Objects & Classes Basics
Objects & Classes Basics
Explain what objects and classes are. Also, giving code examples
Classes
A class is a blueprint or template for creating objects. It defines a set of attributes and methods that
the objects created from the class will have.
Objects
An object is an instance of a class. When a class is defined, no memory is allocated until an object of
that class is created. An object has state (attributes/properties) and behavior (methods/functions).
Example in Python
python
Explanation:
1. Class Definition:
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python
class Car:
2. Constructor Method:
python
The `__init__` method is the constructor. It initializes the attributes of the class. The `self`
parameter refers to the instance of the class being created.
3. Method:
python
def display_info(self):
print(f"{self.year} {self.make} {self.model}")
This method, `display_info`, is a function defined within the class that operates on objects of the
class.
4. Creating an Object:
python
This line creates an object `my_car` of the class `Car` and initializes it with the specified make,
model, and year.
python
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We access the object's attributes using the dot notation (`my_car.make`, `my_car.model`,
`my_car.year`) and call its method (`my_car.display_info()`).
Summary
Using classes and objects, you can create reusable and modular code, which makes programming
more organized and manageable.
Attributes are variables that belong to an object or class. They store data relevant to the object or class
and define its state. Attributes are also known as properties or fields.
Types of Attributes
1. Instance Attributes:
These are attributes that are specific to an instance of a class. Each object has its own set of
instance attributes.
Defined within the constructor method `__init__` using `self`.
2. Class Attributes:
These are attributes that are shared among all instances of a class. There is only one copy
of a class attribute, and it is shared across all instances.
Defined directly within the class, outside any methods.
Example in Python
Let's look at an example to see both instance attributes and class attributes in action:
python
class Car:
# Class attribute
wheels = 4
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print(car1.make) # Output: Toyota
print(car2.model) # Output: Civic
Explanation:
1. Class Attribute:
python
wheels = 4
The `wheels` attribute is a class attribute, shared by all instances of the `Car` class.
2. Instance Attributes:
python
The `make`, `model`, and `year` attributes are instance attributes, unique to each instance of the
`Car` class.
3. Creating Objects:
python
Two objects `car1` and `car2` are created, each with their own set of instance attributes.
4. Accessing Attributes:
Instance attributes:
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python
Class attribute:
python
print(car1.wheels) # Output: 4
print(car2.wheels) # Output: 4
5. Modifying Attributes:
Class attribute:
python
Car.wheels = 3
print(car1.wheels) # Output: 3
print(car2.wheels) # Output: 3
Instance attribute:
python
car1.year = 2021
print(car1.year) # Output: 2021
print(car2.year) # Output: 2019
In summary, attributes are variables associated with a class or an object, storing the data that defines
the state of the objects or the class itself.
Variables are fundamental concepts in programming used to store and manipulate data. They act as
containers that hold values which can be referenced and manipulated throughout the program.
1. Name:
A variable has a name that uniquely identifies it within its scope.
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Naming conventions may vary by programming language, but typically names should be
descriptive and avoid using reserved keywords.
2. Type:
Variables have types that define the kind of data they can hold, such as integers, floating-
point numbers, strings, etc.
Some languages require explicit type declaration, while others infer types automatically
(e.g., Python).
3. Value:
The actual data stored in the variable.
4. Scope:
The scope of a variable refers to the part of the program where the variable is accessible.
Variables can have different scopes: local, global, or class-level.
Example in Python
python
# Global variable
greeting = "Hello, World!"
def print_greeting():
# Local variable
name = "Alice"
print(greeting + " " + name)
Explanation:
1. Global Variable:
python
2. Local Variable:
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python
def print_greeting():
name = "Alice"
print(greeting + " " + name)
`name`is a local variable, defined within the function `print_greeting`. It can only be
accessed inside this function.
3. Accessing Variables:
python
Inside the function, the local variable `name` and the global variable `greeting` are used
together to print the greeting message.
4. Modifying Variables:
python
greeting = "Hi"
print_greeting() # Output: Hi Alice
The global variable `greeting` is modified, and this change is reflected when the function
`print_greeting` is called again.
Types of Variables:
1. Local Variables:
Declared inside a function or block and accessible only within that function or block.
2. Global Variables:
Declared outside all functions and accessible throughout the program.
3. Instance Variables:
Variables that are specific to an instance of a class. Each object has its own copy of instance
variables.
4. Class Variables:
Variables that are shared among all instances of a class. There is only one copy of a class
variable.
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python
class Car:
# Class variable
wheels = 4
In summary, variables are essential for storing and managing data in a program. They can have
different scopes and types, making them versatile tools for organizing and manipulating information.
