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Java Notes

The document outlines the essentials of Java programming, covering its evolution, object-oriented concepts, and practical applications. Key topics include encapsulation, polymorphism, inheritance, and the various uses of Java in web development, enterprise applications, and mobile app development. Additionally, it includes lab work and beginner-friendly questions to reinforce understanding of fundamental programming principles in Java.

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0% found this document useful (0 votes)
3 views

Java Notes

The document outlines the essentials of Java programming, covering its evolution, object-oriented concepts, and practical applications. Key topics include encapsulation, polymorphism, inheritance, and the various uses of Java in web development, enterprise applications, and mobile app development. Additionally, it includes lab work and beginner-friendly questions to reinforce understanding of fundamental programming principles in Java.

Uploaded by

rugtee516
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 21

Java Essentials [18CSV321T] Units: Unit 1 🌙

INDEX

A. Evolution of Java 🔊
B. Object Oriented Concepts of Java 🔊
C. Encapsulation, Polymorphism, Inheritance 🔊
D. Java and its uses 🔊
D.1. Lab work 🔊
E. Introduction to Java, Dynamic Initialization of
Variables, Scope and Lifetime of Variables,
Operators 🔊
F. Difference between Scope and Visibility 🔊
F.1. Lab work 🔊
G. Initialization of Arrays, Control Statements,
Iterative Statements (Loops), Jump Statements,
Class Fundamentals, Methods 🔊
G.1. Lab work 🔊
H. Important Questions 🔊

A. Evolution of Java
1. Inception (1991-1995):

James Gosling and Sun Microsystems: Java was created by James Gosling and his team at
Sun Microsystems in the early 1990s.

Objective: Originally developed for consumer electronics, it aimed to provide a platform-


independent language.

2. Java 1.0 (1996):

Official Release: Java 1.0 was officially released in 1996.

Key Features: Introduced key features such as the Java Virtual Machine (JVM), applets, and
Swing for GUI development.
3. Java 2 (J2SE 1.2, 1998):

Major Upgrade: Significant enhancements were introduced with J2SE 1.2.

Swing API: The Swing API was introduced, providing a more advanced set of GUI components.

Collections Framework: The Collections Framework was added for better data structure support.

4. J2SE 5.0 (Java 5, 2004):

Generics: Introduced generics to provide compile-time type safety.

Metadata Annotations: Added metadata annotations for simplifying code documentation.

Enumeration and Autoboxing: Enhanced with features like enumeration and autoboxing.

5. Java 6 (2006)

Scripting API: Introduced the Java Compiler API and Scripting API.

Performance Improvements: Focused on improving performance with enhancements to the


JVM.

6. Java 7 (2011)

Project Coin Features: Introduced small language enhancements (Project Coin).

Fork/Join Framework: Added support for parallel programming with the Fork/Join framework.

7. Java 8 (2014)

Lambda Expressions: A major feature introducing lambda expressions for functional


programming.

Streams API: Added the Streams API for working with sequences of data.

Date and Time API: Improved date and time handling with the java.time package.

8. Java 9 (2017)

Module System: Introduced the Java Platform Module System (Project Jigsaw).

JShell: Added the JShell tool for interactive Java programming.

9. Java 10 and Beyond

Local-Variable Type Inference: Java 10 introduced var for local variable type inference.

Continued Enhancements: Subsequent releases continue to focus on performance


improvements, new APIs, and language enhancements.

10. OpenJDK and Community Involvement

Open Source: Java has transitioned to an open-source model with OpenJDK.


Community Contributions: A strong community actively contributes to the language's evolution.

11. Adoption in Industry

Versatility: Java's "Write Once, Run Anywhere" philosophy has led to widespread adoption in
enterprise and web development.

Android Platform: Java is the primary language for Android app development.

12. Current State:

Java 17 and Beyond: Continuing the tradition of regular releases, Java evolves with new features
and improvements.

Long-Term Support (LTS): Certain releases are designated as Long-Term Support for stability in
enterprise environments.

Conclusion: Java's evolution has been marked by a commitment to platform independence, continuous
enhancements, and community involvement. Its adaptability and versatility make it a cornerstone in
various domains, ensuring its relevance in the dynamic landscape of software development.

B. Object Oriented Concepts of Java


1. Classes and Objects:

Class: A class is a blueprint or template for creating objects. It defines the properties (attributes)
and behaviors (methods) that objects of the class will have.
Object: An object is an instance of a class. It represents a real-world entity and encapsulates both
data (attributes) and functionality (methods).

2. Encapsulation:

Definition: Encapsulation is the bundling of data and methods that operate on the data within a
single unit, i.e., a class.
Access Modifiers: Java provides access modifiers (public, private, protected) to control the
visibility of class members, supporting the principle of information hiding.

3. Inheritance:

Definition: Inheritance is a mechanism by which a class can inherit properties and behaviors from
another class, promoting code reusability.
Superclass and Subclass: The existing class is called the superclass, and the new class is the
subclass. Subclasses can extend the functionality of the superclass.

4. Polymorphism:

Definition: Polymorphism allows objects of different classes to be treated as objects of a common


base class. It enables a single interface to represent different types.
Method Overloading: Java supports method overloading, allowing multiple methods with the
same name but different parameters in a class.
Method Overriding: Subclasses can provide a specific implementation for a method defined in
their superclass.

5. Abstraction:

Definition: Abstraction is the process of simplifying complex systems by modeling classes based
on essential properties and behaviors.
Abstract Classes and Interfaces: Java provides abstract classes and interfaces for abstraction.
Abstract classes may have abstract methods, and interfaces define a contract for implementing
classes.

6. Association:

Definition: Association represents a relationship between two or more classes. It can be one-to-
one, one-to-many, or many-to-many.
Example: In a university system, a Student class might be associated with a Course class.

7. Aggregation:

Definition: Aggregation is a special form of association where one class contains another class
as a part, but the contained class can exist independently.
Example: A Department class may aggregate Faculty and Students classes.

8. Composition:

Definition: Composition is a stronger form of aggregation where the parts are wholly owned by
the composite class. If the composite class is destroyed, its parts are also destroyed.
Example: A Car class composed of Engine and Wheels classes.

9. Interfaces:

Definition: An interface in Java is a collection of abstract methods. A class can implement one or
more interfaces, ensuring that the implementing class provides concrete implementations for all
interface methods.

10. Packages:

Definition: Packages in Java help in organizing classes into a hierarchical structure. They provide
a namespace, preventing naming conflicts.
Access Control: Packages also contribute to access control by allowing the use of the public,
protected, default, and private access modifiers.

11. Constructors and Destructors:

Constructors: Constructors are special methods used for initializing objects when they are
created. They have the same name as the class.
Destructors: Java doesn't have explicit destructors. The garbage collector automatically
deallocates memory when an object is no longer referenced.

12. Polymorphic Algorithms:

Definition: Java supports polymorphic algorithms through interfaces and abstract classes,
allowing different classes to be used interchangeably in algorithms.
Conclusion: Understanding these object-oriented concepts is fundamental to effective Java
programming. They provide a modular and structured approach to software development, facilitating
code organization, reusability, and maintenance. By leveraging these concepts, developers can design
robust and scalable systems in Java.

C. Encapsulation, Polymorphism, Inheritance


1. Encapsulation:

Definition: Encapsulation is one of the four fundamental object-oriented programming concepts,


and it involves bundling the data (attributes) and the methods (functions) that operate on the data
into a single unit known as a class.
Data Hiding: Encapsulation provides the concept of data hiding, where the internal details of an
object are hidden from the outside world. The internal representation of an object can be changed
without affecting the code that uses the object.
Access Modifiers: In Java, access modifiers (public, private, protected, default) are used to
control the visibility of class members. For example, declaring a variable as private ensures that it
can only be accessed within the same class.
Getter and Setter Methods: Encapsulation often involves using getter and setter methods to
control access to the attributes of a class. Getter methods retrieve the values, while setter
methods set or modify the values.

2. Polymorphism:

Definition: Polymorphism is the ability of a single function, class, or operator to work in different
ways based on the context. In Java, polymorphism is primarily achieved through method
overloading and method overriding.
Method Overloading: This occurs when multiple methods in the same class have the same name
but different parameter lists. The compiler determines which method to call based on the number
and types of arguments.
Method Overriding: This happens when a subclass provides a specific implementation for a
method that is already defined in its superclass. It allows a subclass to provide a specialized
version of a method.
Compile-time and Runtime Polymorphism: Method overloading is an example of compile-time
polymorphism (or static polymorphism), as the decision is made by the compiler. Method
overriding is an example of runtime polymorphism (or dynamic polymorphism), as the decision is
made at runtime.

3. Inheritance:

Definition: Inheritance is a fundamental OOP concept that allows a class (subclass or derived
class) to inherit the properties and behaviors of another class (superclass or base class).
Superclass and Subclass: The superclass is the existing class, and the subclass is the new
class that inherits from the superclass. The subclass can reuse the code of the superclass and
extend its functionality.
Keyword 'extends': In Java, the extends keyword is used to establish an inheritance relationship.
For example, class Subclass extends Superclass { ... }.
Types of Inheritance: Java supports single inheritance, where a class can inherit from only one
superclass, and multiple inheritance through interfaces, where a class can implement multiple
interfaces.
Super Keyword: The super keyword is used to refer to the immediate parent class. It is often
used to call the superclass's methods, access its fields, or invoke its constructor.

Conclusion:Encapsulation, Polymorphism, and Inheritance are foundational concepts in Java's object-


oriented programming paradigm. They contribute to code organization, reusability, and flexibility, making
it easier to design and maintain complex software systems. Developers leverage these concepts to
create modular, extensible, and scalable Java applications.

D. Java and its uses


Java Overview:

Java is a versatile, object-oriented, high-level programming language known for its platform
independence, readability, and robustness. It was developed by James Gosling and his team at Sun
Microsystems in the mid-1990s. Over the years, Java has evolved into a widely-used language in
various domains, including web development, enterprise applications, mobile app development, and
more.

Example of Java Code:

📄 Copy
// Sample Java code goes here
public class HelloWorld {
public static void main(String[] args) {
System.out.println("Hello, World!");
}
}

Key Features of Java:

Platform Independence: Java applications can run on any device with a Java Virtual Machine
(JVM), making it platform-independent. The "Write Once, Run Anywhere" (WORA) principle is
achieved by compiling Java code into bytecode, which is then executed by the JVM.
Object-Oriented Programming: Java is built on object-oriented principles, promoting concepts
like encapsulation, inheritance, and polymorphism. This approach fosters modularity, code reuse,
and maintainability.
Rich Standard Library: Java comes with a comprehensive standard library (Java API) that
provides pre-built classes and methods, offering solutions for various programming tasks. This
library covers everything from basic data structures to networking and GUI development.
Memory Management: Java handles memory management automatically through a garbage
collector, which deallocates memory occupied by objects that are no longer in use. This helps
prevent memory leaks and simplifies memory management for developers.
Security: Java's design emphasizes security, particularly in the context of networked
environments. The JVM includes a Security Manager that helps protect systems from potentially
harmful actions in Java applications.
Multithreading: Java supports multithreading, allowing developers to create concurrent
applications that can execute multiple tasks simultaneously. This is crucial for performance
optimization and responsiveness in various applications.
Portability: Java's platform independence and the availability of the JVM on a wide range of
devices contribute to the portability of Java applications. Code written on one system can be
easily transported and executed on another system with a compatible JVM.

Uses of Java:
Web Development: Java is widely used for developing server-side applications, web services,
and dynamic web content. Popular frameworks like Spring and JavaServer Faces (JSF) are
employed in Java web development.
Enterprise Applications: Java is a dominant language for building large-scale enterprise
applications. Enterprise JavaBeans (EJB), Java Persistence API (JPA), and the Spring Framework
are commonly used in this context.
Mobile App Development: Java is used for developing Android applications. Android Studio, the
official IDE for Android development, supports Java as one of the primary languages for creating
Android apps.
Desktop Applications: Java's Swing and JavaFX libraries enable the development of cross-
platform desktop applications with rich graphical user interfaces (GUIs).
Cloud Computing: Java is extensively used in cloud computing services and platforms. It
provides the scalability and reliability required for cloud-based applications.
Big Data Technologies: Java is utilized in various big data technologies and frameworks,
including Apache Hadoop, Apache Spark, and Apache Flink, due to its performance and
scalability.
IoT (Internet of Things): Java's portability and adaptability make it suitable for developing
applications in the IoT space, connecting devices and enabling communication between them.
Scientific and Research Applications: Java is employed in scientific computing and research
applications due to its reliability, extensive libraries, and support for numerical computing.

Java's versatility and strong community support have contributed to its enduring popularity across a
wide range of domains, making it a language of choice for many developers and organizations.

D.1. Lab work


1. Compiling and Executing Java Programs:

Assessment 1:

Objective: To compile and execute a basic Java program.


Task:

Write a simple Java program that prints "Hello, World!" to the console.
Save the file with a ".java" extension.
Open a command prompt or terminal and navigate to the directory containing the Java file.
Compile the program using the javac command.
Execute the compiled program using the java command.

