Data Structure & Algorithms Complete Interview Guide ?
Data Structure & Algorithms Complete Interview Guide ?
And
Algorithms
Made Easy
By
Narasimha Karumanchi
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Designed by Narasimha Karumanchi
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Table of Contents
1. Introduction
1.1 Variables
1.2 Data Types
1.3 Data Structures
1.4 Abstract Data Types (ADTs)
1.5 What is an Algorithm?
1.6 Why the Analysis of Algorithms?
1.7 Goal of the Analysis of Algorithms
1.8 What is Running Time Analysis?
1.9 How to Compare Algorithms
1.10 What is Rate of Growth?
1.11 Commonly Used Rates of Growth
1.12 Types of Analysis
1.13 Asymptotic Notation
1.14 Big-O Notation [Upper Bounding Function]
1.15 Omega-Q Notation [Lower Bounding Function]
1.16 Theta-Θ Notation [Order Function]
1.17 Important Notes
1.18 Why is it called Asymptotic Analysis?
1.19 Guidelines for Asymptotic Analysis
1.20 Simplyfying properties of asymptotic notations
1.21 Commonly used Logarithms and Summations
1.22 Master Theorem for Divide and Conquer Recurrences
1.23 Divide and Conquer Master Theorem: Problems & Solutions
1.24 Master Theorem for Subtract and Conquer Recurrences
1.25 Variant of Subtraction and Conquer Master Theorem
1.26 Method of Guessing and Confirming
1.27 Amortized Analysis
1.28 Algorithms Analysis: Problems & Solutions
3. Linked Lists
3.1 What is a Linked List?
3.2 Linked Lists ADT
3.3 Why Linked Lists?
3.4 Arrays Overview
3.5 Comparison of Linked Lists with Arrays & Dynamic Arrays
3.6 Singly Linked Lists
3.7 Doubly Linked Lists
3.8 Circular Linked Lists
3.9 A Memory-efficient Doubly Linked List
3.10 Unrolled Linked Lists
3.11 Skip Lists
3.12 Linked Lists: Problems & Solutions
4. Stacks
4.1 What is a Stack?
4.2 How Stacks are used
4.3 Stack ADT
4.4 Applications
4.5 Implementation
4.6 Comparison of Implementations
4.7 Stacks: Problems & Solutions
5. Queues
5.1 What is a Queue?
5.2 How are Queues Used?
5.3 Queue ADT
5.4 Exceptions
5.5 Applications
5.6 Implementation
5.7 Queues: Problems & Solutions
6. Trees
6.1 What is a Tree?
6.2 Glossary
6.3 Binary Trees
6.4 Types of Binary Trees
6.5 Properties of Binary Trees
6.6 Binary Tree Traversals
6.7 Generic Trees (N-ary Trees)
6.8 Threaded Binary Tree Traversals (Stack or Queue-less Traversals)
6.9 Expression Trees
6.10 XOR Trees
6.11 Binary Search Trees (BSTs)
6.12 Balanced Binary Search Trees
6.13 AVL (Adelson-Velskii and Landis) Trees
6.14 Other Variations on Trees
9. Graph Algorithms
9.1 Introduction
9.2 Glossary
9.3 Applications of Graphs
9.4 Graph Representation
9.5 Graph Traversals
9.6 Topological Sort
9.7 Shortest Path Algorithms
9.8 Minimal Spanning Tree
9.9 Graph Algorithms: Problems & Solutions
10. Sorting
10.1 What is Sorting?
10.2 Why is Sorting Necessary?
10.3 Classification of Sorting Algorithms
10.4 Other Classifications
10.5 Bubble Sort
10.6 Selection Sort
10.7 Insertion Sort
10.8 Shell Sort
10.9 Merge Sort
10.10 Heap Sort
10.11 Quick Sort
10.12 Tree Sort
10.13 Comparison of Sorting Algorithms
10.14 Linear Sorting Algorithms
10.15 Counting Sort
10.16 Bucket Sort (or Bin Sort)
10.17 Radix Sort
10.18 Topological Sort
10.19 External Sorting
10.20 Sorting: Problems & Solutions
11. Searching
11.1 What is Searching?
11.2 Why do we need Searching?
11.3 Types of Searching
11.4 Unordered Linear Search
11.5 Sorted/Ordered Linear Search
11.6 Binary Search
11.7 Interpolation Search
11.8 Comparing Basic Searching Algorithms
11.9 Symbol Tables and Hashing
11.10 String Searching Algorithms
11.11 Searching: Problems & Solutions
14. Hashing
14.1 What is Hashing?
14.2 Why Hashing?
14.3 HashTable ADT
14.4 Understanding Hashing
14.5 Components of Hashing
14.6 Hash Table
14.7 Hash Function
14.8 Load Factor
14.9 Collisions
14.10 Collision Resolution Techniques
14.11 Separate Chaining
14.12 Open Addressing
14.13 Comparison of Collision Resolution Techniques
14.14 How Hashing Gets O(1) Complexity?
14.15 Hashing Techniques
14.16 Problems for which Hash Tables are not suitable
14.17 Bloom Filters
14.18 Hashing: Problems & Solutions
References
The objective of this chapter is to explain the importance of the analysis of algorithms, their
notations, relationships and solving as many problems as possible. Let us first focus on
understanding the basic elements of algorithms, the importance of algorithm analysis, and then
slowly move toward the other topics as mentioned above. After completing this chapter, you
should be able to find the complexity of any given algorithm (especially recursive functions).
1.1 Variables
Before going to the definition of variables, let us relate them to old mathematical equations. All of
us have solved many mathematical equations since childhood. As an example, consider the below
equation:
We don’t have to worry about the use of this equation. The important thing that we need to
understand is that the equation has names (x and y), which hold values (data). That means the
names (x and y) are placeholders for representing data. Similarly, in computer science
programming we need something for holding data, and variables is the way to do that.
In the above-mentioned equation, the variables x and y can take any values such as integral
numbers (10, 20), real numbers (0.23, 5.5), or just 0 and 1. To solve the equation, we need to
relate them to the kind of values they can take, and data type is the name used in computer science
programming for this purpose. A data type in a programming language is a set of data with
predefined values. Examples of data types are: integer, floating point, unit number, character,
string, etc.
Computer memory is all filled with zeros and ones. If we have a problem and we want to code it,
it’s very difficult to provide the solution in terms of zeros and ones. To help users, programming
languages and compilers provide us with data types. For example, integer takes 2 bytes (actual
value depends on compiler), float takes 4 bytes, etc. This says that in memory we are combining
2 bytes (16 bits) and calling it an integer. Similarly, combining 4 bytes (32 bits) and calling it a
float. A data type reduces the coding effort. At the top level, there are two types of data types:
• System-defined data types (also called Primitive data types)
• User-defined data types
Data types that are defined by system are called primitive data types. The primitive data types
provided by many programming languages are: int, float, char, double, bool, etc. The number of
bits allocated for each primitive data type depends on the programming languages, the compiler
and the operating system. For the same primitive data type, different languages may use different
sizes. Depending on the size of the data types, the total available values (domain) will also
change.
For example, “int” may take 2 bytes or 4 bytes. If it takes 2 bytes (16 bits), then the total possible
values are minus 32,768 to plus 32,767 (-215 to 215-1). If it takes 4 bytes (32 bits), then the
possible values are between -2,147,483,648 and +2,147,483,647 (-231 to 231-1). The same is the
case with other data types.
If the system-defined data types are not enough, then most programming languages allow the users
to define their own data types, called user – defined data types. Good examples of user defined
data types are: structures in C/C + + and classes in Java. For example, in the snippet below, we
are combining many system-defined data types and calling the user defined data type by the name
“newType”. This gives more flexibility and comfort in dealing with computer memory.
Based on the discussion above, once we have data in variables, we need some mechanism for
manipulating that data to solve problems. Data structure is a particular way of storing and
organizing data in a computer so that it can be used efficiently. A data structure is a special
format for organizing and storing data. General data structure types include arrays, files, linked
lists, stacks, queues, trees, graphs and so on.
Depending on the organization of the elements, data structures are classified into two types:
1) Linear data structures: Elements are accessed in a sequential order but it is not
compulsory to store all elements sequentially. Examples: Linked Lists, Stacks and
Queues.
2) Non – linear data structures: Elements of this data structure are stored/accessed in a
non-linear order. Examples: Trees and graphs.
Before defining abstract data types, let us consider the different view of system-defined data
types. We all know that, by default, all primitive data types (int, float, etc.) support basic
operations such as addition and subtraction. The system provides the implementations for the
primitive data types. For user-defined data types we also need to define operations. The
implementation for these operations can be done when we want to actually use them. That means,
in general, user defined data types are defined along with their operations.
To simplify the process of solving problems, we combine the data structures with their operations
and we call this Abstract Data Types (ADTs). An ADT consists of two parts:
1. Declaration of data
2. Declaration of operations
Commonly used ADTs include: Linked Lists, Stacks, Queues, Priority Queues, Binary Trees,
Dictionaries, Disjoint Sets (Union and Find), Hash Tables, Graphs, and many others. For
example, stack uses LIFO (Last-In-First-Out) mechanism while storing the data in data structures.
The last element inserted into the stack is the first element that gets deleted. Common operations
of it are: creating the stack, pushing an element onto the stack, popping an element from stack,
finding the current top of the stack, finding number of elements in the stack, etc.
While defining the ADTs do not worry about the implementation details. They come into the
picture only when we want to use them. Different kinds of ADTs are suited to different kinds of
applications, and some are highly specialized to specific tasks. By the end of this book, we will
go through many of them and you will be in a position to relate the data structures to the kind of
problems they solve.
Let us consider the problem of preparing an omelette. To prepare an omelette, we follow the
steps given below:
1) Get the frying pan.
2) Get the oil.
a. Do we have oil?
i. If yes, put it in the pan.
ii. If no, do we want to buy oil?
1. If yes, then go out and buy.
2. If no, we can terminate.
3) Turn on the stove, etc...
What we are doing is, for a given problem (preparing an omelette), we are providing a step-by-
step procedure for solving it. The formal definition of an algorithm can be stated as:
In the traditional study of algorithms, there are two main criteria for judging the merits of
algorithms: correctness (does the algorithm give solution to the problem in a finite number of
steps?) and efficiency (how much resources (in terms of memory and time) does it take to execute
the).
The goal of the analysis of algorithms is to compare algorithms (or solutions) mainly in terms of
running time but also in terms of other factors (e.g., memory, developer effort, etc.)
It is the process of determining how processing time increases as the size of the problem (input
size) increases. Input size is the number of elements in the input, and depending on the problem
type, the input may be of different types. The following are the common types of inputs.
• Size of an array
• Polynomial degree
• Number of elements in a matrix
• Number of bits in the binary representation of the input
• Vertices and edges in a graph.
Execution times? Not a good measure as execution times are specific to a particular computer.
Number of statements executed? Not a good measure, since the number of statements varies
with the programming language as well as the style of the individual programmer.
Ideal solution? Let us assume that we express the running time of a given algorithm as a function
of the input size n (i.e., f(n)) and compare these different functions corresponding to running
times. This kind of comparison is independent of machine time, programming style, etc.
The rate at which the running time increases as a function of input is called rate of growth. Let us
assume that you go to a shop to buy a car and a bicycle. If your friend sees you there and asks
what you are buying, then in general you say buying a car. This is because the cost of the car is
high compared to the cost of the bicycle (approximating the cost of the bicycle to the cost of the
car).
For the above-mentioned example, we can represent the cost of the car and the cost of the bicycle
in terms of function, and for a given function ignore the low order terms that are relatively
insignificant (for large value of input size, n). As an example, in the case below, n4, 2n2, 100n
and 500 are the individual costs of some function and approximate to n4 since n4 is the highest
rate of growth.
The diagram below shows the relationship between different rates of growth.
Below is the list of growth rates you will come across in the following chapters.
1.12 Types of Analysis
To analyze the given algorithm, we need to know with which inputs the algorithm takes less time
(performing wel1) and with which inputs the algorithm takes a long time. We have already seen
that an algorithm can be represented in the form of an expression. That means we represent the
algorithm with multiple expressions: one for the case where it takes less time and another for the
case where it takes more time.
In general, the first case is called the best case and the second case is called the worst case for
the algorithm. To analyze an algorithm we need some kind of syntax, and that forms the base for
asymptotic analysis/notation. There are three types of analysis:
• Worst case
○ Defines the input for which the algorithm takes a long time (slowest
time to complete).
○ Input is the one for which the algorithm runs the slowest.
• Best case
○ Defines the input for which the algorithm takes the least time (fastest
time to complete).
○ Input is the one for which the algorithm runs the fastest.
• Average case
○ Provides a prediction about the running time of the algorithm.
○ Run the algorithm many times, using many different inputs that come
from some distribution that generates these inputs, compute the total
running time (by adding the individual times), and divide by the
number of trials.
○ Assumes that the input is random.
Similarly for the average case. The expression defines the inputs with which the algorithm takes
the average running time (or memory).
Having the expressions for the best, average and worst cases, for all three cases we need to
identify the upper and lower bounds. To represent these upper and lower bounds, we need some
kind of syntax, and that is the subject of the following discussion. Let us assume that the given
algorithm is represented in the form of function f(n).
This notation gives the tight upper bound of the given function. Generally, it is represented as f(n)
= O(g(n)). That means, at larger values of n, the upper bound of f(n) is g(n). For example, if f(n)
= n4 + 100n2 + 10n + 50 is the given algorithm, then n4 is g(n). That means g(n) gives the
maximum rate of growth for f(n) at larger values of n.
Let us see the O–notation with a little more detail. O–notation defined as O(g(n)) = {f(n): there
exist positive constants c and n0 such that 0 ≤ f(n) ≤ cg(n) for all n > n0}. g(n) is an asymptotic
tight upper bound for f(n). Our objective is to give the smallest rate of growth g(n) which is
greater than or equal to the given algorithms’ rate of growth /(n).
Generally we discard lower values of n. That means the rate of growth at lower values of n is not
important. In the figure, n0 is the point from which we need to consider the rate of growth for a
given algorithm. Below n0, the rate of growth could be different. n0 is called threshold for the
given function.
Big-O Visualization
O(g(n)) is the set of functions with smaller or the same order of growth as g(n). For example;
O(n2) includes O(1), O(n), O(nlogn), etc.
Note: Analyze the algorithms at larger values of n only. What this means is, below n0 we do not
care about the rate of growth.
Big-O Examples
No Uniqueness?
There is no unique set of values for n0 and c in proving the asymptotic bounds. Let us consider,
100n + 5 = O(n). For this function there are multiple n0 and c values possible.
Solution1: 100n + 5 ≤ 100n + n = 101n ≤ 101n, for all n ≥ 5, n0 = 5 and c = 101 is a solution.
Solution2: 100n + 5 ≤ 100n + 5n = 105n ≤ 105n, for all n > 1, n0 = 1 and c = 105 is also a
solution.
Similar to the O discussion, this notation gives the tighter lower bound of the given algorithm and
we represent it as f(n) = Ω(g(n)). That means, at larger values of n, the tighter lower bound of
f(n) is g(n). For example, if f(n) = 100n2 + 10n + 50, g(n) is Ω(n2).
The Ω notation can be defined as Ω(g(n)) = {f(n): there exist positive constants c and n0 such that
0 ≤ cg(n) ≤ f(n) for all n ≥ n0}. g(n) is an asymptotic tight lower bound for f(n). Our objective is
to give the largest rate of growth g(n) which is less than or equal to the given algorithm’s rate of
growth f(n).
Ω Examples
This notation decides whether the upper and lower bounds of a given function (algorithm) are the
same. The average running time of an algorithm is always between the lower bound and the upper
bound. If the upper bound (O) and lower bound (Ω) give the same result, then the Θ notation will
also have the same rate of growth.
As an example, let us assume that f(n) = 10n + n is the expression. Then, its tight upper bound
g(n) is O(n). The rate of growth in the best case is g(n) = O(n).
In this case, the rates of growth in the best case and worst case are the same. As a result, the
average case will also be the same. For a given function (algorithm), if the rates of growth
(bounds) for O and Ω are not the same, then the rate of growth for the Θ case may not be the same.
In this case, we need to consider all possible time complexities and take the average of those (for
example, for a quick sort average case, refer to the Sorting chapter).
Now consider the definition of Θ notation. It is defined as Θ(g(n)) = {f(n): there exist positive
constants c1,c2 and n0 such that 0 ≤ c1g(n) ≤ f(n) ≤ c2g(n) for all n ≥ n0}. g(n) is an asymptotic
tight bound for f(n). Θ(g(n)) is the set of functions with the same order of growth as g(n).
Θ Examples
Example 1 Find Θ bound for
For analysis (best case, worst case and average), we try to give the upper bound (O) and lower
bound (Ω) and average running time (Θ). From the above examples, it should also be clear that,
for a given function (algorithm), getting the upper bound (O) and lower bound (Ω) and average
running time (Θ) may not always be possible. For example, if we are discussing the best case of
an algorithm, we try to give the upper bound (O) and lower bound (Ω) and average running time
(Θ).
In the remaining chapters, we generally focus on the upper bound (O) because knowing the lower
bound (Ω) of an algorithm is of no practical importance, and we use the Θ notation if the upper
bound (O) and lower bound (Ω) are the same.
From the discussion above (for all three notations: worst case, best case, and average case), we
can easily understand that, in every case for a given function f(n) we are trying to find another
function g(n) which approximates f(n) at higher values of n. That means g(n) is also a curve
which approximates f(n) at higher values of n.
In mathematics we call such a curve an asymptotic curve. In other terms, g(n) is the asymptotic
curve for f(n). For this reason, we call algorithm analysis asymptotic analysis.
There are some general rules to help us determine the running time of an algorithm.
1) Loops: The running time of a loop is, at most, the running time of the statements
inside the loop (including tests) multiplied by the number of iterations.
2) Nested loops: Analyze from the inside out. Total running time is the product of the
sizes of all the loops.
4) If-then-else statements: Worst-case running time: the test, plus either the then part
or the else part (whichever is the larger).
Note: Similarly, for the case below, the worst case rate of growth is O(logn). The same
discussion holds good for the decreasing sequence as well.
• Transitivity: f(n) = Θ(g(n)) and g(n) = Θ(h(n)) ⇒ f(n) = Θ(h(n)). Valid for O and Ω
as well.
• Reflexivity: f(n) = Θ(f(n)). Valid for O and Ω.
• Symmetry: f(n) = Θ(g(n)) if and only if g(n) = Θ(f(n)).
• Transpose symmetry: f(n) = O(g(n)) if and only if g(n) = Ω(f(n)).
• If f(n) is in O(kg(n)) for any constant k > 0, then f(n) is in O(g(n)).
• If f1(n) is in O(g1(n)) and f2(n) is in O(g2(n)), then (f1 + f2)(n) is in O(max(g1(n)),
(g1(n))).
• If f1(n) is in O(g1(n)) and f2(n) is in O(g2(n)) then f1(n) f2(n) is in O(g1(n) g1(n)).
Logarithms
Arithmetic series
Geometric series
Harmonic series
All divide and conquer algorithms (also discussed in detail in the Divide and Conquer chapter)
divide the problem into sub-problems, each of which is part of the original problem, and then
perform some additional work to compute the final answer. As an example, a merge sort
algorithm [for details, refer to Sorting chapter] operates on two sub-problems, each of which is
half the size of the original, and then performs O(n) additional work for merging. This gives the
running time equation:
The following theorem can be used to determine the running time of divide and conquer
algorithms. For a given program (algorithm), first we try to find the recurrence relation for the
problem. If the recurrence is of the below form then we can directly give the answer without fully
solving it. If the recurrence is of the form , where a ≥ 1,b >
1,k ≥ 0 and p is a real number, then:
1) If a > bk , then
2) If a= bk
a. If p > –1, then
b. If p = –1, then
c. If p < –1, then
3) If a < bk
a. If p ≥ 0, then T(n) = Θ(nk logpn)
b. If p < 0, then T(n) = O(nk )
For each of the following recurrences, give an expression for the runtime T(n) if the recurrence
can be solved with the Master Theorem. Otherwise, indicate that the Master Theorem does not
apply.
for some constants c,a > 0,b ≥ 0,k ≥ 0, and function f(n). If f(n) is in O(nk ), then
The solution to the equation T(n) = T(α n) + T((1 – α)n) + βn, where 0 < α < 1 and β > 0 are
constants, is O(nlogn).
Now, let us discuss a method which can be used to solve any recurrence. The basic idea behind
this method is:
In other words, it addresses the question: What if the given recurrence doesn’t seem to match with
any of these (master theorem) methods? If we guess a solution and then try to verify our guess
inductively, usually either the proof will succeed (in which case we are done), or the proof will
fail (in which case the failure will help us refine our guess).
As an example, consider the recurrence . This doesn’t fit into the form
required by the Master Theorems. Carefully observing the recurrence gives us the impression that
it is similar to the divide and conquer method (dividing the problem into subproblems each
with size ). As we can see, the size of the subproblems at the first level of recursion is n. So,
let us guess that T(n) = O(nlogn), and then try to prove that our guess is correct.
The last inequality assumes only that 1 ≥ k. .logn. This is incorrect if n is sufficiently large and
for any constant k. From the above proof, we can see that our guess is incorrect for the lower
bound.
From the above discussion, we understood that Θ(nlogn) is too big. How about Θ(n)? The lower
bound is easy to prove directly:
From the above induction, we understood that Θ(n) is too small and Θ(nlogn) is too big. So, we
need something bigger than n and smaller than nlogn. How about ?
The last step doesn’t work. So, Θ( ) doesn’t work. What else is between n and nlogn?
How about nloglogn? Proving upper bound for nloglogn:
From the above proofs, we can see that T(n) ≤ cnloglogn, if c ≥ 1 and T(n) ≥ knloglogn, if k ≤ 1.
Technically, we’re still missing the base cases in both proofs, but we can be fairly confident at
this point that T(n) = Θ(nloglogn).
The motivation for amortized analysis is to better understand the running time of certain
techniques, where standard worst case analysis provides an overly pessimistic bound. Amortized
analysis generally applies to a method that consists of a sequence of operations, where the vast
majority of the operations are cheap, but some of the operations are expensive. If we can show
that the expensive operations are particularly rare we can change them to the cheap operations,
and only bound the cheap operations.
The general approach is to assign an artificial cost to each operation in the sequence, such that the
total of the artificial costs for the sequence of operations bounds the total of the real costs for the
sequence. This artificial cost is called the amortized cost of an operation. To analyze the running
time, the amortized cost thus is a correct way of understanding the overall running time – but note
that particular operations can still take longer so it is not a way of bounding the running time of
any individual operation in the sequence.
Example: Let us consider an array of elements from which we want to find the kth smallest
element. We can solve this problem using sorting. After sorting the given array, we just need to
return the kth element from it. The cost of performing the sort (assuming comparison based sorting
algorithm) is O(nlogn). If we perform n such selections then the average cost of each selection is
O(nlogn/n) = O(logn). This clearly indicates that sorting once is reducing the complexity of
subsequent operations.
Note: From the following problems, try to understand the cases which have different
complexities (O(n), O(logn), O(loglogn) etc.).
Problem-21 Find the complexity of the below recurrence:
Solution: Let us try solving this function with substitution.
T(n) = 3T(n – 1)
Note: We can use the Subtraction and Conquer master theorem for this problem.
Problem-22 Find the complexity of the below recurrence:
∴ Time Complexity is O(1). Note that while the recurrence relation looks exponential, the
solution to the recurrence relation here gives a different result.
Problem-23 What is the running time of the following function?
Solution: Consider the comments in the below function:
We can define the ‘s’ terms according to the relation si = si–1 + i. The value oft’ increases by 1
for each iteration. The value contained in ‘s’ at the ith iteration is the sum of the first ‘(‘positive
integers. If k is the total number of iterations taken by the program, then the while loop terminates
if:
In the above-mentioned function the loop will end, if i2 > n ⇒ T(n) = O( ). This is similar to
Problem-23.
Problem-25 What is the complexity of the program given below:
Solution: The while loop will terminate once the value of ‘k’ is greater than or equal to the value
of ‘n’. In each iteration the value of ‘k’ is multiplied by 3. If i is the number of iterations, then ‘k’
has the value of 3i after i iterations. The loop is terminated upon reaching i iterations when 3i ≥ n
↔ i ≥ log3 n, which shows that i = Ω(logn).
Solution: By iteration:
Note: We can use the Subtraction and Conquer master theorem for this problem.
Problem-34 Consider the following program:
Solution: The recurrence relation for the running time of this program is: T(n) = T(n – 1) + T(n –
2) + c. Note T(n) has two recurrence calls indicating a binary tree. Each step recursively calls the
program for n reduced by 1 and 2, so the depth of the recurrence tree is O(n). The number of
leaves at depth n is 2n since this is a full binary tree, and each leaf takes at least O(1)
computations for the constant factor. Running time is clearly exponential in n and it is O(2n).
Problem-35 Running time of following program?
Solution: Consider the comments in the function below:
In the above code, inner loop executes n/i times for each value of i. Its running time is
.
Problem-36 What is the complexity of
Solution: Using the logarithmic property, logxy = logx + logy, we can see that this problem is
equivalent to
Problem-38 What is the running time of the following recursive function (specified as a
function of the input value n)? First write a recurrence formula, and show its solution using
induction.
The if statement requires constant time [O(1)]. With the for loop, we neglect the loop overhead
and only count three times that the function is called recursively. This implies a time complexity
recurrence:
Using the Subtraction and Conquer master theorem, we get T(n) = Θ(3n).
Problem-39 Write a recursion formula for the running time T(n) of the function whose code
is below.
The recurrence for this piece of code is T(n) = T(.8n) + O(n) = T(4/5n) + O(n) =4/5 T(n) + O(n).
Applying master theorem, we get T(n) = O(n).
Problem-40 Find the complexity of the recurrence: T(n) = 2T( ) + logn
Solution: The given recurrence is not in the master theorem format. Let us try to convert this to the
master theorem format by assuming n = 2m. Applying the logarithm on both sides gives, logn =
mlogl ⇒ m = logn. Now, the given function becomes:
For the above code, the recurrence function can be given as: T(n) = T( ) + 1. This is same as
that of Problem-41.
Problem-44 Analyze the running time of the following recursive pseudo-code as a function of
n.
Solution: Consider the comments in below pseudo-code and call running time of function(n) as
T(n).
T(n) can be defined as follows:
The recurrence for this function is T(n) = T(n/2) + n. Using master theorem, we get T(n) = O(n).
Problem-46 Running time of the following program?
The recurrence for this function is: . Using master theorem, we get T(n) =
O(n).
Problem-49 Find the complexity of the below function:
Solution:
II 2n+1 = O(2n)
III 22n+1 = O(2n)
(A) I and II
(B) I and III
(C) II and III
(D) I, II and III
Solution: (A). (I) (n + k)m =nh + c1*nk–1 + ... km = Θ(nh) and (II) 2n+1 = 2*2n = O(2n)
Problem-52 Consider the following functions:
f(n) = 2n
g(n) = n!
h(n) = nlogn
Which of the following statements about the asymptotic behavior of f(n), g(n), and h(n) is
true?
(A) f(n) = O(g(n)); g(n) = O(h(n))
(B) f(n) = Ω (g(n)); g(n) = O(h(n))
(C) g(n) = O(f(n)); h(n) = O(f(n))
(D) h(n) = O(f(n)); g(n) = Ω (f(n))
Solution: (D). According to the rate of growth: h(n) < f(n) < g(n) (g(n) is asymptotically greater
than f(n), and f(n) is asymptotically greater than h(n)). We can easily see the above order by
taking logarithms of the given 3 functions: lognlogn < n < log(n!). Note that, log(n!) = O(nlogn).
Problem-53 Consider the following segment of C-code:
The number of comparisons made in the execution of the loop for any n > 0 is:
(A)
(B) n
(C)
(D)
Solution: (a). Let us assume that the loop executes k times. After kth step the value of j is 2k .
Taking logarithms on both sides gives . Since we are doing one more comparison for
exiting from the loop, the answer is .
Problem-54 Consider the following C code segment. Let T(n) denote the number of times the
for loop is executed by the program on input n. Which of the following is true?
Solution: (B). Big O notation describes the tight upper bound and Big Omega notation describes
the tight lower bound for an algorithm. The for loop in the question is run maximum times and
minimum 1 time. Therefore, T(n) = O( ) and T(n) = Ω(1).
Problem-55 In the following C function, let n ≥ m. How many recursive calls are made by
this function?
(A)
(B) Ω(n)
(C)
(D) Θ(n)
Solution: No option is correct. Big O notation describes the tight upper bound and Big Omega
notation describes the tight lower bound for an algorithm. For m = 2 and for all n = 2i, the running
time is O(1) which contradicts every option.
Problem-56 Suppose T(n) = 2T(n/2) + n, T(O)=T(1)=1. Which one of the following is false?
(A) T(n) = O(n2)
(B) T(n) = Θ(nlogn)
(C) T(n) = Q(n2)
(D) T(n) = O(nlogn)
Solution: (C). Big O notation describes the tight upper bound and Big Omega notation describes
the tight lower bound for an algorithm. Based on master theorem, we get T(n) = Θ(nlogn). This
indicates that tight lower bound and tight upper bound are the same. That means, O(nlogn) and
Ω(nlogn) are correct for given recurrence. So option (C) is wrong.
Problem-57 Find the complexity of the below function:
Solution:
Time Complexity: There are n – 1 multiplications and each takes constant time giving a Θ(n)
algorithm.
Problem-59 For Problem-58, can we improve the time complexity?
Solution: Refer to the Divide and Conquer chapter.
Problem-60 Find the time complexity of recurrence .
Solution: Let us solve this problem by method of guessing. The total size on each level of the
recurrance tree is less than n, so we guess that f(n) = n will dominate. Assume for all i < n that
c1n ≤ T(i) < c2n. Then,
If c1 ≥ 8k and c2 ≤ 8k, then c1n = T(n) = c2n. So, T(n) = Θ(n). In general, if you have multiple
recursive calls, the sum of the arguments to those calls is less than n (in this case ),
and f(n) is reasonably large, a good guess is T(n) = Θ(f(n)).
Problem-61 Solve the following recurrence relation using the recursion tree method:
.
At level 2 the four subproblems are of size and respectively. These two
subproblems take time:
Similarly the amount of work at level k is at most .
That is, the first level provides a constant fraction of the total runtime.
Problem-62 Rank the following functions by order of growth: (n + 1)!, n!, 4n, n × 3n, 3n + n2
+ 20n, , n2 + 200, 20n + 500, 2lgn, n2/3, 1.
Solution:
Problem-63 Find the complexity of the below function:
In this chapter, we will look at one of the important topics, “recursion”, which will be used in
almost every chapter, and also its relative “backtracking”.
Any function which calls itself is called recursive. A recursive method solves a problem by
calling a copy of itself to work on a smaller problem. This is called the recursion step. The
recursion step can result in many more such recursive calls.
It is important to ensure that the recursion terminates. Each time the function calls itself with a
slightly simpler version of the original problem. The sequence of smaller problems must
eventually converge on the base case.
2.3 Why Recursion?
Recursion is a useful technique borrowed from mathematics. Recursive code is generally shorter
and easier to write than iterative code. Generally, loops are turned into recursive functions when
they are compiled or interpreted.
Recursion is most useful for tasks that can be defined in terms of similar subtasks. For example,
sort, search, and traversal problems often have simple recursive solutions.
A recursive function performs a task in part by calling itself to perform the subtasks. At some
point, the function encounters a subtask that it can perform without calling itself. This case, where
the function does not recur, is called the base case. The former, where the function calls itself to
perform a subtask, is referred to as the ecursive case. We can write all recursive functions using
the format:
As an example consider the factorial function: n! is the product of all integers between n and 1.
The definition of recursive factorial looks like:
This definition can easily be converted to recursive implementation. Here the problem is
determining the value of n!, and the subproblem is determining the value of (n – l)!. In the
recursive case, when n is greater than 1, the function calls itself to determine the value of (n – l)!
and multiplies that with n.
In the base case, when n is 0 or 1, the function simply returns 1. This looks like the following:
2.5 Recursion and Memory (Visualization)
Each recursive call makes a new copy of that method (actually only the variables) in memory.
Once a method ends (that is, returns some data), the copy of that returning method is removed
from memory. The recursive solutions look simple but visualization and tracing takes time. For
better understanding, let us consider the following example.
For this example, if we call the print function with n=4, visually our memory assignments may
look like:
Now, let us consider our factorial function. The visualization of factorial function with n=4 will
look like:
While discussing recursion, the basic question that comes to mind is: which way is better? –
iteration or recursion? The answer to this question depends on what we are trying to do. A
recursive approach mirrors the problem that we are trying to solve. A recursive approach makes
it simpler to solve a problem that may not have the most obvious of answers. But, recursion adds
overhead for each recursive call (needs space on the stack frame).
Recursion
Iteration
• Recursive algorithms have two types of cases, recursive cases and base cases.
• Every recursive function case must terminate at a base case.
• Generally, iterative solutions are more efficient than recursive solutions [due to the
overhead of function calls].
• A recursive algorithm can be implemented without recursive function calls using a
stack, but it’s usually more trouble than its worth. That means any problem that can
be solved recursively can also be solved iteratively.
• For some problems, there are no obvious iterative algorithms.