1. Parent Class (Superclass): The class whose properties and methods are inherited.
2. Child Class (Subclass): The class that inherits properties and methods from the parent class.
3. Method Overriding: The subclass can override methods from the superclass to provide specific
functionality.
4. Multiple Inheritance: Some languages allow a subclass to inherit from multiple superclasses.
Example in Python
python
class Animal:
def __init__(self, name):
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self.name = name
def speak(self):
raise NotImplementedError("Subclass must implement abstract method")
def info(self):
print(f"I am an animal and my name is {self.name}")
python
class Dog(Animal):
def speak(self):
return "Woof!"
class Cat(Animal):
def speak(self):
return "Meow!"
Explanation:
python
class Animal:
def __init__(self, name):
self.name = name
def speak(self):
raise NotImplementedError("Subclass must implement abstract method")
def info(self):
print(f"I am an animal and my name is {self.name}")
`Animal` is the parent class with an `__init__` method that initializes the `name` attribute, a
`speak` method that raises an exception (indicating it should be implemented by
subclasses), and an `info` method that prints the animal's name.
python
class Dog(Animal):
def speak(self):
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return "Woof!"
`Dog` is a subclass of `Animal`. It inherits the `name` attribute and the `info` method from
`Animal`. The `speak` method is overridden to return "Woof!".
python
class Cat(Animal):
def speak(self):
return "Meow!"
is another subclass of `Animal`. It also inherits the `name` attribute and the `info`
`Cat`
method. The `speak` method is overridden to return "Meow!".
python
dog = Dog("Buddy")
cat = Cat("Whiskers")
Instances of `Dog` and `Cat` are created, and their inherited `info` methods are called to
print their names. The overridden `speak` methods are called to demonstrate
polymorphism.
Summary
Inheritance allows a class to use properties and methods of another class. It supports hierarchical
classification and code reusability. Subclasses can override methods from their superclass to provide
specific functionality, and in some languages, multiple inheritance is also possible.
From the first example you gave me, could I have imputed my_car into the brackets of
display_info() e.g display_info(my_car) and get the same output "2020 Toyota Corolla"?
No, you cannot pass `my_car` into the brackets of `display_info()` like `display_info(my_car)` and get
the same output "2020 Toyota Corolla" directly because `display_info` is an instance method, and it is
designed to be called on an instance of the class, not with the instance passed as an argument.
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In Python, when you define a method within a class, the first parameter is always a reference to the
current instance of the class. By convention, this parameter is named `self`. When you call the
method on an instance, `self` is automatically passed in by Python, so you do not need to provide it
explicitly.
python
If you want to call `display_info` in a way that resembles passing the instance explicitly, you would
need to define `display_info` as a static method or a class method, which is not common for methods
that operate on instance-specific data.
However, for the sake of clarity, here's an example of how you might do something similar using a
static method:
python
Explanation:
1. Static Method:
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python
@staticmethod
def display_info(car_instance):
print(f"{car_instance.year} {car_instance.make} {car_instance.model}")
python
The static method `display_info` is called on the class itself, and the instance `my_car` is
passed explicitly as an argument.
Using instance methods is the idiomatic way to handle instance-specific behavior in Python, so the
original approach of calling `my_car.display_info()` is preferred.
In Python, properties provide a way to control access to instance attributes by defining methods for
getting, setting, and deleting values. This allows you to encapsulate the internal state of an object and
validate or transform data when accessing or modifying attributes.
You can define properties using the `property()` function or the `@property` decorator. The latter is
more commonly used due to its readability and simplicity.
Here's an example to illustrate how to get and set attribute values using properties:
python
class Car:
def __init__(self, make, model, year):
self._make = make
self._model = model
self._year = year
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def make(self):
return self._make
# Accessing properties
print(my_car.make) # Output: Toyota
print(my_car.model) # Output: Corolla
print(my_car.year) # Output: 2020
# Modifying properties
my_car.make = "Honda"
my_car.model = "Civic"
my_car.year = 2021
Explanation:
python
self._make = make
self._model = model
self._year = year
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Instance variables are prefixed with an underscore to indicate they should not be accessed
directly outside the class.
2. Getter Methods:
python
@property
def make(self):
return self._make
The `@property` decorator is used to define a getter method for the `make` attribute. This
allows you to access `make` like an attribute (`my_car.make`).
3. Setter Methods:
python
@make.setter
def make(self, value):
if not isinstance(value, str):
raise ValueError("Make must be a string")
self._make = value
The `@make.setter` decorator defines a setter method for the `make` attribute. This allows
you to modify `make` like an attribute (`my_car.make = "Honda"`).
4. Validation in Setters:
python
Setters include validation logic to ensure that the assigned values are appropriate. If the
value is invalid, a `ValueError` is raised.
Using properties in this way encapsulates the internal state of the class and provides controlled access
to the attributes, ensuring that any necessary validation or transformation is applied when the
attributes are accessed or modified.
The getter and setter methods are used to access and modify the private attributes of a class in a
controlled manner. They are part of the property concept in object-oriented programming, allowing
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you to encapsulate the internal state of an object and enforce validation or transformation of data
when accessing or modifying attributes.
Getter Method
A getter method retrieves the value of an attribute. It allows you to control the access and return a
computed value if necessary.
Setter Method
A setter method sets the value of an attribute. It allows you to control how attributes are set, including
validation and transformation of the input data.
Example in Python
Here is an example demonstrating getter and setter methods using the `@property` decorator:
python
class Car:
def __init__(self, make, model, year):
self._make = make
self._model = model
self._year = year
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print(my_car.make) # Output: Toyota
print(my_car.model) # Output: Corolla
print(my_car.year) # Output: 2020
Explanation:
python
self._make = make
self._model = model
self._year = year
Instance variables are prefixed with an underscore to indicate they are private and should
not be accessed directly outside the class.
2. Getter Methods:
python
@property
def make(self):
return self._make
The `@property` decorator is used to define a getter method for the `make` attribute. This
allows you to access `make` like an attribute (`my_car.make`).
3. Setter Methods:
python
@make.setter
def make(self, value):
if not isinstance(value, str):
raise ValueError("Make must be a string")
self._make = value
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The `@make.setter` decorator defines a setter method for the `make` attribute. This allows
you to modify `make` like an attribute (`my_car.make = "Honda"`).
4. Validation in Setters:
python
Setters include validation logic to ensure that the assigned values are appropriate. If the
value is invalid, a `ValueError` is raised.
Summary
Getter Method: Retrieves the value of an attribute, defined using the `@property` decorator.
Setter Method: Sets the value of an attribute, allowing validation and transformation, defined
using the `@propertyname.setter` decorator.
Using getter and setter methods with properties allows you to encapsulate the internal state of a
class, providing controlled access to the attributes and ensuring data integrity through validation.
2. Encapsulation:
Encapsulation is the bundling of data (attributes) and methods (functions) that operate on
the data into a single unit, or class. It restricts direct access to some of the object’s
components, which is a means of preventing unintended interference and misuse of the
data.
3. Abstraction:
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Abstraction means hiding the complex implementation details and showing only the
essential features of the object. It helps in reducing programming complexity and effort.
4. Inheritance:
Inheritance is a mechanism where a new class (child class) inherits the properties and
behaviors (methods) of another class (parent class). It promotes code reuse and establishes
a natural hierarchy between classes.
5. Polymorphism:
Polymorphism allows objects of different classes to be treated as objects of a common
superclass. It mainly applies to methods, where a subclass can override a method of its
superclass.
python
class Car:
def __init__(self, make, model, year):
self.make = make
self.model = model
self.year = year
def display_info(self):
print(f"{self.year} {self.make} {self.model}")
Encapsulation
Encapsulation is achieved by using private variables and providing public methods to access and
update the values.
python
class Car:
def __init__(self, make, model, year):
self._make = make # Private variable
self._model = model # Private variable
self._year = year # Private variable
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self._make = value
def display_info(self):
print(f"{self._year} {self._make} {self._model}")
# Using encapsulation
my_car = Car("Toyota", "Corolla", 2020)
print(my_car.make) # Output: Toyota
my_car.make = "Honda"
my_car.display_info() # Output: 2020 Honda Corolla
Abstraction
Abstraction can be achieved using abstract classes and interfaces. In Python, the `abc` module
provides the infrastructure for defining abstract base classes (ABCs).
python
class Vehicle(ABC):
@abstractmethod
def start_engine(self):
pass
@abstractmethod
def stop_engine(self):
pass
class Car(Vehicle):
def start_engine(self):
print("Car engine started")
def stop_engine(self):
print("Car engine stopped")
# Using abstraction
my_car = Car()
my_car.start_engine() # Output: Car engine started
my_car.stop_engine() # Output: Car engine stopped
Inheritance
Inheritance allows a new class to inherit the attributes and methods of an existing class.
python
class Vehicle:
def __init__(self, make, model, year):
self.make = make
self.model = model
self.year = year
def display_info(self):
print(f"{self.year} {self.make} {self.model}")
class Car(Vehicle):
def start_engine(self):
print("Car engine started")
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# Using inheritance
my_car = Car("Toyota", "Corolla", 2020)
my_car.display_info() # Output: 2020 Toyota Corolla
my_car.start_engine() # Output: Car engine started
Polymorphism
python
class Animal:
def speak(self):
pass
class Dog(Animal):
def speak(self):
return "Woof!"
class Cat(Animal):
def speak(self):
return "Meow!"
# Using polymorphism
animals = [Dog(), Cat()]
Benefits of OOP
1. Modularity:
Code is organized into separate classes, making it modular and easier to manage.
2. Reusability:
Classes and objects can be reused across different programs, reducing redundancy.
3. Scalability:
New functionality can be added with minimal changes to existing code.
4. Maintainability:
Encapsulation and modularity lead to better maintainability.
5. Real-World Modeling:
OOP allows modeling complex systems by mimicking real-world objects and their
interactions.
Conclusion
Object-Oriented Programming is a powerful paradigm that helps in organizing code in a more natural
and modular way. By leveraging concepts like encapsulation, inheritance, and polymorphism, OOP
makes software development more intuitive, scalable, and maintainable.
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How do you "provide public methods to access and update the values"?
To "provide public methods to access and update the values" in object-oriented programming, you use
getter and setter methods. These methods allow you to control how attributes of a class are accessed
and modified, ensuring encapsulation and data integrity.
1. Getter Methods: These methods are used to retrieve the value of an attribute.
2. Setter Methods: These methods are used to update the value of an attribute, often including
validation logic to ensure the attribute's value remains valid.
Example in Python
Here’s how you can define and use getter and setter methods using the `@property` decorator in
Python:
The `@property` decorator allows you to define methods that can be accessed like attributes, providing
a clean and intuitive interface for accessing and modifying attribute values.
python
class Car:
def __init__(self, make, model, year):
self._make = make # Private attribute
self._model = model # Private attribute
self._year = year # Private attribute
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return self._year
Explanation
1. Private Attributes:
python
self._make = make
self._model = model
self._year = year
Attributes are prefixed with an underscore to indicate they are intended to be private.
2. Getter Methods:
python
@property
def make(self):
return self._make
The `@property` decorator defines a method that can be accessed like an attribute
(`my_car.make`). This method returns the value of the private attribute `_make`.
3. Setter Methods:
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python
@make.setter
def make(self, value):
if not isinstance(value, str):
raise ValueError("Make must be a string")
self._make = value
The `@make.setter` decorator defines a method that allows setting the value of the private
attribute `_make`. This method includes validation logic to ensure the new value is a string.
If the validation fails, a `ValueError` is raised.
Benefits
Encapsulation: Keeps internal representation hidden from the outside and only exposes a
controlled interface.
Validation: Ensures that attributes always hold valid data by performing checks in setter
methods.
Maintainability: Makes it easier to change the internal representation without affecting the
external code that uses the class.
By providing public methods to access and update the values of attributes, you ensure that your
objects maintain a consistent and valid state, encapsulating the logic for interacting with the object's
data.
Okay so can I say the attributes of a class can be called "private variables"?
1. Public Attributes: These can be accessed and modified directly from outside the class.
2. Private Attributes: These are intended to be accessed and modified only from within the class.
Private Attributes
In Python, private attributes are conventionally indicated by prefixing the attribute name with an
underscore (`_`). This is a convention and not enforced by the language, but it signals to developers
that the attribute is intended for internal use within the class.
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Example of Private Attributes
python
class Car:
def __init__(self, make, model, year):
self._make = make # Private attribute
self._model = model # Private attribute
self._year = year # Private attribute
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Private Variables
While you can refer to private attributes of a class as "private variables," it is more common to use the
term "attributes" in the context of OOP. The term "private variables" can sometimes be used
interchangeably with "private attributes," but it's good practice to stick with "attributes" when
discussing class members in the context of Python OOP.
Summary
You can use getter and setter methods to provide controlled access to these private attributes,
encapsulating the internal state and ensuring data integrity.
easy_A = A()
breezy_A = A()
wheezy_A = A()
A.kids()
A has 3 little objects
Sure! Let's go through this code line by line and explain each part.
python
class A():
count = 0 # Class attribute to keep track of the number of instances
def __init__(self):
A.count += 1 # Increment the class attribute count whenever a new instance is cre
ated
def exclaim(self):
print("I'm an A!") # Method to print a message
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@classmethod
def kids(cls):
print("A has", cls.count, "little objects.") # Class method to print the number o
f instances
Detailed Explanation
Class Definition
python
class A():
Class Attribute
python
count = 0
This line defines a class attribute named `count` and initializes it to `0`. This attribute is shared
among all instances of the class and is used to keep track of how many instances of the class
have been created.
Constructor Method
python
def __init__(self):
A.count += 1
The `__init__` method is a special method called a constructor. It is automatically called when a
new instance of the class is created.
Inside the constructor, `A.count += 1` increments the class attribute `count` by `1` every time a
new instance is created. This keeps track of the number of instances.
Instance Method
python
def exclaim(self):
print("I'm an A!")
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This is an instance method named `exclaim`. It takes `self` as its parameter, which refers to the
instance calling the method.
When this method is called on an instance of `A`, it prints `"I'm an A!"`.
Class Method
python
@classmethod
def kids(cls):
print("A has", cls.count, "little objects.")
The `@classmethod` decorator is used to define a class method. A class method takes `cls` as its
first parameter, which refers to the class itself (not the instance).
The `kids` method prints the message `"A has X little objects."`, where `X` is the value of the
class attribute `count`.
Creating Instances
python
easy_A = A()
breezy_A = A()
wheezy_A = A()
These lines create three instances of the class `A`. Each time an instance is created, the
`__init__` method is called, and `A.count` is incremented by `1`.
After these three lines, `A.count` will be `3` because three instances have been created.
python
A.kids()
This line calls the class method `kids` on the class `A`.
The `kids` method prints `"A has 3 little objects."` because `A.count` is `3`.
There are a few issues in the provided code, such as indentation and typos (like `Print` instead of
`print`). Here's the corrected version:
python
class A:
count = 0
def __init__(self):
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A.count += 1
def exclaim(self):
print("I'm an A!")
@classmethod
def kids(cls):
print("A has", cls.count, "little objects.")
# Creating instances
easy_A = A()
breezy_A = A()
wheezy_A = A()
In this corrected code, the indentation is fixed, `Print` is corrected to `print`, and the `@classmethod`
decorator is used correctly.
Writing `A.count` instead of just `count` in the `__init__` method is important for several reasons
related to the scope and context in which the `count` attribute is being accessed and modified. Let's
break it down:
Class Attributes
Class attributes are shared among all instances of a class. They are defined within the class
body but outside any instance methods.
They are accessed using the class name, like `A.count`.
Instance Attributes
Instance attributes are specific to each instance of a class. They are usually defined within
instance methods, like the `__init__` method, and are accessed using `self`, like
`self.attribute_name`.
When we use `A.count`, we are explicitly referring to the class attribute `count` of the class `A`. This is
necessary to ensure that we are modifying the class-level counter, not an instance-level attribute.
Detailed Explanation
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python
class A:
count = 0 # Class attribute
def __init__(self):
A.count += 1 # Increment the class attribute
def exclaim(self):
print("I'm an A!")
@classmethod
def kids(cls):
print("A has", cls.count, "little objects.")
# Creating instances
easy_A = A()
breezy_A = A()
wheezy_A = A()
1. Scope Clarification:
`A.count` clearly indicates that we are referring to the class attribute `count` of class `A`.
Simply writing `count` inside the `__init__` method would refer to a local variable named
`count` if it existed, or raise an error if no such local variable is defined.
3. Avoiding Shadowing:
If we were to use `self.count`, it would create an instance attribute `count` specific to each
instance. This would not affect the class attribute `count`, leading to incorrect or
inconsistent counts.
Explicitly using `A.count` prevents this shadowing and maintains the correct instance count
at the class level.
python
class A:
count = 0 # Class attribute
def __init__(self):
self.count += 1 # Incorrectly trying to increment class attribute
def exclaim(self):
print("I'm an A!")
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@classmethod
def kids(cls):
print("A has", cls.count, "little objects.")
# Creating instances
easy_A = A() # This will raise an AttributeError
breezy_A = A()
wheezy_A = A()
In this incorrect example, `self.count += 1` will raise an `AttributeError` because `self.count` does
not exist as an instance attribute when the `__init__` method is first called. It attempts to access
`self.count`, finds it doesn't exist, and tries to increment `None`, leading to an error.
Using `A.count` ensures that the class attribute is correctly accessed and incremented:
python
class A:
count = 0 # Class attribute
def __init__(self):
A.count += 1 # Correctly increment the class attribute
def exclaim(self):
print("I'm an A!")
@classmethod
def kids(cls):
print("A has", cls.count, "little objects.")
# Creating instances
easy_A = A()
breezy_A = A()
wheezy_A = A()
In this correct version, each new instance increments the class attribute `count`, ensuring the count is
accurate across all instances.
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