information is stored in the frame
buffer, and its depth value is updated in the Z-buffer. Otherwise, the pixel is discarded. This
process ensures that only the closest visible objects are displayed on the screen, resulting in
an accurate representation of depth and occlusion within the scene.
1. Initialization:
2. Rendering:
• As the scene is rendered, objects are drawn onto the screen one by
one, pixel by pixel.
• For each pixel, the rendering pipeline calculates the depth value of the
object currently being drawn at that pixel. This depth value is typically
obtained using techniques like perspective projection or ray tracing.
• Once the depth value is calculated, it is compared to the depth value
stored in the corresponding position of the Z-buffer.
3. Depth Testing:
4. Final Image:
• After rendering all objects in the scene and updating the Z-buffer
accordingly, the final image displayed on the screen contains only the
visible pixels.
• Since pixels obscured by closer objects have been discarded based on
their depth values, the resulting image accurately represents the
visibility of objects in the scene from the viewer's perspective.
The Z-buffer algorithm is widely used in real-time rendering engines for its simplicity
and efficiency. It allows for the rendering of complex scenes with dynamic objects
and lighting conditions while ensuring correct visibility sorting without requiring
complex geometry calculations for every pixel. However, it does have limitations,
such as the potential for precision issues, especially when dealing with very large or
very small depth ranges, and the occurrence of artifacts like Z-fighting when objects
are too close together.
Algorithm:
First of all, initialize the depth of each pixel.
i.e, d(i, j) = infinite (max length)
Initialize the color value for each pixel
as c(i, j) = background color
for each polygon, do the following steps :
1. Approach:
• DDA Algorithm: The DDA algorithm calculates the slope of the line
and increments either the x or y coordinate by a fixed step size at each
step, depending on the slope, to plot the line. It involves performing
floating-point calculations for each step.
• Bresenham's Algorithm: Bresenham's algorithm uses integer
arithmetic and takes advantage of the decision parameter to determine
which pixel to choose at each step to approximate the line. It is more
efficient than the DDA algorithm because it avoids floating-point
calculations.
2. Efficiency:
3. Accuracy:
• DDA Algorithm: The DDA algorithm may suffer from rounding errors
due to floating-point calculations, which can lead to slight inaccuracies
in the line's position, especially for lines with steep slopes.
• Bresenham's Algorithm: Bresenham's algorithm produces more
accurate results since it works entirely with integers, avoiding the
precision issues associated with floating-point arithmetic.
4. Line Types:
• Both algorithms can handle lines with positive and negative slopes.
• Bresenham's algorithm can handle lines with any slope, including
vertical and horizontal lines, without the need for special cases or
additional checks.
In summary, while both algorithms are used for line drawing, Bresenham's algorithm
is generally preferred for its efficiency and accuracy, especially in applications where
performance is critical, such as real-time rendering in computer graphics.
• LED monitors are similar to LCD monitors but use light-emitting diodes
(LEDs) for backlighting instead of traditional fluorescent lamps.
• LED backlighting offers advantages such as improved contrast,
brightness, and energy efficiency compared to traditional cold cathode
fluorescent lamps (CCFLs) used in LCD monitors.
• LED monitors are commonly used in computer monitors, televisions,
digital signage, and other display applications.
• OLED displays use organic compounds that emit light when an electric
current is applied. They do not require backlighting like LCD and LED
displays, allowing for thinner and more flexible screen designs.
• OLED displays offer superior image quality with vibrant colors, high
contrast ratios, wide viewing angles, and fast response times. They are
commonly found in high-end smartphones, tablets, televisions, and
wearable devices.
• OLED technology enables innovative form factors such as curved and
rollable displays, as well as transparent displays for augmented reality
(AR) applications.
4. Plasma Displays:
5. Projection Screens:
• E-paper displays mimic the appearance of ink on paper and use tiny
microcapsules filled with charged particles to produce images. When an
electric field is applied, the particles move to the top or bottom of the
microcapsules, creating a visible pattern.