• Some problems are best suited for recursive solutions while others are not.
In this chapter we cover a few problems with recursion and we will discuss the rest in other
chapters. By the time you complete reading the entire book, you will encounter many recursion
problems.
Problem-1 Discuss Towers of Hanoi puzzle.
Solution: The Towers of Hanoi is a mathematical puzzle. It consists of three rods (or pegs or
towers), and a number of disks of different sizes which can slide onto any rod. The puzzle starts
with the disks on one rod in ascending order of size, the smallest at the top, thus making a conical
shape. The objective of the puzzle is to move the entire stack to another rod, satisfying the
following rules:
• Only one disk may be moved at a time.
• Each move consists of taking the upper disk from one of the rods and sliding it onto
another rod, on top of the other disks that may already be present on that rod.
• No disk may be placed on top of a smaller disk.
Algorithm:
• Move the top n – 1 disks from Source to Auxiliary tower,
• Move the nth disk from Source to Destination tower,
• Move the n – 1 disks from Auxiliary tower to Destination tower.
• Transferring the top n – 1 disks from Source to Auxiliary tower can again be thought
of as a fresh problem and can be solved in the same manner. Once we solve Towers
of Hanoi with three disks, we can solve it with any number of disks with the above
algorithm.
Problem-2 Given an array, check whether the array is in sorted order with recursion.
Solution:
Time Complexity: O(n). Space Complexity: O(n) for recursive stack space.
Backtracking is a form of recursion. The usual scenario is that you are faced with a number of
options, and you must choose one of these. After you make your choice you will get a new set of
options; just what set of options you get depends on what choice you made. This procedure is
repeated over and over until you reach a final state. If you made a good sequence of choices, your
final state is a goal state; if you didn’t, it isn’t.
Backtracking can be thought of as a selective tree/graph traversal method. The tree is a way of
representing some initial starting position (the root node) and a final goal state (one of the
leaves). Backtracking allows us to deal with situations in which a raw brute-force approach
would explode into an impossible number of options to consider. Backtracking is a sort of refined
brute force. At each node, we eliminate choices that are obviously not possible and proceed to
recursively check only those that have potential.
What’s interesting about backtracking is that we back up only as far as needed to reach a previous
decision point with an as-yet-unexplored alternative. In general, that will be at the most recent
decision point. Eventually, more and more of these decision points will have been fully explored,
and we will have to backtrack further and further. If we backtrack all the way to our initial state
and have explored all alternatives from there, we can conclude the particular problem is
unsolvable. In such a case, we will have done all the work of the exhaustive recursion and known
that there is no viable solution possible.
• Sometimes the best algorithm for a problem is to try all possibilities.
• This is always slow, but there are standard tools that can be used to help.
• Tools: algorithms for generating basic objects, such as binary strings [2n
possibilities for n-bit string], permutations [n!], combinations [n!/r!(n – r)!],
general strings [k –ary strings of length n has kn possibilities], etc...
• Backtracking speeds the exhaustive search by pruning.
Problem-3 Generate all the strings of n bits. Assume A[0..n – 1] is an array of size n.
Solution:
Let T(n) be the running time of binary(n). Assume function printf takes time O(1).
Using Subtraction and Conquer Master theorem we get: T(n) = O(2n). This means the algorithm
for generating bit-strings is optimal.
Problem-4 Generate all the strings of length n drawn from 0... k – 1.
Solution: Let us assume we keep current k-ary string in an array A[0.. n – 1]. Call function k-
string(n, k):
Solution: The simplest idea is: for each location traverse in all 8 directions and in each of those
directions keep track of maximum region found.
Sample Call:
A linked list is a data structure used for storing collections of data. A linked list has the following
properties.
• Successive elements are connected by pointers
• The last element points to NULL
• Can grow or shrink in size during execution of a program
• Can be made just as long as required (until systems memory exhausts)
• Does not waste memory space (but takes some extra memory for pointers). It
allocates memory as list grows.
3.2 Linked Lists ADT
• Delete List: removes all elements of the list (disposes the list)
• Count: returns the number of elements in the list
• Find nth node from the end of the list
There are many other data structures that do the same thing as linked lists. Before discussing
linked lists it is important to understand the difference between linked lists and arrays. Both
linked lists and arrays are used to store collections of data, and since both are used for the same
purpose, we need to differentiate their usage. That means in which cases arrays are suitable and
in which cases linked lists are suitable.
One memory block is allocated for the entire array to hold the elements of the array. The array
elements can be accessed in constant time by using the index of the particular element as the
subscript.
Why Constant Time for Accessing Array Elements?
To access an array element, the address of an element is computed as an offset from the base
address of the array and one multiplication is needed to compute what is supposed to be added to
the base address to get the memory address of the element. First the size of an element of that data
type is calculated and then it is multiplied with the index of the element to get the value to be
added to the base address.
This process takes one multiplication and one addition. Since these two operations take constant
time, we can say the array access can be performed in constant time.
Advantages of Arrays
Disadvantages of Arrays
• Preallocates all needed memory up front and wastes memory space for indices in the
array that are empty.
• Fixed size: The size of the array is static (specify the array size before using it).
• One block allocation: To allocate the array itself at the beginning, sometimes it may
not be possible to get the memory for the complete array (if the array size is big).
• Complex position-based insertion: To insert an element at a given position, we may
need to shift the existing elements. This will create a position for us to insert the
new element at the desired position. If the position at which we want to add an
element is at the beginning, then the shifting operation is more expensive.
Dynamic Arrays
Dynamic array (also called as growable array, resizable array, dynamic table, or array list) is a
random access, variable-size list data structure that allows elements to be added or removed.
One simple way of implementing dynamic arrays is to initially start with some fixed size array.
As soon as that array becomes full, create the new array double the size of the original array.
Similarly, reduce the array size to half if the elements in the array are less than half.
Note: We will see the implementation for dynamic arrays in the Stacks, Queues and Hashing
chapters.
Linked lists have both advantages and disadvantages. The advantage of linked lists is that they can
be expanded in constant time. To create an array, we must allocate memory for a certain number
of elements. To add more elements to the array when full, we must create a new array and copy
the old array into the new array. This can take a lot of time.
We can prevent this by allocating lots of space initially but then we might allocate more than we
need and waste memory. With a linked list, we can start with space for just one allocated element
and add on new elements easily without the need to do any copying and reallocating.
There are a number of issues with linked lists. The main disadvantage of linked lists is access
time to individual elements. Array is random-access, which means it takes O(1) to access any
element in the array. Linked lists take O(n) for access to an element in the list in the worst case.
Another advantage of arrays in access time is spacial locality in memory. Arrays are defined as
contiguous blocks of memory, and so any array element will be physically near its neighbors. This
greatly benefits from modern CPU caching methods.
Although the dynamic allocation of storage is a great advantage, the overhead with storing and
retrieving data can make a big difference. Sometimes linked lists are hard to manipulate. If the
last item is deleted, the last but one must then have its pointer changed to hold a NULL reference.
This requires that the list is traversed to find the last but one link, and its pointer set to a NULL
reference.
Generally “linked list” means a singly linked list. This list consists of a number of nodes in which
each node has a next pointer to the following element. The link of the last node in the list is
NULL, which indicates the end of the list.
Let us assume that the head points to the first node of the list. To traverse the list we do the
following
• Follow the pointers.
• Display the contents of the nodes (or count) as they are traversed.
• Stop when the next pointer points to NULL.
The ListLength() function takes a linked list as input and counts the number of nodes in the list.
The function given below can be used for printing the list data with extra print function.
Note: To insert an element in the linked list at some position p, assume that after inserting the
element the position of this new node is p.
In this case, a new node is inserted before the current head node. Only one next pointer needs to
be modified (new node’s next pointer) and it can be done in two steps:
• Update the next pointer of new node, to point to the current head.
In this case, we need to modify two next pointers (last nodes next pointer and new nodes next
pointer).
• New nodes next pointer points to NULL.
• Last nodes next pointer points to the new node.
Let us assume that we are given a position where we want to insert the new node. In this case
also, we need to modify two next pointers.
• If we want to add an element at position 3 then we stop at position 2. That means we
traverse 2 nodes and insert the new node. For simplicity let us assume that the
second node is called position node. The new node points to the next node of the
position where we want to add this node.
• Position node’s next pointer now points to the new node.
Let us write the code for all three cases. We must update the first element pointer in the calling
function, not just in the called function. For this reason we need to send a double pointer. The
following code inserts a node in the singly linked list.
Note: We can implement the three variations of the insert operation separately.
Time Complexity: O(n), since, in the worst case, we may need to insert the node at the end of the
list.
Space Complexity: O(1), for creating one temporary variable.
First node (current head node) is removed from the list. It can be done in two steps:
• Create a temporary node which will point to the same node as that of head.
• Now, move the head nodes pointer to the next node and dispose of the temporary
node.
In this case, the last node is removed from the list. This operation is a bit trickier than removing
the first node, because the algorithm should find a node, which is previous to the tail. It can be
done in three steps:
• Traverse the list and while traversing maintain the previous node address also. By
the time we reach the end of the list, we will have two pointers, one pointing to the
tail node and the other pointing to the node before the tail node.
• Update previous node’s next pointer with NULL.
In this case, the node to be removed is always located between two nodes. Head and tail links
are not updated in this case. Such a removal can be done in two steps:
• Similar to the previous case, maintain the previous node while traversing the list.
Once we find the node to be deleted, change the previous node’s next pointer to the
next pointer of the node to be deleted.
• Dispose of the current node to be deleted.
Time Complexity: O(n). In the worst case, we may need to delete the node at the end of the list.
Space Complexity: O(1), for one temporary variable.
The advantage of a doubly linked list (also called two – way linked list) is that given a node in
the list, we can navigate in both directions. A node in a singly linked list cannot be removed
unless we have the pointer to its predecessor. But in a doubly linked list, we can delete a node
even if we don’t have the previous node’s address (since each node has a left pointer pointing to
the previous node and can move backward).
Similar to a singly linked list, let us implement the operations of a doubly linked list. If you
understand the singly linked list operations, then doubly linked list operations are obvious.
Following is a type declaration for a doubly linked list of integers:
Doubly Linked List Insertion
Insertion into a doubly-linked list has three cases (same as singly linked list):
• Inserting a new node before the head.
• Inserting a new node after the tail (at the end of the list).
• Inserting a new node at the middle of the list.
In this case, new node is inserted before the head node. Previous and next pointers need to be
modified and it can be done in two steps:
• Update the right pointer of the new node to point to the current head node (dotted
link in below figure) and also make left pointer of new node as NULL.
• Update head node’s left pointer to point to the new node and make new node as
head. Head
Inserting a Node in Doubly Linked List at the Ending
In this case, traverse the list till the end and insert the new node.
• New node right pointer points to NULL and left pointer points to the end of the list.
As discussed in singly linked lists, traverse the list to the position node and insert the new node.
• New node right pointer points to the next node of the position node where we want
to insert the new node. Also, new node left pointer points to the position node.
• Position node right pointer points to the new node and the next node of position node
left pointer points to new node.
Now, let us write the code for all of these three cases. We must update the first element pointer in
the calling function, not just in the called function. For this reason we need to send a double
pointer. The following code inserts a node in the doubly linked list
Time Complexity: O(n). In the worst case, we may need to insert the node at the end of the list.
Space Complexity: O(1), for creating one temporary variable.
In this case, the first node (current head node) is removed from the list. It can be done in two
steps:
• Create a temporary node which will point to the same node as that of head.
• Now, move the head nodes pointer to the next node and change the heads left pointer
to NULL. Then, dispose of the temporary node.
Deleting the Last Node in Doubly Linked List
This operation is a bit trickier than removing the first node, because the algorithm should find a
node, which is previous to the tail first. This can be done in three steps:
• Traverse the list and while traversing maintain the previous node address also. By
the time we reach the end of the list, we will have two pointers, one pointing to the
tail and the other pointing to the node before the tail.
• Update the next pointer of previous node to the tail node with NULL.
In this case, the node to be removed is always located between two nodes, and the head and tail
links are not updated. The removal can be done in two steps:
• Similar to the previous case, maintain the previous node while also traversing the
list. Upon locating the node to be deleted, change the previous node’s next pointer
to the next node of the node to be deleted.
For example, when several processes are using the same computer resource (CPU) for the same
amount of time, we have to assure that no process accesses the resource before all other
processes do (round robin algorithm). The following is a type declaration for a circular linked
list of integers:
In a circular linked list, we access the elements using the head node (similar to head node in
singly linked list and doubly linked lists).
The circular list is accessible through the node marked head. To count the nodes, the list has to be
traversed from the node marked head, with the help of a dummy node current, and stop the
counting when current reaches the starting node head.
If the list is empty, head will be NULL, and in that case set count = 0. Otherwise, set the current
pointer to the first node, and keep on counting till the current pointer reaches the starting node.
Time Complexity: O(n), for scanning the complete list of size n.
Space Complexity: O(1), for creating one temporary variable.
We assume here that the list is being accessed by its head node. Since all the nodes are arranged
in a circular fashion, the tail node of the list will be the node previous to the head node. Let us
assume we want to print the contents of the nodes starting with the head node. Print its contents,
move to the next node and continue printing till we reach the head node again.
Time Complexity: O(n), for scanning the complete list of size n.
Space Complexity: O(1), for temporary variable.
Let us add a node containing data, at the end of a list (circular list) headed by head. The new
node will be placed just after the tail node (which is the last node of the list), which means it will
have to be inserted in between the tail node and the first node.
• Create a new node and initially keep its next pointer pointing to itself.
• Update the next pointer of the new node with the head node and also traverse the list
to the tail. That means in a circular list we should stop at the node whose next node
is head.
• Update the next pointer of the previous node to point to the new node and we get the
list as shown below.
Time Complexity: O(n), for scanning the complete list of size n.
Space Complexity: O(1), for temporary variable.
The only difference between inserting a node at the beginning and at the end is that, after inserting
the new node, we just need to update the pointer. The steps for doing this are given below:
• Create a new node and initially keep its next pointer pointing to itself.
• Update the next pointer of the new node with the head node and also traverse the list
until the tail. That means in a circular list we should stop at the node which is its
previous node in the list.
• Update the previous head node in the list to point to the new node.
The list has to be traversed to reach the last but one node. This has to be named as the tail node,
and its next field has to point to the first node. Consider the following list.
To delete the last node 40, the list has to be traversed till you reach 7. The next field of 7 has to
be changed to point to 60, and this node must be renamed pTail.
• Traverse the list and find the tail node and its previous node.
• Update the next pointer of tail node’s previous node to point to head.
The first node can be deleted by simply replacing the next field of the tail node with the next field
of the first node.
• Find the tail node of the linked list by traversing the list. Tail node is the previous
node to the head node which we want to delete.
• Create a temporary node which will point to the head. Also, update the tail nodes
next pointer to point to next node of head (as shown below).
• Now, move the head pointer to next node. Create a temporary node which will point
to head. Also, update the tail nodes next pointer to point to next node of head (as
shown below).
Time Complexity: O(n), for scanning the complete list of size n.
Space Complexity: O(1), for a temporary variable.
Circular linked lists are used in managing the computing resources of a computer. We can use
circular lists for implementing stacks and queues.
In conventional implementation, we need to keep a forward pointer to the next item on the list and
a backward pointer to the previous item. That means elements in doubly linked list
implementations consist of data, a pointer to the next node and a pointer to the previous node in
the list as shown below.
The ptrdiff pointer field contains the difference between the pointer to the next node and the
pointer to the previous node. The pointer difference is calculated by using exclusive-or (⊕)
operation.
The ptrdiff of the start node (head node) is the ⊕ of NULL and next node (next node to head).
Similarly, the ptrdiff of end node is the ⊕ of previous node (previous to end node) and NULL. As
an example, consider the following linked list.
For the example above, let us assume that we are at C node and want to move to B. We know that
C’s ptrdiff is defined as B ⊕ D. If we want to move to B, performing ⊕ on C’s ptrdiff with D
would give B. This is due to the fact that
(B ⊕ D) ⊕ D = B(since, D ⊕ D= 0)
Similarly, if we want to move to D, then we have to apply ⊕ to C’s ptrdiff with B to give D.
(B ⊕ D) ⊕ B = D (since, B © B=0)
From the above discussion we can see that just by using a single pointer, we can move back and
forth. A memory-efficient implementation of a doubly linked list is possible with minimal
compromising of timing efficiency.
One of the biggest advantages of linked lists over arrays is that inserting an element at any
location takes only O(1) time. However, it takes O(n) to search for an element in a linked list.
There is a simple variation of the singly linked list called unrolled linked lists.
An unrolled linked list stores multiple elements in each node (let us call it a block for our
convenience). In each block, a circular linked list is used to connect all nodes.
