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---Unit01_01_Test_on_algorithms

The document outlines a test on algorithms for a 2nd ESO Technology, Programming, and Robotics project, where a student scored 10 out of 10. It includes multiple-choice questions covering topics such as the definition of algorithms, Scratch file extensions, flowcharts, conditional statements, and the project approach. The answers selected by the student demonstrate a strong understanding of the subject matter.
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0% found this document useful (0 votes)
4 views

---Unit01_01_Test_on_algorithms

The document outlines a test on algorithms for a 2nd ESO Technology, Programming, and Robotics project, where a student scored 10 out of 10. It includes multiple-choice questions covering topics such as the definition of algorithms, Scratch file extensions, flowcharts, conditional statements, and the project approach. The answers selected by the student demonstrate a strong understanding of the subject matter.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Technology, Programming and Robotics 2º ESO - PROJECT INVENTA Plus

Student: | Score: 10 points out of 10

Unit01 01 Test on algorithms

Answers selected by the student:

1. An algorithm is...
a) An interpreter of instructions that it translates into machine code.

b) A set of ordered steps that lead us to the solution to a problem.

c) A diagram showing flows of information.

d) A low-level language that humans cannot understand.

2. The extension of Scratch files is...


a) .svg

b) .sv2

c) .sb3

d) None of the above.

3. In Scratch...
a) The Events category contains sensing blocks.

b) The Events category contains blocks to start a program.

c) The Events category contains blocks to modify the appearance of objects.

d) There is no Events category.

4. We use flowcharts...
a) To represent instructions virtually.

b) To represent instructions graphically.

c) To translate machine code into high-level language.

d) To describe the set of actions that machines must perform.


5. The sequential structure in an algorithm...
a) Is a structure where the instructions of the algorithm are executed one after another.

b) Is a structure where the instructions of the algorithm are executed in a random order.

c) Is a structure where the instructions of the algorithm are executed if a condition is met.

d) Is a structure where the instructions of the algorithm are executed when they are repeated several times.

6. Conditional statements in a program are...


a) Instructions that are executed if they are unique.

b) Instructions that are executed if they repeat themselves.

c) Instructions that include a condition that may or may not be met.

d) Unique instructions that are never repeated.

7. Iteration is...
a) The condition of the instructions of a program.

b) The repetition of instructions in a program.

c) Something that only happens when the instructions are unique.

a) Something that only happens in computer programs.

8. The instruction "if ... then" is used in Scratch to code...


a) Algorithms with iterative instructions.

b) Algorithms with selective instructions.

c) Algorithms with a random structure.

d) All types of algorithms.

9. The steps for responding to a need with a computer program are...


a) Analyse and code.

b) Design and code.

c) Analyse, design, draw the flowchart and code.

d) Code (no other activity is needed).


10. The project approach...
a) Is not an algorithm because it consists of a finite number of disordered steps.

b) Is an algorithm because it consists of a finite number of ambiguous steps.

c) Is an algorithm because it consists of a finite number of specific and ordered steps.

d) Is an algorithm because it consists of an indeterminate number of specific and ordered steps.

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