Assessment 2:

Objective: To understand the use of command-line compilation and execution.


Task:

Create a Java program that takes two integers as input and prints their sum.
Compile and execute the program using command-line tools.
Test the program with different sets of integer inputs.

2. Beginner-Friendly Questions:

Question 1:

Objective: Demonstrate understanding of basic output.


Task: Write a Java program that prints the following pattern to the console:
*
***
*****
*******

Question 2:

Objective: Assess knowledge of arithmetic operations.


Task: Write a Java program that calculates and prints the average of three numbers.

Question 3:

Objective: Evaluate the use of conditional statements.


Task: Write a Java program that takes an integer input and prints whether it is even or odd.

Question 4:

Objective: Test understanding of loops.


Task: Write a Java program using a for loop to print the numbers from 1 to 10.

Question 5:

Objective: Assess the use of control flow statements.


Task: Write a Java program that uses if-else statements to determine if a given number is
positive, negative, or zero.

Question 6:

Objective: Evaluate the understanding of while loop.


Task: Write a Java program using a while loop to print the Fibonacci series up to the 10th term.

Question 7:

Objective: Assess the knowledge of do-while loop.


Task: Write a Java program using a do-while loop to repeatedly prompt the user for a password
until they enter the correct one.

Question 8:

Objective: Test understanding of basic operators.


Task:
Write a Java program that takes two numbers as input and performs addition, subtraction,
multiplication, and division, printing the results.

These questions cover a range of basic Java programming concepts, including output, arithmetic
operations, conditional statements, loops, and operators. They are designed to help students practice
and reinforce their understanding of fundamental programming principles in Java.

E. Introduction to Java, Dynamic Initialization of Variables,


Scope and Lifetime of Variables, Operators
1. Introduction to Java:

Java is a high-level, versatile, and object-oriented programming language developed by James


Gosling and his team at Sun Microsystems. It was released in the mid-1990s and has since
become one of the most widely used programming languages globally. Java is known for its
platform independence, achieved through the use of the Java Virtual Machine (JVM), allowing
Java programs to run on various devices without modification.

2. Dynamic Initialization of Variables:

In Java, variables can be dynamically initialized, meaning their values can be set during runtime
rather than at compile-time. This is often done through user input or by computing the initial value
based on certain conditions. Here's an example in Java:

📄 Copy
import java.util.Scanner;

public class DynamicInitializationExample {


public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);

System.out.print("Enter a number: ");


int userInput = scanner.nextInt();

// Dynamic initialization of a variable


int dynamicVariable = userInput * 2;
System.out.println("Dynamic Variable: " + dynamicVariable);
}
}

In this example, the value of dynamicVariable is determined based on user input at runtime.

3. Scope and Lifetime of Variables:

1. Scope: The scope of a variable defines where in the code it can be accessed. In Java, there
are different levels of scope, including block scope, method scope, class scope, and global
scope.
2. Lifetime: The lifetime of a variable is the duration during which the variable exists in the
program's memory. Local variables have a shorter lifetime compared to instance and class
variables.

Example of variable scope in Java:

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public class ScopeExample {
// Class-level variable (global scope)
static int globalVariable = 10;

public static void main(String[] args) {


// Method-level variable (method scope)
int methodVariable = 5;

{
// Block-level variable (block scope)
int blockVariable = 3;
System.out.println("Block Variable: " + blockVariab
}

System.out.println("Method Variable: " + methodVariable


System.out.println("Global Variable: " + globalVariable
}
}
In this example, globalVariable has class scope, methodVariable has method scope, and
blockVariable has block scope.

4. Introduction to Operators:

Java provides a variety of operators for performing operations on variables and values. These
operators can be categorized into:

1. Arithmetic Operators: Perform basic mathematical operations such as addition,


subtraction, multiplication, division, and modulus.

📄 Copy
int a = 10;
int b = 5;
int sum = a + b;
int difference = a - b;
int product = a * b;
int quotient = a / b;
int remainder = a % b;

2. Comparison Operators: Compare two values and return a boolean result.

📄 Copy
int x = 10;
int y = 20;
boolean isEqual = (x == y);
boolean isNotEqual = (x != y);
boolean isGreaterThan = (x > y);
boolean isLessThan = (x < y);

3. Logical Operators: Perform logical operations on boolean values.

📄 Copy
boolean p = true;
boolean q = false;
boolean andResult = (p && q);
boolean orResult = (p || q);
boolean notResult = !p;

4. Assignment Operators: Assign values to variables.

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int c = 5;
c += 3; // Equivalent to c = c + 3;

5. Increment and Decrement Operators: Increases or decreases values of variables.

📄 Copy
int count = 10;
count++; // Increment by 1
count--; // Decrement by 1

These are just a few examples of the operators available in Java. Operators play a crucial role in
performing various computations and comparisons within Java programs.