Assume that there will be no more than n elements in the unrolled linked list at any time. To
simplify this problem, all blocks, except the last one, should contain exactly elements. Thus,
there will be no more than blocks at any time.
Note that each shift operation, which includes removing a node from the tail of the circular linked
list in a block and inserting a node to the head of the circular linked list in the block after, takes
only O(1). The total time complexity of an insertion operation for unrolled linked lists is therefore
O( ); there are at most O( ) blocks and therefore at most O( ) shift operations.
1. A temporary pointer is needed to store the tail of A.
2. In block A, move the next pointer of the head node to point to the second-to-last
node, so that the tail node of A can be removed.
3. Let the next pointer of the node, which will be shifted (the tail node of A), point
to the tail node of B.
4. Let the next pointer of the head node of B point to the node temp points to.
5. Finally, set the head pointer of B to point to the node temp points to. Now the
node temp points to becomes the new head node of B.
6. temp pointer can be thrown away. We have completed the shift operation to
move the original tail node of A to become the new head node of B.
Performance
With unrolled linked lists, there are a couple of advantages, one in speed and one in space. First,
if the number of elements in each block is appropriately sized (e.g., at most the size of one cache
line), we get noticeably better cache performance from the improved memory locality. Second,
since we have O(n/m) links, where n is the number of elements in the unrolled linked list and m is
the number of elements we can store in any block, we can also save an appreciable amount of
space, which is particularly noticeable if each element is small.
To compare the overhead for an unrolled list, elements in doubly linked list implementations
consist of data, a pointer to the next node, and a pointer to the previous node in the list, as shown
below.
Assuming we have 4 byte pointers, each node is going to take 8 bytes. But the allocation overhead
for the node could be anywhere between 8 and 16 bytes. Let’s go with the best case and assume it
will be 8 bytes. So, if we want to store IK items in this list, we are going to have 16KB of
overhead.
Now, let’s think about an unrolled linked list node (let us call it LinkedBlock). It will look
something like this:
Therefore, allocating a single node (12 bytes + 8 bytes of overhead) with an array of 100
elements (400 bytes + 8 bytes of overhead) will now cost 428 bytes, or 4.28 bytes per element.
Thinking about our IK items from above, it would take about 4.2KB of overhead, which is close
to 4x better than our original list. Even if the list becomes severely fragmented and the item arrays
are only 1/2 full on average, this is still an improvement. Also, note that we can tune the array
size to whatever gets us the best overhead for our application.
Implementation
3.11 Skip Lists
Binary trees can be used for representing abstract data types such as dictionaries and ordered
lists. They work well when the elements are inserted in a random order. Some sequences of
operations, such as inserting the elements in order, produce degenerate data structures that give
very poor performance. If it were possible to randomly permute the list of items to be inserted,
trees would work well with high probability for any input sequence. In most cases queries must
be answered on-line, so randomly permuting the input is impractical. Balanced tree algorithms re-
arrange the tree as operations are performed to maintain certain balance conditions and assure
good performance.
Skip lists are a probabilistic alternative to balanced trees. Skip list is a data structure that can be
used as an alternative to balanced binary trees (refer to Trees chapter). As compared to a binary
tree, skip lists allow quick search, insertion and deletion of elements. This is achieved by using
probabilistic balancing rather than strictly enforce balancing. It is basically a linked list with
additional pointers such that intermediate nodes can be skipped. It uses a random number
generator to make some decisions.
In an ordinary sorted linked list, search, insert, and delete are in O(n) because the list must be
scanned node-by-node from the head to find the relevant node. If somehow we could scan down
the list in bigger steps (skip down, as it were), we would reduce the cost of scanning. This is the
fundamental idea behind Skip Lists.
In a simple linked list that consists of n elements, to perform a search n comparisons are required
in the worst case. If a second pointer pointing two nodes ahead is added to every node, the
number of comparisons goes down to n/2 + 1 in the worst case.
Adding one more pointer to every fourth node and making them point to the fourth node ahead
reduces the number of comparisons to ⌈n/2⌉ + 2. If this strategy is continued so that every node
with i pointers points to 2 * i – 1 nodes ahead, O(logn) performance is obtained and the number
of pointers has only doubled (n + n/2 + n/4 + n/8 + n/16 + .... = 2n).
The find, insert, and remove operations on ordinary binary search trees are efficient, O(logn),
when the input data is random; but less efficient, O(n), when the input data is ordered. Skip List
performance for these same operations and for any data set is about as good as that of randomly-
built binary search trees - namely O(logn).
In simple terms, Skip Lists are sorted linked lists with two differences:
• The nodes in an ordinary list have one next reference. The nodes in a Skip List have
many next references (also called forward references).
• The number of forward references for a given node is determined probabilistically.
We speak of a Skip List node having levels, one level per forward reference. The number of
levels in a node is called the size of the node. In an ordinary sorted list, insert, remove, and find
operations require sequential traversal of the list. This results in O(n) performance per operation.
Skip Lists allow intermediate nodes in the list to be skipped during a traversal - resulting in an
expected performance of O(logn) per operation.
Implementation
3.12 Linked Lists: Problems & Solutions
Solution: Brute-Force Method: Start with the first node and count the number of nodes present
after that node. If the number of nodes is < n – 1 then return saying “fewer number of nodes in the
list”. If the number of nodes is > n – 1 then go to next node. Continue this until the numbers of
nodes after current node are n – 1.
Time Complexity: O(n2), for scanning the remaining list (from current node) for each node.
Space Complexity: O(1).
Problem-3 Can we improve the complexity of Problem-2?
Solution: Yes, using hash table. As an example consider the following list.
In this approach, create a hash table whose entries are < position of node, node address >. That
means, key is the position of the node in the list and value is the address of that node.
By the time we traverse the complete list (for creating the hash table), we can find the list length.
Let us say the list length is M. To find nth from the end of linked list, we can convert this to M- n
+ 1th from the beginning. Since we already know the length of the list, it is just a matter of
returning M- n + 1th key value from the hash table.
Time Complexity: Time for creating the hash table, T(m) = O(m).
Space Complexity: Since we need to create a hash table of size m, O(m).
Problem-4 Can we use the Problem-3 approach for solving Problem-2 without creating the
hash table?
Solution: Yes. If we observe the Problem-3 solution, what we are actually doing is finding the
size of the linked list. That means we are using the hash table to find the size of the linked list. We
can find the length of the linked list just by starting at the head node and traversing the list.
So, we can find the length of the list without creating the hash table. After finding the length,
compute M – n + 1 and with one more scan we can get the M – n+ 1th node from the beginning.
This solution needs two scans: one for finding the length of the list and the other for finding M –
n+ 1th node from the beginning.
Time Complexity: Time for finding the length + Time for finding the M – n + 1th node from the
beginning. Therefore, T(n) = O(n) + O(n) ≈ O(n). Space Complexity: O(1). Hence, no need to
create the hash table.
Problem-5 Can we solve Problem-2 in one scan?
Solution: Yes. Efficient Approach: Use two pointers pNthNode and pTemp. Initially, both point
to head node of the list. pNthNode starts moving only after pTemp has made n moves.
From there both move forward until pTemp reaches the end of the list. As a result pNthNode
points to nth node from the end of the linked list.
Solution: Brute-Force Approach. As an example, consider the following linked list which has a
loop in it. The difference between this list and the regular list is that, in this list, there are two
nodes whose next pointers are the same. In regular singly linked lists (without a loop) each node’s
next pointer is unique.
That means the repetition of next pointers indicates the existence of a loop.
One simple and brute force way of solving this is, start with the first node and see whether there
is any node whose next pointer is the current node’s address. If there is a node with the same
address then that indicates that some other node is pointing to the current node and we can say a
loop exists. Continue this process for all the nodes of the linked list.
Does this method work? As per the algorithm, we are checking for the next pointer addresses,
but how do we find the end of the linked list (otherwise we will end up in an infinite loop)?
Note: If we start with a node in a loop, this method may work depending on the size of the loop.
Problem-7 Can we use the hashing technique for solving Problem-6?
Algorithm:
• Traverse the linked list nodes one by one.
• Check if the address of the node is available in the hash table or not.
• If it is already available in the hash table, that indicates that we are visiting the node
that was already visited. This is possible only if the given linked list has a loop in
it.
• If the address of the node is not available in the hash table, insert that node’s address
into the hash table.
• Continue this process until we reach the end of the linked list or we find the loop.
Time Complexity; O(n) for scanning the linked list. Note that we are doing a scan of only the
input.
Space Complexity; O(n) for hash table.
Problem-8 Can we solve Problem-6 using the sorting technique?
Solution: No. Consider the following algorithm which is based on sorting. Then we see why this
algorithm fails.
Algorithm:
• Traverse the linked list nodes one by one and take all the next pointer values into an
array.
• Sort the array that has the next node pointers.
• If there is a loop in the linked list, definitely two next node pointers will be pointing
to the same node.
• After sorting if there is a loop in the list, the nodes whose next pointers are the same
will end up adjacent in the sorted list.
• If any such pair exists in the sorted list then we say the linked list has a loop in it.
Problem with the above algorithm: The above algorithm works only if we can find the length of
the list. But if the list has a loop then we may end up in an infinite loop. Due to this reason the
algorithm fails.
Problem-9 Can we solve the Problem-6 in O(n)?
Solution: Yes. Efficient Approach (Memoryless Approach): This problem was solved by
Floyd. The solution is named the Floyd cycle finding algorithm. It uses two pointers moving at
different speeds to walk the linked list. Once they enter the loop they are expected to meet, which
denotes that there is a loop.
This works because the only way a faster moving pointer would point to the same location as a
slower moving pointer is if somehow the entire list or a part of it is circular. Think of a tortoise
and a hare running on a track. The faster running hare will catch up with the tortoise if they are
running in a loop. As an example, consider the following example and trace out the Floyd
algorithm. From the diagrams below we can see that after the final step they are meeting at some
point in the loop which may not be the starting point of the loop.
Note: slowPtr (tortoise) moves one pointer at a time and fastPtr (hare) moves two pointers at a
time.
Time Complexity: O(n). Space Complexity: O(1).
Problem-10 are given a pointer to the first element of a linked list L. There are two
possibilities for L: it either ends (snake) or its last element points back to one of the
earlier elements in the list (snail). Give an algorithm that tests whether a given list L is a
snake or a snail.
Solution: It is the same as Problem-6.
Problem-11 Check whether the given linked list is NULL-terminated or not. If there is a
cycle find the start node of the loop.
Solution: The solution is an extension to the solution in Problem-9. After finding the loop in the
linked list, we initialize the slowPtr to the head of the linked list. From that point onwards both
slowPtr and fastPtr move only one node at a time. The point at which they meet is the start of the
loop. Generally we use this method for removing the loops.
Time Complexity: O(n). Space Complexity: O(1).
Problem-12 From the previous discussion and problems we understand that the meeting of
tortoise and hare concludes the existence of the loop, but how does moving the tortoise to
the beginning of the linked list while keeping the hare at the meeting place, followed by
moving both one step at a time, make them meet at the starting point of the cycle?
Solution: This problem is at the heart of number theory. In the Floyd cycle finding algorithm,
notice that the tortoise and the hare will meet when they are n × L, where L is the loop length.
Furthermore, the tortoise is at the midpoint between the hare and the beginning of the sequence
because of the way they move. Therefore the tortoise is n × L away from the beginning of the
sequence as well. If we move both one step at a time, from the position of the tortoise and from
the start of the sequence, we know that they will meet as soon as both are in the loop, since they
are n × L, a multiple of the loop length, apart. One of them is already in the loop, so we just move
the other one in single step until it enters the loop, keeping the other n × L away from it at all
times.
Problem-13 In the Floyd cycle finding algorithm, does it work if we use steps 2 and 3
instead of 1 and 2?
Solution: Yes, but the complexity might be high. Trace out an example.
Problem-14 Check whether the given linked list is NULL-terminated. If there is a cycle, find
the length of the loop.
Solution: This solution is also an extension of the basic cycle detection problem. After finding the
loop in the linked list, keep the slowPtr as it is. The fastPtr keeps on moving until it again comes
back to slowPtr. While moving fastPtr, use a counter variable which increments at the rate of 1.
Recursive version: We will find it easier to start from the bottom up, by asking and answering
tiny questions (this is the approach in The Little Lisper):
• What is the reverse of NULL (the empty list)? NULL.
• What is the reverse of a one element list? The element itself.
• What is the reverse of an n element list? The reverse of the second element followed
by the first element.
Solution: Brute-Force Approach: One easy solution is to compare every node pointer in the first
list with every other node pointer in the second list by which the matching node pointers will lead
us to the intersecting node. But, the time complexity in this case will be O(mn) which will be
high.
Time Complexity: O(mn). Space Complexity: O(1).
Problem-18 Can we solve Problem-17 using the sorting technique?
Solution: No. Consider the following algorithm which is based on sorting and see why this
algorithm fails.
Algorithm:
• Take first list node pointers and keep them in some array and sort them.
• Take second list node pointers and keep them in some array and sort them.
• After sorting, use two indexes: one for the first sorted array and the other for the
second sorted array.
• Start comparing values at the indexes and increment the index according to
whichever has the lower value (increment only if the values are not equal).
• At any point, if we are able to find two indexes whose values are the same, then that
indicates that those two nodes are pointing to the same node and we return that
node.
Time Complexity: Time for sorting lists + Time for scanning (for comparing)
= O(mlogm) +O(nlogn) +O(m + n) We need to consider the one that gives the
maximum value.
Any problem with the above algorithm? Yes. In the algorithm, we are storing all the node
pointers of both the lists and sorting. But we are forgetting the fact that there can be many repeated
elements. This is because after the merging point, all node pointers are the same for both the lists.
The algorithm works fine only in one case and it is when both lists have the ending node at their
merge point.
Problem-19 Can we solve Problem-17 using hash tables?
Solution: Yes.
Algorithm:
• Select a list which has less number of nodes (If we do not know the lengths
beforehand then select one list randomly).
• Now, traverse the other list and for each node pointer of this list check whether the
same node pointer exists in the hash table.
• If there is a merge point for the given lists then we will definitely encounter the node
pointer in the hash table.
Time Complexity: Time for creating the hash table + Time for scanning the second list = O(m) +
O(n) (or O(n) + O(m), depending on which list we select for creating the hash table. But in both
cases the time complexity is the same. Space Complexity: O(n) or O(m).
Problem-20 Can we use stacks for solving the Problem-17?
Solution: Yes.
Algorithm:
• Create two stacks: one for the first list and one for the second list.
• Traverse the first list and push all the node addresses onto the first stack.
• Traverse the second list and push all the node addresses onto the second stack.
• Now both stacks contain the node address of the corresponding lists.
• Now compare the top node address of both stacks.
• If they are the same, take the top elements from both the stacks and keep them in
some temporary variable (since both node addresses are node, it is enough if we
use one temporary variable).
• Continue this process until the top node addresses of the stacks are not the same.
• This point is the one where the lists merge into a single list.
• Return the value of the temporary variable.
Solution: Yes. Using “finding the first repeating number” approach in an array (for algorithm
refer to Searching chapter).
Algorithm:
• Create an array A and keep all the next pointers of both the lists in the array.
• In the array find the first repeating element [Refer to Searching chapter for
algorithm].
• The first repeating number indicates the merging point of both the lists.
Solution: Yes. By combining sorting and search techniques we can reduce the complexity.
Algorithm:
• Create an array A and keep all the next pointers of the first list in the array.
• Sort these array elements.
• Then, for each of the second list elements, search in the sorted array (let us assume
that we are using binary search which gives O(logn)).
• Since we are scanning the second list one by one, the first repeating element that
appears in the array is nothing but the merging point.
Time Complexity: Time for sorting + Time for searching = O(Max(mlogm, nlogn)).
Space Complexity: O(Max(m, n)).
Problem-23 Can we improve the complexity for Problem-17?
Solution: Yes.
Efficient Approach:
• Find lengths (L1 and L2) of both lists - O(n) + O(m) = O(max(m, n)).
• Take the difference d of the lengths -- O(1).
• Make d steps in longer list -- O(d).
• Step in both lists in parallel until links to next node match -- O(min(m, n)).
• Total time complexity = O(max(m, n)).
• Space Complexity = O(1).
Problem-24 How will you find the middle of the linked list?
Solution: Brute-Force Approach: For each of the node, count how many nodes are there in the
list, and see whether it is the middle node of the list.
Algorithm:
• Traverse the list and find the length of the list.
• After finding the length, again scan the list and locate n/2 node from the beginning.
Time Complexity: Time for finding the length of the list + Time for locating middle node = O(n) +
O(n) ≈ O(n).
Space Complexity: O(1).
Problem-26 Can we use the hash table for solving Problem-24?
Time Complexity: Time for creating the hash table. Therefore, T(n) = O(n).
Space Complexity: O(n). Since we need to create a hash table of size n.
Problem-27 Can we solve Problem-24 just in one scan?
Solution: Efficient Approach: Use two pointers. Move one pointer at twice the speed of the
second. When the first pointer reaches the end of the list, the second pointer will be pointing to
the middle node.
Note: If the list has an even number of nodes, the middle node will be of ⌊n/2⌋.
Time Complexity: O(n). Space Complexity: O(1).
Problem-28 How will you display a Linked List from the end?
Solution: Traverse recursively till the end of the linked list. While coming back, start printing the
elements.
Recursive:
Time Complexity: O(n + m), where n and m are lengths of two lists.
Iterative:
Time Complexity: O(n + m), where n and m are lengths of two lists.
Problem-32 Reverse the linked list in pairs. If you have a linked list that holds 1 → 2 → 3
→ 4 → X, then after the function has been called the linked list would hold 2 → 1 → 4 →
3 → X.
Solution:
Recursive:
Iterative:
Algorithm:
• Store the mid and last pointers of the circular linked list using Floyd cycle finding
algorithm.
• Make the second half circular.
• Make the first half circular.
• Set head pointers of the two linked lists.
Algorithm:
1. Get the middle of the linked list.
2. Reverse the second half of the linked list.
3. Compare the first half and second half.
4. Construct the original linked list by reversing the second half again and
attaching it back to the first half.
Solution: Yes. Create a linked list and at the same time keep it in a hash table. For n elements we
have to keep all the elements in a hash table which gives a preprocessing time of O(n).To read
any element we require only constant time O(1) and to read n elements we require n * 1 unit of
time = n units. Hence by using amortized analysis we can say that element access can be
performed within O(1) time.
Time Complexity – O(1) [Amortized]. Space Complexity - O(n) for Hash Table.
Problem-40 Josephus Circle: N people have decided to elect a leader by arranging
themselves in a circle and eliminating every Mth person around the circle, closing ranks as
each person drops out. Find which person will be the last one remaining (with rank 1).
Solution: Assume the input is a circular linked list with N nodes and each node has a number
(range 1 to N) associated with it. The head node has number 1 as data.
Problem-41 Given a linked list consists of data, a next pointer and also a random pointer
which points to a random node of the list. Give an algorithm for cloning the list.
Solution: We can use a hash table to associate newly created nodes with the instances of node in
the given list.
Algorithm:
• Scan the original list and for each node X, create a new node Y with data of X, then
store the pair (X, Y) in hash table using X as a key. Note that during this scan set Y
→ next and Y → random to NULL and we will fix them in the next scan.
• Now for each node X in the original list we have a copy Y stored in our hash table.
We scan the original list again and set the pointers building the new list.
Time Complexity: O(n). Space Complexity: O(n).
Problem-42 Can we solve Problem-41 without any extra space?
Solution: Yes.
Time Complexity: O(3n) ≈ O(n). Space Complexity: O(1).
Problem-43 We are given a pointer to a node (not the tail node) in a singly linked list. Delete
that node from the linked list.
Solution: To delete a node, we have to adjust the next pointer of the previous node to point to the
next node instead of the current one. Since we don’t have a pointer to the previous node, we can’t
redirect its next pointer. So what do we do? We can easily get away by moving the data from the
next node into the current node and then deleting the next node.
To split the linked list, traverse the original linked list and move all odd nodes to a separate
linked list of all odd nodes. At the end of the loop, the original list will have all the even nodes
and the odd node list will have all the odd nodes. To keep the ordering of all nodes the same, we
must insert all the odd nodes at the end of the odd node list.
Solution: A.
Problem-46 Find modular node: Given a singly linked list, write a function to find the last
element from the beginning whose n%k == 0, where n is the number of elements in the list
and k is an integer constant. For example, if n = 19 and k = 3 then we should return 18th
node.
Solution: For this problem the value of n is not known in advance.
Time Complexity: O(n). Space Complexity: O(1).
Problem-47 Find modular node from the end: Given a singly linked list, write a function to
find the first from the end whose n%k == 0, where n is the number of elements in the list
and k is an integer constant. If n = 19 and k = 3 then we should return 16th node.
Solution: For this problem the value of n is not known in advance and it is the same as finding the
kth element from the end of the the linked list.
Time Complexity: O(n). Space Complexity: O(1).
Problem-48 Find fractional node: Given a singly linked list, write a function to find the
element, where n is the number of elements in the list.
Problem-49 Find node: Given a singly linked list, write a function to find the
element, where n is the number of elements in the list. Assume the value of n is not known
in advance.
Solution: For this problem the value of n is not known in advance.
Time Complexity: O(n). Space Complexity: O(1).
Problem-50 Given two lists List 1 = {A1, A2, . . . , An) and List2 = {B1, B2, . . . , Bm} with
data (both lists) in ascending order. Merge them into the third list in ascending order so
that the merged list will be:
Solution:
Time Complexity: The while loop takes O(min(n,m)) time as it will run for min(n,m) times. The
other steps run in O(1). Therefore the total time complexity is O(min(n,m)). Space Complexity:
O(1).
Problem-51 Median in an infinite series of integers
Solution: Median is the middle number in a sorted list of numbers (if we have an odd number of
elements). If we have an even number of elements, the median is the average of two middle
numbers in a sorted list of numbers. We can solve this problem with linked lists (with both sorted
and unsorted linked lists).
First, let us try with an unsorted linked list. In an unsorted linked list, we can insert the element
either at the head or at the tail. The disadvantage with this approach is that finding the median
takes O(n). Also, the insertion operation takes O(1).
Now, let us try with a sorted linked list. We can find the median in O(1) time if we keep track of
the middle elements. Insertion to a particular location is also O(1) in any linked list. But, finding
the right location to insert is not O(logn) as in a sorted array, it is instead O(n) because we can’t
perform binary search in a linked list even if it is sorted. So, using a sorted linked list isn’t worth
the effort as insertion is O(n) and finding median is O(1), the same as the sorted array. In the
sorted array the insertion is linear due to shifting, but here it’s linear because we can’t do a binary
search in a linked list.
Note: For an efficient algorithm refer to the Priority Queues and Heaps chapter.
Problem-52 Given a linked list, how do you modify it such that all the even numbers appear
before all the odd numbers in the modified linked list?
Solution:
Time Complexity: O(n). Space Complexity: O(1).
Problem-53 Given two linked lists, each list node with one integer digit, add these two
linked lists. The result should be stored in the third linked list. Also note that the head node
contains the most significant digit of the number.
Solution: Since the integer addition starts from the least significant digit, we first need to visit the
last node of both lists and add them up, create a new node to store the result, take care of the carry
if any, and link the resulting node to the node which will be added to the second least significant
node and continue.
First of all, we need to take into account the difference in the number of digits in the two numbers.
So before starting recursion, we need to do some calculation and move the longer list pointer to
the appropriate place so that we need the last node of both lists at the same time. The other thing
we need to take care of is carry. If two digits add up to more than 10, we need to forward the
carry to the next node and add it. If the most significant digit addition results in a carry, we need
to create an extra node to store the carry.
The function below is actually a wrapper function which does all the housekeeping like
calculating lengths of lists, calling recursive implementation, creating an extra node for the carry
in the most significant digit, and adding any remaining nodes left in the longer list.
Time Complexity: O(max(List1 length,List2 length)).
Space Complexity: O(min(List1 length, List1 length)) for recursive stack.
Time complexity O(m + n), where m is the lengh of list1 and n is the length of list2. Space
Complexity: O(1).
4.1 What is a Stack?
A stack is a simple data structure used for storing data (similar to Linked Lists). In a stack, the
order in which the data arrives is important. A pile of plates in a cafeteria is a good example of a
stack. The plates are added to the stack as they are cleaned and they are placed on the top. When a
plate, is required it is taken from the top of the stack. The first plate placed on the stack is the last
one to be used.
Definition: A stack is an ordered list in which insertion and deletion are done at one end, called
top. The last element inserted is the first one to be deleted. Hence, it is called the Last in First out
(LIFO) or First in Last out (FILO) list.
Special names are given to the two changes that can be made to a stack. When an element is
inserted in a stack, the concept is called push, and when an element is removed from the stack, the
concept is called pop. Trying to pop out an empty stack is called underflow and trying to push an
element in a full stack is called overflow. Generally, we treat them as exceptions. As an example,
consider the snapshots of the stack.
Consider a working day in the office. Let us assume a developer is working on a long-term
project. The manager then gives the developer a new task which is more important. The
developer puts the long-term project aside and begins work on the new task. The phone rings, and
this is the highest priority as it must be answered immediately. The developer pushes the present
task into the pending tray and answers the phone.
When the call is complete the task that was abandoned to answer the phone is retrieved from the
pending tray and work progresses. To take another call, it may have to be handled in the same
manner, but eventually the new task will be finished, and the developer can draw the long-term
project from the pending tray and continue with that.
The following operations make a stack an ADT. For simplicity, assume the data is an integer type.
• int Top(): Returns the last inserted element without removing it.
• int Size(): Returns the number of elements stored in the stack.
• int IsEmptyStack(): Indicates whether any elements are stored in the stack or not.
• int IsFullStack(): Indicates whether the stack is full or not.
Exceptions
Attempting the execution of an operation may sometimes cause an error condition, called an
exception. Exceptions are said to be “thrown” by an operation that cannot be executed. In the
Stack ADT, operations pop and top cannot be performed if the stack is empty. Attempting the
execution of pop (top) on an empty stack throws an exception. Trying to push an element in a full
stack throws an exception.
4.4 Applications
Following are some of the applications in which stacks play an important role.
Direct applications
• Balancing of symbols
• Infix-to-postfix conversion
• Evaluation of postfix expression
• Implementing function calls (including recursion)
• Finding of spans (finding spans in stock markets, refer to Problems section)
• Page-visited history in a Web browser [Back Buttons]
• Undo sequence in a text editor
• Matching Tags in HTML and XML
Indirect applications
• Auxiliary data structure for other algorithms (Example: Tree traversal algorithms)
• Component of other data structures (Example: Simulating queues, refer Queues
chapter)
4.5 Implementation
There are many ways of implementing stack ADT; below are the commonly used methods.
• Simple array based implementation
• Dynamic array based implementation
• Linked lists implementation
This implementation of stack ADT uses an array. In the array, we add elements from left to right
and use a variable to keep track of the index of the top element.
The array storing the stack elements may become full. A push operation will then throw a full
stack exception. Similarly, if we try deleting an element from an empty stack it will throw stack
empty exception.
Performance & Limitations
Performance
Let n be the number of elements in the stack. The complexities of stack operations with this
representation can be given as:
Limitations
The maximum size of the stack must first be defined and it cannot be changed. Trying to push a
new element into a full stack causes an implementation-specific exception.
First, let’s consider how we implemented a simple array based stack. We took one index variable
top which points to the index of the most recently inserted element in the stack. To insert (or push)
an element, we increment top index and then place the new element at that index.
Similarly, to delete (or pop) an element we take the element at top index and then decrement the
top index. We represent an empty queue with top value equal to –1. The issue that still needs to
be resolved is what we do when all the slots in the fixed size array stack are occupied?
First try: What if we increment the size of the array by 1 every time the stack is full?
• Push(); increase size of S[] by 1
• Pop(): decrease size of S[] by 1
Similarly, at n = n – 1, if we want to push an element create a new array of size n and copy all the
old array elements to the new array and at the end add the new element. After n push operations
the total time T(n) (number of copy operations) is proportional to 1 + 2 + ... + n ≈ O(n2).
Let us improve the complexity by using the array doubling technique. If the array is full, create a
new array of twice the size, and copy the items. With this approach, pushing n items takes time
proportional to n (not n2).
For simplicity, let us assume that initially we started with n = 1 and moved up to n = 32. That
means, we do the doubling at 1,2,4,8,16. The other way of analyzing the same approach is: at n =
1, if we want to add (push) an element, double the current size of the array and copy all the
elements of the old array to the new array.
Let n be the number of elements in the stack. The complexities for operations with this
representation can be given as:
The other way of implementing stacks is by using Linked lists. Push operation is implemented by
inserting element at the beginning of the list. Pop operation is implemented by deleting the node
from the beginning (the header/top node).
Performance
Let n be the number of elements in the stack. The complexities for operations with this
representation can be given as:
We compare the incremental strategy and doubling strategy by analyzing the total time T(n)
needed to perform a series of n push operations. We start with an empty stack represented by an
array of size 1.
We call amortized time of a push operation is the average time taken by a push over the series of
operations, that is, T(n)/n.
Incremental Strategy
The amortized time (average time per operation) of a push operation is O(n) [O(n2)/n].
Doubling Strategy
Problem-1 Discuss how stacks can be used for checking balancing of symbols.
Solution: Stacks can be used to check whether the given expression has balanced symbols. This
algorithm is very useful in compilers. Each time the parser reads one character at a time. If the
character is an opening delimiter such as (, {, or [- then it is written to the stack. When a closing
delimiter is encountered like ), }, or ]-the stack is popped.
The opening and closing delimiters are then compared. If they match, the parsing of the string
continues. If they do not match, the parser indicates that there is an error on the line. A linear-time
O(n) algorithm based on stack can be given as:
Algorithm:
a) Create a stack.
b) while (end of input is not reached) {
1) If the character read is not a symbol to be balanced, ignore it.
2) If the character is an opening symbol like (, [, {, push it onto the stack
3) If it is a closing symbol like ),],}, then if the stack is empty report an
error. Otherwise pop the stack.
4) If the symbol popped is not the corresponding opening symbol, report an
error.
}
c) At end of input, if the stack is not empty report an error
Examples:
For tracing the algorithm let us assume that the input is: () (() [()])
Time Complexity: O(n). Since we are scanning the input only once. Space Complexity: O(n) [for
stack].
Problem-2 Discuss infix to postfix conversion algorithm using stack.
Solution: Before discussing the algorithm, first let us see the definitions of infix, prefix and
postfix expressions.
Infix: An infix expression is a single letter, or an operator, proceeded by one infix string and
followed by another Infix string.
Prefix: A prefix expression is a single letter, or an operator, followed by two prefix strings.
Every prefix string longer than a single variable contains an operator, first operand and second
operand.
Postfix: A postfix expression (also called Reverse Polish Notation) is a single letter or an
operator, preceded by two postfix strings. Every postfix string longer than a single variable
contains first and second operands followed by an operator.
Prefix and postfix notions are methods of writing mathematical expressions without parenthesis.
Time to evaluate a postfix and prefix expression is O(n), where n is the number of elements in the
array.
Now, let us focus on the algorithm. In infix expressions, the operator precedence is implicit
unless we use parentheses. Therefore, for the infix to postfix conversion algorithm we have to
define the operator precedence (or priority) inside the algorithm.
The table shows the precedence and their associativity (order of evaluation) among operators.
Important Properties
• Let us consider the infix expression 2 + 3*4 and its postfix equivalent 234*+. Notice
that between infix and postfix the order of the numbers (or operands) is unchanged.
It is 2 3 4 in both cases. But the order of the operators * and + is affected in the two
expressions.
• Only one stack is enough to convert an infix expression to postfix expression. The
stack that we use in the algorithm will be used to change the order of operators from
infix to postfix. The stack we use will only contain operators and the open
parentheses symbol ‘(‘.
Postfix expressions do not contain parentheses. We shall not output the parentheses in the postfix
output.
Algorithm:
a) Create a stack
b) for each character t in the input stream}
Algorithm:
1 Scan the Postfix string from left to right.
2 Initialize an empty stack.
3 Repeat steps 4 and 5 till all the characters are scanned.
4 If the scanned character is an operand, push it onto the stack.
5 If the scanned character is an operator, and if the operator is a unary operator, then
pop an element from the stack. If the operator is a binary operator, then pop two
elements from the stack. After popping the elements, apply the operator to those
popped elements. Let the result of this operation be retVal onto the stack.
6 After all characters are scanned, we will have only one element in the stack.
7 Return top of the stack as result.
Example: Let us see how the above-mentioned algorithm works using an example. Assume that
the postfix string is 123*+5-.
Initially the stack is empty. Now, the first three characters scanned are 1, 2 and 3, which are
operands. They will be pushed into the stack in that order.
The next character scanned is “*”, which is an operator. Thus, we pop the top two elements from
the stack and perform the “*” operation with the two operands. The second operand will be the
first element that is popped.
The value of the expression (2*3) that has been evaluated (6) is pushed into the stack.
The next character scanned is “+”, which is an operator. Thus, we pop the top two elements from
the stack and perform the “+” operation with the two operands. The second operand will be the
first element that is popped.
The value of the expression (1+6) that has been evaluated (7) is pushed into the stack.
The value of the expression(7-5) that has been evaluated(23) is pushed into the stack.
Now, since all the characters are scanned, the remaining element in the stack (there will be only
one element in the stack) will be returned. End result:
• Postfix String : 123*+5-
• Result : 2
Problem-4 Can we evaluate the infix expression with stacks in one pass?
