Terrariagameplaytest
Terrariagameplaytest
Everest.Installer v19.9.0.22519
Starting installation
Installing: 5416 (stable)
To: C:\Program Files\Epic Games\Celeste
STEP: BACKUP @ C:\Program Files\Epic Games\Celeste
Celeste.exe -> orig\Celeste.exe
STEP: INSTALL
Starting MiniInstaller
Unpacking ZIP (188 entries)...
C:\Program Files\Epic Games\Celeste
Creating Mods directory
Determined install platform: Windows
Everest MiniInstaller
Backing up C:\Program Files\Epic Games\Celeste\FNA.dll => C:\Program Files\Epic
Games\Celeste\orig\FNA.dll
Backing up C:\Program Files\Epic Games\Celeste\FNA.dll.config => C:\Program Files\
Epic Games\Celeste\orig\FNA.dll.config
Backing up C:\Program Files\Epic Games\Celeste\fmod.dll => C:\Program Files\Epic
Games\Celeste\orig\fmod.dll
Backing up C:\Program Files\Epic Games\Celeste\fmodstudio.dll => C:\Program Files\
Epic Games\Celeste\orig\fmodstudio.dll
Backing up C:\Program Files\Epic Games\Celeste\FNA3D.dll => C:\Program Files\Epic
Games\Celeste\orig\FNA3D.dll
Backing up C:\Program Files\Epic Games\Celeste\SDL2.dll => C:\Program Files\Epic
Games\Celeste\orig\SDL2.dll
Backing up C:\Program Files\Epic Games\Celeste\gamecontrollerdb.txt => C:\Program
Files\Epic Games\Celeste\orig\gamecontrollerdb.txt
Applying patch vanilla libraries
Failed to create backup symlinks due to missing privilege or access denial - asking
user if they want to retry with elevation
User accepted elevation request - starting elevated process
Succesfully created backup symlinks with elevation
Deleting system libraries
Copying native libraries from C:\Program Files\Epic Games\Celeste\everest-lib\
lib64-win-x64 -> C:\Program Files\Epic Games\Celeste\lib64-win-x64
Copying native libraries from C:\Program Files\Epic Games\Celeste\runtimes\win-x64\
native -> C:\Program Files\Epic Games\Celeste\lib64-win-x64
Copied gamecontrollerdb.txt
Loading Mono.Cecil
Lazily loading C:\Program Files\Epic Games\Celeste\Mono.Cecil.dll
Loading Mono.Cecil.Mdb
Lazily loading C:\Program Files\Epic Games\Celeste\Mono.Cecil.Mdb.dll
Loading Mono.Cecil.Pdb
Lazily loading C:\Program Files\Epic Games\Celeste\Mono.Cecil.Pdb.dll
Loading MonoMod.Utils.dll
Lazily loading C:\Program Files\Epic Games\Celeste\MonoMod.Utils.dll
Loading MonoMod
Lazily loading C:\Program Files\Epic Games\Celeste\MonoMod.Patcher.dll
Loading MonoMod.RuntimeDetour.dll
Lazily loading C:\Program Files\Epic Games\Celeste\MonoMod.RuntimeDetour.dll
Loading MonoMod.RuntimeDetour.HookGen
Lazily loading C:\Program Files\Epic Games\Celeste\
MonoMod.RuntimeDetour.HookGen.dll
Loading NETCoreifier
Lazily loading C:\Program Files\Epic Games\Celeste\NETCoreifier.dll
Converting C:\Program Files\Epic Games\Celeste\orig\FNA.dll to .NET Core
Converting C:\Program Files\Epic Games\Celeste\orig\Celeste.exe to .NET Core
Running MonoMod for C:\Program Files\Epic Games\Celeste\everest-lib\FNA.dll
MonoMod 25.0.0.0
[MonoMod] Reading input file into module.
[MonoMod] [Main] Reading mods list from arguments.