F. Difference between Scope and Visibility


In Java, "scope" and "visibility" are related but distinct concepts that pertain to the accessibility and
lifespan of variables within a program. Let's elaborate on each concept:

1. Scope:

Definition: Scope refers to the region of the program in which a variable is defined and can be
accessed. It defines the portion of the code where a variable is valid and can be used.

Levels of Scope:
Block Scope: Variables declared within a block of code (e.g., inside a set of curly braces {})
have block scope. They are only accessible within that specific block.
Method/Function Scope: Variables declared within a method or function have method
scope. They are accessible only within that method or function.
Class Scope (Instance and Static Variables): Instance variables have class scope and are
accessible throughout the class. Static variables, which belong to the class rather than
instances, also have class scope.
Global/Program Scope: Variables declared at the class level but outside of any method or
block have global or program scope. They can be accessed throughout the entire class.

Example:

📄 Copy
public class ScopeExample {
// Class-level variable (class scope)
int globalVariable = 10;

public void exampleMethod() {


// Method-level variable (method scope)
int methodVariable = 5;

{
// Block-level variable (block scope)
int blockVariable = 3;
// Accessible: methodVariable, blockVariable
}

// Accessible: methodVariable
}

// Accessible: globalVariable
}

2. Visibility:

Definition: Visibility, in the context of Java, refers to the access level of a variable or method from
outside its class. Java provides access modifiers (public, private, protected, and default) to control
the visibility of members within a class.

Access Modifiers:

1. Public: Members with public access modifier are visible to all classes, regardless of their
package or location.
2. Private: Members with private access modifier are visible only within the same class. They
are not accessible from outside the class.
3. Protected:Members with protected access modifier are visible within the same class,
package, and subclasses.
4. Default (Package-Private): Members with no explicit access modifier have default visibility,
meaning they are accessible within the same package but not outside it.

Example:

📄 Copy
// File: MyClass.java
public class MyClass {
// Public variable
public int publicVariable = 10;

// Private variable
private int privateVariable = 20;

// Protected variable
protected int protectedVariable = 30;

// Default visibility (package-private) variable


int defaultVariable = 40;

// Getter method for privateVariable


public int getPrivateVariable() {
return privateVariable;
}
}

📄 Copy
// File: AnotherClass.java
public class AnotherClass {
public static void main(String[] args) {
MyClass myObject = new MyClass();

// Accessible: publicVariable
System.out.println(myObject.publicVariable);

// Not accessible: privateVariable


// System.out.println(myObject.privateVariable); // Error

// Not accessible: protectedVariable (unless AnotherClass i


// System.out.println(myObject.protectedVariable); // Error

// Not accessible: defaultVariable (unless AnotherClass is


// System.out.println(myObject.defaultVariable); // Error

// Accessible using getter method


System.out.println(myObject.getPrivateVariable());
}
}

In summary, scope deals with where a variable is valid and can be used within the program, while
visibility deals with who can access the variable or method from outside its class. Understanding both
concepts is crucial for designing well-organized and secure Java programs.

F.1. Lab Work


Here are a few assessments focused on understanding the scope of operators in Java:

Assessment 1:
Objective: Test students' understanding of operators within different scopes.

Task:

Create a Java program with a class named OperatorScopeExample.


Inside the class, declare the following variables:
A class-level variable (static) of type int.
A method-level variable inside the main method of type double.
A block-level variable inside a block within the main method of type boolean.
In each scope, use an assignment operator (=) to initialize the variables with values.
Print the values of all variables inside the main method.

Assessment 2:

Objective:
Assess students' ability to work with arithmetic and comparison operators in different scopes.

Task:

Create a Java program with a class named OperatorAssessment.


Inside the class, declare two class-level variables (static) of type int.
In the main method, declare two method-level variables of type double.
Using arithmetic operators, perform the following operations within the main method:
Add the two class-level variables and assign the result to one of the method-level variables.
Subtract one method-level variable from the other and assign the result to the other class-
level variable.
Using comparison operators, compare the two method-level variables and print whether they are
equal or not.