Solution: Using 2 stacks we can evaluate an infix expression in 1 pass without converting to
postfix.
Algorithm:
1) Create an empty operator stack
2) Create an empty operand stack
3) For each token in the input string
a. Get the next token in the infix string
b. If next token is an operand, place it on the operand stack
c. If next token is an operator
i. Evaluate the operator (next op)
4) While operator stack is not empty, pop operator and operands (left and right),
evaluate left operator right and push result onto operand stack
5) Pop result from operator stack
Problem-5 How to design a stack such that GetMinimum( ) should be O(1)?
Solution: Take an auxiliary stack that maintains the minimum of all values in the stack. Also,
assume that each element of the stack is less than its below elements. For simplicity let us call the
auxiliary stack min stack.
When we pop the main stack, pop the min stack too. When we push the main stack, push either the
new element or the current minimum, whichever is lower. At any point, if we want to get the
minimum, then we just need to return the top element from the min stack. Let us take an example
and trace it out. Initially let us assume that we have pushed 2, 6, 4, 1 and 5. Based on the above-
mentioned algorithm the min stack will look like:
Based on the discussion above, now let us code the push, pop and GetMinimum() operations.
Time complexity: O(1). Space complexity: O(n) [for Min stack]. This algorithm has much better
space usage if we rarely get a “new minimum or equal”.
Problem-6 For Problem-5 is it possible to improve the space complexity?
Solution: Yes. The main problem of the previous approach is, for each push operation we are
pushing the element on to min stack also (either the new element or existing minimum element).
That means, we are pushing the duplicate minimum elements on to the stack.
Now, let us change the algorithm to improve the space complexity. We still have the min stack, but
we only pop from it when the value we pop from the main stack is equal to the one on the min
stack. We only push to the min stack when the value being pushed onto the main stack is less than
or equal to the current min value. In this modified algorithm also, if we want to get the minimum
then we just need to return the top element from the min stack. For example, taking the original
version and pushing 1 again, we’d get:
Popping from the above pops from both stacks because 1 == 1, leaving:
Popping again only pops from the main stack, because 5 > 1:
If the values are the same then increment the left index and decrement the right index. Continue
this process until both the indexes meet at the middle (at X) or if the string is not palindrome.
Solution: Yes.
Algorithm:
• Traverse the list till we encounter X as input element.
• During the traversal push all the elements (until X) on to the stack.
• For the second half of the list, compare each element’s content with top of the stack.
If they are the same then pop the stack and go to the next element in the input list.
• If they are not the same then the given string is not a palindrome.
• Continue this process until the stack is empty or the string is not a palindrome.
Algorithm:
• First pop all the elements of the stack till it becomes empty.
• For each upward step in recursion, insert the element at the bottom of the stack.
Time Complexity: O(n2). Space Complexity: O(n), for recursive stack.
Problem-12 Show how to implement one queue efficiently using two stacks. Analyze the
running time of the queue operations.
Solution: Refer Queues chapter.
Problem-13 Show how to implement one stack efficiently using two queues. Analyze the
running time of the stack operations.
Solution: Refer Queues chapter.
Problem-14 How do we implement two stacks using only one array? Our stack routines
should not indicate an exception unless every slot in the array is used?
Solution:
Algorithm:
• Start two indexes one at the left end and the other at the right end.
• The left index simulates the first stack and the right index simulates the second stack.
• If we want to push an element into the first stack then put the element at the left
index.
• Similarly, if we want to push an element into the second stack then put the element at
the right index.
• The first stack grows towards the right, and the second stack grows towards the left.
Time Complexity of push and pop for both stacks is O(1). Space Complexity is O(1).
Problem-15 3 stacks in one array: How to implement 3 stacks in one array?
Solution: For this problem, there could be other ways of solving it. Given below is one
possibility and it works as long as there is an empty space in the array.
Now, let us define the push and pop operations for this implementation.
Pushing:
• For pushing on to the first stack, we need to see if adding a new element causes it to
bump into the third stack. If so, try to shift the third stack upwards. Insert the new
element at (start1 + Top1).
• For pushing to the second stack, we need to see if adding a new element causes it to
bump into the third stack. If so, try to shift the third stack downward. Insert the new
element at (start2 - Top2).
• When pushing to the third stack, see if it bumps into the second stack. If so, try to
shift the third stack downward and try pushing again. Insert the new element at
(start3 + Top3).
Time Complexity: O(n). Since we may need to adjust the third stack. Space Complexity: O(1).
Popping: For popping, we don’t need to shift, just decrement the size of the appropriate stack.
Solution: Yes. When either the left stack (which grows to the right) or the right stack (which
grows to the left) bumps into the middle stack, we need to shift the entire middle stack to make
room. The same happens if a push on the middle stack causes it to bump into the right stack.
To solve the above-mentioned problem (number of shifts) what we can do is: alternating pushes
can be added at alternating sides of the middle list (For example, even elements are pushed to the
left, odd elements are pushed to the right). This would keep the middle stack balanced in the
center of the array but it would still need to be shifted when it bumps into the left or right stack,
whether by growing on its own or by the growth of a neighboring stack. We can optimize the
initial locations of the three stacks if they grow/shrink at different rates and if they have different
average sizes. For example, suppose one stack doesn’t change much. If we put it at the left, then
the middle stack will eventually get pushed against it and leave a gap between the middle and
right stacks, which grow toward each other. If they collide, then it’s likely we’ve run out of space
in the array. There is no change in the time complexity but the average number of shifts will get
reduced.
Problem-17 Multiple (m) stacks in one array: Similar to Problem-15, what if we want to
implement m stacks in one array?
Solution: Let us assume that array indexes are from 1 to n. Similar to the discussion in Problem-
15, to implement m stacks in one array, we divide the array into m parts (as shown below). The
size of each part is .
From the above representation we can see that, first stack is starting at index 1 (starting index is
stored in Base[l]), second stack is starting at index (starting index is stored in Base[2]), third
stack is starting at index (starting index is stored in Base[3]), and so on. Similar to Base array,
let us assume that Top array stores the top indexes for each of the stack. Consider the following
terminology for the discussion.
• Top[i], for 1 ≤ i ≤ m will point to the topmost element of the stack i.
• If Base[i] == Top[i], then we can say the stack i is empty.
• If Top[i] == Base[i+1], then we can say the stack i is full.
Initially Base[i] = Top[i] = (i – 1), for 1 ≤ i ≤ m.
• The ith stack grows from Base[i]+1 to Base[i+1].
Popping from ith stack: For popping, we don’t need to shift, just decrement the size of the
appropriate stack. The only case to check is stack empty case.
As an example, let us consider the table and the corresponding spans diagram. In the figure the
arrows indicate the length of the spans. Now, let us concentrate on the algorithm for finding the
spans. One simple way is, each day, check how many contiguous days have a stock price that is
less than the current price.
Solution: A straightforward answer is to go to each bar in the histogram and find the maximum
possible area in the histogram for it. Finally, find the maximum of these values. This will require
O(n2).
Problem-25 For Problem-24, can we improve the time complexity?
Solution: Linear search using a stack of incomplete sub problems: There are many ways of
solving this problem. Judge has given a nice algorithm for this problem which is based on stack.
Process the elements in left-to-right order and maintain a stack of information about started but yet
unfinished sub histograms.
If the stack is empty, open a new sub problem by pushing the element onto the stack. Otherwise
compare it to the element on top of the stack. If the new one is greater we again push it. If the new
one is equal we skip it. In all these cases, we continue with the next new element. If the new one
is less, we finish the topmost sub problem by updating the maximum area with respect to the
element at the top of the stack. Then, we discard the element at the top, and repeat the procedure
keeping the current new element.
This way, all sub problems are finished when the stack becomes empty, or its top element is less
than or equal to the new element, leading to the actions described above. If all elements have
been processed, and the stack is not yet empty, we finish the remaining sub problems by updating
the maximum area with respect to the elements at the top.
At the first impression, this solution seems to be having O(n2) complexity. But if we look
carefully, every element is pushed and popped at most once, and in every step of the function at
least one element is pushed or popped. Since the amount of work for the decisions and the update
is constant, the complexity of the algorithm is O(n) by amortized analysis. Space Complexity:
O(n) [for stack].
Problem-26 On a given machine, how do you check whether the stack grows up or down?
Solution: Try noting down the address of a local variable. Call another function with a local
variable declared in it and check the address of that local variable and compare.
Time Complexity: O(1). Space Complexity: O(1).
Problem-27 Given a stack of integers, how do you check whether each successive pair of
numbers in the stack is consecutive or not. The pairs can be increasing or decreasing, and
if the stack has an odd number of elements, the element at the top is left out of a pair. For
example, if the stack of elements are [4, 5, -2, -3, 11, 10, 5, 6, 20], then the output should
be true because each of the pairs (4, 5), (-2, -3), (11, 10), and (5, 6) consists of
consecutive numbers.
Solution: Refer to Queues chapter.
Problem-28 Recursively remove all adjacent duplicates: Given a string of characters,
recursively remove adjacent duplicate characters from string. The output string should not
have any adjacent duplicates.
Solution: This solution runs with the concept of in-place stack. When element on stack doesn’t
match the current character, we add it to stack. When it matches to stack top, we skip characters
until the element matches the top of stack and remove the element from stack.
Time Complexity: O(n). Space Complexity: O(1) as the stack simulation is done inplace.
Problem-29 Given an array of elements, replace every element with nearest greater element
on the right of that element.
Solution: One simple approach would involve scanning the array elements and for each of the
elements, scan the remaining elements and find the nearest greater element.
Time Complexity: O(n2). Space Complexity: O(1).
Problem-30 For Problem-29, can we improve the complexity?
Solution: The approach is pretty much similar to Problem-22. Create a stack and push the first
element. For the rest of the elements, mark the current element as nextNearestGreater. If stack is
not empty, then pop an element from stack and compare it with nextNearestGreater. If
nextNearestGreater is greater than the popped element, then nextNearestGreater is the next
greater element for the popped element. Keep popping from the stack while the popped element is
smaller than nextNearestGreater. nextNearestGreater becomes the next greater element for all
such popped elements. If nextNearestGreater is smaller than the popped element, then push the
popped element back.
Time Complexity: O(n). Space Complexity: O(n).
Problem-31 How to implement a stack which will support following operations in O(1) time
complexity?
• Push which adds an element to the top of stack.
• Pop which removes an element from top of stack.
• Find Middle which will return middle element of the stack.
• Delete Middle which will delete the middle element.
Solution: We can use a LinkedList data structure with an extra pointer to the middle element.
Also, we need another variable to store whether the LinkedList has an even or odd number of
elements.
• Push: Add the element to the head of the LinkedList. Update the pointer to the
middle element according to variable.
• Pop: Remove the head of the LinkedList. Update the pointer to the middle element
according to variable.
• Find Middle: Find Middle which will return middle element of the stack.
• Delete Middle: Delete Middle which will delete the middle element use the logic of
Problem-43 from Linked Lists chapter.
5.1 What is a Queue?
A queue is a data structure used for storing data (similar to Linked Lists and Stacks). In queue, the
order in which data arrives is important. In general, a queue is a line of people or things waiting
to be served in sequential order starting at the beginning of the line or sequence.
Definition: A queue is an ordered list in which insertions are done at one end (rear) and
deletions are done at other end (front). The first element to be inserted is the first one to be
deleted. Hence, it is called First in First out (FIFO) or Last in Last out (LILO) list.
Similar to Stacks, special names are given to the two changes that can be made to a queue. When
an element is inserted in a queue, the concept is called EnQueue, and when an element is
removed from the queue, the concept is called DeQueue.
DeQueueing an empty queue is called underflow and EnQueuing an element in a full queue is
called overflow. Generally, we treat them as exceptions. As an example, consider the snapshot of
the queue.
The concept of a queue can be explained by observing a line at a reservation counter. When we
enter the line we stand at the end of the line and the person who is at the front of the line is the one
who will be served next. He will exit the queue and be served.
As this happens, the next person will come at the head of the line, will exit the queue and will be
served. As each person at the head of the line keeps exiting the queue, we move towards the head
of the line. Finally we will reach the head of the line and we will exit the queue and be served.
This behavior is very useful in cases where there is a need to maintain the order of arrival.
The following operations make a queue an ADT. Insertions and deletions in the queue must
follow the FIFO scheme. For simplicity we assume the elements are integers.
5.4 Exceptions
Similar to other ADTs, executing DeQueue on an empty queue throws an “Empty Queue
Exception” and executing EnQueue on a full queue throws “Full Queue Exception”.
5.5 Applications
Direct Applications
• Operating systems schedule jobs (with equal priority) in the order of arrival (e.g., a
print queue).
• Simulation of real-world queues such as lines at a ticket counter or any other first-
come first-served scenario requires a queue.
• Multiprogramming.
• Asynchronous data transfer (file IO, pipes, sockets).
• Waiting times of customers at call center.
• Determining number of cashiers to have at a supermarket.
Indirect Applications
• Auxiliary data structure for algorithms
• Component of other data structures
5.6 Implementation
There are many ways (similar to Stacks) of implementing queue operations and some of the
commonly used methods are listed below.
• Simple circular array based implementation
• Dynamic circular array based implementation
• Linked list implementation
First, let us see whether we can use simple arrays for implementing queues as we have done for
stacks. We know that, in queues, the insertions are performed at one end and deletions are
performed at the other end. After performing some insertions and deletions the process becomes
easy to understand.
In the example shown below, it can be seen clearly that the initial slots of the array are getting
wasted. So, simple array implementation for queue is not efficient. To solve this problem we
assume the arrays as circular arrays. That means, we treat the last element and the first array
elements as contiguous. With this representation, if there are any free slots at the beginning, the
rear pointer can easily go to its next free slot.
Note: The simple circular array and dynamic circular array implementations are very similar to
stack array implementations. Refer to Stacks chapter for analysis of these implementations.
This simple implementation of Queue ADT uses an array. In the array, we add elements circularly
and use two variables to keep track of the start element and end element. Generally, front is used
to indicate the start element and rear is used to indicate the end element in the queue. The array
storing the queue elements may become full. An EnQueue operation will then throw a full queue
exception. Similarly, if we try deleting an element from an empty queue it will throw empty
queue exception.
Note: Initially, both front and rear points to -1 which indicates that the queue is empty.
Performance and Limitations
Limitations: The maximum size of the queue must be defined as prior and cannot be changed.
Trying to EnQueue a new element into a full queue causes an implementation-specific exception.
Another way of implementing queues is by using Linked lists. EnQueue operation is implemented
by inserting an element at the end of the list. DeQueue operation is implemented by deleting an
element from the beginning of the list.
Performance
Comparison of Implementations
Problem-1 Give an algorithm for reversing a queue Q. To access the queue, we are only
allowed to use the methods of queue ADT.
Solution:
DeQueue Algorithm
• If stack S2 is not empty then pop from S2 and return that element.
• If stack is empty, then transfer all elements from SI to S2 and pop the top element
from S2 and return that popped element [we can optimize the code a little by
transferring only n – 1 elements from SI to S2 and pop the nth element from SI and
return that popped element].
• If stack S1 is also empty then throw error.
Time Complexity: From the algorithm, if the stack S2 is not empty then the complexity is O(1). If
the stack S2 is empty, then we need to transfer the elements from SI to S2. But if we carefully
observe, the number of transferred elements and the number of popped elements from S2 are
equal. Due to this the average complexity of pop operation in this case is O(1).The amortized
complexity of pop operation is O(1).
Problem-3 Show how you can efficiently implement one stack using two queues. Analyze the
running time of the stack operations.
Solution: Yes, it is possible to implement the Stack ADT using 2 implementations of the Queue
ADT. One of the queues will be used to store the elements and the other to hold them temporarily
during the pop and top methods. The push method would enqueue the given element onto the
storage queue. The top method would transfer all but the last element from the storage queue onto
the temporary queue, save the front element of the storage queue to be returned, transfer the last
element to the temporary queue, then transfer all elements back to the storage queue. The pop
method would do the same as top, except instead of transferring the last element onto the
temporary queue after saving it for return, that last element would be discarded. Let Q1 and Q2 be
the two queues to be used in the implementation of stack. All we have to do is to define the push
and pop operations for the stack.
In the algorithms below, we make sure that one queue is always empty.
Push Operation Algorithm: Insert the element in whichever queue is not empty.
• Check whether queue Q1 is empty or not. If Q1 is empty then Enqueue the element
into Q2.
• Otherwise EnQueue the element into Q1.
Pop Operation Algorithm: Transfer n – 1 elements to the other queue and delete last from queue
for performing pop operation.
• If queue Q1 is not empty then transfer n – 1 elements from Q1 to Q2 and then,
DeQueue the last element of Q1 and return it.
• If queue Q2 is not empty then transfer n – 1 elements from Q2 to Q1 and then,
DeQueue the last element of Q2 and return it.
Time Complexity: Running time of pop operation is O(n) as each time pop is called, we are
transferring all the elements from one queue to the other.
Problem-4 Maximum sum in sliding window: Given array A[] with sliding window of size
w which is moving from the very left of the array to the very right. Assume that we can
only see the w numbers in the window. Each time the sliding window moves rightwards by
one position. For example: The array is [1 3 -1 -3 5 3 6 7], and w is 3.
As in big-oh arithmetic we can ignore constant factors. The process is carried out in O(n) time.
The amount of additional storage needed here has to be big enough to temporarily hold one item.
Problem-6 A queue is set up in a circular array A[O..n - 1] with front and rear defined as
usual. Assume that n – 1 locations in the array are available for storing the elements (with
the other element being used to detect full/empty condition). Give a formula for the number
of elements in the queue in terms of rear, front, and n.
Solution: Consider the following figure to get a clear idea of the queue.
• Rear of the queue is somewhere clockwise from the front.
• To enqueue an element, we move rear one position clockwise and write the element
in that position.
• To dequeue, we simply move front one position clockwise.
• Queue migrates in a clockwise direction as we enqueue and dequeue.
• Emptiness and fullness to be checked carefully.
• Analyze the possible situations (make some drawings to see where front and rear
are when the queue is empty, and partially and totally filled). We will get this:
Problem-7 What is the most appropriate data structure to print elements of queue in reverse
order?
Solution: Stack.
Problem-8 Implement doubly ended queues. A double-ended queue is an abstract data
structure that implements a queue for which elements can only be added to or removed
from the front (head) or back (tail). It is also often called a head-tail linked list.
Solution:
Problem-9 Given a stack of integers, how do you check whether each successive pair of
numbers in the stack is consecutive or not. The pairs can be increasing or decreasing, and
if the stack has an odd number of elements, the element at the top is left out of a pair. For
example, if the stack of elements are [4, 5, -2, -3, 11, 10, 5, 6, 20], then the output should
be true because each of the pairs (4, 5), (-2, -3), (11, 10), and (5, 6) consists of
consecutive numbers.
Solution:
A tree is a data structure similar to a linked list but instead of each node pointing simply to the
next node in a linear fashion, each node points to a number of nodes. Tree is an example of a non-
linear data structure. A tree structure is a way of representing the hierarchical nature of a structure
in a graphical form.
In trees ADT (Abstract Data Type), the order of the elements is not important. If we need ordering
information, linear data structures like linked lists, stacks, queues, etc. can be used.
6.2 Glossary
• The root of a tree is the node with no parents. There can be at most one root node in
a tree (node A in the above example).
• An edge refers to the link from parent to child (all links in the figure).
• A node with no children is called leaf node (E,J,K,H and I).
• Children of same parent are called siblings (B,C,D are siblings of A, and E,F are the
siblings of B).
• A node p is an ancestor of node q if there exists a path from root to q and p appears
on the path. The node q is called a descendant of p. For example, A,C and G are the
ancestors of if.
• The set of all nodes at a given depth is called the level of the tree (B, C and D are
the same level). The root node is at level zero.
• The depth of a node is the length of the path from the root to the node (depth of G is
2, A – C – G).
• The height of a node is the length of the path from that node to the deepest node. The
height of a tree is the length of the path from the root to the deepest node in the tree.
A (rooted) tree with only one node (the root) has a height of zero. In the previous
example, the height of B is 2 (B – F – J).
• Height of the tree is the maximum height among all the nodes in the tree and depth of
the tree is the maximum depth among all the nodes in the tree. For a given tree,
depth and height returns the same value. But for individual nodes we may get
different results.
• The size of a node is the number of descendants it has including itself (the size of the
subtree C is 3).
• If every node in a tree has only one child (except leaf nodes) then we call such trees
skew trees. If every node has only left child then we call them left skew trees.
Similarly, if every node has only right child then we call them right skew trees.
6.3 Binary Trees
A tree is called binary tree if each node has zero child, one child or two children. Empty tree is
also a valid binary tree. We can visualize a binary tree as consisting of a root and two disjoint
binary trees, called the left and right subtrees of the root.
Strict Binary Tree: A binary tree is called strict binary tree if each node has exactly two
children or no children.
Full Binary Tree: A binary tree is called full binary tree if each node has exactly two children
and all leaf nodes are at the same level.
Complete Binary Tree: Before defining the complete binary tree, let us assume that the height of
the binary tree is h. In complete binary trees, if we give numbering for the nodes by starting at the
root (let us say the root node has 1) then we get a complete sequence from 1 to the number of
nodes in the tree. While traversing we should give numbering for NULL pointers also. A binary
tree is called complete binary tree if all leaf nodes are at height h or h – 1 and also without any
missing number in the sequence.
6.5 Properties of Binary Trees
For the following properties, let us assume that the height of the tree is h. Also, assume that root
node is at height zero.
From the diagram we can infer the following properties:
• The number of nodes n in a full binary tree is 2h+1 – 1. Since, there are h levels we
need to add all nodes at each level [20 + 21+ 22 + ··· + 2h = 2h+1 – 1].
• The number of nodes n in a complete binary tree is between 2h (minimum) and 2h+1
– 1 (maximum). For more information on this, refer to Priority Queues chapter.
• The number of leaf nodes in a full binary tree is 2h.
• The number of NULL links (wasted pointers) in a complete binary tree of n nodes is
n + 1.
Structure of Binary Trees
Now let us define structure of the binary tree. For simplicity, assume that the data of the nodes are
integers. One way to represent a node (which contains data) is to have two links which point to
left and right children along with data fields as shown below:
Note: In trees, the default flow is from parent to children and it is not mandatory to show directed
branches. For our discussion, we assume both the representations shown below are the same.
Basic Operations
• Inserting an element into a tree
• Deleting an element from a tree
• Searching for an element
• Traversing the tree
Auxiliary Operations
• Finding the size of the tree
• Finding the height of the tree
• Finding the level which has maximum sum
• Finding the least common ancestor (LCA) for a given pair of nodes, and many more.
In order to process trees, we need a mechanism for traversing them, and that forms the subject of
this section. The process of visiting all nodes of a tree is called tree traversal. Each node is
processed only once but it may be visited more than once. As we have already seen in linear data
structures (like linked lists, stacks, queues, etc.), the elements are visited in sequential order. But,
in tree structures there are many different ways.
Tree traversal is like searching the tree, except that in traversal the goal is to move through the
tree in a particular order. In addition, all nodes are processed in the traversal but searching
stops when the required node is found.
Traversal Possibilities
Starting at the root of a binary tree, there are three main steps that can be performed and the order
in which they are performed defines the traversal type. These steps are: performing an action on
the current node (referred to as “visiting” the node and denoted with “D”), traversing to the left
child node (denoted with “L”), and traversing to the right child node (denoted with “R”). This
process can be easily described through recursion. Based on the above definition there are 6
possibilities:
1. LDR: Process left subtree, process the current node data and then process right
subtree
2. LRD: Process left subtree, process right subtree and then process the current node
data
3. DLR: Process the current node data, process left subtree and then process right
subtree
4. DRL: Process the current node data, process right subtree and then process left
subtree
5. RDL: Process right subtree, process the current node data and then process left
subtree
6. RLD: Process right subtree, process left subtree and then process the current node
data
Classifying the Traversals
The sequence in which these entities (nodes) are processed defines a particular traversal method.
The classification is based on the order in which current node is processed. That means, if we are
classifying based on current node (D) and if D comes in the middle then it does not matter
whether L is on left side of D or R is on left side of D.
Similarly, it does not matter whether L is on right side of D or R is on right side of D. Due to this,
the total 6 possibilities are reduced to 3 and these are:
• Preorder (DLR) Traversal
• Inorder (LDR) Traversal
• Postorder (LRD) Traversal
There is another traversal method which does not depend on the above orders and it is:
• Level Order Traversal: This method is inspired from Breadth First Traversal (BFS
of Graph algorithms).
PreOrder Traversal
In preorder traversal, each node is processed before (pre) either of its subtrees. This is the
simplest traversal to understand. However, even though each node is processed before the
subtrees, it still requires that some information must be maintained while moving down the tree.
In the example above, 1 is processed first, then the left subtree, and this is followed by the right
subtree.
Therefore, processing must return to the right subtree after finishing the processing of the left
subtree. To move to the right subtree after processing the left subtree, we must maintain the root
information. The obvious ADT for such information is a stack. Because of its LIFO structure, it is
possible to get the information about the right subtrees back in the reverse order.
In the recursive version, a stack is required as we need to remember the current node so that after
completing the left subtree we can go to the right subtree. To simulate the same, first we process
the current node and before going to the left subtree, we store the current node on stack. After
completing the left subtree processing, pop the element and go to its right subtree. Continue this
process until stack is nonempty.
Time Complexity: O(n). Space Complexity: O(n).
InOrder Traversal
In Inorder Traversal the root is visited between the subtrees. Inorder traversal is defined as
follows:
• Traverse the left subtree in Inorder.
• Visit the root.
• Traverse the right subtree in Inorder.
The Non-recursive version of Inorder traversal is similar to Preorder. The only change is, instead
of processing the node before going to left subtree, process it after popping (which is indicated
after completion of left subtree processing).
In postorder traversal, the root is visited after both subtrees. Postorder traversal is defined as
follows:
• Traverse the left subtree in Postorder.
• Traverse the right subtree in Postorder.
• Visit the root.
In preorder and inorder traversals, after popping the stack element we do not need to visit the
same vertex again. But in postorder traversal, each node is visited twice. That means, after
processing the left subtree we will visit the current node and after processing the right subtree we
will visit the same current node. But we should be processing the node during the second visit.
Here the problem is how to differentiate whether we are returning from the left subtree or the
right subtree.
We use a previous variable to keep track of the earlier traversed node. Let’s assume current is the
current node that is on top of the stack. When previous is current’s parent, we are traversing
down the tree. In this case, we try to traverse to current’s left child if available (i.e., push left
child to the stack). If it is not available, we look at current’s right child. If both left and right child
do not exist (ie, current is a leaf node), we print current’s value and pop it off the stack.
If prev is current’s left child, we are traversing up the tree from the left. We look at current’s right
child. If it is available, then traverse down the right child (i.e., push right child to the stack);
otherwise print current’s value and pop it off the stack. If previous is current’s right child, we are
traversing up the tree from the right. In this case, we print current’s value and pop it off the stack.
Time Complexity: O(n). Space Complexity: O(n).
Solution:
Time Complexity: O(n). Space Complexity: O(n).
Problem-9 Give an algorithm for deleting the tree.
Solution:
To delete a tree, we must traverse all the nodes of the tree and delete them one by one. So which
traversal should we use: Inorder, Preorder, Postorder or Level order Traversal?
Before deleting the parent node we should delete its children nodes first. We can use postorder
traversal as it does the work without storing anything. We can delete tree with other traversals
also with extra space complexity. For the following, tree nodes are deleted in order – 4,5,2,3,1.
Solution: Yes, using level order traversal. This is similar to BFS of Graph algorithms. End of
level is identified with NULL.
Time Complexity: O(n). Space Complexity: O(n).
Problem-12 Give an algorithm for finding the deepest node of the binary tree.
Solution:
Time Complexity: O(n). Space Complexity: O(n).
Problem-13 Give an algorithm for deleting an element (assuming data is given) from binary
tree.
Solution: The deletion of a node in binary tree can be implemented as
• Starting at root, find the node which we want to delete.
• Find the deepest node in the tree.
• Replace the deepest node’s data with node to be deleted.
• Then delete the deepest node.
Problem-14 Give an algorithm for finding the number of leaves in the binary tree without
using recursion.
Solution: The set of nodes whose both left and right children are NULL are called leaf nodes.
Time Complexity: O(n). Space Complexity: O(n).
Problem-15 Give an algorithm for finding the number of full nodes in the binary tree without
using recursion.
Solution: The set of all nodes with both left and right children are called full nodes.
Time Complexity: O(n). Space Complexity: O(n).
Problem-16 Give an algorithm for finding the number of half nodes (nodes with only one
child) in the binary tree without using recursion.
Solution: The set of all nodes with either left or right child (but not both) are called half nodes.
Time Complexity: O(n). Space Complexity: O(n).
Problem-17 Given two binary trees, return true if they are structurally identical.
Solution:
Algorithm:
• If both trees are NULL then return true.
• If both trees are not NULL, then compare data and recursively check left and right
subtree structures.
Time Complexity: O(n). Space Complexity: O(n), for recursive stack.
Problem-18 Give an algorithm for finding the diameter of the binary tree. The diameter of a
tree (sometimes called the width) is the number of nodes on the longest path between two
leaves in the tree.
Solution: To find the diameter of a tree, first calculate the diameter of left subtree and right
subtrees recursively. Among these two values, we need to send maximum value along with
current level (+1).
There is another solution and the complexity is O(n). The main idea of this approach is that the
node stores its left child’s and right child’s maximum diameter if the node’s child is the “root”,
therefore, there is no need to recursively call the height method. The drawback is we need to add
two extra variables in the node structure.
Time Complexity: O(n). Space Complexity: O(n).
Problem-19 Give an algorithm for finding the level that has the maximum sum in the binary
tree.
Solution: The logic is very much similar to finding the number of levels. The only change is, we
need to keep track of the sums as well.
Time Complexity: O(n). Space Complexity: O(n).
Problem-20 Given a binary tree, print out all its root-to-leaf paths.
Solution: Refer to comments in functions.
Inorder sequence: D B E A F C
Preorder sequence: A B D E C F
In a Preorder sequence, leftmost element denotes the root of the tree. So we know ‘A’ is the root
for given sequences. By searching ‘A’ in Inorder sequence we can find out all elements on the left
side of ‘A’, which come under the left subtree, and elements on the right side of ‘A’, which come
under the right subtree. So we get the structure as seen below.
We recursively follow the above steps and get the following tree.
Algorithm: BuildTree()
1 Select an element from Preorder. Increment a Preorder index variable
(preOrderIndex in code below) to pick next element in next recursive call.
2 Create a new tree node (newNode) from heap with the data as selected element.
3 Find the selected element’s index in Inorder. Let the index be inOrderIndex.
4 Call BuildBinaryTree for elements before inOrderIndex and make the built tree as left
subtree of newNode.
5 Call BuildBinaryTree for elements after inOrderIndex and make the built tree as right
subtree of newNode.
6 return newNode.
Time Complexity: O(n). Space Complexity: O(n).
Problem-28 If we are given two traversal sequences, can we construct the binary tree
uniquely?
Solution: It depends on what traversals are given. If one of the traversal methods is Inorder then
the tree can be constructed uniquely, otherwise not.
For example, Preorder, Level-order and Postorder traversals are the same for the above trees:
So, even if three of them (PreOrder, Level-Order and PostOrder) are given, the tree cannot be
constructed uniquely.
Problem-29 Give an algorithm for printing all the ancestors of a node in a Binary tree. For
the tree below, for 7 the ancestors are 1 3 7.
Solution: Apart from the Depth First Search of this tree, we can use the following recursive way
to print the ancestors.
Time Complexity: O(n). Space Complexity: O(n) for recursion.
Problem-30 Zigzag Tree Traversal: Give an algorithm to traverse a binary tree in Zigzag
order. For example, the output for the tree below should be: 1 3 2 4 5 6 7
Solution: This problem can be solved easily using two stacks. Assume the two stacks are:
currentLevel and nextLevel. We would also need a variable to keep track of the current level
order (whether it is left to right or right to left).
We pop from currentLevel stack and print the node’s value. Whenever the current level order is
from left to right, push the node’s left child, then its right child, to stack nextLevel. Since a stack
is a Last In First Out (LIFO) structure, the next time that nodes are popped off nextLevel, it will
be in the reverse order.
On the other hand, when the current level order is from right to left, we would push the node’s
right child first, then its left child. Finally, don’t forget to swap those two stacks at the end of each
level (i. e., when currentLevel is empty).
Time Complexity: O(n). Space Complexity: Space for two stacks = O(n) + O(n) = O(n).
Problem-31 Give an algorithm for finding the vertical sum of a binary tree. For example, The
tree has 5 vertical lines
Vertical-1: nodes-4 => vertical sum is 4
Vertical-2: nodes-2 => vertical sum is 2
Vertical-3: nodes-1,5,6 => vertical sum is 1 + 5 + 6 = 12
Vertical-4: nodes-3 => vertical sum is 3
Vertical-5: nodes-7 => vertical sum is 7
We need to output: 4 2 12 3 7
Solution: We can do an inorder traversal and hash the column. We call
VerticalSumlnBinaryTreefroot, 0) which means the root is at column 0. While doing the traversal,
hash the column and increase its value by root → data.