• E-paper displays offer high visibility in various lighting conditions, low
power consumption, and excellent readability, making them ideal for e-
book readers, electronic signage, and electronic shelf labels.
7. Touchscreens:
These are some of the main types of display devices, each with its own unique
characteristics, advantages, and applications. Display technology continues to evolve,
with ongoing advancements in resolution, color accuracy, energy efficiency, and form
factor, driving innovations in various industries and applications.
CRT:
Certainly! CRT (Cathode Ray Tube) monitors were once the standard display
technology for computers and televisions before being largely replaced by flat-panel
displays such as LCDs and LEDs. Here's a detailed explanation of CRT monitors:
1. Technology:
2. Operation:
• The electron gun scans across the screen in a series of horizontal lines,
known as scan lines, starting from the top-left corner and moving to
the bottom-right corner.
• At the end of each scan line, the electron beam returns to the starting
position of the next line, slightly below the previous one, creating a
raster pattern.
• By varying the intensity of the electron beam and controlling the
mixture of red, green, and blue phosphors, CRT monitors can display a
wide range of colors.
3. Color Generation:
5. Advantages:
• CRT monitors offer excellent color accuracy, contrast, and black levels,
making them well-suited for graphic design, photo editing, and
gaming.
• They have wide viewing angles and fast response times, making them
suitable for applications where motion clarity is important.
6. Disadvantages:
7. Applications:
• CRT monitors were widely used in homes, offices, schools, and other
environments for decades as the primary display technology for
computers and televisions.
• They were also used in specialized applications such as professional
video editing, medical imaging, and air traffic control, where color
accuracy, motion clarity, and reliability were crucial.
Vector Scan:
Vector scan technology, prevalent in early CRT (Cathode Ray Tube) monitors,
operates by drawing images through lines or vectors between specified points in
space. In this method, an electron beam, emitted by an electron gun within the CRT,
is guided across the screen by electromagnetic coils or plates, following the paths of
the vectors. This process facilitates precise and rapid line drawing, making vector
displays well-suited for applications requiring accurate rendering of geometric
shapes, such as engineering design, scientific visualization, and early arcade games.
The key advantage of vector displays lies in their ability to render images swiftly and
accurately. By defining lines between specific points rather than filling in pixels one
by one, vector scan technology allows for efficient rendering of geometric shapes
and smooth motion. This efficiency made vector displays particularly suitable for
applications necessitating fast and precise graphics, such as flight simulators and
radar systems.
Despite their eventual decline in popularity, vector displays played a crucial role in
the early development of computer graphics. They paved the way for advancements
in interactive graphics and simulation, influencing subsequent display technologies.
While modern display technologies have largely superseded vector displays, their
legacy remains significant in shaping the trajectory of computer graphics and
visualization.
Raster Scan:
Raster scan technology, prevalent in modern displays like LCDs and LEDs, renders
images by dividing the screen into a grid of pixels and scanning each pixel
individually. In this method, an electron beam or light source traverses the screen
horizontally, illuminating each pixel sequentially from left to right and top to bottom.
This process allows for the creation of complex images with varying colors and
shades.
4. Compatibility: Raster scan displays are compatible with a wide range of input
sources, including digital and analog signals from computers, media players,
gaming consoles, and other devices. This compatibility allows for seamless
integration into various multimedia and entertainment systems.
3. Viewing Angles: Raster displays may experience color and brightness shifts
when viewed from off-center angles. This phenomenon, known as color shift
or viewing angle dependence, can affect the image quality and consistency
when viewing content from different positions.
In raster scan systems refreshing is done at a rate of 60-80 frames per second.
Refresh rates are also sometimes described in units of cycles per second /
Hertz (Hz). At the end of each scan line, electron beam begins to display next
scan line after returning to left side of screen. The return to the left of screen
after refresh of each scan line is known as horizontal retrace of electron beam.
At the end of each frame electron beam returns to top left corner and begins
the next frame.
ADVANTAGES: