The document outlines fundamental concepts of Object-Oriented Design (OOD) including information hiding, classes, objects, methods, and their interactions. It discusses the benefits of OOD such as reduced complexity, ease of maintenance, and reusability, along with specific programming terms like modifiers, constants, and method overloading. Additionally, it contrasts procedural and object-oriented paradigms, emphasizing the importance of encapsulation and inheritance in software design.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
5 views
oop final notes
The document outlines fundamental concepts of Object-Oriented Design (OOD) including information hiding, classes, objects, methods, and their interactions. It discusses the benefits of OOD such as reduced complexity, ease of maintenance, and reusability, along with specific programming terms like modifiers, constants, and method overloading. Additionally, it contrasts procedural and object-oriented paradigms, emphasizing the importance of encapsulation and inheritance in software design.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 4
CHAPTER 1 ii. Information hiding.
hide Variables defined in the public static void main(String[]
args) { implementation from use method header 1. (OOD) problem solving System.out.println("netPay(88, iii. reduce complexity 3. Modifier 14.50, 15%) = RM " + process (flow) iv. ease of maintenance Reserved words that specify Payroll.netPay(45, 9.50, 0.15)); a. Identify the objects for the 5. Constant the properties of the data, problem System.out.println("netPay(88, A variable whose value is methods and classes and 14.90) = RM " + Payroll.netPay(45, b. Specify relevant data and fixed and cannot be changed how they can be used 9.50));} operations to be performed 5. Static variable once it is assigned, typically 4. Method overloading on that data Shared by all instances of declared using the ‘final’ A situation where there are c. Determine interactions the class and can be keyword 2 or more method has the between objects accessed using object name a. Benefits same name but with a 2. Object or the class name[all objects Easier to maintain, read, different parameter list. It An instance of a class which affected if one changes reduce error, consistency can be different datatype or represents an entity in the value] and better programming different number of real world consisting unique 6. Static method styles parameters. The compiler state and behaviour Belong to class and can be b. Syntax will determine which 3. Class invoked without the need for <access modifier> final method to be execute based A template or a blueprint creating an instance of a <datatype> on the method signature. that defines what an object’s class and can be accessed <CONSTANT_NAME> = Method overloading allows data field and method will directly in static and non- <value> program to be more be static methods c. Example readable 4. Method static final String a. Example function or object CHAPTER 4 COLOR_CODE= #ff0000; operations that is invoked on class Payroll { public static double netPay(int 1. Procedural paradigm vs an object to perform specific CHAPTER 2 hoursWorked, double payRate, object oriented paradigm action double taxRate) { a. Purpose return hoursWorked * PP OOP payRate* (1 - taxRate); Data & Loosely Coupled A method is a function that method coupled together } is used to perform a certain public static double netPay(int s into objects operation when it is being hoursWorked, double payRate) { Softwar Designin Objects and invoked by passing in data return hoursWorked * e design g operations payRate* (1 - 0.15); known as parameter } focus method on objects 1. Method signature } s b. Benefit combination of the method } Data Separat Placed i. Reusability. write once name and parameter list Public Class T2Q1 { and e, within a and use it anywhere 2. Formal parameter operatio sending single n data to entity(objec 5. Primitive data type ii. difficult to maintain and reference that refers to the method t) Stores values directly to vulnerable to bugs calling object itself usually to s stack memory d. Protected reference a class’s hidden a. Example 8. Instance modifier data fields or to enable Byte, short, int, long, float, Used when data is unique to constructor to invoke 2. Class double, double, char, each instance of a particular another constructor of same A class is a template for boolean class(different values for class objects. It defines the 6. Object data type different objects such as car, 13. overloading constructor properties of the object, and Stores address of object in model, year) two or more constructor methods manipulating them. heap memory. default value 9. Accessor(get) within same class but A logical abstraction . is null. If the object Read private properties parameter lists are Defines what data to store previously referenced no a. public returnType different(different number and what actions we can getPropertyName() longer referenced (garbage) or data types) operate on the data b. public String getId(){ will be collected by JVM to return id;} a. Example 3. Constructor be removed 10. Mutator(set) Circle(){ Constructor is a special radius=1.0; 7. Visibility modifiers Modify private properties method used for initializing a. public void } Restricting access to a class’s objects when creating setPropertyName(dataT Circle(int r){ member radius=r; objects using the new ype propertyValue) a. Default b. public void setCredit(int } operator.