Problem-32 How many different binary trees are possible with n nodes?
Solution: For example, consider a tree with 3 nodes (n = 3). It will have the maximum
combination of 5 different (i.e., 23 -3 = 5) trees.
In general, if there are n nodes, there exist 2n –n different trees.
Problem-33 Given a tree with a special property where leaves are represented with ‘L’ and
internal node with ‘I’. Also, assume that each node has either 0 or 2 children. Given
preorder traversal of this tree, construct the tree.
Example: Given preorder string => ILILL
Solution: First, we should see how preorder traversal is arranged. Pre-order traversal means
first put root node, then pre-order traversal of left subtree and then pre-order traversal of right
subtree. In a normal scenario, it’s not possible to detect where left subtree ends and right subtree
starts using only pre-order traversal. Since every node has either 2 children or no child, we can
surely say that if a node exists then its sibling also exists. So every time when we are computing a
subtree, we need to compute its sibling subtree as well.
Secondly, whenever we get ‘L’ in the input string, that is a leaf and we can stop for a particular
subtree at that point. After this ‘L’ node (left child of its parent ‘L’), its sibling starts. If ‘L’ node is
right child of its parent, then we need to go up in the hierarchy to find the next subtree to compute.
Keeping the above invariant in mind, we can easily determine when a subtree ends and the next
one starts. It means that we can give any start node to our method and it can easily complete the
subtree it generates going outside of its nodes. We just need to take care of passing the correct
start nodes to different sub-trees.
Time Complexity: O(n).
Problem-34 Given a binary tree with three pointers (left, right and nextSibling), give an
algorithm for filling the nextSibling pointers assuming they are NULL initially.
Solution: We can use simple queue (similar to the solution of Problem-11). Let us assume that the
structure of binary tree is:
Time Complexity: O(n). Space Complexity: O(n).
Problem-35 Is there any other way of solving Problem-34?
Solution: The trick is to re-use the populated nextSibling pointers. As mentioned earlier, we just
need one more step for it to work. Before we pass the left and right to the recursion function
itself, we connect the right child’s nextSibling to the current node’s nextSibling left child. In order
for this to work, the current node nextSibling pointer must be populated, which is true in this
case.
In the previous section we discussed binary trees where each node can have a maximum of two
children and these are represented easily with two pointers. But suppose if we have a tree with
many children at every node and also if we do not know how many children a node can have, how
do we represent them?
In the above tree, there are nodes with 6 children, with 3 children, with 2 children, with 1 child,
and with zero children (leaves). To present this tree we have to consider the worst case (6
children) and allocate that many child pointers for each node. Based on this, the node
representation can be given as:
Since we are not using all the pointers in all the cases, there is a lot of memory wastage. Another
problem is that we do not know the number of children for each node in advance. In order to
solve this problem we need a representation that minimizes the wastage and also accepts nodes
with any number of children.
Since our objective is to reach all nodes of the tree, a possible solution to this is as follows:
• At each node link children of same parent (siblings) from left to right.
• Remove the links from parent to all children except the first child.
What these above statements say is if we have a link between children then we do not need extra
links from parent to all children. This is because we can traverse all the elements by starting at
the first child of the parent. So if we have a link between parent and first child and also links
between all children of same parent then it solves our problem.
This representation is sometimes called first child/next sibling representation. First child/next
sibling representation of the generic tree is shown above. The actual representation for this tree
is:
Based on this discussion, the tree node declaration for general tree can be given as:
Note: Since we are able to convert any generic tree to binary representation; in practice we use
binary trees. We can treat all generic trees with a first child/next sibling representation as binary
trees.
Problem-36 Given a tree, give an algorithm for finding the sum of all the elements of the tree.
Solution: The solution is similar to what we have done for simple binary trees. That means,
traverse the complete list and keep on adding the values. We can either use level order traversal
or simple recursion.
Time Complexity: O(n). Space Complexity: O(1) (if we do not consider stack space), otherwise
O(n).
Note: All problems which we have discussed for binary trees are applicable for generic trees
also. Instead of left and right pointers we just need to use firstChild and nextSibling.
Problem-37 For a 4-ary tree (each node can contain maximum of 4 children), what is the
maximum possible height with 100 nodes? Assume height of a single node is 0.
Solution: In 4-ary tree each node can contain 0 to 4 children, and to get maximum height, we need
to keep only one child for each parent. With 100 nodes, the maximum possible height we can get
is 99.
If we have a restriction that at least one node has 4 children, then we keep one node with 4
children and the remaining nodes with 1 child. In this case, the maximum possible height is 96.
Similarly, with n nodes the maximum possible height is n – 4.
Problem-38 For a 4-ary tree (each node can contain maximum of 4 children), what is the
minimum possible height with n nodes?
Solution: Similar to the above discussion, if we want to get minimum height, then we need to fill
all nodes with maximum children (in this case 4). Now let’s see the following table, which
indicates the maximum number of nodes for a given height.
For a given height h the maximum possible nodes are: . To get minimum height, take
logarithm on both sides:
Problem-39 Given a parent array P, where P[i] indicates the parent of ith node in the tree
(assume parent of root node is indicated with –1). Give an algorithm for finding the height
or depth of the tree.
Solution:
From the problem definition, the given array represents the parent array. That means, we need to
consider the tree for that array and find the depth of the tree. The depth of this given tree is 4. If
we carefully observe, we just need to start at every node and keep going to its parent until we
reach –1 and also keep track of the maximum depth among all nodes.
Time Complexity: O(n2). For skew trees we will be re-calculating the same values. Space
Complexity: O(1).
Note: We can optimize the code by storing the previous calculated nodes’ depth in some hash
table or other array. This reduces the time complexity but uses extra space.
Problem-40 Given a node in the generic tree, give an algorithm for counting the number of
siblings for that node.
Solution: Since tree is represented with the first child/next sibling method, the tree structure can
be given as:
For a given node in the tree, we just need to traverse all its next siblings.
Time Complexity: O(n). Space Complexity: O(1).
Problem-41 Given a node in the generic tree, give an algorithm for counting the number of
children for that node.
Solution: Since the tree is represented as first child/next sibling method, the tree structure can be
given as:
For a given node in the tree, we just need to point to its first child and keep traversing all its next
siblings.
Two binary trees root1 and root2 are isomorphic if they have the same structure. The values of
the nodes does not affect whether two trees are isomorphic or not. In the diagram below, the tree
in the middle is not isomorphic to the other trees, but the tree on the right is isomorphic to the tree
on the left.
Solution:
Two trees root1 and root2 are quasi-isomorphic if root1 can be transformed into root2 by
swapping the left and right children of some of the nodes of root1. Data in the nodes are not
important in determining quasi-isomorphism; only the shape is important. The trees below are
quasi-isomorphic because if the children of the nodes on the left are swapped, the tree on the right
is obtained.
In earlier sections we have seen that, preorder, inorder and postorder binary tree traversals used
stacks and level order traversals used queues as an auxiliary data structure. In this section we
will discuss new traversal algorithms which do not need both stacks and queues. Such traversal
algorithms are called threaded binary tree traversals or stack/queue – less traversals.
• The storage space required for the stack and queue is large.
• The majority of pointers in any binary tree are NULL. For example, a binary tree
with n nodes has n + 1 NULL pointers and these were wasted.
• It is difficult to find successor node (preorder, inorder and postorder successors) for
a given node.
To solve these problems, one idea is to store some useful information in NULL pointers. If we
observe the previous traversals carefully, stack/ queue is required because we have to record the
current position in order to move to the right subtree after processing the left subtree. If we store
the useful information in NULL pointers, then we don’t have to store such information in stack/
queue.
The binary trees which store such information in NULL pointers are called threaded binary trees.
From the above discussion, let us assume that we want to store some useful information in NULL
pointers. The next question is what to store?
The classification is based on whether we are storing useful information in both NULL pointers or
only in one of them.
• If we store predecessor information in NULL left pointers only, then we can call
such binary trees left threaded binary trees.
• If we store successor information in NULL right pointers only, then we can call such
binary trees right threaded binary trees.
• If we store predecessor information in NULL left pointers and successor information
in NULL right pointers, then we can call such binary trees fully threaded binary
trees or simply threaded binary trees.
Note: For the remaining discussion we consider only (fully) threaded binary trees.
Based on above discussion we get three representations for threaded binary trees.
• Preorder Threaded Binary Trees: NULL left pointer will contain PreOrder
predecessor information and NULL right pointer will contain PreOrder successor
information.
• Inorder Threaded Binary Trees: NULL left pointer will contain InOrder
predecessor information and NULL right pointer will contain InOrder successor
information.
• Postorder Threaded Binary Trees: NULL left pointer will contain PostOrder
predecessor information and NULL right pointer will contain PostOrder successor
information.
Note: As the representations are similar, for the remaining discussion we will use InOrder
threaded binary trees.
Any program examining the tree must be able to differentiate between a regular left/right pointer
and a thread. To do this, we use two additional fields in each node, giving us, for threaded trees,
nodes of the following form:
As an example, let us try representing a tree in inorder threaded binary tree form. The tree below
shows what an inorder threaded binary tree will look like. The dotted arrows indicate the
threads. If we observe, the left pointer of left most node (2) and right pointer of right most node
(31) are hanging.
What should leftmost and rightmost pointers point to?
In the representation of a threaded binary tree, it is convenient to use a special node Dummy
which is always present even for an empty tree. Note that right tag of Dummy node is 1 and its
right child points to itself.
To find inorder successor of a given node without using a stack, assume that the node for which
we want to find the inorder successor is P.
Strategy: If P has a no right subtree, then return the right child of P. If P has right subtree, then
return the left of the nearest node whose left subtree contains P.
Time Complexity: O(n). Space Complexity: O(1).
We can start with dummy node and call InorderSuccessor() to visit each node until we reach
dummy node.
Alternative coding:
Strategy: If P has a left subtree, then return the left child of P. If P has no left subtree, then return
the right child of the nearest node whose right subtree contains P.
Time Complexity: O(n). Space Complexity: O(1).
As in inorder traversal, start with dummy node and call PreorderSuccessorf) to visit each node
until we get dummy node again.
Alternative coding:
Time Complexity: O(n). Space Complexity: O(1).
Note: From the above discussion, it should be clear that inorder and preorder successor finding
is easy with threaded binary trees. But finding postorder successor is very difficult if we do not
use stack.
For simplicity, let us assume that there are two nodes P and Q and we want to attach Q to right of
P. For this we will have two cases.
• Node P does not have right child: In this case we just need to attach Q to P and
change its left and right pointers.
• Node P has right child (say, R): In this case we need to traverse R’s left subtree and
find the left most node and then update the left and right pointer of that node (as
shown below).
Time Complexity: O(n). Space Complexity: O(1).
Threaded Binary Trees: Problems & Solutions
Problem-45 For a given binary tree (not threaded) how do we find the preorder successor?
Solution: For solving this problem, we need to use an auxiliary stack S. On the first call, the
parameter node is a pointer to the head of the tree, and thereafter its value is NULL. Since we are
simply asking for the successor of the node we got the last time we called the function.
It is necessary that the contents of the stack S and the pointer P to the last node “visited” are
preserved from one call of the function to the next; they are defined as static variables.
Problem-46 For a given binary tree (not threaded) how do we find the inorder successor?
Solution: Similar to the above discussion, we can find the inorder successor of a node as:
6.9 Expression Trees
A tree representing an expression is called an expression tree. In expression trees, leaf nodes are
operands and non-leaf nodes are operators. That means, an expression tree is a binary tree where
internal nodes are operators and leaves are operands. An expression tree consists of binary
expression. But for a u-nary operator, one subtree will be empty. The figure below shows a
simple expression tree for (A + B * C) / D.
Algorithm for Building Expression Tree from Postfix Expression
Example: Assume that one symbol is read at a time. If the symbol is an operand, we create a tree
node and push a pointer to it onto a stack. If the symbol is an operator, pop pointers to two trees
T1 and T2 from the stack (T1 is popped first) and form a new tree whose root is the operator and
whose left and right children point to T2 and T1 respectively. A pointer to this new tree is then
pushed onto the stack.
As an example, assume the input is A B C * + D /. The first three symbols are operands, so create
tree nodes and push pointers to them onto a stack as shown below.
Next, an operator ‘*’ is read, so two pointers to trees are popped, a new tree is formed and a
pointer to it is pushed onto the stack.
Next, an operator ‘+’ is read, so two pointers to trees are popped, a new tree is formed and a
pointer to it is pushed onto the stack.
Next, an operand ‘D’ is read, a one-node tree is created and a pointer to the corresponding tree is
pushed onto the stack.
Finally, the last symbol (‘/’) is read, two trees are merged and a pointer to the final tree is left on
the stack.
This concept is similar to memory efficient doubly linked lists of Linked Lists chapter. Also, like
threaded binary trees this representation does not need stacks or queues for traversing the trees.
This representation is used for traversing back (to parent) and forth (to children) using ⊕
operation. To represent the same in XOR trees, for each node below are the rules used for
representation:
• Each nodes left will have the ⊕ of its parent and its left children.
• Each nodes right will have the ⊕ of its parent and its right children.
• The root nodes parent is NULL and also leaf nodes children are NULL nodes.
Based on the above rules and discussion, the tree can be represented as:
The major objective of this presentation is the ability to move to parent as well to children. Now,
let us see how to use this representation for traversing the tree. For example, if we are at node B
and want to move to its parent node A, then we just need to perform ⊕ on its left content with its
left child address (we can use right child also for going to parent node).
Similarly, if we want to move to its child (say, left child D) then we have to perform ⊕ on its left
content with its parent node address. One important point that we need to understand about this
representation is: When we are at node B, how do we know the address of its children D? Since
the traversal starts at node root node, we can apply ⊕ on root’s left content with NULL. As a
result we get its left child, B. When we are at B, we can apply ⊕ on its left content with A
address.
In previous sections we have discussed different tree representations and in all of them we did
not impose any restriction on the nodes data. As a result, to search for an element we need to
check both in left subtree and in right subtree. Due to this, the worst case complexity of search
operation is O(n).
In this section, we will discuss another variant of binary trees: Binary Search Trees (BSTs). As
the name suggests, the main use of this representation is for searching. In this representation we
impose restriction on the kind of data a node can contain. As a result, it reduces the worst case
average search operation to O(logn).
In binary search trees, all the left subtree elements should be less than root data and all the right
subtree elements should be greater than root data. This is called binary search tree property. Note
that, this property should be satisfied at every node in the tree.
• The left subtree of a node contains only nodes with keys less than the nodes key.
• The right subtree of a node contains only nodes with keys greater than the nodes key.
• Both the left and right subtrees must also be binary search trees.
Example: The left tree is a binary search tree and the right tree is not a binary search tree (at
node 6 it’s not satisfying the binary search tree property).
There is no difference between regular binary tree declaration and binary search tree declaration.
The difference is only in data but not in structure. But for our convenience we change the structure
name as:
Operations on Binary Search Trees
Main operations: Following are the main operations that are supported by binary search trees:
• Find/ Find Minimum / Find Maximum element in binary search trees
• Inserting an element in binary search trees
• Deleting an element from binary search trees
Auxiliary operations: Checking whether the given tree is a binary search tree or not
• Finding kth-smallest element in tree
• Sorting the elements of binary search tree and many more
• Since root data is always between left subtree data and right subtree data,
performing inorder traversal on binary search tree produces a sorted list.
• While solving problems on binary search trees, first we process left subtree, then
root data, and finally we process right subtree. This means, depending on the
problem, only the intermediate step (processing root data) changes and we do not
touch the first and third steps.
• If we are searching for an element and if the left subtree root data is less than the
element we want to search, then skip it. The same is the case with the right subtree..
Because of this, binary search trees take less time for searching an element than
regular binary trees. In other words, the binary search trees consider either left or
right subtrees for searching an element but not both.
• The basic operations that can be performed on binary search tree (BST) are
insertion of element, deletion of element, and searching for an element. While
performing these operations on BST the height of the tree gets changed each time.
Hence there exists variations in time complexities of best case, average case, and
worst case.
• The basic operations on a binary search tree take time proportional to the height of
the tree. For a complete binary tree with node n, such operations runs in O(lgn)
worst-case time. If the tree is a linear chain of n nodes (skew-tree), however, the
same operations takes O(n) worst-case time.
Find operation is straightforward in a BST. Start with the root and keep moving left or right using
the BST property. If the data we are searching is same as nodes data then we return current node.
If the data we are searching is less than nodes data then search left subtree of current node;
otherwise search right subtree of current node. If the data is not present, we end up in a NULL
link.
Time Complexity: O(n), in worst case (when BST is a skew tree). Space Complexity: O(n), for
recursive stack.
In BSTs, the minimum element is the left-most node, which does not has left child. In the BST
below, the minimum element is 4.