Assessment 3:
Objective:Test students' understanding of logical operators in various scopes.

Task:

Create a Java program with a class named LogicalOperatorScope.


Inside the class, declare a class-level variable (static) of type boolean.
Use logical operators to perform the following operations within the main method:
Use the class-level variable and one method-level variable to check if at least one of them is
true. Print the result.
Use the other method-level variable and the class-level variable to check if both of them are
false. Print the result.

Assessment 4:

Objective:Assess students' understanding of the scope of assignment operators.

Task:

Create a Java program with a class named AssignmentOperatorScope.


Inside the class, declare a class-level variable (static) of type int.
In the main method, declare a method-level variable of type int.
Use assignment operators to perform the following operations within the main method:
Assign a value to the class-level variable.
Use the method-level variable to increment the value of the class-level variable.
Print the final value of the class-level variable.

G. Initialization of Arrays, Control Statements, Iterative


Statements (Loops), Jump Statements, Class Fundamentals,
Methods
I. Initialization of Arrays:

1. Introduction:
Definition: An array in Java is a data structure that allows you to store multiple values of the
same type under a single variable name. Initializing an array involves allocating memory and
assigning initial values to its elements.

2. Declaration and Basic Initialization:

Declaration: Arrays are declared using square brackets []. For example, int[] numbers;
declares an integer array.
Basic Initialization: Arrays can be initialized using the new keyword, specifying the
data type and size of the array. For example, int[] numbers = new int[5]; creates an
integer array with a size of 5.

3. Inline Initialization:

Inline Initialization: Arrays can be initialized at the time of declaration, specifying the values
within curly braces {}. For example, int[] numbers = {1, 2, 3, 4, 5}; initializes an array with
specific values.

4. Multidimensional Arrays:

Multidimensional Arrays: Arrays can have more than one dimension. For example, int[][]
matrix = new int[3][4]; declares a 3x4 matrix.

5. Accessing Array Elements:

Indexing: Array elements are accessed using indices. The first element is at index 0, the
second at index 1, and so on. For example, int value = numbers[2]; retrieves the third
element in the array.

6. Array Length:

Length Property: The length property is used to determine the number of elements in an
array. For example, int size = numbers.length; gives the size of the numbers array.

7. Dynamic Initialization:

Dynamic Initialization: : Arrays can be dynamically initialized with user input or calculated
values during runtime. For example

📄 Copy
Scanner scanner = new Scanner(System.in);
System.out.print("Enter the size of the array: ");
int size = scanner.nextInt();
int[] dynamicArray = new int[size];
8. Understanding Types of Arrays:

a. One Dimensional Array: A one-dimensional array is a linear collection of elements.


Example:

📄 Copy
int[] numbers = {1, 2, 3, 4, 5};

b. Jagged Array:A jagged array is an array of arrays where each sub-array can have a
different size.
Example:

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int[][] jaggedArray = {
{1, 2, 3},
{4, 5},
{6, 7, 8, 9}
};

c. Multi-Dimensional Array: In general, a multidimensional array refers to an array with


more than one dimension (e.g., two-dimensional, three-dimensional).
Example:

📄 Copy
int[][][] threeDArray = new int[3][4][2];

Conclusion:

Understanding the initialization of arrays in Java is fundamental for working with collections
of data. Whether it's a one-dimensional array, a two-dimensional matrix, or a more complex
jagged array, Java's array capabilities provide flexibility in representing and processing data
efficiently.
II. Control Statements:

1. Introduction:

Definition: Control statements in Java are used to alter the flow of program execution. They
enable decision-making, looping, and branching within the code.

2. Conditional Statements:

if Statement:

📄 Copy
if (condition) {
// code block executed if condition is true
}

if-else Statement:

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if (condition) {
// code block executed if condition is true
} else {
// code block executed if condition is false
}

if-else if-else Statement:

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if (condition) {
// code block executed if condition is true
} else if (condition2) {
// code block executed if condition2 is true
} else {
// code block executed if no conditions are true
}

3. Switch Statement:

📄 Copy
switch (expression) {
case value1:
// code block executed if expression equals value1
break;
case value2:
// code block executed if expression equals value2
break;
// ...
default:
// code block executed if no cases match
}

More on it later...

G.1. Lab work


Coming Soon

H. Important Questions
Coming Soon
Contact the associated faculty in case of additional guidance.

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