[ has same name as class, variable or method c){ CHAPTER 5 class name and no explicit can be accessed by class in creditHours = c;} 1. String return type] the same package(folder) 11. Encapsulation Sequence of characters a. Purpose b. Public Binds together code and the a. String message i. give initial values to class, data, or method is data it manipulates to keep = “Welcome”; instances variables defined visible to any class in any data and code safe from b. String variable by the class package external inference and holds a ii. perform any other startup c. Private misuse. code, data or both reference to a procedures required to Data or methods can be within an object may be string object create fully formed object accessed only by the private or public that stores a 4. Default constructor declaring class. client a. Benefit string value A no-arg constructor with an retrieve and modify by using i. links data with the code c. Its content can't empty body that is implicitly accessor and mutator that manipulates it be declared in the class if no methods ii. provide means by which changed(immut constructor is explicitly to avoid:- access to members can be able) declared in the class i. data may be tampered controlled 2. String comparisons Circle(){} 12. This keyword a. For same 1. Subclass (child) – Methods of same name instance of content = inherits data and to behave differently superclass to a If(s1.equals(s2)) methods of within a class family reference ; return true superclass(parent) a. Runtime: variable of its b. For same a. Denoted with overridden subclass reference = extends method without an If(s1==s2) ; keyword; resolved at explicit casting return true subclass runtime using compilation c. Check content = extends method error; use if(s1.compareTo superclass overriding explicit casting (s2)>0) ; any b. Private data b. Compile time: 6. Accessibility comparison field of function or symbol ; superclass not operator returns integer accessible overloading 3. Retrieve and combine c. Superclass c. Benefit: easy to length(),charAt(index),c constructor not maintain and oncat(Stringname),subs inherited extensible tring(start index,index d. Invoked design, add 7. Final modifier end) superclass using class with Final local variable is a 4. Convert to String super(); minimum or no constant inside a String.valueOf(5.44) , keyword modification, method String.valueOf(c) 2. Benefit of inheritance superclass final double PI=3.142; 5. String builder vs buffer a. Reuse code sharing, CHAPTER 7 b. Build Class simplifies StringBuilder String buffer 1. Abstraction hierarchy programming Single task Can be Process of simplification by 3. Method overriding 5. Casting accessed by When a method in a. Implicit casting removing characteristics multiple task subclass has same double x =9; from something to reduce it concurrently return type and Object 0 = new to a set of essential More efficient Less efficient Non- Synchronized; signature as a method Student(); characteristics. synchronized; two threads in its superclass, it b. Explicit casting 2. Abstract method two threads can can't call this override it. Int y = (int) x; Seperating the use of call this method method a. Private method Student b = method from its simultaneously simultaneously can’t be (Student)o; implementation.Exist within overridden c. Downcasting : abstract classes CHAPTER 6 4. Polymorphism assigning a. Indicator: # sign b. Methods : italicized implement Abstract implements college won't c. Constructor: constructor Invoked by No function protected subclasses constructor a. Becomes weak is-a d. Method signature When? Share Share when using interface without common common implementation code among behaviour 2. Aggregation 3. Advantages of abstract related among classes instances a. Whole-part methods relationship. One or 6. Class design guidelines and a. Ensures more relationship. Cohesion: describe single unrelated implementation by Not dependent. entity, consistency: follow classes subclasses One or Can inherit More than College remain if java programming style and b. Can invoke abstract many 1 superclass one student is removed naming convention, methods in interface encapsulation, clarity: easy parameters of to explain and understand, superclass completeness, instance vs 4. Interfaces 6. Wrapper classes 3. Dependency static, inheritance vs Class-like construct contains Enables program process Relationship between two aggregation, interfaces vs only constants and abstract primitive values as objects classes(uses one another). abstract methods a. Contains number Weak relationship.loosely 7. Packages a. Public interface class: doubleValue, coupled Used to Organize classes InterfaceName{ floatValue, int Value, a. Reasons: Locate Constant longValue, classes, avoid declarations; shortValue, and naming conflicts, Method signatures;} byteValue 4. Association distribute software b. Name and method b. Provide a. Stronger than conveniently, protect italicized and dashed constructors, dependency. The cases line used to point to constants and state of object 8. Singleton pattern interface conversion methods change when Restrict instantiation of class 5. Interface vs abstract for manipulating associated object to exactly one object various data types change 9. Creating an immutable class Abstract Interface CHAPTER 8 a. Declare all data variable Static & Static and fields private, No non-static final 1. Compositions mutator, No Access all public a. Strong ownership. 5. Inheritance modifier accessor Dependent. If Strong is-a relationship speed fast slow student is removed,
DATA MINING and MACHINE LEARNING. PREDICTIVE TECHNIQUES: ENSEMBLE METHODS, BOOSTING, BAGGING, RANDOM FOREST, DECISION TREES and REGRESSION TREES.: Examples with MATLAB