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Ui&Ux Lab Manual

The document outlines a series of experiments focused on UI/UX design processes, including designing responsive layouts, exploring UI interaction patterns, and developing style guides. Each experiment includes specific aims, algorithms, and results, showcasing practical applications of design thinking and user research. The overall goal is to enhance product design and user experience through structured methodologies and collaborative efforts.

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0% found this document useful (0 votes)
38 views39 pages

Ui&Ux Lab Manual

The document outlines a series of experiments focused on UI/UX design processes, including designing responsive layouts, exploring UI interaction patterns, and developing style guides. Each experiment includes specific aims, algorithms, and results, showcasing practical applications of design thinking and user research. The overall goal is to enhance product design and user experience through structured methodologies and collaborative efforts.

Uploaded by

rajieshwari728
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 39

INDEX

EX.N DATE EXPERIMENT TOPIC SIGN


O

1. Designing a Responsive layout for an societal


application

2. Exploring various UI Interaction Patterns

Developing an interface with proper UI Style Guides


3.

Developing Wireflow diagram for application using


4. open source software

Exploring various open source collaborative interface


5. Platform

Hands on Design Thinking Process for a new product


6.

7. Brainstorming feature for proposed product

8. Defining the Look and Feel of the new Project

9. Create a Sample Pattern Library for that product (Mood


board, Fonts, Colors based on UI
principles)

10. Identify a customer problem to solve

11. Conduct end-to-end user research - User research,


creating personas, Ideation process (User
stories, Scenarios), Flow diagrams, Flow Mapping
12. Sketch, design with popular tool and build a prototype
and perform usability testing and
identify improvements
EX.NO: 01 Designing a Responsive layout for an societal
DATE: application

AIM:
To design a responsive layout for a societal application.

ALGORITHM:

STEP 1:
HTML and CSS Setup:
∙ Create an HTML5 document with character encoding and viewport settings.
∙ Use internal CSS to style the layout components

STEP 2:
∙ Reset margins, padding, and specify a font-family for better control.

STEP 3:
Style Header, Navigation, Content, and Footer:
∙ Apply background colors, text colors, and alignment to the header, navigation,
andfooter.
∙ Style navigation links as inline elements with spacing.
∙ Center-align text in header, navigation, and footer.

STEP 4:
Implement Responsive Design:
∙ Use a media query for screens up to 768px wide.
∙ Adjust navigation for mobile display (block-level elements with margin).

STEP 5:
Add Content:
∙ Place your application's content within the .container div.

PROGRAM:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial- scale=1.0">
<title>Societal Application</title>
<style>
/* Reset some default styles */ body, html {
margin: 0;
padding: 0;
font-family: Arial, sans-serif;
}

/* Header styles */
header {
background-color:
#ff0000; color: #fff;
padding: 10px; text-align: center;
}

/* Navigation styles */

nav {
background-color: #47fff0;
color: #fff;
text-align: center;
}
nav ul
{
list-style: none;
padding: 0;
}
nav li
{
display: inline;
margin: 0 15px;
}
/* Main content styles */
.container
{
max-width: 1200px;
margin: 0 auto;
padding: 20px;
}
/* Responsive design */
@Media (max-width: 768px)
{
nav
{
display: block;
text-align: center;
}
nav li
{
display: block;
margin: 10px 0;
}
}

/* Footer styles */
Footer
{
background-color: #0e00d1;
color: #fff;
text-align: center;
padding: 10px;
}
</style>
</head>
<body>
<header>
<h1>Societal Application</h1>
</header>
<nav>
<ul>
<li><a href="#">Home</a></li>
<li><a href="#">Profile</a></li>
<li><a href="#">Posts</a></li>
<li><a href="#">Friends</a></li>
<li><a href="#">Settings</a></li>
</ul>
</nav>
<div class="container">
<!-- Your content goes here -->
<h2>Welcome to our Societal Application! </h2>
<p>Lorem ipsum dolor sit amet, consectetur adipescent elite. </p>
</div>
<footer>
&copy; 2023 Societal Application
</footer>
</body>
</html>
OUTPUT:

DESKTOP VIEW:
TABLET VIEW:

PHONE VIEW:
Result:

Thus designing of responsive layout for a societal application has been performed successfully.

EX.NO: 02 Exploring various UI Interaction Patterns


DATE:

AIM:
To explore various UI interaction patterns.

ALGORITHM:

STEP 1: Set objectives and understand user needs.

STEP 2: Research and gather design inspiration.

STEP 3: Create wireframes for layout and structure.

STEP 4: Utilize Figma components and styles.

STEP 5: Prototype interactions using Figma's features.

Figma Design:
Result:
Thus various UI interaction patterns have been explored successfully.
EX.NO: 03 Developing an Interface with Proper UI Style
DATE: Guides

AIM:
To develop an Interface with Proper UI Style Guides.

ALGORITHM:

STEP 1: Define Goals and Audience: Understand the project's purpose and target users.

STEP 2: Research and Inspiration: Gather industry insights and design inspiration.

STEP 3: Create a Figma Project: Start a new Figma project.

STEP 4: Workspace Setup: Organize Figma files and create sections for style guides
and components.

STEP 5: Brand Guidelines: Set color, typography, and brand-related guidelines.

STEP 6: UI Components: Create component libraries for buttons, forms, icons, and
navigation.

STEP 7: Typography: Define font styles, sizes, and spacing.

STEP 8: Iconography: Design and organize icons as components.

STEP 9: Color System: Document primary, secondary, background, and text colors.

STEP 10: Grids and Layouts: Establish grid systems for different devices.

STEP 11: AccessibilitGuidelines: EnsureWCAG-compliant contrast andtext


sizing.

STEP 12: Elements:Document usage guidelines for various UI elements.


Figma Design:
Result:

Thus an Interface with Proper UI Style Guides has been developed successfully.

EX.NO: 04 Developing Wireflow diagram for application


DATE: using open source software

AIM:
To develop Wireflow diagram for application using open-source software

ALGORITHM:

STEP 1: Define Goals and Audience: Understand the project's purpose and target users.

STEP 2: Research and Inspiration: Gather industry insights and design inspiration.

STEP 3: Create a Figma Project: Start a new Figma project.

STEP 4: Workspace Setup: Organize Figma files and create sections for style guides
and components.

STEP 5: Brand Guidelines: Set color, typography, and brand-related guidelines.

STEP 6: UI Components: Create component libraries for buttons, forms, icons, and
navigation.

STEP 7: Typography: Define font styles, sizes, and spacing.

STEP 8: Iconography: Design and organize icons as components.

STEP 9: Color System: Document primary, secondary, background, and text colors.

STEP 10: Grids and Layouts: Establish grid systems for different devices.

STEP 11: AccessibilitGuidelines: EnsureWCAG-compliant contrast andtext


sizing.

STEP 12: Elements:Document usage guidelines for various UI elements.


Design:
Result:

Thus Wireflow diagram for application using open-source software has been developed successfully.

EX.NO: 05 Exploring various open source collaborative


DATE: interface Platform

AIM:
To Explore Various Open-Source Collaborative Interface Platform.

ALGORITHM:

STEP 1: Needs Assessment: Define your team's requirements and goals.


STEP 2: Research Platforms: Identify open-source collaborative tools.
STEP 3: Feature Comparison: Assess features and compatibility.
STEP 4: Community Support: Check for active communities.
STEP 5: Istallation: Set up the chosen platform.
STEP 6: User Training: Train and encourage team adoption.
STEP 7: Security: Ensure data security and privacy.
STEP 8: Integration: Check for compatibility with existing tools.
STEP 9: Testing and Feedback: Pilot testing and gather feedback.
STEP 10: Scalability: Ensure the platform can grow with your team.

Exploring different open-source collaborative interface Platform:


Result:
Thus various open-source collaborative interfaces Platform has been explored successfully.

EX.NO: 06 Hands on Design Thinking Process for a new


DATE: product

AIM:
To apply the design thinking process for a new product.

Algorithm/Procedure:
Empathize: Begin by conducting user research and interviews to gain insights into potential user needs
and pain points related to smartphone usage.
Define: Analyze the gathered information to define a clear and specific problem statement. For example,
"Users need a more efficient way to track their daily fitness activities."
Ideate: Organize brainstorming sessions with a diverse team to generate a wide range of creative
solutions. Encourage free thinking and open collaboration.
Prototype: Create a low-fidelity prototype of the smartphone app. This can be a paper sketch or a digital
wireframe that represents the app's basic functionality.
Test: Conduct user testing sessions with a small group of potential users. Observe how they interact
with the prototype and gather feedback.
Iterate: Based on user feedback, refine the prototype and make necessary improvements to address user
concerns or suggestions.
Prototype (Again):Create a more advanced prototype, closer to the final product. It should incorporate
the changes and improvements identified during the initial testing phase.
Test (Again):Conduct another round of user testing, this time with a larger group of users. Gather data
on usability, functionality, and overall user experience.
Refine: Analyze the results of the second testing phase and make further refinements to the app design
and functionality.
Implement: Develop the final version of the smartphone app, incorporating all the changes and
improvements identified during the design thinking process.
Test (Final Testing):Conduct thorough testing of the fully developed app to ensure it's bug-free and
ready for launch.
Launch: Release the app to the target market, accompanied by marketing and promotion efforts.

Example:
Let's say the team is designing a fitness tracking app. During the "Empathize" phase, they conduct
interviews and surveys with potential users, discovering that users find it challenging to keep track of
their daily physical activities. In the "Define" phase, they define the problem as "Users need a more
efficient way to track their daily fitness activities."

In the "Ideate" phase, the team generates multiple ideas, including features like GPS tracking, step
counting, and customizable fitness goals. They create a low-fidelity prototype that represents these
features. In the first round of user testing, they observe that users have difficulty navigating the app.
After gathering feedback and identifying navigation issues, the team iterates by redesigning the user
interface to improve user experience. They create an advanced prototype with a more intuitive interface
and test it with a larger group of users in the second round of testing.
Based on this testing, the team further refines the app, making sure it's user-friendly, bug-free, and meets
the needs of the target audience. Finally, they implement and launch the fitness tracking app to help
users easily track their daily activities.

Result:

Thus the design thinking process for new product has been studied.

EX.NO: 07 Brainstorming feature for proposed product


DATE:

AIM:
The aim of this process is to generate innovative and practical feature ideas for a proposed
product, ensuring that the final product meets user needs, addresses pain points, and has a competitive
edge in the market.

Algorithm/Procedure:
Understand the Product Concept:
Begin by thoroughly understanding the proposed product's concept, its target audience, and its unique selling
points.

Gather a Diverse Team:


Assemble a cross-functional team with members from various departments (e.g., product development,
marketing, design) to bring different perspectives to the brainstorming session.

Set Clear Objectives:


Define clear objectives for the brainstorming session. What problems should the new features solve? What
goals should they achieve?

Warm-Up and Icebreaker:


Start the session with a warm-up or icebreaker activity to encourage creative thinking and open
communication within the team.

Idea Generation:
Allow team members to freely brainstorm feature ideas. Encourage a "no idea is a bad idea" mindset.
Use techniques like mind mapping, brainstorming software, or post-it notes on a whiteboard to record
ideas.
Categorize and Prioritize:
Group similar ideas together, and prioritize them based on factors like feasibility, potential impact, and
alignment with the product concept.

SWOT Analysis:
Conduct a SWOT (Strengths, Weaknesses, Opportunities, Threats) analysis for each feature idea to
evaluate its potential in the market.

Feasibility Assessment:
Assess the technical, financial, and resource feasibility of implementing the proposed features.

Market Research:
Conduct market research to identify user preferences and gather insights that can inform feature
development.
Prototype and User Testing:
Create prototypes or mockups of the proposed features and conduct user testing to gather feedback and refine
the ideas.

Cost-Benefit Analysis:
Evaluate the expected cost of development against the projected benefits, such as increased user engagement,
retention, or revenue.

Risk Assessment:
Identify potential risks associated with each feature and develop
mitigation strategies.

Finalize Feature Set:


Based on the assessment, finalize the set of features to be included in theproduct. Ensure they align with the
product's vision and goals.

Example:
Suppose a software company is developing a new mobile messaging app. During the brainstorming
session, the team generates a wide range of feature ideas, including:
End-to-End Encryption: To ensure user privacy and data security.
Message Scheduling: Allowing users to schedule messages to be sent at a specific time.
Reaction Emojis: A feature that lets users react to messages with emojis for more expressive
communication.
Dark Mode: A night-friendly theme for the app.

Polls and Surveys: Integration of polls and surveys within the chat for easy decision-making.
Auto-Translate: Real-time language translation for international communication.
Result:
Thus brainstorming feature for proposed product has been applied and executed successfully.

EX.NO: 08 Defining the Look and Feel of the new Project


DATE:

Aim:
The aim is to establish the visual design and user experience for a new project, ensuring it aligns
with the project's goals and provides an appealing, intuitive, and cohesive interface for users.

Algorithm/Procedure:

Project Goal Assessment:


Understand the project's objectives, target audience, and scope. This sets the foundation for design
decisions.

Research and Inspiration:


Gather inspiration from existing designs and industry trends. Create mood boards or design boards
to collect visual references.

Define Design Principles:


Determine the core design principles that will guide the project's look and feel. These could
include simplicity, consistency, accessibility, and branding.

Wireframing and Prototyping:


Create wireframes or low-fidelity prototypes to plan the layout and structure of the user interface.
Use tools like Figma, Sketch, or Adobe XD for digital projects.

Visual Design:
Develop a color palette, typography choices, and graphic elements (icons, images, logos) that
reflect the project's identity. Create high-fidelity designs using design software.
User Interaction Design:
Define user interactions and behaviors, including animations, transitions, and micro-interactions.
Ensure a smooth and intuitive user experience.

Responsive Design:
Adapt the design to various screen sizes and devices, focusing on mobile responsiveness.
Accessibility and Usability Testing:
Evaluate the design for accessibility, ensuring it's usable by individuals with disabilities. Conduct
usability testing with potential users to gather feedback.

Iteration and Feedback:


Refine the design based on feedback from users and stakeholders.

Documentation:
Create design documentation that includes guidelines for developers to implement the design.
Example:
Imagine you're tasked with defining the look and feel of a new e- commerce website. You go through
the following steps:

Assess the project's goal: To create a user-friendly, visually appealing online store. Research e-
commerce design trends and competitor websites.

Define design principles:


Simplicity, trustworthiness, and a focus on the product. Create wireframes for key pages like the
homepage, product listing, and product detail pages. Develop a color palette featuring subtle,
trust-inducing colors.
Result:

Thus the Look and Feel of the new Project has been defined successfully.

EX.NO: 09 Create a Sample Pattern Library for that product (Mood


DATE: board, Fonts, Colors based on UI principles)

Aim:
The aim of this project is to create a sample Pattern Library for a product that includes mood boards,
fonts, and color schemes based on UI (User Interface) principles. The Pattern Library will serve as a
design reference for maintaining consistency and cohesion in the product's user interface.

Algorithm/Procedure:
Define the Scope:
Identify the product for which you are creating the Pattern Library. Understand the product's target
audience, brand identity, and design goals.

Gather Inspiration:
Research existing UI designs, competitor products, and design trends to gather inspiration. This will
help you create a mood board that captures the desired aesthetics.

Create Mood Boards:


Using design software or tools like Adobe XD or Figma, create mood boards that reflect the desired
visual style, mood, and tone of the product. Include images, colors, typography samples, and other
visual elements that represent the brand and design principles.

Choose Fonts:
Select fonts that align with the product's brand and design goals. Consider readability, hierarchy, and
scalability. Choose a primary font for headings and body text, and possibly secondary fonts for
accents.

Define Color Palette:


Create a color palette that includes primary, secondary, and accent colors. Ensure the colors are
harmonious and comply with accessibility guidelines. Provide color codes (hex, RGB, or HSL) for
each color.

Document UI Principles:
Document the UI design principles that underpin the Pattern Library. This may include guidelines on
spacing, layout, typography, and interaction behaviors.

Organize and Label:


Organize the Pattern Library in a clear and accessible manner. Label each component, color, and
typography choice, and provide context or usage guidelines.

Mockup Example Screens:


Create example screens or wireframes using the fonts, colors, and components defined in the Pattern
Library. These screens should showcase the design principles in action.

Test and Refine:


Share the Pattern Library with designers, stakeholders, or users for feedback. Make refinements based
on the feedback to ensure it aligns with the project's goals.

Maintenance and Version Control:


As the product evolves, maintain and update the Pattern Library to reflect any design changes. Use
version control systems to keep track of changes and updates
Example:
Let's say you're creating a Pattern Library for a mobile app focused on wellness and meditation. The
aim is to create a soothing and user-friendly design that promotes relaxation. Here's a simplified
example:

Mood Board: Create a mood board with images of serene landscapes, calming color schemes (e.g.,
blues and greens), and sample UI elements that convey a sense of tranquility.

Fonts: Choose "Poppins" as the primary font for headings and "Roboto" for body text. These fonts are
clean, readable, and complement the app's aesthetic.
Result:

Thus a sample pattern library for a product was created


successfully.
EX.NO: 10 Identify a customer problem to solve
DATE:

Aim:
The aim of this experiment is to identify a customer problem to solve effectively, which
is crucial for product development, customer satisfaction, and business success.

Algorithm/Procedure:
Customer Segmentation:
Begin by segmenting your customer base into different groups based on demographics,
behavior, or other relevant criteria.

Data Collection:
Gather data from these customer segments through surveys, interviews, feedback forms,
and analytics tools. You can also utilize data from your customer support system,
website, or app analytics.

Problem Identification Metrics:


Define key metrics and indicators to identify customer problems. Examples include high
bounce rates on a specific webpage, low customer satisfaction scores, or a surge in
support tickets related to a specific issue.

Data Analysis:
Analyze the collected data to identify patterns, trends, and common issues reported by
customers. Data analysis tools and techniques, such as data mining or sentiment analysis,
can be useful.

Prioritization:
Prioritize the identified problems based on their impact on customers and your business.
You can use techniques like the Moscow method (Must- haves, Should-haves, Could-
haves, Won't-haves) to prioritize.

Root Cause Analysis:


Conduct a root cause analysis for each identified problem. Understand why these issues
are occurring by delving into the underlying causes.

Solution Ideation:
Brainstorm potential solutions for the identified problems. Encourage cross-functional
teams to contribute ideas and consider how these solutions align with your business
goals.
Experiment Design:
Design controlled experiments or A/B tests to validate the proposed solutions. Ensure
you have a clear hypothesis and success criteria for each experiment.

Implementation:
Implement the proposed solutions on a small scale to observe their impact. This might
involve website changes, process adjustments, or feature additions.

Data Collection Post-Implementation:


Continue to collect data after implementing the solutions to assess their effectiveness.
Monitor key metrics to see if they improve.

Analysis and Validation:


Analyze the post-implementation data to validate whether the proposed solutions have
effectively addressed the customer problem. Make data- driven decisions.

Feedback and Iteration:


Collect feedback from customers regarding the changes and iterate on the solutions based
on their input. Continuous improvement is key.

Example:
Let's say you're running an e-commerce platform and want to identify a customer
problem related to checkout abandonment. Here's how you could apply the

algorithm/procedure:
Customer Segmentation:
Segment customers based on their demographics and purchase history.

Data Collection:
Gather data through customer surveys, web analytics, and feedback forms.

Problem Identification Metrics:


One of your key metrics is the high rate of customers abandoning their shopping carts
before completing the purchase.

Data Analysis:
Analyze the data and find that a significant number of customers abandon their carts at
the payment stage.

Prioritization:
Prioritize the payment abandonment issue because it directly affects revenue.

Root Cause Analysis:


Discover that complex payment options and a lack of guest checkout are causing the
problem.

Solution Ideation:
Brainstorm solutions, including simplifying payment options and adding a guest checkout
feature.

Experiment Design:
Design A/B tests to measure the impact of these changes on cart abandonment rates.

Implementation:
Implement the proposed solutions on a small scale for testing.

Data Collection Post-Implementation:


Collect data on cart abandonment rates after the changes are
implemented.

Analysis and Validation:


Analyze the post-implementation data and find that cart abandonment rates have
significantly decreased.

Feedback and Iteration:


Collect feedback from customers who completed purchases and continue to iterate on the
checkout process to further enhance the customer experience and address any remaining
issues.
Result:

Thus a customer problem was identified and understood successfully.

EX.NO: 11 Conduct end-to-end user research - User research,


DATE: creating personas, Ideation process (User stories,
Scenarios), Flow diagrams, Flow Mapping

Aim:
The aim of this experiment is to conduct end-to-end user research and design process to
develop a user-centered solution for a specific problem. This process includes user
research, creating personas, ideation (user stories, scenarios), and creating flow diagrams
and flow maps.
Algorithm/Procedure:
Define the Problem:
Clearly define the problem or challenge you want to address through this user-
centered design process.
User Research:
Conduct user interviews, surveys, or observations to gather insights and data about the
target users. Analyze the collected data to identify user needs, pain points, and behaviors.
Create Personas:
Based on the research findings, create user personas. Personas are fictional representations
of your typical users, including their goals, needs, and characteristics.
Ideation:
Brainstorm creative ideas to address the identified problems and fulfill user needs.Develop
user stories and scenarios to articulate how users will interact with the proposed solution.
User Stories:
Create user stories using the "As a [type of user], I want [an action] so that [benefit/value]"
format.User stories should capture specific user tasks and their motivations.
Scenarios:
Develop detailed narratives (scenarios) that illustrate how users will use the solution to
achieve their goals.Scenarios should provide context, user actions, and expected outcomes.
Flow Diagrams:
Create flow diagrams to visualize the user's journey through the solution.
Use symbols and arrows to represent user actions, system responses, and transitions
between different screens or stages.
Flow Mapping:
Develop flow maps to provide a holistic view of the user experience.Connect user stories
and scenarios to specific steps in the flow, highlighting decision points and potential pain
points.
Iterate and Test:
Review and refine your user stories, scenarios, flow diagrams, and flow maps based on
feedback from stakeholders or potential users.Conduct usability testing to validate the
proposed user experience.
Implementation:
Work with developers and designers to implement the user-centered solution based on the
finalized flow and design.
Evaluation:
After the solution is implemented, evaluate its effectiveness by gathering user feedback and
monitoring key performance metrics.
Iterate and Improve:
Continuously iterate on the design and user experience based on user feedback and changing
needs.

Design:
Flow Diagram:
User Personas:

Flow Mapping:
Result:
Thus a user-centered problem was identified to solve through a comprehensive
process of user research, persona creation, ideation (including user stories and
scenarios), flow diagrams, and flow mapping, with the goal of successfully
addressing user needs and delivering an exceptional user experience.

EX.NO: 12 Sketch, design with popular tool and build a prototype and
DATE: perform usability testing and identify improvements

Aim:
The aim of this experiment is to design a user-friendly mobile app for task
management, create a prototype using a popular design tool, perform usability
testing, and identify improvements to enhance the user experience.

Algorithm/Procedure:
Define Objectives and User Persona:
Define the objectives of the task management app.
Create a user persona to represent the target audience.

Sketch and Wireframe:


Start with sketching the basic layout and functionality of the app on paper or
digitally.Create low-fidelity wireframes to visualize the app's structure and layout.

Design with a Popular Tool:


Choose a popular design tool such as Adobe XD, Sketch, Figma, or InVision. Create
high-fidelity designs with attention to visual elements, typography, and color
schemes.Implement the user interface (UI) based on best practices and your user
persona's preferences.

Prototype Creation:
Use the design tool to create interactive prototypes with clickable elements and
transitions.Ensure that the prototype represents the app's core functionalities.

Recruit Participants for Usability Testing:


Identify potential users or participants who match the user persona. Prepare a usability
testing plan, including tasks to be performed within the prototype.

Usability Testing:
Conduct usability testing sessions with participants. The participants are asked to perform
specific tasks within the prototype. Observe and record their interactions and gather
feedback on their experience.

Analyze and Identify Improvements:


Analyze the usability testing data to identify pain points and areas of improvement.Look
for common patterns and issues encountered by users.

Iterate on the Design:


Implement the necessary design improvements based on the feedback received.Make
changes to the prototype to address identified issues.

Second Round of Usability Testing:


Conduct a second round of usability testing with new or the same participants to evaluate
the impact of the design improvements.

Finalize the Prototype:


Make any final adjustments based on the results of the second usability testing round.

Document Findings and Recommendations:


Document the findings from both rounds of usability testing.
Provide clear recommendations for further improvements or
development.

Conclusion:
Conclude the experiment by summarizing the improvements made to the prototype and
how they enhance the user experience.

Design:

Result:
Thus, Sketching, building a prototype, performing usability testing and identifying
improvements has been executed successfully.

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