[MonoMod] [ReadMod] Loading mod dir: C:\Program Files\Epic Games\Celeste\everest-
lib
[MonoMod] [ReadMod] Loading mod: C:\Program Files\Epic Games\Celeste\
Celeste.Mod.mm.dll
[MonoMod] [Main] mm.AutoPatch();
[MonoMod] [AutoPatch] Parsing rules in loaded mods
[MonoMod] [RulesModder] [Write] Writing modded module into output stream.
[MonoMod] [Celeste.Mod.mm] Patching game dependency...
[MonoMod] [AutoPatch] PrePatch pass
[MonoMod] [AutoPatch] Patch pass
[MonoMod] [AutoPatch] PatchRefs pass
[MonoMod] [PostProcessor] PostProcessor pass #1
[MonoMod] [PostProcessor] PostProcessor pass #2
[MonoMod] [PostProcessor] PostProcessor pass #3
[MonoMod] [Write] Writing modded module into output file.
[MonoMod] [Main] Done.
Running MonoMod for C:\Program Files\Epic Games\Celeste\Celeste.exe
MonoMod 25.0.0.0
[MonoMod] Reading input file into module.
[MonoMod] [Main] Reading mods list from arguments.
[MonoMod] [ReadMod] Loading mod dir: C:\Program Files\Epic Games\Celeste\everest-
lib
[MonoMod] [ReadMod] Loading mod: C:\Program Files\Epic Games\Celeste\
Celeste.Mod.mm.dll
[MonoMod] [Main] mm.AutoPatch();
[MonoMod] [AutoPatch] Parsing rules in loaded mods
[MonoMod] [RulesModder] [Write] Writing modded module into output stream.
[MonoMod] [Celeste.Mod.mm] Patching game executable...
[MonoMod] [AutoPatch] PrePatch pass
[MonoMod] [AutoPatch] Patch pass
[MonoMod] [AutoPatch] PatchRefs pass
[MonoMod] [PostProcessor] PostProcessor pass #1
[MonoMod] [PostProcessor] PostProcessor pass #2
[MonoMod] [PostProcessor] PostProcessor pass #3
[MonoMod] [PostProcessor] PostProcessor pass #4
[MonoMod] [Write] Writing modded module into output file.
[MonoMod] [Main] Done.
Running MonoMod.RuntimeDetour.HookGen for C:\Program Files\Epic Games\Celeste\
Celeste.exe
MonoMod.RuntimeDetour.HookGen 24.0.0.0
using MonoMod 25.0.0.0
using MonoMod.RuntimeDetour 25.0.2.0
[MonoMod] Reading input file into module.
[MonoMod] [HookGen] Starting HookGenerator
[MonoMod] [HookGen] Done.
Running MonoMod for C:\Program Files\Epic Games\Celeste\MMHOOK_Celeste.dll
MonoMod 25.0.0.0
[MonoMod] Reading input file into module.
[MonoMod] [Main] Reading mods list from arguments.
[MonoMod] [ReadMod] Loading mod dir: C:\Program Files\Epic Games\Celeste\everest-
lib
[MonoMod] [ReadMod] Loading mod: C:\Program Files\Epic Games\Celeste\
Celeste.Mod.mm.dll
[MonoMod] [Main] mm.AutoPatch();
[MonoMod] [AutoPatch] Parsing rules in loaded mods
[MonoMod] [RulesModder] [Write] Writing modded module into output stream.
[MonoMod] [Celeste.Mod.mm] Patching game dependency...
[MonoMod] [AutoPatch] PrePatch pass
[MonoMod] [AutoPatch] Patch pass
[MonoMod] [AutoPatch] PatchRefs pass
[MonoMod] [PostProcessor] PostProcessor pass #1
[MonoMod] [PostProcessor] PostProcessor pass #2
[MonoMod] [PostProcessor] PostProcessor pass #3
[MonoMod] [Write] Writing modded module into output file.
[MonoMod] [Main] Done.
Creating .NET runtime configuration files for C:\Program Files\Epic Games\Celeste\
Celeste.dll
Binding Windows 64 bit apphost C:\Program Files\Epic Games\Celeste\Celeste.exe
Combining Documentation
Finished installing!