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Introduction To Scratch

Scratch is a visual programming language that enables students to create interactive stories, games, and animations. It consists of four main elements: the stage, sprites, scripts, and the programming palette, which work together like a play. Programming a sprite begins with a control block, which can be triggered by clicking the green flag, pressing the space key, or clicking on the sprite itself.

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0% found this document useful (0 votes)
17 views1 page

Introduction To Scratch

Scratch is a visual programming language that enables students to create interactive stories, games, and animations. It consists of four main elements: the stage, sprites, scripts, and the programming palette, which work together like a play. Programming a sprite begins with a control block, which can be triggered by clicking the green flag, pressing the space key, or clicking on the sprite itself.

Uploaded by

Calvin
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Introduction to Scratch

Scratch is a visual programming language that allows students to create their


own interactive stories, games and animations.

Elements of Scratch
There are four main elements of Scratch: the stage, the sprites, the script and the programming
palette.
These elements can be compared to a play.

i. Stage similar to the stage in a play. This is where everything will take place. The stage can be
different backgrounds just like in a play.
ii. Sprites are the actors or main characters of the project. Sprites are programmed to do
something in Scratch.
iii. Script tells the actors what to say or do. Each sprite is programmed with a script.
iv. Programming palette elements used to program the sprite to do or say something.
Sprites
must be programmed to carry out every function you want them to perform

Programming a Sprite Control, Motion, Looks and Sound


CONTROL BLOCKS
Programming a sprite ALWAYS begins with a control block.
There are three blocks that can be used to begin the programming
1. When the green flag is clicked – The project will begin when the green flag in the
upper right hand corner is clicked.
2. When space key is pressed – The project will begin when the space bar is pressed.
The black drop down arrow indicates that you can choose a key different from the space bar;
and that key will begin the project.
3. When sprite 1 is clicked – The project will begin when the sprite is click. Note: Click
the sprite on the stage, NOT the small thumbnail sprite shown underneath the stage.

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